Hello!
█ Optional to change --- █ Suggested to change --- █ Unrankable
I am not a storyboarding expert so I cannot say anything about that, maybe you can find someone good at that to mod / check. For the gameplay part it is well done.
[
General]
Tags
- Add: 'Shiki' , '-Haru-'. They are the japanese romaji of '四季-春-'.
- Add: '東方花映塚'. The full name of the game is '東方花映塚 ~ Phantasmagoria of Flower View' which include the kanji part.
- You may also add the tags of the game developer such as '上海アリス幻樂団' and 'Team Shanghai Alice'.
[
Last Judgement]
Gameplay
- 02:38:210 (2,3,4,5,6) - Curve it more? There is no movements in gameplay.
- 02:40:910 (5,6,7,8,1) - ^
- 03:28:016 (8,1,2) - Transition at 03:28:316 (1,2) - is a bit strange because of the anti-flow jump there. How about something like this: *Screenshot
- 04:25:152 (1,2,3,4,5,6,7,8,1,2,3,4,5) - Same as 02:38:210 (2,3,4,5,6) - .
- 04:44:554 - 04:49:697 - The whole part here can be fully caught without dashing. Consider increasing distances for dashing.
- 04:55:482 (2) - Change this to the timeline pattern like 04:52:054 (2,3) - so the beat at 04:55:697 - can be mapped.
- 06:37:301 (6,7) - Reduce the distance here slightly to allow easier recovery after the hyperdash at 06:37:101 (5,6) - .
- 07:01:903 (2) - How about flipping this horizontally and place at the original position - x:319? The flow seems a bit smoother.
- 07:06:103 (8,9,1) - Transition of (9,1) is quite surprising and unexpected. Maybe you can change the placements of (8,9) to this: *Screenshot
I am not a storyboarding expert so I cannot say anything about that, maybe you can find someone good at that to mod / check. For the gameplay part it is well done.