Sanyi wrote:
From my modding queue
Kudosu only when helpful!GeneralI don't know much about hitsounds, so it may be that the following 2 suggestions are nonsense, please keep that in mind!
- Don't know why you changed the preview point, but I think the old one was better since it was actually part of the map, the new one is part of the preview which is confusing when you skip the preview since then you don't hear that section at all (I also like the old one more but that's not important here). The start of the song is really amazing imo, i wanted people to at least hear it since most would skip the intro.
- 05:25:697 (1) - Is it really necessary to toggle kiai time just for this single note? It has no real impact so it can be deleted imo. i think it's impact is strong enough. it's the first real strong note in the whole song. it also pays homage to lan wings' preview point.
- When you place a timing point and an inherited point at the same time you are only allowed to change the SV with the inherited point but nothing else. Therefore please adjust the following timing points so that the inherited points are rankable: 04:04:310 - , 04:30:840 - , 05:25:697 - , 07:33:705 - , 07:43:116 - , 07:52:535 - , 07:58:805 - and 08:37:249 - . as far as i know, the new RC disregards this rule as green always takes precedent, but "fixed"
anyways.
- My modding assistant states that there are unused hitsound files. Sometimes the assistant is wrong though, maybe you check that yourself before deleting anything. The mentioned hitsounds are: normal-slidertick3.wav, normal-sliderwhistle5.wav, soft-sliderwhistle2.wav, soft-sliderwhistle3.wav and soft-sliderwhistle4.wav.removed
- drum-hitclap3.wav and drum-hitfinish4.wav have a delay over 5ms which is unrankable (unless there is a special purpose for it). Please change them. removed these hitsounds
Every season is great!Hopefully my mod was atleast a bit helpful, it is not easy to mod a 9 min song ^^ very helpful, thanks for the mod!
- 01:11:896 (4,1) - No real issue here, but for me it would feel better rhythm-wise to make here a change of movement direction like you did beforehand. Same goes for upcoming similar parts. i think it flows better as it is
- 01:57:330 (1,2) - As it is right now you need to accelerate to catch 01:58:560 (2) - even though it is completely silent. I would make the flow of the slider and the single note in a way where the single note is perfectly in the flow the slider produces so that the silent note is better emphasized (= not overemphasized). I would just reduce the distance a bit. done
- 02:15:799 (1) - Putting this to the right site instead of the left matches the flow of the rest of the section better. much of the previous patterns have been on the right side. it was getting too cramped.
- 02:48:410 (4,1,2) - It would make sense to me if 02:50:210 (4,1,2) - had more spacing than 02:48:410 (4,1,2) - because of the build-up in the music but not the other way round. done
- 03:04:914 (1,2,3,4) - I think it is a bit early to introduce consecutive back and forth notes here (I think it is more stylistic to save that for the section that starts at 03:06:714 - ). I would change it to something less movement-change based like the rest of the pattern you mapped in this section. ok
03:06:414 (6,1) - Making here a hyperdash is fitting imo since it would introduce the new section better - you already did that beforehand to introduce new sections. It would also fit rhythm-wise since you made 03:20:816 (3,1) - a hyperdash as well.nevermind I am blind like a mole :)- 03:26:816 (2,3,4,5,6,7,8,1,2,3,4,5,6) - This is quite hard compared to the rest of the section, especially 03:28:316 (1,2,3,4,5,6) - . I would nerf it a bit to match the difficulty of the the rest of the section better. around the middle of each season i wanted a slight difficulty boost, i think this is fine
- 04:13:625 (3,1) - I would buff the distance a bit to emphasize 04:13:783 (1) - better. slightly buffed
- 04:42:840 (1,2) - It makes rhythm-wise no sense to introduce 1/2 sliders here, making it similar to 04:41:125 (1,2,3,4) - is rhythm-wise correct imo. i think it makes sense, i explained my reasoning in a previous mod reply
- 04:55:482 (2) - The piano is pretty remarkable here so I wouldn't make it one slider but instead following the piano here. feels gross switching the instrument im mainly following just for this little pattern
- 05:18:572 (4,1) - This should be atleast a proper dash if not a hyper rhythm-wise. made it more of a dash
- 05:26:297 (3,4) - I don't see a reason why this should be a hyper, I would make it a normal dash instead. done
- 07:06:303 (9,1) - This antiflow doesn't match the flow of the other patterns at all, I would put 07:06:503 (1) - to the right instead (the direction of the slider is unimportant then imo). i think the drums call for something more unique than following the already flow-y pattern.
- 07:57:041 (4,5,1) - I would reduce the distance here a little bit to nerf this a bit - it is pretty hard to catch imo which makes no sense right before the intense part of Winter. reduced!
- 08:45:718 (1,1) - Is it really necessary to make here two spinners instead of one? I didn't even realize the gap when I testplayed the map. this was to manipulate the spinner fruits to go a specific way, and since the second spinner starts on a different note, i think it's justified
- 08:48:185 (1,1) - According to RC you need to have atleast 1/2 distance between the end of a spinner and the next object. I think 1/2 is a bit too big here but 1/4 would be better imo than 1/8 as it is right now (I think you should talk with a BN/QAT if an exception of the rule is ok here because the bpm is so low). will get help from qat/bn on the matter
Please try to rank it! It is an unique map which would be an enrichment for the ranked section! The bns are already aware of this map and want to see it ranked one day too so don't miss out on that opportunity![]()
Good Luck!
P.S.: Forget about the mod for Ofuzake Mode. I am not planning to rank this anytime soon (and I don't know if i will ever try it), so use your time for something else