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posted
This beatmap was submitted using in-game submission on February 5, 2018 at 9:27:07 AM

Artist: t=NODE
Title: Four Seasons
Source: 東方花映塚 ~ Phantasmagoria of Flower View.
Tags: Project Touhou yuy arrangement remix shikieiki yamaxanadu th09 pofv 四季-春- Dream of Wonder 六十年目の東方裁判 Fate of Sixty Years Shiki -Haru- 上海アリス幻樂団 Team Shanghai Alice fii kaitlin
BPM: 97.88
Filesize: 31166kb
Play Time: 08:51
Difficulties Available:
  1. Last Judgement (6.13 stars, 1729 notes)


Download: t=NODE - Four Seasons
Information: Scores/Beatmap Listing
---------------
Note to players:
Despite how the map starts, this is a six star map, and if you cannot pass those, please use nofail to avoid an abrupt ending.

Also, there is one final note after the final spinner, beware.


t=NODE Project #1







00:38:107 - The Blissful Flowers of Spring
02:37:910 - The Warming Rays of Summer
04:30:840 - The Falling Leaves of Autumn
06:16:900 - The Harsh Storms of Winter



The fields are rich with daffodils,
A coat of clover cloaks the hills,
And I must dance, and I must sing
To see the beauty of the spring.

The earth is warm, the sun's ablaze,
It is a time of carefree days;
And bees abuzz that chance to pass
May see me snoozing in the grass.

The leaves are yellow, red, and brown,
A shower sprinkles softly down;
The air is fragrant, crisp, and cool,
And once again I'm stuck in school.

The birds are gone, the world is white,
The winds are wild, they chill and bite;
The ground is thick with slush and sleet,
And I can barely feel my feet.

The last is done, the next is here,
The same as it is every year;
Spring -- then sunshine ' autumn ' snow,
That is how each year must go.

Cecil Frances Alexander


Timing taken from Lan wings' Mapset


Dedicated to Spectator and sauci
posted
:) Nice map love the song choice as well.
posted
rank it nerd

+20
posted

- Magic Bomb - wrote:

rank it nerd

+20
Guess i gotta now!
posted
02:37:909 - 02:38:060 - its nice spot for 1/8 triplet or 1/4 slider like you did 02:41:510 (1) -

04:03:410 (1) - unnecessary NC

04:04:310 (2) - should be NC'ed

04:27:994 (1,1) - unnecessary new combos, its pretty weird to put on them NC as there is no any strong or a distinctive sound.


05:14:554 -some suggestions 05:14:911 - I think that it should be mapped too as well and then making the shape of stream C-shaped (actually C-shaped but rotated by 30 degrees lol)

check screens and code for my suggestion of patterning that





code is for notes starting at 05:14:554 - and ending at 05:15:947 -
279,93,314554,5,8,0:1:0:0:
240,104,314625,1,0,0:0:0:0:
208,128,314696,1,8,0:0:0:0:
188,164,314768,1,0,0:0:0:0:
184,204,314839,1,8,0:0:0:0:
196,244,314911,1,0,0:0:0:0:
224,272,314982,1,8,1:1:0:0:
260,288,315053,1,8,0:0:0:0:
300,292,315124,1,0,0:0:0:0:
340,280,315196,1,0,0:0:0:0:
372,256,315267,1,4,0:3:0:0:
194,356,315411,6,0,L|284:347,1,80,2|0,3:0|0:0,0:0:0:0:
392,337,315732,2,0,L|423:377,2,40,0|0|0,0:0|0:0|0:0,0:0:0:0:
270,266,316054,2,0,L|158:277,1,92.0000017547608,2|0,0:2|0:0,0:0:0:0:
05:21:411 (1,2,3,4,5,6,7,8) - it sounds same as 05:20:554 - and 05:23:982 - but here you mapped it as movementless stream, doublets would be more welcome here I guess

05:25:054 (2) - I am not into that flow-stop note, it should be more flat as sound is not that strong to use tap-doublets

05:37:897 (7,8,9) - I don't like idea of using linear triplet here, maybe try some curves like this:



Placement
05:37:897 (7) - x:268
05:37:997 (8) - x:332
05:38:097 (9) - x:380

05:49:698 (1,2,3,4,6,7,8,9) - while I idea of linear streams is nice here, I suggest curving them a bit for more flow. Like:


05:50:298 (6) - NC for some clear of a platter

06:04:299 (2) - should be ended at 06:04:499 - as there's is new measure the sound in bachground, also as transition with 1/2 gap to next note it flows better.

06:05:599 (6,1,2) - again, more curved triplet would be welcome

06:09:699 (6) - again NC

06:12:100 - maybe 1/8 triplet here?

06:20:100 (3) - should NC instead 06:19:700 (1) -

06:26:501 (1,2,3,4) - some curves would be nice



06:32:501 (6,7) - oh its nazi, jump, like there is no music background for that sudden jump

06:41:702 (6) - NC

07:30:305 (7,1) - missed hyper dash

07:36:262 (6,7) - also I feel that should be hyper'ed too

07:38:809 (3,4) - and also here
Great map, good luck!

posted
  1. Difficulty Spread : ok
  2. Unsnapped objects : ok
  3. Audio bitrate over 192 kbps : ok
  4. Misc. Setting : ok
  5. Metadata Issues : ok
  6. Timeline Issues : ok
  7. Combo Colors : ok
  1. 02:26:832 (1) - would be cool If you move this to a bit right
  2. 03:59:510 (4) - maybe you can move this to the left a little to make distances regular
  3. 04:56:125 - missing whistle here
  4. 05:57:699 (1,2) - considering the music here isn't that intense, why would you keep the distances here a bit large. I'd reduce it since it's kinda easy to choke
  5. 06:04:099 (1,2) - hdash between 1 and 2?
  6. 06:05:699 (1,2,3) - this part can be more emphasized imo
  7. 06:07:399 (2) - consider moving slider end to 06:07:699 -
  8. 06:08:899 (1,2) - I'd put hdash between them
  9. 06:26:501 (1,2,3,4) - no curve here? try this. Also make sure to put hdash between 4 and 5
  10. 07:16:904 (7,8,9) - really easy to choke here lol please move 8 to a bit left
  11. 07:19:004 (3,1) - missing hdash here
  12. 07:58:805 - I know what you tried here but this is gonna make many people choke at the last part lol
  13. 08:11:112 (1,2,3,4) - same issue as above. ctrl+g them?
  14. 08:37:583 (1,2) - try this.


not many things to point out, it's a solid map

good luck!
posted

BoberOfDarkness wrote:

02:37:909 - 02:38:060 - its nice spot for 1/8 triplet or 1/4 slider like you did 02:41:510 (1) - 1/8 triplet added

04:03:410 (1) - unnecessary NC ok

04:04:310 (2) - should be NC'ed it already is

04:27:994 (1,1) - unnecessary new combos, its pretty weird to put on them NC as there is no any strong or a distinctive sound. removed one of the NCs


05:14:554 -some suggestions 05:14:911 - I think that it should be mapped too as well and then making the shape of stream C-shaped (actually C-shaped but rotated by 30 degrees lol) i think your suggestions is too boring compared to what i have now :(

check screens and code for my suggestion of patterning that





code is for notes starting at 05:14:554 - and ending at 05:15:947 -
279,93,314554,5,8,0:1:0:0:
240,104,314625,1,0,0:0:0:0:
208,128,314696,1,8,0:0:0:0:
188,164,314768,1,0,0:0:0:0:
184,204,314839,1,8,0:0:0:0:
196,244,314911,1,0,0:0:0:0:
224,272,314982,1,8,1:1:0:0:
260,288,315053,1,8,0:0:0:0:
300,292,315124,1,0,0:0:0:0:
340,280,315196,1,0,0:0:0:0:
372,256,315267,1,4,0:3:0:0:
194,356,315411,6,0,L|284:347,1,80,2|0,3:0|0:0,0:0:0:0:
392,337,315732,2,0,L|423:377,2,40,0|0|0,0:0|0:0|0:0,0:0:0:0:
270,266,316054,2,0,L|158:277,1,92.0000017547608,2|0,0:2|0:0,0:0:0:0:
05:21:411 (1,2,3,4,5,6,7,8) - it sounds same as 05:20:554 - and 05:23:982 - but here you mapped it as movementless stream, doublets would be more welcome here I guess autumn season is too calm for that sort of repeated jump pattern

05:25:054 (2) - I am not into that flow-stop note, it should be more flat as sound is not that strong to use tap-doublets agreed, i've been meaning to change that

05:37:897 (7,8,9) - I don't like idea of using linear triplet here, maybe try some curves like this: curve added



Placement
05:37:897 (7) - x:268
05:37:997 (8) - x:332
05:38:097 (9) - x:380

05:49:698 (1,2,3,4,6,7,8,9) - while I idea of linear streams is nice here, I suggest curving them a bit for more flow. Like: my aesthetic
:(



05:50:298 (6) - NC for some clear of a platter ok

06:04:299 (2) - should be ended at 06:04:499 - as there's is new measure the sound in bachground, also as transition with 1/2 gap to next note it flows better. ok

06:05:599 (6,1,2) - again, more curved triplet would be welcome not here please :(

06:09:699 (6) - again NC fixed

06:12:100 - maybe 1/8 triplet here? doesn't sound good imo

06:20:100 (3) - should NC instead 06:19:700 (1) -
done
06:26:501 (1,2,3,4) - some curves would be nice
flat is justice!


06:32:501 (6,7) - oh its nazi, jump, like there is no music background for that sudden jump agreed

06:41:702 (6) - NC fixed

07:30:305 (7,1) - missed hyper dash i like that pattern right now :(

07:36:262 (6,7) - also I feel that should be hyper'ed too no thanks

07:38:809 (3,4) - and also here too unexpected :(
Great map, good luck! <3

thank you for the mod! I will get right to helping you when i can!

Spectator wrote:

  1. Difficulty Spread : ok
  2. Unsnapped objects : ok
  3. Audio bitrate over 192 kbps : ok
  4. Misc. Setting : ok
  5. Metadata Issues : ok
  6. Timeline Issues : ok
  7. Combo Colors : ok
  1. 02:26:832 (1) - would be cool If you move this to a bit right done
  2. 03:59:510 (4) - maybe you can move this to the left a little to make distances regular done
  3. 04:56:125 - missing whistle here added
  4. 05:57:699 (1,2) - considering the music here isn't that intense, why would you keep the distances here a bit large. I'd reduce it since it's kinda easy to choke reduced
  5. 06:04:099 (1,2) - hdash between 1 and 2? i like how it is :(
  6. 06:05:699 (1,2,3) - this part can be more emphasized imo i think it's fine as it is
  7. 06:07:399 (2) - consider moving slider end to 06:07:699 - done
  8. 06:08:899 (1,2) - I'd put hdash between them done
  9. 06:26:501 (1,2,3,4) - no curve here? try this. Also make sure to put hdash between 4 and 5 sigh.. ok
  10. 07:16:904 (7,8,9) - really easy to choke here lol please move 8 to a bit left git gud jk fixed <3
  11. 07:19:004 (3,1) - missing hdash here added
  12. 07:58:805 - I know what you tried here but this is gonna make many people choke at the last part lol easier pattern now
  13. 08:11:112 (1,2,3,4) - same issue as above. ctrl+g them? ok
  14. 08:37:583 (1,2) - try this. works better!


not many things to point out, it's a solid map

good luck!
thank you so much!
posted
Very good song and very awesome map!

[play]
02:44:810 (4,5,1) - move 1 left to emphasize the kat on it? cuz i see most of the other kat are emphasized with a larger space like 02:48:410 (4,1) - for example.
03:35:513 (1,2) - move 2 a bit left cuz it may require a dashhold to catch 2 well which make me fell emphasize 2 too much.and it very easy to choke at there.
03:43:610 (1) - move it a bit left? kinda easy too choke when this space enlargerd too fast at this calm part.
04:25:545 (2,3,4,5,6,7,8,1,2,3,4) - too static in movement I think.why not move this 04:26:098 (1,2,3,4) - further since there is the strong and special beat on 1?
05:23:982 (1,2,3,4) - enlarger the space on 3 4 to create a build-up feeling?
05:44:898 (1,2,3) - this antiflow 3/4 pattern require some really sharp movement to catch them well,but I don't think is fit the music well since the music here have not very strong drumhit.
06:22:100 (3) - move it further? cuz the beat on 3 is kinda different from 06:21:500 (1,2) -
06:24:000 (4,5) - don't hdash on this i think cuz 5 is a weak beat. and I thought 06:24:000 (4) - is the one need to be emphasize here.
06:43:902 (7,8,1,2,3,4) - curve it more? You place lot of 1/4 dash here but this one is kinda static. and it make me feel like it destroy some consistence.
07:19:604 (4,5,6,7,8) - this is a inconsistent spike at this portion imo. and the music here is kinda smooth so why put continuous 1/4 jumps here?
07:32:805 (4,5,6,7,8,9,10) - make the move ment more clear? the object are all put in the middle of the screen now.
07:35:475 (2,3,4,5,6) - since the beat is very strong here. so why not put a larger jump here.
07:38:222 (6,1,2,3) -07:41:745 (2,3,4,5,6,7,8) - same as^
08:12:266 (8,9) - why are they stacked? it just make the space too small.
08:15:343 (1,2,3,4,5) - the movement are rapidly become slow at 4 5.
08:36:974 (2,3) - put a hdash here? cuz thre is a very special snare on 3,and it the only snare at this portion so why not try some special movement here.
08:45:718 (1) - make it end at 08:48:022 - cuz now it make 08:47:859 - audioable now.

actually this is my first mod on ctb lol. My playing skill suck so don't blame me. could you please reply them because I am learning ctb now.
posted

Ellyu wrote:

Very good song and very awesome map! thank you :D

[play]
02:44:810 (4,5,1) - move 1 left to emphasize the kat on it? cuz i see most of the other kat are emphasized with a larger space like 02:48:410 (4,1) - for example. i think the way the pattern works right now is fine
03:35:513 (1,2) - move 2 a bit left cuz it may require a dashhold to catch 2 well which make me fell emphasize 2 too much.and it very easy to choke at there.
03:43:610 (1) - move it a bit left? kinda easy too choke when this space enlargerd too fast at this calm part. moved
04:25:545 (2,3,4,5,6,7,8,1,2,3,4) - too static in movement I think.why not move this 04:26:098 (1,2,3,4) - further since there is the strong and special beat on 1? i don't think the sound is strong enough to warrant a complete change of anything like that
05:23:982 (1,2,3,4) - enlarger the space on 3 4 to create a build-up feeling? done
05:44:898 (1,2,3) - this antiflow 3/4 pattern require some really sharp movement to catch them well,but I don't think is fit the music well since the music here have not very strong drumhit. i wanted it to be more unique instead of monotone
06:22:100 (3) - move it further? cuz the beat on 3 is kinda different from 06:21:500 (1,2) - i don't think it's strong enough for a hyper,
and any further movement will make the jump too hard to catch

06:24:000 (4,5) - don't hdash on this i think cuz 5 is a weak beat. and I thought 06:24:000 (4) - is the one need to be emphasize here. i don't think (4) needs to be emphasized that much, but I removed the hyper on (4)
06:43:902 (7,8,1,2,3,4) - curve it more? You place lot of 1/4 dash here but this one is kinda static. and it make me feel like it destroy some consistence. it's meant to serve as a recovery pattern / small break
07:19:604 (4,5,6,7,8) - this is a inconsistent spike at this portion imo. and the music here is kinda smooth so why put continuous 1/4 jumps here? i don't think this is big spike, and i don't think the music is smooth at all
07:32:805 (4,5,6,7,8,9,10) - make the move ment more clear? the object are all put in the middle of the screen now. this was intentional.
I wanted no hypers or super large jumps here

07:35:475 (2,3,4,5,6) - since the beat is very strong here. so why not put a larger jump here. the jumps were larger at first, but reduced because they were difficult
07:38:222 (6,1,2,3) -07:41:745 (2,3,4,5,6,7,8) - same as^ ^
08:12:266 (8,9) - why are they stacked? it just make the space too small. ? it makes it clean and nicer to look at, without affecting playability
08:15:343 (1,2,3,4,5) - the movement are rapidly become slow at 4 5. fixed
08:36:974 (2,3) - put a hdash here? cuz thre is a very special snare on 3,and it the only snare at this portion so why not try some special movement here. no hypers in refrain
08:45:718 (1) - make it end at 08:48:022 - cuz now it make 08:47:859 - audioable now. i like how it is currently

actually this is my first mod on ctb lol. My playing skill suck so don't blame me. could you please reply them because I am learning ctb now.
that was great for a first ctb mod! thanks for the help!
posted
05:14:554 -some suggestions 05:14:911 - I think that it should be mapped too as well and then making the shape of stream C-shaped (actually C-shaped but rotated by 30 degrees lol) i think your suggestions is too boring compared to what i have now :(
boring is straight movementless stream you used, and my suggestion is too add more movement and more flow, and still not layouting this 05:14:911 - make it feels is weird.
posted

BoberOfDarkness wrote:

05:14:554 -some suggestions 05:14:911 - I think that it should be mapped too as well and then making the shape of stream C-shaped (actually C-shaped but rotated by 30 degrees lol) i think your suggestions is too boring compared to what i have now :(
boring is straight movementless stream you used, and my suggestion is too add more movement and more flow, and still not layouting this 05:14:911 - make it feels is weird.
i mapped out 05:14:911 now, but i don't see how a generic C stream is any more creative than what I have
posted
mod thingy
15:13 -wwwww: mod my mappu
15:14 Vincs: which one?
15:14 -wwwww: four seasons :^)
15:14 -wwwww: jbh said it can be ranked soon
15:14 -wwwww: need a couple more mods tho
15:14 Vincs: lemme finish my overwatch game
15:15 -wwwww: :00000
15:15 Vincs: I'll work on it after it :>
15:15 -wwwww: omg thank you :D
15:25 Vincs: you fine with an IRC mod? or does it help less than a mod on the thread?
15:26 -wwwww: irc mod is great
15:26 Vincs: oki
15:31 Vincs: 06:19:200 (4,5,6) - the spacing of the 5 feels a bit too big there, might be because of the delay while testing in the editor tho
15:32 Vincs: maybe move the 6 a bit closer to 5
15:32 -wwwww: sure
15:32 Vincs: at x128
15:33 -wwwww: x120 good?
15:34 Vincs: yea works fine, looks better that way actually
15:35 -wwwww: cool cool
15:35 Vincs: 06:25:000 (1,2) - then maybe put 2 at x276 here for the consistency? it's almost the same triple as the one mentionned before
15:37 -wwwww: done
15:42 Vincs: 08:03:997 (1,2) - this one is pretty mean
15:42 Vincs: maybe nerf it a bit to x236
15:42 -wwwww: yikes
15:42 -wwwww: yea
15:43 -wwwww: it is
15:44 Vincs: you really did a good job with the intensity at the end
15:44 Vincs: really goes well with the song
15:44 -wwwww: just made a new pattern there
15:45 -wwwww: flows better and plays nicer
15:45 -wwwww: thank you :DD
15:47 Vincs: 08:20:439 (2,4) - maybe move these two to x232, since it's a big antiflow pattern
15:47 Vincs: it goes pretty well with the intensity so you could keep it as it s
15:47 Vincs: is*
15:48 -wwwww: alright
15:48 Vincs: 08:20:439 (2,4) - this one is the same so could also apply it there :^)
15:48 Vincs: oh wait
15:48 Vincs: nvm
15:48 Vincs: wrong timestamp
15:49 Vincs: 08:05:055 (2,4) - this one I meant
15:49 -wwwww: done
15:50 Vincs: alright, can't find anything more than that
15:50 Vincs: everything else seems fine to me
15:50 -wwwww: thank you very much for the mod :D


gl with that map, it's pretty gud
posted
elite storyboarder
posted
Omg, very nice map 9/10 :)
posted
:)
posted
if you were me, i would like to:

02:37:910 (1) - shouldn't you make this part closer to 02:38:210 (2) - ? i find it somewhat wide to do jump

03:04:164 (4) - i highly suggest to drag this to the right, closer to end of slider 03:03:564 (3) - or object 03:04:614 (5) -

03:19:616 (2,1) - maybe if you'd like to drag this to the left?

03:34:169 (3) - drag this to the right a bit?

05:09:197 (2) - same as above

05:20:768 (2,4) - put these sliders to make X position the same as 05:20:340 (4) - ?

05:31:097 (6,7,9) - i'm not sure if you'd like to put these far to the left?

05:45:198 (2) - drag this somewhat far to the right to make hyper part ;)

that's all i can mod for now... (i can mod this map again if allowed) :P

EDIT: i think the winter part should need more to be modded

additional stuffs:

-do you take all the timings from Lan wings' map?

-M4M plz? :P (i would be highly appreciate if you'd like to so i leave my map here)
https://osu.ppy.sh/s/308254 | Overdose only
posted

Professor Gila wrote:

if you were me, i would like to:

02:37:910 (1) - shouldn't you make this part closer to 02:38:210 (2) - ? i find it somewhat wide to do jump applied

03:04:164 (4) - i highly suggest to drag this to the right, closer to end of slider 03:03:564 (3) - or object 03:04:614 (5) - distance is perfectly fine to me

03:19:616 (2,1) - maybe if you'd like to drag this to the left? i intended for tap dash on each of the notes in this pattern

03:34:169 (3) - drag this to the right a bit? why?

05:09:197 (2) - same as above ^

05:20:768 (2,4) - put these sliders to make X position the same as 05:20:340 (4) - ? hypers on all these notes is completely unwarranted

05:31:097 (6,7,9) - i'm not sure if you'd like to put these far to the left? i prefer how they are now

05:45:198 (2) - drag this somewhat far to the right to make hyper part ;)this pattern is already difficult enough, adding a hyper would give way more emphasis to it then i originally intended.

that's all i can mod for now... (i can mod this map again if allowed) :P

EDIT: i think the winter part should need more to be modded

additional stuffs:

-do you take all the timings from Lan wings' map?
credited in the description

-M4M plz? :P (i would be highly appreciate if you'd like to so i leave my map here)
https://osu.ppy.sh/s/308254 | Overdose only
sure.
thanks for the mod
posted
"03:34:169 (3) - drag this to the right a bit? why?

05:09:197 (2) - same as above ^"

to me, i highly prefer small gap to jump in ctb mapping, and large gap for hypers ._.
posted

Professor Gila wrote:

"03:34:169 (3) - drag this to the right a bit? why?

05:09:197 (2) - same as above ^"

to me, i highly prefer small gap to jump in ctb mapping, and large gap for hypers ._.
i don't think the smaller gap fits there well at all :(
posted
Help, can't handle high quality maps uuuuuughh
Mod
Here's mod

- 01:41:559 (2) - Not well timed... it starts around 01:41:532 - .

- 02:26:517 (3) - Ctrl+g, make mouvements here

- 03:19:315 (1) - Kinda far from (6)

- 06:06:899 (8) - x:224, create hdash here 'cuz it feels like a convert jump.

- 07:22:604 (2) - move close to (1)

- 08:51:283 (1) - Would place this around x:400 to avoid shitmiss due to spinner leading to the complete right instead of the middle.

Hitsounds (double checked lol), combos, setups all good.

Except for the first suggestion, all these suggestions are rather unimportant since it's just opinions about the play..

pp ugh xd

[/b]


Good luck!
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