I like it *---*
it' a very good map
here's your star babe *-*
it' a very good map
here's your star babe *-*
General:
the skin =.= its way too complicated. its way too hard to see with the also-complicated background video, making many parts unrankable. -> Most of the skin problem are derived from the fact i'm not using custom colors and it depend on the basic colours of the skin
Also, you can't see the cursor on the spinner. i dont have a problem, but i think some people will. do as you will
[nekoo's insane]
00:15:985 (1,2,3,4,5,6,7,8,9) - the skin makes this area a tad bit hard to read
01:01:559 (1,2,3,4) - don't have blue combocolour. it makes this part unfairly hard to read against the video
[hard]
00:13:362 (1) - add break after this note - Done
00:19:920 (1) - this slider is abnormally ugly. please fix - Done - Now it is a curves
00:23:198 (6,7,8,9) - add one more note after - Done
00:28:444 (5,6,7,8) - ^ - Done
00:29:100 (1,2,1) - this underlapping is very confusing and not very good - moved some notes
00:40:903 (5) - make less scrunched up and ugly - Done - Now it is a quasi-circle
00:55:329 (1,2,3,4) - these are just uneccesary - Done - Substited with 4 jump disposed like a pentagon
01:23:526 (6) - make the end of the slider zero volume - Done
[normal]
00:47:133 (6) - this is uneven and may be confusing at which way to go at first for people who play normal - moved the start a little
01:01:887 (1,1,1,1) - remove extra combos - Done
01:12:051 (1,1,1,1) - ^ - Done
01:16:313 (1) - end this spinner in a less awkward place - Done
[easy]
00:13:362 (1) - add break after this note - done
00:41:559 (6) - easy is for noobs, and a noob probably wouldnt be able to see this note.- I don't know how to correct this ...
[general]
mp3@ 256 kbps, compres it to 128~192 - Done
unique audio lead-in in each diff - Done
[31]
yeah fine
[Nekoo's Insane]
0:04:838 (7) stack on ending of (5)
0:55:821 (4) up 1 grid
1:08:608 (2) right 1 grid
[hard]
0:23:526 (x) add one here - Done
0:28:772 (x) ^? - Done
0:34:018 (1,2,3,4) uneven spacing, so as (5,6,7,8) - Done
0:47:133 (4) right 1 grid - Done
1:28:772 (6) make this symmetrical? - Done
[Normal]
fine for me
Overall:i will insert the (No Custom Skin) version near the normal download.
I'm sorry but I can't stand the skin... It's distracting.
And so is the Insane bg...
Simplicity is good.
I have to delete a large part of skin so that I can mod regularly...
OMG the offset is wayyyy off. Use 265 for start. Fix this before advancing to mods below.feeling like i am juggling with the offset ...but i accept (listened and it is ok)
[Easy]did all
Use x0.8 or x1.0 distance spacing. Right now it's so cramped.
It's best not to stack objects under the end of a slider in easy diff.
00:24:855 (3) - doesn't look good
00:26:494 (x) - add a note here?
00:26:822 (5) - end this slider either at previous white tick or the next one
01:13:379 (4) - make this look better
Fix the spacing and this diff is okay.
[Normal]As for some slider ... i wanted them to look like this, sorry
Some sliders aren't well-curved. Make them look better.
00:31:084 (5,7) - although spacing is correct, find another way to arrange them so that there's space between objects. Looks nicer that way. - rearranged
00:33:707 (10) - just use finish hitsound? - did
00:52:724 - start kiai here instead? (if you fix this, fix it across all diffs) - nothing changes and the start coincide with a sound
01:02:068 (2,3) - make them linear - did
01:06:822 (2,3,4,5,1) - I'd find a way to make them look less cramped... - changed the spacing
01:11:084 (3) - I don't really like how this slider is placed...- i did a little change...
01:12:068 (1,2,3,4) - try follow the vocal? You can use sliders for example.- nah... i like it as now
[Hard]1/4 streams leaved as they are
Please use a larger spacing... At least x0.8...
You can use a smaller spacing for streams though.
Since this is already a hard diff, you follow the vocals more closely. Otherwise the rhythm is just awkward.
00:26:658 (1) - start this at the previous white tick? - did
01:12:724 (3,4) - follow the vocal - Improved it more than you said - i changed it and timed like Daka(1/2 double slider)-ra(hit)-I(hit)_ma(hit)_su(Slider)_gu(Slider)( - = 1/2, _=1
Fix the spacing and the rhythm.
[Inamaru CTB Insane]changed the offset, for the circle size change on the Insane i should talk Nekoo
Why two spaces between the words? [Inamaru CTB Insane]?
OMG, fix the offset first lol
After you fix the offset, go through entire diff to check for notes that are snapped incorrectly.
Can't mod CTB...
[31's Taiko]
Can't mod taiko too...
[Nekoo's Insane]
Circle Size larger by 1?
I don't really like using 1/32 holding sliders as part of the rhythm...
But basically it's alright I guess.
fatto il tutto XDCard N'FoRcE wrote:
- General: (Considerations and things you need to check/fix for the whole map)- Storyboard:
- Il kiai dovrebbe iniziare a 00:52:724
Credo che la "arrow.png" nella storyboard debba essere specifica per difficoltà (cioè solo per la Normal)
Alcuni comboburst sono leggermente crossi (cerca di racchiuderli in 500px di larghezza se riesci) inoltre il 3 penso vada specchiato
Magari l'hit300.png fallo vuoto dentro come l'hit100.png- Easy:
- lyricspart12: sparisce troppo all'improvviso, fallo stare un po' di più e aggiungi un fade.
- Normal:
- .Suggestions: (Fixing this should make gameplay/aesthetics a bit better)
Sarebbe meglio se evitassi cose come 00:39:281 (3,4) - 00:42:888 (3,4) - etc nella Easy, ma sinceramente mi smbrano leggibili lo stesso dato che non vanno a cozzare con cose simili.
01:00:920 (1,2,3) - sinceramente trovo molto più intuitiva una cosa tipo (non badare allo spacing per ora, ma alla timeline):
01:10:101 (1) - allungalo di 1/2
01:10:101 (1,2,3) - anche qui, come in 01:00:920 (1,2,3):
01:16:002 (1) - accorcialo di 1/1
.Errors/Mistakes: (Bad gameplay issues or badly applied changes)
01:07:478 (2,3) - 3 più lontano please
01:08:789 (3,4,1) - bilancia lo spacing qui- Hard:
- .Suggestions: (Fixing this should make gameplay/aesthetics a bit better)
00:31:740 (6) - 00:54:363 (5) - metterei la ripetizione rivolta verso il basso (cioè ruotata di 90° verso destra)
00:47:150 (6) - sposta il punto finale un po' più in basso a destra
01:02:560 (4) - 01:12:724 (4) - spostalo 1/2 prima (e correggi spacing)
01:16:330 (1) - accorcialo di 1/1
01:28:789 (1) - allunga di 1/2- Nekoo's Insane:
- .Opinions: (Just some thoughts, I'd personally like if you follow them)
01:07:150 (3,1,2,3) - lol, devo dire che è leggibile, ma non me lo aspettavo.
.Suggestions: (Fixing this should make gameplay/aesthetics a bit better)
00:36:658 (8) - magari impilalo per bene sopra la fine dello slider che lo segue
00:41:904 - se riesci, aggiungi un beat qui
01:12:068 (1,2,3) - 01:22:887 (4,5,6,1) - equidistanzia, dai
01:26:166 (5) - 01:28:789 (6) - accorcia di 1/2- 31's Taiko:
- .Suggestions: (Fixing this should make gameplay/aesthetics a bit better)
00:45:674 - i expected a beat here- Inamaru's CTB:
- .Opinions: (Just some thoughts, I'd personally like if you follow them)
Watched autoplay, seems ok.
- .Suggestions: (Fixing this should make gameplay/aesthetics a bit better)
00:29:773 (5) - cancellalo?
00:32:068 (7,8) - forse troppo improvviso, dai.
01:21:412 - aggiungi un beat qui?
Good effort, just need some more improvements
Star hoping this improves a little bit more.
First time i see/mod a CTB specific diff xD
[Easy]it is easy to see and not hard at all , therefore there is a little more than one second to see it...
-01:05:839 (1) - move that to another place.
HakuNoKaemi wrote:
This beatmap was submitted using in-game submission on giovedì 9 dicembre 2010 at 2.53.30
Artist: Mami Kawada
Title: No Buts!
Source: To Aru Majutsu No Index II
Tags: samiljul Nekoo[] I've Sound
BPM: 183
Filesize: 19622kb
Play Time: 01:29
Difficulties Available:Download: Mami Kawada - No Buts!
- 31's Taiko (4,88 stars, 372 notes)
- Easy (2,69 stars, 85 notes)
- Hard (4,66 stars, 167 notes)
- Inamaru CTB Insane (4,84 stars, 256 notes)
- Nekoo's Insane (5 stars, 291 notes)
- Normal (3,63 stars, 103 notes)
Download: Mami Kawada - No Buts! (no video)
Information: Scores/Beatmap Listing
---------------
If someone want to create the insane or some difficulty of this song then please post or PM me, i'll surely accept!
After 2 fail, i want to retry, please correct my errors! Onegai!
Data:
Audio: Mp3 256 Kbps ( Mami Kawada - No buts!.mp3 )
Video: Flv - 480p h264 (higher saturation) ( ToAruMajutsuNoIndexII - [No Buts!].flv )
Difficulty: Hard , Normal , Easy + Taiko( by samiljul ) + Insane By Nekoo[] + CTB By Inamaru
Map Storylog ( Last 3 )
6/12/2010 - 16.43(GMT + 1) - wmfchris & thekillerhjkhjk mod + Custom Colours to all difficulty
8/12/2010 - 16.15(GMT + 1) - yongtw123 mod
9/12/2010 - 0.40(GMT + 1) - Card'n'Force mod
Thank
to:
Nekoo(for the Insane)
samiljul(for the 31's Taiko)
Inamaru(for the CtB)
all the people that helped me
all the people that starred me
FAQs
Why lyrics don't show?
you have downloaded this beatmap before 10/12/2010 ( DD/MM/YYYY ), just create a folder named "Lyrics" in "osu!/Songs/21218 Mami Kawada - No buts!" folder and move all "LyricsParts" onto it.
Why "Hard" difficulty don't show ?
you have downloaded this map before 5/12/2010 ( DD/MM/YYYY ), you can just download the "NoVideo" version
Why you trashed the "Expert" difficulty?
It was the only one choose i had ... you can find this difficulty in the "Trashed Difficulty" folder in "osu!/Songs/21218 Mami Kawada - No buts!"
Why "Without Skin" version is not upgraded ?
I just leaved it as it was--- and didn't remember to upgrade it.
Why you suck that much?,Why you are an idiot? or similiar
therefore .. why you just said me "you suck" or "you're an idiot" ?
Thank!
kanpakyin wrote:
Sorry for long delay
Here my mod:
------------------------------------
Blue=Suggestion only
ReD=I think you should fix this
*the major issue are in Bold
[Easy]
00:26:822(5)-IMO..This slider is too...ugly..Maybe you can make this more beautiful?
00:42:232(1~4)spacing
01:02:396(3.4)-Finish
01:08:461(x)-add a note here
01:13:379(4)-You should make this slider more beautiful IMO
01:18:953(x)-add a note here
Did all minus 01:13:379(4)
[Normal]
00:36:986(1)-Finish did this
00:40:264(6)-left 1 grid first than down 1 grid did this
01:07:478(3)-1 grid right it was worsier in that position...
[Hard]
00:21:904(2.3.4)hairlike spacing corrected
00:23:215(6-10)It doesn't fit the music and sudden.. it's not that sudden and it fit the music hi-hat ( there are 5 HiHat there )
00:28:414(5-9)-^ it's not that sudden and it fit the music hi-hat ( there are 5 HiHat there )
00:38:297-(5.6.7)uneven spacing
01:08:133(3)-spacing..It was too sudden If you said that is a jump. it's gradual( 0,9x,1x,1,2x ) and fit the music (therefore it isn't that sudden even for a Normal player...
In this diff...The arrangement is too chaos
SKIP CTB DIFF(and i want to tell you CTB is unrankable..Use DJpop's map as a example)
[31's Taiko]
00:01:248(4)-change to d?
00:03:871(11)-^
00:37:969(109~114)-use kdd kdd?
00:40:592(123~128)-^
Good Job>_<
[Nekoo's Insane]
00:13:707(.)-Crazy stream.
Good diff .Good insane...Not anything want to say
+Star
<_<kanpakyin wrote:
SKIP CTB DIFF(and i want to tell you CTB is unrankable..Use DJpop's map as a example)
kanpakyin wrote:
SKIP CTB DIFF(and i want to tell you CTB is unrankable..Use DJpop's map as a example)
http://osu.ppy.sh/s/22672Inamaru wrote:
<_<![]()
Why CTB diff is not rankable?kanpakyin wrote:
SKIP CTB DIFF(and i want to tell you CTB is unrankable..Use DJpop's map as a example)
Thanks ^^Lunah wrote:
Nekoo's Insane
00:08:625 (4) - 2 Grid up Fixed
00:23:871 (8) - Add a beat here ? Fixed
00:37:805 (3) - Make it precise with 00:37:969 (4) (Just delete and make it again, the game will autosnap it on slider precise) Fixed
01:04:691 (2) - 2 Grid up and 1 Grid right This pattern is intentional, not changing.
01:04:855 (3) - 1 Grid left and 1 up ^
01:05:019 (4) - 2 Grid up ^
01:20:920 (11) - Add Hitsound whistle on Slider's Start No
01:23:543 (11) - ^ No
01:23:953 - Add a Timing here with audio 0 Audio Last time I checked doing this sort of things isn't supposed to be encouraged and the melody ends there with the beat leaving no aftersound so I really see no points in silencing it.
01:26:166 (6) - Add Hitsound whistle on Slider's Start No
01:28:789 (7) - ^ No
Oh trust me on this one, you don't want to get in a "but this map has it" arguement =Pkevincela wrote:
Why CTB diff is not rankable?
If that would be unrankable,why this map(http://osu.ppy.sh/forum/viewtopic.php?t=33236) is ranked?
using this approach circle, it look pretty goodColin Hou wrote:
[General]:
- Unused files: /Lyrics/Thumbs.db don't find it O.O
- Missing files: approachcircle.png you need this file for your custom hitcircle added...
- and the skin is not so enjoyable in testing, I can hardly see the approaching circle and the combo number cuz of so many colors x_x (and when the spinner spin, my PC lags OTL) idk ... i don't find any problem with my skin ( i added the slider follow circle too )
- plz resize these files: Bg.jpg BgCTB.jpg they cannot be wider than 1024. done
- Taiko diff has a different preview point from others? o_o`| did(at the end)
- you enabled the countdown in CTB diff, but they do not work at all, disable it plz done
[Hard]:[Normal]:
- 01:00:592 (6) - it may be ok, but with this skin, too hard to tell there's a reverse arrow actually it's not the skin fault... it's that i feel the (5) snapped on the reverse XD but if i receive other report.. i will change
- 01:08:461 (1) - confusing shape, it's fine but i'd be great you change it to an 'easy to tell which direction the ball would go' slider but not that hard too ( just see that the start is a little outer than the slider and that is not a linear curve)
[Easy]:
- 00:25:510 (3,4,5) - spacing Did
- 01:08:461 (1) - it would be confusing in a normal diff :S what is less confusing than a linear slider O.O
- tick rate 1 may be better?no... 1/2 tick is timed with the synth
star~
- ok
pngout (download page) or pngslim (direct download). Pngslim is a script using pngout and some other compressors. it really only saves 10% of the png file size. Most of the saving is in the jpg quality reduction.HakuNoKaemi wrote:
no -.-
i won't map the full version
KanaRin is arleady doing a good work in creating the full version beatmap and then I want to say:
I was the first who did create the map and than, i don't know why, i feel that DJPop and jericho pack Easy/Normal are just boring
ah ... it's better to have the various skin image as now ( i updated the approachcircle and the sliderfollowcircle )
P.s. what program you used to compress the image?
fatti ...Kuroneko-sHerald wrote:
Artist: A mio parere dovresti cambiarlo in Kawada Mami, così è uguale alle altre due mappe.
Title: Come già detto in chat il titolo dev'essere "No Buts! (TV Size)"
Togli questa frase "If someone want to create the insane or some difficulty of this song then please post or PM me, i'll surely accept!"
Audio: Mp3 192 Kbps ( Mami Kawada - No buts!.mp3 )
Skin
Ti consiglio di rimuovere il mirino dall'approachcircle. Come già detto può confondere.
[Easy]
La easy non mi piace
Prova a fare una cosa del genere
(N.B. Il mio è solo un suggerimento fatto secondo i miei gusti personali, che nel caso serve solo da base)
[attachment=0:3bd89]Mami Kawada - No Buts! (HakuNoKaemi) [Easy (mod)].osu[/attachment:3bd89]
[Hard]
Circle size -1? (cioè cerchi più grandi)
Nekoo's Insane
Sorry, I'm not so skilled to mod this
did all ~Sallad4ever wrote:
Hai there~
[General]
- Be sure to delete the Trashed difficulty folder cause it's not used
- Delete Mami Kawada - No Buts! (HakuNoKaemi).osb as far as I see this is a duplicate but with different name, delete this file
- to make a smoother curve you don't have to used so many anchor points, see this viewtopic.php?f=56&t=37194 to make delicious slider
[Skin]
- the approach circle and hitcircle make it's harder to see the combo number, in easier diff is probably okay but in Nekoo's insane it's not, so I suggest to use normal approach circle instead and if you can, make a different hitcircle
- nice cursor
[SB]
- max size of SB element is 800x600, resize all of you lyric SB so it won't go over the limit
[Easy]
01:09:445 (3) - make it like this
[attachment=0:1b689]screenshot234.png[/attachment:1b689]
[Normal]
00:22:560 (4) - can you make this more smooth? you can reduce the anchor point to do that
00:47:150 (6) - the start and the end is already separated so there's no need for the arrow, beside the SB will be messed up in HR (Hard Rock)
00:59:281 (5) - (nazi) move the end's anchor point 1 grid left (lvl 3 grid)
01:10:101 (2,3) - I usually not recommend an anti jump, but I can read this perfectly so I'll leave it to the next modder
[Hard]
00:29:773 (1,1) - remove NC (new combo) from these notes
01:00:264 (5,6) - yup the score burst covered the reverse arrow, better move it
Mapping an already ranked song is very hard (especially if they're made by famous mapper) so Good Luck
star~
.-. wanted to insert it in the comment but the author said that he doesn't want me to insert it.James2250 wrote:
Not here to mod yet but just saying this map won't get ranked with ctb difficulty (no I don't agree with the rule and in the end it doesn't matter, peppy said it)
I saw conversation earlier on map and yes it is unfair to ctb players, unless you can get peppy to allow it (you won't be able to) that's just how it is
There happened to be 1 map ranked that was a mistake with a ctb difficulty included, BAT's won't allow it again
Put it with your song comments as an attachment for now
Derekku wrote:
[Skin]
*BgCTB.jpg isn't being used anymore, so delete it.
*Bg.jpg is far from a nice 4:3 ratio (such as 1024x768 or 800x600). The black letterboxing at the top and the bottom make it look really strange, so I suggest cropping it or finding a better background.
*comboburst-2.png needs to be horizontally flipped. The right side is cut off.
*The extra shadows around count3.png's feet could have been cropped a bit better (since they're noticeable).
*It's usually preferred to grayscale the hitcircle and the overlay, but I guess it's not a big deal...
*hitcircleoverlay.png is slightly chopped off at the top, but again, not a big deal.
*ready.png is definitely too big. The extra shadows around it look a bit strange and I'm afraid that it might cause some lag. Could you please crop out all of the unnecessary transparency from it?
*You're missing a spinner-approachcircle. Even if it's the default one, add it to complete the spinner set.
*I was concerned about the spinner-circle not having a visible center, but it looks like her hand is actually centered and works quite well as a reference point. owo
[Storyboard]
*There is NO reason for your lyrics to be >900px wide. Cropping them to 800px or below would be preferred, but 640px width would be much better (and more optimized).
*You could also crop out the unneeded transparency from the sides of lyrics-8/11/12, but it won't be a problem if you don't (especially after you crop all of the lyrics down to a smaller width).
*Lyrics 12 (no buts) could be centered a bit better. It's noticeably too far to the left.
[General]
*"I've" won't work as a tag since apostrophes break search, so use "ive" instead. The 1st Time it permit to use "I've" to search.. (in the sense that if you write it in the text box before pressing search, it work), after the first search it automatically trasnsform it to ive.. and the you need to rewrite it .. Therefore i will just add "Ive"
*There's no point in having an audio lead-in on Easy/Normal/Hard since they don't start right at the beginning, so remove the lead-in please. - i inserted it because someone said i should've insert it.. but i will leave it -.-
*Source is capitalized/spaced wrong. It should be "To[b]aru Majutsu no Index II" It looks like the two ranked maps have "To Aru", but wiki/other sites have it as "Toaru". Hmm... well, at least uncapitalize the "No".[/b] Modified in "To aru Majutsu no Index" and added "Toaru" in the tags
*The other two ranked maps also have the artist in the Japanese form: Kawada Mami. I suggest changing it by following these instructions to make sure you don't upload a duplicate map. I'm using "Mami Kawada" because it is her commercial name, not because it is her real name too, then i'll leave it in this form.
*Offset could use a +5. using 274 (+3)
[Easy]
00:13:385 (1) - Perhaps add a break after this like in Normal?
00:33:713 (8) - Expected this to end a white tick earlier. (also: same break suggestion) - it just follow the synth ....
01:02:402 (2,3) - I recommend making these a slider since they're offbeats - it feel better as now
01:12:238 (1,2,3) - I advise against doing a pattern like this in an Easy diff since the level may be confusing. - graohically good, and it's not an hard pattern... even for Easy player - just the nearer hit... and the slider it's not too much fast
01:16:008 (1) - Perhaps move this to the next red tick and shorten? http://puu.sh/Hqb - it follow the "No Buts!" voice
*Overall, this is a bit too fast-paced for my liking (plus you're a bit close to a 3 star rating), but I suppose it's okay. star rating system it's not that precise.
[Normal]
*Perhaps lower Overall Difficulty by one tick?
00:46:828 (5,6) - The overlap makes 6 look more confusing than it is. http://puu.sh/Hq9 Could you move 4/5/6 around so that 5 isn't on top of 6?
01:10:107 (2,3) - not stacked properly i don't know why it don't auto stack...
01:16:336 (1) - Sounds strange. Why not end it on the previous red tick like in Easy?
01:28:795 (1) - Perhaps center this and change the combo to a different color? (The blue blends in with the spinner/background, but can be changed by selecting the slider and hitting the arrow on the new combo icon: http://puu.sh/Hqi)
[Hard]
*Perhaps lower Overall Difficulty by one tick?
00:16:008 (1,2,3,4,1,2,3,4,1,2,3,4) - How about spacing these all out more? Right now it's a big cluster and a bit confusing (and doesn't match the rest of the map). similiar placement is repeated sometimes ( the 3 Hit circles at 1/2 distance )
00:46:172 (1,2,3,4,5) - Try spreading these out a little bit more so that (5) isn't hidden so much. Also, you could new combo 5 to make it even more visible.
00:52:730 - Keep kiai consistent with your other difficulties by starting it here. It seems strange being on the spinner anyway.
01:16:336 (1) - Not sure why you made this so long. It'd look much better ending at 01:18:139 with a clap like in your other diffs.
01:23:549 (6) - I love that you silenced this. Ah... thank
[31's Taiko]
01:23:877 - Perhaps end kiai here instead? Did
[Nekoo's Insane]
00:28:467 (7) - How about removing two repeats from this? The last repeating slider like this had 1/2 a beat until the next note, while this one only has 1/4th (which is a bit too short, imo)
01:01:582 (1,2,3,4) - This broke my sightreading. Perhaps unstack 1/2? Did, the author of the guest said that i can do the change i feel i should do
There's ambiguity in Toaru vs To Aru. Technically Toaru is correct, you can see other songs with such, however To Aru is more common, and it's a pretty minor detail. sticking "toaru" and "to aru" in the tag (depending on the source) is certainly worthwhile, and should be mandatory in all raildex maps. Since osu! has both ranked, it doesn't matter.Derekku wrote:
*Source is capitalized/spaced wrong. It should be "Toaru Majutsu no Index II" It looks like the two ranked maps have "To Aru", but wiki/other sites have it as "Toaru". Hmm... well, at least uncapitalize the "No".
*The other two ranked maps also have the artist in the Japanese form: Kawada Mami. I suggest changing it by following these instructions to make sure you don't upload a duplicate map.
Ah, I thought it might be something like that. Thanks for clarifying.ziin wrote:
Technically Toaru is correct, you can see other songs with such, however To Aru is more common, and it's a pretty minor detail.
IIRC, Artists/Titles/etc will be changeable once osz2 rolls around, so some consistency and guidelines should hopefully come after that.ziin wrote:
I personally use the convention SURNAME Personal Name when tagging stuff, but just Surname Personal Name on osu!. If there's ever going to be any progress, some admin is going to have to make a rule.
Ah, here's the explanation in the masterpiece thread. You'll note they changed it in that map, but not in the other one.Derekku wrote:
Ah, I thought it might be something like that. Thanks for clarifying.
sweet. All songs properly tagged, named and cited would make things a little more simple in finding what you want.Derekku wrote:
IIRC, Artists/Titles/etc will be changeable once osz2 rolls around, so some consistency and guidelines should hopefully come after that.
ziin wrote:
Ah, here's the explanation in the masterpiece thread. You'll note they changed it in that map, but not in the url=http://osu.ppy.sh/s/12483]other one[/url].Derekku wrote:
Ah, I thought it might be something like that. Thanks for clarifying.sweet. All songs properly tagged, named and cited would make things a little more simple in finding what you want.Derekku wrote:
IIRC, Artists/Titles/etc will be changeable once osz2 rolls around, so some consistency and guidelines should hopefully come after that.
Now for my mod.
Everything is a suggestion. I didn't have strong feelings one way or the other, except on the skin, though with the skin it's a strong suggestion.
[skin]
approachcircle.png - not symmetrical, IMO too thin. give it a 2.5-3px white outline and 1px black outline.
bg.jpg - widescreen is fine. I'm a bit disappointed osu doesn't stretch it regardless of screen resolution though. i changed the background, just redownload ^.^
combobursts.png - each one needs to be looked at on a black background, and the edges need to be better feathered.
count1.png - redo it with index's body fading out under the circle, I can see the line.
count2.png - the worst. fix the feathered edge.
count3.png - feathered edge, the drop shadow doesn't exist on the rest of them..
go.png - IDK how you made them, but the circles really need more AA. Look at the jaggies. Should Recreate them.
hit.png - AA, look at jaggies. They also should probably use the same base circle prior to coloring them. "k" and "g" versions need to make sure the image doesn't bleed through the outside of the circle. None of them are properly centered. I intentionally didn't centered them
hitcircle.png - simple pictures make better hitcircles. There's some parts in the song where the BG is blue, the hitcircle is shaded blue, and the circle sort of mixes in with the business of the video. Should change the combocolour?
hitcircleoverlay.png - you need to make sure you give the top and sides some alpha as well. Right now they look flat (they are), which means you have a circle with 4 sides and 4 curved parts. Intentional
[general]
remove all breaks which don't give you a passing rating (circle or X). They're all so short it doesn't matter. just added them because of Derekku -.-
there's a lot of nazi spacing/symmetry opportunites that you can catch which I won't do (yet).
[easy]
you might have trouble calling this easy at 2.88 stars.
00:47:487 (3) start the slider here on 4.
00:54:700 (5) looks bad
01:01:749 (1) make this a repeating slider the beat before.
01:12:241 (1) and here
01:20:929 (3) this and all notes like it at the end should be 1.25 beats unless you fill the gaps with notes, so it follows the beat. for easy is good as now
[normal]
00:38:962 (4) start the slider here and follow the beat? same on any other notes which have that big background beat. it don't follow the beats before and after, therefore it's a bit confusive
[hard]
00:23:224 (6-10) just make it a faster time slider if you want something hard. triplets don't fit this song at all.
00:28:470 (5-9) ^ it fit as now...
[insane]
good enough.
I don't like the beatmaps. Insane is too hard for me to really enjoy, and easy/normal/hard are too slow, so I can't give you a star at least until you fix the skin. I can't pass insane unless I delete the approachcircle/hitcircle. it just mean i suck at mapping q.q
You're very good for your current level of play. You're in a unique situation, because as you get better at playing, easier maps become harder (tedious really) due to the lack of a steady beat and low approach rate. Your current rank isn't very high (~#23000), so you have a better gauge on easy/normal maps than I do. There are many different types of mapping, yours just doesn't suit my tastes. If you like your beatmaps better than the other two versions, that's probably because they were designed by an easy/normal/hard player rather than an hard/insane player.HakuNoKaemi wrote:
it just mean i suck at mapping q.q
i did full submit... but don't know why files hadn't upgraded O.ODerekku wrote:
I see changes to the difficulties, but not to the folder elements. If you DID change things inside the folder, then you need to do a full submission. Let me know when you're done so I can recheck this again.
Toaru Majutsu no Index II <- correctDerekku wrote:
Looking much better than last time!
[General]*Shouldn't "aru" in the source be capitalized?
[General]Applied almost the rest of the mod
*I wish the video didn't end so early... it fades out before the map ends (which looks kinda awkward). should try to find a bit longer version?
just a single pass, nothing spectacular. Also, I like the maps a lot better now that I'm not distracted by the skin, so I can give a star.HakuNoKaemi wrote:
thank for centering the various part, they're compressed too ^.^
No, but there's a feature request about videos fading in/out.ziin wrote:
I wonder if there's a way to make videos fade out quicker via storyboard?
osuplayer111 uses "Mami Kawada"Sakura Hana wrote:
1) viewtopic.php?p=562474#p562474 Yeah peppy did say that artists should be consistent with the ranked maps
this further emphasizes that peppy or some other admin needs to make a post like this. I don't care which way, so long as it's the same in all cases. Also, osz2 needs to come out so that ranked maps can be changed easier.Sakura Hana wrote:
3) As much as you argue that is the correct artist, we had the same exact discussion before about Falcom Sound Team, because the ones getting ranked were the wrong ones, but as i said, peppy said that the artist should be kept the same for consistency. and both "No buts!" ranked maps are using Kawada Mami.