m4m from your queue
General
Updates to the criteria allow bg res up to 1920x1200, so if you still have the raw pic you can update it or use waifu2x to convert it to a higher res.
Sco Gla
00:11:454 (4,5) - It doesn't show it in aimod, but these 2 circles are unsnapped.
00:14:599 (5) - I think to better compliment the sounds mapped here you could drag this down so it shares an equal visual distance from 4 and 6.
00:32:850 (5) - Because there are no slider ticks, the player simply as to relax-aim to the slider tail to perfectly hit this note. In most parts it looks like you too that into consideration, however here is where it might pose a problem because the skill required to play the shape compared to cheesing it is very distinguishable. An easier way to put it is if the player knows how to cheese, 00:32:850 (5) - doesn't share the same intensity as 4 and 6, but are mapped to the same noise. I don't suggest increasing the tick rate because that would inaccurately add visual implications of sounds where they happen to spawn, so instead I suggest using a simple curved slider because assuming the player knows how to cheese sliders, they're still forced to follow it properly. https://puu.sh/xyWYV/1b3db8ff4e.jpg here I tried arranging it with this knowledge into place, but I don't completely understand your structure style so it looked kinda meh. Hopefully you understand where I'm getting at though
Extra
00:13:889 - Because of the flipped copy of Sco Gla before this part, It makes this section feel undermapped, and also makes the fact the intro's copied seem superficial, or fake. Because of that I suggest mapping the intro of this diff from scratch, unless you can lower the sv to the amount relative to the diff (Which would be around 0.8-1.0x) of the copied patterns while still maintaining their ideas.
Lunatic
00:12:672 (3,4,5,6) - I think you could make the spacing between each of these notes gradually increase, or at least comparably greater than 00:11:150 (3,4,5,6) - Because it's a reused idea for a new part of the song, I feel it'd be more interesting to compliment that with a variation of the previous pattern.
Insane
00:25:853 (1) - Because of the lack of overlapped patterns and a large use of linear patterns, I feel it made this note unexpected and harder to read. It was harder to anticipate this because it seemed like we were fixed on the idea of 'linear patterns and lack of overlaps' An easy fix would be to move 1 to x:200 y:370 as it creates a triangle shape with it's surrounding sliders (7-8) and is better anticipated.
00:32:546 (4,5,6) - LOLOLOL
Normal
00:25:549 (3,1) - Criteria states in normal you need the stack leniency high enough for 1/1 objects. That counts for sliders too. So you'll need to bump the leniency up.
Couldn't find much for the rest of the map. Really good set, and nice ideas. gl in pushing this.
Edit: What does 'Dash Hard' mean
Is it how fast I'm playing these sliders xddd
General
Updates to the criteria allow bg res up to 1920x1200, so if you still have the raw pic you can update it or use waifu2x to convert it to a higher res.
Sco Gla
00:11:454 (4,5) - It doesn't show it in aimod, but these 2 circles are unsnapped.
00:14:599 (5) - I think to better compliment the sounds mapped here you could drag this down so it shares an equal visual distance from 4 and 6.
00:32:850 (5) - Because there are no slider ticks, the player simply as to relax-aim to the slider tail to perfectly hit this note. In most parts it looks like you too that into consideration, however here is where it might pose a problem because the skill required to play the shape compared to cheesing it is very distinguishable. An easier way to put it is if the player knows how to cheese, 00:32:850 (5) - doesn't share the same intensity as 4 and 6, but are mapped to the same noise. I don't suggest increasing the tick rate because that would inaccurately add visual implications of sounds where they happen to spawn, so instead I suggest using a simple curved slider because assuming the player knows how to cheese sliders, they're still forced to follow it properly. https://puu.sh/xyWYV/1b3db8ff4e.jpg here I tried arranging it with this knowledge into place, but I don't completely understand your structure style so it looked kinda meh. Hopefully you understand where I'm getting at though
Extra
00:13:889 - Because of the flipped copy of Sco Gla before this part, It makes this section feel undermapped, and also makes the fact the intro's copied seem superficial, or fake. Because of that I suggest mapping the intro of this diff from scratch, unless you can lower the sv to the amount relative to the diff (Which would be around 0.8-1.0x) of the copied patterns while still maintaining their ideas.
Lunatic
00:12:672 (3,4,5,6) - I think you could make the spacing between each of these notes gradually increase, or at least comparably greater than 00:11:150 (3,4,5,6) - Because it's a reused idea for a new part of the song, I feel it'd be more interesting to compliment that with a variation of the previous pattern.
Insane
00:25:853 (1) - Because of the lack of overlapped patterns and a large use of linear patterns, I feel it made this note unexpected and harder to read. It was harder to anticipate this because it seemed like we were fixed on the idea of 'linear patterns and lack of overlaps' An easy fix would be to move 1 to x:200 y:370 as it creates a triangle shape with it's surrounding sliders (7-8) and is better anticipated.
00:32:546 (4,5,6) - LOLOLOL
Normal
00:25:549 (3,1) - Criteria states in normal you need the stack leniency high enough for 1/1 objects. That counts for sliders too. So you'll need to bump the leniency up.
Couldn't find much for the rest of the map. Really good set, and nice ideas. gl in pushing this.
Edit: What does 'Dash Hard' mean
Is it how fast I'm playing these sliders xddd