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Tatsumi Megumi featured by Sano Hiroaki - Tsubomi (Long Vers

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davidminh0111
Mod:
Osu
Insane:
-00:06:927(3): Move down a little bit
-00:12:488 (2): It should be closer to the No.1 slider
-00:14:511 (3, 5): Move down a little bit, I can't reach it when i test it

Taiko:
Skylish's Windlish Oni:
-00:14:511(1): You shouldn't use big circle, it isn't Osu! standard
davidminh0111
Mod:
Hi! Sorry I don't have time for mod so i will say in general way.

You can make some sliders more interesting.
Some of the place i get confuse, like this one 00:18:203

Sorry for short mod. Text me in modding queue if you need another help
UndeadCapulet
From my queue (technically):

Sakura

  1. 00:10:051 (1,2,3,4,5) - I know you wanna meme naitoshi or w/ev but this is a really sharp spacing increase for barely any drum change imo..
  2. also maybe stack 00:10:540 (6) - under 00:10:377 (5) - to fit the song's stopping effect there? (these also apply to 04:11:355 (1,2,3,4,5,6) - obs)
  3. why did you skip 00:52:605 - you fucking troll
  4. 00:54:236 (2) - Think you should NC here to break up the vocal lead-in from the previous stuff. Would almost remove 00:53:747 (1) - NC as well tbh.
  5. 01:08:584 (2,3) - Feel like these being 1/4 sliders would fit the guitar really well here. Not like there's any drum beats that need mapping here anyway.
  6. 01:20:404 - hm you usually skip the 01:20:404 - beat to emphasize a strong vocal instead, but here you kinda just skip it for no reason.
  7. Similarly, 01:28:149 (2,3,4) - should prob be 1/2 slider to match 01:26:845 (2) - . (all the kiai suggestions apply to other kiais obs)
  8. wait why did you skip 02:10:459 -
  9. Remove 02:15:840 (6) - , not really a strong beat here and doesn't match the other kiais rn
  10. 03:23:747 (1) - match rhythm to 03:26:355 (1,2) -
  11. 03:46:247 (2,3,4,5,6) - This seems really out of place when every other piano pattern was a line
  12. 03:51:627 (1,2,3,1) - kiiwa fanboy www
  13. 04:15:758 (5,1) - woah big jump compared to before
---
Good luck with your future mapping?
Lumario
It's me Luma o/

Sorry for the delay :D
(Because of the delay you don't need to M4M my map (my mod isn't that long anyway lul))

Sakura:
You may need to fix preview point
00:17:714 (3) - You have some circles like this across the map which are pretty hard to spot https://puu.sh/uJKmX/ce7e62b72b.jpg
00:31:410 (7) - here's another onem you could fix those like this https://puu.sh/uJKPA/2a0d9677b8.jpg
00:45:921 (1,2,3,4,5,6,7) - Would be nicer if these don't touch (try DS 1,3x) (same for places like this 00:47:225 (1,2,3) )
03:18:529 - is a pretty strong sound and on a downbeat you should make it clickable
03:36:790 (1) - Try to have the red slider point on the red tick so it fits more :P https://puu.sh/uJM7P/ab66bdf597.jpg

Well I hope this was helpful :3
Topic Starter
anna apple

UndeadCapulet wrote:

From my queue (technically):

Sakura

  1. 00:10:051 (1,2,3,4,5) - I know you wanna meme naitoshi or w/ev but this is a really sharp spacing increase for barely any drum change imo.. actually I've been memeing naitoshi a different way in other maps you should try to find out how xD (there is a slight reference in this map but its used differently). this was just me being lazy with my stream design so I just made the whole stream the way the first 2/3rds of it was.
  2. also maybe stack 00:10:540 (6) - under 00:10:377 (5) - to fit the song's stopping effect there? (these also apply to 04:11:355 (1,2,3,4,5,6) - obs) with the new stream it may be a bit different, but in the event its not I like the current version of mini jump
  3. why did you skip 00:52:605 - you fucking troll it doesn't sound very strong to me, its sounds like some gradual change from the head to the end of the slider, I mean because it sounds like this, even if there is some sound it probably isn't very strong and I really like the way the current rhythm works.
  4. 00:54:236 (2) - Think you should NC here to break up the vocal lead-in from the previous stuff. Would almost remove 00:53:747 (1) - NC as well tbh. both done
  5. 01:08:584 (2,3) - Feel like these being 1/4 sliders would fit the guitar really well here. Not like there's any drum beats that need mapping here anyway. im actually dumb, also silenced the ends
  6. 01:20:404 - hm you usually skip the 01:20:404 - beat to emphasize a strong vocal instead, but here you kinda just skip it for no reason. I actually believe that this measure is pretty unique because the vocals takes a bit more of a break than before while the piano kind of shows a bit more, which was 01:20:486 (3,4) - why this was here, though I recognized I still wanted the snare to be on an end so I arranged it accordingly
  7. Similarly, 01:28:149 (2,3,4) - should prob be 1/2 slider to match 01:26:845 (2) - . (all the kiai suggestions apply to other kiais obs) feel free to debate this, though i hear a triple 01:28:149 - here and not one here 01:26:845 -
  8. wait why did you skip 02:10:459 - d
  9. Remove 02:15:840 (6) - , not really a strong beat here and doesn't match the other kiais rn am i retarded oh my dddd
  10. 03:23:747 (1) - match rhythm to 03:26:355 (1,2) - ddddddddddddddddddddddddddd
  11. 03:46:247 (2,3,4,5,6) - This seems really out of place when every other piano pattern was a line for this section I've been using small diagonals, this is more pronounced in the 3,4 + 5,6 so I made them a bit more obvious
  12. 03:51:627 (1,2,3,1) - kiiwa fanboy www I didn't even know kiiwa did something like this? I just thought it was good ;w;
  13. 04:15:758 (5,1) - woah big jump compared to before yeah though the last kiai has a lot of different elements from the rest of the map showing up all at once (or am i dumb) either ways I think the size of the jump is like LAST KIAI GO, though I also don't know how I would reduce the spacing since all the objects in question are using previous objects as a guildeline help pls ;w;
---
Good luck with your future mapping?
Topic Starter
anna apple

Lumario wrote:

It's me Luma o/

Sorry for the delay :D
(Because of the delay you don't need to M4M my map (my mod isn't that long anyway lul))

Sakura:
You may need to fix preview point no need
00:17:714 (3) - You have some circles like this across the map which are pretty hard to spot https://puu.sh/uJKmX/ce7e62b72b.jpg they are ok because approach circles, I mean I have them literally littered around this map
00:31:410 (7) - here's another onem you could fix those like this https://puu.sh/uJKPA/2a0d9677b8.jpg ^
00:45:921 (1,2,3,4,5,6,7) - Would be nicer if these don't touch (try DS 1,3x) (same for places like this 00:47:225 (1,2,3) ) them touching adds to the fluidity I'm trying to portray, I like the way it looks.
03:18:529 - is a pretty strong sound and on a downbeat you should make it clickable this whole map was based around the idea that slider ends can hold strong sounds
03:36:790 (1) - Try to have the red slider point on the red tick so it fits more :P https://puu.sh/uJM7P/ab66bdf597.jpg I didn't want to represent that sound through a visable slider bump,

Well I hope this was helpful :3
Topic Starter
anna apple

Yahuri wrote:

Sakura

Good luck~
Sorry if I don't respond in enough detail that you would prefer (I had the a lot of the response saved on this site but I think I took too long and it deleted itself or something ;w;)

I fixed hitsounds here and there, someplaces I agree I missed a hitsound, other places I didn't find valid support for the hitsound you suggested, for example you suggested a finish on a piano note without cymbal, stuff like this is unchanged since I think whistle fits it more appropriately.

As for rhythm, the map was centered around putting strong sounds on slider ends, which is where metaku and I found differences, so I didn't change rhythm suggestions from your mod, if you would like to debate this topic feel to discuss.

As for suggestions on jumps or aesthetics etc, I like my aesthetics and you dislike mine, since that's all you mentioned that's all I need to mention. I'm not the pp mapper who will add jumps for w/e, that's not my style.
TheKingHenry
Hello mod from my queue~
Sakura
  1. 00:12:660 (1,2,3,4,5,6) - there are practically inaudible notes here and inaudible streams aren't usually very satisfying to play. There is no reason in music to have it like this, so maybe just have some sound there. Tbh the hitsounds are really quiet at multiple places overall, but check that if you feel like doing changes on that.
  2. 00:31:084 (6,7) - 00:39:073 (4,1) - what logic do you have using either these or 00:21:953 (5,1) - 00:24:562 (5,1) - these, like do you have specific logic on when to use overlaps and when stacks and whatnot?
  3. 00:46:573 (5) - would work better if NCd this one where the direction changes, especially when you have this overlapping pattern here. It would be fine music-wise too.
  4. 00:55:540 (2,3,4,6) - using the stacking variant would look a lot better here, as in stack 00:55:540 (2,6) -
  5. 01:43:475 (2,3,4) - this emphasis feels wrong, making the not so important places clickable but the dominant ones in the sliderends
  6. 01:46:573 (3,4,5,1) - would work better if circle at 01:46:573 - and slider beginning at 01:46:736 - instead where there is clear cymbal sound. It would also cover this awkward gap here
  7. 02:50:975 (2,1) - pretty unnecessary overlap, intended or not. If it's intended, you could make it look better
  8. Whatever you did, you were usually somewhat consistent with it, so I didn't mention every nitpick that came in my mind. I would still check this through with couple things in mind. Not only did your overlap/stack things look pretty questionable at places, they also made the flow and playability pretty random sometimes too. As in for example stopping the flow for no apparent reason or similar stuff. Also spacing at places like 00:59:290 (2,3,4,5,6) - where the spacing pre- and post-triple are completely different despite clear similarity in the music. At some points stuff like this made it play worse than it could. Also since you were consistent, it also mean that if there was something I mentioned, there was most likely same stuff later on in the map, so check those as well if you do changes.
Good luck!

EDIT:

bor wrote:

(I had the a lot of the response saved on this site but I think I took too long and it deleted itself or something ;w;)
If what happened was that you took too long and it required ya to log in again, you can just press the back button in ya browser, copy your reply, log in and then paste it. That's what I do when that happens.
Topic Starter
anna apple

TheKingHenry wrote:

Hello mod from my queue~
Sakura
  1. 00:12:660 (1,2,3,4,5,6) - there are practically inaudible notes here and inaudible streams aren't usually very satisfying to play. There is no reason in music to have it like this, so maybe just have some sound there. Tbh the hitsounds are really quiet at multiple places overall, but check that if you feel like doing changes on that. I feel like the hitsound volume is appropriate, I do really enjoy hearing the feedback from the notes and really dislike not being able to get feedback, and I've testplayed this several times on the defaut skin to hear the hitsounds, I just don't want them to be too loud or too intense in some sections so for this stream as an example has some hitsounds in it so its not too intense and proper feedback is given.
  2. 00:31:084 (6,7) - 00:39:073 (4,1) - what logic do you have using either these or 00:21:953 (5,1) - 00:24:562 (5,1) - these, like do you have specific logic on when to use overlaps and when stacks and whatnot? I use stacks under slider ends to create a stopping motion at the end of the slider. this is because when most players play sliders they think of the next note after the hit the head of the slider during the duration of the slider, in which case a stacked note under the slider end would entice the player to move their cursor to the slider end and stop moving when the slider ball reaches the slider end to play the stacked note.
  3. 00:46:573 (5) - would work better if NCd this one where the direction changes, especially when you have this overlapping pattern here. It would be fine music-wise too. this is possible, though since its a pattern NC I would rather keep it, though discussion on this topic is welcome
  4. 00:55:540 (2,3,4,6) - using the stacking variant would look a lot better here, as in stack 00:55:540 (2,6) - I wanted this to be very easy to read so each time this occurred I pseudo stacked.
  5. 01:43:475 (2,3,4) - this emphasis feels wrong, making the not so important places clickable but the dominant ones in the sliderends this was the purpose of the map, as I explain prior how it works before, I believe that I used that method to train people to at least think they are moving through the entire slider thus giving such emphasis.
  6. 01:46:573 (3,4,5,1) - would work better if circle at 01:46:573 - and slider beginning at 01:46:736 - instead where there is clear cymbal sound. It would also cover this awkward gap here I recognized the open hithat drum hit called the "sizzle" as a strong sound so I put it on the slider end
  7. 02:50:975 (2,1) - pretty unnecessary overlap, intended or not. If it's intended, you could make it look betterthe overlap was very much the intention, and I can't make the heads overlap more or it would be unrankable.
  8. Whatever you did, you were usually somewhat consistent with it, so I didn't mention every nitpick that came in my mind. I would still check this through with couple things in mind. Not only did your overlap/stack things look pretty questionable at places, they also made the flow and playability pretty random sometimes too. As in for example stopping the flow for no apparent reason or similar stuff. Also spacing at places like 00:59:290 (2,3,4,5,6) - where the spacing pre- and post-triple are completely different despite clear similarity in the music. At some points stuff like this made it play worse than it could. Also since you were consistent, it also mean that if there was something I mentioned, there was most likely same stuff later on in the map, so check those as well if you do changes.
Good luck!

EDIT:

bor wrote:

(I had the a lot of the response saved on this site but I think I took too long and it deleted itself or something ;w;)
If what happened was that you took too long and it required ya to log in again, you can just press the back button in ya browser, copy your reply, log in and then paste it. That's what I do when that happens.
I came back like a week later to try and load it and got this issue.
Ringer
hi, m4m from my queue a bit late, wasn't expecting to be that busy, fuck univ :D
nvm, let's start

Sakura


00:06:790 - Maybe you could make this kind of sounds more importants with a clap? (I don't know if you see what kind of sounds I'm talking about, the "boom" sound, not really familliar with sounds yet xd)
So 00:07:442 - Same clap?
00:08:095 - same
00:08:421 - same
00:43:312 - Circle?
00:48:692 - ^
01:25:296 - Circle bc this is a triplet like after in the song? (like at 01:25:540 (4,5,6))
02:01:573 - Circle?
02:43:547 - Circle bc this a triplet, same as 01:25:296
03:22:442(1) - Remove NC and then
03:22:768(2) - NC
03:53:584 - sound here ? maybe a slider starting from 03:53:421? I think this part being slow needs to have each sound emphasized (piano sound ofc, you don't follow the vocals as I'm hearing)
04:03:692 - Circle?
04:51:790 - Remove Kiai
04:52:442 - ^
04:53:584 - ^
05:06:627(2) - Is this note voluntary not centred? I don't find this very pleasant to see :/

Mod centered about the sound bc not really familliar with the placement yet, hope it helped :D
Topic Starter
anna apple

Ringer wrote:

hi, m4m from my queue a bit late, wasn't expecting to be that busy, fuck univ :D
nvm, let's start

Sakura


00:06:790 - Maybe you could make this kind of sounds more importants with a clap? (I don't know if you see what kind of sounds I'm talking about, the "boom" sound, not really familliar with sounds yet xd) the boom sound is a hitsound.
So 00:07:442 - Same clap? ^
00:08:095 - same for this I used drum hitnormal for softer snare sound
00:08:421 - same ^
00:43:312 - Circle? if I had a circle the release of the key for the slider end in which the piano note is accented will be less strong.
00:48:692 - ^ ^
01:25:296 - Circle bc this is a triplet like after in the song? (like at 01:25:540 (4,5,6)) the triple actually starts on the white tick and there is one before during this phrase I also did not map. the purpose was to accentuate the piano/guitar sounds with progressive pattern.
02:01:573 - Circle? same reason as other slow section
02:43:547 - Circle bc this a triplet, same as 01:25:296 same reason as other slow section
03:22:442(1) - Remove NC and then
03:22:768(2) - NC the NC is serving two purposes, 1. its following the standard NC per large white tick, 2. its on a rhythm base change from 1/3 to 1/4
03:53:584 - sound here ? maybe a slider starting from 03:53:421? I think this part being slow needs to have each sound emphasized (piano sound ofc, you don't follow the vocals as I'm hearing) I reduced rhythm density to fit the fact that it is a slow part.
04:03:692 - Circle? naw
04:51:790 - Remove Kiai
04:52:442 - ^
04:53:584 - ^these are kiai flashed, they are not unrankable.
05:06:627(2) - Is this note voluntary not centred? I don't find this very pleasant to see :/ its purposefully just off centerso the player at the minimum is aiming for the center, I also don't want the jump to be too big

Mod centered about the sound bc not really familliar with the placement yet, hope it helped :D
Crissa
Hey o/ m4m
sorry if i'm a bit late :D

Sakura


00:00:758 (1,2,3,4,5) - it would be cool if you add some emphasis to these, maybe distance or volume, maybe these two, vocals intensity is not the same through this section (i know that next slider have some distance increase but it isn't that noticeable)

00:07:279 (2,3) - maybe if you keep following vocals here it would be better, (2) can be missread, 00:07:932 (4) - this is fine because the player can get the beat better than before because he heard it 2 times, idk if i explained myself well:(

00:09:399 (1,2,3,4,1,2,3,4,1,2,3,4,1) - the same as before, you could add some emphasis, even if it's some directional change it would be good, intensity isn't the same through the stream

00:19:182 (5,6,7,8) - maybe increasing their distance gradually instead of a jump at the end? i think it could be better, like before intensity grows through the whole part

00:28:801 - this is a very personal opinion but i think you could put a circle here, this little gap breaks consistency, but there's nothing wrong tho, as i said before it's just my opinion
00:38:095 - ^ this is worse because it can be missread, but still nothing wrong with it, it's nice to add some reading difficulty
i see you made this a lot of times, probably it's something you wanted to be like that so i'll stop pointing it

00:42:823 (2,3) - this can be missread but it's fine for adding reading difficulty too

00:43:312 - you miss a beat, even if it's soft you could map it, a slider could fit nice here
00:47:062 - you could try to map this too, a slidertail could be nice, a circle works too, you miss the start of vocals

00:53:747 (7,1) - i really like this, ending a relatively fast section and making the player wait for the next note at the slider tail fits really nice

01:00:105 (7) - this should have the same distance from (6) and (1) imo, you emphasized (1) with a finish too so the jump between these should be high instead of short

01:06:301 (5) - hm this is too out of the playfield imo, try moving it up a bit

01:08:584 - maybe cut kiai here and start it again 01:10:703 - here?

01:20:486 (3,4) - i think these are too close together and they have the same intensity as the rest, maybe use a bit more of that corner

01:23:584 (6,1) - this jump could be higher too, intensity from (6) to (1) is higher than (5) to (6)

01:30:105 (6) - maybe emphasize this with a little jump

01:37:442 (5,6,7,8) - same as i said at the beginning

01:48:366 (1) - maybe open it, i think it looks a bit messy and doesn't fit overall:(

02:10:214 (5,6) - i think this jump is too big compared to the whole map, it's so easy to missread, also there's nothing to emphasize, you could try making the (5) slidertail point to the next circle

02:35:975 (2) - maybe move this to the middle of these sliders, just aesthetics

02:51:464 (1) - you could try to stack it on the previous slider tail so it doesn't get out of the playfield, it also looks better

02:53:258 (3) - i feel these could fit better with two circles

03:01:165 - you miss a sound here, try to put a circle or just extend previous slider

03:04:671 - you miss a sound here, on this red tick and the next one, maybe a slidertail fits nice

03:30:350 (2,3) - this is a bit awkward to play, doubles in general are awkward, it's mapped well so no need to change, i just wanted to point it

03:53:747 (1,2) - same as i said at the beginning, this could be missread, just let the player hear the beat twice and then add this pattern, maybe repeat this slider or make the circle out of it, this is a pretty personal one too

05:03:529 (6) - NC maybe

You could take a little recheck on emphasis, there are some notes that doesn't go that well with the song intensity
Also, personally i don't really like 00:15:595 (6,1) - these that much, they look a bit messy on this SV, but this is a personal opinion :D

That's all i have to say, nice song, interesting patterns
Good Luck!
Topic Starter
anna apple

[-Crissaegrim-] wrote:

Hey o/ m4m
sorry if i'm a bit late :D

Sakura


00:00:758 (1,2,3,4,5) - it would be cool if you add some emphasis to these, maybe distance or volume, maybe these two, vocals intensity is not the same through this section (i know that next slider have some distance increase but it isn't that noticeable) the vocals have some progression to the yes, though just clicking them makes the next one harder enough to click to where this pattern is just a progression of notes. the vocals don't have something spicy enough to warrant a change

00:07:279 (2,3) - maybe if you keep following vocals here it would be better, (2) can be missread, 00:07:932 (4) - this is fine because the player can get the beat better than before because he heard it 2 times, idk if i explained myself well:( its just 1/1 sliders with 1/2 gaps and circles the only reason this may be found to be difficult would be from the perfect stacks which I'm not changing.

00:09:399 (1,2,3,4,1,2,3,4,1,2,3,4,1) - the same as before, you could add some emphasis, even if it's some directional change it would be good, intensity isn't the same through the stream the longer the stream is the harder it gets, this is due to clicking intensity.

00:19:182 (5,6,7,8) - maybe increasing their distance gradually instead of a jump at the end? i think it could be better, like before intensity grows through the whole part this is just using the same idea from the intro

00:28:801 - this is a very personal opinion but i think you could put a circle here, this little gap breaks consistency, but there's nothing wrong tho, as i said before it's just my opinion I don't hear a sound that would warrant clicking such as an articulation from an instrument.
00:38:095 - ^ this is worse because it can be missread, but still nothing wrong with it, it's nice to add some reading difficulty
i see you made this a lot of times, probably it's something you wanted to be like that so i'll stop pointing it

00:42:823 (2,3) - this can be missread but it's fine for adding reading difficulty too

00:43:312 - you miss a beat, even if it's soft you could map it, a slider could fit nice here
00:47:062 - you could try to map this too, a slidertail could be nice, a circle works too, you miss the start of vocals I'm focusing on the vocals here, and maybe highlighting the piano with a series of circles, though I'm also trying to reduce rhythm density because this section is much less intense than prior sections

00:53:747 (7,1) - i really like this, ending a relatively fast section and making the player wait for the next note at the slider tail fits really nice thanks dude

01:00:105 (7) - this should have the same distance from (6) and (1) imo, you emphasized (1) with a finish too so the jump between these should be high instead of short this map is more about control centric emphasis and not spacing emphasis as much, its more about forcing times in which the player must control their cursor.

01:06:301 (5) - hm this is too out of the playfield imo, try moving it up a bit no its not :^)

01:08:584 - maybe cut kiai here and start it again 01:10:703 - here? I don't feel like kiai flashing in this spot.

01:20:486 (3,4) - i think these are too close together and they have the same intensity as the rest, maybe use a bit more of that corner its getting slightly quiter so it can warrant for spacing decrease

01:23:584 (6,1) - this jump could be higher too, intensity from (6) to (1) is higher than (5) to (6) like i explain prior I'm not using tradition spacing emphasis.

01:30:105 (6) - maybe emphasize this with a little jump

01:37:442 (5,6,7,8) - same as i said at the beginning

01:48:366 (1) - maybe open it, i think it looks a bit messy and doesn't fit overall:( aesthetics

02:10:214 (5,6) - i think this jump is too big compared to the whole map, it's so easy to missread, also there's nothing to emphasize, you could try making the (5) slidertail point to the next circle the player will not try to play the whole slider. so the spacing isn't as large as it appears.

02:35:975 (2) - maybe move this to the middle of these sliders, just aesthetics no thanks

02:51:464 (1) - you could try to stack it on the previous slider tail so it doesn't get out of the playfield, it also looks betterits not out of the play field

02:53:258 (3) - i feel these could fit better with two circles maybe it would work out of the context of this map

03:01:165 - you miss a sound here, try to put a circle or just extend previous slider

03:04:671 - you miss a sound here, on this red tick and the next one, maybe a slidertail fits nice again intention was to lower the note density, the effect I have is drum centric

03:30:350 (2,3) - this is a bit awkward to play, doubles in general are awkward, it's mapped well so no need to change, i just wanted to point it

03:53:747 (1,2) - same as i said at the beginning, this could be missread, just let the player hear the beat twice and then add this pattern, maybe repeat this slider or make the circle out of it, this is a pretty personal one too dude I literally do not care if someone is bad enough that they are misreading this map.

05:03:529 (6) - NC maybe that would break my nc system.

You could take a little recheck on emphasis, there are some notes that doesn't go that well with the song intensity
Also, personally i don't really like 00:15:595 (6,1) - these that much, they look a bit messy on this SV, but this is a personal opinion :D

That's all i have to say, nice song, interesting patterns
Good Luck!
ti
Xilver15
Hello! From queue o7

Navosu didn't point anything interesting, so I'll leave the log out.

[General]

I think this pattern complexity would warrent something like AR9, but that's up to you.

[Sakura]

00:09:399 (1,2,3,4,1,2,3,4,1,2,3,4,1) - This seems a bit uncecessary to NC, especially since the spacing remains consistent.
00:28:964 (1) - This shape could probably be simplified a bit, it seems a bit too intense for something that's not too strong in the song. Maybne something like this? https://puu.sh/v4kF3/e52bf62a75.png
00:37:768 (4,1,2,3) - Not sure about this one...there's nothing really "repeating" in the music, so hacing this repeating pattern seems a bit out of place.
00:52:442 (1) - Maybe ctrlG? Antiflow would work nicely here for emphasis.
00:53:421 (5,6) - These felt kinda weak while playing...not really fitting for stuff that's a buildup right before a kiai. I think increasing spacing would make the impact a lot more powerful.
01:08:584 (2,3) - Again, kind of an instance which felt weak...I think ctrlG on 01:08:910 (3) - would feel powerful enough to the sounds you're trying to emphasize. If you want to change it, change it for the other 2 more instances in the kiai.
01:18:203 (4) - ctrlG would be nice here, you kinda use the same shape a lot so it would offer nice variety, also creates a nice lead in to 01:18:692 (1) -.
01:56:192 (1) - I think moving this a bit to the right would help with the emphasis you're trying to do here. You could also create a nice overlap with 01:57:334 (4) - 's tail.
02:12:171 (1) - Kind of a weak section since the tail is on a very strong downbeat. You did the same thing for the build up before, but this section is different. I think you should try and find a way to emphasize that downbea.
02:38:747 (3,4) - Maybe ctrlG on 02:38:910 (4) -? The spacing here is very small in comparison, and it would create a nice repeating pattern which matches the music.
03:07:605 (8) - NC?
03:18:040 (6) - It seems like you wanted a lot of emphasis on that slider, I think ctrlG would add to that by creating antiflow.
03:56:518 (2,3,4) - This pattern feels out of place. IMO it should be consistent with 04:01:573 (1,2,3) -, where you seemed to be following the piano instead. I think 04:01:573 (1,2,3) - should be changed to the same pattern you did before.
04:10:703 (1,2,3,4,1,2,3,4,1,2,3,4,1) - Same instance of uncecessary NCing, IMO.
04:45:105 (2,3) - I think both of these sliders should start on white ticks and not end on them, it made this section feel very weak, which is counterintuitive since this part of the song is getting strong.
04:55:703 - Felt a bit weird to copy the same section from the beginning, but that's just me xd.

That's all. I like this map a lot!! You did a nice job with it overall.

Best of luck!! Thank you for modding~
Topic Starter
anna apple

Xilver wrote:

Hello! From queue o7

Navosu didn't point anything interesting, so I'll leave the log out.

[General]

I think this pattern complexity would warrent something like AR9, but that's up to you. maybe, i think 8.8 is super comfortable

[Sakura]

00:09:399 (1,2,3,4,1,2,3,4,1,2,3,4,1) - This seems a bit uncecessary to NC, especially since the spacing remains consistent. FIX
00:28:964 (1) - This shape could probably be simplified a bit, it seems a bit too intense for something that's not too strong in the song. Maybne something like this? https://puu.sh/v4kF3/e52bf62a75.png don't feel like changing shape, it plays roughly linear regardless
00:37:768 (4,1,2,3) - Not sure about this one...there's nothing really "repeating" in the music, so hacing this repeating pattern seems a bit out of place. its more about the stopping motion I wanted to get after the first slider that a stack wouldn't quite provide. plus drums are kind of repeated here.
00:52:442 (1) - Maybe ctrlG? Antiflow would work nicely here for emphasis. I don't like the spacing that creates.
00:53:421 (5,6) - These felt kinda weak while playing...not really fitting for stuff that's a buildup right before a kiai. I think increasing spacing would make the impact a lot more powerful. its stronger than 2 1/2 circles because you have to hold down just a bit.
01:08:584 (2,3) - Again, kind of an instance which felt weak...I think ctrlG on 01:08:910 (3) - would feel powerful enough to the sounds you're trying to emphasize. If you want to change it, change it for the other 2 more instances in the kiai. the sound doesn't hold so I didn't want a lot of movement for sounds like that.
01:18:203 (4) - ctrlG would be nice here, you kinda use the same shape a lot so it would offer nice variety, also creates a nice lead in to 01:18:692 (1) -. the way the slider is positioned gives the tail relevance compared to ctrl g
01:56:192 (1) - I think moving this a bit to the right would help with the emphasis you're trying to do here. You could also create a nice overlap with 01:57:334 (4) - 's tail. I really don't understand what you are saying.
02:12:171 (1) - Kind of a weak section since the tail is on a very strong downbeat. You did the same thing for the build up before, but this section is different. I think you should try and find a way to emphasize that downbea. I did this one different because the piano note is 1/2 from slider tail
02:38:747 (3,4) - Maybe ctrlG on 02:38:910 (4) -? The spacing here is very small in comparison, and it would create a nice repeating pattern which matches the music. I had same pattern before, they are like the same music.
03:07:605 (8) - NC? done
03:18:040 (6) - It seems like you wanted a lot of emphasis on that slider, I think ctrlG would add to that by creating antiflow. I do the emphasis with stopping the cursor. which is why there are so many circles perfect stacked to slider ends.
03:56:518 (2,3,4) - This pattern feels out of place. IMO it should be consistent with 04:01:573 (1,2,3) -, where you seemed to be following the piano instead. I think 04:01:573 (1,2,3) - should be changed to the same pattern you did before. correct
04:10:703 (1,2,3,4,1,2,3,4,1,2,3,4,1) - Same instance of uncecessary NCing, IMO. this is fix
04:45:105 (2,3) - I think both of these sliders should start on white ticks and not end on them, it made this section feel very weak, which is counterintuitive since this part of the song is getting strong. I did this much more than you are pointing out.
04:55:703 - Felt a bit weird to copy the same section from the beginning, but that's just me xd. ya there is much more copy paste than just this, though this one is most obvious bc 1 isn't aligned with the previous note like it was way before. not really changing it tho.

That's all. I like this map a lot!! You did a nice job with it overall.

Best of luck!! Thank you for modding~
thanks for the mod !!
Halfslashed
This is a bor map.

We fixed some hitsounds, unsnaps, and the source field.

Metadata: http://www.konamistyle.jp/sp/gfdmxg3_2n ... html#disc2
Celektus

Who's bor? I only know meat inspector

Voxnola
You're funding the plane by yourself...
Aurele
time to call the Vegetable Police
Dashyy-
Les Go Brother!!!!!!!!!!!!!!!!!!!!!!
Izzywing
we're all playing checkers while bor is playing chess
UndeadCapulet
yay!
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