Hello, doing my M4M now:
General FeedbackWoah, the background is bright.
Combo colors blend in a little bit to the background. I think a ligher or more tealish - blue should solve this.
Your Distance Spacing is really odd; it looks even but there's variations by 0.03-0.04x, telling me you probably use grid snap.
Don't use grid snap. You'll find it a lot easier to do what you want.
If you aren't using grid snap, then you need to turn distance snap on.
Your map is going to need much more work. So don't get discouraged.
Also, take the map out of the graveyard. (Click your profile > Beatmaps > Graveyard > Resurrect)
Blue00:05:478 (2,3) - For ALL of these short jumps (such as 00:07:905 (2,3,4) - ) I think DS could be upped a bit, just because 0.07x is virtually stacking notes. Makes the map a bit sluggish. Try 0.2x? But it's your choice. Map plays fine with the current DS but it could be better with a higher spacing.
00:14:578 (1) - Slider is partially off the grid. Could cause an instant DQ in map, be careful!
00:19:431 (1,2,3,4) - Bad way to introduce bigger jumps, since the player has been doing 0.07x earlier and is going to assume the beats are snapped to 1/1 instead of 1/2. Too sudden, try gradually introducing higher jumps however you want.
00:21:251 (5,1) - Weird overlap.
00:24:285 (1) - (Optional) Add some sort of transition between intro and verse that shows the player "verse is starting, expect harder things."
00:29:138 (1,2,3,4,5,6) - Your DS is gradually increasing. Not a good place to do that because there's no buildup or anything in the song. If you're going to use DS, make it even.
01:07:965 (1) - Slider is off the grid.
01:12:819 (1,2,3,4,5) - If you're using long sliders for the first 2 "ahhhhhh" 's in the song, don't change the rhythm this drastically. Maybe add AN extra note or two but don't change the rhythm completely.
01:19:795 (6,1) - Way too far of a jump.
01:21:919 (5,6) - Stack these.
01:23:132 (2,3,4,5,6) - No pattern to these jumps; seems really random.
01:27:986 (2,3,4,5,6,7) - slightly better than last jump pattern but still random.
01:32:673 (2,3,4) - Distance snap.
01:38:299 (4,5) - I advise against using the verse rhythm and note placement in the chorus; it just confuses people. Increase distance.
01:49:447 (2,3,4,5,6) - Bad jump rhythm.
01:53:087 (5,6,1) - DS (Distance spacing).
01:55:210 (5) - Slider off grid.
01:56:727 (2,3,4,5) - You confuse players by putting three 1/2 jumps then a sudden 1/1 jump. They'll think the slider comes sooner than it actually does. Use that really low DS for your 1/1 jump.
02:02:490 (2,3,4,5,6,7,1) -
Good!02:03:400 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4) -
Also good! See how you kept the same spacing, same rhythm? That's how your whole song should be kept. Use the same spacing for each unique part of the song, then change the spacing during transitions to a new part of the song.02:10:680 (1,2,3,4) - Spacing is off.
02:17:050 (5,6,7,8,9,1) - No need to increase the spacing at all.
02:17:960 (1,2,3,4,5,6,7) - Careful of random jumps.
02:22:510 (6) - Breaks up the previous (well placed) 3 sliders because of 02:22:510 (6,1) - The (1) looks really confined and should be pointed towards the LEFT, because that's where your next notes will go (in empty space).
02:24:027 (4,5,6,7) - DS is off. Random jumps.
02:33:127 (2,3,4) - See how the (4) is further apart?
This actually is fine because the beat on (4) is a harder, more intense one, so the spacing should be higher.
02:45:867 (3,4,5) - (5) is WAY too far away from (4).
02:48:294 (4,5,6) - No. Keep same DS.
02:56:787 (1,2,3,4,5) - ^
Your map needs a lot of work.
I'll link a few videos that might help you.
How to place/use jumpsHow to do streams (less applicable to you but may help)Good luck!
(I will be expecting your mod within a week or less. I've had players who have cancelled their mods for my map after I did theirs; please show common courtesy and do my mod, regardless of how little or much it is.)