Hello, as requested in my queue
KOI
So basically I dont really want to spend my time on writing walls of repeating things and force you to respond to it, so I'll generalize my concerns and suggestions to direct you on the right way.
So as I can see you have some skills in hitsounding but the fact that your entire map is on 70% volume, despite parts like
00:00:455 - to 00:14:855 - should be lowered
01:57:712 - to 02:01:655 - should be increased
02:01:826 - and lowered again
etc
you got the idea right?
so moving on:
emphasis: basically your map is lacking it, pretty clean example of what i mean: 02:13:140 (3,4,5,6,1) -
02:13:655 (4,5) - it is way wider than 02:13:997 (6,1) - despite that 02:14:169 (1) - is a strong sound and should be indicated with a large spacing, more than 02:13:826 (5) - .
I can see why you made 02:13:826 (5) - with a big spacing, cuz of hitsound on it, but the goal of mapping is to support the song with a map, not the map with a song.
00:21:540 (2,3,4) - basically the same thing, 2>3 is 1/2, it is lower than 3>4 which is 1/4. I think its overdone here.
rhythm:
00:09:369 - and 00:11:426 - might be the same? the 00:11:426 - isnt not emphasized in objects.
and aesthetics:
00:16:226 (4,5) - things like this are looking cool in editor, but most of the players are not using slider ends in their skins, so in reality it looks
which isnt that cool and deluding the player that cant really understand what the purpose of these double curved sliders.
00:50:512 (2,3,4) - stuff like this can be stacked on slider end, which will be better visually:
etc
well i can suggest you to switch to next map, and not waste your time on this one, that way you will progress way faster.
gl!
KOI
So basically I dont really want to spend my time on writing walls of repeating things and force you to respond to it, so I'll generalize my concerns and suggestions to direct you on the right way.
So as I can see you have some skills in hitsounding but the fact that your entire map is on 70% volume, despite parts like
00:00:455 - to 00:14:855 - should be lowered
01:57:712 - to 02:01:655 - should be increased
02:01:826 - and lowered again
etc
you got the idea right?
so moving on:
emphasis: basically your map is lacking it, pretty clean example of what i mean: 02:13:140 (3,4,5,6,1) -
02:13:655 (4,5) - it is way wider than 02:13:997 (6,1) - despite that 02:14:169 (1) - is a strong sound and should be indicated with a large spacing, more than 02:13:826 (5) - .
I can see why you made 02:13:826 (5) - with a big spacing, cuz of hitsound on it, but the goal of mapping is to support the song with a map, not the map with a song.
00:21:540 (2,3,4) - basically the same thing, 2>3 is 1/2, it is lower than 3>4 which is 1/4. I think its overdone here.
rhythm:
00:09:369 - and 00:11:426 - might be the same? the 00:11:426 - isnt not emphasized in objects.
and aesthetics:
00:16:226 (4,5) - things like this are looking cool in editor, but most of the players are not using slider ends in their skins, so in reality it looks
which isnt that cool and deluding the player that cant really understand what the purpose of these double curved sliders.
00:50:512 (2,3,4) - stuff like this can be stacked on slider end, which will be better visually:
etc
well i can suggest you to switch to next map, and not waste your time on this one, that way you will progress way faster.
gl!