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Ling Yuan yousa - Jin Li Chao

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hi-mei
Hello, as requested in my queue

KOI

So basically I dont really want to spend my time on writing walls of repeating things and force you to respond to it, so I'll generalize my concerns and suggestions to direct you on the right way.

So as I can see you have some skills in hitsounding but the fact that your entire map is on 70% volume, despite parts like
00:00:455 - to 00:14:855 - should be lowered
01:57:712 - to 02:01:655 - should be increased
02:01:826 - and lowered again

etc

you got the idea right?

so moving on:
emphasis: basically your map is lacking it, pretty clean example of what i mean: 02:13:140 (3,4,5,6,1) -
02:13:655 (4,5) - it is way wider than 02:13:997 (6,1) - despite that 02:14:169 (1) - is a strong sound and should be indicated with a large spacing, more than 02:13:826 (5) - .
I can see why you made 02:13:826 (5) - with a big spacing, cuz of hitsound on it, but the goal of mapping is to support the song with a map, not the map with a song.

00:21:540 (2,3,4) - basically the same thing, 2>3 is 1/2, it is lower than 3>4 which is 1/4. I think its overdone here.

rhythm:
00:09:369 - and 00:11:426 - might be the same? the 00:11:426 - isnt not emphasized in objects.

and aesthetics:
00:16:226 (4,5) - things like this are looking cool in editor, but most of the players are not using slider ends in their skins, so in reality it looks
which isnt that cool and deluding the player that cant really understand what the purpose of these double curved sliders.

00:50:512 (2,3,4) - stuff like this can be stacked on slider end, which will be better visually:

etc

well i can suggest you to switch to next map, and not waste your time on this one, that way you will progress way faster.

gl!
Topic Starter
AIR

PeterEU wrote:

Easy
1.Firstly slider velocity 1.1 at high bpm in easy ? are there any specific rules?
2.so much overlapping happening i think its bad its fine in hard and above but easy has to be clear isn't affect read imo
00:28:569 (2) - maybe you should try something like this https://osu.ppy.sh/ss/9672235 looks better for me fixed
00:39:540 (3,4) - overlapping at beginning and end also 00:41:597 (1) - isnt in middle rotate it better
00:44:683 (4,1) - maybe try this http://osu.ppy.sh/ss/9672248 fixed
00:58:055 (1) - it would look better if it was higher http://osu.ppy.sh/ss/9672258 fixed
03:37:483 (5) - ahh you should correct this http://osu.ppy.sh/ss/9672278 fixed
03:39:883 (3,4) - maybe http://osu.ppy.sh/ss/9672287 ? fixed

Normal
00:02:512 (1,2) - i think something like http://osu.ppy.sh/ss/9672294 would look better fixed
00:14:855 (1) - spinner doesnt fit to rhythm i would use slider here instead http://osu.ppy.sh/ss/9672318
01:21:712 (3) - could fit with slider curve http://osu.ppy.sh/ss/9672345\ fixed

Hard
00:14:855 (1) - replace spinner with slider like in normal
02:24:112 (5) - maybe NC here?
02:25:140 (8) - something like http://osu.ppy.sh/ss/9672419 would looks better fixed
02:46:055 (4,5) - make better blanket
03:54:969 (5) - is stronger so distance should be larger put it under 03:54:283 (1) fixed

Koi
00:54:969 (4) - would look better like that http://osu.ppy.sh/ss/9672466 fixed
02:26:340 (7,1) - move ti like that https://osu.ppy.sh/ss/9672478 fixed
03:54:969 (5) - stronger so make distance larger fixed

hi-mei wrote:

Hello, as requested in my queue

KOI

So basically I dont really want to spend my time on writing walls of repeating things and force you to respond to it, so I'll generalize my concerns and suggestions to direct you on the right way.

So as I can see you have some skills in hitsounding but the fact that your entire map is on 70% volume, despite parts like
00:00:455 - to 00:14:855 - should be lowered
01:57:712 - to 02:01:655 - should be increased
02:01:826 - and lowered again

etc

you got the idea right? fine, do some adjust already

so moving on:
emphasis: basically your map is lacking it, pretty clean example of what i mean: 02:13:140 (3,4,5,6,1) -
02:13:655 (4,5) - it is way wider than 02:13:997 (6,1) - despite that 02:14:169 (1) - is a strong sound and should be indicated with a large spacing, more than 02:13:826 (5) - .
I can see why you made 02:13:826 (5) - with a big spacing, cuz of hitsound on it, but the goal of mapping is to support the song with a map, not the map with a song. got it, fixed

00:21:540 (2,3,4) - basically the same thing, 2>3 is 1/2, it is lower than 3>4 which is 1/4. I think its overdone here. fixed

rhythm:
00:09:369 - and 00:11:426 - might be the same? the 00:11:426 - isnt not emphasized in objects. fixed

and aesthetics:
00:16:226 (4,5) - things like this are looking cool in editor, but most of the players are not using slider ends in their skins, so in reality it looks
fixed
which isnt that cool and deluding the player that cant really understand what the purpose of these double curved sliders.

00:50:512 (2,3,4) - stuff like this can be stacked on slider end, which will be better visually:
fixed

etc

well i can suggest you to switch to next map, and not waste your time on this one, that way you will progress way faster.

gl!
thanks! update
Lasse
do you have any reference for metadata?

unrankable things:
mp3 bitrate is too high, just reencode it to 192

normal hitnormal has around 10ms delay https://i.imgur.com/uXQpcme.jpg
here's a fixed one http://puu.sh/yCdlS/c6cd3969e7.wav

same for drum-hitwhistle https://i.imgur.com/jtJkZn8.jpg
fix: http://puu.sh/yCdu8/4ef7fb33b1.wav

set combo colors

00:00:455 - red and green line on koi diff have different settings here, use same volume/sampleset on both (50 sounds better to me)
[]

other things:
should apply the volume changes from top diff also to lowers since they are all 70% the whole time

00:15:883 - a 60% green line would be great here since song gets louder and better transition to next part

not quite sure, but renaming easy-normal to normal-advanced might be better with how high you set sv and some of the patterns on both diffs, like 03:32:340 (5,6,7) - on current normal or 02:16:226 (4,5) - on easy



koi:
02:22:740 (2) - bit too close to burai slider imo, just move the tail a few pixels down so you get something like https://i.imgur.com/IHaVGYU.jpg
02:58:055 (2) - 03:21:369 (4) - these maybe too
02:36:712 (6,1) - seems weird to make this easier than 01:07:997 (3,4,5,6,1) - would make sense to have this a bit spaced too
really liked how you utilized movement and sliderend rhythm


hard
00:14:855 (1) - missing hitsounds on spinnerend
01:06:283 (1) - 02:34:740 (1) - ^
01:07:997 - 02:36:455 - whistle could be nice you follow something different from top diff
01:14:169 (6) - self.-overlap on the slider might be a bit much again, try something like https://i.imgur.com/RCc6DqS.jpg
02:28:569 (5) - would be cute with a more even loop I think https://i.imgur.com/qJDfuly.jpg
03:00:455 (1,1) - 03:09:712 (1,1) - think these should overlap a little like your other 1/4 gaps to make them easier to read/not mistake for 1/2 . you already use lots of varied 1/2 spacing


normal
00:14:855 (1) - 01:06:283 (1) -02:34:740 (1) - same as hard


easy
00:56:683 (4,5,1) - looks like it will throw off beginners since 1 appears so early and there also is a really noticeable sound on 00:57:369 -, something like https://i.imgur.com/TFCek6F.jpg for example would be much more clear
02:07:997 (3) - should avoid overlapping hp bar on low diffs, it's not overlapping much so it will be easy to fix
03:03:540 (1) - ^ this one overlaps way more though
02:41:940 (2,3) - this type of back and forth stack can easily confuse new players. how about something like https://i.imgur.com/o3h1mFE.jpg ?


[]
cute map, let me know if you need someone to bubble/qualify
Topic Starter
AIR

Lasse wrote:

.
all fixed, thanks for help! :D
about metadata I think is nothing wrong with it, or need more tags?
Lasse
I basically meant if you have any official source that states the same as your current metadata

it's hard for me to find things since I don't speak chinese, but this seems to be uploaded by the artist, so it can be used as a source:
https://www.bilibili.com/video/av749049/
according to this I think the title should only be
锦鲤抄
romanised title:
Jin Li Chao
(assuming your current romanisation is correct)



also it seems like romanised artist should be
Ling Yuan yousa
see: https://i.imgur.com/1mPG8gm.jpg
Topic Starter
AIR

Lasse wrote:

I basically meant if you have any official source that states the same as your current metadata

it's hard for me to find things since I don't speak chinese, but this seems to be uploaded by the artist, so it can be used as a source:
https://www.bilibili.com/video/av749049/
according to this I think the title should only be
锦鲤抄
romanised title:
Jin Li Chao
(assuming your current romanisation is correct)



also it seems like romanised artist should be
Ling Yuan yousa
see: https://i.imgur.com/1mPG8gm.jpg
ok, sorry for misunderstand
I have find the album information, making by herself, it's also right I feel.
Usaha
Normal
01:06:318 (6) - i would make this into a spinner because the sound is held out
02:34:775 - ^
Advanced
03:34:090 (8) - i would blanket this with the slider so it matches the one before it
KOI
00:43:004 (4) - this slider is confusing to read personally, i would make it little more spaced out like this

the map was beautiful and well done, good luck!
Halfslashed
[Normal]
00:38:547 (2) - I recommend making this a slider to match what you did at 02:07:004 (2) - and catch the strong piano.
00:39:232 - Try adding a circle here for the stronger piano.

[Hard]
00:16:947 (3) - Add NC to match what you do for 01:08:375 (1) -

Nothing to really say here, I'll also bubble/qualify when you're ready.
Topic Starter
AIR

Takekii wrote:

Normal
01:06:318 (6) - i would make this into a spinner because the sound is held out fixed
02:34:775 - ^ fixed
Advanced
03:34:090 (8) - i would blanket this with the slider so it matches the one before it fixed
KOI
00:43:004 (4) - this slider is confusing to read personally, i would make it little more spaced out like this fixed

the map was beautiful and well done, good luck!

Halfslashed wrote:

[Normal]
00:38:547 (2) - I recommend making this a slider to match what you did at 02:07:004 (2) - and catch the strong piano. fixed
00:39:232 - Try adding a circle here for the stronger piano. fixed

[Hard]
00:16:947 (3) - Add NC to match what you do for 01:08:375 (1) - fixed

Nothing to really say here, I'll also bubble/qualify when you're ready.
thanks! :)
Lasse
I looked around for metadata and asked some people, seems like the site you provided doesn't count as official reference here since it not by the artist/label or anything

the artist uploaded it on her own here https://www.bilibili.com/video/av749049/ with only "锦鲤抄" as title
so it should probably be changed to that
Topic Starter
AIR

Lasse wrote:

I looked around for metadata and asked some people, seems like the site you provided doesn't count as official reference here since it not by the artist/label or anything

the artist uploaded it on her own here https://www.bilibili.com/video/av749049/ with only "锦鲤抄" as title
so it should probably be changed to that
ummm, well
update
Halfslashed
:)
Kaine
I LOVE YOU AND UR MAPS AIR!!!!!!!!! HOLY FUQUE
Uberzolik
I agree!
Lasse
same
Topic Starter
AIR
thanks ;3
Swell
:clap:
Yumeno Himiko
Vell
nice
UndeadCapulet
gratsssssss
K_vAE
666!Have a try this Sunday
这两天玩不了,周日一定试试
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