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Odd Nordstoga - Jul i Svingen [CatchTheBeat]

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Topic Starter
Benita

Tyrell wrote:

Free mod!

Cup
Opening Thoughts: This map plays really well. Good job. Nothing much I can say needs changing. Maybe reduce drain rate to 3 as 4 is a bit much.

00:24:133 (4) - x:352 to make this feel a bit better imo.

Salad
Opening Thoughts: plays well like the cup. Timeline seems a bit weird to me but it's nice.
00:25:848 (4) - Reduce the jump to this a bit. Seems too tight for a salad diff
00:31:023 (2) - would reduce the dash to this a bit for a similar reason stated before. seems too hard for a salad diff
00:31:467 (1) - Bring this closer to the previous note to allow more room for error because this is a salad and dashing should be as simple as possible.

I would reduce the dashing to be easier as it feels overall too tight for a salad but nice job.

Platter
Opening Thoughts: I really like this :D

Reduce Hp drain to 5 for a cup=3,Salad=4,platter=5,build over the spread of difficulties.

Seems like a nice set overall. I hope I helped. /.\ If you have questions ask me in-game or on forum.
Applied everything :D Thanks for modding ^_^
Absolute Zero
Not much to say! :)
Cup
00:17:490 (4) - Move to x=224?
00:24:133 (4) - I don't hear this note in the music, consider deleting?
00:34:046 (4) - Personal opinion: NC?

Salad
00:21:026 - Hitcircle here to match music?
00:30:562 (1,2) - Make this a 1/1 slider with more SV?

Platter
00:08:295 (7) - NC here for the new phrase?
00:16:419 (6) - NC here?
00:24:455 (9,1) - Hyper here for the strong accent?

Hope
This mod helped!

Christmas
Topic Starter
Benita

Absolute Zero wrote:

Not much to say! :)
Cup
00:17:490 (4) - Move to x=224? - Moved (3) and (4) a little closer
00:24:133 (4) - I don't hear this note in the music, consider deleting? - Done
00:34:046 (4) - Personal opinion: NC? - Sure

Salad
00:21:026 - Hitcircle here to match music? - Done
00:30:562 (1,2) - Make this a 1/1 slider with more SV? - Nah, feels better like this :3

Platter
00:08:295 (7) - NC here for the new phrase? - Done
00:16:419 (6) - NC here? - Done
00:24:455 (9,1) - Hyper here for the strong accent? Aren't 1/4 hypers unrankable in platters?

Hope
This mod helped!

Christmas
Thank you for modding! ^_^
koliron


General
  1. Consider add "Snow" in Tags simply because in most of the bg and it would be an easy way to recognize.
  2. Why you use Preview point 00:24:540 here? if you did this for the sound in 00:24:562 - be more lisenable, I assure you there is no difference if you change to 00:24:562 - .
  3. Why these dark Combocolours? nuuuu this song and bg is soo cutie, I recommend using more vibrant colors!

Cup
  1. 00:04:039 (1) - This Spinner should start in 00:04:465 - because here is where the violin really begins, if you cant hear, just volume 100% and listen in x0.25 (:
  2. 00:06:167 (1,2,3) - The sound in (3) is less strong than (2), and this is less than (1), but you used higher distance to (3), so, just 00:07:444 (2) - x: 240 to fit with these sounds.
  3. 00:10:422 (2,3,1) - Other case of distances (okay, is the most common in cups), put 00:10:848 (1) - a biiiit to the left, because is a more loud! (:
  4. 00:12:133 (2) - The sound here is so strong, in my opinion this slider almost without movement is not the best option, you can make this more horizontal and then 00:12:990 (3) - more vertical, this last is tooo low.
  5. 00:15:562 (1) - nc here nnnot fit, with so few sounds and a regular bpm you not need add as many nc.
  6. 00:16:848 (3,4,1) - Again, same distances but 00:17:705 (1) - is strong! this last a biit to the right.
  7. 00:16:848 (3) - Why not clap here? you are breaking the consistency, all other sounds same to this have clap! for example 00:15:562 (1) - 00:13:848 (4) - 00:18:562 (2) - .
  8. 00:19:848 (3,4,5) - Ohh come on, same distances... really (5) deserves the same? i think no, aaand 00:20:705 (5,6,1) - here you you less distance to 00:21:133 (1) - , mhhh, try with just 00:20:705 (5) - x 400 to fix these problems ~
  9. 00:22:848 (1) - Nope nope~ this nc is not neccesary.
  10. 00:23:705 (3,1) - Joooo? Why this short distance, hee! You should add more, is boring ): (aaand the sound in (1) definitely deserves more distance)
  11. 00:31:467 (1,2,3) - if you rely on the violin here, then definitely should reduce the distance to 00:32:736 (3) - ! Lllistenn houhouhou.
  12. 00:33:394 (2) - This sound is not entirely clear, I think it's best to replace 00:33:177 (1,2,3) - with a slider, aaand because is also better to reduce the density of notes in this final.
  13. 00:34:481 (1) - Is complicated marking an end of this spinner hoooo, in my opinion should finish in 00:36:220 - because from here these sounds they are extremely low, plus some different sounds begin of the... triangle?

Salad
  1. 00:04:039 (1) - Same as Cup.
  2. 00:07:656 (4) - if you listen well, actually here there is no sound, it is a little earlier, I not suggest you continue this instrument, I notice that you have several mistakes with the bpm, not that you did wrong, is the song, delete this note.
  3. 00:10:422 (2,1) - The density of notes here is less than the Cup! you need add note 00:10:635 - here. Aaaand not forget add dash to 00:10:848 (1) - to highlight the real beggining of the song.
  4. 00:12:133 (1,2,3) - Again, same distances, but (3) is less strong, just this last a bit to the left.
  5. 00:13:419 (3,4,1) - Aaaand... Again xD, make an obvious dash between 00:13:848 (4,1) - (yeah, just more distance).
  6. 00:17:705 (1,2) - Why this shooort distance and then 00:18:348 (2,1) - this too strooonngg and eeeviill distance? noo please! ): add distance to (2) and reduce to (1) to not make uncomfortable movement.
  7. 00:20:276 (6,1) - Really deserves this distance? ohu ohu, nope, try with 00:20:705 (1) - x 336.
  8. 00:20:919 (2,3,4) - Sorry, im irritant, i know, 00:20:919 (2,3,4) - same as cup, s biit more distance to 00:21:133 (4) - because is more strong.
  9. 00:25:633 (3,4) - Ohhhh, you should reduce this distance, reallllly hard, too!
  10. 00:34:263 (1) - Same as Cup.

Platter
  1. 00:04:039 (1) - Same as Cup.
  2. 00:06:167 (1,2,3) - Oh come on, the density of notes here is the same as Salad, why not reverse in 00:06:805 - ?
  3. 00:07:656 (5) - Same as Salad.
  4. 00:10:422 (2) - Try ctrl+g to add really good HDash, fit perfect to highlight the "real" beggining of the song~ Other option is just change the distances, if you not like these above suggestion.
  5. 00:14:276 (1,2,3,4,5) - HDash here? nuu, this part of the song is relax, maybe fit with the consistency and individual sound, but it's most important to be as fluid as the song goes!
  6. 00:18:990 (1,2,3) - If you put 00:18:990 (1) - in x 64 you create a better pattern and fit with the song (:
  7. 00:20:705 (1,4) - nc should be in (4), not in 00:20:705 .
  8. 00:25:848 (4,5) - Reaaaly is good song to HDash? In my opinion no! And there are many dash near here, you should remove this.
  9. 00:29:705 (5,1) - Again, exchange nc, not forget be consistent with the nc and hitsounds regarding to other difficulties!
  10. 00:29:705 (5,6,1,2) - Feels a bit weird and uncomfortable, because is "jump... no movement... jump", mhmhhh... try with 00:30:562 (1) - x 336.
  11. 00:34:263 (1) - Same as Cup.

Good luck :P ccchhrriissmasssss!
Topic Starter
Benita

koliron wrote:



General
  1. Consider add "Snow" in Tags simply because in most of the bg and it would be an easy way to recognise. - Sure!
  2. Why you use Preview point 00:24:540 here? if you did this for the sound in 00:24:562 - be more lisenable, I assure you there is no difference if you change to 00:24:562 - . - Changed offset and stuff, forgot to move preview point >.<
  3. Why these dark Combocolours? nuuuu this song and bg is soo cutie, I recommend using more vibrant colors! - Okie

Cup
  1. 00:04:039 (1) - This Spinner should start in 00:04:465 - because here is where the violin really begins, if you cant hear, just volume 100% and listen in x0.25 (: - Done
  2. 00:06:167 (1,2,3) - The sound in (3) is less strong than (2), and this is less than (1), but you used higher distance to (3), so, just 00:07:444 (2) - x: 240 to fit with these sounds. - Done
  3. 00:10:422 (2,3,1) - Other case of distances (okay, is the most common in cups), put 00:10:848 (1) - a biiiit to the left, because is a more loud! (: - Done
  4. 00:12:133 (2) - The sound here is so strong, in my opinion this slider almost without movement is not the best option, you can make this more horizontal and then 00:12:990 (3) - more vertical, this last is tooo low. - Done
  5. 00:15:562 (1) - nc here nnnot fit, with so few sounds and a regular bpm you not need add as many nc. - Done
  6. 00:16:848 (3,4,1) - Again, same distances but 00:17:705 (1) - is strong! this last a biit to the right. - Done
  7. 00:16:848 (3) - Why not clap here? you are breaking the consistency, all other sounds same to this have clap! for example 00:15:562 (1) - 00:13:848 (4) - 00:18:562 (2) - . - Supposed to be clap lol
  8. 00:19:848 (3,4,5) - Ohh come on, same distances... really (5) deserves the same? i think no, aaand 00:20:705 (5,6,1) - here you you less distance to 00:21:133 (1) - , mhhh, try with just 00:20:705 (5) - x 400 to fix these problems ~ - Changed differently
  9. 00:22:848 (1) - Nope nope~ this nc is not necessary. - okie
  10. 00:23:705 (3,1) - Joooo? Why this short distance, hee! You should add more, is boring ): (aaand the sound in (1) definitely deserves more distance) - Done
  11. 00:31:467 (1,2,3) - if you rely on the violin here, then definitely should reduce the distance to 00:32:736 (3) - ! Lllistenn houhouhou. - I don't really see why :P
  12. 00:33:394 (2) - This sound is not entirely clear, I think it's best to replace 00:33:177 (1,2,3) - with a slider, aaand because is also better to reduce the density of notes in this final.- Done
  13. 00:34:481 (1) - Is complicated marking an end of this spinner hoooo, in my opinion should finish in 00:36:220 - because from here these sounds they are extremely low, plus some different sounds begin of the... triangle? - I need 30 seconds drain time, so no

Salad
  1. 00:04:039 (1) - Same as Cup. - Done
  2. 00:07:656 (4) - if you listen well, actually here there is no sound, it is a little earlier, I not suggest you continue this instrument, I notice that you have several mistakes with the bpm, not that you did wrong, is the song, delete this note. - Not gonna delete the note, and JBH helped me with the BPM
  3. 00:10:422 (2,1) - The density of notes here is less than the Cup! you need add note 00:10:635 - here. Aaaand not forget add dash to 00:10:848 (1) - to highlight the real beggining of the song. - No need to make a big deal out of it xD Done
  4. 00:12:133 (1,2,3) - Again, same distances, but (3) is less strong, just this last a bit to the left. - nah, feel it's better like this
  5. 00:13:419 (3,4,1) - Aaaand... Again xD, make an obvious dash between 00:13:848 (4,1) - (yeah, just more distance). - Done
  6. 00:17:705 (1,2) - Why this shooort distance and then 00:18:348 (2,1) - this too strooonngg and eeeviill distance? noo please! ): add distance to (2) and reduce to (1) to not make uncomfortable movement. - The jumps does follow the music lol, but I changed this part
  7. 00:20:276 (6,1) - Really deserves this distance? ohu ohu, nope, try with 00:20:705 (1) - x 336. - Changed it
  8. 00:20:919 (2,3,4) - Sorry, im irritant, i know, 00:20:919 (2,3,4) - same as cup, s biit more distance to 00:21:133 (4) - because is more strong. - Changed it
  9. 00:25:633 (3,4) - Ohhhh, you should reduce this distance, reallllly hard, too! - Done
  10. 00:34:263 (1) - Same as Cup. - Same as cup

Platter
  1. 00:04:039 (1) - Same as Cup. - Done
  2. 00:06:167 (1,2,3) - Oh come on, the density of notes here is the same as Salad, why not reverse in 00:06:805 - ? - oh come on, can you talk normal? Done. Jeez.
  3. 00:07:656 (5) - Same as Salad. - Same as in Salad.
  4. 00:10:422 (2) - Try ctrl+g to add really good HDash, fit perfect to highlight the "real" beggining of the song~ Other option is just change the distances, if you not like these above suggestion. - Done
  5. 00:14:276 (1,2,3,4,5) - HDash here? nuu, this part of the song is relax, maybe fit with the consistency and individual sound, but it's most important to be as fluid as the song goes! - Pretty sure it's impossible to make this hyper considering the long distance between the notes
  6. 00:18:990 (1,2,3) - If you put 00:18:990 (1) - in x 64 you create a better pattern and fit with the song (: - Done
  7. 00:20:705 (1,4) - nc should be in (4), not in 00:20:705 . - Done
  8. 00:25:848 (4,5) - Reaaaly is good song to HDash? In my opinion no! And there are many dash near here, you should remove this. - Well, it is the kiai, I don't really see what's bad with it.
  9. 00:29:705 (5,1) - Again, exchange nc, not forget be consistent with the nc and hitsounds regarding to other difficulties! - Done
  10. 00:29:705 (5,6,1,2) - Feels a bit weird and uncomfortable, because is "jump... no movement... jump", mhmhhh... try with 00:30:562 (1) - x 336. - Sure
  11. 00:34:263 (1) - Same as Cup. - Same as cup

Good luck :P ccchhrriissmasssss!
Thanks for modding ! :3
Alumetorz
ALL SUGGESTIONS

[generaaaal]
last red line seems to be wrong IMO. you can clearly hear that the last note hits way too late. the last red line should be imo 148bpm. sounds way better, but you should check for yourself and maybe ask around more people.

[plattarrgh]
00:19:848 (4,5,6) - idk why but the distance to the previous pattern is so weird. i just feel like there could be more movement, maybe ctrl+h something or idk.
00:33:394 (2,3,4) - all other triplets look pretty linear, while this seems like the only one to be kinda curvy. imo weird but i'm just nazi about it.
00:34:046 (5) - i feel like as the last note it could be spaced even further? cause right now you kinda have to stop the dash right before you hit the note and it's kinda anti-climatic idkkkkk

[saladderino]
00:17:705 (1,2) - this sounds rhythmically weird, cause there's quite a dominant sound on the white tick of 00:18:348 (2) - . i think deleting the second slider and instead repeating the first one would be better. (of course change position etc if you apply)
00:22:848 (1,2,3,4,5,6) - that was kinda rhythmically weird as well, but not as muich as the last thing i mentioned. it feels like 00:23:490 - is missing a note to me, but i'm not even sure either.
00:34:046 (4) - maybe space this even further as well? (just like in platter)

[Cuppa]
i don't really have anything to say, sorry xD

hope this is helpful. if not it's ok, cause it didn't really take a lot of time as it's only 30 seconds long and three diffs LOL
Topic Starter
Benita

Alumetorz wrote:

ALL SUGGESTIONS

[generaaaal]
last red line seems to be wrong IMO. you can clearly hear that the last note hits way too late. the last red line should be imo 148bpm. sounds way better, but you should check for yourself and maybe ask around more people. - 148bpm sounds good

[plattarrgh]
00:19:848 (4,5,6) - idk why but the distance to the previous pattern is so weird. i just feel like there could be more movement, maybe ctrl+h something or idk. - Good idea! Done!
00:33:394 (2,3,4) - all other triplets look pretty linear, while this seems like the only one to be kinda curvy. imo weird but i'm just nazi about it. - Done!
00:34:046 (5) - i feel like as the last note it could be spaced even further? cause right now you kinda have to stop the dash right before you hit the note and it's kinda anti-climatic idkkkkk - Sure!

[saladderino]
00:17:705 (1,2) - this sounds rhythmically weird, cause there's quite a dominant sound on the white tick of 00:18:348 (2) - . i think deleting the second slider and instead repeating the first one would be better. (of course change position etc if you apply) - Shortened (2) instead
00:22:848 (1,2,3,4,5,6) - that was kinda rhythmically weird as well, but not as muich as the last thing i mentioned. it feels like 00:23:490 - is missing a note to me, but i'm not even sure either. - I think I fixed it
00:34:046 (4) - maybe space this even further as well? (just like in platter) - Sure!

[Cuppa]
i don't really have anything to say, sorry xD

hope this is helpful. if not it's ok, cause it didn't really take a lot of time as it's only 30 seconds long and three diffs LOL
Thanks! :D <3
P i k u
Requested mod \o/ (Hi, this is my first CtB mod ever, so my suggestions might not be that well^^)

[General]
♫♪Hitsounds: I'd suggest changing the volume to 60-80%, since I feel like the hitsounds are way too loud. (It might just be me o)

[Cup]
  1. 00:26:705 (3,4,1) - You are using the same distance for 3 to 4 and 4 to 1, even though 4 to 1 is much stronger (I hope it isn't confusing) move 00:27:990 (1) - to x:288 ? If you do so, I'd suggest moving 00:28:848 (2,3) - one grid to the left, because I think 00:29:705 (4) - could use more distance too.
  2. 00:30:562 (5) - I think this isn't really a strong beat to use that much distance, maybe move it to x:320 ?
[Salad]
  1. 00:24:133 (6,7) - Whoa! I think that's way too much, it's almost a HDash ! 00:24:348 (8,9,1) - Select all and move to x: 272 ?
[Platter]
Everything looks fine for me !

Good Luck ! Aight I feel like it's bad xd
Lmao you just updated right after I finished my mod, making my mod useless o.o Only give me kudosu if something was still useful
Topic Starter
Benita

P i k u wrote:

Requested mod \o/ (Hi, this is my first CtB mod ever, so my suggestions might not be that well^^)

[General]
♫♪Hitsounds: I'd suggest changing the volume to 60-80%, since I feel like the hitsounds are way too loud. (It might just be me o) - Done!

[Cup]
  1. 00:26:705 (3,4,1) - You are using the same distance for 3 to 4 and 4 to 1, even though 4 to 1 is much stronger (I hope it isn't confusing) move 00:27:990 (1) - to x:288 ? If you do so, I'd suggest moving 00:28:848 (2,3) - one grid to the left, because I think 00:29:705 (4) - could use more distance too. - Done!
  2. 00:30:562 (5) - I think this isn't really a strong beat to use that much distance, maybe move it to x:320 ? - Done!
[Salad]
  1. 00:24:133 (6,7) - Whoa! I think that's way too much, it's almost a HDash ! 00:24:348 (8,9,1) - Select all and move to x: 272 ? - Done!
[Platter]
Everything looks fine for me !

Good Luck ! Aight I feel like it's bad xd
Lmao you just updated right after I finished my mod, making my mod useless o.o Only give me kudosu if something was still useful - It's not useless <3
Thank you for modding ^_^
MBomb
Requested in my queue.

[General]

This is probably intentional, but just thought I'd mention it in case, is the source supposed to be the same as the song title?
Maybe some unsnapped lines around when bpm of one section changed to 148, make sure to resnap.
Quick note, moving that spinner the way kolrion said wouldn't make the drain time below 30 seconds (for some reason spinner isn't shown by drain time but it would still be over 30 seconds if you ended it there, and this is fine as shown in maps like Pupa, and Opening). However if you have other reasons for not changing it, feel free to leave it.

[Cup]

Check AiMod, there's an unsnapped note.

00:12:990 (3) - Maybe x:304? The distance to this feels a tiny bit strong how it is now, in my opinion.
00:33:177 (1,1) - Maybe move this part to the left one more grid space, I feel the strength of the note here is strong enough to suggest more distance to the first 1 here.

Nicely made cup overall.

[Salad]

00:06:593 (2) - Maybe move this to x:96, and avoid using high distances like this until the kiai? I feel it would better help ease the player into the map.
00:10:635 (3) - x:192 would feel nicer here in the double, and also make the dash afterwards feel better as it's more emphasised, and so better recognised as a dash to newer players.
00:12:133 (1) - Move this one grid space to the left to better emphasise it as a dash?
00:16:848 (6) - x:128 makes the distances feel more natural in the triple like pattern here.
00:20:705 (1) - I don't feel like a dash to this really fits, there's been similar sounds throughout the song which you haven't made dashes to. Try x:448 instead.
00:22:419 (6) - x:272, to better emphasise the dash.
00:27:562 (6) - I feel this plays better if you move it to x:352, dash feels a bit weird here to me.

[Platter]

00:06:593 (3) - In this difficulty, a dash here would be nice for the strong note, the way you originally put a dash into the salad.
00:12:133 (1,2,3) - Move this section to x:64, weakens the hyper slightly to keep nicer flow, as HDash followed by movement in the opposite direction could be too much at this speed.
00:13:848 (5) - x:464 could be nice, for a slightly easier beat to hit without dashing.
00:14:276 (1) - The way this is emphasised with a finish makes me think this'd work better as a dash. Maybe ctrl+H and move it to x:144? That feels nice to play in my opinion.
00:16:633 (2,3,4) - Dash to this sounds weird to me, 2 doesn't feel like a particularly strong sound. Move this section to x:448, removes this dash but keeps the one afterwards.
00:19:419 (3) - x:16, the extra distance here feels nice with the pitches, I feel.
00:20:276 (7) - NC.
00:21:133 (1) - x:192, a dash would be nice here, strong sound.
00:22:848 (1,2,3,4) - Move this section to x:224, to stop the player from having to dash to this curve currently, I feel the sound is not strong enough at this point.
00:23:705 (5,6,7) - I don't feel like a HDash is really needed here, this sound isn't that strong, a normal dash would emphasise it enough. Try moving this section to x:272.
00:25:848 (4) - x:448 please, weakening this hyper works a lot better with the antiflow movement of the slider.
00:26:919 (5) - This sound doesn't really feel strong enough for a HDash, to my ears. Try moving this to x:240, instead?
00:28:848 (3) - x:336, an increased distance at this point would be nice to emphasise the pitch change better.
00:30:133 (2) - x:304, a dash doesn't really fit here, this sound isn't that strong, and you've not had hypers on the other drum sounds similar to this.
00:31:023 (4) - x:176, ^.
00:31:467 (1) - This should really have higher distance, for a note that is even emphasised with the kiai it's quite low. Try x:384.
00:32:295 (3) - Ctrl+H this and move it to x:304, feels better emphasised by the antiflow movement, and a jump like this to the next note would be good as that is a very strong note in terms of the main instrument.
00:33:987 (5) - Move this to x:464, the current distance is a tiny bit too big, leading to an awkward jump.


Alright, done ;)
Topic Starter
Benita

- Magic Bomb - wrote:

Requested in my queue.

[General]

This is probably intentional, but just thought I'd mention it in case, is the source supposed to be the same as the song title? - It's an intro from a Norwegian christmas series called Jul i svingen, so yeah I guess.
Maybe some unsnapped lines around when bpm of one section changed to 148, make sure to reshape. - I think I fixed all
Quick note, moving that spinner the way kolrion said wouldn't make the drain time below 30 seconds (for some reason spinner isn't shown by drain time but it would still be over 30 seconds if you ended it there, and this is fine as shown in maps like Pupa, and Opening). However if you have other reasons for not changing it, feel free to leave it. - Okie

[Cup]

Check AiMod, there's an unsnapped note. - Fixed

00:12:990 (3) - Maybe x:304? The distance to this feels a tiny bit strong how it is now, in my opinion. - Done
00:33:177 (1,1) - Maybe move this part to the left one more grid space, I feel the strength of the note here is strong enough to suggest more distance to the first 1 here. - Done

Nicely made cup overall. - Thanks! <3

[Salad]

00:06:593 (2) - Maybe move this to x:96, and avoid using high distances like this until the kiai? I feel it would better help ease the player into the map. - Done
00:10:635 (3) - x:192 would feel nicer here in the double, and also make the dash afterwards feel better as it's more emphasised, and so better recognised as a dash to newer players. - Done
00:12:133 (1) - Move this one grid space to the left to better emphasise it as a dash? - Moved the notes before one grid to the right instead
00:16:848 (6) - x:128 makes the distances feel more natural in the triple like pattern here. - Done
00:20:705 (1) - I don't feel like a dash to this really fits, there's been similar sounds throughout the song which you haven't made dashes to. Try x:448 instead. - Done
00:22:419 (6) - x:272, to better emphasise the dash. - Done
00:27:562 (6) - I feel this plays better if you move it to x:352, dash feels a bit weird here to me. - Done

[Platter]

00:06:593 (3) - In this difficulty, a dash here would be nice for the strong note, the way you originally put a dash into the salad. - Done
00:12:133 (1,2,3) - Move this section to x:64, weakens the hyper slightly to keep nicer flow, as HDash followed by movement in the opposite direction could be too much at this speed. - Done
00:13:848 (5) - x:464 could be nice, for a slightly easier beat to hit without dashing. - Done
00:14:276 (1) - The way this is emphasised with a finish makes me think this'd work better as a dash. Maybe ctrl+H and move it to x:144? That feels nice to play in my opinion. - Done
00:16:633 (2,3,4) - Dash to this sounds weird to me, 2 doesn't feel like a particularly strong sound. Move this section to x:448, removes this dash but keeps the one afterwards. - Done
00:19:419 (3) - x:16, the extra distance here feels nice with the pitches, I feel. - Done
00:20:276 (7) - NC. - Done
00:21:133 (1) - x:192, a dash would be nice here, strong sound. - Done
00:22:848 (1,2,3,4) - Move this section to x:224, to stop the player from having to dash to this curve currently, I feel the sound is not strong enough at this point. - Done
00:23:705 (5,6,7) - I don't feel like a HDash is really needed here, this sound isn't that strong, a normal dash would emphasise it enough. Try moving this section to x:272. - Done
00:25:848 (4) - x:448 please, weakening this hyper works a lot better with the antiflow movement of the slider. - Done
00:26:919 (5) - This sound doesn't really feel strong enough for a HDash, to my ears. Try moving this to x:240, instead? - Done
00:28:848 (3) - x:336, an increased distance at this point would be nice to emphasise the pitch change better. - Done
00:30:133 (2) - x:304, a dash doesn't really fit here, this sound isn't that strong, and you've not had hypers on the other drum sounds similar to this. - Done
00:31:023 (4) - x:176, ^. - Done
00:31:467 (1) - This should really have higher distance, for a note that is even emphasised with the kiai it's quite low. Try x:384. - Done
00:32:295 (3) - Ctrl+H this and move it to x:304, feels better emphasised by the antiflow movement, and a jump like this to the next note would be good as that is a very strong note in terms of the main instrument. - Done
00:33:987 (5) - Move this to x:464, the current distance is a tiny bit too big, leading to an awkward jump. - Done


Alright, done ;)
Thanks for modding ^_^
Negri_sk
[Cup]
00:08:295 (1) - Big jump to this
00:12:133 (2) - x320?
00:14:276 (1) - Big jump to this aswell.
00:15:562 (3) - ^
00:18:562 (2) - x272?
00:22:848 (3,4,5) - 3-4 snaps to the left.
00:27:990 (1) - Maybe consider moving this one slightly to the right.
00:30:562 (5) - x336
00:31:467 (1,2,3) - 1 snap to the right.
00:33:177 (1,1) - 5 snaps to the right.

[Salad]
00:10:848 (1) - Kind of big and awkward to move to move it close to these 00:10:422 (2,3) -

[Platter]
Some parts could be slightly buffed, feels like a salad at some parts. Otherwise perfect.
Topic Starter
Benita

Negri_sk wrote:

[Cup]
00:08:295 (1) - Big jump to this - Feels better where it is because it's a strong note
00:12:133 (2) - x320? - ^
00:14:276 (1) - Big jump to this aswell. - ^
00:15:562 (3) - ^ - Moved it a bit closer
00:18:562 (2) - x272? - Done
00:22:848 (3,4,5) - 3-4 snaps to the left. - Moved 1 snap left
00:27:990 (1) - Maybe consider moving this one slightly to the right. - Pretty strong note, no change
00:30:562 (5) - x336 - Done
00:31:467 (1,2,3) - 1 snap to the right. - Done
00:33:177 (1,1) - 5 snaps to the right. - Moved 1 snap right

[Salad]
00:10:848 (1) - Kind of big and awkward to move to move it close to these 00:10:422 (2,3) - - MB just made me put it like that lmao

[Platter]
Some parts could be slightly buffed, feels like a salad at some parts. Otherwise perfect. - Thanksies <3
Thankyouformod <3 *.*
Deif
Hi! I made some adjustments to your timing, as you requested:



Hope it helps!
Topic Starter
Benita

Deif wrote:

Hi! I made some adjustments to your timing, as you requested:



Hope it helps!
Thanks! :3
-rage
As requested from my queue

[Cup]
Would feel better with CS:2 and AR4
  1. 00:10:426 (2,3,1) - make these equally distanced. feels/looks better that way
  2. 00:16:848 (5,6,1) - ^
  3. 00:20:705 (5,6,1) - ^
  4. 00:32:741 (3,1,1) - bring those closer together, they feel slightly too far.
[Salad]
CS:3 and AR:6 instead?
  1. 00:08:283 (1) - stretch the end of this slider more to the right just so there's not this stop of movement at the end.
  2. 00:13:848 (4,1) - too far and awkward from eachother in my opinion, bring those closer by like 1 square.
  3. 00:20:919 (2,3,4) - make those equally distanced. looks/ feels better.
  4. 00:22:848 (1,2,3,4,5,6,7) - long and boring stretch of notes, make something interesting there! Also (8,9) from the same combo is a little too far from the rest of the notes.
  5. 00:25:419 (2,3,4) - move the 4 a square or 2 closer to the rest.
That's all i have to say, good luck with ranking! and happy holidays!
Topic Starter
Benita

klonoa wrote:

As requested from my queue

[Cup]
Would feel better with CS:2 and AR4 - That's way too low, even for cup :o
  1. 00:10:426 (2,3,1) - make these equally distanced. feels/looks better that way - (1) is a stronger beat than (2) and (3), won't change
  2. 00:16:848 (5,6,1) - ^ - ^
  3. 00:20:705 (5,6,1) - ^ - ^
  4. 00:32:741 (3,1,1) - bring those closer together, they feel slightly too far. - Reduced distance a bit
[Salad]
CS:3 and AR:6 instead? - I think the current ar is better.
  1. 00:08:283 (1) - stretch the end of this slider more to the right just so there's not this stop of movement at the end. - What's wrong with the stop movement?
  2. 00:13:848 (4,1) - too far and awkward from eachother in my opinion, bring those closer by like 1 square. - Done
  3. 00:20:919 (2,3,4) - make those equally distanced. looks/ feels better. - Done
  4. 00:22:848 (1,2,3,4,5,6,7) - long and boring stretch of notes, make something interesting there! Also (8,9) from the same combo is a little too far from the rest of the notes. - Reworked the pattern
  5. 00:25:419 (2,3,4) - move the 4 a square or 2 closer to the rest. - I think it's a nice litte dash
That's all i have to say, good luck with ranking! and happy holidays!
Thanks for modding and happy holidays to you too! :D
Sunkiss
ahhh this map is great :D
Topic Starter
Benita

Blind Justice wrote:

ahhh this map is great :D
Thanks!
Negri_sk
Scuffed mod
Negri_sk
[Cup]
I think this map could use a slight AR increase, up to you though, feels kind of slow rn

00:06:174 (1) - CTRL+G and x144 this is a much calmer way to introduce you to this cup map right? I mean no need to be harsh to a cup player like jeese give em a break, what did they do to deserve this? It's not even the kiai!!! https://osu.ppy.sh/ss/7587721 Also tilt this one up like so would ya?

00:10:848 (1) - I think this one should be tilted up https://osu.ppy.sh/ss/7587725 the speed of the slider is a little high for a cup :s

00:17:705 (1) - x288 You should do this nerf because this pattern as a whole : 00:16:848 (5,6,1) - Is pretty damn hard for a Cup.

00:18:562 (2) - https://osu.ppy.sh/ss/7587739 Tilt the slider up like this, this slider is pretty out of nowhere so it plays out pretty weird to have a super fast slider coming your way out of nowhere.

00:24:562 (1) - https://osu.ppy.sh/ss/7587752 ^

[Salad]
00:14:919 (2) - CTRL+G For once I actually think anti flow fits and you don't want any of it? COMEONNNNNNNNNNN

[Platter]
All good. Though I think like ar 8.3 or something could fit much better than just 8, the reason is because that ar8 rn feels really slow even though the song is slow so that is not a good combination in my book ;). Also if you do increas the ar, don't forget to increase the od!
Topic Starter
Benita

Negri_sk wrote:

[Cup]
I think this map could use a slight AR increase, up to you though, feels kind of slow rn - Adjusted AR/OD through all diffs

00:06:174 (1) - CTRL+G and x144 this is a much calmer way to introduce you to this cup map right? I mean no need to be harsh to a cup player like jeese give em a break, what did they do to deserve this? It's not even the kiai!!! https://osu.ppy.sh/ss/7587721 Also tilt this one up like so would ya?

00:10:848 (1) - I think this one should be tilted up https://osu.ppy.sh/ss/7587725 the speed of the slider is a little high for a cup :s

00:17:705 (1) - x288 You should do this nerf because this pattern as a whole : 00:16:848 (5,6,1) - Is pretty damn hard for a Cup.

00:18:562 (2) - https://osu.ppy.sh/ss/7587739 Tilt the slider up like this, this slider is pretty out of nowhere so it plays out pretty weird to have a super fast slider coming your way out of nowhere.

00:24:562 (1) - https://osu.ppy.sh/ss/7587752 ^

[Salad]
00:14:919 (2) - CTRL+G For once I actually think anti flow fits and you don't want any of it? COMEONNNNNNNNNNN

[Platter]
All good. Though I think like ar 8.3 or something could fit much better than just 8, the reason is because that ar8 rn feels really slow even though the song is slow so that is not a good combination in my book ;). Also if you do increas the ar, don't forget to increase the od!
Took a look through your mod, applied most of it, and then realised this mapset is so fucking old and sucks and yeah..... I think I'll remap most of it lmao
Topic Starter
Benita
All diffs remapped!
Sanyi


From the christmas queue!

Kudosu only when helpful!

General
  1. soft-hitclap.wav and soft-hitwhistle.wav are detected as unused by my modding assistant (but the assistant is sometimes wrong, so please don't delete these before making sure that they are really unused!)
Cup

I think the diff could emphasize the strings much better with more curved sliders since strings do produce melodic sounds instead of abrupt sounds like a drum, and curves are emphasizing melodic sounds pretty well! Will make some suggestions for slider curves down below in between the other suggestions!
  1. 00:06:603 (2,3) - I would flow-wise prefer if the start of 00:07:426 (3) - wouldn't force a change of the movement direction because we are in the calm part of the music. I would also prefer to see 00:06:603 (2) - slightly curved.
  2. 00:13:419 (4) - Making this one more like this fits string better here imo.
  3. 00:22:848 (4) - Slightly curving this slider fits well imo, it would also help to emphasize the slight difference in sound between 00:22:848 (4) - and 00:23:705 (5) - .
  4. 00:27:133 (4) - Pretty much the same as 00:13:419 (4) - .
  5. 00:29:705 (4,5) - Same as 00:06:603 (2,3) - .
Salad

General: I think this diff can slightly be buffed since as it is now it makes no big difference to the Cup. Slightly increasing the distances in general or adding a few more soft dashes at spots like 00:16:633 (5,6) - and 00:13:205 (5,6) - would seal the deal.
  1. 00:06:174 (1,2) - Since the last spinner banana is on the left of this pattern it is likely that the player will come from the left, which means that this pattern will become an antiflow pattern. Since I don't think that antiflow is really fitting here considering the rest of the map I would flip this pattern.
  2. 00:30:580 (5) - A repeat slider is overdone here imo considering how weak the strings are here. A normal slider fits better imo.
Nice diff otherwise!
Platter
  1. 00:06:603 (2,3) - As it is right now this distance forces a soft dash now which is unreasonable imo, please reduce the distance a bit to make it a nice walk instead.
  2. 00:17:490 (4,1,2,3,4,5,1) - Pretty crowded hypers here which doesn't fit the overall intensity of the section imo, I think 00:18:348 (2,3) - should be a normal dash instead.
  3. 00:25:633 (4,5) - Should be a hyper to keep consistency with previous parts.
Cute mapset that is calming to play. Good luck with ranking this!
Topic Starter
Benita

Sanyi wrote:



From the christmas queue!

Kudosu only when helpful!

General
  1. soft-hitclap.wav and soft-hitwhistle.wav are detected as unused by my modding assistant (but the assistant is sometimes wrong, so please don't delete these before making sure that they are really unused!) gonna add hitsounds!
Cup

I think the diff could emphasize the strings much better with more curved sliders since strings do produce melodic sounds instead of abrupt sounds like a drum, and curves are emphasizing melodic sounds pretty well! Will make some suggestions for slider curves down below in between the other suggestions!
  1. 00:06:603 (2,3) - I would flow-wise prefer if the start of 00:07:426 (3) - wouldn't force a change of the movement direction because we are in the calm part of the music. I would also prefer to see 00:06:603 (2) - slightly curved. ok
  2. 00:13:419 (4) - Making this one more like this fits string better here imo. that doesn't work for me cause I wanna keep the distance to the next note and I don't see the problem with having the slider straight
  3. 00:22:848 (4) - Slightly curving this slider fits well imo, it would also help to emphasize the slight difference in sound between 00:22:848 (4) - and 00:23:705 (5) - . sure!
  4. 00:27:133 (4) - Pretty much the same as 00:13:419 (4) - . yeah, same reason as before
  5. 00:29:705 (4,5) - Same as 00:06:603 (2,3) - . this i think fits cause the next note is kinda strong ish
Salad

General: I think this diff can slightly be buffed since as it is now it makes no big difference to the Cup. Slightly increasing the distances in general or adding a few more soft dashes at spots like 00:16:633 (5,6) - and 00:13:205 (5,6) - would seal the deal. ok i did stuff
  1. 00:06:174 (1,2) - Since the last spinner banana is on the left of this pattern it is likely that the player will come from the left, which means that this pattern will become an antiflow pattern. Since I don't think that antiflow is really fitting here considering the rest of the map I would flip this pattern. fixed
  2. 00:30:580 (5) - A repeat slider is overdone here imo considering how weak the strings are here. A normal slider fits better imo. ok mom
Nice diff otherwise!
Platter
  1. 00:06:603 (2,3) - As it is right now this distance forces a soft dash now which is unreasonable imo, please reduce the distance a bit to make it a nice walk instead. yes
  2. 00:17:490 (4,1,2,3,4,5,1) - Pretty crowded hypers here which doesn't fit the overall intensity of the section imo, I think 00:18:348 (2,3) - should be a normal dash instead. no, intensity in the violin justifies it
  3. 00:25:633 (4,5) - Should be a hyper to keep consistency with previous parts. was supposed to be hyper ><
Cute mapset that is calming to play. Good luck with ranking this!
Thanks a lot!!
DragonSlayer96
Heya, I would do something with hitsounds but you say no so I will probably come back to this map. Here are my suggestions though. Hope they help. Also,if you want a sprite for the droplet, here it is. If you use it, give thanks to WubWoofWolf because it came from one of his skins.


https://puu.sh/ycGCc/c43fce63b1.png

Cup
00:08:283 (1) - the sliderhead should be closer to 00:07:426 (3) - since the music is decreasing in strength. Currently it's the same strength as 00:10:848 (1,2) - and the music is growing in that part.

Even through numerous testplays, the difficulty does not feel right for the song. I think it's just the repeated left/right/left/right that makes it (to me) fit any map.

Salad
00:11:490 (2) - 00:14:919 (2) - 00:25:205 (2) - Make sure you hitsound these. Though there is a sound to start the sliders, it is very soft and - during my testplays - made no sense to me at all due to that.
00:18:348 - 00:20:062 - 00:21:776 - You can add notes here since there is sound for all of these spots.
00:28:633 (2,3) - You can increase distance for the jump because the music is growing.

Platter
Plays fine to me.Good platter in my opinion.
Topic Starter
Benita

DragonSlayer96 wrote:

Heya, I would do something with hitsounds but you say no so I will probably come back to this map. Here are my suggestions though. Hope they help. Also,if you want a sprite for the droplet, here it is. If you use it, give thanks to WubWoofWolf because it came from one of his skins. I don't think the design of the snowflake fits to my skin elements, and with design i mean the black outline and the gradient on it.. the whole snoflake is in an entirely differen't art style so if anyone can come up with a better droplet option than this, I'm all for it but I also think the deafult droplets are ok


https://puu.sh/ycGCc/c43fce63b1.png

Cup
00:08:283 (1) - the sliderhead should be closer to 00:07:426 (3) - since the music is decreasing in strength. Currently it's the same strength as 00:10:848 (1,2) - and the music is growing in that part. It's not the same strength, 00:07:426 (3,1) - is 1,30x and 00:10:426 (2,1) - is 1,50x

Even through numerous testplays, the difficulty does not feel right for the song. I think it's just the repeated left/right/left/right that makes it (to me) fit any map. don't know how to fix that lol

Salad
00:11:490 (2) - 00:14:919 (2) - 00:25:205 (2) - Make sure you hitsound these. Though there is a sound to start the sliders, it is very soft and - during my testplays - made no sense to me at all due to that. Hello??? The whole set isn't hitsounded yet and I already told you that so there's no point in pointing out hitsounds, the old set was fully hitsounded so I already know what I wanna go for
00:18:348 - 00:20:062 - 00:21:776 - You can add notes here since there is sound for all of these spots. I do understand this but I really wanna keep it the way it is or else the whole map will be entirely the same! ): ok i think i found a way to work it out
00:28:633 (2,3) - You can increase distance for the jump because the music is growing. wanna keep for consistency

Platter
Plays fine to me.Good platter in my opinion.
Thanks for your time and effort :3
Ascendance
Need a mod ?
Topic Starter
Benita

Ascendance wrote:

Need a mod ?
Sure! Much appreciated <3
Ascendance
I was planning on modding this earlier for christmas queue but then I got you for secret santa so now I'm killing 2 birds with one stone!

[
General
]

  1. Difficulty Spread : Seems fine but I hate you for CS3 Cup D:
  2. Background Size : You could trim your BG down to 1920 x 1080 but it's pretty minor so
  3. Unsnapped objects : Okay!
  4. Audio bitrate over 192 kbps : Okay!
  5. Metadata Issues : Uhhh got a source lol
  6. Timeline Issues : Okay!
  7. Combo Colors : I'd replace Combo 3 with something like a white or a light pink. Green stands out too much considering there's nothing green in the bg
  8. Unused Hitsounds : Okay!
  9. Hitsounds Issues : Okay!
  10. Unused Files / Other : Okay!

[
Cup
]

General



  1. 00:15:990 (4) - Not the biggest fan of a strong note being on the slider end but it's nothing too important. A quick fix would be to split 00:15:990 (4,5) - into two 1/1 sliders for the same effect, just letting 00:16:848 - be on an active note
  2. 00:23:705 (5,1) - Seems a bit far right now, try bringing 00:24:562 (1) - to around x:194
  3. not much to point out it's a cup

[
Salad
]

General



  1. It'll be a bit hard considering how close you're getting to the wall, but making 00:07:426 (4,1) - a more convincing dash would be nice. It's a bit ambiguous right now.
  2. 00:10:426 (2,1) - Same here, if this is intended to be a dash
  3. 00:11:490 (2) - To maintain density with the cup and create a better spread to the platter, I'd delete this note since the density is a big jump.
  4. 00:14:919 (2) - As above
  5. 00:17:490 (4,1,2) - Not sure if I'm a huge fan of the double dash here, I'd suggest removing a dash, probably between 00:17:490 (4,1) - would be best.
  6. 00:19:205 (3,4,5) - Another instance of it, this time I'd remove the one between 00:19:419 (4,5) - though
  7. The rest of the map is the density issue I brought up earlier and one or two more double dashes. Pretty good overall though

[
Platter
]

General



  1. 00:07:426 (1,1) - I think you had a dash here in salad but none here, not sure if it's intended but if not, please make them consistent!
  2. Try moving 00:20:062 (2) - to x128 and 00:20:276 (3) - to x308. This section is a bit crunched together rn, so spacing it out would be a lot more comfortable
  3. cute diff I really liked it

Happy Holidays!
Topic Starter
Benita

Ascendance wrote:

I was planning on modding this earlier for christmas queue but then I got you for secret santa so now I'm killing 2 birds with one stone! rigged

[
General
]

  1. Difficulty Spread : Seems fine but I hate you for CS3 Cup D: why?? D;
  2. Background Size : You could trim your BG down to 1920 x 1080 but it's pretty minor so I could and I did
  3. Unsnapped objects : Okay!
  4. Audio bitrate over 192 kbps : Okay!
  5. Metadata Issues : Uhhh got a source lol its the name of the show yes and its also the name of the song yes
  6. Timeline Issues : Okay!
  7. Combo Colors : I'd replace Combo 3 with something like a white or a light pink. Green stands out too much considering there's nothing green in the bg dont like pink and cant have white cause the custom skin banana is using white and i dont want to confuse people.
  8. Unused Hitsounds : Okay!
  9. Hitsounds Issues : Okay!
  10. Unused Files / Other : Okay!

[
Cup
]

General



  1. 00:15:990 (4) - Not the biggest fan of a strong note being on the slider end but it's nothing too important. A quick fix would be to split 00:15:990 (4,5) - into two 1/1 sliders for the same effect, just letting 00:16:848 - be on an active note done
  2. 00:23:705 (5,1) - Seems a bit far right now, try bringing 00:24:562 (1) - to around x:194 done
  3. not much to point out it's a cup

[
Salad
]

General



  1. It'll be a bit hard considering how close you're getting to the wall, but making 00:07:426 (4,1) - a more convincing dash would be nice. It's a bit ambiguous right now. increased
  2. 00:10:426 (2,1) - Same here, if this is intended to be a dash increased
  3. 00:11:490 (2) - To maintain density with the cup and create a better spread to the platter, I'd delete this note since the density is a big jump. deleted
  4. 00:14:919 (2) - As above deleted
  5. 00:17:490 (4,1,2) - Not sure if I'm a huge fan of the double dash here, I'd suggest removing a dash, probably between 00:17:490 (4,1) - would be best. removed
  6. 00:19:205 (3,4,5) - Another instance of it, this time I'd remove the one between 00:19:419 (4,5) - though removed
  7. The rest of the map is the density issue I brought up earlier and one or two more double dashes. Pretty good overall though tried going through the map and fixed some stuff

[
Platter
]

General



  1. 00:07:426 (1,1) - I think you had a dash here in salad but none here, not sure if it's intended but if not, please make them consistent! added dash
  2. Try moving 00:20:062 (2) - to x128 and 00:20:276 (3) - to x308. This section is a bit crunched together rn, so spacing it out would be a lot more comfortable done
  3. cute diff I really liked it thanks!!!!

Happy Holidays!
Thanks!!
celerih
Meyri Krismaàçe Baynydash (aka BaynyBanahnàs)

Nice custom skin!
Okay so the timing in this is very very off. 00:19:205 (5) - 00:20:062 (2) - 00:20:919 (4) - The song is unquantatized meaning it does't follow a metronome. The only solution for this is a redline on every sound, which is extremely annoying to do.

Hitsound volumes are quite loud. From the start to 00:07:854 - I'd say have it at 40, while the rest (excluding the ending) should be at around 50%

You could add "Advent Calendar TV Show" to the tags

[
Cup
]

  1. Same suggestion as the platter for the spinner
  2. 00:06:603 (2,3) - Make this walk a little less strong. Giving it be the same as 00:07:426 (3,1) - doesn't fit with the intensity of the song
  3. 00:07:426 (3,1) - Also because of the very low movement on 00:07:426 (3) - increasing the distance here would flow much better
  4. That's all I've got to say, nice cup!

[
Salad
]

  1. Same suggestion as the platter for the spinner
  2. 00:07:426 (4) - Give this a more pronounced curve, right now it end up being a straight line
  3. 00:15:133 (2,3,4) - I'd make this more similar to 00:11:704 (2,3,4) - by either giving 00:15:133 (2,3) - less angle or moving 00:15:562 (4) - apart more
  4. 00:15:562 (4,1) - also distance here is quite ambiguous for if it's a walk or dash
  5. 00:17:490 (4,1) - Dash here would work very well with the song. If you do change this tho remove the dash on 00:17:705 (1,2) - since it's weaker and has a very ambiguous dash distance agin

[
Platter
]

  1. 00:04:460 (1) - The spinner starts a bit early. Starting on 00:04:674 - fits better
  2. 00:12:562 (1,2) - Increase walk here, it's quite weak and breaks the flow
  3. 00:14:919 (2,3) - Put a dash here, because 2 is very faint while 3 is pretty strong
  4. 00:20:276 (3,4) - Move these two to the right more so 00:20:919 (4) - isn't so close to the wall and 00:20:062 (2,3) - is a stronger dash
  5. 00:20:919 (4) - Another thing you can do here is have a 1/4 slider here, since it's a rare instance where the 1/4 is kinda not super off. Just make sure it doesn't become a 1/4 hyper
  6. 00:22:848 (1,2,3,4) - Give this section less movement so there's more of a buildup in the map like there is in the song

Good luck with this map. it's quite nice! (:
Topic Starter
Benita

celerih wrote:

Meyri Krismaàçe Baynydash (aka BaynyBanahnàs)

Nice custom skin!
Okay so the timing in this is very very off. 00:19:205 (5) - 00:20:062 (2) - 00:20:919 (4) - The song is unquantatized meaning it does't follow a metronome. The only solution for this is a redline on every sound, which is extremely annoying to do. help

Hitsound volumes are quite loud. From the start to 00:07:854 - I'd say have it at 40, while the rest (excluding the ending) should be at around 50% done

You could add "Advent Calendar TV Show" to the tags also added odd nordstoga since he made the original song :^)

[
Cup
]

  1. Same suggestion as the platter for the spinner
  2. 00:06:603 (2,3) - Make this walk a little less strong. Giving it be the same as 00:07:426 (3,1) - doesn't fit with the intensity of the song
  3. 00:07:426 (3,1) - Also because of the very low movement on 00:07:426 (3) - increasing the distance here would flow much better
  4. That's all I've got to say, nice cup!

[
Salad
]

  1. Same suggestion as the platter for the spinner
  2. 00:07:426 (4) - Give this a more pronounced curve, right now it end up being a straight line
  3. 00:15:133 (2,3,4) - I'd make this more similar to 00:11:704 (2,3,4) - by either giving 00:15:133 (2,3) - less angle or moving 00:15:562 (4) - apart more
  4. 00:15:562 (4,1) - also distance here is quite ambiguous for if it's a walk or dash
  5. 00:17:490 (4,1) - Dash here would work very well with the song. If you do change this tho remove the dash on 00:17:705 (1,2) - since it's weaker and has a very ambiguous dash distance agin

[
Platter
]

  1. 00:04:460 (1) - The spinner starts a bit early. Starting on 00:04:674 - fits better
  2. 00:12:562 (1,2) - Increase walk here, it's quite weak and breaks the flow
  3. 00:14:919 (2,3) - Put a dash here, because 2 is very faint while 3 is pretty strong
  4. 00:20:276 (3,4) - Move these two to the right more so 00:20:919 (4) - isn't so close to the wall and 00:20:062 (2,3) - is a stronger dash
  5. 00:20:919 (4) - Another thing you can do here is have a 1/4 slider here, since it's a rare instance where the 1/4 is kinda not super off. Just make sure it doesn't become a 1/4 hyper I want this a hyper so can't add a note ):
  6. 00:22:848 (1,2,3,4) - Give this section less movement so there's more of a buildup in the map like there is in the song I think it's okay as it is ><

Good luck with this map. it's quite nice! (:
Applied all I didn't respond to !

Thanks a lot!!
-Sh1n1-
Yahallo~~ merry Xmas benny-chan~~ sorry for loooooong delay uwu :cry:

General

  1. Can you swap the name of your fruit-bananas.png and fruit-bananas-overlay.png, weird that they are the opposite of the rest of the skin, also where is fruit-drop.png and fruit-drop-overlay.png
  2. change combo colour 3 into light brown and 4 into gray cause green and fuchsia aren't related with BG
  3. add green lines at 00:35:769 - with 20% of volume and 00:36:678 - with 10% of volume, also 00:34:860 - should be 30% to decreasse the volume progressively, fits better imo.
  4. remove kiais on your map, the whole song is kiai literally.

Cup

  1. 00:33:170 (4) - quite hard for cup, Rotate (4) by 180º selection center
  2. nothing wrong but movements are quite repetitive, for example at 00:21:133 (1,2,3,4,5) - is a good place to add something new (keeping your current distances) 00:21:133 (1,2,3) -> https://puu.sh/yyPLu/e2fb42ca02.jpg / 00:22:848 (4,5) -> https://puu.sh/yyPPq/36fb1c7a2d.jpg

Salad

  1. 00:06:174 (1,2) - I quite understand the possition of these objects cause the last banana on the spin is on the left, but you should consider that there are many people (like me) who sucks at spinning lol, in that case they will start from the centre and trying to catch 00:06:174 (1,2) - will be with an antiflow movement, to be fair, I recommend you to do something like 00:25:419 (2,3,4) - to avoid this kind of problems.
  2. 00:06:603 (2,3,4) - you can swap the distances to create a build-up pattern, I mean more distance between 00:07:031 (3,4) - than 00:06:603 (2,3) -
  3. 00:19:419 - NC missing
  4. 00:22:848 - rhythm change so a NC will fit better this part, also consistency with previous combos.
  5. 00:29:705 - same as above
  6. 00:33:170 (1) - don't you think slider with reverse in 1/4 will fit better?
  7. rest is fine but I have a suggestion in general, e.g: distances like 00:10:426 (2,1) - 00:17:490 (4,1) - 00:19:205 (3,4) - etc, which are supposed to be dashes, deserve more distance, around +0.20x of distance cause currently they are catchable w/o pressing the dash buttom.

Platter

  1. 00:15:990 - missing finish as your lower diffs.
  2. 00:18:348 (2,3) - remove hyperdash, consistency with 00:20:062 (2,3) -
  3. 00:30:580 (3,4) - change into 1 slider, intensity is decreasing.
  4. cool too but same as I said on salad, some jumps are catchable w/o pressing dash buttom, 00:13:205 (2,3) - 00:16:633 (2,3) - etc... around 2.20x could be a good option.

Call me back >.<
_handholding
Did some testplays and irc for timing
17:49 Benny-: pretty advanced right
17:51 Kisses: i think you need another red point before the second kiai
17:53 Kisses: how does 24:530 sound to you?
17:54 Benny-: can't even send timestamp smh
17:54 Benny-: but yeah
17:54 Benny-: sounds better
17:56 Benny-: what do you think of ctb in editor aesthetics XD
17:56 Kisses: i think you could add 1 or 2 more red points between the 1st and 2nd kiai
17:56 Kisses: and have them a few milli seconds earlier
17:56 Benny-: yeah idk
17:56 Kisses: but everything else sounds fine
17:56 Kisses: ctb aestheteics :thinking:
17:56 Kisses: needs more benny style blankets
17:57 Benny-: LUL
17:59 Kisses: how fishy would it be if i added this irc to the thread for free kds
17:59 Benny-: :thinking
17:59 Benny-: :
17:59 Benny-: at least try mod it
18:00 Benny-: do you like the custom skin
18:01 Kisses: https://osu.ppy.sh/ss/9689861
18:01 Kisses: im amazing
18:01 Kisses: yh it looks cool
18:01 Kisses: when i saw the spinner i thought it was loads of indivudual notes coming down at first :v
18:01 Kisses: how do i mod ctb
18:02 Benny-: Yeah but that's why i made the spinner white
18:02 Benny-: so it's not colored like the rest of the notes
18:02 Kisses: i think it was cos i wasn't used to custom skins in ctb
18:02 Kisses: are these ODs normal for ctb?
18:03 Benny-: No one uses custom skins ever for ctb
18:03 Benny-: and yes
18:03 Benny-: AR = OD
18:03 Kisses: like 0d 6 for the easiest diff
18:03 Kisses: oh
18:03 Kisses: interesting
18:03 Kisses: what what does OD do in ctb
18:03 Kisses: does it affect plate size
18:03 Benny-: score
18:04 Benny-: higher od higher maximum score
18:04 Benny-: or something
18:04 Benny-: Overall Difficulty should have the same value as the Approach Rate. This is just a standardized value, as Overall Difficulty does not affect gameplay nor the amount of fruits a spinner has, just the maximum score of a difficulty. For cases where the two values are not equal, the Overall Difficulty must be less than or equal to the Overall Difficulty of the next hardest difficulty.
18:05 Benny-: plate size is decided with CS

https://osu.ppy.sh/ss/9689939
https://osu.ppy.sh/ss/9689861
https://osu.ppy.sh/ss/9689954

Call me back!
Topic Starter
Benita

-Sh1n1- wrote:

Yahallo~~ merry Xmas benny-chan~~ sorry for loooooong delay uwu :cry:

General

  1. Can you swap the name of your fruit-bananas.png and fruit-bananas-overlay.png, weird that they are the opposite of the rest of the skin, also where is fruit-drop.png and fruit-drop-overlay.png If I swap them around, the color of the bananas become yellow and I wanted them white to contrast the colors of the rest of the skin :/
  2. change combo colour 3 into light brown and 4 into gray cause green and fuchsia aren't related with BG Yeah, but I changed them to different shades of blue instead because of the skin, looks shitty with colored snow
  3. add green lines at 00:35:769 - with 20% of volume and 00:36:678 - with 10% of volume, also 00:34:860 - should be 30% to decreasse the volume progressively, fits better imo. done
  4. remove kiais on your map, the whole song is kiai literally. added kiai flashes instead

Cup

  1. 00:33:170 (4) - quite hard for cup, Rotate (4) by 180º selection center Made it nicer with less angle
  2. nothing wrong but movements are quite repetitive, for example at 00:21:133 (1,2,3,4,5) - is a good place to add something new (keeping your current distances) 00:21:133 (1,2,3) -> https://puu.sh/yyPLu/e2fb42ca02.jpg / 00:22:848 (4,5) -> https://puu.sh/yyPPq/36fb1c7a2d.jpg

Salad

  1. 00:06:174 (1,2) - I quite understand the possition of these objects cause the last banana on the spin is on the left, but you should consider that there are many people (like me) who sucks at spinning lol, in that case they will start from the centre and trying to catch 00:06:174 (1,2) - will be with an antiflow movement, to be fair, I recommend you to do something like 00:25:419 (2,3,4) - to avoid this kind of problems. I dont understand the problem of it, theres a 1/1 distance between note/spin for that exact reason, so people can recover. And the fact that the notes start where the spinner ends and is fairly close to the middle, I think it's ok as it is
  2. 00:06:603 (2,3,4) - you can swap the distances to create a build-up pattern, I mean more distance between 00:07:031 (3,4) - than 00:06:603 (2,3) - but the song is lowering uwu
  3. 00:19:419 - NC missing not anymore!
  4. 00:22:848 - rhythm change so a NC will fit better this part, also consistency with previous combos. ok
  5. 00:29:705 - same as above yes
  6. 00:33:170 (1) - don't you think slider with reverse in 1/4 will fit better? im gonna assume you meant 1/2 but done
  7. rest is fine but I have a suggestion in general, e.g: distances like 00:10:426 (2,1) - 00:17:490 (4,1) - 00:19:205 (3,4) - etc, which are supposed to be dashes, deserve more distance, around +0.20x of distance cause currently they are catchable w/o pressing the dash buttom. fixed them i think!

Platter

  1. 00:15:990 - missing finish as your lower diffs. fix
  2. 00:18:348 (2,3) - remove hyperdash, consistency with 00:20:062 (2,3) - eh, 00:18:348 (2,3) - is becoming higher pitch and building up while 00:20:062 (2,3) - is lower pitch, won't change!
  3. 00:30:580 (3,4) - change into 1 slider, intensity is decreasing. yes
  4. cool too but same as I said on salad, some jumps are catchable w/o pressing dash buttom, 00:13:205 (2,3) - 00:16:633 (2,3) - etc... around 2.20x could be a good option. tried fixing a bit

Call me back >.<
Also I got some small little helps from Kisses and [ L u k a s ] with the timing and I think it's improved but still want another opinion on it

Will post salad sometime later posted uwu
Asherz007
I'm no Bonsai, but here goes.

the points
5730,427.807486631016,6,2,1,40,1,0
10863,427.350427350427,4,2,1,40,1,0
24538,430.10752688172,4,2,1,50,1,0

the irc
2017-12-09 12:02 Benny-: wasted effort
2017-12-09 12:02 Benny-: id say not wasted effort cause your effort gave you mutual with me
2017-12-09 12:02 Asherz007: uwu
2017-12-09 12:02 Benny-: <3333333333333
2017-12-09 12:03 Asherz007: okay, so there are tiny tiny fluctuations in bpm by like a few milliseconds for about a measure every now and then.
2017-12-09 12:03 Benny-: wwwww
2017-12-09 12:03 Asherz007: I think it should be okay to round those a bit as to not affect gameplay that much? wdyt
2017-12-09 12:04 Benny-: I mean, I thinkt he current timing I have is okay
2017-12-09 12:04 Benny-: or decent enough
2017-12-09 12:05 Asherz007: I mean it works.
2017-12-09 12:05 Asherz007: I can get the same effect with just 3 points more or less though
2017-12-09 12:05 Benny-: oh
2017-12-09 12:05 Benny-: well throw it at me then
2017-12-09 12:05 Benny-: uwu
2017-12-09 12:05 Asherz007: literally rounding to the max lol
2017-12-09 12:06 Asherz007: I put this song through a bpm detector and it didn't have a clue lmao
2017-12-09 12:11 Benny-: sounds the same to me tbh xD
2017-12-09 12:11 Benny-: So it's probably fine?
2017-12-09 12:11 Benny-: like
2017-12-09 12:11 Benny-: with your timing i mean
2017-12-09 12:11 Asherz007: probably
2017-12-09 12:11 Asherz007: I mean either are functional
2017-12-09 12:12 Benny-: i think yours is more smooth
2017-12-09 12:13 Asherz007: like I say, your choice. :P
2017-12-09 12:15 Asherz007: gdi celerih and the unquantisation waffle
2017-12-09 12:17 Asherz007: If there's a massive issue, I think you can move a couple of things 1/8 earlier or so... something along those lines.
2017-12-09 12:18 Benny-: what
2017-12-09 12:18 Benny-: ahhahahahhaha
2017-12-09 12:19 Asherz007: 00:19:201 (5) - I think it would be for stuff like this
2017-12-09 12:19 Benny-: that removes hdash no thansk
2017-12-09 12:20 Asherz007: hey I'm only suggesting a snap accuracy thing /s
2017-12-09 12:20 Benny-: I know xD
2017-12-09 12:20 Benny-: I'm kiddig
2017-12-09 12:20 Benny-: +n
2017-12-09 12:20 Asherz007: so mean :c
2017-12-09 12:21 Benny-: <3

So, long story short, the reason why there are less timing points, rather than having red lines for everything is that the tempo generally fluctuates around an average of about 140bpm. Rather than timing points everywhere, which could make things look a little odd, the rounded points are more orientated towards smoother gameplay, which I think should be more of a priority here than 500% accuracy in pinpoint timing. (So the "unquantized" stuff was rounded for simplicity.)

(Also the final timing points attached to the last spinner were removed since those specific sounds the timing was for weren't being mapped.)

Cool skin tho owo)b
Xinnoh
Skin
  1. You need to add the following files
    - fruit-drop.png
    - fruit-drop-overlay.png
  2. Bananas must have a different design than the other elements, and should always be yellow. Change your file names so that the bananas are stars. They are more unique than the variations on snowflakes, and stars can be yellow.
  3. Apple, grapes, orange, and pear should be adjusted so they take up the full 128x128 area (or at least the width). Banana does this correctly. Example
Platter
00:23:705 (5,6) - Increase spacing a little, easy to overshoot 6

Salad
00:15:347 (3,4) - Move these left so it's clearer 00:15:562 (4,1) - is a dash

Mapping seems fine, we'll see whether I can nominate this in a couple hours.
Topic Starter
Benita
Changelog or something:
  1. Added Asherz007's timing
  2. Added fruit-drop and overlay
  3. Fixed the snowflakes so they fill the width instead of the height
  4. Removed the stars and made Pear/Apple and Orange/Grapes the same snowflake. Now the skin is snowflakes only and no stars. It wasn't supposed to be stars.
  5. Fixed the two things Sinnoh pointed out in Salad/Platter
The color of the bananas stay the same as I think them being white makes them stand out more and making them yellow doesn't fit cause snow isn't yellow reeeee. The rest of the fruits (or snowflakes) are colored blue and making snow yellow doesn't seem fitting to me. They're not supposed to be stars, it's supposed to be a SNOWFLAKE skin. Hope these changes makes it better though xd
Xinnoh
Check ai mod on normal + cup
Combo colour 3 is too bright
Are you applying the overlays?
Topic Starter
Benita

Sinnoh wrote:

Check ai mod on normal + cup done
Combo colour 3 is too bright disagree
Are you applying the overlays? nope, i explained why pretty well in pm so please don't enforce that on me
updated! thanks desu
Xinnoh
rank winterbells
Topic Starter
Benita

Sinnoh wrote:

rank winterbells
circlejerk
Topic Starter
Benita
Fixed the BG to 1920x1080 and removed a dash in Salad as -Sh1n1- suggested.
-Sh1n1-
Yahallo Tracker~~

Benny- wrote:

Fixed the BG to 1920x1080 and removed a dash in Salad as -Sh1n1- suggested. Benny ninja'd me
Merry Xmas Benny~~ thanks for helping me all the time :3

Topic Starter
Benita
Thanks desu~
_handholding
nice fruit map
Xinnoh
metadata is fine move along thanks

Protastic101
By request
Topic Starter
Benita
fixed artist

can someone requalify pls :(
Protastic101
Metadata fixed, requalified =w=)b
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