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TrySail - adrenaline!!!

posted
Total Posts
105
Topic Starter
Mir
This beatmap was submitted using in-game submission on Wednesday, February 28, 2018 at 2:10:14 AM

Artist: TrySail
Title: adrenaline!!!
Source: エロマンガ先生
Tags: Eromanga Sensei ED Ending Akitoshi Corinn -Mo- sdafsf
BPM: 134
Filesize: 11158kb
Play Time: 04:28
Difficulties Available:
  1. Akitoshi's Normal (2.11 stars, 370 notes)
  2. Easy (1.43 stars, 282 notes)
  3. Mo's Insane (4.44 stars, 1193 notes)
  4. Rush (5.39 stars, 1188 notes)
  5. sdafsf's Hard (3.48 stars, 867 notes)
Download: TrySail - adrenaline!!!
Information: Scores/Beatmap Listing
---------------
wrong bpm btw!!!!!! /s

Rush by me!
Insane by -Mo-!
Hard by sdafsf!
Normal by Akitoshi!
Easy by me!
My Angel Sandie
Good :D
Akitoshi
Vivyanne
Realazy
LowAccuracySS
Mordred
I wont doubt mir; hes that experienced he probably fucked the blanket up on purpose just to have extra points for the modders to make
-Mo-
I wont doubt mir; hes that experienced he probably fucked the blanket HP drain up on purpose just to have extra points for the modders to make
Lasse
I wont doubt mir; hes that experienced he probably fucked the blanket HP drain diff name up on purpose just to have extra points for the modders to make
Realazy
I wont doubt mir; hes that experienced he probably fucked the blanket HP drain diff name offset up on purpose just to have extra points for the modders to make

+16 offset

will edit with mod
Voxnola























































































Swell
i get pinged in mentorship by halfslashed to shitpost in this thread instead of watching anime smh
anna apple
You know, watching these types of animes makes you out to be a pedophile. If you really want to look at under-aged girls just become a bear
Pira
I doubt mir; hes that experienced he probably fucked the blanket HP drain diff name offset tempo pretty much fucking everything up on purpose just to have extra points for the modders to make

The BPM is clearly wrong, change to double bpm or I must report you to the timing BN.

defiance
hey can you fix the hp to be like hp 5-6 because right now it's hp 0 which is very problematic because that means people who can barely play the map could probably pass it
Mun
I have seen the face of God and it is weeping
Topic Starter
Mir
p/6218192
read

now shut the fuck up about the tempo/bpm thanks
anna apple
I have been notified by the BUNDES POLIZEI to investigate the timing of this map:


timing is for bitches
Saileach
shit i just woke up, late to shitpost

I wont doubt mir; hes that experienced he probably fucked the blanket HP drain diff name up on purpose just to have extra points for the modders to make
Shiguma
til 134 = 268
Celektus
Yes, Halfslashed by Halfslashed's mentee
Foxy Grandpa
i love mir
Dashyy-

FoxyGrandpa wrote:

i love mir
lcfc
Its ok mir i wont doubt u
-Mikan
sdafsf's Hard
  1. Check ai-mod
  2. 00:08:241 (2) - I think this note shouldn't be here, for this lvl players it's hard to aim 1/4 note after 1/2 revers slider. Maybe replace it under slider end?
  3. 00:22:458 (2,3,4) - That seems like a bad overlap for hard diff, I would make like 1 sliderend -> 2 sliderstart...
  4. 00:30:070 (5) - i don't hear here any sound, so make like this?
  5. 00:47:980 (2,3,4,5,6) - seems better emphasized and playable
  6. 00:56:712 (3) - replace to [141;241]?
  7. 02:27:383 (1) - uhhh, bad overlap imo
  8. 03:07:906 (6) - place closer to slider
    fine
Mo's Insane
  1. 00:13:503 (3,4) - just suggestion, placing like this more funny and confortabable to play imo
  2. 01:16:637 (7,1,2,3,4,5) - i think it could be better if last stream will follow previous stream and slider end https://i.imgur.com/qHz8SJM.png
  3. 02:35:443 (7,1,2,3,4,5) - same (03:56:040 (7,1,2,3,4,5) - )
  4. 02:59:174 (2,1) - on sounds it's not the same stream, so i would stack it
    fine
Trash
Umm. Trash Noting to say good wor...OH MY GOD IT'S AWESOME OVERMAPED04:34:100 (1,2,3,4,5) !!! Add keysounds like "Tatoe" or "Hime" pls (xd)
👀 Thanks for mod
Topic Starter
Mir
mfw i forgot to remove that
-Mo-
00:13:503 (3,4) - just suggestion, placing like this more funny and confortabable to play imo The point was to not have the flow completely smooth so moving to this actually sticks out.
01:16:637 (7,1,2,3,4,5) - i think it could be better if last stream will follow previous stream and slider end https://i.imgur.com/qHz8SJM.png Similar reason, reversing circular flow to make it stand out.
02:35:443 (7,1,2,3,4,5) - same (03:56:040 (7,1,2,3,4,5) - )
02:59:174 (2,1) - on sounds it's not the same stream, so i would stack it Stacking 1/2 1/4 is kinda eehh
GoldenWolf
bpm 67 pls k thx
Realazy
jk i'm not editing that other post

[General]

oFFSET +16

changed bg res to make it 16/10, use it if you want
drum-hitwhistle without delay
normal-hitnormal80 without delay

drum-hitwhistle81 is unused too

[Easy]

01:57:383 (2) - this is sliiiiightly offscreen on 800x600
04:28:726 (1) - could've really had a slider here instead, you have more than enough time to have one even on easy

[Akitoshi's Normal]

00:22:010 (1) - ik you're following the really long vocal did you rly have to use such a long slider here, even the easy uses denser rhythm 🤔

[sdafsf's Hard]

00:02:309 (1,2) - what's with the significantly lower spacing? there's nothing particularly different in the song here
00:23:801 (1,2) - not sure about the readability of this pattern considering it's still a hard diff, it's also the only time this happens in the map iirc? might be better to change this to something similar to the other 1/2 breaks
01:17:532 (1,2) - why are those 1/2 sliders when the rest of this part and all other similar parts in the song use that 1/4 repeat + 1/2 slider rhythm?
02:05:891 (1) - I wont doubt mir; hes that experienced he probably asked his gders to make interesting sliders on purpose just to have extra points for the modders to make
02:27:159 (8,1) - hello, stack?
03:30:070 - why skip the crash here? you mapped 03:31:861 (2,3) - so why not here?

[Mo's Insane]

01:13:055 (3) - the other kiais seem to NC those decreasing sliders in pairs, so NC this?
01:34:659 (1,2) - why is the rhythm here different from the 2 previous combos and the part at 00:14:846 - ?
04:06:786 (1,2,3,4) - would've been nice to see the spacing increase exponentially here, similarly to 03:36:338 -
04:17:085 (1,3) - switched NCs by mistake i assume

great diff

[me_irl]

hp0 blablabla

00:05:443 (1,2,3,4) - why does the spacing not increase here?
00:07:234 (1) - could be a nice idea to ctrl+g this to have a cute back and forth movement to go with the much faster slider
01:12:159 (1) - yes this is also slightly offscreen
01:13:503 (1) - why use a different rhythm here? i think the 1/2 slider + circle thing worked great here, especially here 02:32:309 (1) - where you can hear the drums in the background

yes
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