i don't need to "convince anyone", people who can think for themselves are not seeing any problem in the way i made hitsounds.
i'm pretty sure there is a lot more people who agree with me but they will not join the discussion to defend me for obvious reasons.
as far as i remember, i didn't add any custom hitsound to "overmap" any part of the song, all my hitsounds are following something in the music, but if you suggest me different custom hitsound files or even new ideas maybe we can get to an agreement.
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i know i'm taking too long to post an "update" about this map, but i will have something done eventually
stay tuned
i'm pretty sure there is a lot more people who agree with me but they will not join the discussion to defend me for obvious reasons.
Net0 wrote:
Slider tickrate at 4 used in order to allow the mapper to custom hitsound ticks that are on 1/4 snap...
I can't see why people are having so much trouble to understand something as simple as this. People did the same idea with high bpm maps and tick set on 2 to map consecutive 1/2 snare/kicks on 3/2 sliders. (in maps with simplified density rhythm ofc) .In this case it's the same concept applied to 1/4 sounds passivelly mapped with his rhythm, but instead of current percussion passive mapping (which would basically mean mapping reverses everywhere) he's doing an old melody rhythm map that uses custom tick hitsounding to add more to the experience.Kisses wrote:
There have only been 2 instances that I'm aware of that have been ranked with slidertick hitsounds. They were both seen as bad but BNs passed them because the were the lower diff in the sets and either the BNs didn't fully check them or didn't care enough. So basically val0108 is a bad mapper,right... Please if you are not aware of something, at least do some research. Mapping slidertick. with custom was done A LOT, it's not a case of two maps that were overlooked.Kisses wrote:
A lot of people think it's stupid so yeah, I think that says a lot A lot of people say that spacing 1/2 circles spaced everywhere in a song, mapping sliders that cover the entire screen with big sv, etc, are a bad idea, and yet, people still rank maps that do so. It's just the matter of making a mapping decision and check if that decision can be ranked or not.
thank you guys, appreciate your supportStefan wrote:
Did anyone provide a solid reason what are the disadvantages about TR4? Yeah, saying "it doesn't fit" and "it doesn't make sense" and "just use storyboard hitsounds" may be called but the mapper didn't randomly choose it.
Using storyboarded hitsounds would be hella stupid to people who prefer to play with their own hitsounds or disable the storyboard - causing something is missing/being off. I mean it'd also be silly to the taiko convert but this is less relevant. As well I see no reason how TR4 is bad compared to TR2/1. Yes, TR2 would have the same effect like TR4 except of these certain parts that are in question but because TR4 wouldn't be much different than TR2 I don't see how you guys try to convince the mapper that TR4 is a bad choice. Especially since I haven't heard anything valueable that is a solid reason to refrain from TR4.
i'm not happy to hear that my hitsounds didn't sound good enough for you, but i can't make everyone happy.Kisses wrote:
It's not about the tickrate specifically it's about the hitsounding, for me anyways
as far as i remember, i didn't add any custom hitsound to "overmap" any part of the song, all my hitsounds are following something in the music, but if you suggest me different custom hitsound files or even new ideas maybe we can get to an agreement.
_______________________________________________________________________________________________________________________
i know i'm taking too long to post an "update" about this map, but i will have something done eventually
stay tuned