@zaws I think it's fine.
Thanks Jonawaga~Jonawaga wrote:
hello~ here for modding,
this is not the song I would expect to find when I search for "blood" XD
[Futsuu]have a pretty star~
- try to avoid 1/4 ticks for the sake of spread, since kantan barely has 1/2, and muzu has the same 1/4 thing here
- 00:01:850 - take this, move it here 00:02:979 - and boom your pattern is much easier and futsuu worthy
ok- 00:12:172 - ^^^, etc. for other blue ticks
^- 00:06:527 - consider something more like this to emphasize the parallelism between 00:05:237 - / 00:06:527 - these
I do not change this triplet because we are picking up a sound that has been fully emphasized.
Because flow is not conceived in your pattern, the space looked quite unnatural.- 00:22:495 (37,38,39) - consider inverting to ddk for the rising pitch here
...ok- 00:24:592 (41,42,43) - / 00:27:817 (46,47,48) - don't repeat kdk here, either do kkd or dkd the first time or ddk or dkk or dkd the second
change dkk- 00:27:172 - / 00:31:043 - this part is a heavy here, there are 1/1s in the muzu so consider simplifying to that
? no- 00:36:850 - pretty important hit in the kiai here, I think you could use a note
no change Since it places emphasis on patterns as usual.
Since break is also necessary, it is not put in.
best of luck
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TitleUnicode:Sugar Song to Bitter Step
Artist:R3 Music Box
ArtistUnicode:R3 Music Box
Creator:PoPoii
Version:yzrin's Futsuu
Source:血界戦線
Tags:kekkai sensen ed blood blockade battlefront unison square garden yuzu__rinrin eraser muu-chan skycreeper- franklin_dejavu
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Thanks for your check it Jonawaga <3Jonawaga wrote:
hello~ here for modding,
this is not the song I would expect to find when I search for "blood" XD
[General][Muzukashii]
- add "Leonard watch" to the tags because you can
- are all of your notes snapped? Check Timing>Resnap All notes in each difficulty.
have a pretty star~
- 00:08:140 (19) - consider moving this to 00:07:495 - here and switching to k because this beat is stronger, then changing 00:07:817 (19,20) - these to d's Moving not fixed. But for change to d I just change that 00:07:817 (19) -
- 00:24:914 (59,60) - ctrl+g for the falling pitch? Think no
- 00:27:172 - / 00:31:043 - this part is a little light, there are 1/2s here in futsuu, consider adding 1/2 Just add 1/2 at 00:30:076 -
- 00:37:495 (83) - consider switching to d for that pitch Fixed
- 00:52:334 (119) - k ^^^ Fixed
- 00:53:463 (121,122,123) - invert ^^^ Looking good
best of luck
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Source:血界戦線
Tags:kekkai sensen ed blood blockade battlefront unison square garden yuzu__rinrin eraser muu-chan skycreeper- franklin_dejavu
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Thanks modding~Endaris wrote:
Hi, M4M as per ingame request
[Futsuu]
00:47:495 (77) - move this to 00:47:656 - instead? The rhythmic patterning would be more consistent with the blue tick on 00:48:946 (80) - imo.
yes
But, blue lines should be avoided as much as possible.
And its sound is faint, which makes sense, as the place where I am now has more sound.
A couple of wrong snaps here, these all deviate from the snapping in Muzukashii/Oni and as 1/4 usage is frequent in this difficulty anyway
00:24:592 (41) - move to 00:24:430 -
00:55:559 (93) - move to 00:55:398 -
01:00:807 (103) - move to 01:00:631 -
As mentioned above, there is no change for the same reason.
Good luck with the set.
Jonawaga wrote:
hello~ here for modding,
this is not the song I would expect to find when I search for "blood" XD xD this song isnt bloody
[General][Oni]
- add "Leonard watch" to the tags because you can maybe no :3 he just a MC and kwan said my metadata is ok
- are all of your notes snapped? Check Timing>Resnap All notes in each difficulty.hmm ok
have a pretty star~
- 00:02:978 (9,10,11,12,13) - Consider partial invert, d k ddk, for the pitch
- 00:13:300 (9,10,11,12) - ^^^
- 00:33:945 (9,10,11,12) - / 00:44:268 (9,10,11,12) - ^^^ why ? my notes is covering the pitch perfectly :3 (imo) its rly weird to invert that, bcuz its not rly fit with the main melody
- 00:21:365 (33) - consider switching to k as it sounds better with the pitch seem good
- pretty solid work here
best of luck
Endaris wrote:
Hi, M4M as per ingame request
[General]
I'm not a fan of the SVs at the end that keep the scrollspeed constant. It is just fairly confusing to read because the notes look just like before but have a different timing. It might even help to deliberately make the SV lower past 01:00:455 - to increase readability (at least for Taiko).if i dont use SVs there the notes are overlapping (bcuz the BPM change)
[Oni]
00:02:334 (8,9,10) - reverse colors to match the pitch no, 00:02:334 (8) - if i put k there :3 i cant emphasize 00:01:526 (6,7) - it have higher tone/pitch than 8
00:03:623 (11,12,13) - ddk instead for pitch OR ddd if you want to highlight the pitch change towards the double more nope, i can clearly hear the flow, use 75% playback
00:04:913 (16,17,18,19) - reverse colors to match the pitch maybe yes, but yeah i'll try this
00:13:300 (9,10,11,12) - same as 00:02:978 (9,10,11,12,13) - (just without the triple)
00:15:236 (15,16,17,18,19,20) - This also plays a bit counterintuitive looking at pitch. You might want to try something likechanged 19 and 20
These reoccur at 00:33:945 (9,10,11,12,13) - 00:35:881 (16,17,18,19) - 00:43:624 (8,9,10,11,12) - 00:46:204 (15,16,17,18,19,20) - respectively.
00:49:752 (26,27,28) - reverse colors to match the pitch i wont :3 27 and 28 is high tone
00:56:850 - should be d imo because it is lower pitched than 00:57:495 - which is d right now. Also see 00:20:721 - for reference where you mapped it as d. bcuz the pitch is differ than 00:56:527 - so i use k, i'll consider it
Good luck with the set.
Thanks for your mod so helpful <3Endaris wrote:
Hi, M4M as per ingame request
[Muzukashii]
00:03:624 - add d here for spread (Oni uses triple here) No. Too many not make it like oni
00:09:430 - k for pitch? I see, but 00:09:592 (23) - is a low beat,, and not suitable if kd meet in muzu
00:11:688 - I'd recommend using d here because the actual high pitched note is on the blue tick and k k k in 3/4 sounds a bit meh. Fixed
00:24:914 (59,60) - ctrl+g for pitch? No
00:26:527 - The pattern from here to the Kiai feels a bit meh because you aren't really getting to follow the rise in pitch over this many notes.
Maybe try something like this: Change. But I put k at 00:28:463 -
00:32:334 - d for pitch? same reason with 00:09:430 -
00:34:592 - add d for spread?(Oni uses triple here) Too many not, and Oni is suitable to use triple here
00:40:398 - k for pitch? same reason with 00:09:430 -
00:42:656 - d for pitch? ^
00:45:237 - d for consistency with 00:34:914 - Fixed
00:48:463 - see 00:11:688 - Hmm?? its same with 00:17:495 -
00:51:688 (118,119,120,121,122,123,124,125,126,127,128,129) - I think you're not following pitch well here, several points to be considered for remapping here:Result:
- 00:54:753 - There are places in the map where you could legitimately place triples. I don't know why you do it here because there's nothing on the blue tick to be mapped. Triple sound was heard here, so I think its suitable
- 00:53:463 (121,122,123) - pitch goes up here, not down, so d d k makes more sense Fixed
- 00:54:914 - pitch goes up here so k would be better after you nuked the blue tick Oh,, for now, I think to remove the triple and change it to d k
- 00:52:334 (119) - after you did the other changes you might want to make this k because with 00:53:463 (121,122) - being d, using k twice in a row sounds a tad more nice. This is probably highly subjective though. I change it to d xD because its heard better
00:56:850 (129,130,131,132,133,134,135,136,137,138,139,140) - ^same already fixed
Good luck with the set.
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Fahrie6775 wrote:
Mod from my queue =w=Easylemme think about this, but the missing note, is not missing, this is easy diff, need more break (not much) also for that kai, i want to make this diff simple as it can00:06:205 - ini kenapa di skip? :< (missing note)
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dah gitu aja, well mapped, hitsound nya juga aduhai, GL ranking
Syadow- wrote:
adu sorry for late mod :"0
[Easy]nm n hd seems good owo
- 00:06:205 - entah rasa nya aneh aja ga ada note disini padahal suaranya hampir sma kek 00:06:527 (6527|0) - pitch nya turun pas disini ok added
- 00:09:753 (9753|0) - feels nya kurang berasa disni owo soalnya suaranya kalem, bisa di move ke 00:09:430 - bisa jadi
- 00:17:495 (17495|2) - ini mending pake LN ke 00:17:979 - ok LNed
- 00:18:785 (18785|3) - ini panjangin ke 00:19:430 - ini suara endnya dah bener kok, jadi keep aja
- 00:23:624 - add note dsini
- 00:37:172 - add note, alasannya sma kek diatas
- 00:40:721 (40721|0) - ke 00:40:398 -
- 00:48:463 (48463|1) - LN jg
- 00:49:753 (49753|3) - panjangin ke putih
- 00:54:592 - add note
- 00:59:766 - add note fixed, kecuali LN yg dipanjangin
gud lak >w<)/
I have no reason to deny these "move to n" mods, but I have no reason to accept them either. So please give some argumentExNeko wrote:
Hi~Eraser's Normalelse is ok00:03:946 (3946|2,4269|3,4430|3,4914|3) - Move left a col, then 00:05:237 (5237|0) - to col4 nah, the current one looks better imo
00:09:592 (9592|1) - to col1 follow 00:08:785 (8785|0) - They are the same yeah, but i want to make it stand out more because it's different than the others before.
00:26:205 (26205|3,26366|2) - Move left a col, then 00:26:527 (26527|0,26688|1) - col4 1, looks better
00:34:269 (34269|3,34914|3) - col3, 00:35:237 (35237|0,35398|0,35882|0) - col4 not going full pitch relevancy
00:45:559 (45559|3,45721|3,46205|3) - col3
00:46:527 (46527|0,46850|3,47172|2) - col4 3 2
00:59:272 (59272|1) - col4
keysound is very good, the mapset is perfect,I cant find any other problems
Good luck!
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you shall :3 ty jonaJonawaga wrote:
shall I continue?
Slaerd wrote:
Hiya, from my mania mod queue.
Map is really clean so those are only suggestions, i'll try to make my point for each thing is say.
Column numbers are [1|2|3|4]
[Easy]
- 00:06:527 (6527|0,6850|3,7172|2,7495|0) - Those 4 notes should mirror the 4 previous ones considering how the pitch evolves in the opposite way. If you want to push this idea to the next level you can also make it go 4 3 2 1 1 2 3 4 to imitate playing a piano like you did at 00:15:559 (15559|3,15882|2,16205|1,16527|0).
- 00:37:495 (37495|0,37817|3,38140|2,38463|0) - ^
- 00:18:785 (18785|3) - There should be a note at the end of this LN just like there is on the one before for consistency.
- 00:49:753 (49753|3) - ^ Applied above
- 00:20:721 (20721|3) - Double here ? 1/2 repeat conveys the idea that it's the same sound but not the overlapping of the 2 instruments. i dunno, maybe i keep it single, bcus 00:21:366 - has higher sound than that
- 00:51:688 (51688|0) - ^
- 00:56:850 (56850|2) -
Feel free to explain if I just didn't get what you were going for. gl
Apply all. Thanks for re-check JonaJonawaga wrote:
shall I continue?
[Muzukashii]you can call me back if you feel you're close
- 00:05:882 (14,15,16,17,18,19) - Please variate these patterns. They are different. Consider kdd kkd
- 00:24:914 (59,60) - please ctrl+g for the falling pitch, and don't respond with "think no", please explain it...
best of luck
Thanks modding.Jonawaga wrote:
shall I continue?
[Futsuu]you can call me back if you feel you're close
- 00:16:527 (26) - & 00:19:269 (30) - consider removing for simplicity (it will increase the SR but ignore that, it's easier to play)
fixed- 00:19:753 (30,31) - consider kd or dd for falling pitch here
change kd- 00:47:495 (75) - & 00:50:236 (80) - consider removing for simplicity
fixed
best of luck
Slaerd wrote:
Hiya, from my mania mod queue.
Map is really clean so those are only suggestions, i'll try to make my point for each thing is say.
Column numbers are [1|2|3|4]
[Muu's Hard]Feel free to explain if I just didn't get what you were going for. gl
- 00:07:172 (7172|1,7172|3,7495|2,7495|0) - The pattern has a 1/2 repeated notes everywhere except here even though there's no major difference. And it reappears here 00:36:205 (36205|0,36205|2,36527|2,36527|1,36850|3,36850|1,37172|3,37172|2,37495|0,37495|2,37817|1,37817|0,38140|2,38140|1,38463|3,38463|2,38785|0,38785|3) - but without the inconsistency. This does the same thing while fixing what I said can you explain it more simple? i'm bad at English sorry
update http://puu.sh/ytcPj/c9fdee016c.rarKyousukee wrote:
mania 1|2|3|4 (column)
Muu's Hard
00:26:850 - tambah lagi 1 note disini untuk konsisten dengan yang lain now you mention it fixed, thank you..
01:01:513 - tambah lagi satu note dan buat ln ! >< i'll keep it same w/ other diffs
good luck Poii !
Slaerd wrote:
[Eraser's Normal]
- 00:20:721 (20721|1,20721|0,21366|0,21366|2,22011|3,22011|1,22495|2,22495|1,22817|2,22817|0,23140|0,23140|1) - Consider switching up the patterns like these. Even if it only appears 3 times, they already stand out a lot by being doubles so no need for them to be exactly the same. well, there's no need for them to be different either, as it doesn't make the map more interesting nor challenging in any way. If it's mapped the same however, it would stand out much more.
thanks, but no change.Kyousukee wrote:
Eraser's Normal
00:03:785 (3785|0) - gantikan ini di column yang kedua membuatkan mudah untuk di tekan untuk di sini 00:04:269 (4269|3,4430|3) - I don't think it matters. It's up to preference.
00:34:753 (34753|1) - sama di atas ^
01:01:513 (61513|1) - buat ln please LN-free map c;
Its clearly control+H'd i'm not the only one who picked up on this. 'Eraser wrote:
Look pal, regarding the copy pasted section, it's not copy pasted. In fact, I never copy pasted from any people, it just happened to look similar.
Why don't I change it then?
1. It's the best way to map it. Or are you telling me to map that descending-ascending section as 1324 instead of 4321 because it happened to look similar to other diffs?
2. The screenshot you provided is nowhere near copy pasted, even in terms of looks.
This is starting to tick me off. I'll see the rest of your mod later.
the final call is, whether you did copy paste or not doesn't bother me, the fact that its an exact control+h of the other diff you didn't create is what bothers me, coincidental or notEraser wrote:
No, I didn't ctrl+H that. It was originally 43211234, but I had to improvise because of the object before the section.
And yes, it is an excuse. You can't lynch me because some object is in some column in a specific timeframe by accident.
Even IF I did ctrl+H'd it, so what? It looks different and plays differently from the other one, so what's the problem here?
Even IF I mapped it using the same pattern as in easy, so what? People mostly only play the diff on their skill level. They won't play the higher diff until some time. They won't notice some similarity in a specific and negligible section. Even if they do, do you really think they will care? I don't think so.
If "b-b-but doing that is not creative!" is your argument, then you won't hear any more serious argument from me to you, because you can't possibly call placing ONE brick per line creative.
why dont you? just move the notes so its not the same, its a quick fix.Eraser wrote:
Like I said before- it's a similarity in a very specific and negligible section. If I just switched that section with the other similar section, this argument would've never happened.