forum

R3 Music Box - Sugar Song to Bitter Step [Taiko]

posted
Total Posts
250
show more
Caput Mortuum

_wwwww wrote:

Normal
00:03:785 (3785|0) - Move to 2, the sound isn't similar to the previous one if you listen very carefully, it has a bit less frequency (hz) than the previous.

00:34:753 (34753|1) - ^

00:10:398 (10398|1) - Move to 1, similar reason to previous suggestion. they have same pitch so

00:17:495 (17495|1,17656|2) - I would ctrl+G nah

00:44:592 (44592|1,45237|1) - Move these to 3, column 3 seems empty. the earlier part is like that too

00:48:946 (48946|3) - Move to 1, I had the idea of high sounds should have a column distance to previous note. moved

Good luck!
thanks guys
up
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 76
Countdown: 0
SampleSet: Soft
StackLeniency: 1
Mode: 3
LetterboxInBreaks: 0
SpecialStyle: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 0.5
BeatDivisor: 4
GridSize: 32
TimelineZoom: 1

[Metadata]
Title:Sugar Song to Bitter Step
TitleUnicode:Sugar Song to Bitter Step
Artist:R3 Music Box
ArtistUnicode:R3 Music Box
Creator:PoPoii
Version:Eraser's Normal
Source:血界戦線
Tags:kekkai sensen ed blood blockade battlefront unison square garden yuzu__rinrin eraser muu-chan skycreeper- franklin_dejavu
BeatmapID:1390081
BeatmapSetID:655062

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:7
ApproachRate:10
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"This+is+JPEG+File.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
76,645.161290322581,4,2,1,50,1,0
31043,-100,4,2,1,50,0,1
51688,-100,4,2,1,50,0,0
58613,659.340659340659,4,2,1,50,1,8
58613,-97.8473581213307,4,2,1,50,0,0
59437,659.340659340659,4,2,1,50,1,0
59437,-98.0392156862745,4,2,1,50,0,0
60455,705.882352941176,4,2,1,50,1,8
60455,-91.4076782449726,4,2,1,50,0,0
62219,705.882352941176,4,2,1,50,1,0
62219,-91.743119266055,4,2,1,50,0,0


[HitObjects]
64,192,76,5,0,0:0:0:50:D#6S_Eb6S.wav
320,192,398,1,0,0:0:0:50:F6S.wav
448,192,721,1,0,0:0:0:50:F#6S_Gb6S.wav
192,192,1043,1,0,0:0:0:50:C#6S_Db6S.wav
64,192,1366,1,0,0:0:0:50:D#6S_Eb6S.wav
320,192,1527,1,0,0:0:0:50:F#6S_Gb6S.wav
320,192,1850,1,0,0:0:0:50:F#6S_Gb6S.wav
448,192,2334,1,0,0:0:0:50:G#6S_Ab6S.wav
64,192,2979,1,0,0:0:0:50:F#6S_Gb6S.wav
320,192,3301,1,0,0:0:0:50:G#6S_Ab6S.wav
64,192,3624,1,0,0:0:0:50:F#6S_Gb6S.wav
64,192,3785,1,0,0:0:0:50:F#6S_Gb6S.wav
320,192,3946,1,0,0:0:0:50:G#6S_Ab6S.wav
448,192,4269,1,0,0:0:0:50:A#6S_Bb6S.wav
448,192,4430,1,0,0:0:0:50:A#6S_Bb6S.wav
448,192,4914,1,0,0:0:0:50:A#6S_Bb6S.wav
64,192,5237,1,0,0:0:0:50:B6S.wav
320,192,5559,1,0,0:0:0:50:A#6S_Bb6S.wav
192,192,5882,1,0,0:0:0:50:G#6S_Ab6S.wav
64,192,6205,1,0,0:0:0:50:F#6S_Gb6S.wav
448,192,6527,1,0,0:0:0:50:F6S.wav
192,192,6850,1,0,0:0:0:50:F#6S_Gb6S.wav
320,192,7172,1,0,0:0:0:50:G#6S_Ab6S.wav
448,192,7495,1,0,0:0:0:50:A#6S_Bb6S.wav
320,192,7817,1,0,0:0:0:50:G#6S_Ab6S.wav
64,192,8140,1,0,0:0:0:50:F#6S_Gb6S.wav
320,192,8463,1,0,0:0:0:50:G#6S_Ab6S.wav
64,192,8785,1,0,0:0:0:50:F#6S_Gb6S.wav
320,192,9108,1,0,0:0:0:50:G#6S_Ab6S.wav
448,192,9430,1,0,0:0:0:50:A#6S_Bb6S.wav
192,192,9592,1,0,0:0:0:50:F#6S_Gb6S.wav
192,192,10398,1,0,0:0:0:50:D#6S_Eb6S.wav
320,192,10721,1,0,0:0:0:50:F6S.wav
448,192,11043,1,0,0:0:0:70:F#6S_Gb6S.wav
64,192,11366,1,0,0:0:0:50:C#6S_Db6S.wav
192,192,11688,1,0,0:0:0:50:D#6S_Eb6S.wav
320,192,11850,1,0,0:0:0:50:F#6S_Gb6S.wav
320,192,12172,1,0,0:0:0:50:F#6S_Gb6S.wav
448,192,12656,1,0,0:0:0:50:G#6S_Ab6S.wav
192,192,13301,1,0,0:0:0:50:F#6S_Gb6S.wav
320,192,13624,1,0,0:0:0:50:G#6S_Ab6S.wav
192,192,13946,1,0,0:0:0:50:F#6S_Gb6S.wav
320,192,14269,1,0,0:0:0:50:G#6S_Ab6S.wav
448,192,14592,1,0,0:0:0:50:A#6S_Bb6S.wav
448,192,14753,1,0,0:0:0:50:A#6S_Bb6S.wav
448,192,15237,1,0,0:0:0:50:A#6S_Bb6S.wav
64,192,15559,1,0,0:0:0:50:B6S.wav
448,192,15882,1,0,0:0:0:50:A#6S_Bb6S.wav
320,192,16205,1,0,0:0:0:50:G#6S_Ab6S.wav
192,192,16527,1,0,0:0:0:50:F#6S_Gb6S.wav
192,192,16688,1,0,0:0:0:50:F#6S_Gb6S.wav
64,192,17172,1,0,0:0:0:50:D#6S_Eb6S.wav
192,192,17495,1,0,0:0:0:50:F6S.wav
320,192,17656,1,0,0:0:0:50:F#6S_Gb6S.wav
448,192,17979,1,0,0:0:0:50:B6S.wav
320,192,18463,1,0,0:0:0:50:A#6S_Bb6S.wav
192,192,18785,1,0,0:0:0:50:G#6S_Ab6S.wav
64,192,18946,1,0,0:0:0:50:F#6S_Gb6S.wav
64,192,19269,1,0,0:0:0:50:F#6S_Gb6S.wav
448,192,19753,1,0,0:0:0:50:A6S.wav
320,192,20076,1,0,0:0:0:50:G#6S_Ab6S.wav
64,192,20398,1,0,0:0:0:50:F#6S_Gb6S.wav
64,192,20721,1,0,0:0:0:30:F#6S_Gb6S.wav
192,192,20721,1,0,0:0:0:30:F#6S_Gb6S.wav
320,192,21366,1,0,0:0:0:30:A6S.wav
64,192,21366,1,0,0:0:0:30:A6S.wav
192,192,22011,1,0,0:0:0:30:B6S.wav
448,192,22011,1,0,0:0:0:30:B6S.wav
192,192,22495,1,0,0:0:0:30:E6S.wav
320,192,22495,1,0,0:0:0:30:E6S.wav
64,192,22817,1,0,0:0:0:30:F6S.wav
320,192,22817,1,0,0:0:0:30:F6S.wav
192,192,23140,1,0,0:0:0:30:F#6S_Gb6S.wav
64,192,23140,1,0,0:0:0:30:F#6S_Gb6S.wav
192,192,23624,1,0,0:0:0:50:E6S.wav
192,192,23785,1,0,0:0:0:50:E6S.wav
320,192,23946,1,0,0:0:0:50:F#6S_Gb6S.wav
192,192,24269,1,0,0:0:0:50:E6S.wav
320,192,24430,1,0,0:0:0:50:F#6S_Gb6S.wav
320,192,24753,1,0,0:0:0:50:F#6S_Gb6S.wav
448,192,24914,1,0,0:0:0:50:A6S.wav
64,192,25237,1,0,0:0:0:50:F#6S_Gb6S.wav
320,192,25882,1,0,0:0:0:50:A#6S_Bb6S.wav
192,192,26043,1,0,0:0:0:50:A#6S_Bb6S.wav
448,192,26205,1,0,0:0:0:50:A#6S_Bb6S.wav
320,192,26366,1,0,0:0:0:50:A#6S_Bb6S.wav
64,192,26527,1,0,0:0:0:50:A#6S_Bb6S.wav
192,192,26688,1,0,0:0:0:50:B6S.wav
320,192,27011,1,0,0:0:0:50:G#6S_Ab6S.wav
64,192,27172,1,0,0:0:0:50:F#6S_Gb6S.wav
192,192,27495,1,0,0:0:0:50:A#6S_Bb6S.wav
320,192,27817,1,0,0:0:0:50:B6S.wav
448,192,28140,1,0,0:0:0:50:C7S.wav
192,192,28463,1,0,0:0:0:50:C#7S_Db7S.wav
64,192,28785,1,0,0:0:0:50:C#6S_Db6S.wav
320,192,29108,1,0,0:0:0:50:D#7S_Eb7S.wav
192,192,29430,1,0,0:0:0:50:D#6S_Eb6S.wav
448,192,29753,1,0,0:0:0:50:F7S.wav
320,192,30076,1,0,0:0:0:50:F6S.wav
64,192,30398,1,0,0:0:0:50:G6S.wav
192,192,30721,1,0,0:0:0:50:A#6S_Bb6S.wav
448,192,31043,1,0,0:0:0:50:D#6S_Eb6S.wav
192,192,31366,1,0,0:0:0:50:F6S.wav
320,192,31688,1,0,0:0:0:50:F#6S_Gb6S.wav
64,192,32011,1,0,0:0:0:50:C#6S_Db6S.wav
192,192,32334,1,0,0:0:0:50:D#6S_Eb6S.wav
320,192,32495,1,0,0:0:0:50:F#6S_Gb6S.wav
320,192,32817,1,0,0:0:0:50:F#6S_Gb6S.wav
448,192,33301,1,0,0:0:0:50:G#6S_Ab6S.wav
192,192,33946,1,0,0:0:0:50:F#6S_Gb6S.wav
448,192,34269,1,0,0:0:0:50:G#6S_Ab6S.wav
192,192,34592,1,0,0:0:0:50:F#6S_Gb6S.wav
192,192,34753,1,0,0:0:0:50:F#6S_Gb6S.wav
448,192,34914,1,0,0:0:0:50:G#6S_Ab6S.wav
64,192,35237,1,0,0:0:0:50:A#6S_Bb6S.wav
64,192,35398,1,0,0:0:0:50:A#6S_Bb6S.wav
64,192,35882,1,0,0:0:0:50:A#6S_Bb6S.wav
320,192,36205,1,0,0:0:0:50:B6S.wav
448,192,36527,1,0,0:0:0:50:A#6S_Bb6S.wav
192,192,36850,1,0,0:0:0:50:G#6S_Ab6S.wav
64,192,37172,1,0,0:0:0:50:F#6S_Gb6S.wav
448,192,37495,1,0,0:0:0:50:F6S.wav
320,192,37817,1,0,0:0:0:50:F#6S_Gb6S.wav
64,192,38140,1,0,0:0:0:50:G#6S_Ab6S.wav
192,192,38463,1,0,0:0:0:50:A#6S_Bb6S.wav
320,192,38785,1,0,0:0:0:50:G#6S_Ab6S.wav
64,192,39108,1,0,0:0:0:50:F#6S_Gb6S.wav
320,192,39430,1,0,0:0:0:50:G#6S_Ab6S.wav
64,192,39753,1,0,0:0:0:50:F#6S_Gb6S.wav
320,192,40076,1,0,0:0:0:50:G#6S_Ab6S.wav
448,192,40398,1,0,0:0:0:50:A#6S_Bb6S.wav
192,192,40559,1,0,0:0:0:50:F#6S_Gb6S.wav
64,192,41366,1,0,0:0:0:50:D#6S_Eb6S.wav
192,192,41688,1,0,0:0:0:50:F6S.wav
448,192,42011,1,0,0:0:0:50:F#6S_Gb6S.wav
320,192,42334,1,0,0:0:0:50:C#6S_Db6S.wav
64,192,42656,1,0,0:0:0:50:D#6S_Eb6S.wav
448,192,42817,1,0,0:0:0:50:F#6S_Gb6S.wav
448,192,43140,1,0,0:0:0:50:F#6S_Gb6S.wav
192,192,43624,1,0,0:0:0:50:G#6S_Ab6S.wav
64,192,44269,1,0,0:0:0:50:F#6S_Gb6S.wav
192,192,44592,1,0,0:0:0:50:G#6S_Ab6S.wav
64,192,44914,1,0,0:0:0:50:F#6S_Gb6S.wav
192,192,45237,1,0,0:0:0:50:G#6S_Ab6S.wav
448,192,45559,1,0,0:0:0:50:A#6S_Bb6S.wav
448,192,45721,1,0,0:0:0:50:A#6S_Bb6S.wav
448,192,46205,1,0,0:0:0:50:A#6S_Bb6S.wav
64,192,46527,1,0,0:0:0:50:B6S.wav
448,192,46850,1,0,0:0:0:50:A#6S_Bb6S.wav
320,192,47172,1,0,0:0:0:50:G#6S_Ab6S.wav
64,192,47495,1,0,0:0:0:50:F#6S_Gb6S.wav
64,192,47656,1,0,0:0:0:50:F#6S_Gb6S.wav
192,192,48140,1,0,0:0:0:50:D#6S_Eb6S.wav
320,192,48463,1,0,0:0:0:50:F6S.wav
64,192,48624,1,0,0:0:0:50:F#6S_Gb6S.wav
448,192,48946,1,0,0:0:0:50:B6S.wav
320,192,49430,1,0,0:0:0:50:A#6S_Bb6S.wav
192,192,49753,1,0,0:0:0:50:G#6S_Ab6S.wav
64,192,49914,1,0,0:0:0:50:F#6S_Gb6S.wav
64,192,50237,1,0,0:0:0:50:F#6S_Gb6S.wav
448,192,50721,1,0,0:0:0:50:A6S.wav
192,192,51043,1,0,0:0:0:50:G#6S_Ab6S.wav
64,192,51366,1,0,0:0:0:50:F#6S_Gb6S.wav
64,192,51688,1,0,0:0:0:30:F#6S_Gb6S.wav
192,192,51688,1,0,0:0:0:30:F#6S_Gb6S.wav
320,192,52334,1,0,0:0:0:30:A6S.wav
64,192,52334,1,0,0:0:0:30:A6S.wav
192,192,52979,1,0,0:0:0:30:B6S.wav
448,192,52979,1,0,0:0:0:30:B6S.wav
192,192,53463,1,0,0:0:0:30:E6S.wav
320,192,53463,1,0,0:0:0:30:E6S.wav
64,192,53785,1,0,0:0:0:30:F6S.wav
320,192,53785,1,0,0:0:0:30:F6S.wav
192,192,54108,1,0,0:0:0:30:F#6S_Gb6S.wav
64,192,54108,1,0,0:0:0:30:F#6S_Gb6S.wav
448,192,54592,1,0,0:0:0:50:E6S.wav
448,192,54753,1,0,0:0:0:50:E6S.wav
192,192,54914,1,0,0:0:0:50:F#6S_Gb6S.wav
448,192,55237,1,0,0:0:0:50:E6S.wav
192,192,55398,1,0,0:0:0:50:F#6S_Gb6S.wav
192,192,55721,1,0,0:0:0:50:F#6S_Gb6S.wav
64,192,55882,1,0,0:0:0:50:A6S.wav
320,192,56205,1,0,0:0:0:50:F#6S_Gb6S.wav
448,192,56527,1,0,0:0:0:50:E6S.wav
192,192,56850,1,0,0:0:0:30:F#6S_Gb6S.wav
64,192,56850,1,0,0:0:0:30:F#6S_Gb6S.wav
64,192,57495,1,0,0:0:0:30:A6S.wav
320,192,57495,1,0,0:0:0:30:A6S.wav
448,192,58140,1,0,0:0:0:30:B6S.wav
192,192,58140,1,0,0:0:0:30:B6S.wav
320,192,58613,1,0,0:0:0:30:E6S.wav
192,192,58613,1,0,0:0:0:30:E6S.wav
320,192,58942,1,0,0:0:0:30:F6S.wav
64,192,58942,1,0,0:0:0:30:F6S.wav
64,192,59272,1,0,0:0:0:30:F#6S_Gb6S.wav
192,192,59272,1,0,0:0:0:30:F#6S_Gb6S.wav
192,192,59766,1,0,0:0:0:50:E6S.wav
192,192,59931,1,0,0:0:0:50:E6S.wav
320,192,60096,1,0,0:0:0:50:F#6S_Gb6S.wav
64,192,60455,1,0,0:0:0:50:E6S.wav
320,192,60631,1,0,0:0:0:50:F#6S_Gb6S.wav
320,192,60984,1,0,0:0:0:50:F#6S_Gb6S.wav
448,192,61160,1,0,0:0:0:50:A6S.wav
192,192,61513,1,0,0:0:0:50:F#6S_Gb6S.wav

edit: sori doublepost, lupa edit yg atas -_
Topic Starter
Poii
Update tmr, i have IRL prob :c
Dapulezatos

JarHed wrote:

Finally here from my mod queue! Sorry about the wait!

Kantan:

00:51:043 (19) - Change to a kat I think it goes better here possibly (definitely not a required change I seem to think it flows better) The rythm isn't so high. So it doesn't seem suitable with kat. So, sorry D:

00:51:688 (20) - Follow this up with a change to Don Same reason as above This one is in high pitch

Other than that, i think this is good as is, very consistent. Thanks owo
Good Luck with Rankability!
Thanks for mod

Marm wrote:

m4m on inverse world o/
since this is a shorter song compared to my map I'll mod the 3 diffs you asked instead of 2 :p

kantan
00:17:495 (15) - I think it's better if you move this note 1/1 backwards to keep the 2/1 notes pattern as the rhythm doesnt change yet. 00:20:076 (17) This one fits better as the rhythm changes on the following note.
00:23:946 (20,21) - The rhythm is better if you move those two notes 1/1 backwards.
00:25:882 - A note here is very important as it's a melody change , I'd recommend placing a note here.
00:54:268 (22,23) - same suggestion as 00:23:946 (20,21) .
00:56:850 - add note, as you did in a similar part > 00:51:688 (20) .
01:00:096 (28) - you could delete this note if you're aiming for an easier diff. the bpm change here makes it a bit unpredictable for new players :p

This is quite a relaxing song. Interesting seeing this in taiko during this new trend of kobaryo maps :p
Good luck on this one o/
Applied all. Thanks for mod

Semoga Mateng
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 76
Countdown: 0
SampleSet: Normal
StackLeniency: 1
Mode: 1
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 76,2656,6527,10398,12979,19430,20721,24592,27172,28463,31043,33624,37495,41366,43946,48463,51043,55559,59437,61513
DistanceSpacing: 0.5
BeatDivisor: 4
GridSize: 32
TimelineZoom: 1

[Metadata]
Title:Sugar Song to Bitter Step
TitleUnicode:Sugar Song to Bitter Step
Artist:R3 Music Box
ArtistUnicode:R3 Music Box
Creator:PoPoii
Version:Skycreeper's Kantan
Source:血界戦線
Tags:kekkai sensen ed blood blockade battlefront unison square garden yuzu__rinrin eraser muu-chan skycreeper- franklin_dejavu
BeatmapID:1390835
BeatmapSetID:655062

[Difficulty]
HPDrainRate:9
CircleSize:2
OverallDifficulty:3
ApproachRate:10
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"This+is+JPEG+File.jpg",0,70
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
76,645.161290322581,4,1,0,40,1,0
31043,-100,4,1,0,40,0,1
51688,-100,4,1,0,40,0,0
58613,659.340659340659,4,1,0,40,1,8
58613,-97.8473581213307,4,1,0,40,0,0
59437,659.340659340659,4,1,0,40,1,0
59437,-98.0392156862745,4,1,0,40,0,0
60455,705.882352941176,4,1,0,40,1,8
60455,-91.4076782449726,4,1,0,40,0,0
62219,705.882352941176,4,1,0,40,1,0
62219,-91.743119266055,4,1,0,40,0,0


[HitObjects]
256,192,76,5,0,0:0:0:0:
256,192,1366,1,2,0:0:0:0:
256,192,2656,1,0,0:0:0:0:
256,192,3946,1,2,0:0:0:0:
256,192,5237,1,2,0:0:0:0:
256,192,6527,1,0,0:0:0:0:
256,192,7817,1,2,0:0:0:0:
256,192,8463,1,2,0:0:0:0:
256,192,9108,1,2,0:0:0:0:
256,192,10398,1,0,0:0:0:0:
256,192,11688,1,2,0:0:0:0:
256,192,12979,1,0,0:0:0:0:
256,192,14269,1,2,0:0:0:0:
256,192,15559,1,2,0:0:0:0:
256,192,16850,1,2,0:0:0:0:
256,192,18140,1,2,0:0:0:0:
256,192,19430,1,0,0:0:0:0:
256,192,20721,1,0,0:0:0:0:
256,192,22011,1,2,0:0:0:0:
256,192,23301,1,0,0:0:0:0:
256,192,24592,1,0,0:0:0:0:
256,192,25237,1,2,0:0:0:0:
256,192,25882,1,0,0:0:0:0:
256,192,27172,1,0,0:0:0:0:
256,192,28463,1,0,0:0:0:0:
256,192,29108,1,2,0:0:0:0:
256,192,29753,1,2,0:0:0:0:
256,192,31043,5,0,0:0:0:0:
256,192,31688,1,2,0:0:0:0:
256,192,32333,1,2,0:0:0:0:
256,192,33624,1,0,0:0:0:0:
256,192,34913,1,2,0:0:0:0:
256,192,36204,1,2,0:0:0:0:
256,192,37494,1,0,0:0:0:0:
256,192,38784,1,2,0:0:0:0:
256,192,39430,1,2,0:0:0:0:
256,192,40075,1,2,0:0:0:0:
256,192,41365,1,0,0:0:0:0:
256,192,42011,1,2,0:0:0:0:
256,192,42655,1,2,0:0:0:0:
256,192,43946,1,0,0:0:0:0:
256,192,45236,1,2,0:0:0:0:
256,192,46526,1,2,0:0:0:0:
256,192,48463,1,0,0:0:0:0:
256,192,49108,1,2,0:0:0:0:
256,192,51043,1,0,0:0:0:0:
256,192,51688,1,2,0:0:0:0:
256,192,52978,1,2,0:0:0:0:
256,192,54269,1,0,0:0:0:0:
256,192,54914,1,2,0:0:0:0:
256,192,56205,1,2,0:0:0:0:
256,192,57495,1,0,0:0:0:0:
256,192,58140,1,2,0:0:0:0:
256,192,59437,1,0,0:0:0:0:
256,192,61513,1,6,0:0:0:0:
Topic Starter
Poii

FadillSan wrote:

Mania mod frorm my queue~
| 1 | 2 | 3 | 4 |

Easy
00:09:753 (9753|0) - hot change it to LN, start at 00:09:430 -, end at 00:09:753
00:40:721 (40721|0) - same as ^
keknya engga deh :3 karana itu nadanya kurang mendukung kalo LN, dan note di 00:09:753 - enaknya note sendiri bukan LN :3


Sorry it's just a little mod, good luck~
Updated!
Muu-chan

_wwwww wrote:

Hi
From modding queue!

Mania mod!
1/2/3/4

Hard
00:01:850 - Add another note to 4? High frequency.
00:12:172 - ^ to 3
00:17:979 - ^ to 3
00:19:269 - ^ to 3
00:32:817 - ^ to 4
00:43:140 - ^ to 2
00:48:946 - ^ to 2
00:50:237 - ^ to 2

I'll understand if you won't apply these; I'm just attempting to increase the difficulty of the play (or star rating) in hard while judging the frequency of the sounds. Yet, if one of these gets refused, consistency will make no sense. Hard is well done! Thanks so much xD i'll considering it. At first, i also think i need more star rating by adding more notes but in other side i won't overcome this calming piano sounds too.. and so, there we go. I am trying to make these less note and consistent but play more creativity on the pattern instead adding notes to make it hard :9

Good luck!
Thanks so much^^ i'm pretty bad on English so can't explain it well :< rip me
zawz
NM mod from my queue

columns:
|1|2|3|4|

Easy
00:09:753 (9753|0) - either move this one to 00:09:592 or change histounds. Doesn't sound good
00:56:850 (56850|3) - move to 3, for both playability and pitch

Eraser's Normal
00:56:850 (56850|0,56850|1,57495|2,57495|0,58140|1,58140|3,58613|1,58613|2,58942|0,58942|2,59272|1,59272|0) - this pattern is fine, but after 3 times it gets repetitive

Muu's Hard
00:26:850 (26850|1) - hitsound should be B3

I couldn't really find anything else wrong.
Great beatmap.
Topic Starter
Poii

zawz wrote:

NM mod from my queue

columns:
|1|2|3|4|

Easy
00:09:753 (9753|0) - either move this one to 00:09:592 or change histounds. Doesn't sound good no blue tick :3, i think this one is already good, i mean its good enough for me, keep this
00:56:850 (56850|3) - move to 3, for both playability and pitch hmm seem better, ok

I couldn't really find anything else wrong.
Great beatmap.
Caput Mortuum
@zaws I think it's fine.
Surono
@popoi aih malezs, ntar kalau lagi jiwa raga mantab dengkul sentoesa ntar q check, kok avatarnya muuchan mengelutju sihhhhh /me ctrl+s

weka weka tuh bawah ku ada kutjeng rotich hahay
Jonarwhal
hello~ here for modding,
this is not the song I would expect to find when I search for "blood" XD
[General]
  1. add "Leonard watch" to the tags because you can
  2. are all of your notes snapped? Check Timing>Resnap All notes in each difficulty.
[Kantan]
  1. 00:07:817 (7,8,9) - ddk perhaps so that you emphasize the end of this more? and possibly to variate with 00:38:784 (8,9) - here?
  2. solid tbh
[Futsuu]
  1. try to avoid 1/4 ticks for the sake of spread, since kantan barely has 1/2, and muzu has the same 1/4 thing here
  2. 00:01:850 - take this, move it here 00:02:979 - and boom your pattern is much easier and futsuu worthy
  3. 00:12:172 - ^^^, etc. for other blue ticks
  4. 00:06:527 - consider something more like this to emphasize the parallelism between 00:05:237 - / 00:06:527 - these
  5. 00:22:495 (37,38,39) - consider inverting to ddk for the rising pitch here
  6. 00:24:592 (41,42,43) - / 00:27:817 (46,47,48) - don't repeat kdk here, either do kkd or dkd the first time or ddk or dkk or dkd the second
  7. 00:27:172 - / 00:31:043 - this part is a heavy here, there are 1/1s in the muzu so consider simplifying to that
  8. 00:36:850 - pretty important hit in the kiai here, I think you could use a note
[Muzukashii]
  1. 00:08:140 (19) - consider moving this to 00:07:495 - here and switching to k because this beat is stronger, then changing 00:07:817 (19,20) - these to d's
  2. 00:24:914 (59,60) - ctrl+g for the falling pitch?
  3. 00:27:172 - / 00:31:043 - this part is a little light, there are 1/2s here in futsuu, consider adding 1/2
  4. 00:37:495 (83) - consider switching to d for that pitch
  5. 00:52:334 (119) - k ^^^
  6. 00:53:463 (121,122,123) - invert ^^^
[Oni]
  1. 00:02:978 (9,10,11,12,13) - Consider partial invert, d k ddk, for the pitch
  2. 00:13:300 (9,10,11,12) - ^^^
  3. 00:33:945 (9,10,11,12) - / 00:44:268 (9,10,11,12) - ^^^
  4. 00:21:365 (33) - consider switching to k as it sounds better with the pitch
  5. pretty solid work here
have a pretty star~
best of luck
Topic Starter
Poii
I'll check this tonight, thank jona
yuzu__rinrin

Jonawaga wrote:

hello~ here for modding,
this is not the song I would expect to find when I search for "blood" XD

[Futsuu]
  1. try to avoid 1/4 ticks for the sake of spread, since kantan barely has 1/2, and muzu has the same 1/4 thing here
  2. 00:01:850 - take this, move it here 00:02:979 - and boom your pattern is much easier and futsuu worthy
    ok
  3. 00:12:172 - ^^^, etc. for other blue ticks
    ^
  4. 00:06:527 - consider something more like this to emphasize the parallelism between 00:05:237 - / 00:06:527 - these

    I do not change this triplet because we are picking up a sound that has been fully emphasized.

    Because flow is not conceived in your pattern, the space looked quite unnatural.
  5. 00:22:495 (37,38,39) - consider inverting to ddk for the rising pitch here
    ...ok
  6. 00:24:592 (41,42,43) - / 00:27:817 (46,47,48) - don't repeat kdk here, either do kkd or dkd the first time or ddk or dkk or dkd the second
    change dkk
  7. 00:27:172 - / 00:31:043 - this part is a heavy here, there are 1/1s in the muzu so consider simplifying to that
    ? no
  8. 00:36:850 - pretty important hit in the kiai here, I think you could use a note
    no change Since it places emphasis on patterns as usual.
    Since break is also necessary, it is not put in.
have a pretty star~
best of luck
Thanks Jonawaga~ :)

update
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 76
Countdown: 0
SampleSet: Normal
StackLeniency: 1
Mode: 1
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 0.5
BeatDivisor: 2
GridSize: 32
TimelineZoom: 1

[Metadata]
Title:Sugar Song to Bitter Step
TitleUnicode:Sugar Song to Bitter Step
Artist:R3 Music Box
ArtistUnicode:R3 Music Box
Creator:PoPoii
Version:yzrin's Futsuu
Source:血界戦線
Tags:kekkai sensen ed blood blockade battlefront unison square garden yuzu__rinrin eraser muu-chan skycreeper- franklin_dejavu
BeatmapID:1389287
BeatmapSetID:655062

[Difficulty]
HPDrainRate:7
CircleSize:2
OverallDifficulty:4
ApproachRate:10
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"This+is+JPEG+File.jpg",0,70
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
76,645.161290322581,4,1,0,40,1,0
31043,-100,4,1,0,40,0,1
51688,-100,4,1,0,40,0,0
58613,659.340659340659,4,1,0,40,1,8
58613,-97.8473581213307,4,1,0,40,0,0
59437,659.340659340659,4,1,0,40,1,0
59437,-98.0392156862745,4,1,0,40,0,0
60455,705.882352941176,4,1,0,40,1,8
60455,-91.4076782449726,4,1,0,40,0,0
62219,705.882352941176,4,1,0,40,1,0
62219,-91.743119266055,4,1,0,40,0,0


[HitObjects]
256,192,76,5,0,0:0:0:0:
256,192,721,1,8,0:0:0:0:
256,192,1366,1,0,0:0:0:0:
256,192,2334,1,8,0:0:0:0:
256,192,2979,1,0,0:0:0:0:
256,192,3301,1,0,0:0:0:0:
256,192,3946,1,8,0:0:0:0:
256,192,4430,1,8,0:0:0:0:
256,192,5237,1,8,0:0:0:0:
256,192,6527,1,0,0:0:0:0:
256,192,7172,1,8,0:0:0:0:
256,192,7495,1,8,0:0:0:0:
256,192,7817,1,0,0:0:0:0:
256,192,8463,1,0,0:0:0:0:
256,192,9108,1,8,0:0:0:0:
256,192,10398,1,0,0:0:0:0:
256,192,11043,1,8,0:0:0:0:
256,192,11688,1,0,0:0:0:0:
256,192,12656,1,8,0:0:0:0:
256,192,13301,1,0,0:0:0:0:
256,192,13624,1,0,0:0:0:0:
256,192,14269,1,8,0:0:0:0:
256,192,14753,1,8,0:0:0:0:
256,192,15559,1,8,0:0:0:0:
256,192,16205,1,8,0:0:0:0:
256,192,16527,1,0,0:0:0:0:
256,192,17172,1,0,0:0:0:0:
256,192,17495,1,0,0:0:0:0:
256,192,17979,1,8,0:0:0:0:
256,192,18785,1,8,0:0:0:0:
256,192,19269,1,0,0:0:0:0:
256,192,19753,1,0,0:0:0:0:
256,192,20076,1,8,0:0:0:0:
256,192,20721,1,0,0:0:0:0:
256,192,21366,1,0,0:0:0:0:
256,192,22011,1,8,0:0:0:0:
256,192,22495,1,0,0:0:0:0:
256,192,22817,1,0,0:0:0:0:
256,192,23140,1,8,0:0:0:0:
256,192,23946,1,8,0:0:0:0:
256,192,24592,1,0,0:0:0:0:
256,192,24914,1,8,0:0:0:0:
256,192,25237,1,8,0:0:0:0:
256,192,25882,1,0,0:0:0:0:
256,192,27172,1,0,0:0:0:0:
256,192,27817,1,0,0:0:0:0:
256,192,28140,1,0,0:0:0:0:
256,192,28463,1,8,0:0:0:0:
256,192,29108,1,8,0:0:0:0:
256,192,29753,1,8,0:0:0:0:
256,192,30398,1,8,0:0:0:0:
256,192,31043,1,0,0:0:0:0:
256,192,31688,1,8,0:0:0:0:
256,192,32333,1,0,0:0:0:0:
256,192,33301,1,8,0:0:0:0:
256,192,33946,1,0,0:0:0:0:
256,192,34268,1,0,0:0:0:0:
256,192,34913,1,8,0:0:0:0:
256,192,35397,1,8,0:0:0:0:
256,192,36205,1,8,0:0:0:0:
256,192,37494,1,0,0:0:0:0:
256,192,38139,1,8,0:0:0:0:
256,192,38463,1,8,0:0:0:0:
256,192,38784,1,0,0:0:0:0:
256,192,39430,1,0,0:0:0:0:
256,192,40075,1,8,0:0:0:0:
256,192,41365,1,0,0:0:0:0:
256,192,42010,1,8,0:0:0:0:
256,192,42655,1,0,0:0:0:0:
256,192,43624,1,8,0:0:0:0:
256,192,44269,1,0,0:0:0:0:
256,192,44591,1,0,0:0:0:0:
256,192,45236,1,8,0:0:0:0:
256,192,45720,1,8,0:0:0:0:
256,192,46526,1,8,0:0:0:0:
256,192,47172,1,8,0:0:0:0:
256,192,47495,1,0,0:0:0:0:
256,192,48139,1,0,0:0:0:0:
256,192,48462,1,0,0:0:0:0:
256,192,48946,1,8,0:0:0:0:
256,192,49752,1,8,0:0:0:0:
256,192,50236,1,0,0:0:0:0:
256,192,50720,1,0,0:0:0:0:
256,192,51043,1,8,0:0:0:0:
256,192,51365,1,8,0:0:0:0:
256,192,51688,1,0,0:0:0:0:
256,192,52333,1,0,0:0:0:0:
256,192,52978,1,8,0:0:0:0:
256,192,53462,1,0,0:0:0:0:
256,192,53784,1,0,0:0:0:0:
256,192,54107,1,8,0:0:0:0:
256,192,54913,1,8,0:0:0:0:
256,192,55559,1,0,0:0:0:0:
256,192,55881,1,8,0:0:0:0:
256,192,56204,1,8,0:0:0:0:
256,192,56850,1,0,0:0:0:0:
256,192,57495,1,0,0:0:0:0:
256,192,58140,1,8,0:0:0:0:
256,192,58613,1,0,0:0:0:0:
256,192,58942,1,0,0:0:0:0:
256,192,59272,1,8,0:0:0:0:
256,192,60096,1,8,0:0:0:0:
256,192,60807,1,0,0:0:0:0:
256,192,61160,1,8,0:0:0:0:
256,192,61513,1,8,0:0:0:0:
Rossi

Jonawaga wrote:

hello~ here for modding,
this is not the song I would expect to find when I search for "blood" XD
[General]
  1. add "Leonard watch" to the tags because you can
  2. are all of your notes snapped? Check Timing>Resnap All notes in each difficulty.
[Muzukashii]
  1. 00:08:140 (19) - consider moving this to 00:07:495 - here and switching to k because this beat is stronger, then changing 00:07:817 (19,20) - these to d's Moving not fixed. But for change to d I just change that 00:07:817 (19) -
  2. 00:24:914 (59,60) - ctrl+g for the falling pitch? Think no
  3. 00:27:172 - / 00:31:043 - this part is a little light, there are 1/2s here in futsuu, consider adding 1/2 Just add 1/2 at 00:30:076 -
  4. 00:37:495 (83) - consider switching to d for that pitch Fixed
  5. 00:52:334 (119) - k ^^^ Fixed
  6. 00:53:463 (121,122,123) - invert ^^^ Looking good

have a pretty star~
best of luck
Thanks for your check it Jonawaga <3

update Muzu
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 76
Countdown: 0
SampleSet: Normal
StackLeniency: 1
Mode: 1
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 32
TimelineZoom: 1.2

[Metadata]
Title:Sugar Song to Bitter Step
TitleUnicode:Sugar Song to Bitter Step
Artist:R3 Music Box
ArtistUnicode:R3 Music Box
Creator:PoPoii
Version:FDJv's Muzukashii
Source:血界戦線
Tags:kekkai sensen ed blood blockade battlefront unison square garden yuzu__rinrin eraser muu-chan skycreeper- franklin_dejavu
BeatmapID:1390969
BeatmapSetID:655062

[Difficulty]
HPDrainRate:6
CircleSize:2
OverallDifficulty:4
ApproachRate:10
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"This+is+JPEG+File.jpg",0,70
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
76,645.161290322581,4,1,0,40,1,0
31043,-100,4,1,0,40,0,1
51688,-100,4,1,0,40,0,0
58613,659.340659340659,4,1,0,40,1,8
58613,-97.8473581213307,4,1,0,40,0,0
59437,659.340659340659,4,1,0,40,1,0
59437,-98.0392156862745,4,1,0,40,0,0
60455,705.882352941176,4,1,0,40,1,8
60455,-91.4076782449726,4,1,0,40,0,0
62219,705.882352941176,4,1,0,40,1,0
62219,-91.743119266055,4,1,0,40,0,0


[HitObjects]
128,96,76,5,0,0:0:0:0:
384,96,721,1,8,0:0:0:0:
128,96,1043,1,0,0:0:0:0:
384,96,1366,1,8,0:0:0:0:
384,96,1850,1,8,0:0:0:0:
384,96,2334,1,8,0:0:0:0:
128,96,2979,1,0,0:0:0:0:
384,96,3301,1,8,0:0:0:0:
384,96,3946,1,8,0:0:0:0:
384,96,4269,1,8,0:0:0:0:
384,96,4430,1,8,0:0:0:0:
128,96,4914,1,0,0:0:0:0:
384,96,5237,1,8,0:0:0:0:
384,96,5882,1,8,0:0:0:0:
128,96,6205,1,0,0:0:0:0:
128,96,6527,1,0,0:0:0:0:
384,96,7172,1,8,0:0:0:0:
128,96,7495,1,0,0:0:0:0:
128,96,7817,1,0,0:0:0:0:
384,96,8463,1,8,0:0:0:0:
384,96,9108,1,8,0:0:0:0:
384,96,9430,1,0,0:0:0:0:
384,96,9592,1,0,0:0:0:0:
128,96,10398,1,0,0:0:0:0:
384,96,11043,1,8,0:0:0:0:
128,96,11366,1,0,0:0:0:0:
384,96,11688,1,8,0:0:0:0:
384,96,12172,1,8,0:0:0:0:
384,96,12656,1,8,0:0:0:0:
128,96,13301,1,0,0:0:0:0:
384,96,13624,1,8,0:0:0:0:
384,96,14269,1,8,0:0:0:0:
384,96,14592,1,8,0:0:0:0:
384,96,14753,1,8,0:0:0:0:
128,96,15237,1,0,0:0:0:0:
384,96,15559,1,8,0:0:0:0:
384,96,16205,1,8,0:0:0:0:
128,96,16527,1,0,0:0:0:0:
128,96,16688,1,0,0:0:0:0:
128,96,17172,1,0,0:0:0:0:
384,96,17495,1,8,0:0:0:0:
384,96,17979,1,8,0:0:0:0:
384,96,18463,1,8,0:0:0:0:
128,96,18785,1,0,0:0:0:0:
128,96,18946,1,0,0:0:0:0:
128,96,19269,1,0,0:0:0:0:
384,96,19753,1,8,0:0:0:0:
384,96,20076,1,8,0:0:0:0:
128,96,20398,1,0,0:0:0:0:
128,96,20721,1,0,0:0:0:0:
384,96,21366,1,8,0:0:0:0:
384,96,22011,1,8,0:0:0:0:
128,96,22495,1,0,0:0:0:0:
128,96,22817,1,0,0:0:0:0:
384,96,23140,1,8,0:0:0:0:
128,96,23624,1,0,0:0:0:0:
384,96,23946,1,8,0:0:0:0:
384,96,24430,1,8,0:0:0:0:
128,96,24914,1,0,0:0:0:0:
384,96,25237,1,8,0:0:0:0:
128,96,25882,1,0,0:0:0:0:
128,96,27172,1,0,0:0:0:0:
128,96,27817,1,0,0:0:0:0:
384,96,28463,1,8,0:0:0:0:
384,96,29108,1,8,0:0:0:0:
128,96,29753,1,0,0:0:0:0:
128,96,30076,1,0,0:0:0:0:
384,96,30398,1,8,0:0:0:0:
128,96,31043,1,0,0:0:0:0:
384,96,31688,1,8,0:0:0:0:
128,96,32011,1,0,0:0:0:0:
384,96,32334,1,8,0:0:0:0:
384,96,32495,1,8,0:0:0:0:
384,96,32817,1,8,0:0:0:0:
384,96,33301,1,8,0:0:0:0:
128,96,33946,1,0,0:0:0:0:
384,96,34269,1,8,0:0:0:0:
128,96,34914,1,0,0:0:0:0:
384,96,35237,1,8,0:0:0:0:
384,96,35398,1,8,0:0:0:0:
384,96,36205,1,8,0:0:0:0:
384,96,36526,1,8,0:0:0:0:
128,96,36850,1,0,0:0:0:0:
128,96,37495,1,0,0:0:0:0:
384,96,38140,1,8,0:0:0:0:
384,96,38785,1,8,0:0:0:0:
128,96,39108,1,0,0:0:0:0:
384,96,39431,1,8,0:0:0:0:
384,96,40076,1,8,0:0:0:0:
384,96,40398,1,0,0:0:0:0:
384,96,40559,1,0,0:0:0:0:
128,96,41366,1,0,0:0:0:0:
384,96,42011,1,8,0:0:0:0:
128,96,42334,1,0,0:0:0:0:
384,96,42656,1,8,0:0:0:0:
384,96,42817,1,8,0:0:0:0:
384,96,43140,1,8,0:0:0:0:
384,96,43624,1,8,0:0:0:0:
128,96,44269,1,0,0:0:0:0:
384,96,44592,1,8,0:0:0:0:
384,96,45237,1,8,0:0:0:0:
384,96,45560,1,8,0:0:0:0:
384,96,45721,1,8,0:0:0:0:
128,96,46205,1,0,0:0:0:0:
384,96,46527,1,8,0:0:0:0:
384,96,47172,1,8,0:0:0:0:
128,96,47495,1,0,0:0:0:0:
128,96,47656,1,0,0:0:0:0:
128,96,48140,1,0,0:0:0:0:
384,96,48463,1,8,0:0:0:0:
384,96,48946,1,8,0:0:0:0:
384,96,49430,1,8,0:0:0:0:
384,96,49753,1,8,0:0:0:0:
384,96,49914,1,8,0:0:0:0:
128,96,50237,1,0,0:0:0:0:
384,96,50721,1,8,0:0:0:0:
384,96,51043,1,8,0:0:0:0:
128,96,51366,1,0,0:0:0:0:
128,96,51688,1,0,0:0:0:0:
384,96,52334,1,8,0:0:0:0:
384,96,52979,1,8,0:0:0:0:
128,96,53463,1,0,0:0:0:0:
384,96,53786,1,8,0:0:0:0:
384,96,54108,1,8,0:0:0:0:
128,96,54592,1,0,0:0:0:0:
128,96,54753,1,0,0:0:0:0:
128,96,54914,1,0,0:0:0:0:
384,96,55398,1,8,0:0:0:0:
384,96,55882,1,8,0:0:0:0:
128,96,56205,1,0,0:0:0:0:
384,96,56850,1,8,0:0:0:0:
128,96,57495,1,0,0:0:0:0:
384,96,58140,1,8,0:0:0:0:
384,96,58613,1,8,0:0:0:0:
384,96,58942,1,8,0:0:0:0:
128,96,59272,1,0,0:0:0:0:
128,96,59766,1,0,0:0:0:0:
128,96,59931,1,0,0:0:0:0:
128,96,60096,1,0,0:0:0:0:
384,96,60631,1,8,0:0:0:0:
384,96,61160,1,8,0:0:0:0:
128,96,61513,1,0,0:0:0:0:
Endaris
Hi, M4M as per ingame request

[General]
I'm not a fan of the SVs at the end that keep the scrollspeed constant. It is just fairly confusing to read because the notes look just like before but have a different timing. It might even help to deliberately make the SV lower past 01:00:455 - to increase readability (at least for Taiko).

[Eraser's Normal]
00:03:785 (3785|0) - Remove this note? If I toggle hitsounds off, I can't hear anything at all. Would also be consistent with 00:13:301 (13301|1,13624|2,13946|1,14269|2,14592|3,14753|3) -

I don't really know mania mapping at all, but I thought I'd give it a testplay because that's roughly my skill level and this immediately jumped to my eye.

[Kantan]
whyyy do you map k with whistles not with claps, argh xD

00:23:301 - This spot strongly demands a note imo. To close the 1/1 pattern before that. You do this pattern differently at 00:59:437 - where you include this note in favor of others so just reevaluate them. Considering the relatively big jump to the Futsuu it would also be no problem to have 4 notes spaced 1/1 in a row I think.
00:54:269 - ^

[Futsuu]
00:47:495 (77) - move this to 00:47:656 - instead? The rhythmic patterning would be more consistent with the blue tick on 00:48:946 (80) - imo.

A couple of wrong snaps here, these all deviate from the snapping in Muzukashii/Oni and as 1/4 usage is frequent in this difficulty anyway
00:24:592 (41) - move to 00:24:430 -
00:55:559 (93) - move to 00:55:398 -
01:00:807 (103) - move to 01:00:631 -

[Muzukashii]
00:03:624 - add d here for spread (Oni uses triple here)
00:09:430 - k for pitch?
00:11:688 - I'd recommend using d here because the actual high pitched note is on the blue tick and k k k in 3/4 sounds a bit meh.
00:24:914 (59,60) - ctrl+g for pitch?
00:26:527 - The pattern from here to the Kiai feels a bit meh because you aren't really getting to follow the rise in pitch over this many notes.
Maybe try something like this:


00:32:334 - d for pitch?
00:34:592 - add d for spread?(Oni uses triple here)
00:40:398 - k for pitch?
00:42:656 - d for pitch?
00:45:237 - d for consistency with 00:34:914 -
00:48:463 - see 00:11:688 -
00:51:688 (118,119,120,121,122,123,124,125,126,127,128,129) - I think you're not following pitch well here, several points to be considered for remapping here:
  1. 00:54:753 - There are places in the map where you could legitimately place triples. I don't know why you do it here because there's nothing on the blue tick to be mapped.
  2. 00:53:463 (121,122,123) - pitch goes up here, not down, so d d k makes more sense
  3. 00:54:914 - pitch goes up here so k would be better after you nuked the blue tick
  4. 00:52:334 (119) - after you did the other changes you might want to make this k because with 00:53:463 (121,122) - being d, using k twice in a row sounds a tad more nice. This is probably highly subjective though.
Result:


00:56:850 (129,130,131,132,133,134,135,136,137,138,139,140) - ^same

[Oni]
00:02:334 (8,9,10) - reverse colors to match the pitch
00:03:623 (11,12,13) - ddk instead for pitch OR ddd if you want to highlight the pitch change towards the double more
00:04:913 (16,17,18,19) - reverse colors to match the pitch
00:13:300 (9,10,11,12) - same as 00:02:978 (9,10,11,12,13) - (just without the triple)
00:15:236 (15,16,17,18,19,20) - This also plays a bit counterintuitive looking at pitch. You might want to try something like


These reoccur at 00:33:945 (9,10,11,12,13) - 00:35:881 (16,17,18,19) - 00:43:624 (8,9,10,11,12) - 00:46:204 (15,16,17,18,19,20) - respectively.

00:49:752 (26,27,28) - reverse colors to match the pitch
00:56:850 - should be d imo because it is lower pitched than 00:57:495 - which is d right now. Also see 00:20:721 - for reference where you mapped it as d.

Good luck with the set. ;)
yuzu__rinrin

Endaris wrote:

Hi, M4M as per ingame request

[Futsuu]
00:47:495 (77) - move this to 00:47:656 - instead? The rhythmic patterning would be more consistent with the blue tick on 00:48:946 (80) - imo.
yes
But, blue lines should be avoided as much as possible.
And its sound is faint, which makes sense, as the place where I am now has more sound.


A couple of wrong snaps here, these all deviate from the snapping in Muzukashii/Oni and as 1/4 usage is frequent in this difficulty anyway
00:24:592 (41) - move to 00:24:430 -
00:55:559 (93) - move to 00:55:398 -
01:00:807 (103) - move to 01:00:631 -
As mentioned above, there is no change for the same reason.

Good luck with the set. ;)
Thanks modding~ :)
Topic Starter
Poii

Jonawaga wrote:

hello~ here for modding,
this is not the song I would expect to find when I search for "blood" XD xD this song isnt bloody
[General]
  1. add "Leonard watch" to the tags because you can maybe no :3 he just a MC and kwan said my metadata is ok
  2. are all of your notes snapped? Check Timing>Resnap All notes in each difficulty.hmm ok
[Oni]
  1. 00:02:978 (9,10,11,12,13) - Consider partial invert, d k ddk, for the pitch
  2. 00:13:300 (9,10,11,12) - ^^^
  3. 00:33:945 (9,10,11,12) - / 00:44:268 (9,10,11,12) - ^^^ why ? my notes is covering the pitch perfectly :3 (imo) its rly weird to invert that, bcuz its not rly fit with the main melody
  4. 00:21:365 (33) - consider switching to k as it sounds better with the pitch seem good
  5. pretty solid work here
have a pretty star~
best of luck

Endaris wrote:

Hi, M4M as per ingame request

[General]
I'm not a fan of the SVs at the end that keep the scrollspeed constant. It is just fairly confusing to read because the notes look just like before but have a different timing. It might even help to deliberately make the SV lower past 01:00:455 - to increase readability (at least for Taiko).if i dont use SVs there the notes are overlapping (bcuz the BPM change)

[Oni]
00:02:334 (8,9,10) - reverse colors to match the pitch no, 00:02:334 (8) - if i put k there :3 i cant emphasize 00:01:526 (6,7) - it have higher tone/pitch than 8
00:03:623 (11,12,13) - ddk instead for pitch OR ddd if you want to highlight the pitch change towards the double more nope, i can clearly hear the flow, use 75% playback
00:04:913 (16,17,18,19) - reverse colors to match the pitch maybe yes, but yeah i'll try this
00:13:300 (9,10,11,12) - same as 00:02:978 (9,10,11,12,13) - (just without the triple)
00:15:236 (15,16,17,18,19,20) - This also plays a bit counterintuitive looking at pitch. You might want to try something likechanged 19 and 20


These reoccur at 00:33:945 (9,10,11,12,13) - 00:35:881 (16,17,18,19) - 00:43:624 (8,9,10,11,12) - 00:46:204 (15,16,17,18,19,20) - respectively.

00:49:752 (26,27,28) - reverse colors to match the pitch i wont :3 27 and 28 is high tone
00:56:850 - should be d imo because it is lower pitched than 00:57:495 - which is d right now. Also see 00:20:721 - for reference where you mapped it as d. bcuz the pitch is differ than 00:56:527 - so i use k, i'll consider it

Good luck with the set. ;)
Rossi

Endaris wrote:

Hi, M4M as per ingame request



[Muzukashii]
00:03:624 - add d here for spread (Oni uses triple here) No. Too many not make it like oni
00:09:430 - k for pitch? I see, but 00:09:592 (23) - is a low beat,, and not suitable if kd meet in muzu
00:11:688 - I'd recommend using d here because the actual high pitched note is on the blue tick and k k k in 3/4 sounds a bit meh. Fixed
00:24:914 (59,60) - ctrl+g for pitch? No
00:26:527 - The pattern from here to the Kiai feels a bit meh because you aren't really getting to follow the rise in pitch over this many notes.
Maybe try something like this: Change. But I put k at 00:28:463 -


00:32:334 - d for pitch? same reason with 00:09:430 -
00:34:592 - add d for spread?(Oni uses triple here) Too many not, and Oni is suitable to use triple here
00:40:398 - k for pitch? same reason with 00:09:430 -
00:42:656 - d for pitch? ^
00:45:237 - d for consistency with 00:34:914 - Fixed
00:48:463 - see 00:11:688 - Hmm?? its same with 00:17:495 -
00:51:688 (118,119,120,121,122,123,124,125,126,127,128,129) - I think you're not following pitch well here, several points to be considered for remapping here:
  1. 00:54:753 - There are places in the map where you could legitimately place triples. I don't know why you do it here because there's nothing on the blue tick to be mapped. Triple sound was heard here, so I think its suitable
  2. 00:53:463 (121,122,123) - pitch goes up here, not down, so d d k makes more sense Fixed
  3. 00:54:914 - pitch goes up here so k would be better after you nuked the blue tick Oh,, for now, I think to remove the triple and change it to d k
  4. 00:52:334 (119) - after you did the other changes you might want to make this k because with 00:53:463 (121,122) - being d, using k twice in a row sounds a tad more nice. This is probably highly subjective though. I change it to d xD because its heard better
Result:


00:56:850 (129,130,131,132,133,134,135,136,137,138,139,140) - ^same already fixed


Good luck with the set. ;)
Thanks for your mod :) so helpful <3

update muzu
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 76
Countdown: 0
SampleSet: Normal
StackLeniency: 1
Mode: 1
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 32
TimelineZoom: 1

[Metadata]
Title:Sugar Song to Bitter Step
TitleUnicode:Sugar Song to Bitter Step
Artist:R3 Music Box
ArtistUnicode:R3 Music Box
Creator:Poii
Version:FDJv's Muzukashii
Source:血界戦線
Tags:kekkai sensen ed blood blockade battlefront unison square garden yuzu__rinrin eraser muu-chan skycreeper- franklin_dejavu
BeatmapID:1390969
BeatmapSetID:655062

[Difficulty]
HPDrainRate:6
CircleSize:2
OverallDifficulty:4
ApproachRate:10
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"This+is+JPEG+File.jpg",0,70
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
76,645.161290322581,4,1,0,40,1,0
31043,-100,4,1,0,40,0,1
51688,-100,4,1,0,40,0,0
58613,659.340659340659,4,1,0,40,1,8
58613,-97.8473581213307,4,1,0,40,0,0
59437,659.340659340659,4,1,0,40,1,0
59437,-98.0392156862745,4,1,0,40,0,0
60455,705.882352941176,4,1,0,40,1,8
60455,-91.4076782449726,4,1,0,40,0,0
62219,705.882352941176,4,1,0,40,1,0
62219,-91.743119266055,4,1,0,40,0,0


[HitObjects]
128,96,76,5,0,0:0:0:0:
384,96,721,1,8,0:0:0:0:
128,96,1043,1,0,0:0:0:0:
384,96,1366,1,8,0:0:0:0:
384,96,1850,1,8,0:0:0:0:
384,96,2334,1,8,0:0:0:0:
128,96,2979,1,0,0:0:0:0:
384,96,3301,1,8,0:0:0:0:
384,96,3946,1,8,0:0:0:0:
384,96,4269,1,8,0:0:0:0:
384,96,4430,1,8,0:0:0:0:
128,96,4914,1,0,0:0:0:0:
384,96,5237,1,8,0:0:0:0:
384,96,5882,1,8,0:0:0:0:
128,96,6205,1,0,0:0:0:0:
128,96,6527,1,0,0:0:0:0:
384,96,7172,1,8,0:0:0:0:
128,96,7495,1,0,0:0:0:0:
128,96,7817,1,0,0:0:0:0:
384,96,8463,1,8,0:0:0:0:
384,96,9108,1,8,0:0:0:0:
384,96,9430,1,0,0:0:0:0:
384,96,9592,1,0,0:0:0:0:
128,96,10398,1,0,0:0:0:0:
384,96,11043,1,8,0:0:0:0:
128,96,11366,1,0,0:0:0:0:
128,96,11688,1,0,0:0:0:0:
384,96,12172,1,8,0:0:0:0:
384,96,12656,1,8,0:0:0:0:
128,96,13301,1,0,0:0:0:0:
384,96,13624,1,8,0:0:0:0:
384,96,14269,1,8,0:0:0:0:
384,96,14592,1,8,0:0:0:0:
384,96,14753,1,8,0:0:0:0:
128,96,15237,1,0,0:0:0:0:
384,96,15559,1,8,0:0:0:0:
384,96,16205,1,8,0:0:0:0:
128,96,16527,1,0,0:0:0:0:
128,96,16688,1,0,0:0:0:0:
128,96,17172,1,0,0:0:0:0:
384,96,17495,1,8,0:0:0:0:
384,96,17979,1,8,0:0:0:0:
384,96,18463,1,8,0:0:0:0:
128,96,18785,1,0,0:0:0:0:
128,96,18946,1,0,0:0:0:0:
128,96,19269,1,0,0:0:0:0:
384,96,19753,1,8,0:0:0:0:
384,96,20076,1,8,0:0:0:0:
128,96,20398,1,0,0:0:0:0:
128,96,20721,1,0,0:0:0:0:
128,96,21366,1,0,0:0:0:0:
384,96,22011,1,8,0:0:0:0:
128,96,22495,1,0,0:0:0:0:
128,96,22817,1,0,0:0:0:0:
384,96,23140,1,8,0:0:0:0:
128,96,23624,1,0,0:0:0:0:
384,96,23946,1,8,0:0:0:0:
384,96,24430,1,8,0:0:0:0:
128,96,24914,1,0,0:0:0:0:
384,96,25237,1,8,0:0:0:0:
128,96,25882,1,0,0:0:0:0:
128,96,27172,1,0,0:0:0:0:
128,96,27817,1,0,0:0:0:0:
384,96,28463,1,8,0:0:0:0:
128,96,29108,1,0,0:0:0:0:
384,96,29753,1,8,0:0:0:0:
384,96,30398,1,8,0:0:0:0:
128,96,31043,1,0,0:0:0:0:
384,96,31688,1,8,0:0:0:0:
128,96,32011,1,0,0:0:0:0:
384,96,32334,1,8,0:0:0:0:
384,96,32495,1,8,0:0:0:0:
384,96,32817,1,8,0:0:0:0:
384,96,33301,1,8,0:0:0:0:
128,96,33946,1,0,0:0:0:0:
384,96,34269,1,8,0:0:0:0:
128,96,34914,1,0,0:0:0:0:
384,96,35237,1,8,0:0:0:0:
384,96,35398,1,8,0:0:0:0:
384,96,36205,1,8,0:0:0:0:
384,96,36526,1,8,0:0:0:0:
128,96,36850,1,0,0:0:0:0:
128,96,37495,1,0,0:0:0:0:
384,96,38140,1,8,0:0:0:0:
384,96,38785,1,8,0:0:0:0:
128,96,39108,1,0,0:0:0:0:
384,96,39431,1,8,0:0:0:0:
384,96,40076,1,8,0:0:0:0:
384,96,40398,1,0,0:0:0:0:
384,96,40559,1,0,0:0:0:0:
128,96,41366,1,0,0:0:0:0:
384,96,42011,1,8,0:0:0:0:
128,96,42334,1,0,0:0:0:0:
384,96,42656,1,8,0:0:0:0:
384,96,42817,1,8,0:0:0:0:
384,96,43140,1,8,0:0:0:0:
384,96,43624,1,8,0:0:0:0:
128,96,44269,1,0,0:0:0:0:
384,96,44592,1,8,0:0:0:0:
128,96,45237,1,0,0:0:0:0:
384,96,45560,1,8,0:0:0:0:
384,96,45721,1,8,0:0:0:0:
128,96,46205,1,0,0:0:0:0:
384,96,46527,1,8,0:0:0:0:
384,96,47172,1,8,0:0:0:0:
128,96,47495,1,0,0:0:0:0:
128,96,47656,1,0,0:0:0:0:
128,96,48140,1,0,0:0:0:0:
384,96,48463,1,8,0:0:0:0:
384,96,48946,1,8,0:0:0:0:
384,96,49430,1,8,0:0:0:0:
384,96,49753,1,8,0:0:0:0:
384,96,49914,1,8,0:0:0:0:
128,96,50237,1,0,0:0:0:0:
384,96,50721,1,8,0:0:0:0:
384,96,51043,1,8,0:0:0:0:
128,96,51366,1,0,0:0:0:0:
128,96,51688,1,0,0:0:0:0:
128,96,52334,1,0,0:0:0:0:
384,96,52979,1,8,0:0:0:0:
128,96,53463,1,0,0:0:0:0:
128,96,53786,1,0,0:0:0:0:
384,96,54108,1,8,0:0:0:0:
128,96,54592,1,0,0:0:0:0:
384,96,54914,1,8,0:0:0:0:
384,96,55398,1,8,0:0:0:0:
384,96,55882,1,8,0:0:0:0:
128,96,56205,1,0,0:0:0:0:
384,96,56850,1,8,0:0:0:0:
128,96,57495,1,0,0:0:0:0:
384,96,58140,1,8,0:0:0:0:
128,96,58613,1,0,0:0:0:0:
128,96,58943,1,0,0:0:0:0:
384,96,59272,1,8,0:0:0:0:
128,96,59766,1,0,0:0:0:0:
384,96,60096,1,8,0:0:0:0:
384,96,60631,1,8,0:0:0:0:
384,96,61160,1,8,0:0:0:0:
128,96,61513,1,0,0:0:0:0:
Topic Starter
Poii
Thanks pranklin, updated
Fahrie6775
Mod from my queue =w=

Easy
00:06:205 - ini kenapa di skip? :< (missing note)
00:31:043 (31043|3,31366|2,31688|1,32011|0,32334|2,33301|1,33946|3,34269|2,34592|0,34914|1,35237|3,35882|3,36205|0,36527|1,36850|2,37495|0,37817|3,38140|2,38463|0,38785|3,39430|2,40076|1,40721|0,41366|0,41688|1,42011|3,42334|2,42656|1,43624|2,44269|0,44592|1,44914|3,45237|2,45559|0,46205|0,46527|3,46850|2,47172|1,47495|0,48140|2,48463|1,48946|0,49430|1,49753|3,50721|3,51043|2,51366|0,51688|0,52334|2,52334|3,52979|0,52979|1,53463|3,53785|2,54108|1) - jujur aja, ini membosankan klo sama persis dg 00:00:076 - , coba ctrl + h ^^

Eraser's Normal
(pendapat pribadi aja yah jdi yg satu ini optional) bagian ini 00:25:882 (25882|2,26043|1,26205|3,26366|2,26527|0,26688|1) - pattern nya gk cocok sama nadanya jdi agak aneh gitu :3
00:28:785 (28785|0,29430|1,30076|2) - single? kek nya yg ini suaranya lebih high, dibuat double klo bisa

Muu's Hard
00:26:527 (26527|2,26527|3,26688|0,26850|1,27011|3,27172|2,27172|1) - i think this better if u use stairs :<
00:32:334 (32334|3,32334|2,32495|1,32656|0,32817|1,32979|2) - bukannya lebih cocok make yg kek ini ya 00:11:688 (11688|1,11688|2,11850|0,12011|3,12172|0,12334|1) -

dah gitu aja, well mapped, hitsound nya juga aduhai, GL ranking :P
Topic Starter
Poii

Fahrie6775 wrote:

Mod from my queue =w=

Easy
00:06:205 - ini kenapa di skip? :< (missing note)
00:31:043 (31043|3,31366|2,31688|1,32011|0,32334|2,33301|1,33946|3,34269|2,34592|0,34914|1,35237|3,35882|3,36205|0,36527|1,36850|2,37495|0,37817|3,38140|2,38463|0,38785|3,39430|2,40076|1,40721|0,41366|0,41688|1,42011|3,42334|2,42656|1,43624|2,44269|0,44592|1,44914|3,45237|2,45559|0,46205|0,46527|3,46850|2,47172|1,47495|0,48140|2,48463|1,48946|0,49430|1,49753|3,50721|3,51043|2,51366|0,51688|0,52334|2,52334|3,52979|0,52979|1,53463|3,53785|2,54108|1) - jujur aja, ini membosankan klo sama persis dg 00:00:076 - , coba ctrl + h ^^
lemme think about this, but the missing note, is not missing, this is easy diff, need more break (not much) also for that kai, i want to make this diff simple as it can


dah gitu aja, well mapped, hitsound nya juga aduhai, GL ranking :P
Syadow-
adu sorry for late mod :"0

[Easy]
  1. 00:06:205 - entah rasa nya aneh aja ga ada note disini padahal suaranya hampir sma kek 00:06:527 (6527|0) - pitch nya turun pas disini
  2. 00:09:753 (9753|0) - feels nya kurang berasa disni owo soalnya suaranya kalem, bisa di move ke 00:09:430 -
  3. 00:17:495 (17495|2) - ini mending pake LN ke 00:17:979 -
  4. 00:18:785 (18785|3) - ini panjangin ke 00:19:430 -
  5. 00:23:624 - add note dsini
  6. 00:37:172 - add note, alasannya sma kek diatas
  7. 00:40:721 (40721|0) - ke 00:40:398 -
  8. 00:48:463 (48463|1) - LN jg
  9. 00:49:753 (49753|3) - panjangin ke putih
  10. 00:54:592 - add note
  11. 00:59:766 - add note
nm n hd seems good owo
gud lak >w<)/
Topic Starter
Poii

Syadow- wrote:

adu sorry for late mod :"0

[Easy]
  1. 00:06:205 - entah rasa nya aneh aja ga ada note disini padahal suaranya hampir sma kek 00:06:527 (6527|0) - pitch nya turun pas disini ok added
  2. 00:09:753 (9753|0) - feels nya kurang berasa disni owo soalnya suaranya kalem, bisa di move ke 00:09:430 - bisa jadi
  3. 00:17:495 (17495|2) - ini mending pake LN ke 00:17:979 - ok LNed
  4. 00:18:785 (18785|3) - ini panjangin ke 00:19:430 - ini suara endnya dah bener kok, jadi keep aja
  5. 00:23:624 - add note dsini
  6. 00:37:172 - add note, alasannya sma kek diatas
  7. 00:40:721 (40721|0) - ke 00:40:398 -
  8. 00:48:463 (48463|1) - LN jg
  9. 00:49:753 (49753|3) - panjangin ke putih
  10. 00:54:592 - add note
  11. 00:59:766 - add note fixed, kecuali LN yg dipanjangin
nm n hd seems good owo
gud lak >w<)/
ExNeko
Hi~

Eraser's Normal
00:03:946 (3946|2,4269|3,4430|3,4914|3) - Move left a col, then 00:05:237 (5237|0) - to col4
00:09:592 (9592|1) - to col1 follow 00:08:785 (8785|0) - They are the same
00:26:205 (26205|3,26366|2) - Move left a col, then 00:26:527 (26527|0,26688|1) - col4 1, looks better
00:34:269 (34269|3,34914|3) - col3, 00:35:237 (35237|0,35398|0,35882|0) - col4
00:45:559 (45559|3,45721|3,46205|3) - col3
00:46:527 (46527|0,46850|3,47172|2) - col4 3 2
00:59:272 (59272|1) - col4
else is ok

keysound is very good, the mapset is perfect,I cant find any other problems
Good luck!
Caput Mortuum

ExNeko wrote:

Hi~

Eraser's Normal
00:03:946 (3946|2,4269|3,4430|3,4914|3) - Move left a col, then 00:05:237 (5237|0) - to col4 nah, the current one looks better imo
00:09:592 (9592|1) - to col1 follow 00:08:785 (8785|0) - They are the same yeah, but i want to make it stand out more because it's different than the others before.
00:26:205 (26205|3,26366|2) - Move left a col, then 00:26:527 (26527|0,26688|1) - col4 1, looks better
00:34:269 (34269|3,34914|3) - col3, 00:35:237 (35237|0,35398|0,35882|0) - col4 not going full pitch relevancy
00:45:559 (45559|3,45721|3,46205|3) - col3
00:46:527 (46527|0,46850|3,47172|2) - col4 3 2
00:59:272 (59272|1) - col4
else is ok

keysound is very good, the mapset is perfect,I cant find any other problems
Good luck!
I have no reason to deny these "move to n" mods, but I have no reason to accept them either. So please give some argument :(

Thanks anyway!

Up
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 76
Countdown: 0
SampleSet: Soft
StackLeniency: 1
Mode: 3
LetterboxInBreaks: 0
SpecialStyle: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 0.5
BeatDivisor: 4
GridSize: 32
TimelineZoom: 1

[Metadata]
Title:Sugar Song to Bitter Step
TitleUnicode:Sugar Song to Bitter Step
Artist:R3 Music Box
ArtistUnicode:R3 Music Box
Creator:Poii
Version:Eraser's Normal
Source:血界戦線
Tags:kekkai sensen ed blood blockade battlefront unison square garden yuzu__rinrin eraser muu-chan skycreeper- franklin_dejavu
BeatmapID:1451479
BeatmapSetID:655062

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:7
ApproachRate:10
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"This+is+JPEG+File.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
76,645.161290322581,4,2,1,50,1,0
31043,-100,4,2,1,50,0,1
51688,-100,4,2,1,50,0,0
58613,659.340659340659,4,2,1,50,1,8
58613,-97.8473581213307,4,2,1,50,0,0
59437,659.340659340659,4,2,1,50,1,0
59437,-98.0392156862745,4,2,1,50,0,0
60455,705.882352941176,4,2,1,50,1,8
60455,-91.4076782449726,4,2,1,50,0,0
62219,705.882352941176,4,2,1,50,1,0
62219,-91.743119266055,4,2,1,50,0,0


[HitObjects]
64,192,76,5,0,0:0:0:50:D#6S_Eb6S.wav
320,192,398,1,0,0:0:0:50:F6S.wav
448,192,721,1,0,0:0:0:50:F#6S_Gb6S.wav
192,192,1043,1,0,0:0:0:50:C#6S_Db6S.wav
64,192,1366,1,0,0:0:0:50:D#6S_Eb6S.wav
320,192,1527,1,0,0:0:0:50:F#6S_Gb6S.wav
320,192,1850,1,0,0:0:0:50:F#6S_Gb6S.wav
448,192,2334,1,0,0:0:0:50:G#6S_Ab6S.wav
64,192,2979,1,0,0:0:0:50:F#6S_Gb6S.wav
320,192,3301,1,0,0:0:0:50:G#6S_Ab6S.wav
64,192,3624,1,0,0:0:0:50:F#6S_Gb6S.wav
64,192,3785,1,0,0:0:0:50:F#6S_Gb6S.wav
320,192,3946,1,0,0:0:0:50:G#6S_Ab6S.wav
448,192,4269,1,0,0:0:0:50:A#6S_Bb6S.wav
448,192,4430,1,0,0:0:0:50:A#6S_Bb6S.wav
448,192,4914,1,0,0:0:0:50:A#6S_Bb6S.wav
64,192,5237,1,0,0:0:0:50:B6S.wav
320,192,5559,1,0,0:0:0:50:A#6S_Bb6S.wav
192,192,5882,1,0,0:0:0:50:G#6S_Ab6S.wav
64,192,6205,1,0,0:0:0:50:F#6S_Gb6S.wav
448,192,6527,1,0,0:0:0:50:F6S.wav
192,192,6850,1,0,0:0:0:50:F#6S_Gb6S.wav
320,192,7172,1,0,0:0:0:50:G#6S_Ab6S.wav
448,192,7495,1,0,0:0:0:50:A#6S_Bb6S.wav
320,192,7817,1,0,0:0:0:50:G#6S_Ab6S.wav
64,192,8140,1,0,0:0:0:50:F#6S_Gb6S.wav
320,192,8463,1,0,0:0:0:50:G#6S_Ab6S.wav
64,192,8785,1,0,0:0:0:50:F#6S_Gb6S.wav
320,192,9108,1,0,0:0:0:50:G#6S_Ab6S.wav
448,192,9430,1,0,0:0:0:50:A#6S_Bb6S.wav
192,192,9592,1,0,0:0:0:50:F#6S_Gb6S.wav
192,192,10398,1,0,0:0:0:50:D#6S_Eb6S.wav
320,192,10721,1,0,0:0:0:50:F6S.wav
448,192,11043,1,0,0:0:0:70:F#6S_Gb6S.wav
64,192,11366,1,0,0:0:0:50:C#6S_Db6S.wav
192,192,11688,1,0,0:0:0:50:D#6S_Eb6S.wav
320,192,11850,1,0,0:0:0:50:F#6S_Gb6S.wav
320,192,12172,1,0,0:0:0:50:F#6S_Gb6S.wav
448,192,12656,1,0,0:0:0:50:G#6S_Ab6S.wav
192,192,13301,1,0,0:0:0:50:F#6S_Gb6S.wav
320,192,13624,1,0,0:0:0:50:G#6S_Ab6S.wav
192,192,13946,1,0,0:0:0:50:F#6S_Gb6S.wav
320,192,14269,1,0,0:0:0:50:G#6S_Ab6S.wav
448,192,14592,1,0,0:0:0:50:A#6S_Bb6S.wav
448,192,14753,1,0,0:0:0:50:A#6S_Bb6S.wav
448,192,15237,1,0,0:0:0:50:A#6S_Bb6S.wav
64,192,15559,1,0,0:0:0:50:B6S.wav
448,192,15882,1,0,0:0:0:50:A#6S_Bb6S.wav
320,192,16205,1,0,0:0:0:50:G#6S_Ab6S.wav
192,192,16527,1,0,0:0:0:50:F#6S_Gb6S.wav
192,192,16688,1,0,0:0:0:50:F#6S_Gb6S.wav
64,192,17172,1,0,0:0:0:50:D#6S_Eb6S.wav
192,192,17495,1,0,0:0:0:50:F6S.wav
320,192,17656,1,0,0:0:0:50:F#6S_Gb6S.wav
448,192,17979,1,0,0:0:0:50:B6S.wav
320,192,18463,1,0,0:0:0:50:A#6S_Bb6S.wav
192,192,18785,1,0,0:0:0:50:G#6S_Ab6S.wav
64,192,18946,1,0,0:0:0:50:F#6S_Gb6S.wav
64,192,19269,1,0,0:0:0:50:F#6S_Gb6S.wav
448,192,19753,1,0,0:0:0:50:A6S.wav
320,192,20076,1,0,0:0:0:50:G#6S_Ab6S.wav
64,192,20398,1,0,0:0:0:50:F#6S_Gb6S.wav
64,192,20721,1,0,0:0:0:30:F#6S_Gb6S.wav
192,192,20721,1,0,0:0:0:30:F#6S_Gb6S.wav
320,192,21366,1,0,0:0:0:30:A6S.wav
64,192,21366,1,0,0:0:0:30:A6S.wav
192,192,22011,1,0,0:0:0:30:B6S.wav
448,192,22011,1,0,0:0:0:30:B6S.wav
192,192,22495,1,0,0:0:0:30:E6S.wav
320,192,22495,1,0,0:0:0:30:E6S.wav
64,192,22817,1,0,0:0:0:30:F6S.wav
320,192,22817,1,0,0:0:0:30:F6S.wav
192,192,23140,1,0,0:0:0:30:F#6S_Gb6S.wav
64,192,23140,1,0,0:0:0:30:F#6S_Gb6S.wav
192,192,23624,1,0,0:0:0:50:E6S.wav
192,192,23785,1,0,0:0:0:50:E6S.wav
320,192,23946,1,0,0:0:0:50:F#6S_Gb6S.wav
192,192,24269,1,0,0:0:0:50:E6S.wav
320,192,24430,1,0,0:0:0:50:F#6S_Gb6S.wav
320,192,24753,1,0,0:0:0:50:F#6S_Gb6S.wav
448,192,24914,1,0,0:0:0:50:A6S.wav
64,192,25237,1,0,0:0:0:50:F#6S_Gb6S.wav
320,192,25882,1,0,0:0:0:50:A#6S_Bb6S.wav
192,192,26043,1,0,0:0:0:50:A#6S_Bb6S.wav
448,192,26205,1,0,0:0:0:50:A#6S_Bb6S.wav
320,192,26366,1,0,0:0:0:50:A#6S_Bb6S.wav
64,192,26527,1,0,0:0:0:50:A#6S_Bb6S.wav
192,192,26688,1,0,0:0:0:50:B6S.wav
320,192,27011,1,0,0:0:0:50:G#6S_Ab6S.wav
64,192,27172,1,0,0:0:0:50:F#6S_Gb6S.wav
192,192,27495,1,0,0:0:0:50:A#6S_Bb6S.wav
320,192,27817,1,0,0:0:0:50:B6S.wav
448,192,28140,1,0,0:0:0:50:C7S.wav
192,192,28463,1,0,0:0:0:50:C#7S_Db7S.wav
64,192,28785,1,0,0:0:0:50:C#6S_Db6S.wav
320,192,29108,1,0,0:0:0:50:D#7S_Eb7S.wav
192,192,29430,1,0,0:0:0:50:D#6S_Eb6S.wav
448,192,29753,1,0,0:0:0:50:F7S.wav
320,192,30076,1,0,0:0:0:50:F6S.wav
64,192,30398,1,0,0:0:0:50:G6S.wav
192,192,30721,1,0,0:0:0:50:A#6S_Bb6S.wav
448,192,31043,1,0,0:0:0:50:D#6S_Eb6S.wav
192,192,31366,1,0,0:0:0:50:F6S.wav
320,192,31688,1,0,0:0:0:50:F#6S_Gb6S.wav
64,192,32011,1,0,0:0:0:50:C#6S_Db6S.wav
192,192,32334,1,0,0:0:0:50:D#6S_Eb6S.wav
320,192,32495,1,0,0:0:0:50:F#6S_Gb6S.wav
320,192,32817,1,0,0:0:0:50:F#6S_Gb6S.wav
448,192,33301,1,0,0:0:0:50:G#6S_Ab6S.wav
192,192,33946,1,0,0:0:0:50:F#6S_Gb6S.wav
448,192,34269,1,0,0:0:0:50:G#6S_Ab6S.wav
192,192,34592,1,0,0:0:0:50:F#6S_Gb6S.wav
192,192,34753,1,0,0:0:0:50:F#6S_Gb6S.wav
448,192,34914,1,0,0:0:0:50:G#6S_Ab6S.wav
64,192,35237,1,0,0:0:0:50:A#6S_Bb6S.wav
64,192,35398,1,0,0:0:0:50:A#6S_Bb6S.wav
64,192,35882,1,0,0:0:0:50:A#6S_Bb6S.wav
320,192,36205,1,0,0:0:0:50:B6S.wav
448,192,36527,1,0,0:0:0:50:A#6S_Bb6S.wav
192,192,36850,1,0,0:0:0:50:G#6S_Ab6S.wav
64,192,37172,1,0,0:0:0:50:F#6S_Gb6S.wav
448,192,37495,1,0,0:0:0:50:F6S.wav
320,192,37817,1,0,0:0:0:50:F#6S_Gb6S.wav
64,192,38140,1,0,0:0:0:50:G#6S_Ab6S.wav
192,192,38463,1,0,0:0:0:50:A#6S_Bb6S.wav
320,192,38785,1,0,0:0:0:50:G#6S_Ab6S.wav
64,192,39108,1,0,0:0:0:50:F#6S_Gb6S.wav
320,192,39430,1,0,0:0:0:50:G#6S_Ab6S.wav
64,192,39753,1,0,0:0:0:50:F#6S_Gb6S.wav
320,192,40076,1,0,0:0:0:50:G#6S_Ab6S.wav
448,192,40398,1,0,0:0:0:50:A#6S_Bb6S.wav
192,192,40559,1,0,0:0:0:50:F#6S_Gb6S.wav
64,192,41366,1,0,0:0:0:50:D#6S_Eb6S.wav
192,192,41688,1,0,0:0:0:50:F6S.wav
448,192,42011,1,0,0:0:0:50:F#6S_Gb6S.wav
320,192,42334,1,0,0:0:0:50:C#6S_Db6S.wav
64,192,42656,1,0,0:0:0:50:D#6S_Eb6S.wav
448,192,42817,1,0,0:0:0:50:F#6S_Gb6S.wav
448,192,43140,1,0,0:0:0:50:F#6S_Gb6S.wav
192,192,43624,1,0,0:0:0:50:G#6S_Ab6S.wav
64,192,44269,1,0,0:0:0:50:F#6S_Gb6S.wav
192,192,44592,1,0,0:0:0:50:G#6S_Ab6S.wav
64,192,44914,1,0,0:0:0:50:F#6S_Gb6S.wav
192,192,45237,1,0,0:0:0:50:G#6S_Ab6S.wav
448,192,45559,1,0,0:0:0:50:A#6S_Bb6S.wav
448,192,45721,1,0,0:0:0:50:A#6S_Bb6S.wav
448,192,46205,1,0,0:0:0:50:A#6S_Bb6S.wav
64,192,46527,1,0,0:0:0:50:B6S.wav
448,192,46850,1,0,0:0:0:50:A#6S_Bb6S.wav
320,192,47172,1,0,0:0:0:50:G#6S_Ab6S.wav
64,192,47495,1,0,0:0:0:50:F#6S_Gb6S.wav
64,192,47656,1,0,0:0:0:50:F#6S_Gb6S.wav
192,192,48140,1,0,0:0:0:50:D#6S_Eb6S.wav
320,192,48463,1,0,0:0:0:50:F6S.wav
64,192,48624,1,0,0:0:0:50:F#6S_Gb6S.wav
448,192,48946,1,0,0:0:0:50:B6S.wav
320,192,49430,1,0,0:0:0:50:A#6S_Bb6S.wav
192,192,49753,1,0,0:0:0:50:G#6S_Ab6S.wav
64,192,49914,1,0,0:0:0:50:F#6S_Gb6S.wav
64,192,50237,1,0,0:0:0:50:F#6S_Gb6S.wav
448,192,50721,1,0,0:0:0:50:A6S.wav
192,192,51043,1,0,0:0:0:50:G#6S_Ab6S.wav
64,192,51366,1,0,0:0:0:50:F#6S_Gb6S.wav
64,192,51688,1,0,0:0:0:30:F#6S_Gb6S.wav
192,192,51688,1,0,0:0:0:30:F#6S_Gb6S.wav
320,192,52334,1,0,0:0:0:30:A6S.wav
64,192,52334,1,0,0:0:0:30:A6S.wav
192,192,52979,1,0,0:0:0:30:B6S.wav
448,192,52979,1,0,0:0:0:30:B6S.wav
192,192,53463,1,0,0:0:0:30:E6S.wav
320,192,53463,1,0,0:0:0:30:E6S.wav
64,192,53785,1,0,0:0:0:30:F6S.wav
320,192,53785,1,0,0:0:0:30:F6S.wav
192,192,54108,1,0,0:0:0:30:F#6S_Gb6S.wav
64,192,54108,1,0,0:0:0:30:F#6S_Gb6S.wav
448,192,54592,1,0,0:0:0:50:E6S.wav
448,192,54753,1,0,0:0:0:50:E6S.wav
192,192,54914,1,0,0:0:0:50:F#6S_Gb6S.wav
448,192,55237,1,0,0:0:0:50:E6S.wav
192,192,55398,1,0,0:0:0:50:F#6S_Gb6S.wav
192,192,55721,1,0,0:0:0:50:F#6S_Gb6S.wav
64,192,55882,1,0,0:0:0:50:A6S.wav
320,192,56205,1,0,0:0:0:50:F#6S_Gb6S.wav
448,192,56527,1,0,0:0:0:50:E6S.wav
192,192,56850,1,0,0:0:0:30:F#6S_Gb6S.wav
64,192,56850,1,0,0:0:0:30:F#6S_Gb6S.wav
64,192,57495,1,0,0:0:0:30:A6S.wav
320,192,57495,1,0,0:0:0:30:A6S.wav
448,192,58140,1,0,0:0:0:30:B6S.wav
192,192,58140,1,0,0:0:0:30:B6S.wav
320,192,58613,1,0,0:0:0:30:E6S.wav
192,192,58613,1,0,0:0:0:30:E6S.wav
320,192,58942,1,0,0:0:0:30:F6S.wav
64,192,58942,1,0,0:0:0:30:F6S.wav
64,192,59272,1,0,0:0:0:30:F#6S_Gb6S.wav
192,192,59272,1,0,0:0:0:30:F#6S_Gb6S.wav
192,192,59766,1,0,0:0:0:50:E6S.wav
192,192,59931,1,0,0:0:0:50:E6S.wav
320,192,60096,1,0,0:0:0:50:F#6S_Gb6S.wav
64,192,60455,1,0,0:0:0:50:E6S.wav
320,192,60631,1,0,0:0:0:50:F#6S_Gb6S.wav
320,192,60984,1,0,0:0:0:50:F#6S_Gb6S.wav
448,192,61160,1,0,0:0:0:50:A6S.wav
192,192,61513,1,0,0:0:0:50:F#6S_Gb6S.wav
Topic Starter
Poii
updated!
i'll try to ask some mania BN,already make a req on rivals que, but i dunno if he accept it or not
FAMoss
What the ...

Ini udah terlalu bagus ranked
Jonarwhal
shall I continue?
[Futsuu]
  1. 00:16:527 (26) - & 00:19:269 (30) - consider removing for simplicity (it will increase the SR but ignore that, it's easier to play)
  2. 00:19:753 (30,31) - consider kd or dd for falling pitch here
  3. 00:47:495 (75) - & 00:50:236 (80) - consider removing for simplicity
[Muzukashii]
  1. 00:05:882 (14,15,16,17,18,19) - Please variate these patterns. They are different. Consider kdd kkd
  2. 00:24:914 (59,60) - please ctrl+g for the falling pitch, and don't respond with "think no", please explain it...
you can call me back if you feel you're close
best of luck
Topic Starter
Poii

Jonawaga wrote:

shall I continue?
you shall :3 ty jona
Slaerd
Hiya, from my mania mod queue.
Map is really clean so those are only suggestions, i'll try to make my point for each thing is say.

Column numbers are [1|2|3|4]

[Easy]
  1. 00:06:527 (6527|0,6850|3,7172|2,7495|0) - Those 4 notes should mirror the 4 previous ones considering how the pitch evolves in the opposite way. If you want to push this idea to the next level you can also make it go 4 3 2 1 1 2 3 4 to imitate playing a piano like you did at 00:15:559 (15559|3,15882|2,16205|1,16527|0).
  2. 00:37:495 (37495|0,37817|3,38140|2,38463|0) - ^
  3. 00:18:785 (18785|3) - There should be a note at the end of this LN just like there is on the one before for consistency.
  4. 00:49:753 (49753|3) - ^
  5. 00:20:721 (20721|3) - Double here ? 1/2 repeat conveys the idea that it's the same sound but not the overlapping of the 2 instruments.
  6. 00:51:688 (51688|0) - ^
  7. 00:56:850 (56850|2) -
[Eraser's Normal]
  1. 00:20:721 (20721|1,20721|0,21366|0,21366|2,22011|3,22011|1,22495|2,22495|1,22817|2,22817|0,23140|0,23140|1) - Consider switching up the patterns like these. Even if it only appears 3 times, they already stand out a lot by being doubles so no need for them to be exactly the same.
[Muu's Hard]
  1. 00:07:172 (7172|1,7172|3,7495|2,7495|0) - The pattern has a 1/2 repeated notes everywhere except here even though there's no major difference. And it reappears here 00:36:205 (36205|0,36205|2,36527|2,36527|1,36850|3,36850|1,37172|3,37172|2,37495|0,37495|2,37817|1,37817|0,38140|2,38140|1,38463|3,38463|2,38785|0,38785|3) - but without the inconsistency. This does the same thing while fixing what I said
Feel free to explain if I just didn't get what you were going for. gl
Topic Starter
Poii

Slaerd wrote:

Hiya, from my mania mod queue.
Map is really clean so those are only suggestions, i'll try to make my point for each thing is say.

Column numbers are [1|2|3|4]

[Easy]
  1. 00:06:527 (6527|0,6850|3,7172|2,7495|0) - Those 4 notes should mirror the 4 previous ones considering how the pitch evolves in the opposite way. If you want to push this idea to the next level you can also make it go 4 3 2 1 1 2 3 4 to imitate playing a piano like you did at 00:15:559 (15559|3,15882|2,16205|1,16527|0).
  2. 00:37:495 (37495|0,37817|3,38140|2,38463|0) - ^
  3. 00:18:785 (18785|3) - There should be a note at the end of this LN just like there is on the one before for consistency.
  4. 00:49:753 (49753|3) - ^ Applied above
  5. 00:20:721 (20721|3) - Double here ? 1/2 repeat conveys the idea that it's the same sound but not the overlapping of the 2 instruments. i dunno, maybe i keep it single, bcus 00:21:366 - has higher sound than that
  6. 00:51:688 (51688|0) - ^
  7. 00:56:850 (56850|2) -

Feel free to explain if I just didn't get what you were going for. gl
Rossi

Jonawaga wrote:

shall I continue?
[Muzukashii]
  1. 00:05:882 (14,15,16,17,18,19) - Please variate these patterns. They are different. Consider kdd kkd
  2. 00:24:914 (59,60) - please ctrl+g for the falling pitch, and don't respond with "think no", please explain it...
you can call me back if you feel you're close
best of luck
Apply all. Thanks for re-check Jona :)
ABD007
mania 1|2|3|4 (column)

Easy

00:09:430 (9430|0) - tak sesuai saya rasa , baik letaknya di 00:09:753 - . mungkin bunyi nya amat berbeza tetapi letak di 00:09:430 - sini amat tidak selesa untuk menekannya . ini buktinya 00:40:721 (40721|0) - . kenapa kamu tak letak di sini 00:40:398 - seperti sebelumnya :)

buat ln di sini 01:01:513 (61513|3) - hingga 01:02:924 - karna masih ada bunyi di situ

Eraser's Normal

00:03:785 (3785|0) - gantikan ini di column yang kedua membuatkan mudah untuk di tekan untuk di sini 00:04:269 (4269|3,4430|3) -

00:34:753 (34753|1) - sama di atas

01:01:513 (61513|1) - buat ln please :)

Muu's Hard

00:26:850 - tambah lagi 1 note disini untuk konsisten dengan yang lain

01:01:513 - tambah lagi satu note dan buat ln ! ><

good luck Poii !
yuzu__rinrin

Jonawaga wrote:

shall I continue?
[Futsuu]
  1. 00:16:527 (26) - & 00:19:269 (30) - consider removing for simplicity (it will increase the SR but ignore that, it's easier to play)
    fixed
  2. 00:19:753 (30,31) - consider kd or dd for falling pitch here
    change kd
  3. 00:47:495 (75) - & 00:50:236 (80) - consider removing for simplicity
    fixed
you can call me back if you feel you're close
best of luck
Thanks modding.

@PoiPoi Now my PC does not display the screen, so I checked it with Remote Desktop.
I am sorry, but please change... :(
Muu-chan

Slaerd wrote:

Hiya, from my mania mod queue.
Map is really clean so those are only suggestions, i'll try to make my point for each thing is say.

Column numbers are [1|2|3|4]

[Muu's Hard]
  1. 00:07:172 (7172|1,7172|3,7495|2,7495|0) - The pattern has a 1/2 repeated notes everywhere except here even though there's no major difference. And it reappears here 00:36:205 (36205|0,36205|2,36527|2,36527|1,36850|3,36850|1,37172|3,37172|2,37495|0,37495|2,37817|1,37817|0,38140|2,38140|1,38463|3,38463|2,38785|0,38785|3) - but without the inconsistency. This does the same thing while fixing what I said can you explain it more simple? i'm bad at English :( sorry
Feel free to explain if I just didn't get what you were going for. gl

Kyousukee wrote:

mania 1|2|3|4 (column)

Muu's Hard

00:26:850 - tambah lagi 1 note disini untuk konsisten dengan yang lain now you mention it :) fixed, thank you..

01:01:513 - tambah lagi satu note dan buat ln ! >< i'll keep it same w/ other diffs

good luck Poii !
update http://puu.sh/ytcPj/c9fdee016c.rar
Caput Mortuum

Slaerd wrote:

[Eraser's Normal]
  1. 00:20:721 (20721|1,20721|0,21366|0,21366|2,22011|3,22011|1,22495|2,22495|1,22817|2,22817|0,23140|0,23140|1) - Consider switching up the patterns like these. Even if it only appears 3 times, they already stand out a lot by being doubles so no need for them to be exactly the same. well, there's no need for them to be different either, as it doesn't make the map more interesting nor challenging in any way. If it's mapped the same however, it would stand out much more.

Kyousukee wrote:

Eraser's Normal

00:03:785 (3785|0) - gantikan ini di column yang kedua membuatkan mudah untuk di tekan untuk di sini 00:04:269 (4269|3,4430|3) - I don't think it matters. It's up to preference.

00:34:753 (34753|1) - sama di atas ^

01:01:513 (61513|1) - buat ln please :) LN-free map c;
thanks, but no change.
Caput Mortuum
@Muu kayaknya maksud Slaerd itu note numpuk yang kayak gini 00:06:850 (6850|3,7172|3) - . Yang di 00:07:172 (7172|1,7495|0) - ga numpuk, jadi beda sendiri.
Crumpey
As requested in Crumpey's Mod Queue!

Easy
00:29:108 (29108|2,29753|3) - move to cols 2/3
00:30:398 (30398|0) - move to col 4, makes more sense for the music

well refined diff, pretty good to see

Eraser's Normal
00:01:366 (1366|0,1527|2,1850|2) - in regards to how the song sounds, this looks bad, not sure if it needs changing but it seems a lil out of place.

so okay, not gunna beat around the bush, sections look copy pasted from other diffs of the song (this isnt the first time i've seen you do this and im sure you know this)


Screenshot is of Eraser's Normal compared to Easy

00:10:076 - map this sound

00:20:398 (20398|0) - col 2 for pr

00:23:624 (23624|1,23785|1,23946|2,24269|1,24430|2,24753|2) - overusing cols 2/3 here, spread them out a bit

00:51:043 (51043|1,51366|0) - move to cols 2/3

00:55:721 (55721|2,55882|3,56205|1) - control+h, after that move 00:56:205 (56205|1) - to col 1
00:56:527 (56527|3) - move to col 3
00:56:850 (56850|1) - possibly move to col 4, not that big of a deal but i think its probably better

im not sure to what to say about this diff, im dissapointed to see more copy and paste from you.
I feel that this diff would need the most work done to it

muu's Hard
00:09:430 (9430|1) - move to col 3
00:09:592 (9592|2) - move to col 2, helps with flow

00:17:495 (17495|0) - move to col 2
00:17:817 (17817|1) - move to col 1, this feels funner to play for me

00:32:817 (32817|2) - move to col 3

00:34:592 (34592|2,34592|0,34753|2) - you use this and it represents a low sound, thats fine, but you use this 00:35:237 (35237|2,35237|1,35398|1) - to represent a higher sound?? move these into cols 3/4

00:35:882 - I Understand not much can really be done to this section, and its objectively fine, i just feel that the patterns are a bit repetitive

00:40:559 (40559|1,40721|3) - in regards to pitch relevency, these are backwards, control + J fixes that, but look for other solutions to

This diff feels pretty good, no major faults that i could find

Overall the mania diffs seem pretty good, although i dont think theyre ready quite yet (see my comments at the end of each box)

Pm me any questions you might have, or if you dont understand something
Caput Mortuum
Look pal, regarding the copy pasted section, it's not copy pasted. In fact, I never copy pasted from any people, it just happened to look similar.

Why don't I change it then?
1. It's the best way to map it. Or are you telling me to map that descending-ascending section as 1324 instead of 4321 because it happened to look similar to other diffs?
2. The screenshot you provided is nowhere near copy pasted, even in terms of looks.

This is starting to tick me off. I'll see the rest of your mod later.
Crumpey

Eraser wrote:

Look pal, regarding the copy pasted section, it's not copy pasted. In fact, I never copy pasted from any people, it just happened to look similar.

Why don't I change it then?
1. It's the best way to map it. Or are you telling me to map that descending-ascending section as 1324 instead of 4321 because it happened to look similar to other diffs?
2. The screenshot you provided is nowhere near copy pasted, even in terms of looks.

This is starting to tick me off. I'll see the rest of your mod later.
Its clearly control+H'd i'm not the only one who picked up on this. '
'it happened to look similar' is not a reason, nor is it an excuse

I get that the map is hard to make it play different, but things like this are pretty disappointing to come to.
Caput Mortuum
No, I didn't ctrl+H that. It was originally 43211234, but I had to improvise because of the object before the section.
And yes, it is an excuse. You can't lynch me because some object is in some column in a specific timeframe by accident.

Even IF I did ctrl+H'd it, so what? It looks different and plays differently from the other one, so what's the problem here?
Even IF I mapped it using the same pattern as in easy, so what? People mostly only play the diff on their skill level. They won't play the higher diff until some time. They won't notice some similarity in a specific and negligible section. Even if they do, do you really think they will care? I don't think so.

If "b-b-but doing that is not creative!" is your argument, then you won't hear any more serious argument from me to you, because you can't possibly call placing ONE brick per line creative.
show more
Please sign in to reply.

New reply