Thanks pranklin, updated
Fahrie6775 wrote:
Mod from my queue =w=Easylemme think about this, but the missing note, is not missing, this is easy diff, need more break (not much) also for that kai, i want to make this diff simple as it can00:06:205 - ini kenapa di skip? :< (missing note)
00:31:043 (31043|3,31366|2,31688|1,32011|0,32334|2,33301|1,33946|3,34269|2,34592|0,34914|1,35237|3,35882|3,36205|0,36527|1,36850|2,37495|0,37817|3,38140|2,38463|0,38785|3,39430|2,40076|1,40721|0,41366|0,41688|1,42011|3,42334|2,42656|1,43624|2,44269|0,44592|1,44914|3,45237|2,45559|0,46205|0,46527|3,46850|2,47172|1,47495|0,48140|2,48463|1,48946|0,49430|1,49753|3,50721|3,51043|2,51366|0,51688|0,52334|2,52334|3,52979|0,52979|1,53463|3,53785|2,54108|1) - jujur aja, ini membosankan klo sama persis dg 00:00:076 - , coba ctrl + h ^^
dah gitu aja, well mapped, hitsound nya juga aduhai, GL ranking
Syadow- wrote:
adu sorry for late mod :"0
[Easy]nm n hd seems good owo
- 00:06:205 - entah rasa nya aneh aja ga ada note disini padahal suaranya hampir sma kek 00:06:527 (6527|0) - pitch nya turun pas disini ok added
- 00:09:753 (9753|0) - feels nya kurang berasa disni owo soalnya suaranya kalem, bisa di move ke 00:09:430 - bisa jadi
- 00:17:495 (17495|2) - ini mending pake LN ke 00:17:979 - ok LNed
- 00:18:785 (18785|3) - ini panjangin ke 00:19:430 - ini suara endnya dah bener kok, jadi keep aja
- 00:23:624 - add note dsini
- 00:37:172 - add note, alasannya sma kek diatas
- 00:40:721 (40721|0) - ke 00:40:398 -
- 00:48:463 (48463|1) - LN jg
- 00:49:753 (49753|3) - panjangin ke putih
- 00:54:592 - add note
- 00:59:766 - add note fixed, kecuali LN yg dipanjangin
gud lak >w<)/
I have no reason to deny these "move to n" mods, but I have no reason to accept them either. So please give some argumentExNeko wrote:
Hi~Eraser's Normalelse is ok00:03:946 (3946|2,4269|3,4430|3,4914|3) - Move left a col, then 00:05:237 (5237|0) - to col4 nah, the current one looks better imo
00:09:592 (9592|1) - to col1 follow 00:08:785 (8785|0) - They are the same yeah, but i want to make it stand out more because it's different than the others before.
00:26:205 (26205|3,26366|2) - Move left a col, then 00:26:527 (26527|0,26688|1) - col4 1, looks better
00:34:269 (34269|3,34914|3) - col3, 00:35:237 (35237|0,35398|0,35882|0) - col4 not going full pitch relevancy
00:45:559 (45559|3,45721|3,46205|3) - col3
00:46:527 (46527|0,46850|3,47172|2) - col4 3 2
00:59:272 (59272|1) - col4
keysound is very good, the mapset is perfect,I cant find any other problems
Good luck!
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Tags:kekkai sensen ed blood blockade battlefront unison square garden yuzu__rinrin eraser muu-chan skycreeper- franklin_dejavu
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you shall :3 ty jonaJonawaga wrote:
shall I continue?
Slaerd wrote:
Hiya, from my mania mod queue.
Map is really clean so those are only suggestions, i'll try to make my point for each thing is say.
Column numbers are [1|2|3|4]
[Easy]
- 00:06:527 (6527|0,6850|3,7172|2,7495|0) - Those 4 notes should mirror the 4 previous ones considering how the pitch evolves in the opposite way. If you want to push this idea to the next level you can also make it go 4 3 2 1 1 2 3 4 to imitate playing a piano like you did at 00:15:559 (15559|3,15882|2,16205|1,16527|0).
- 00:37:495 (37495|0,37817|3,38140|2,38463|0) - ^
- 00:18:785 (18785|3) - There should be a note at the end of this LN just like there is on the one before for consistency.
- 00:49:753 (49753|3) - ^ Applied above
- 00:20:721 (20721|3) - Double here ? 1/2 repeat conveys the idea that it's the same sound but not the overlapping of the 2 instruments. i dunno, maybe i keep it single, bcus 00:21:366 - has higher sound than that
- 00:51:688 (51688|0) - ^
- 00:56:850 (56850|2) -
Feel free to explain if I just didn't get what you were going for. gl
Apply all. Thanks for re-check JonaJonawaga wrote:
shall I continue?
[Muzukashii]you can call me back if you feel you're close
- 00:05:882 (14,15,16,17,18,19) - Please variate these patterns. They are different. Consider kdd kkd
- 00:24:914 (59,60) - please ctrl+g for the falling pitch, and don't respond with "think no", please explain it...
best of luck
Thanks modding.Jonawaga wrote:
shall I continue?
[Futsuu]you can call me back if you feel you're close
- 00:16:527 (26) - & 00:19:269 (30) - consider removing for simplicity (it will increase the SR but ignore that, it's easier to play)
fixed- 00:19:753 (30,31) - consider kd or dd for falling pitch here
change kd- 00:47:495 (75) - & 00:50:236 (80) - consider removing for simplicity
fixed
best of luck
Slaerd wrote:
Hiya, from my mania mod queue.
Map is really clean so those are only suggestions, i'll try to make my point for each thing is say.
Column numbers are [1|2|3|4]
[Muu's Hard]Feel free to explain if I just didn't get what you were going for. gl
- 00:07:172 (7172|1,7172|3,7495|2,7495|0) - The pattern has a 1/2 repeated notes everywhere except here even though there's no major difference. And it reappears here 00:36:205 (36205|0,36205|2,36527|2,36527|1,36850|3,36850|1,37172|3,37172|2,37495|0,37495|2,37817|1,37817|0,38140|2,38140|1,38463|3,38463|2,38785|0,38785|3) - but without the inconsistency. This does the same thing while fixing what I said can you explain it more simple? i'm bad at English sorry
update http://puu.sh/ytcPj/c9fdee016c.rarKyousukee wrote:
mania 1|2|3|4 (column)
Muu's Hard
00:26:850 - tambah lagi 1 note disini untuk konsisten dengan yang lain now you mention it fixed, thank you..
01:01:513 - tambah lagi satu note dan buat ln ! >< i'll keep it same w/ other diffs
good luck Poii !
Slaerd wrote:
[Eraser's Normal]
- 00:20:721 (20721|1,20721|0,21366|0,21366|2,22011|3,22011|1,22495|2,22495|1,22817|2,22817|0,23140|0,23140|1) - Consider switching up the patterns like these. Even if it only appears 3 times, they already stand out a lot by being doubles so no need for them to be exactly the same. well, there's no need for them to be different either, as it doesn't make the map more interesting nor challenging in any way. If it's mapped the same however, it would stand out much more.
thanks, but no change.Kyousukee wrote:
Eraser's Normal
00:03:785 (3785|0) - gantikan ini di column yang kedua membuatkan mudah untuk di tekan untuk di sini 00:04:269 (4269|3,4430|3) - I don't think it matters. It's up to preference.
00:34:753 (34753|1) - sama di atas ^
01:01:513 (61513|1) - buat ln please LN-free map c;
Its clearly control+H'd i'm not the only one who picked up on this. 'Eraser wrote:
Look pal, regarding the copy pasted section, it's not copy pasted. In fact, I never copy pasted from any people, it just happened to look similar.
Why don't I change it then?
1. It's the best way to map it. Or are you telling me to map that descending-ascending section as 1324 instead of 4321 because it happened to look similar to other diffs?
2. The screenshot you provided is nowhere near copy pasted, even in terms of looks.
This is starting to tick me off. I'll see the rest of your mod later.
the final call is, whether you did copy paste or not doesn't bother me, the fact that its an exact control+h of the other diff you didn't create is what bothers me, coincidental or notEraser wrote:
No, I didn't ctrl+H that. It was originally 43211234, but I had to improvise because of the object before the section.
And yes, it is an excuse. You can't lynch me because some object is in some column in a specific timeframe by accident.
Even IF I did ctrl+H'd it, so what? It looks different and plays differently from the other one, so what's the problem here?
Even IF I mapped it using the same pattern as in easy, so what? People mostly only play the diff on their skill level. They won't play the higher diff until some time. They won't notice some similarity in a specific and negligible section. Even if they do, do you really think they will care? I don't think so.
If "b-b-but doing that is not creative!" is your argument, then you won't hear any more serious argument from me to you, because you can't possibly call placing ONE brick per line creative.
why dont you? just move the notes so its not the same, its a quick fix.Eraser wrote:
Like I said before- it's a similarity in a very specific and negligible section. If I just switched that section with the other similar section, this argument would've never happened.