I wont be able to respond to mods this week cause internet stuff, Will still check and give kudo if i think It's useful~
Thank you! But i can't give you Kudo for this:(Gibcio wrote:
This Map Is So Good
1 thing:
05:53:257 (1) - i think VERY SLOW SLIDER here i better than Spinner(2nd spinner is ok) i agree, it could be cool to have, but hp kills you at the middle so it's impossible
That's all this map is so good i can do nothing here xD
Gracias por el mod~Underforest wrote:
m4m return, sorry for the wait
¿existe alguna razon del spam de ncs en parte donde hay 1/3? no en realidad, solo quise separar los espacios de alguna forma, pero creo que quedarian mejor si no lo hago tan seguido
00:33:612 (1) - esto es 1/3, puedes escuchar bien en 25% de playback tienes razon, fixed
01:31:139 (5) - nc para consistencia con los 2 patrones anteriores sure
01:37:073 (1,2,3,1,2,3,1) - deberia hacer algo para distinguirlos, los nuevos combos y el stack actual no ayudan y puede ser dificil pasarlo con hd al ser la segunda vez que se ve este patron, creo que esta bien darle esos angulos, quizas con los cambios de NC mejore un poco
tu mapa es demasiado bueno, por lo que no encontré bastante (no necesitas darme kudos), suerte Gracias!
Changes were quite big so i'll give you kudo anyway o/Sinnoh wrote:
no kudosu
Can you add a silent sliderslide for the normal sampleset, the default is too loud sure
05:44:507 (1,2,3,4,1,2) - This part seems like the sounds on 1/2s are much more prominent, I think using 1/4 kicksliders would map this section better. you're right, fixed
Looks like a great map, but I've never modded anything from this genre before so it's not something I can mod well. gl Thank you~
Thank you for modding~Zxozmo wrote:
Hello! from your queue who requested a M4M!SPOILER
- 00:26:194 (7,8,9) - you can make this a sharper cleaner jump by moving it to the left a little bit, so 1 is directly below it hm i don't think it would make a big difference, the pattern flows well as i noticed
- 00:36:743 (5) - NC here since the distance snap is much smaller than 1-4
- 00:42:018 (5) - Same here? it would break my NC pattern here, as it is, i always change it every 2/1
- 00:46:304 (3,4,5,6,7,8,9,10) - distance in this stream is inconsistent, increasing in each beat, though i noticed most your streams have equal distance until they reach a NC
- 00:46:799 (9,10,1,2,3) - Make this corner look rounder or sharper fixed
- 00:50:837 (4,5,6,7,8) - Distance here becomes small with each beat, but the next stream and the stream before uses equal distance snap, (Suggestion:
Reverse it make the first part of this combo 00:50:590 (1) - closer in distance snap, and increase in distance with time till it's equal
with the next stream) it changes as the guitar pitch does, on the first stream there is a distance difference 00:50:919 (5) - here, all 5 of these have the same distance following the same rule- 01:10:205 (2,3) - move this a bit farther i think they're fine, guitar has a little fade out so distance is ok here
- 01:20:095 (5) - move this to where the head of 01:20:919 (4) ? i think it's fine, i wanted to remark the 5 to 6 as a little fadeout and represent a jump from 4 to 5, stacking isn't necessary either, it isn't noticeable when playing
- 01:35:590 (4,5) - move this farther since the other kick sliders are far apart they're attached to intensity, 01:35:919 (1) - this gets emphasized by finish, it isn't a problem because of the flow from 5
- 01:42:513 (1) - just asking, can you make this into a better shape? since your map usually uses overlaps in sliders and sharp slider edges this seems out of
place sure- 01:42:513 (1) - make this into a perfect curve that leads into 1? since sliders are supposed to be treated like sliders? made a red anchor shape to keep consistency with others of the same type
- 02:47:984 (1) - just like earlier same
- 03:19:798 (5) - NC?
- 03:37:600 (5) - ^?
- 04:28:840 (5) - ^?
- 05:24:840 (5) - ^? applied the rule of the beginning o/
- 05:27:840 (1,24) - combo is too long, try to put a NC somewhere here (imo) it's a raw representation of kicks, i like how it is
- 05:40:673 (1) - Move this lower so that the outer circle of 05:40:173 (3) doesn't clip it sure
- 05:46:173 (1,2,3,4) - Nothings wrong here, it's just this part is nasty if you aren't prepare for it yeah transition is pretty hard to get,
but if you payed attention before you could assimilate it well- 06:15:173 (1) - End this one the red tick it feels better imo
Well maps like this that have so much streams arent much of my specialty but i tried my best
Also this is a cool map, though i cant even play it since im still a 6 digit
東方妖々夢 ~ Perfect Cherry Blossom.(the dot at the end is necessary lol)
妖々跋扈 ~ Who done it!!!refer to: http://demetori.xii.jp/products.html
Thank you~Lasse wrote:
source should be東方妖々夢 ~ Perfect Cherry Blossom.(the dot at the end is necessary lol) oops, okay then
unicode title妖々跋扈 ~ Who done it!!!refer to: http://demetori.xii.jp/products.html
not really sure about how 妖々跋扈 is supposed to be romanized though :/ changed, will search for someone to confirm the romanized title, will keep current for now
soft-hitwhistle3/drum-hitwhistle3 are really focused on one channel which makes them sound really weird and irritating
=> http://puu.sh/ygXJu/5ac55983cb.wav changed
00:11:853 - should put 5% and soft default sampleset imo since it doesn't end on any beat sure
00:31:139 (1) - finish? missed it, done
would mute normal sliderslide since parts like 01:48:282 - sound pretty weird with it (or change the sliders in this part to soft sampleset on the sliderbody) i already added a muted sliderslide from a suggestion before
00:16:881 (2,3) - 00:21:496 (2,3) - think it would be nice to space this a bit to make the cymbal on downbeat stand out more, like https://i.imgur.com/uIhrEDF.jpg looks nice, added
00:22:403 (6,7,1) - why not keep the 1/4 spacing from before? not like the drums become less intense, something like https://i.imgur.com/4k4HpZ3.jpg could be nice. would differentiate if better from all the weaker triples yeah, i used more distance to remark that little pause but this seems to fit better
00:39:381 (2) - this one is kinda weird as 3/4 since guitar starts on the red tick already. could probably just do https://i.imgur.com/V0Wqktv.jpg i had my doubts about this, seems to be more clean now
01:00:810 (1,2,3,4) - can you start with the repeat instead? would make transition to 1/3 rhythm so much nicer. sure
01:39:875 (1) - extended slider over snare is so weird here, either end it on red tick and map a double after or just use a 1/1 slider took the double
02:13:699 (6) - sudden overlap looks out of place with your other visuals here, why not stack on 02:13:204 (4) - head? it was ok for me but yeah, helps with visuals overall
02:20:787 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - why not 4 note combos to match guitar and your patterns? seems good here
02:55:072 (1,1,1,1) - this is such an unexpectable rhythm, the sudden combination of 1/3 and 1/6. how about https://i.imgur.com/aO95IXY.jpg ? (or more sliders for the 1/6)i'll take the repeat
04:41:173 (1,2) - can you space the 1/3 here not so close to the 1/2 jumps before lol https://i.imgur.com/kMxioTW.jpg done
actually wondering if the ending spinners are really needed, you have way over 5 min drain anyways and spinners of this length are just really annoying lol
and it's only a fade out well they aren't really needed, but i just felt to map that section with something, i agree with they being annoying and because of the same opinion from a lot of people i think it's time to say goodbye:(
[]
map looks alright for someone with no ranked maps, so I'm fine with giving this a chance.
(also the hitsounds are really cute)
just need metadata stuff confirmed going!
Fixed timing according to IRC, should've taken a look before ripHobbes2 wrote:
Did an IRC, the map has timing issues so I'm forced to pop here. I can rebub after everything is fixed and perhaps get a second timing check to confirm that it is correct.
https://pastebin.com/raw/uRKN5LUn
Fixed all timing issues according to this diffBonsai wrote:
I've been clickbaited
numbers are kinda "wrong" from 03:38:600 on and generally just a giant mess from 03:43:436 until 03:45:773 -, also wrong at the ending 05:46:518 -, here's a fixed timing-diff featuring:glhf
- no random slidertick at 03:45:526 -
- this important beat being snapped 06:21:629 -
UpdatedLasse wrote:
just update with the new timing then
timing changes require a rebubble anyways
I can check after getting some sleep since I'm in bed already
Done, fixed two early Drum sampleset from Bonsai's diff tooLasse wrote:
04:18:519 - add kiai on this red line
if you put a red and green line on the same spot they have to use same kiai/volume/sampleset settings
Lasse wrote:
b
T h a n k Y o u u u~Hobbes2 wrote:
dont clickThe intent is to provide internet users with a sense of pride and accomplishment for purchasing access to different websites. As for cost, we selected initial values based upon data from your search history and other info from recently signed terms and conditions. Among other things, we're looking at average per-user internet traffic rates on a daily basis, and we'll be making constant adjustments to ensure that users have domain blocks that are compelling, rewarding, and of course attainable via small payment. We appreciate the candid feedback, and the passion the internet has put forth around the current topics here on Reddit, our forums and across numerous social media outlets. Your ISPs will continue to make changes and monitor your internet activity to update everyone as soon and as often as we can.
You're totally right, thank you a lot for the new mp3~GoldenWolf wrote:
Man that mp3 quality is kinda poop tbh, it sounds like a ~128kbps reencoded into 192 xd
While it's still rankable, you can easily notice the difference and net loss on the high pitched guitar notes and cymbals, which this song has a lot of.
If you care enough, here's a decent quality mp3, straight from the CD.
Also here are some frequencies comparison:
iYiyo wrote:
2 dq's and 3 hearts in your first qualified map, what an honour xD
Grats again~