Thank you for modding~Zxozmo wrote:
Hello! from your queue who requested a M4M!SPOILER
- 00:26:194 (7,8,9) - you can make this a sharper cleaner jump by moving it to the left a little bit, so 1 is directly below it hm i don't think it would make a big difference, the pattern flows well as i noticed
- 00:36:743 (5) - NC here since the distance snap is much smaller than 1-4
- 00:42:018 (5) - Same here? it would break my NC pattern here, as it is, i always change it every 2/1
- 00:46:304 (3,4,5,6,7,8,9,10) - distance in this stream is inconsistent, increasing in each beat, though i noticed most your streams have equal distance until they reach a NC
- 00:46:799 (9,10,1,2,3) - Make this corner look rounder or sharper fixed
- 00:50:837 (4,5,6,7,8) - Distance here becomes small with each beat, but the next stream and the stream before uses equal distance snap, (Suggestion:
Reverse it make the first part of this combo 00:50:590 (1) - closer in distance snap, and increase in distance with time till it's equal
with the next stream) it changes as the guitar pitch does, on the first stream there is a distance difference 00:50:919 (5) - here, all 5 of these have the same distance following the same rule- 01:10:205 (2,3) - move this a bit farther i think they're fine, guitar has a little fade out so distance is ok here
- 01:20:095 (5) - move this to where the head of 01:20:919 (4) ? i think it's fine, i wanted to remark the 5 to 6 as a little fadeout and represent a jump from 4 to 5, stacking isn't necessary either, it isn't noticeable when playing
- 01:35:590 (4,5) - move this farther since the other kick sliders are far apart they're attached to intensity, 01:35:919 (1) - this gets emphasized by finish, it isn't a problem because of the flow from 5
- 01:42:513 (1) - just asking, can you make this into a better shape? since your map usually uses overlaps in sliders and sharp slider edges this seems out of
place sure- 01:42:513 (1) - make this into a perfect curve that leads into 1? since sliders are supposed to be treated like sliders? made a red anchor shape to keep consistency with others of the same type
- 02:47:984 (1) - just like earlier same
- 03:19:798 (5) - NC?
- 03:37:600 (5) - ^?
- 04:28:840 (5) - ^?
- 05:24:840 (5) - ^? applied the rule of the beginning o/
- 05:27:840 (1,24) - combo is too long, try to put a NC somewhere here (imo) it's a raw representation of kicks, i like how it is
- 05:40:673 (1) - Move this lower so that the outer circle of 05:40:173 (3) doesn't clip it sure
- 05:46:173 (1,2,3,4) - Nothings wrong here, it's just this part is nasty if you aren't prepare for it yeah transition is pretty hard to get,
but if you payed attention before you could assimilate it well- 06:15:173 (1) - End this one the red tick it feels better imo
Well maps like this that have so much streams arent much of my specialty but i tried my best
Also this is a cool map, though i cant even play it since im still a 6 digit
I'll get to your map later o/