mod if it even qualifies as one
MA stuff
MA stuff
- Unused hitsounds:
drum-hitwhistle3.wav
soft-hitclap3.wav - Set your combo colours
- diff name issue btw
- and a few million other things but they're not important
- 00:05:361 - would be cooler to add a circle here and move the spinner a tick shorter
- 00:08:026 (1) - a little bit of a tip: always try to keep your distance gap 1/2 or 1/1 don't use 3/4 like this as it can break momentum.
- 00:18:782 - same thing about the spinner thingie
- 00:37:335 (4,5) - while sudden change in spacing?
- Also when u want to make stream you should try the "Convert sliders to streams" one it's ctrl+shift+F, make your streams look neater
- 00:06:940 - you should start the section here not 00:08:519 - just remove the spinner or map a long slider
- 00:12:072 (2,3,4,5) - why spacing change? Normal diff uses time distance snap and equal snap distance for all
- the Normal guideline is mostly 1/1 with slower or 1/2 rhythm sometimes. You dont need to have so many 2/1 gap in the map
- 00:24:309 (3) - Modern maps usually only use 1 reverse per slider that's not a fast slider. As second reverse can catch player off guard.
- 00:12:861 (4) - would be cool that if you make it 1 reverse shorter and add a circle there for the final finish
- yeah there is momentum issue with your map across all diffs, basically you will want maps to be continuous By keeping each object about 1/2 or 1/1 apart. Your map breaks the flow very often when it doesn't need to.
- You're also ignoring a lot of sounds like here 00:46:809 - you should switch to other layers when there is nothing to map to keep your map more dense
- For Easy diff you must use distance snap equally about 99% of the time.
- 00:52:730 (2,3) - avoid pixel overlap like this as they dont look so cool
- 01:06:940 - I wouldn't skip over this sound, you should map it with circle
- speaking of New Combo, For easy stuff you NC every 2 measure (2 downbeats) for harder stuff you NC every measure (every downbeat). Generally.