generaloffset +13 (do it like this
https://i.imgur.com/dBtPW8N.png and press move then ok)
consider stuff from top diff for others too as some of ponts repeats
oh also diff naming doesn't represent their level lol so its unrankable
um, i'll write something about hitsoudning on top diff, consider this to other diffs if you did copying:
loud claps at the star and soft whistles are not enough, should add something else for whistle sections since it gives no hit feedback for a player, like claps does. 00:00:625 (1,3,4,5) - adding normal-hitnormal sampleset on such beats will work damn hot here(can keep those whistles, just use soft additions)
00:03:288 (4) - also adding clap here sounds nice
set your claps to red ticks, where snare is, and what you have clapped now you instead normal-hitnormal, also 00:06:940 (1) - big white ticks are for finishes, place normal finish here
00:08:519 (1,2,3,4,1,2,3,4) - having only soft whistle as hs here is so underwhelming, you should clap red ticks here too and 00:08:519 (1,3,1,3) - normal-hitnormal for melody. also dont forget 00:08:519 (1,1) - finishes(soft are nice here)
00:13:256 (1,2,3,4,5,6,1,2,3,4,1,2,3,4,5) - yeah, put claps on red ticks and normal-hitnormal on white
i hope you'll figure out how it should be now, unless my sentences are completely badly written, pm if something unclear
00:20:164 (1,2,3,4,5,6,1) - yeah, thats how you use soft whistle!
00:49:572 (1,1,1) - i like those
Surprise00:03:782 (1) - it is too close to previous notes, unlike others like that, place it a bit further
https://i.imgur.com/fwaZev3.png00:07:730 (1,2) - it looks messy and also goes under the object that faded out just now thats even more messy, visuals does matter a lot!
https://i.imgur.com/36TAxPM.png make something like this for example
00:12:960 - as there are loud drums at blue ticks you probably dont want to skip them, continue stream till piano and if you dont want piano and drums to be similarly mapped, place a 1/4 sliders instead of 00:12:861 (5,1) - so blue ticks covered.
00:28:749 (2,1) - dont overlap like this
https://i.imgur.com/3tlOrhN.png00:43:059 (1,1) - and like that
https://i.imgur.com/AwZ36Sa.png00:46:217 (1) - tail is so loud lol people usually map such loud sounds with clickable objects and here it feels like people are right, though if you think current one sounds good its fine. but yeah, consider using two circles instead
00:56:085 (1,2,3,4) - this tbh
https://i.imgur.com/P8mRm1A.png tail just needs to be clicked here
01:10:888 (3) - enable stack view and see how it look (view->stack view(something like that, cant remember as im using russian client))
01:17:203 (1,2,3) - what does it even follow now?
https://i.imgur.com/nPdi2K4.png should be like this or similar
01:18:782 (1,2,3) - here it follows something yes but rhythm above seem better anyways as vocals are only at the left ear and are kinda whatever lol
01:27:467 - this is audible, dont skip it like that, makes me sad, just a stacked circle on a slider will work
Sadistic00:15:427 (3) - use 1/4 here, works cool for a faster sound in music
you are too focused on vocal i think, it is ok to skip beats and all but in this song i'd really map drums because they are so loud and use vocals as instrument for variety, up to you tho.
this one feels more organized then the top diff, though still have room for better visuals and beauty isn't something that should be modded. only thing i can say is use more basic geometry(triangles, rhombs, squares, trapeze) here and there and you'll get something more complex by compiling them, you'll get better at it with time and experience, just don't sit at one map for a long time
Sister Collab00:01:217 (5) - flow isn't interesting at all, use more movements like this
https://i.imgur.com/VXRXqC0.png00:30:230 (3) - enable stack view and see how it looks!
00:38:519 (1) - part from here feels nice
00:49:572 (1,2,3,4,1,2,3,4) - good
01:07:927 (5,6,7) - could be mistaken as a tripplet if they are overlapping like that
https://i.imgur.com/pgdt5Qx.png01:17:203 (1) - oh taht is too far lol 5x spacing, should be really close as it is not supported with strong beat or anything in the music
https://i.imgur.com/NfH4DBX.pngnormals generally ok, gj!
Smile00:24:309 (3,4) - avoid overlaps like this in easy, it is hard for newbies to read those
01:21:151 (4,1) - ^