obggg ♥ :3
i know i have some issues with spacing and consistency but i'm trying to get better with each issue thx for the mod ♥timemon wrote:
mod if it even qualifies as one
MA stuffSadistic
- Unused hitsounds: deleted
drum-hitwhistle3.wav
soft-hitclap3.wav- Set your combo colours i think i did
- diff name issue btw issue? how? (btw i changed sister and sweet difficulties, so now sweet is normal and sister is collab hard)
- and a few million other things but they're not important
Sister
- 00:05:361 - would be cooler to add a circle here and move the spinner a tick shorter nice idea
- 00:08:026 (1) - a little bit of a tip: always try to keep your distance gap 1/2 or 1/1 don't use 3/4 like this as it can break momentum. i did not quite understand but i think i got it
- 00:18:782 - same thing about the spinner thingie done
- 00:37:335 (4,5) - while sudden change in spacing? its supposed to: "hey player, there's a fast part incoming, prepare yourself" but anyway i reduced spacing
- Also when u want to make stream you should try the "Convert sliders to streams" one it's ctrl+shift+F, make your streams look neater i tried to do this one time and the results weren't good. ill try this again later when i finish this
Sweet collab
- 00:06:940 - you should start the section here not 00:08:519 - just remove the spinner or map a long slider added long slider
- 00:12:072 (2,3,4,5) - why spacing change? Normal diff uses time distance snap and equal snap distance for all i'll fix all spacing after fixing the rest
- the Normal guideline is mostly 1/1 with slower or 1/2 rhythm sometimes. You dont need to have so many 2/1 gap in the map understood
- 00:24:309 (3) - Modern maps usually only use 1 reverse per slider that's not a fast slider. As second reverse can catch player off guard.fixed
Smile
- 00:12:861 (4) - would be cool that if you make it 1 reverse shorter and add a circle there for the final finish done
- yeah there is momentum issue with your map across all diffs, basically you will want maps to be continuous By keeping each object about 1/2 or 1/1 apart. Your map breaks the flow very often when it doesn't need to. i think this is inevitable because of the song rhythm, or maybe its me trying to follow the vocals
- You're also ignoring a lot of sounds like here 00:46:809 - you should switch to other layers when there is nothing to map to keep your map more densei think hard difficulties dont need to be very dense, and it would be strange if i follow the vocals, then suddenly follow the other rhythms
GL you too
- For Easy diff you must use distance snap equally about 99% of the time. i'll remap the entire difficulty to fit distance snapping
- 00:52:730 (2,3) - avoid pixel overlap like this as they dont look so cool fixed
- 01:06:940 - I wouldn't skip over this sound, you should map it with circle done
- speaking of New Combo, For easy stuff you NC every 2 measure (2 downbeats) for harder stuff you NC every measure (every downbeat). Generally.i think i got it
i think the best way to get better is with your own errors, so i'm trying to get better following who are better than me, this is my first map what i really spend a lot of work on, so i hope i get a lot of knowledge and maybe be a good mapper thanks for the mod ♥WasserIstGut wrote:
Hey m4m from #modreqs
´The spread between 'sister' and 'sweet collab' is too wide, so I'd recommend making an additional difficulty that fits in between i'll make the "normal" difficulty harder (or at least try)SmileFirst off, you seem to be using a lot of different distance spacing, which is not rank-able in an easy diff.You have to use time-distance equality, which essentially means use distance snap, and use only one value. For easy, you should pick one that spaces the notes far enough to not overlap for a 1/1 rhythm, but not too far, or it will become too difficult. in most cases that value is between 0.7x and 1x.
[/color]
Now on with the rest:
00:03:782 (3) - following the logic of the previous two sliders this one should also be 2/1 instead of 3/1 done
00:00:625 (1,2,3) - Arrange those in a pattern that utilizes all three of the sliders for a pleasing aesthetic as well as a better representation of related bars of music.
Here's an example: https://osu.ppy.sh/ss/9401317 i done a little different than your example but i think its good
00:08:519 (1,2,3) - these objects cover essentially the same rhythms as 00:11:677 - to 00:13:256 - so you'll have to decide which on you like better in order to stay consistent in your mapping ideas. I think either will work fine for an easy, so it's up to you which you choose.done
00:13:256 (1,2) - This doesn't relate to these two slider specifically, but in general some parts of the map seem to be kinda ... ugly. I understand that doesn't really help you, but all I can do is link a guide on how to make neat sliders
https://osu.ppy.sh/forum/t/37194
https://osu.ppy.sh/forum/t/208596these guides helped, but i have to pratice to do some neat sliders
00:16:809 - why have the sound here played passively as a reverse, but then actively as a circle here 00:17:598 (4) - ?
Personally, I'd make them into two 1/1 sliders, but using 4 circles would probably work just as well too. done
00:21:151 (1,2,3,4) - I have an issue with this pattern, because clearly after 00:25:098 - the song starts picking up again, which you kinda ignored so I would advise you to map 00:25:098 - and after with more intense rhythms fixed
00:32:993 (2) - if you want to leave a gap after this I think that's fine on an easy, however you should then also leave a gap here 00:36:940 (3,4) - and here 00:40:098 (3) - , again consistency i think it will be strange with more gaps
00:52:730 (2,3) - this is kinda ugly and hard to read for noobs, a more straightforward approach to this would be betterfixed
00:57:467 (3) - ugly imo here's a suggestion https://osu.ppy.sh/ss/9401523
01:19:572 (1,2) - please move 2 so they don't overlap and are symmetrical doneSisterThe slider velocity appears to be a bit too fast for a normal diff, but I didn't find anything in the ranking criteria, so you'll have to ask someone who's more knowledgeable than me.SV is 1.0x now
Again, the same thing that applies to easy applies to normals too; you'll have to use time-distance equality.ill replace every object
00:15:624 (3,4) - The beat on 4 is really minor, more so than the ones you chose to map passively with 00:14:046 (1,2) - , so I would recommend either making 00:15:624 (3,4) - a slider or completely erasing 4 which I would recommend to avoid both monotony in rhythm and in objects. done
00:16:809 - why have the sound here played passively as a reverse, but then actively as a circle here 00:17:598 (6) - ?
Personally, I'd make them into two 1/1 sliders, but using 4 circles would probably work just as well too. fixed
00:25:098 - I think the sound on here is too strong to be played passively, especially since a new line of vocals starts here too.
So break up 00:24:309 (3) - to represent that. i changed the reverse slider and separated into 2 sliders and 1 circle
00:27:467 (1,2) - you chose to map this the same way as 00:21:151 (1,2) - when clearly this
00:27:467 (1,2) - is more intense with the drum roll going on simultaneously (following vocals is not an excuse you omitted vocals here 00:26:677 - here 00:27:072 - here 00:28:256 - and here 00:28:651 - as well)i made some changes to fix these two things
00:57:467 (1) - I feel this and 00:58:256 (2,3) - should be mapped in the same way, since they represent the same thing i think is better as it is, because the claps are mostly in cirlcesSweet CollabTo -Miyashiro- miyashiro will reply you with the changes he did soon, for now i'm doing only my changes
Overall you seem to be using 1/4 too excessively for a Hard, imo they should not be 90% of a section
This section especially is just too much 00:25:394 (1,2,1,1,2,3,4,1,1,1,2,3,4,1,1,2,3) -
The distance snap is all over the place. A little variety is fine on a hard but going from 2.5 to 1.2 within the same section for what's basically all the same is overdoing it imo.
In general I would advise you to use the same distance snap for notes of the same pattern unless they are really different from one another
otherwise you'll end up with unnecessarily weird looking patterns like 00:50:361 (1,2,3,4,1) -
00:58:453 (2,3) - this should use the same spacing as 00:57:664 (2,3) -
00:59:046 (1,1) - and 01:01:414 (3,1,2) -
I know it's a collab but please try to use the same idea to represent those sound at least, since you chose to make it a 3/4 rhythm here, which is unusual for this sort of difficulty and also this map.
01:16:414 (3,4) - / 01:17:993 (1) - and 01:18:782 (1) - I know it's not literally the same vocal but consistency pls.
01:24:111 (1,2,3,4,1,2,3,1) - What I said at the beginning about 1/4
Nekoraw
Try to keep the spacing changes to a fair minimum with increased/decreased spacing only when suggested by the song, because spacing is all over the place.
00:31:414 (4) - nc? fixed
00:34:572 (7,8,9,10) - feel like they are better represented by a 1/2 slider while 00:33:782 (5,6) - personally feel like they should be circles (because of the syllables in the vocals).
I recommend swapping these two. it'll be strange because there is a circle before 00:33:782 (5,6) - and it will be strange if i put more circles breaking the pattern
00:38:519 (1,2,3,1,2,3) - rearrange this like so https://osu.ppy.sh/ss/9401867 for better expression of the vocals i've rearranged the timing but i used a different spacing
00:43:059 (1) - a held sound -> should make this a slider i don't think what i did was good to the rhythm but i changed
I won't sugarcoat it. I find this map to be kinda ugly in a lot of places. It needs lots of work on the visuals, so please take a look at the guides I have linked on the mod for the 'smile' diff.i'm not very experienced with sliders, so i think a basic slider style will be fine, but i did some changesSadisticI'm really not good at modding Insanes
Again, spacing. It's okay to vary on an Insane but pls don't do it son randomlyyyyyyyyyyyyyyyldfadas.
Rhythmically, I didn't find any faults, but visually this will need a lot of work.
Everything seems kinda all over the place and the slider shapes don't really follow any rules I could decipher, so generally it lacks structure and feels yeah... random at times.
I really can't mod anything specifically for this map, since I can't see which structure/ idea you're trying to follow here, sorry :/i think since this song is a fast song it won't be nice to put a lot of 'complex' sliders, since the slider speed is very fast(2,7x) it will be more playable like this-Miyashiro-'s Surpriselike sadistic diff sometimes feels random, unstructured and in general not very visually appealing.
A lot of different ideas being used to represent the same sounds contributes to that feel of randomness.
However I found a few separate issues I want to address
00:13:552 (1,2,3,4,5,6,1,2,1,2,1,2,1) - This seems way too difficulty a pattern for what you're representing here, looking at the rest of the map.
00:56:776 (3,1,3,5) - there is no sound supporting those notes, so a stream seems unfitting
00:59:934 (2) - same for this, the stream should be shortened to 5 notes and the first 3 notes should be replaced by a 1/2 slider.
The mod for the Insane and Expert was shorter that what I had wished to do, however I am just not experienced enough to do any further
Good luck with your map set! I think you can turn all of these into really nice maps if you focus more on consistency. thanks dude :3
thx for the modWasserIstGut wrote:
Hey m4m from #modreqs
´The spread between 'sister' and 'sweet collab' is too wide, so I'd recommend making an additional difficulty that fits in betweenSmileFirst off, you seem to be using a lot of different distance spacing, which is not rank-able in an easy diff.You have to use time-distance equality, which essentially means use distance snap, and use only one value. For easy, you should pick one that spaces the notes far enough to not overlap for a 1/1 rhythm, but not too far, or it will become too difficult. in most cases that value is between 0.7x and 1x.
Now on with the rest:
00:03:782 (3) - following the logic of the previous two sliders this one should also be 2/1 instead of 3/1
00:00:625 (1,2,3) - Arrange those in a pattern that utilizes all three of the sliders for a pleasing aesthetic as well as a better representation of related bars of music.
Here's an example: https://osu.ppy.sh/ss/9401317
00:08:519 (1,2,3) - these objects cover essentially the same rhythms as 00:11:677 - to 00:13:256 - so you'll have to decide which on you like better in order to stay consistent in your mapping ideas. I think either will work fine for an easy, so it's up to you which you choose.
00:13:256 (1,2) - This doesn't relate to these two slider specifically, but in general some parts of the map seem to be kinda ... ugly. I understand that doesn't really help you, but all I can do is link a guide on how to make neat sliders
https://osu.ppy.sh/forum/t/37194
https://osu.ppy.sh/forum/t/208596
00:16:809 - why have the sound here played passively as a reverse, but then actively as a circle here 00:17:598 (4) - ?
Personally, I'd make them into two 1/1 sliders, but using 4 circles would probably work just as well too.
00:21:151 (1,2,3,4) - I have an issue with this pattern, because clearly after 00:25:098 - the song starts picking up again, which you kinda ignored so I would advise you to map 00:25:098 - and after with more intense rhythms
00:32:993 (2) - if you want to leave a gap after this I think that's fine on an easy, however you should then also leave a gap here 00:36:940 (3,4) - and here 00:40:098 (3) - , again consistency
00:52:730 (2,3) - this is kinda ugly and hard to read for noobs, a more straightforward approach to this would be better
00:57:467 (3) - ugly imo here's a suggestion https://osu.ppy.sh/ss/9401523
01:19:572 (1,2) - please move 2 so they don't overlap and are symmetricalSisterThe slider velocity appears to be a bit too fast for a normal diff, but I didn't find anything in the ranking criteria, so you'll have to ask someone who's more knowledgeable than me.
Again, the same thing that applies to easy applies to normals too; you'll have to use time-distance equality.
00:15:624 (3,4) - The beat on 4 is really minor, more so than the ones you chose to map passively with 00:14:046 (1,2) - , so I would recommend either making 00:15:624 (3,4) - a slider or completely erasing 4 which I would recommend to avoid both monotony in rhythm and in objects.
00:16:809 - why have the sound here played passively as a reverse, but then actively as a circle here 00:17:598 (6) - ?
Personally, I'd make them into two 1/1 sliders, but using 4 circles would probably work just as well too.
00:25:098 - I think the sound on here is too strong to be played passively, especially since a new line of vocals starts here too.
So break up 00:24:309 (3) - to represent that.
00:27:467 (1,2) - you chose to map this the same way as 00:21:151 (1,2) - when clearly this
00:27:467 (1,2) - is more intense with the drum roll going on simultaneously (following vocals is not an excuse you omitted vocals here 00:26:677 - here 00:27:072 - here 00:28:256 - and here 00:28:651 - as well)
00:57:467 (1) - I feel this and 00:58:256 (2,3) - should be mapped in the same way, since they represent the same thingSweet CollabTo -Miyashiro-
Overall you seem to be using 1/4 too excessively for a Hard, imo they should not be 90% of a section
This section especially is just too much 00:25:394 (1,2,1,1,2,3,4,1,1,1,2,3,4,1,1,2,3) - changes were made, less 1/4
The distance snap is all over the place. A little variety is fine on a hard but going from 2.5 to 1.2 within the same section for what's basically all the same is overdoing it imo.
In general I would advise you to use the same distance snap for notes of the same pattern unless they are really different from one another
otherwise you'll end up with unnecessarily weird looking patterns like 00:50:361 (1,2,3,4,1) - changed the pattern and distance snap is now the same
00:58:453 (2,3) - this should use the same spacing as 00:57:664 (2,3) -
00:59:046 (1,1) - and 01:01:414 (3,1,2) -
I know it's a collab but please try to use the same idea to represent those sound at least, since you chose to make it a 3/4 rhythm here, which is unusual for this sort of difficulty and also this map. ok, done
01:16:414 (3,4) - / 01:17:993 (1) - and 01:18:782 (1) - I know it's not literally the same vocal but consistency pls. done
01:24:111 (1,2,3,4,1,2,3,1) - What I said at the beginning about 1/4 k changes were made
Nekoraw
Try to keep the spacing changes to a fair minimum with increased/decreased spacing only when suggested by the song, because spacing is all over the place.
00:31:414 (4) - nc?
00:34:572 (7,8,9,10) - feel like they are better represented by a 1/2 slider while 00:33:782 (5,6) - personally feel like they should be circles (because of the syllables in the vocals).
I recommend swapping these two.
00:38:519 (1,2,3,1,2,3) - rearrange this like so https://osu.ppy.sh/ss/9401867 for better expression of the vocals
00:43:059 (1) - a held sound -> should make this a slider
I won't sugarcoat it. I find this map to be kinda ugly in a lot of places. It needs lots of work on the visuals, so please take a look at the guides I have linked on the mod for the 'smile' diff.SadisticI'm really not good at modding Insanes
Again, spacing. It's okay to vary on an Insane but pls don't do it son randomlyyyyyyyyyyyyyyyldfadas.
Rhythmically, I didn't find any faults, but visually this will need a lot of work.
Everything seems kinda all over the place and the slider shapes don't really follow any rules I could decipher, so generally it lacks structure and feels yeah... random at times.
I really can't mod anything specifically for this map, since I can't see which structure/ idea you're trying to follow here, sorry :/-Miyashiro-'s Surpriselike sadistic diff sometimes feels random, unstructured and in general not very visually appealing.
A lot of different ideas being used to represent the same sounds contributes to that feel of randomness.
However I found a few separate issues I want to address
00:13:552 (1,2,3,4,5,6,1,2,1,2,1,2,1) - This seems way too difficulty a pattern for what you're representing here, looking at the rest of the map. nerfed
00:56:776 (3,1,3,5) - there is no sound supporting those notes, so a stream seems unfitting changed to sliders instead of a stream
00:59:934 (2) - same for this, the stream should be shortened to 5 notes and the first 3 notes should be replaced by a 1/2 slider. done
The mod for the Insane and Expert was shorter that what I had wished to do, however I am just not experienced enough to do any further
Good luck with your map set! I think you can turn all of these into really nice maps if you focus more on consistency.
Igor Sprite wrote:
Hello cutie :3
[Pixel's Service][Pixel's butler]
- 00:10:690 (13,14) - Ctrl + G pq o 00:10:888 (14) - tem um som mais forte que o 00:11:184 (15) -, e o 00:10:690 (13) - tem que ser um d pra dar destaque no 00:10:888 (14) - Done c:
00:11:677 (17,18,19,20,21) - K K K D K ja que vc fez a mesma coisa aqui 00:08:519 (7,8,9,10,11) - mas sem finish Eu fiz K K D K
00:15:427 (30,31) - Ctrl + G Done c:
00:19:572 (42,43,44,45,48,51) - finish nessas notas ai? visto que na musica tem issoFiz so nos 43,44,45 o resto achei desnecessario
00:26:085 (52,53,54,55,56,57,58,59,60,61,62,63,64,65,66,67,68,69,70,71,72,73,74,75,76,77,78,79,80,81,82,83,84,85,86,87,88,89) - acho que 1/4 demais ai, tenta pelo menos deixar mais organizado com um padrãoo padrão seria o que a bateria toca, não tem algo a seguir alem disso então n mudei nada
00:32:203 (5,6) - Ctrl + G é o mesmo som(vocal) do 00:32:993 (7,8) - estão intensificando silabas diferentes
00:34:868 (15,16) - Ctrl + G e 00:35:164 (17) - , segue melhor o vocal e fica melhor de jogar Done
00:37:532 (26,27) - Ctrl + G pra dar um destaque maior no 00:38:125 (28) - ja que é ai que muda de cantora digamos assim mas eu tb estou dando destaque para a ultima silaba da pattern :T
01:00:624 (127) - K? só uma sugestão msm pq pra mim parece muito subito esse kiai Então eu entendi o por que ser um K mas eu não apliquei, caso alguém de essa sugestão novamente eu vou colocar c:
01:05:756 (150,151) - Ctrl + G ou 01:06:151 (151) - K, segue melhor o vocal Não sou muito fã de deixa K D K D ou vice versa mas vou manter por que combinou mesmo com o vocal
01:17:993 (198,199,200,201,202) - isso ficou mt desconfortavel de jogar, tenta fazer algo diferente, mas mantendo o kd kd ktirei os finish
01:27:960 (247,248) - Ctrl + G done
00:15:625 (31,32,33,34,35,36,37,38,39) - deleta e faz assim doneacho que de mim é tudo, boa sorte ai era uma surpresa ;-; mals ai :c
- 00:04:572 (16) - d d d pra manter um padrão já que é o mesmo som tu não marcou o que tu queria que era pra modificar tu so marcou uma nota :thinking:
00:11:677 (35,37) - Ctrl + G mesmo motivo da outra diff e 00:13:256 (39) - muda pra D okie
00:22:730 (56) - d, nn tem pq ser diferente da outra diff ja que nn altera nada na dificuldade mas já é um d e.e
00:19:572 (54,55,56,57,58,64) - bota tudo pra finish e deleta o 00:25:789 (63) - , pra mim ficou mt legal de jogarokie
00:32:105 (90) - deleta pra ficar claro a mudança de vocal okie dokie
00:37:730 (111) - mesmo motivo da outra diff, mas se vc nn mudou la nn precisa mudar aqui sem mudanças
00:47:993 (4) - D sem finish so pq todas cantaram e.ee 00:47:598 (3,4) - Ctrl + G pattern dkdk não vejo o pq deixar dkdk
00:51:151 (13) - k? done
00:57:467 (37,40) - deleta ou muda pra d pros finishs serem só no vocal deletei ficou melhor c:
01:00:624 (51) - K? mesma coisa da anterior, não vai ter finish pq elas gritaram juntas :C
01:02:203 (57,58,59,60,61) - inverte as cores, no caso deixa d k k d d pq essa parte lembra muito aquele d k k d d do começo okie
01:05:361 (67,68,69,70) - Ctrl + G? nope
01:10:098 (85,86,87,88) - tira todos os finishs pra diferenciar o vocal do 01:11:480 (89) - mas o outro vocal ta diferenciado, quis dar enfase aonde ta os finish
01:27:664 (141,142,143) - D D K okie
00:04:572 (16) - muda pra d, 00:04:769 - bota um d e 00:04:967 - bota um d. foi isso q eu quis dizerzsPixel wrote:
00:04:572 (16) - d d d pra manter um padrão já que é o mesmo som tu não marcou o que tu queria que era pra modificar tu so marcou uma nota :thinking:
muda pra k* e.ezsPixel wrote:
00:22:730 (56) - d, nn tem pq ser diferente da outra diff ja que nn altera nada na dificuldade mas já é um d e.e
luv u mate ♥Igor Sprite wrote:
não é pra dar kudosu00:04:572 (16) - muda pra d, 00:04:769 - bota um d e 00:04:967 - bota um d. foi isso q eu quis dizer ProntozsPixel wrote:
00:04:572 (16) - d d d pra manter um padrão já que é o mesmo som tu não marcou o que tu queria que era pra modificar tu so marcou uma nota :thinking:muda pra k* e.e ja tinha alteradozsPixel wrote:
00:22:730 (56) - d, nn tem pq ser diferente da outra diff ja que nn altera nada na dificuldade mas já é um d e.e
Poii wrote:
Generalwth, butler and service doesnt indicate the level of difficulty, change it pls, to normal taiko diff naming or, use GD name's Muzukashii Butler / GD name's Oni Service, consider it Okay i'll change the names
i mapped (i mean make GD) for the same song, and maybe use a single kai, since this 01:22:532 - isnt downbeat kai
and miyashiro used only 2 kaiDeleted c:butler00:02:499 (8) - snap this to red tick at 00:02:401 - Done
00:04:078 (14) - same, move to red tick at 00:03:980 - Done
00:04:769 - add don ? to fill the vocal sounds good lol
if you want to emphasize the trumpet(?) maybe 00:07:138 (21) - drag it to blue tick, at 00:07:236 - Done
00:10:690 (31,32) - these two, have a some sound (for me) maybe make it same ? dd I didnt notice its the same sound, thanks
00:16:809 - why you dont map this song ? why ? it have strong sound Sorry ;-;
00:17:598 - ^same
01:00:230 - uuhhh, 5plet is ok, but maybe use mono color, ddddk make it lil bit hard, and some new player will miss at this part, consider it I change to ddkkk, idk if this will be the best choice
01:24:506 (131) - what ? i dunno what are you doin there, but it doesnt fill any sound, so, del it Done
bcus i mapped the same song, it would be very subjective if i point all part that i feel incorrect, but yeah every mapper have their own style
good luckservice00:04:671 (18) - hell why ? xD vocal is in 00:04:769 - not there Fixed
00:07:138 - same like in muzu(butler) okay
00:08:059 (5) - why 1/6 lul its off, maybe 1/4, and move to 00:08:026 - okay
just careful with that 7plet, bcus it make it too dense if you compared it with butler(muzu) i removed and changed to 5
goodluck thanks ♥
mono color = single color, i mean like, kkkkk or dddddzsPixel wrote:
01:00:230 - uuhhh, 5plet is ok, but maybe use mono color, ddddk make it lil bit hard, and some new player will miss at this part, consider it I change to ddkkk, idk if this will be the best choice
Poii wrote:
mono color = single color, i mean like, kkkkk or ddddd im fucking dumb, sorryzsPixel wrote:
01:00:230 - uuhhh, 5plet is ok, but maybe use mono color, ddddk make it lil bit hard, and some new player will miss at this part, consider it I change to ddkkk, idk if this will be the best choice
GL manSadistic:
- 00:10:098 (5) - NC
- 00:14:046 (1,2,3,4,5,6,7) - tenta arrumar essa stream, deixar ela mais redonda
- 00:18:190 (1,2) - Tira esses reverses e coloca slider normal :3
- 00:20:559 (4,5) - Ctrl G? na minha opinião fica melhor flow
- 00:27:467 (8) - NC
- 00:27:763 (9,10) - coloca em forma horizontal http://prntscr.com/hav605
- 00:32:006 (1,2,3,4) - isso não esta reto, tenta arrumar
- 00:43:059 (3) - NC
- 00:44:046 (1,2,3,4) - eu acho que ta muito longe, você poderia diminuir mais o DS delas
- 00:52:236 (4) - coloca em X:320 Y:104 fica melhor flow :>
- 01:25:296 - add circle?
Sister Collab:
Para:Nekoraw
- 00:01:217 (5) - deveria começar nesse tick branco 00:01:414 - e não no tick vermelho
- 00:03:289 - não tem som nesse tick azul
- 00:05:559 (1) - esse spinner ficaria melhor aqui 00:06:151 -
- 00:10:690 (1) - remova o clap
- 00:14:342 (4,5) - aqui você poderia dar um pouco mais de Espaçamento
- 00:15:131 - tem som
- 00:33:782 (5) - NC
- 00:38:519 (1,2) - Coloca mais para cima, como você fez aqui 00:39:309 (1,2,3) -
- 01:00:624 (1) - Add Finish
- 01:02:203 (5) - NC
- 01:02:993 (7) - colocar a -10° ?
- 01:04:769 (3,4,5,6) - mapa hard não pode ter stream ;-; no maximo pode ter triple
- 01:06:940 - tem som
- 01:13:256 (5) - NC
Para:Miya- 00:17:401 (4) - na minha opinião X:232 Y:208 ficaria melhor o flow
- 00:17:203 (3) - remova finish
- 00:17:401 (4) - ^ Same
- 00:18:190 (1,1) - tira esses reverses e coloque slider normal, acredite fica muito melhor
- 00:26:085 (1,2,3) - Movimento muito desconfortavel, se eu fosse você colocaria isso 00:26:578 (2,3) - na frente do reverse http://prntscr.com/hau3wg
- 00:26:874 (4) - remova whistle e coloque clap
- 00:28:157 - tem som
- 00:28:749 - ^ same
- 00:30:624 (5) - Faz um stack no 00:29:638 (2) - fica melhor flow
- 00:50:164 (4,1) - Fix Stack
- 00:53:519 (1,2,3,4) - Aqui poderia ter feito outro tipo de jump, não só um Ctrl C e Ctrl V
- 00:59:046 (1) - seria melhor um reverse aqui para enfatizar o vocal http://prntscr.com/hatv7n
- 00:59:835 - aqui ficaria melhor uma slider
- 01:16:414 (3) - mesma coisa http://prntscr.com/hatv7n
- 01:17:203 (1) - ^ Same
Sweet:
- 00:01:809 (2,3) - coloca um pouquinho pra baixo pra ficar consistente
- 00:05:361 (3) - NC
- 00:33:782 (5) - ^
- 00:36:940 (5) - ^
- 00:38:124 (8,1) - Deixa um pouco mais longe
- 00:40:098 (5) - NC
- 00:44:046 (1,2,3,4,5) - coloca um reverse 1/1 acho que ficaria melhor
obrigado ♥yShadowXOP_ wrote:
Ohaii :3M4MGL manSadistic:
- 00:10:098 (5) - NC fixed
- 00:14:046 (1,2,3,4,5,6,7) - tenta arrumar essa stream, deixar ela mais redonda fixed
- 00:18:190 (1,2) - Tira esses reverses e coloca slider normal :3 fiz de um jeito, mas ficou meio overkill nessa dificuldade, qualquer coisa se dar ruim eu coloco do jeito que tava
- 00:20:559 (4,5) - Ctrl G? na minha opinião fica melhor flow fixed
- 00:27:467 (8) - NC fixed
- 00:27:763 (9,10) - coloca em forma horizontal http://prntscr.com/hav605 fiz desse jeito mas nerfei um pouco pra não acabar muito com o flow do mapa
- 00:32:006 (1,2,3,4) - isso não esta reto, tenta arrumar done
- 00:43:059 (3) - NC fixed
- 00:44:046 (1,2,3,4) - eu acho que ta muito longe, você poderia diminuir mais o DS delas acho que tá bom, mas diminui um pouco(quase nada)
- 00:52:236 (4) - coloca em X:320 Y:104 fica melhor flow :> nessas coordenadas acho que ficaria muito perto do tail do slider e quebraria o flow por ficar lento e rápido, movi o slider só um pouco pra esquerda
- 01:25:296 - add circle?não acho que ficaria bom, pois como é o final, pensei em dimínuir a quantidade de círculos na tela, sem falar que sem esse círculo, o flow fica melhor na minha opnião
Sister Collab:
Para:Nekorawdone
- 00:01:217 (5) - deveria começar nesse tick branco 00:01:414 - e não no tick vermelho acho que não, porque eu teria que quebrar o triple
- 00:03:289 - não tem som nesse tick azul arrumei
- 00:05:559 (1) - esse spinner ficaria melhor aqui 00:06:151 - prefiro seguir o padrão das outras diffs, sem falar que acho que tem que ter o spinner longo
- 00:10:690 (1) - remova o clap acho que com o clap seria melhor mesmo não sendo em um tick branco, pois são em batidas fortes
- 00:14:342 (4,5) - aqui você poderia dar um pouco mais de Espaçamento fixed
- 00:15:131 - tem som coloquei um circulo
- 00:33:782 (5) - NC LOL já ta new combo
- 00:38:519 (1,2) - Coloca mais para cima, como você fez aqui 00:39:309 (1,2,3) - acho que arrumei
- 01:00:624 (1) - Add Finish fiz mudanças nos hitsounds
- 01:02:203 (5) - NC done
- 01:02:993 (7) - colocar a -10° ? fixed, e arrumei pra não ficar offscreen
- 01:04:769 (3,4,5,6) - mapa hard não pode ter stream ;-; no maximo pode ter triple fixed
- 01:06:940 - tem som fixed
- 01:13:256 (5) - NC
Sweet:
- 00:01:809 (2,3) - coloca um pouquinho pra baixo pra ficar consistente done
- 00:05:361 (3) - NC done
- 00:33:782 (5) - ^ done
- 00:36:940 (5) - ^ done
- 00:38:124 (8,1) - Deixa um pouco mais longe limitações de distance snapping
- 00:40:098 (5) - NC done
- 00:44:046 (1,2,3,4,5) - coloca um reverse 1/1 acho que ficaria melhor acho que arrumei
ok i just fixed everything, thanks for the modAlfarai wrote:
General:
either increase hp of -Miyashiro-'s Surprise or decrease hp of Sadistic diff to balance hp since highest diff gets lower hp-Miyashiro-'s Surprise
00:02:006 (1) - remove nc
00:02:204 (2) - nc
00:03:585 (1) - remove nc
00:03:782 (2) - nc
00:04:375 (1,2) - consider reducing these sliders' angles, maybe by 15 and -15 degrees respectively
00:06:151 (1) - ctrl+> then ctrl+g for better flow
00:07:384 (3) - this feels counter intuitive (did i use this word correctly), consider changing position like doing ctrl+< then putting it at x224 y 152 then just reposition (4) somewhere else
00:08:075 (2) - sliderend on strong beat, make it clickable
00:08:519 (1,2,3,4) - sounds like you're following the trumpet-like sounds,consider changing this pattern since 00:08:717 (2,4) - are weak sounds
00:09:309 (1,2,3,4) - ^
00:11:184 (6) - strong beat on sliderend
00:11:677 (1,2,3,4) - same as before
00:12:467 (5) - looks weird and out of place, maybe ctrl+< then ctrl+g and rotate -10 degrees?
00:13:256 (7) - also feels weird since it's placed in the middle of a quick, spaced stream section. Increase sv i guess
00:14:144 (1,2,1,2,1,2,1) - no beat representing that 1-2 pattern, make it a normal combo-ed stream
00:15:625 (6) - do someting like this for flow. Do that shape then rotate 45 degrees
00:17:993 (1) - reduce spacing
00:18:190 (2,3,4) - nc all cuz rhythm
00:27:861 (2) - move this to x 376 y 344 since it looked rather messy
00:27:269 (1,2,3) - 00:28:256 (1,2,3,1,2,3,4,5) - increase of spacing isn't needed here, not even at the chorus yet
00:45:032 (5) - ctrl+h
00:45:427 (3) - rotate 40 degrees for flow since it looks and plays kinda weird
00:53:125 (1) - whats with the spacing? should have the same as the previous ones,if not, more
00:53:322 (2) - overlap, also looks messy
00:54:309 (1) - consider turning this into a slider
01:09:703 (5) - rotate 60 degrees then ctrl+g then blanket under 01:09:308 (4) - for flow
01:16:414 (1,2,3) - increase sv like 01:17:993 (1,2,3). I see what you're trying to do but its better to represent that change in intensity by spacing intead of sv
01:20:361 (1,2) - kinda confusing overlap
01:27:960 (3) - ctrl+g?
fixed, valeu pelo mod shadow owoyShadowXOP_ wrote:
Ohaii :3M4MGL man
- Para:Miya
- 00:17:401 (4) - na minha opinião X:232 Y:208 ficaria melhor o flow
- 00:17:203 (3) - remova finish
- 00:17:401 (4) - ^ Same
- 00:18:190 (1,1) - tira esses reverses e coloque slider normal, acredite fica muito melhor
- 00:26:085 (1,2,3) - Movimento muito desconfortavel, se eu fosse você colocaria isso 00:26:578 (2,3) - na frente do reverse http://prntscr.com/hau3wg
- 00:26:874 (4) - remova whistle e coloque clap
- 00:28:157 - tem som
- 00:28:749 - ^ same
- 00:30:624 (5) - Faz um stack no 00:29:638 (2) - fica melhor flow
- 00:50:164 (4,1) - Fix Stack
- 00:53:519 (1,2,3,4) - Aqui poderia ter feito outro tipo de jump, não só um Ctrl C e Ctrl V
- 00:59:046 (1) - seria melhor um reverse aqui para enfatizar o vocal http://prntscr.com/hatv7n
- 00:59:835 - aqui ficaria melhor uma slider
- 01:16:414 (3) - mesma coisa http://prntscr.com/hatv7n
- 01:17:203 (1) - ^ Same
thanks ♥Hailie wrote:
From my queue - I can't mod alt maps tat much so i'll just give a short mod
- Sadistic
- 01:02:006 (10) - I say rotate this to - 5 (selection centre on) since it flow better like thatdone
- Sister
- 00:18:782 (3) - For this note I felt that for a strong note - giving it higher spacing would bring more emphasis to the last note before the vocals starts than how low the spacing is currently nice point
- 01:15:624 (1) - move this more to the right to flow just a bit betterokay
- Smile
k that be about it
- 00:33:782 - I felt that you leaving this empty is kind of weird when this part which is similar is map 00:36:940 - it wouldn't be hard at all for new players so I believe it better to just map it i added a slider on that time
- 00:37:730 (4,1) - I normally don't point out blankets - but this would look so better if it was i think i fixed
- 00:40:098 (3) - move this towards the right for better flow for new players (adjustments to sliders around it will be needed)fixed since i needed to fix the entire map distance snapping
- 00:53:914 (2) - there was some I probably miss in the map but i'll start now - you should less overlaps as possible in easy/normals difficulty so it be better to stack this under 00:51:940 (4) - overlaps are hard :v but done
GL
fixed the general, pixel will soon fix his mapNifty wrote:
From that nifty queue~
I made a set of this but don't wanna waste an upload slot on anime again.General ◾ There's a guideline in the RC stating that all difficulties should end in the same place. I would suggest adhering to it, but it's up to you.
◽ Who is pixel and why is he not in the tags. Put all of the gders in the tags.
Thanks for modding ♥Nifty wrote:
From that nifty queue~
I made a set of this but don't wanna waste an upload slot on anime again.General ◾ There's a guideline in the RC stating that all difficulties should end in the same place. I would suggest adhering to it, but it's up to you.
◽ Who is pixel and why is he not in the tags. Put all of the gders in the tags.Pixel's Muzukashii Butler ◾ First off, rename to Pixel's Butler Muzukashii, the name as it is right now is awkward, like the butler is being described as difficult, but in english we refer to muzukashii as a noun and butler as the descriptor -- whatever just change it.
◽ 00:00:625 - You should map more to the drum, it's steady and predictable, just like a muzukashii. Done
◾ 00:16:414 (50,51,52,53) - These should be inverted in more ways than one, make the K d and the d K, this is an ascending line and the 2 and 4 beats are the ones with emphasis, not the 1 and 3. Done (?)
◽ 00:18:190 (54,55,56) - This should be K K D if you really want to represent the music well, since they're all large hits and the third is lower. Ok
◾ 00:29:440 - Pls don't use anything other than mono triples in a muzu, unless it's absolutely necessary or low bpm. Ok
◽ 00:47:993 (4) - Why do the 3 notes before this have finishers but not the only one that actually deserves a finisher. Done
◾ 01:00:230 - Please read the RC on why this is not ever gonna be alright.FixedPixel's Oni Service ◾ Same thing as muzu, change this to Pixel's Service Oni.
◽ There are major discrepancies between finisher usage on these diffs, look over them and make them pretty much the same.
◾ 00:12:467 (19,20) - Why aren't these finished as well? Same amount of emphasis. Done
◽ 00:25:888 - Nerf this, it's the hardest spot in the map and it's only, like, the second verse. Okay D.VA xD
◾ 00:32:203 (94) - Finish dis, it deserves it. Done
◽ I can't fix every issue with the map, so I'll leave you off with a little "play more, map more, and you'll get better" thing. This map isn't gonna be ready for anything past grave, but it's a good tool to use to improve your mapping over several more sets. Neva giv up.
mhm
thanks ♥- Squishi wrote:
ok
miyashiros surprise miyashiro dropped his difficulty and left to me, so i'm responsible for this diss from now(i almost remapped everything) so it's 50%me and 50%miyashiro
maybe move 00:01:216 (5) - x:350 y:100 for more comfortable movement don't make sense since i remapped this
00:05:361 (3) - add a curve going right for visual appeal done
00:06:940 (1) - why is this silenced fixed
00:08:914 (3,4) - at least move these a bit to the left / right.. really boring to see this type of thing done
00:09:112 (4) - 00:09:506 (2) - these combined make an awful looking overlap, at least separate the sliderends for them not to touch remapped
00:10:394 (2,3) - maybe space out 2 more done
https://i.imgur.com/ZT9sakw.png when 00:10:493 (3,4) - are arranged like this, it seems a lot more attractive to the eye-- (you'll see this nitpick a lot more)fixed
00:12:664 (1,2,3,4,5,6) - make this more c i r c u l a r. ctrl+shift+d will help remapped, but i created a circle
all this stream handcrafting is kinda painful to watch i've done some things, so it would be better now
00:18:782 (1) - make this more obvious, like ctrl g or something changed the slider before this
00:43:108 (1) - please dont try to be right on point with the voices-- just shift back to the red tick and itll all be fine. done
rest of the map just consists of the stream shapes-- i'm sure converting from sliders and making polygons will help i've changed some things, but if anyone ask to change i'll try to fix
ill mod rest via pm, im kinda sleepy atm (msg when online, nekoraw)
thanks ♥Lafayla wrote:
Hello :3~~~
nm from my queue
Smile>looks good
Sweet>looks good
Sister Collab>
01:14:638 (4) - sounds really similar to 01:13:848 (2) - , I would make the spacing bettween 01:14:046 (3,4) - similar to 01:13:256 (1,2) - i've overlapped 2 and 4
Sadistic>
are most of these streams not spaced evenly on purpose? for example 00:38:914 (3,4,5) - and 00:39:703 (3,4,1) - also 00:40:888 (6,1,2,3,4,5,6,7) - and 00:52:532 (1,2,3) - tried to sympathize the intensity of the map, and it doesn't need to be very spaced
00:43:059 (3,4) - fix blanket i tried to fix this, i think i did but maybe not
Miyashiro's surprise> miyashiro dropped his difficulty and left to me, so i'm responsible for this diss from now(i almost remapped everything) so it's 50%me and 50%miyashiro
01:16:414 (1) - forces me to bend upwards to aim for 01:16:710 (2) - a bit painful, would perhaps be better to have it flow directly to the sliderhead fixed since i remapped it
Small mod but... I can't find any other potential problems with it
Best wishes with the mapset Nekoraw :3Kaho for Best Girl
thanks for the mod ♥Hey lululu wrote:
sorry for late
NM
Smile
rythem is too simple,this diff can't expression the rythem i understand, maybe i'll call a friend to create the light insane and delete the easy so i am thinking about this
00:00:625 (1,1,1) - unify combo color done
00:05:361 (1) - ~00:08:519 (1) - I think there is important part,but you blank it
00:59:046 (1) - ~01:02:203 (1) - ^ its hard to represent the song properly in a easy difficulty without blanking some rhythms
01:21:151 (1) - remove NC done
01:22:730 (1) - spinner too long,I think there need more note done
Sweet
00:05:361 (1) - remove NC done
00:55:888 (1) - ^ done
01:05:756 (3,1) - don't lap fixed
01:22:730 (1) - repeat too much oh fixed
Sister Collab
you need book mark to view who map this part.. done, when i collab this, was the sweet difficulty that was a collab and has the bookmarks, but done on sister
00:02:993 (1) - remove NC done
00:18:190 (2) - change rythem,that would be better done
00:26:677 (3,4) - distance too far fixed
00:44:342 (1,2,3) - this may misslanding player when player playing fixed, but it's hard to represent this rhythm
00:47:203 (1,2) - overmap fixed
yes, i fixed miyashiro's issues, there is no problems since this are issues
Sadistic
00:08:026 (2,3) - rythem too simple, I think there can be more complex i think it's fine
00:09:112 (4,1) - too far i tried to fix c:
01:10:493 (2,3,4) - this lap is very ugly tbh.. fixed?
-Miyashiro-'s Surprise miyashiro dropped his difficulty and left to me, so i'm responsible for this diss from now(i almost remapped everything) so it's 50%me and 50%miyashiro
this is a double BPM map your SV too slow for 1.4x,slider too short increased SV
00:16:217 (1) - remove NC done
00:16:611 (1) - ^ done
00:17:401 (1) - ^ done
00:37:927 (2,4) - I think those circle is no need done
00:46:266 (1) - wrong snap here fixed
maybe i have more issues since i remapped a lot
map need more improve GL!
Thanks for modding ♥Vulkin wrote:
Smile Sweet Sister Sadistic Surprise Service Shindeiru* We are スティーレ (Stile)!!* Trying a new layout here, hope it looks good uwu -Pixel's Butler Muzukashii- -General-
*Inherited points 01:22:532 - and 01:29:440 - are not used, Either change the SV/Volume on them or remove them Done c:
*Feels a bit too empty imo, could buff it a little bit-Timeline-
*00:00:625 (1) - Could be finisher imo, theres a cymbal sound there Done
*00:04:967 - Why not add a d here? could at least be consistent with the previous patterns, and to follow the background drum Done
*00:28:453 (75,76) - Maybe Ctrl+G? doing so could follow the voice a little bit Done
*00:30:624 (86) - Maybe finisher? cymbal sound Done
*00:41:480 - I dont think 1/4 ddk is allowed in a muzukashii, well it is, but not really when theres a finisher at the end, either remove the finisher or delete 00:41:578 (126) - Done
*01:00:230 - ddK 1/2 could fit perfectly here, to emphasize the "Yes!" with the K Done
*01:21:743 - Could make this a kkk, muzukashii rules are kill sometimes done, and i agree with u, sometimes the rule kill-Pixel's Service Oni- -General-
*Inherited Point 01:29:440 - is not used at all, would remove this one.ok
*Like the Muzukashii, it feels kinda empty, could buff it a bit, specially considering for example how dense is the intro with drums-Timeline-
*00:04:769 (18) - Maybe make it d? too many k's there, and a bit of change could help Done
*00:05:361 (21,22) - Maybe Ctrl+G? so the colours fit their pitch Done
*00:06:940 (1) - a Finisher here could work imo, since theres a cymbal there i think Done
*00:08:322 (6,7) - Maybe Ctrl+G? could follow the pitch a bit better Done
*00:10:789 - A d could fit here, for the trumpet Done
*00:16:809 (36,39) - These two could have some finishers, they have the same sound as 00:18:190 (40,41,42) - imo Done
*00:25:493 - and 00:25:789 - You could add d's in these places, to follow the drum Done
00:25:888 - This part is harder than the kiai, Might want to either buff the kiai, or nerf this part, and compared to the muzu, the difficulty gap is too large at this part[/color]
*00:32:006 (92) - Maybe make this k? so that the next note could have more priority Done
*00:35:164 (105) - Maybe make this d?, to differentiate it with the next note, which has a different sound Done
*00:46:217 (147,148) - Could ctrl+G these notes, and make the latter a finisher note, ctrl+g because it follows the pitch a bit better imo, and finisher because it could follow the strong trumpet sound Done
*00:48:585 - Maybe a ddk could work by following the voice (If you do this, consider making 00:48:388 (154) - a k to differentiate the sounds) Done
*00:53:519 (178) - Maybe k? could follow the voice Done
*01:21:151 (304) - could make this one k, for the voice Done
Good luck with the map!
Invective wrote:
taiko mod as requestedmodMuzukashiiOni
- 00:00:921 - Doesn't make sense to map to the 3/4 instrumental sound for one iteration and then switch to vocal mapping the 1/2 beats.okay
- 00:41:677 (127) - Finisher at the end of 1/4 really shouldn't be in a Muzukashii ever. Multicolor 1/4 patterns like this probably shouldn't be either as this difficulty is generally used to introduce this form of beat snap before the Oni where such patterns are more common. I changed to ddk 1/2
- This point about multicolor 1/4 was previously brought up by another modder and I suggest rather than just fixing individual suggestions you take the suggestions and look over the map to see where else they can be applied.
- 01:00:427 (46) - Change to d to differentiate the instrumental sounds from the vocal sound marking the next section. okie
- 01:00:624 (47) - Considering you have a finisher for the stronger vocal sounds right before this, it's pretty weird to not have one at the end of the bar where it transitions to the second half of the kiai.done
- 00:25:888 - This shouldn't be the hardest part of the map. Having the the kiais mapped to vocals leads to pretty simplistic kiais given this particular song, you could probably buff those sections in some way. I nerf that part :T
- 00:32:203 (90,91) - Ctrl+g for consistency between the 3/4 sounds like at 00:35:361 - etc.ok
- 01:10:098 (81,82,83,84,85) - I would ctrl+g the first 4 notes (to have DDKKD), which helps to differentiate the last note from the third and fourth (as there is no vocal sound occuring on that beat, only an instrumental sound). ok
- 01:22:138 - Something like kkddkkk would be much better in terms of playability, using dkk to end the pattern is pretty awkward and vocal sounds appear on all 3 beats anyway even if the sound of the first one is quite muted. ok
- 01:24:901 - Add a note here to match the instrumental sound (similar to 01:25:493 - )ok
Hope it helps Thanks for modding ♥
thanks for moddingSenpaiKiseki wrote:
Smile
00:07:730 - You can place a note here already don't worry done
01:01:414 - ^^^Same ^^^
Major Beats on 01:16:414, 01:16:710, and 01:17:006. Put the head and tail of the sliders on these points it's a easy diff so i need to map on 1/1, not 1/4
01:17:993, 01:18:289, 01:18:585 - Same^^^ ^^^
01:25:888 (1) - end spinner on 01:28:453 i cant because all diffs need to end spinner on exact time, anyway i silented the spinner's end
Sweet
00:14:638, 00:15:427, 00:16:217, 00:17:006 - Place notes in between Sliders for better rythym done, and you messed your timestamps
Sister
Holy Difficulty Spike XD
00:00:822 (2,3,4) - Reverse Sliders Please
00:01:611 (6,7,8) - Same
00:02:401 (2,3,4) - Same
00:03:980 (2,3,4) - Same it's a considerable diff spike, but this map is hard to map on easier difficulties
00:10:098 (5) - Make this a slider, it seems undermapped done
00:13:355 - Seems too undermapped it's hard to represent that sound on a hard diff
00:15:624 (9) - Same^^^ increased spacing
00:30:230 (3,4,5) - This is a bit hard to see done
00:32:796 (2,4,2) - overmapping? i don't think s
00:38:519 (1,2,3,1,2,3) - It's a nice idea, but it could be improved. Again I think it's Overmapped. transformed the reverses into triples
Sadistic
This Difficulty spike too holy moly
CS = 3.5 is more comfortable done, but sister has a higher cs, so i decreased do 3.5 too
Suprise
Hitsound volume management, not really sure on what partsi think it's fine as it is