Hey m4m from #modreqs
´The spread between 'sister' and 'sweet collab' is too wide, so I'd recommend making an additional difficulty that fits in between
The mod for the Insane and Expert was shorter that what I had wished to do, however I am just not experienced enough to do any further
Good luck with your map set! I think you can turn all of these into really nice maps if you focus more on consistency.
´The spread between 'sister' and 'sweet collab' is too wide, so I'd recommend making an additional difficulty that fits in between
Smile
First off, you seem to be using a lot of different distance spacing, which is not rank-able in an easy diff.You have to use time-distance equality, which essentially means use distance snap, and use only one value. For easy, you should pick one that spaces the notes far enough to not overlap for a 1/1 rhythm, but not too far, or it will become too difficult. in most cases that value is between 0.7x and 1x.
Now on with the rest:
00:03:782 (3) - following the logic of the previous two sliders this one should also be 2/1 instead of 3/1
00:00:625 (1,2,3) - Arrange those in a pattern that utilizes all three of the sliders for a pleasing aesthetic as well as a better representation of related bars of music.
Here's an example: https://osu.ppy.sh/ss/9401317
00:08:519 (1,2,3) - these objects cover essentially the same rhythms as 00:11:677 - to 00:13:256 - so you'll have to decide which on you like better in order to stay consistent in your mapping ideas. I think either will work fine for an easy, so it's up to you which you choose.
00:13:256 (1,2) - This doesn't relate to these two slider specifically, but in general some parts of the map seem to be kinda ... ugly. I understand that doesn't really help you, but all I can do is link a guide on how to make neat sliders
https://osu.ppy.sh/forum/t/37194
https://osu.ppy.sh/forum/t/208596
00:16:809 - why have the sound here played passively as a reverse, but then actively as a circle here 00:17:598 (4) - ?
Personally, I'd make them into two 1/1 sliders, but using 4 circles would probably work just as well too.
00:21:151 (1,2,3,4) - I have an issue with this pattern, because clearly after 00:25:098 - the song starts picking up again, which you kinda ignored so I would advise you to map 00:25:098 - and after with more intense rhythms
00:32:993 (2) - if you want to leave a gap after this I think that's fine on an easy, however you should then also leave a gap here 00:36:940 (3,4) - and here 00:40:098 (3) - , again consistency
00:52:730 (2,3) - this is kinda ugly and hard to read for noobs, a more straightforward approach to this would be better
00:57:467 (3) - ugly imo here's a suggestion https://osu.ppy.sh/ss/9401523
01:19:572 (1,2) - please move 2 so they don't overlap and are symmetrical
Now on with the rest:
00:03:782 (3) - following the logic of the previous two sliders this one should also be 2/1 instead of 3/1
00:00:625 (1,2,3) - Arrange those in a pattern that utilizes all three of the sliders for a pleasing aesthetic as well as a better representation of related bars of music.
Here's an example: https://osu.ppy.sh/ss/9401317
00:08:519 (1,2,3) - these objects cover essentially the same rhythms as 00:11:677 - to 00:13:256 - so you'll have to decide which on you like better in order to stay consistent in your mapping ideas. I think either will work fine for an easy, so it's up to you which you choose.
00:13:256 (1,2) - This doesn't relate to these two slider specifically, but in general some parts of the map seem to be kinda ... ugly. I understand that doesn't really help you, but all I can do is link a guide on how to make neat sliders
https://osu.ppy.sh/forum/t/37194
https://osu.ppy.sh/forum/t/208596
00:16:809 - why have the sound here played passively as a reverse, but then actively as a circle here 00:17:598 (4) - ?
Personally, I'd make them into two 1/1 sliders, but using 4 circles would probably work just as well too.
00:21:151 (1,2,3,4) - I have an issue with this pattern, because clearly after 00:25:098 - the song starts picking up again, which you kinda ignored so I would advise you to map 00:25:098 - and after with more intense rhythms
00:32:993 (2) - if you want to leave a gap after this I think that's fine on an easy, however you should then also leave a gap here 00:36:940 (3,4) - and here 00:40:098 (3) - , again consistency
00:52:730 (2,3) - this is kinda ugly and hard to read for noobs, a more straightforward approach to this would be better
00:57:467 (3) - ugly imo here's a suggestion https://osu.ppy.sh/ss/9401523
01:19:572 (1,2) - please move 2 so they don't overlap and are symmetrical
Sister
The slider velocity appears to be a bit too fast for a normal diff, but I didn't find anything in the ranking criteria, so you'll have to ask someone who's more knowledgeable than me.
Again, the same thing that applies to easy applies to normals too; you'll have to use time-distance equality.
00:15:624 (3,4) - The beat on 4 is really minor, more so than the ones you chose to map passively with 00:14:046 (1,2) - , so I would recommend either making 00:15:624 (3,4) - a slider or completely erasing 4 which I would recommend to avoid both monotony in rhythm and in objects.
00:16:809 - why have the sound here played passively as a reverse, but then actively as a circle here 00:17:598 (6) - ?
Personally, I'd make them into two 1/1 sliders, but using 4 circles would probably work just as well too.
00:25:098 - I think the sound on here is too strong to be played passively, especially since a new line of vocals starts here too.
So break up 00:24:309 (3) - to represent that.
00:27:467 (1,2) - you chose to map this the same way as 00:21:151 (1,2) - when clearly this
00:27:467 (1,2) - is more intense with the drum roll going on simultaneously (following vocals is not an excuse you omitted vocals here 00:26:677 - here 00:27:072 - here 00:28:256 - and here 00:28:651 - as well)
00:57:467 (1) - I feel this and 00:58:256 (2,3) - should be mapped in the same way, since they represent the same thing
Again, the same thing that applies to easy applies to normals too; you'll have to use time-distance equality.
00:15:624 (3,4) - The beat on 4 is really minor, more so than the ones you chose to map passively with 00:14:046 (1,2) - , so I would recommend either making 00:15:624 (3,4) - a slider or completely erasing 4 which I would recommend to avoid both monotony in rhythm and in objects.
00:16:809 - why have the sound here played passively as a reverse, but then actively as a circle here 00:17:598 (6) - ?
Personally, I'd make them into two 1/1 sliders, but using 4 circles would probably work just as well too.
00:25:098 - I think the sound on here is too strong to be played passively, especially since a new line of vocals starts here too.
So break up 00:24:309 (3) - to represent that.
00:27:467 (1,2) - you chose to map this the same way as 00:21:151 (1,2) - when clearly this
00:27:467 (1,2) - is more intense with the drum roll going on simultaneously (following vocals is not an excuse you omitted vocals here 00:26:677 - here 00:27:072 - here 00:28:256 - and here 00:28:651 - as well)
00:57:467 (1) - I feel this and 00:58:256 (2,3) - should be mapped in the same way, since they represent the same thing
Sweet Collab
To -Miyashiro-
Overall you seem to be using 1/4 too excessively for a Hard, imo they should not be 90% of a section
This section especially is just too much 00:25:394 (1,2,1,1,2,3,4,1,1,1,2,3,4,1,1,2,3) -
The distance snap is all over the place. A little variety is fine on a hard but going from 2.5 to 1.2 within the same section for what's basically all the same is overdoing it imo.
In general I would advise you to use the same distance snap for notes of the same pattern unless they are really different from one another
otherwise you'll end up with unnecessarily weird looking patterns like 00:50:361 (1,2,3,4,1) -
00:58:453 (2,3) - this should use the same spacing as 00:57:664 (2,3) -
00:59:046 (1,1) - and 01:01:414 (3,1,2) -
I know it's a collab but please try to use the same idea to represent those sound at least, since you chose to make it a 3/4 rhythm here, which is unusual for this sort of difficulty and also this map.
01:16:414 (3,4) - / 01:17:993 (1) - and 01:18:782 (1) - I know it's not literally the same vocal but consistency pls.
01:24:111 (1,2,3,4,1,2,3,1) - What I said at the beginning about 1/4
Nekoraw
Try to keep the spacing changes to a fair minimum with increased/decreased spacing only when suggested by the song, because spacing is all over the place.
00:31:414 (4) - nc?
00:34:572 (7,8,9,10) - feel like they are better represented by a 1/2 slider while 00:33:782 (5,6) - personally feel like they should be circles (because of the syllables in the vocals).
I recommend swapping these two.
00:38:519 (1,2,3,1,2,3) - rearrange this like so https://osu.ppy.sh/ss/9401867 for better expression of the vocals
00:43:059 (1) - a held sound -> should make this a slider
I won't sugarcoat it. I find this map to be kinda ugly in a lot of places. It needs lots of work on the visuals, so please take a look at the guides I have linked on the mod for the 'smile' diff.
Overall you seem to be using 1/4 too excessively for a Hard, imo they should not be 90% of a section
This section especially is just too much 00:25:394 (1,2,1,1,2,3,4,1,1,1,2,3,4,1,1,2,3) -
The distance snap is all over the place. A little variety is fine on a hard but going from 2.5 to 1.2 within the same section for what's basically all the same is overdoing it imo.
In general I would advise you to use the same distance snap for notes of the same pattern unless they are really different from one another
otherwise you'll end up with unnecessarily weird looking patterns like 00:50:361 (1,2,3,4,1) -
00:58:453 (2,3) - this should use the same spacing as 00:57:664 (2,3) -
00:59:046 (1,1) - and 01:01:414 (3,1,2) -
I know it's a collab but please try to use the same idea to represent those sound at least, since you chose to make it a 3/4 rhythm here, which is unusual for this sort of difficulty and also this map.
01:16:414 (3,4) - / 01:17:993 (1) - and 01:18:782 (1) - I know it's not literally the same vocal but consistency pls.
01:24:111 (1,2,3,4,1,2,3,1) - What I said at the beginning about 1/4
Nekoraw
Try to keep the spacing changes to a fair minimum with increased/decreased spacing only when suggested by the song, because spacing is all over the place.
00:31:414 (4) - nc?
00:34:572 (7,8,9,10) - feel like they are better represented by a 1/2 slider while 00:33:782 (5,6) - personally feel like they should be circles (because of the syllables in the vocals).
I recommend swapping these two.
00:38:519 (1,2,3,1,2,3) - rearrange this like so https://osu.ppy.sh/ss/9401867 for better expression of the vocals
00:43:059 (1) - a held sound -> should make this a slider
I won't sugarcoat it. I find this map to be kinda ugly in a lot of places. It needs lots of work on the visuals, so please take a look at the guides I have linked on the mod for the 'smile' diff.
Sadistic
I'm really not good at modding Insanes
Again, spacing. It's okay to vary on an Insane but pls don't do it son randomlyyyyyyyyyyyyyyyldfadas.
Rhythmically, I didn't find any faults, but visually this will need a lot of work.
Everything seems kinda all over the place and the slider shapes don't really follow any rules I could decipher, so generally it lacks structure and feels yeah... random at times.
I really can't mod anything specifically for this map, since I can't see which structure/ idea you're trying to follow here, sorry :/
Again, spacing. It's okay to vary on an Insane but pls don't do it son randomlyyyyyyyyyyyyyyyldfadas.
Rhythmically, I didn't find any faults, but visually this will need a lot of work.
Everything seems kinda all over the place and the slider shapes don't really follow any rules I could decipher, so generally it lacks structure and feels yeah... random at times.
I really can't mod anything specifically for this map, since I can't see which structure/ idea you're trying to follow here, sorry :/
-Miyashiro-'s Surprise
like sadistic diff sometimes feels random, unstructured and in general not very visually appealing.
A lot of different ideas being used to represent the same sounds contributes to that feel of randomness.
However I found a few separate issues I want to address
00:13:552 (1,2,3,4,5,6,1,2,1,2,1,2,1) - This seems way too difficulty a pattern for what you're representing here, looking at the rest of the map.
00:56:776 (3,1,3,5) - there is no sound supporting those notes, so a stream seems unfitting
00:59:934 (2) - same for this, the stream should be shortened to 5 notes and the first 3 notes should be replaced by a 1/2 slider.
A lot of different ideas being used to represent the same sounds contributes to that feel of randomness.
However I found a few separate issues I want to address
00:13:552 (1,2,3,4,5,6,1,2,1,2,1,2,1) - This seems way too difficulty a pattern for what you're representing here, looking at the rest of the map.
00:56:776 (3,1,3,5) - there is no sound supporting those notes, so a stream seems unfitting
00:59:934 (2) - same for this, the stream should be shortened to 5 notes and the first 3 notes should be replaced by a 1/2 slider.
The mod for the Insane and Expert was shorter that what I had wished to do, however I am just not experienced enough to do any further
Good luck with your map set! I think you can turn all of these into really nice maps if you focus more on consistency.