Rin Desu response
Rin Desu wrote:
hellow
General:
fix countdowns on all diffs and make it equal. (hyper stands out) okie, i'll talk with dude if he wants countdown on his diff
Easy:
Hp 2 OD 2 to make it more a difference between normal and hard ye, toyed with setups a bit
3 objects arent distance snapped - aimod yup
prob offscreen? 00:36:789 - nope, checked on 800x600 - its good
01:26:930 (1,1) they dont fit to the rest of the map ,this shape looks rly ugly imo xD
only way to fit them is mirror them (ctlg + h the first one) just made straight sliders instead
and this one doesnt looks clean: 01:34:930 (1) - dunno why i purposely made it like this, red notes are on sliderticks
What about hitsounds ? i kind of out of ideas for this song, i hsed snare if you didn't notice but besides that nothing comes to my mind :c and maybe get rid of the drumroll sound maybe
Normal:
This ar is way to low go atleast for 5 here.
overall this diffs looks so hard i recommend you to space it more and simplify some of the rhythms. uh, i kind of agree with this concern,
but i don't have any idea how to simplify rhythm for normal in this case without sacrifacing song representating much, thats why i made easy diff
^
00:06:644 (3,1) -
00:11:215 (3,1) -
00:12:358 (3,1) -,... these ones i would make easier and give the player some time to breath.
lemme know what u think about it if u wont change it and give me some reason ill mod it later again.
Hard:
00:10:072 (4) - you really should stack these under the slider ends before imo it looks a lot cleaner i think its ok atm, don't want to make things too crammed, just my style
00:24:358 (2,3,4) -
00:29:215 (3,4) -
00:33:501 (2,3,4,5) -
00:37:786 (1) - didn't fix this cause i don't see any problem
00:38:358 (3,4) - they are to close, that looks a bit messy space them a bit more appart.
most of them caused by stacks in connection with DistanceSnap, by arrange them to the same visual distance as any other pattern makes the map looks a lot better true, ill adjust stacks
01:35:786 (1) - that sound gets quiet i dont think it fits that long like in the hyper diff ill wait for others opinion cause this sound is pretty audible to me
Hyper:
00:15:786 (1,2) - should be a jump like u did before on this part
00:21:787 (1) - u have a sudden flow change here but nothing happens in the music
00:24:929 (5,6) - from there on no jumps anymore? is there any reason?
01:10:644 (5,6) - jump
Insane:
00:05:787 (1,2) - bad movement and thats random in comparison to others like: 00:14:930 (1,2) - 00:10:358 (1,2) - i like this kind of flow tbh, there are a few other similar instances throughout the map
00:52:073 (1,2,3,1,2,3) - add a jump to that melody like u did on the other pattern i make jumps to snares only
01:35:787 (1) - same as in hard diff, make it shorter
well beside the normal (imo) well done Thanks!
Akitoshi response
Akitoshi wrote:
EasyNormal
- 00:22:216 (6,1) - ds true
- just a suggestion though, how about adding reverse on 00:41:216 (1) - 00:45:787 (1) - for some variation with your rhythm? I can see your objects are kind of one-sided so ye ill consider, 1/1 reverses seem too fast for such a "beginner" diff
- 01:26:930 (1,1) - this bezier is :weary: fixed with previous mod
- 01:34:930 (1) - 1/1 reverse + circle works better here i guess song doesn't do much here, so i want to keep object density as low as possible
Hard
- consider to nerf the density to be more linear with Easy explained in previous mod
- AR is way too low compared to the density and OD, AR5 is the best here imho fixed with previous mod
- I don't see any problem except I stated above. maybe it's just because the CS is too big, objects look rly cramped lol
tMb's Hyper
- 00:33:786 (3,4,5,1) - visual spacing, you can see them if you enable stacking on editor
- 00:38:358 (3,4,5) - 00:53:786 (1,2,3) - etc same ^ fixed in previous mod
- 01:17:786 (1) - isnt should be ended on 01:18:072 - true
- end reverse at 01:36:072 - plz i cant hear anything unless i increase my headphone's volume to max i can hear this sound clearly tho, i'll wait for more opinions
Insane
- 00:13:358 (4,5) - should be unstacked for emphasizing explosion at 00:13:501 (5) - , same goes to 00:22:501 (4,5) -
i didn't nitpick for everything cuz that's gya and for easier fix
- 00:06:073 (2) - from the logic with your bookmarks, isn't this slider should be same way with 00:10:644 (2) - 00:15:216 (2) - ? i use variations of emphasizing this sound - round-ish slider or angle-ish slider
- 00:56:644 (1,1) - it's kinda awkward to see when you used this pattern only once, you should used this pattern on somewhere like 00:52:073 (1,2,3,1,2,3) - too hmmmm, but variety. ill think about it tho
- 01:35:787 (1) - same with hard
gl Thanks!