Yamicchi response
Yamicchi wrote:
#modreqs M4M
[Easy]
• 00:40:072 (6,1) - Usually you don't make objects flow this rough. It's good for rhythm transition but not if you only make it once i don't think its that rough cause spacing between these objects is extremely small, they even overlap each other drastically
[Normal]
• There's a pretty big gap between Easy and Normal, and I think it's because of these 00:05:501 (3,4,1) - patterns. As of 210bpm, I wouldn't recommend having these in Normal. You can replace them with a 1/2 slider, that way Normal wouldn't be too hard uh, yeah, i should do something with spread :c
• 00:27:786 (2,3) - with the autostack, the blanket looks pretty bad. I would suggest blanketing these 2 instead of 00:27:786 (2,1) - i actually blanketed 2 and 1 though
• 00:58:358 (1,2,3,4) - to seperate these from 00:58:072 (3) - and also to reduce the amount of 1/2 train, how about making 00:58:072 (3) - a circle? i don't think that this train of 1/2 gaps is that long though
• Why do you have those breaks in Normal but not Easy though? true
[Hard]
• 00:06:929 (1) - is this overlap intentional? ? o.o
• 00:59:215 (1) - This is really unexpected as people would hardly know what beat this slider is, firstly because of the NC and secondly because the overlap is big and this is the first and only time when it appears in the map, why don't you just make it a 3/4 slider or something? i don't think its difficult to read, every click is on the white tick
• 01:22:358 (1) - 01:26:929 (1) - ... Edgy slidershape to represent the different sound maybe? nah, these are too bulky to slidershapes that i want on them, would look bad
[Insane]
• 00:07:501 (4) - There's nothing much in the sliderstart, so why is the spacing so big though? It's pretty much too big compare to other similar patterns you have these are just sliders so i think this spacing is not that critical and i duuno how to fix it properly without breaking everything
• 00:08:073 (1,2) - While here, you have (2) a specific sound but the spacing shows the opposite i'm emphasizing snare only with space
• 00:10:644 (2) - Gotta say I like the previous shape more xd this one looks bad i like it :c
• 00:12:358 (5,6,1,2,3,4) - every pair of stacks represent different sound, I don't think stacking them the same like this is a good idea. Anything better? uh, every pair sounds pretty stack-ish to me, sometimes i make variations, but i think this way is pretty okay too
• 00:30:644 (4,5,1,2,3,4) - Same goes
• 00:14:930 (1,2) - Flow is linear and spacing is small, not quite a good way to represent the sound on (2). i'll probably change later, if someone else mentions it
• 01:34:930 (1) - Hmmm, why not having kicksliders or stream here? would be too intense for calm part of the song
DeviousPanda response
DeviousPanda wrote:
hi o/// m4m with this map https://osu.ppy.sh/s/674092
I really like this mapset, goodluck with pushing this forward! Thanks a lot!
*im not that good with modding easier difficulties, but i hope the suggestions there are still good
Insane:
*im going to focus mainly on minor improvements and subjective issues i have, because this diff is already at a rankable standard imotMb's Hyper
- 00:05:787 (1) - small visual suggestion: make this the same curve as this 00:05:216 (4) - right now they look like this:
if i made them the same, there won't be a blanket- 00:06:358 (3,4,5) - the emphasis used here (as shown by the whistle hitsound on this note 00:06:358 (3) - ) is weak imo because it follows the same linear path, try something like this for more impact: this flow seems pretty random to, i like how it is atm
- 00:08:501 (3) - the use of a slider here feels off, both the red and white tick have the same sound, so mapping it with a slider doesnt sound right imo, i suggest changing this ti two circles uh, but they are not the same, there is kind of *whoosh* sound on 3, thats why it is a slider
- 00:10:644 (2) - 00:15:216 (2) - 00:19:787 (2) - 00:24:358 (2) - 00:28:930 (2) - 00:33:501 (2) - 00:38:073 (2) - 01:00:930 (2) - 01:05:501 (2) - 01:10:073 (2) - 01:14:644 (2) - i get what your doing with this sound throughout the song, but all of these sliders are inconsistent shapes, i suggest making these all the same shape and maybe something sharper to show the emphasis you have on these sounds like this:
inconsitent shapes are intended, if i made them all the same, then it would feel way too repetitive- 00:13:073 (4) - same as 00:08:501 (3) - this is used throughout the map, so if you do change this make sure to do it on all of them
- 00:08:930 (5) - same thing about use of changing direction for emphasis as 00:06:358 (3,4,5) - (youve dont it good here 00:13:358 (5,6) - )
- 00:45:358 (4) - this staight line looks a bit bad imo, maybe change it to this:
but i like it :c- 00:56:358 (3) - this slider looks baaad, the curve is too curvy that's intended, i don't think it looks bad :c
- 01:17:787 (1,2,3) - maybe change these rhythms to this:
this just sounds better, and when i played through this this note 01:18:501 (3) - through me off current rhythm makes more sense to me cause all notes have same kind of emphasize- 01:22:358 (1) - 01:26:930 (1) - 01:31:501 (1) - can you make these shapes consistent because its the same sound variety \o/
wow this diff is really clean, not much i can say about it tbh but ill try
01:09:787 (1,2,3,4,5,6) - this difficulty spike seems unnesecarythats reall all i can see on this map, great job making thisteaMblack19 wrote:
I think there is nothing unusual here. I have similar pattern at 00:14:929 (1,2,3,4,5,6)
Hard:Normal
- your use of "triples" 00:07:786 (4,5,1) - and your use of "doubles" 00:08:358 (2,3) - is really confusing to play, because they both look the same so maybe dont stack 00:07:786 (4,5) - (this happens troughout the map too) how is it confusing almost all gaps are the same - 1/2 o.o
- 01:04:644 (3) - this looks ugly imo, maybe try this: why is it ugly? :c
- 01:22:358 (1) - 01:26:929 (1) - 01:31:501 (1) - maybe put a red anchor on all of these to differentiate the special sound like you did in the insane maybe later. sharp shape doesn't seem appropriate
Easy:
- 00:06:644 (3) - can you make this two circles to be consistent with 00:05:501 (3,4) - because newer players will get confused by the different mapping here (this happens throughout the map so if you change it change them all) i'll just change "triples" to sliders to fix spread also. circles were to 1/4 sounds tho, immitation of stream
- 00:08:072 (1,2,3,4) - i know this fits perfectly it just seems like the diferent rhythm will catch some players out here but thats the point.
rhythm in music changes = rhythm in the map changes- 01:17:786 (1) - these should all end on the previous red tick imo sounds good
yea looks cooli hope the long mod on the insane makes up for the small ones on the other diffs long mod <> good mod
- 00:12:644 (5) - bad use of rhythmn, just extend it out to the white tick (again this happens throughout the map) i can clearly hear strong sound on redw tick
gl with rank Thanks