hi o/// m4m with this map https://osu.ppy.sh/s/674092
I really like this mapset, goodluck with pushing this forward!
*im not that good with modding easier difficulties, but i hope the suggestions there are still good
i hope the long mod on the insane makes up for the small ones on the other diffs
gl with rank
I really like this mapset, goodluck with pushing this forward!
*im not that good with modding easier difficulties, but i hope the suggestions there are still good
Insane
*im going to focus mainly on minor improvements and subjective issues i have, because this diff is already at a rankable standard imo
00:05:787 (1) - small visual suggestion: make this the same curve as this 00:05:216 (4) - right now they look like this:
00:06:358 (3,4,5) - the emphasis used here (as shown by the whistle hitsound on this note 00:06:358 (3) - ) is weak imo because it follows the same linear path, try something like this for more impact:
00:08:501 (3) - the use of a slider here feels off, both the red and white tick have the same sound, so mapping it with a slider doesnt sound right imo, i suggest changing this ti two circles
00:10:644 (2) - 00:15:216 (2) - 00:19:787 (2) - 00:24:358 (2) - 00:28:930 (2) - 00:33:501 (2) - 00:38:073 (2) - 01:00:930 (2) - 01:05:501 (2) - 01:10:073 (2) - 01:14:644 (2) - i get what your doing with this sound throughout the song, but all of these sliders are inconsistent shapes, i suggest making these all the same shape and maybe something sharper to show the emphasis you have on these sounds like this:
00:13:073 (4) - same as 00:08:501 (3) - this is used throughout the map, so if you do change this make sure to do it on all of them
00:08:930 (5) - same thing about use of changing direction for emphasis as 00:06:358 (3,4,5) - (youve dont it good here 00:13:358 (5,6) - )
00:45:358 (4) - this staight line looks a bit bad imo, maybe change it to this:
00:56:358 (3) - this slider looks baaad, the curve is too curvy
01:17:787 (1,2,3) - maybe change these rhythms to this:
this just sounds better, and when i played through this this note 01:18:501 (3) - through me off
01:22:358 (1) - 01:26:930 (1) - 01:31:501 (1) - can you make these shapes consistent because its the same sound
00:05:787 (1) - small visual suggestion: make this the same curve as this 00:05:216 (4) - right now they look like this:
00:06:358 (3,4,5) - the emphasis used here (as shown by the whistle hitsound on this note 00:06:358 (3) - ) is weak imo because it follows the same linear path, try something like this for more impact:
00:08:501 (3) - the use of a slider here feels off, both the red and white tick have the same sound, so mapping it with a slider doesnt sound right imo, i suggest changing this ti two circles
00:10:644 (2) - 00:15:216 (2) - 00:19:787 (2) - 00:24:358 (2) - 00:28:930 (2) - 00:33:501 (2) - 00:38:073 (2) - 01:00:930 (2) - 01:05:501 (2) - 01:10:073 (2) - 01:14:644 (2) - i get what your doing with this sound throughout the song, but all of these sliders are inconsistent shapes, i suggest making these all the same shape and maybe something sharper to show the emphasis you have on these sounds like this:
00:13:073 (4) - same as 00:08:501 (3) - this is used throughout the map, so if you do change this make sure to do it on all of them
00:08:930 (5) - same thing about use of changing direction for emphasis as 00:06:358 (3,4,5) - (youve dont it good here 00:13:358 (5,6) - )
00:45:358 (4) - this staight line looks a bit bad imo, maybe change it to this:
00:56:358 (3) - this slider looks baaad, the curve is too curvy
01:17:787 (1,2,3) - maybe change these rhythms to this:
this just sounds better, and when i played through this this note 01:18:501 (3) - through me off
01:22:358 (1) - 01:26:930 (1) - 01:31:501 (1) - can you make these shapes consistent because its the same sound
tMb's Hyper
wow this diff is really clean, not much i can say about it tbh but ill try
01:09:787 (1,2,3,4,5,6) - this difficulty spike seems unnesecary
thats reall all i can see on this map, great job making this
01:09:787 (1,2,3,4,5,6) - this difficulty spike seems unnesecary
thats reall all i can see on this map, great job making this
Hard
your use of "triples" 00:07:786 (4,5,1) - and your use of "doubles" 00:08:358 (2,3) - is really confusing to play, because they both look the same so maybe dont stack 00:07:786 (4,5) - (this happens troughout the map too)
01:04:644 (3) - this looks ugly imo, maybe try this:
01:22:358 (1) - 01:26:929 (1) - 01:31:501 (1) - maybe put a red anchor on all of these to differentiate the special sound like you did in the insane
01:04:644 (3) - this looks ugly imo, maybe try this:
01:22:358 (1) - 01:26:929 (1) - 01:31:501 (1) - maybe put a red anchor on all of these to differentiate the special sound like you did in the insane
Normal
00:06:644 (3) - can you make this two circles to be consistent with 00:05:501 (3,4) - because newer players will get confused by the different mapping here (this happens throughout the map so if you change it change them all)
00:08:072 (1,2,3,4) - i know this fits perfectly it just seems like the diferent rhythm will catch some players out here
01:17:786 (1) - these should all end on the previous red tick imo
yea looks cool
00:08:072 (1,2,3,4) - i know this fits perfectly it just seems like the diferent rhythm will catch some players out here
01:17:786 (1) - these should all end on the previous red tick imo
yea looks cool
Easy
00:12:644 (5) - bad use of rhythmn, just extend it out to the white tick (again this happens throughout the map)
i hope the long mod on the insane makes up for the small ones on the other diffs
gl with rank