Helo
Logic Agent wrote:
:eyes:
Nevo wrote:
02:33:701 (5) - maybe lower the spacing here to give a little more impact to 02:33:819 (1) - impact is done to (5). (1) is not needed in the verse
02:39:232 (4,5) - maybe ctrl h and ctrl j and then stack the slider end of 02:39:232 (4) - onto 02:37:467 (6) - just to make it more different doesnt seem wrong my version tho ;;
02:47:352 (2) - maybe increase the spacing a little bit to keep it consistent with things like 02:45:587 (3) - it's 1x like 02:45:469 (2) -
35 196
sorry if i was useless :> it helped me !
Gaia wrote:
[background]
i got u new ones O COOL
the former is clearly the superior bg
[7.33]
00:21:071 (2,3,4) - 00:21:777 (1,2,3) - cool pattern but im not sure about the readability
00:33:663 (4,5) - ^ this stack was especially confusing the people i asked to play it, didnt have problems with any of them ;;
00:44:726 (3) - why stop following vocals suddenly to folo guitar? i did it a lot to break the monotony tho
00:47:786 (2) - i think a pause here (or at least a 1/1 like 00:49:669 (4) - ) would be better here
01:43:215 (2,3) - rip blanket
01:45:156 (2,3) - point 2 towards (3) more? this combo as a whole should be more connected imo
01:55:218 (1) - 2 sliders since it's essentially the same as 01:54:277 (1,2) - ? there's like a liitle hold in the vocals compared to the first one
02:29:347 (5,6) - if you're following the trill they're definitely not snapped to 1/4's lol (sounds something like this but definitely not on the 1/4 tho uhm i think mine work as 'simplification'. also it doesnt sound that off imo and is more intuitive this way while playing
02:32:171 (2) - to folow piano better simliar^ and i dont think 02:32:348 - is really worth mapping uhm
02:38:291 (2,3) - y is this 3/4 when theres clearly a guitar sound on the upbeat
[insane]
00:17:541 (3) - rip stack
02:22:403 - circle here?
02:29:229 (2) - same about snap on top diff same, it's so ambiguous that it should be fine
02:39:232 (1,2) - 1/2 repeat maybe? or 02:42:998 (3) - will be kinda inconsistent lol making 02:42:998 (3) - different fits much better the intensity change
03:27:483 (1) - can u move dis to (426,378) for the aes semi blanket is prettier jum88
dis mapu made me turn on stack view B( but its okie
[hard]
mostly fine but i wish you kept all your 1/2s (at least the ones that arent a jump) visually consistent lol, 01:03:673 (1,2,3) - 01:05:674 (3,1) - i wanted those repeaters a bit more spaced xd but eitherway, spaced the pixel overlapping ones
normal also okie
gl nyan
te pillamos po compadrepkhg wrote:
nice bg
Nevo wrote:
Apple
02:07:104 (4) - I don't know where you could put it but you could make the jump to this slider a little bigger // more or less acts like a buildup (first kiai is 1/1 sliders, second kiai just denser rhythm, and third kiai even harder)
01:48:040 (3) - i was wondering why you stacked this one and not the others // idk i just feel like 3/4 (after this) is rly strange is 1/2 spam like this
02:25:345 (1) - maybe just make this a circle like the others :> // too dense for calm part
Gaia wrote:
[aple]
00:15:776 - i rly think this should be clickable // not exactly comparable, but since 00:16:011 (1) - (and all previous reverses land on signifcant beats) is also mainly offbeat, i think this should totally be fine
00:30:368 (2) - lol covered reverses are unrankable and the 2nd one is pretttty hidden // o
00:35:429 (3) - sounds real odd that u have this slider start on an inaudible beat // piano tho?
02:18:520 (1,2) - 1/3 lol // o
iYiyo wrote:
[apple's Expert]
[*]00:15:893 (4) - compared with 00:16:011 - 00:15:776 - this sounds isn't really recognizable and feels like there shouldn't be a circle tbh. why not deleting it? tbh feels a bit weird having to tap a circle there. // clickable at high bpm + stack to spaced pattern feels like jump (for finish emphasis)
[*]00:18:012 (1) - i honestly think you can give this a better shape D: https://puu.sh/y39o5/ae08372543.jpg moving the middle nodes like this could make it. i see you use it more times so maybe you won't change it xd // everyone hates my wave sliders
[*]00:24:366 (5) - tbh acording to the whole difficulty of the map, i'd like to see it as 2 circles, just similar as 00:23:896 (2,3) - // too hard, the map gradually gets harder (atleast with each kiai due to increased intensity), this would ruin it for me sadly
[*]00:28:368 (1,2,3,4) - why the stack? i feel like, because of the different notes of the piano, there should be a bit more of variation in these notes, rather than a normal stack of 4 notes. if it were with 3 notes i think it would be better too // same as above, other solution would be more sliders (boring), or spaced stream which i never use in this diff
[*]02:12:871 (5,6) - on all the kiais you don't use to place 2 circles as a stack, but instead you do something like 02:04:280 (2,3) - this kind of stack. maybe move 02:12:989 (6) - to 149|308~? // did smth else, i hope the new pattern is actually ok bc its a bit lame haha
[*]02:55:237 (2,1,2) - the change of the flow doesn't really make sense at all for me, mainly because you go clockwise before and after that switch and it really confuses players, more with that bpm. why not cltr+g 02:55:472 (1) - ? // this type of object structure is common throughout the map (01:07:910 (1,2) - ), players should already be able to expect slider leniency abuse
te pillamos po compadrepkhg wrote:
nice bg
Komore wrote:
this is useless
🍏
01:04:497 (2) - ok so now u decided to map instruments instead of vocals // else its so dense ): also those vocals i skipped arent loud compared to the cymbals here
01:07:910 (1) - this one could be better (prolly like this 01:14:500 (1) - one?) // i tried
01:10:146 (2) - you are focusing on the vocals and here you just decide to skip 01:10:263 - which is kinda lame.. though in the other kiais this is mapped (02:57:355 (1,2,3,4) - or 02:05:574 (1,2,3,4,1,2,3,4,5) -) // this is fine in my eyes, the 'sh' is less intense than the other. this way the kiais act as a buildup in terms of note density
01:20:737 (2) - well it has a strong sound on it and probably should have a jump but i dont really think it should be mapped at all because its not really the melody you are following =/ if you delete it it will sound 100 times better (or you could probably make 01:20:619 (1) - this one as a 1/2 slider?) // these are essentially the same sound as 01:18:972 (5,6) - , which is till now the largest jump in the map. to skip over such loud snares doesnt seem right to me
same for this one ^ 01:23:797 (2) -, kinda ruins the whole part
01:34:741 (2) - dont really get why its not a 1/1 but w/e // every vocal that /could/ be 1/1 i need to take advantage of, else this part will be literally 1/2 only
01:37:095 (4,5) - aaa // wow i am stupid
02:01:102 (2,2) - rip // fixed
02:23:933 (3) - 02:25:816 (4) - 02:27:699 (3) - whistle on head? // milan does hitsounding idk
03:02:063 (1,2,1,2) - eeh with this spacing and flow this pattern is kinda yolo, maybe you could decrease the spacing slightly?.. // this is cute shhh .. tho it builds up from (3,4) and ive used repeated sliders before so this sound be ez ez
Sotarks wrote:
apl
00:23:660 (1,4) - nice overlep, move this 00:24:131 (4) - x431 y26 lul // made the overlap more consistent with the others, no overlap would require a lot of unneeded rearrangements
00:28:368 (1,2,3) - a bit lame to play, baybe make those a reverse 1/2 // 1/2 reverse is smth i dont usually use tho, i think this introduces stuff like 00:32:604 (3,4,5) - p well
00:30:368 (2,1) - yuudachi no ribbon // wet
00:33:899 (6,1,4) - clean xd // did smth else, made it more curvy instead of that straight line
01:14:500 (1) - horrible wave slider xd //
01:54:041 (1,2,1) - flow not so confortable // u r right
i jizzed a 2nd time
thank you!Kisses wrote:
top
why did you use different lengths for 01:28:151 (1) and 01:28:857 (1) - ? Maybe the answer is obvious but I couldn't figure out why from first glance it was mostly to make the change in intensity clearer, but fixed for consistency, yes
01:47:922 (2,3,4) - the flow in this pattern comes off as very smooth and circular, whereas all the other patterns have a more strict and harsher/emphatic change in direction on the next slider. Eg 01:48:981 (3,4) - and 01:47:098 (3,4) - etc did ctrl g so it goes anti clockwise then clockwise
Not often you see a nicely structured high bpm map that isn't alt ~
Gaia wrote:
[d tz]
00:33:546 (3,4,5,1) - everything was flowing so nicely and then i c this ok but y tho follows background string thingy
00:37:076 (3,4,5) - some symmetry wud be nice here gradual turn bro
00:47:786 (3) - follows drums 00:48:374 (5,1,2) - hard follows vocals can u make up ur mind pls //same for others I AM DEAF
01:14:029 (3) - rip blanket //also ctrl+g? i dont c a potential blanket here, also ctrl g would ruin flow lol
01:27:445 (1) - 1/2 reverse would be nice nah i like this movement
02:44:293 (5) - ctrl+g would be so much nicer imo since it's not that stressed here the intent of this is to make the stop in movement at 02:44:293 (5,6,7) - more apparent
iYiyo wrote:
[deetz' Insaner]
[*]why insaner? xP cuz it aint no insane
[*]00:14:128 (3,4,5,6) - compared to the previous notes of this section, i feel like all this combo is too tight, why not distance 00:14:128 (3,4) - from 00:14:716 (5,6) - a bit? distance between heads is fine as it is
[*]00:15:776 (3) - add NC for different piano notes? nah i find this easier to read
[*]00:37:312 - tbh i feel like this beat should be clickable. 00:33:193 (2,3) - here for example you followed vocals to start the slider on the red tick so you could map 00:33:546 (3) - as expected, so why not the same for the next one? because in the second one, the vocal sound is more drawn out
[*]00:40:607 (7,8,9,10,11) - maybe set better the structure for this pattern? i feel like the DS between them it's a bit inconsistent with others + i was a bit confused when playing it cause i didn't recognized the space in the timeline. https://puu.sh/y3aZq/eee19b1b4a.jpg any 1/1 patterns in this part are either spaced much larger or stacked, so this shouldn't be a problem. the people who i got to test didn't have any trouble with it, but i'll see if anyone else does
[*]00:46:138 (4) - i guess adding a nc would show better the change in spacing. prefer not using NCs like this for red ticks. also the spacing is more than big enough to be indicative on its own.
[*]01:01:790 - since you're mapping the vocals pitchs here i really feel like you should make this beat clickable. why not convert the 1/1 into a 1/2 + circle? would play better imo same reasoning as before, this is a really drawn out vocal note and i prefer this
[*]01:39:919 - feels weird/empty not to have a clap there D: you're right... but i'm not sure how to best deal with this without changing what i wanted that section to be. for now i don't think it's that bad a compromise
[*]02:14:989 (1) - offscreen? https://puu.sh/y3bvD/d460932ae7.jpg
[*]03:18:892 (3,4) - hmm i think that ctrl+g this and rearrange the hitsounds would work better, mainly because of the downbeat not being clickable, felt kinda confusing the rhythm for me tbh. if i did that, i wouldn't be representing the sounds properly[/list][/notice]
if i didn't reply to something it's prolly fixedSotarks wrote:
deetz
00:40:607 (7) - nc thx u 2
nice way to represent the song here guuuuud thx u 2
thank you again and udpated DEETzKisses wrote:
Milkied
Is Milkied intentional or did you misspell Milked? lol i've been lied all mylife
- 00:47:197 (1) - to 00:52:846 (1) - ok so I can't tell what you're actually trying to follow here. Could you explain your logic? This section seems switches between the drum and vocals too often to feel intuitive. it follows the melody in combination with drums, because only following the melody would end in having 1/2 spam which is boring imo
Apart from the above I can see the logic in the rest of your rhythms so yeah- 01:38:743 (1) - missing whistle on head? ok
- 01:46:274 (1,2,1,2) - imho bigger jumps would create a bigger contrast between this and the next section. As of right now the spacings feel quite similar and they almost blend in with each other spaced more 01:46:627 (2) - i dont want to do all the circles big jumps cuz the next next is chill
- 02:46:999 (1,2) - blanket mod hehe xd. tbh it doesnt matter ok xd
- I think the choruses could do with buffing a bit. There are quite a number of places where it felt lackluster for the chorus and the only difficult part were the jumps in the middle. For example, there are quite a number of instances of relatively low spacing such as 01:10:734 (1,2,3,4) where it felt underspaced. I'm not gonna pinpoint them all, just tell me if you agree with what I said uhm the highlight of the map isnt the jumps (atleast for me xd)
it's instead the use of different rhythms and ideas during the whole map. also i think the sv being higher than non kiai stuff, and the normal set hitsounds is enough to accomplish what you're trying to say
If you're happy to have me mod the other diffs let me know not sure what it means xd
i hope my reasonings are sufficient for you, let me knowKisses wrote:
[]w~Apple
- 00:42:725 (3) - can you have a slight pause in rhythm here? The whole verse is a continuous smashing of objects and because the song actually takes a small pause at 00:42:725 it doesn't really reflect the music. A slider doesn't do justice since there are so many sliders there is no contrast at all // if i were to put a pause here it'd totally ruin this section tho, because it super dense due to the vocals at nearly every beat. therefore mapping the silence with a slider end is ok for me. using 1/1 wouldnt really help either bc the sound of (4)'s head is really strong ):
- 01:49:981 (3) - are you sure you want an object mapped to a 1/4 beat? iirc neither the top or this diff have any 1/4 beats (apart from this one instance). You could just extend 01:49:805 (2) by one tick // for these i cant really agree. i think the heavy 3/4 usage in the top diff is way harder than this single 1/4note, which in reality plays even easier than a triplet. patterns like these i feel still represent the music and arent necessarily harder bc people who can play this level should definitely be familiar with bursts
- 01:52:806 (3) - and 02:21:991 (3) - ^
ok maybe 3 instances does justify the usage, maybe, but I still think it would be good if you omitted all 1/4 beats because of the bpm and how you've mapped the rest of the diff
If you're happy to have me mod the other diffs let me know
http://puu.sh/y9CIt/7561a1d594.rarKisses wrote:
[]Deetz
- The spacing of 01:17:324 (1) of 03:04:887 (1) feels a tad high with how you were naturally flowing around the playfield throughout the kiai. With 03:04:887 (1) you could ctrl + g which would make it a lot more fitting imo but you'd have to change the placement of the object after. it's a bit of a reach, but i think it's reasonable - after all, the vocal note is quite noticeably stronger
- When you cobine 01:45:333 (2,3) - and 01:45:804 (1,2,3,4) - it makes it so there is no contrast which I feel is a sin give that the music is different in these 2 parts sure
thank you!Kisses wrote:
Made a new post because I felt like it ~
red = must change
everything else = consider + reply
Top diff
00:28:368 (1) - and 00:46:373 (1) - these 2 sliders are structured slightly different than the sliders in the rest of the map. How about a quick reshape? ok
02:35:702 (1,2,3,4) - you don't need to do this if you don't want to but have you ever thought about curving these like the 2 patterns before it https://osu.ppy.sh/ss/9461963 ? Consistency police like to roam osu beatmap forums i wanted to make the change in intruments more clear by using a different shape
hp 5 like the 2 diffs below? might be nice since it's such a difficult map it would give players a bit of room for error on some hard parts (especially if they use HR). This is up to you though. it'll be too easy i think, did 5.5 xd
You're going to have to change the BG. Sorry but some members of the QAT have told me that the current BG is a bit too revealing so you're going to need to change if you want me to push it any further what about now w
[]w ~
do you have a source? http://www.nicovideo.jp/watch/sm23530371 nameless meta, and romanised from the original version here http://www.nicovideo.jp/watch/sm23404002 . hope that's enough xd
Kroytz wrote:
Hi Milan- I like this song.Top diff02:10:753 (3,4,1,2) - Don't you think this might be a little confusing to identify? The circles atop the slider-ends are treated the same for different snaps. You consistently put the circle on the slider-end for all the 3/4 sliders so maybe as solution: Move (4) elsewhere or curve (3) so that (4) can be blanketed? Similar to 02:11:694 (4,5) - did
02:37:585 (1) - Doesn't feel so strong to me but it's fine as is. it's fine to me xd gotta keep the triangle
02:40:174 (6) - NC and remove NC from 02:40:880 (1) - ? The NC in this section is kind of weird I think there could be more NCs but not needed. (Would also help a little for HP drain stuff) spammed ncs
02:45:116 (1) - This could be emphasized. Could stack 02:44:999 (2) - on top of 02:44:528 (3) - . Or if you don't like this suggestion at least place (2) at 269:298 for the perfect triangle since it's a little off as it is. uhm but then the short distance between 02:44:881 (1,2) - wouldnt make sense.
also tried moving (2) where u said but it ends being way more off owo
02:58:297 (1) - This doesn't get any emphasis. Comparing it to a previous chorus where 02:05:339 (4,1) - is more properly spaced and even in the first chorus with 01:09:557 (4,1) - dropped emphasis on 02:58:297 (1) - to make 02:58:650 (3) - stand out even more, i think both ways are viable and little variation between chorus is cool
02:59:238 (1) - Same as above for exact reasons you did prior with the choruses.
03:11:595 (1) - Could try a slider like this for subtle blanket http://puu.sh/yfdWA/0d579c759d.jpg The linear slider you have is nice enough tho, this was just another idea. did it but a bit more subtle
03:19:009 (1) - I don't hear Finish on this? i tried whistle but doesnt sound that strong, also it isnt normal finsh so i think it's fine uhm
03:28:895 (1,2,1,2) - This is so weird lol.. The other patterns are nicer drums are different from 03:27:953 (1,2,1,2) - that'swhy
03:32:896 (1) - Kick slider could be used here as a cute sorta ending~ oki
Good map, good set. Best of luck! Thanks for looking at it w
idk I just saw it in another map :vMilan- wrote:
i've never understood why people add vocaloid in a no vocaloid song xd