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nameless - Milk Crown on Sonnetica

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Total Posts
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Topic Starter
Milan-
This beatmap was submitted using in-game submission on Friday, November 10, 2017 at 5:14:11 PM

Artist: nameless
Title: Milk Crown on Sonnetica
Tags: deetz appleeaterx utaite
BPM: 254.92
Filesize: 8652kb
Play Time: 03:32
Difficulties Available:
  1. apple's Expert (6.24 stars, 984 notes)
  2. deetz' Insaner (5.1 stars, 821 notes)
  3. Hard (3.17 stars, 473 notes)
  4. Insane (3.94 stars, 675 notes)
  5. Milked (7.33 stars, 973 notes)
  6. Normal (1.87 stars, 240 notes)
Download: nameless - Milk Crown on Sonnetica
Information: Scores/Beatmap Listing
---------------
wow not even 9 stars bad map







to be my #50 rankedi failed xd, ft. the 2 mappers that have the most influenced the way i see mapping
Logic Agent
:eyes:
ac8129464363
Helo
Topic Starter
Milan-
moshi moshi
Mint
Pho

Logic Agent wrote:

:eyes:
Topic Starter
Milan-
M
pkhg
nice bg
Nevo
random modd

deetz
02:14:989 (1) - is offscreen for me

Apple
02:07:104 (4) - I don't know where you could put it but you could make the jump to this slider a little bigger
01:48:040 (3) - i was wondering why you stacked this one and not the others
02:25:345 (1) - maybe just make this a circle like the others :>

Milked
00:19:188 (2,4) - is the over lap here intentional you can have a little visual gap between 00:18:953 (1) -
00:22:130 (5) - this could be moved up to match 00:21:189 (3) - symmetrically
00:58:730 (2) - stack is off a little
01:49:334 (5) - stack is little bit off
02:33:701 (5) - maybe lower the spacing here to give a little more impact to 02:33:819 (1) -
02:35:702 (1) - stack is off
02:39:232 (4,5) - maybe ctrl h and ctrl j and then stack the slider end of 02:39:232 (4) - onto 02:37:467 (6) - just to make it more different
02:47:352 (2) - maybe increase the spacing a little bit to keep it consistent with things like 02:45:587 (3) -
03:01:592 (3,4) - maybe mover these down a little bit top stack with 03:00:533 (2) -
03:09:830 (1) - stack :>
03:26:070 (3) - maybe move this so it stacks visually with 03:25:247 (2,2) - https://puu.sh/xR2zz/8fd1c75c2e.png

sorry if i was useless :>
ac8129464363
apple godmode
Gaia
[background]
i got u new ones
the former is clearly the superior bg

[7.33]
00:21:071 (2,3,4) - 00:21:777 (1,2,3) - cool pattern but im not sure about the readability
00:33:663 (4,5) - ^ this stack was especially confusing
00:44:726 (3) - why stop following vocals suddenly to folo guitar?
00:47:786 (2) - i think a pause here (or at least a 1/1 like 00:49:669 (4) - ) would be better here
01:43:215 (2,3) - rip blanket
01:45:156 (2,3) - point 2 towards (3) more? this combo as a whole should be more connected imo
01:55:218 (1) - 2 sliders since it's essentially the same as 01:54:277 (1,2) - ?
02:29:347 (5,6) - if you're following the trill they're definitely not snapped to 1/4's lol (sounds something like this but definitely not on the 1/4 tho
02:32:171 (2) - to folow piano better
02:38:291 (2,3) - y is this 3/4 when theres clearly a guitar sound on the upbeat

[aple]
00:15:776 - i rly think this should be clickable
00:30:368 (2) - lol covered reverses are unrankable and the 2nd one is pretttty hidden
00:35:429 (3) - sounds real odd that u have this slider start on an inaudible beat
02:18:520 (1,2) - 1/3 lol

[d tz]
00:33:546 (3,4,5,1) - everything was flowing so nicely and then i c this ok but y tho
00:37:076 (3,4,5) - some symmetry wud be nice here
00:47:786 (3) - follows drums 00:48:374 (5,1,2) - hard follows vocals can u make up ur mind pls //same for others
01:14:029 (3) - rip blanket //also ctrl+g?
01:27:445 (1) - 1/2 reverse would be nice
02:44:293 (5) - ctrl+g would be so much nicer imo since it's not that stressed here

[insane]
00:17:541 (3) - rip stack
02:22:403 - circle here?
02:29:229 (2) - same about snap on top diff
02:39:232 (1,2) - 1/2 repeat maybe? or 02:42:998 (3) - will be kinda inconsistent lol
03:27:483 (1) - can u move dis to (426,378) for the aes

dis mapu made me turn on stack view B( but its okie

[hard]
mostly fine but i wish you kept all your 1/2s (at least the ones that arent a jump) visually consistent lol, 01:03:673 (1,2,3) - 01:05:674 (3,1) -

normal also okie

gl nyan
Topic Starter
Milan-
repl

Nevo wrote:

02:33:701 (5) - maybe lower the spacing here to give a little more impact to 02:33:819 (1) - impact is done to (5). (1) is not needed in the verse
02:39:232 (4,5) - maybe ctrl h and ctrl j and then stack the slider end of 02:39:232 (4) - onto 02:37:467 (6) - just to make it more different doesnt seem wrong my version tho ;;
02:47:352 (2) - maybe increase the spacing a little bit to keep it consistent with things like 02:45:587 (3) - it's 1x like 02:45:469 (2) -
35 196
sorry if i was useless :> it helped me !

Gaia wrote:

[background]
i got u new ones O COOL
the former is clearly the superior bg

[7.33]
00:21:071 (2,3,4) - 00:21:777 (1,2,3) - cool pattern but im not sure about the readability
00:33:663 (4,5) - ^ this stack was especially confusing the people i asked to play it, didnt have problems with any of them ;;
00:44:726 (3) - why stop following vocals suddenly to folo guitar? i did it a lot to break the monotony tho
00:47:786 (2) - i think a pause here (or at least a 1/1 like 00:49:669 (4) - ) would be better here
01:43:215 (2,3) - rip blanket
01:45:156 (2,3) - point 2 towards (3) more? this combo as a whole should be more connected imo
01:55:218 (1) - 2 sliders since it's essentially the same as 01:54:277 (1,2) - ? there's like a liitle hold in the vocals compared to the first one
02:29:347 (5,6) - if you're following the trill they're definitely not snapped to 1/4's lol (sounds something like this but definitely not on the 1/4 tho uhm i think mine work as 'simplification'. also it doesnt sound that off imo and is more intuitive this way while playing
02:32:171 (2) - to folow piano better simliar^ and i dont think 02:32:348 - is really worth mapping uhm
02:38:291 (2,3) - y is this 3/4 when theres clearly a guitar sound on the upbeat

[insane]
00:17:541 (3) - rip stack
02:22:403 - circle here?
02:29:229 (2) - same about snap on top diff same, it's so ambiguous that it should be fine
02:39:232 (1,2) - 1/2 repeat maybe? or 02:42:998 (3) - will be kinda inconsistent lol making 02:42:998 (3) - different fits much better the intensity change
03:27:483 (1) - can u move dis to (426,378) for the aes semi blanket is prettier jum88

dis mapu made me turn on stack view B( but its okie

[hard]
mostly fine but i wish you kept all your 1/2s (at least the ones that arent a jump) visually consistent lol, 01:03:673 (1,2,3) - 01:05:674 (3,1) - i wanted those repeaters a bit more spaced xd but eitherway, spaced the pixel overlapping ones

normal also okie

gl nyan

thank you both of you!
iYiyo

pkhg wrote:

nice bg
te pillamos po compadre


  • [General]
  1. Según el mod assist no estás usando soft-hitwhistle2.wav
  2. So every diff except normal has HP 5 lmao. better to set a spread

    [Milkied]
  3. como que sólo varías entre 35 y 55 en el volumen, podrías darle un poquito más de énfasis a los kiai o 00:17:070 - con un 60%~? así como para que se note más la diferencia.
  4. 00:18:012 - Supongo que en vez de usar el whistle por default querías usar el soft-hitwhistle2 o:
  5. 01:02:731 (3,4) - mientras estaba jugando sentí que estos 2 sliders estaban muy juntos comparados con los demás, por lo que se nota bastante mientras se juega. quizás mover 01:02:496 (2,4,2) - un poco hacia abajo para que no se pierda la simetría? sino pues seguro sabrás hacer algo.
  6. 01:26:739 (1) - hazle ctrl+g 2 veces, así queda más curvo y queda mejor imo
  7. 01:31:682 - volumen en línea roja y verde son distintos.
  8. 01:44:862 (1,2,3) - esta parte siento que es bastante distinta al resto de secciones que mapeas, pero aún así se ve/siente igual. Quizás podrías hacer algo como https://puu.sh/y36dT/c2144213c7.jpg? Enfatizaría más el cambio de ritmo creo yo.
  9. 01:49:569 (1,2,3) - similar a lo de arriba ^
  10. 01:53:100 (2,4,6,8) - Quizás agregarles NC para enfatizar que le vas agregando más distancia por cada beat blanco?
  11. 02:06:751 (2,3) - blanket
  12. 02:02:750 (1,2,3,4,5) - En este kiai es la única parte donde lo haces distinto comparado a los demás, además de que el stack 02:02:750 (1,4) - no me termina de convencer ya que puede confundir a la gente, más que nada porque me parece que es la única instancia donde haces algo así, el resto que son similares son del estilo 02:02:279 (3,4,5) - donde no hay overlap/stack.
  13. 02:29:347 (5,6) - yo extendería los repeat hasta los tick azules ya que ahí aún se sigue escuchando el piano.
  14. 02:35:937 - 02:36:172 - 02:36:408 - creo que quedaría mejor si sigues aplicando el finish+drum en esos ticks. No siento que existe una diferencia en la música como para poner claps, como que suena super raro.
  15. 03:32:896 (1) - igual es un poco subjetivo, pero creo que podrías romper el ángulo final tirando esa nota un poco hacia arriba? y sólo quizás darle un poco más de distancia, pero no mucho xd quizás tirarlo para la izquierda también quede bien.

    [apple's Expert]
  16. 00:15:893 (4) - compared with 00:16:011 - 00:15:776 - this sounds isn't really recognizable and feels like there shouldn't be a circle tbh. why not deleting it? tbh feels a bit weird having to tap a circle there.
  17. 00:18:012 (1) - i honestly think you can give this a better shape D: https://puu.sh/y39o5/ae08372543.jpg moving the middle nodes like this could make it. i see you use it more times so maybe you won't change it xd
  18. 00:24:366 (5) - tbh acording to the whole difficulty of the map, i'd like to see it as 2 circles, just similar as 00:23:896 (2,3) -
  19. 00:28:368 (1,2,3,4) - why the stack? i feel like, because of the different notes of the piano, there should be a bit more of variation in these notes, rather than a normal stack of 4 notes. if it were with 3 notes i think it would be better too
  20. 02:12:871 (5,6) - on all the kiais you don't use to place 2 circles as a stack, but instead you do something like 02:04:280 (2,3) - this kind of stack. maybe move 02:12:989 (6) - to 149|308~?
  21. 02:55:237 (2,1,2) - the change of the flow doesn't really make sense at all for me, mainly because you go clockwise before and after that switch and it really confuses players, more with that bpm. why not cltr+g 02:55:472 (1) - ?

    [deetz' Insaner]
  22. why insaner? xP
  23. 00:14:128 (3,4,5,6) - compared to the previous notes of this section, i feel like all this combo is too tight, why not distance 00:14:128 (3,4) - from 00:14:716 (5,6) - a bit?
  24. 00:15:776 (3) - add NC for different piano notes?
  25. 00:37:312 - tbh i feel like this beat should be clickable. 00:33:193 (2,3) - here for example you followed vocals to start the slider on the red tick so you could map 00:33:546 (3) - as expected, so why not the same for the next one?
  26. 00:40:607 (7,8,9,10,11) - maybe set better the structure for this pattern? i feel like the DS between them it's a bit inconsistent with others + i was a bit confused when playing it cause i didn't recognized the space in the timeline. https://puu.sh/y3aZq/eee19b1b4a.jpg
  27. 00:46:138 (4) - i guess adding a nc would show better the change in spacing.
  28. 01:01:790 - since you're mapping the vocals pitchs here i really feel like you should make this beat clickable. why not convert the 1/1 into a 1/2 + circle? would play better imo
  29. 01:39:919 - feels weird/empty not to have a clap there D:
  30. 02:14:989 (1) - offscreen? https://puu.sh/y3bvD/d460932ae7.jpg
  31. 03:18:892 (3,4) - hmm i think that ctrl+g this and rearrange the hitsounds would work better, mainly because of the downbeat not being clickable, felt kinda confusing the rhythm for me tbh.

idk but looks cool the set with you three.

hope my mod is useful cause i'm a bit out of practice lol. gl!
Mint
replies

Nevo wrote:

Apple
02:07:104 (4) - I don't know where you could put it but you could make the jump to this slider a little bigger // more or less acts like a buildup (first kiai is 1/1 sliders, second kiai just denser rhythm, and third kiai even harder)
01:48:040 (3) - i was wondering why you stacked this one and not the others // idk i just feel like 3/4 (after this) is rly strange is 1/2 spam like this
02:25:345 (1) - maybe just make this a circle like the others :> // too dense for calm part

Gaia wrote:

[aple]
00:15:776 - i rly think this should be clickable // not exactly comparable, but since 00:16:011 (1) - (and all previous reverses land on signifcant beats) is also mainly offbeat, i think this should totally be fine
00:30:368 (2) - lol covered reverses are unrankable and the 2nd one is pretttty hidden // o
00:35:429 (3) - sounds real odd that u have this slider start on an inaudible beat // piano tho?
02:18:520 (1,2) - 1/3 lol // o

iYiyo wrote:

[apple's Expert]
[*]00:15:893 (4) - compared with 00:16:011 - 00:15:776 - this sounds isn't really recognizable and feels like there shouldn't be a circle tbh. why not deleting it? tbh feels a bit weird having to tap a circle there. // clickable at high bpm + stack to spaced pattern feels like jump (for finish emphasis)
[*]00:18:012 (1) - i honestly think you can give this a better shape D: https://puu.sh/y39o5/ae08372543.jpg moving the middle nodes like this could make it. i see you use it more times so maybe you won't change it xd // everyone hates my wave sliders :(
[*]00:24:366 (5) - tbh acording to the whole difficulty of the map, i'd like to see it as 2 circles, just similar as 00:23:896 (2,3) - // too hard, the map gradually gets harder (atleast with each kiai due to increased intensity), this would ruin it for me sadly
[*]00:28:368 (1,2,3,4) - why the stack? i feel like, because of the different notes of the piano, there should be a bit more of variation in these notes, rather than a normal stack of 4 notes. if it were with 3 notes i think it would be better too // same as above, other solution would be more sliders (boring), or spaced stream which i never use in this diff
[*]02:12:871 (5,6) - on all the kiais you don't use to place 2 circles as a stack, but instead you do something like 02:04:280 (2,3) - this kind of stack. maybe move 02:12:989 (6) - to 149|308~? // did smth else, i hope the new pattern is actually ok bc its a bit lame haha
[*]02:55:237 (2,1,2) - the change of the flow doesn't really make sense at all for me, mainly because you go clockwise before and after that switch and it really confuses players, more with that bpm. why not cltr+g 02:55:472 (1) - ? // this type of object structure is common throughout the map (01:07:910 (1,2) - ), players should already be able to expect slider leniency abuse

thanks!! https://pastebin.com/KKLyAdRv
Topic Starter
Milan-
"iYiyo"

pkhg wrote:

nice bg
te pillamos po compadre

[notice][list]
[General]
[*]Según el mod assist no estás usando soft-hitwhistle2.wav verdad
[*]So every diff except normal has HP 5 lmao. better to set a spread ops

[Milkied]
[*]como que sólo varías entre 35 y 55 en el volumen, podrías darle un poquito más de énfasis a los kiai o 00:17:070 - con un 60%~? así como para que se note más la diferencia. creo que esos estan bien porque ocupan normal sampleset, son mas ruidosos
[*]00:18:012 - Supongo que en vez de usar el whistle por default querías usar el soft-hitwhistle2 o: nu, solo se me olvido borrar el archivox d
[*]01:02:731 (3,4) - mientras estaba jugando sentí que estos 2 sliders estaban muy juntos comparados con los demás, por lo que se nota bastante mientras se juega. quizás mover 01:02:496 (2,4,2) - un poco hacia abajo para que no se pierda la simetría? sino pues seguro sabrás hacer algo. hice algo
[*]01:26:739 (1) - hazle ctrl+g 2 veces, así queda más curvo y queda mejor imo ok
[*]01:31:682 - volumen en línea roja y verde son distintos. ok
[*]01:44:862 (1,2,3) - esta parte siento que es bastante distinta al resto de secciones que mapeas, pero aún así se ve/siente igual. Quizás podrías hacer algo como https://puu.sh/y36dT/c2144213c7.jpg? Enfatizaría más el cambio de ritmo creo yo. creo que como esta funciona mejor con el resto del mapa, y asi tiene mas sentido lo que hago despues xd
[*]01:49:569 (1,2,3) - similar a lo de arriba ^
[*]01:53:100 (2,4,6,8) - Quizás agregarles NC para enfatizar que le vas agregando más distancia por cada beat blanco? oki
[*]02:06:751 (2,3) - blanket es semiblanket'd!xd
[*]02:02:750 (1,2,3,4,5) - En este kiai es la única parte donde lo haces distinto comparado a los demás, además de que el stack 02:02:750 (1,4) - no me termina de convencer ya que puede confundir a la gente, más que nada porque me parece que es la única instancia donde haces algo así, el resto que son similares son del estilo 02:02:279 (3,4,5) - donde no hay overlap/stack. vocals son diferente, por eso diferente ritmo. stack no es dificli la verdad y cambiarlo romperia mi figura : (
[*]02:29:347 (5,6) - yo extendería los repeat hasta los tick azules ya que ahí aún se sigue escuchando el piano. uhm creo que prefiero como esta porque es mas intuiitvo, pero hay veo si se me ocurre algo mas
[*]02:35:937 - 02:36:172 - 02:36:408 - creo que quedaría mejor si sigues aplicando el finish+drum en esos ticks. No siento que existe una diferencia en la música como para poner claps, como que suena super raro. los snares estan en la musica, e igual sirven ya que cambio el spacing xd
[*]03:32:896 (1) - igual es un poco subjetivo, pero creo que podrías romper el ángulo final tirando esa nota un poco hacia arriba? y sólo quizás darle un poco más de distancia, pero no mucho xd quizás tirarlo para la izquierda también quede bien. bueno

idk but looks cool the set with you three.

hope my mod is useful cause i'm a bit out of practice lol. gl![ sirvio harto, gracias w
schoolboy
this is useless

🍏
01:04:497 (2) - ok so now u decided to map instruments instead of vocals
01:07:910 (1) - this one could be better (prolly like this 01:14:500 (1) - one?)
01:10:146 (2) - you are focusing on the vocals and here you just decide to skip 01:10:263 - which is kinda lame.. though in the other kiais this is mapped (02:57:355 (1,2,3,4) - or 02:05:574 (1,2,3,4,1,2,3,4,5) -)
01:20:737 (2) - well it has a strong sound on it and probably should have a jump but i dont really think it should be mapped at all because its not really the melody you are following =/ if you delete it it will sound 100 times better (or you could probably make 01:20:619 (1) - this one as a 1/2 slider?)
same for this one ^ 01:23:797 (2) -, kinda ruins the whole part
01:34:741 (2) - dont really get why its not a 1/1 but w/e
01:37:095 (4,5) - aaa
02:01:102 (2,2) - rip
02:23:933 (3) - 02:25:816 (4) - 02:27:699 (3) - whistle on head?
03:02:063 (1,2,1,2) - eeh with this spacing and flow this pattern is kinda yolo, maybe you could decrease the spacing slightly?..
7ambda
should i comment about the bg

oh wait, i already did
ac8129464363
i'll reply after my midterms are done
Topic Starter
Milan-
no u
Sotarks
milk
bg fap material if you manage to rank this like that u god
01:30:740 (2) - if you place this somewhere like x400 y82 it makes such a great movement
02:21:815 (1,2,3) - make them closer maybe
damn i jizzed

apl
00:23:660 (1,4) - nice overlep, move this 00:24:131 (4) - x431 y26 lul
00:28:368 (1,2,3) - a bit lame to play, baybe make those a reverse 1/2
00:30:368 (2,1) - yuudachi no ribbon
00:33:899 (6,1,4) - clean xd
01:14:500 (1) - horrible wave slider xd
01:54:041 (1,2,1) - flow not so confortable
i jizzed a 2nd time

deetz
00:40:607 (7) - nc
nice way to represent the song here guuuuud



updated
Mint
replies

Komore wrote:

this is useless

🍏
01:04:497 (2) - ok so now u decided to map instruments instead of vocals // else its so dense ): also those vocals i skipped arent loud compared to the cymbals here
01:07:910 (1) - this one could be better (prolly like this 01:14:500 (1) - one?) // i tried
01:10:146 (2) - you are focusing on the vocals and here you just decide to skip 01:10:263 - which is kinda lame.. though in the other kiais this is mapped (02:57:355 (1,2,3,4) - or 02:05:574 (1,2,3,4,1,2,3,4,5) -) // this is fine in my eyes, the 'sh' is less intense than the other. this way the kiais act as a buildup in terms of note density
01:20:737 (2) - well it has a strong sound on it and probably should have a jump but i dont really think it should be mapped at all because its not really the melody you are following =/ if you delete it it will sound 100 times better (or you could probably make 01:20:619 (1) - this one as a 1/2 slider?) // these are essentially the same sound as 01:18:972 (5,6) - , which is till now the largest jump in the map. to skip over such loud snares doesnt seem right to me :?
same for this one ^ 01:23:797 (2) -, kinda ruins the whole part
01:34:741 (2) - dont really get why its not a 1/1 but w/e // every vocal that /could/ be 1/1 i need to take advantage of, else this part will be literally 1/2 only
01:37:095 (4,5) - aaa // wow i am stupid
02:01:102 (2,2) - rip // fixed
02:23:933 (3) - 02:25:816 (4) - 02:27:699 (3) - whistle on head? // milan does hitsounding idk
03:02:063 (1,2,1,2) - eeh with this spacing and flow this pattern is kinda yolo, maybe you could decrease the spacing slightly?.. // this is cute shhh .. tho it builds up from (3,4) and ive used repeated sliders before so this sound be ez ez

Sotarks wrote:

apl
00:23:660 (1,4) - nice overlep, move this 00:24:131 (4) - x431 y26 lul // made the overlap more consistent with the others, no overlap would require a lot of unneeded rearrangements
00:28:368 (1,2,3) - a bit lame to play, baybe make those a reverse 1/2 // 1/2 reverse is smth i dont usually use tho, i think this introduces stuff like 00:32:604 (3,4,5) - p well
00:30:368 (2,1) - yuudachi no ribbon // wet
00:33:899 (6,1,4) - clean xd // did smth else, made it more curvy instead of that straight line
01:14:500 (1) - horrible wave slider xd // :?
01:54:041 (1,2,1) - flow not so confortable // u r right
i jizzed a 2nd time

thank u guys !! https://pastebin.com/39jy6Kra
Topic Starter
Milan-
Sotarks
milk
bg fap material if you manage to rank this like that u god lets hope!
01:30:740 (2) - if you place this somewhere like x400 y82 it makes such a great movement moved to the other side for greater movement!
02:21:815 (1,2,3) - make them closer maybe enough to hide followpoints, yes!
damn i jizzed

updated
jizzzz

thank you!!
_handholding
top
why did you use different lengths for 01:28:151 (1) and 01:28:857 (1) - ? Maybe the answer is obvious but I couldn't figure out why from first glance

01:47:922 (2,3,4) - the flow in this pattern comes off as very smooth and circular, whereas all the other patterns have a more strict and harsher/emphatic change in direction on the next slider. Eg 01:48:981 (3,4) - and 01:47:098 (3,4) - etc

Not often you see a nicely structured high bpm map that isn't alt ~
Topic Starter
Milan-
o

Kisses wrote:

top
why did you use different lengths for 01:28:151 (1) and 01:28:857 (1) - ? Maybe the answer is obvious but I couldn't figure out why from first glance it was mostly to make the change in intensity clearer, but fixed for consistency, yes

01:47:922 (2,3,4) - the flow in this pattern comes off as very smooth and circular, whereas all the other patterns have a more strict and harsher/emphatic change in direction on the next slider. Eg 01:48:981 (3,4) - and 01:47:098 (3,4) - etc did ctrl g so it goes anti clockwise then clockwise

Not often you see a nicely structured high bpm map that isn't alt ~
thank you!
_handholding

Milkied

  • Is Milkied intentional or did you misspell Milked?
  1. 00:47:197 (1) - to 00:52:846 (1) - ok so I can't tell what you're actually trying to follow here. Could you explain your logic? This section seems switches between the drum and vocals too often to feel intuitive.
    Apart from the above I can see the logic in the rest of your rhythms so yeah
  2. 01:38:743 (1) - missing whistle on head?
  3. 01:46:274 (1,2,1,2) - imho bigger jumps would create a bigger contrast between this and the next section. As of right now the spacings feel quite similar and they almost blend in with each other
  4. 02:46:999 (1,2) - blanket mod hehe xd. tbh it doesnt matter
  5. I think the choruses could do with buffing a bit. There are quite a number of places where it felt lackluster for the chorus and the only difficult part were the jumps in the middle. For example, there are quite a number of instances of relatively low spacing such as 01:10:734 (1,2,3,4) where it felt underspaced. I'm not gonna pinpoint them all, just tell me if you agree with what I said

Apple
  1. 00:42:725 (3) - can you have a slight pause in rhythm here? The whole verse is a continuous smashing of objects and because the song actually takes a small pause at 00:42:725 it doesn't really reflect the music. A slider doesn't do justice since there are so many sliders there is no contrast at all
  2. 01:49:981 (3) - are you sure you want an object mapped to a 1/4 beat? iirc neither the top or this diff have any 1/4 beats (apart from this one instance). You could just extend 01:49:805 (2) by one tick
  3. 01:52:806 (3) - and 02:21:991 (3) - ^
    ok maybe 3 instances does justify the usage, maybe, but I still think it would be good if you omitted all 1/4 beats because of the bpm and how you've mapped the rest of the diff
[]w~

If you're happy to have me mod the other diffs let me know
ac8129464363

Gaia wrote:

[d tz]
00:33:546 (3,4,5,1) - everything was flowing so nicely and then i c this ok but y tho follows background string thingy
00:37:076 (3,4,5) - some symmetry wud be nice here gradual turn bro
00:47:786 (3) - follows drums 00:48:374 (5,1,2) - hard follows vocals can u make up ur mind pls //same for others I AM DEAF
01:14:029 (3) - rip blanket //also ctrl+g? i dont c a potential blanket here, also ctrl g would ruin flow lol
01:27:445 (1) - 1/2 reverse would be nice nah i like this movement
02:44:293 (5) - ctrl+g would be so much nicer imo since it's not that stressed here the intent of this is to make the stop in movement at 02:44:293 (5,6,7) - more apparent

iYiyo wrote:

[deetz' Insaner]
[*]why insaner? xP cuz it aint no insane
[*]00:14:128 (3,4,5,6) - compared to the previous notes of this section, i feel like all this combo is too tight, why not distance 00:14:128 (3,4) - from 00:14:716 (5,6) - a bit? distance between heads is fine as it is
[*]00:15:776 (3) - add NC for different piano notes? nah i find this easier to read
[*]00:37:312 - tbh i feel like this beat should be clickable. 00:33:193 (2,3) - here for example you followed vocals to start the slider on the red tick so you could map 00:33:546 (3) - as expected, so why not the same for the next one? because in the second one, the vocal sound is more drawn out
[*]00:40:607 (7,8,9,10,11) - maybe set better the structure for this pattern? i feel like the DS between them it's a bit inconsistent with others + i was a bit confused when playing it cause i didn't recognized the space in the timeline. https://puu.sh/y3aZq/eee19b1b4a.jpg any 1/1 patterns in this part are either spaced much larger or stacked, so this shouldn't be a problem. the people who i got to test didn't have any trouble with it, but i'll see if anyone else does
[*]00:46:138 (4) - i guess adding a nc would show better the change in spacing. prefer not using NCs like this for red ticks. also the spacing is more than big enough to be indicative on its own.
[*]01:01:790 - since you're mapping the vocals pitchs here i really feel like you should make this beat clickable. why not convert the 1/1 into a 1/2 + circle? would play better imo same reasoning as before, this is a really drawn out vocal note and i prefer this
[*]01:39:919 - feels weird/empty not to have a clap there D: you're right... but i'm not sure how to best deal with this without changing what i wanted that section to be. for now i don't think it's that bad a compromise
[*]02:14:989 (1) - offscreen? https://puu.sh/y3bvD/d460932ae7.jpg
[*]03:18:892 (3,4) - hmm i think that ctrl+g this and rearrange the hitsounds would work better, mainly because of the downbeat not being clickable, felt kinda confusing the rhythm for me tbh. if i did that, i wouldn't be representing the sounds properly[/list][/notice]

Sotarks wrote:

deetz
00:40:607 (7) - nc thx u 2
nice way to represent the song here guuuuud thx u 2
if i didn't reply to something it's prolly fixed

thx

also changed a few hitsounds

http://puu.sh/y8MMO/1821863716.rar
Topic Starter
Milan-

Kisses wrote:

Milkied

  • Is Milkied intentional or did you misspell Milked? lol i've been lied all mylife
  1. 00:47:197 (1) - to 00:52:846 (1) - ok so I can't tell what you're actually trying to follow here. Could you explain your logic? This section seems switches between the drum and vocals too often to feel intuitive. it follows the melody in combination with drums, because only following the melody would end in having 1/2 spam which is boring imo
    Apart from the above I can see the logic in the rest of your rhythms so yeah
  2. 01:38:743 (1) - missing whistle on head? ok
  3. 01:46:274 (1,2,1,2) - imho bigger jumps would create a bigger contrast between this and the next section. As of right now the spacings feel quite similar and they almost blend in with each other spaced more 01:46:627 (2) - i dont want to do all the circles big jumps cuz the next next is chill
  4. 02:46:999 (1,2) - blanket mod hehe xd. tbh it doesnt matter ok xd
  5. I think the choruses could do with buffing a bit. There are quite a number of places where it felt lackluster for the chorus and the only difficult part were the jumps in the middle. For example, there are quite a number of instances of relatively low spacing such as 01:10:734 (1,2,3,4) where it felt underspaced. I'm not gonna pinpoint them all, just tell me if you agree with what I said uhm the highlight of the map isnt the jumps (atleast for me xd)
    it's instead the use of different rhythms and ideas during the whole map. also i think the sv being higher than non kiai stuff, and the normal set hitsounds is enough to accomplish what you're trying to say

If you're happy to have me mod the other diffs let me know not sure what it means xd
thank you again and udpated DEETz
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