อยากเล่น Project Diva 2nd ลงแล้วเล่นไม่ได้ QAQ
thekillerhjkhjk wrote:
[general]
first timing section sounds better as 200.07 bpm
200bpm is better imo.
english subtitles? im curious to know what its saying
http://www.youtube.com/watch?v=fEYkYf5cgvU
[prayed]
00:11:388 (3,4,5,6,7,8,9,10,11) - even up this pattern?
I don't understand - -"
01:23:388 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - ( ゚A゚)
( ´▽`).・: ゚ ・。'.
02:16:488 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3) - umm... would you mind making this a bit more humanly possible?
It's possible![]()
02:18:888 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1) - ಠ_ಠ srsly?
Yeah.
Thank lepidopo -w-lepidopodus wrote:
Just fast checked Taiko map.
Kanpakyin's Taiko
- Those big notes are still random for me(Yup, I'm quite conservative.)lol
00:57:213 (75,76,77) - Delete 77 and make 75 --> k.done
I didn't mod this so if I have chance to mod this one, I'll star then.
Oh ... I'm really regretful for that. But thway, support kanpakyinDJPop wrote:
6 is the limit, I can't take any more guest diffs
cheukhin1985 wrote:
hi :3
here's some slight modding for [Steven's CTB]
0:27:588 (1) remove the slider finish hitsound Fixed
0:28:188 - 0:35:088 - change hitsound patterns similar to 0:37:788 - 0:44:688 some part fixed
0:36:588 (4) change the hitsound from wistle to finish fixed
0:37:188 (10) ^ fixed
0:44:988 (1) add finish hitsound fixed
0:45:588 (4) ^ fixed
0:46:188 (7) ^ fixed
2:16:488 - 2:18:888 - o_O is this possible!? yes it is possible.. a lot of pros test and told me that~~plz refer to this post~~
2:28:788 (1) remove spinner sound? yea.. i want to remove, but i don't know how to... I have change the volume to 0 but still can here something.. could you give me a hand?
I can't silence it because I don't know what is the name of the wav file.ZHSteven wrote:
yea.. i want to remove, but i don't know how to... I have change the volume to 0 but still can here something.. could you give me a hand?
Spinner sound: 'spinnerspin.wav'DJPop wrote:
Updated... Please don't change any hitsounds I've done in your diff
I can't silence it because I don't know what is the name of the wav file.ZHSteven wrote:
yea.. i want to remove, but i don't know how to... I have change the volume to 0 but still can here something.. could you give me a hand?
Extend time before map ends.Verdisphena wrote:
![]()
![]()
...
Included since first submittedcheukhin1985 wrote:
Spinner sound: 'spinnerspin.wav'
Spinner bonus sound: 'spinnerbonus.wav'
I am really Sorry..but that post only did hitsound mod, I know I am not good at it..So..DJPop wrote:
Updated... Please don't change any hitsounds I've done in your diff
I can't silence it because I don't know what is the name of the wav file.ZHSteven wrote:
yea.. i want to remove, but i don't know how to... I have change the volume to 0 but still can here something.. could you give me a hand?
Sushi wrote:
Silencing slidertick AND sliderslide = NO
sliderticks may be silenced just for few cases, like one slidertick misplaced.
Then why my maps are ranked with those things?
and making transparent sliderpoints.. sigh...
Have some ranked maps with it too.
[Normal]
00:17:388 (1,2,3) - instead of making all these slider ends silent, use soft hitsounds. Silencing notes everytime like that is Hurr
X
02:29:688 (1) - As this is not the end of the spinner, I recommand not making it silent. try instead using some soft whistle HS for exemple.
X
[Hard]
why why why why why why why you know it's already been said not to do that.
Even if you'll say "But I didn't stack any notes I did it manually" This Is Not A Reason.
Set stack 0.2 and everthings crash!
00:12:588 (1,2,3) - Same thing as Normal
X
00:25:788 (1) - This looks awful.
New trick to do.
01:57:288 (1) - from here. Put the volume down, you can't even hear the music while doing these. Besides, try to hitsound that differently (like with soft set) because this is Ear Rape
Fixed.
02:16:488 (1) - same thing.
Fixed.
02:29:688 (1) - Same as Normal
X
[Prayed]
same thing about end sliders silenced.
X
same thing about ear rape
Fixed.
02:16:488 (1) - I was afraid to see something like that while modding the other diffs. and now I face my fears.
X
02:29:688 (1) - view earlier etc
X
[Taiko]
why no video?
Weird letterbox.
I find the taiko really but really poor. Why? because it's based mainly on the Lyrics. it feels like a common osu diff played in taiko.
Besides, the parts during the mikustream just sound horrible : All the 5 streams feels like a random on (feels like the kats are randomly placed)
Dislikes.
@Kanpakyin
[CTB]
dshggku:lj;,gfndkjvh
That's all I'll say.
meh, CTB players like it.
Krisom wrote:
Why I'm I still on tags?
Fixed. Thanks for telling.
Jussoyaknow, having ranked maps with it doesn't mean it isn't wrong. FYI Silenced sliderticks and sliderslide and skinned away ticks are both unrankable. Just because you're popular enough to get away with it on occasion doesn't mean you're completely free from the rulesDJPop wrote:
Sushi wrote:
Silencing slidertick AND sliderslide = NO
sliderticks may be silenced just for few cases, like one slidertick misplaced.
Then why my maps are ranked with those things?
and making transparent sliderpoints.. sigh...
Have some ranked maps with it too.
Just because you've done it before doesn't mean its right. It SHOULDN'T have been ranked like that in the first place, but as opinions go around about these things, crap falls from the sky. Don't use older maps for examples and seriously..... transparent slider points? Come on...DJPop wrote:
Silencing slidertick AND sliderslide = NO
sliderticks may be silenced just for few cases, like one slidertick misplaced.
Then why my maps are ranked with those things?
and making transparent sliderpoints.. sigh...
Have some ranked maps with it too.
Sorry DJPop but i agree with Sushi, this is a rythm game, so hitsounds are important, and that doesn't mean you can silence them, if the hitsound can be muted then it probably shouldn't be there in the first place, in the way you used them they could have a LOWER volume but not completely mute.DJPop wrote:
Silencing slidertick AND sliderslide = NO
sliderticks may be silenced just for few cases, like one slidertick misplaced.
Then why my maps are ranked with those things?
and making transparent sliderpoints.. sigh...
Have some ranked maps with it too.
They're technically rankable, but really shouldn't be needed.Sakura Hana wrote:
Additionally, i dont know where it was started but i remember peppy saying that he didnt give CTB diffs an icon because they weren't rankable
Apparently taiko insanes don't count towards the insane limit anymore. Not sure about ctb insanes, though.Sakura Hana wrote:
not sure about the rules about that now, however they AND taiko diffs still count towards the 2 insane limit and you got 3 insanes 1 for each game mode
Yeah that's slider speed abuse, and we've had a problem with a map recently... you're basically doubling the BPM and using a 2x slider speed line to achieve 4x? wthwhymeman wrote:
1. Offset: 1,788ms BPM: 400.00
2. Offset: 2,388ms BPM: Inhereted (2x)
8. Offset: 2,988ms BPM: 200.00
9. Offset: 3,288ms BPM: Inhereted (1x)
56. Offset: 64,038ms BPM: Inhereted (0.5x)
You can't physically change the BPM to get a faster slider speed. Its unrankable and this is the total of 5 (out of 3) BPM speeds.
Seriously, I can accept "most of the stuff in standard mod can be also good in CTB diff", but it doesn't mean that we don't need a ctb only map ,because when arrange some of the good partern in ctb diff, it is extremely horrible in standard mode(some unexpected X2 slider, note after or before the spinner, some awesome red jump and max jumps), if you refer to the map inside of my signature, you will see the difference.Sakura Hana wrote:
Additionally, i dont know where it was started but i remember peppy saying that he didnt give CTB diffs an icon because they weren't rankable, not sure about the rules about that now, however they AND taiko diffs still count towards the 2 insane limit and you got 3 insanes 1 for each game mode, there's no real reason to make a CTB diff since most of the stuff can be done in an osu! standard diff as well, unlike taiko which has special rules like slider speed and hitsound arrangement and stuff.
First I want to said that...Taiko uausally follow the Lyrics if I am not following that...It poor of thatSushi wrote:
[Taiko]
why no video?
I find the taiko really but really poor. Why? because it's based mainly on the Lyrics. it feels like a common osu diff played in taiko.
Besides, the parts during the mikustream just sound horrible : All the 5 streams feels like a random on (feels like the kats are randomly placed)
Dislikes.
First was Taiko, and now CTB!? One of the most stupid rule I've ever seen.Sakura Hana wrote:
Hold up there, i just got some info that CTB only diffs are unrankable so it cannot be included in this mapset if it wants to be ranked
Change BPM doesn't mean the speed of falling fruit will change.whymeman wrote:
WHY is Steven's CTB 1st offset diffrent from the other difficulties? And what is up with the timing?
The metronome will change on the selection screen in a weird way that wont fit the music. You should know this. Also, if he want wider spacing, he can always, you know, turn distance snap off.DJPop wrote:
That 800bpm is just to make the fruit falling with wider spacings.
why, yes, you're right. When Steven's CTB diff is selected on the selection screen, the effect he used would force the osu! button to oscillate like crazy for... 2 seconds. Damn, that would totally destroy the map...Krisom wrote:
The metronome will change on the selection screen in a weird way that wont fit the music. You should know this.DJPop wrote:
That 800bpm is just to make the fruit falling with wider spacings.
in that case he'd have to change the slider for circles, thus losing the color homogeneity effect. Its no big deal, but I like it the way it is. Would keeping it the way it is harm anyone at all?Krisom wrote:
Also, if he want wider spacing, he can always, you know, turn distance snap off.
I think both DJPop and ZHSteven can answer "yes" to both of peppy's questions, as their methods make sense and its more fun to play that way.peppy wrote:
READ THIS: All guidelines are exactly that: GUIDELINES. They are NOT rules and may be broken in special cases. If you are wanting to break a guideline, ask yourself only this: Does what I'm doing make sense? Is it more fun to play like this compared to if i had to stick to the guidelines? If you answer yes to both these questions then it is probably OK.
Not true, 99% of the time slider ticks do match the music (thats how they were designed in the first place) But you can keep arguing over that, I don't think it will get too far if BATs disagreeDJPop wrote:
Slidertick sounds aren't that annoying, but don't match the music in many cases, I'd prefer to mute them even slider tick rate 0.5 no exception.
This is so true.DJPop wrote:
You guys always critical unrankable things, but have you guys remembered that there is no rules but they're guidelines.
viewtopic.php?f=6&t=439
And I believe some people who critical to this map not ever touch it again when it gets ranked even things are fixed or not.
Why I silence those sliderslide and slidertick? Because I HATE them.
Sliderslide sounds are just like something dragging along the floor, hearing them while playing is freaking annoying.
Slidertick sounds aren't that annoying, but don't match the music in many cases, I'd prefer to mute them even slider tick rate 0.5 no exception.
First of all.... what the hell is wrong with you? You're letting your own damm mapper's pride make you lose sense of things. Also, for someone who is claimed to be one of the "best mappers" in the MAT, you're being VERY arrogant. Stop saying "Its just guidelines, not rules" as an excuse to make it okay to break those guidelines especially for things you need to have either a really damm good reason for doing it, or its just stright up unrankable. Seriously, you need to get more information before you make such asinine claims. And also, don't even think of using your popularity to let you have room to do anything you want. Its not going to work. I've noticed you've let the popularity consume you to the point your "ideas" of beatmapping is really getting corrupt and..... I don't give two shits you have over 100 ranked maps. Since you can't even listen to the damm suggestions, I suggest you force yourself to take some time to open your eyes to reality while you make the PROPER FIXES to the map. Until the critical fixes are made, the nuke STAYS.DJPop wrote:
You guys always critical unrankable things, but have you guys remembered that there is no rules but they're guidelines.
viewtopic.php?f=6&t=439
And I believe some people who critical to this map not ever touch it again when it gets ranked even things are fixed or not.
Why I silence those sliderslide and slidertick? Because I HATE them.
Sliderslide sounds are just like something dragging along the floor, hearing them while playing is freaking annoying.
Slidertick sounds aren't that annoying, but don't match the music in many cases, I'd prefer to mute them even slider tick rate 0.5 no exception.First was Taiko, and now CTB!? One of the most stupid rule I've ever seen.Sakura Hana wrote:
Hold up there, i just got some info that CTB only diffs are unrankable so it cannot be included in this mapset if it wants to be ranked
If CTB diff is unrankable, while the specific CTB mode option is available to choose?
There are many CTB players now and surely want to play maps which suitable for CTB mode.
Do you want to prevent CTB players to have fun?Change BPM doesn't mean the speed of falling fruit will change.whymeman wrote:
WHY is Steven's CTB 1st offset diffrent from the other difficulties? And what is up with the timing?
That 800bpm is just to make the fruit falling with wider spacings.
You can't take the natural guidelines to judge special case like CTB maps.
Only thing can critical CTB diffs is any type of spacing mods.
If there are rules about unrankable things. Make a topic publicly and stick it so everyone knows that whatever they shouldn't do.
Then again, I disagree that silent slider sounds are unrankable, however,
I really more disagree that specific CTB diffs are unrankable.
Sorry to DJ pop, but I agree this opinion.whymeman wrote:
First of all.... what the hell is wrong with you? You're letting your own damm mapper's pride make you lose sense of things. Also, for someone who is claimed to be one of the "best mappers" in the MAT, you're being VERY arrogant. Stop saying "Its just guidelines, not rules" as an excuse to make it okay to break those guidelines especially for things you need to have either a really damm good reason for doing it, or its just stright up unrankable. Seriously, you need to get more information before you make such asinine claims. And also, don't even think of using your popularity to let you have room to do anything you want. Its not going to work. I've noticed you've let the popularity consume you to the point your "ideas" of beatmapping is really getting corrupt and..... I don't give two shits you have over 100 ranked maps. Since you can't even listen to the damm suggestions, I suggest you force yourself to take some time to open your eyes to reality while you make the PROPER FIXES to the map. Until the critical fixes are made, the nuke STAYS.
I couldnt agree moreJames2250 wrote:
(Something tells me this topic should be locked until DJPop uploads the changes, nothing good can happen here atm)
Totally agree and, star~DJPop wrote:
You guys always critical unrankable things, but have you guys remembered that there is no rules but they're guidelines.
viewtopic.php?f=6&t=439
And I believe some people who critical to this map not ever touch it again when it gets ranked even things are fixed or not.
Why I silence those sliderslide and slidertick? Because I HATE them.
Sliderslide sounds are just like something dragging along the floor, hearing them while playing is freaking annoying.
Slidertick sounds aren't that annoying, but don't match the music in many cases, I'd prefer to mute them even slider tick rate 0.5 no exception.First was Taiko, and now CTB!? One of the most stupid rule I've ever seen.Sakura Hana wrote:
Hold up there, i just got some info that CTB only diffs are unrankable so it cannot be included in this mapset if it wants to be ranked
If CTB diff is unrankable, while the specific CTB mode option is available to choose?
There are many CTB players now and surely want to play maps which suitable for CTB mode.
Do you want to prevent CTB players to have fun?Change BPM doesn't mean the speed of falling fruit will change.whymeman wrote:
WHY is Steven's CTB 1st offset diffrent from the other difficulties? And what is up with the timing?
That 800bpm is just to make the fruit falling with wider spacings.
You can't take the natural guidelines to judge special case like CTB maps.
Only thing can critical CTB diffs is any type of spacing mods.
If there are rules about unrankable things. Make a topic publicly and stick it so everyone knows that whatever they shouldn't do.
Then again, I disagree that silent slider sounds are unrankable, however,
I really more disagree that specific CTB diffs are unrankable.
Totally agreed DJPop.DJPop wrote:
You guys always critical unrankable things, but have you guys remembered that there is no rules but they're guidelines. too right
viewtopic.php?f=6&t=439 just guidelines
And I believe some people who critical to this map not ever touch it again when it gets ranked even things are fixed or not.
Why I silence those sliderslide and slidertick? Because I HATE them.
Sliderslide sounds are just like something dragging along the floor, hearing them while playing is freaking annoying.
Slidertick sounds aren't that annoying, but don't match the music in many cases, I'd prefer to mute them even slider tick rate 0.5 no exception. RIGHTFirst was Taiko, and now CTB!? One of the most stupid rule I've ever seen.Sakura Hana wrote:
Hold up there, i just got some info that CTB only diffs are unrankable so it cannot be included in this mapset if it wants to be ranked
If CTB diff is unrankable, while the specific CTB mode option is available to choose?
There are many CTB players now and surely want to play maps which suitable for CTB mode.
Do you want to prevent CTB players to have fun?
Totally agreedChange BPM doesn't mean the speed of falling fruit will change.whymeman wrote:
WHY is Steven's CTB 1st offset diffrent from the other difficulties? And what is up with the timing?
That 800bpm is just to make the fruit falling with wider spacings.
You can't take the natural guidelines to judge special case like CTB maps.
Only thing can critical CTB diffs is any type of spacing mods.
true
If there are rules about unrankable things. Make a topic publicly and stick it so everyone knows that whatever they shouldn't do.
Then again, I disagree that silent slider sounds are unrankable, however,
I really more disagree that specific CTB diffs are unrankable.
Instead of trying to add more fire, why don't you try to find solutions to make the map fit to the guidelines instead of complaining about the guidelines so you can make them fit the map?cheukhin1985 wrote:
Totally agreed DJPop.
Silencing the slider sounds is NEVER a bad idea.
It made the map more ATTRACTIVE and LESS STRANGE, coz' the slider ticks don't match the music Sliderticks were designed to match the song rythm, if they are sound strange, you are doing it wrong
PLUS, those are JUST GUIDELINES, DEFINITELY NOT rules.
STOP complaining about how bad are those difficulties I'm not complaining about how bad the difficulties were, i was only commenting that CTB diffs are unrankable atm
STOP BEING SO RUDE.
So erm which part of this post can I complain about firstcheukhin1985 wrote:
Totally agreed DJPop.
Silencing the slider sounds is NEVER a bad idea.
It made the map more ATTRACTIVE and LESS STRANGE, coz' the slider ticks don't match the music
PLUS, those are JUST GUIDELINES, DEFINITELY NOT rules.
STOP complaining about how bad are those difficulties
STOP BEING SO RUDE.
DJPop wrote:
You guys always critical unrankable things, but have you guys remembered that there is no rules but they're guidelines.
viewtopic.php?f=6&t=439
And I believe some people who critical to this map not ever touch it again when it gets ranked even things are fixed or not.
Why I silence those sliderslide and slidertick? Because I HATE them.
Sliderslide sounds are just like something dragging along the floor, hearing them while playing is freaking annoying.
Slidertick sounds aren't that annoying, but don't match the music in many cases, I'd prefer to mute them even slider tick rate 0.5 no exception.
First was Taiko, and now CTB!? One of the most stupid rule I've ever seen.
If CTB diff is unrankable, while the specific CTB mode option is available to choose?
There are many CTB players now and surely want to play maps which suitable for CTB mode.
Do you want to prevent CTB players to have fun?
If there are rules about unrankable things. Make a topic publicly and stick it so everyone knows that whatever they shouldn't do.
Then again, I disagree that silent slider sounds are unrankable, however,
I really more disagree that specific CTB diffs are unrankable.
i agree with djpop and steven.ZHSteven wrote:
Seriously, I can accept "most of the stuff in standard mod can be also good in CTB diff", but it doesn't mean that we don't need a ctb only map ,because when arrange some of the good partern in ctb diff, it is extremely horrible in standard mode(some unexpected X2 slider, note after or before the spinner, some awesome red jump and max jumps), if you refer to the map inside of my signature, you will see the difference.
Also, diff in standard mode when play in ctb mode can be also awful(like in standard, the continuous triples or long streams with not big spacing may be very fun of play but very boring and stupid in CTB mode, and the so-called"horiZontal jumps" is harm to the ctb mode).
like the famous marisa, kanbu. That will be very fun in standard mode but boring in ctb.
And the most important thing is, joynama, hebi, and me(maybe another pro find it already)find the biggest bug-----"bug jumps(impossible jumps without red fruit" in ctb mode, and it is not easy to fix, So i think we really need to have a specific ctb being approved.
As far as i see, no BAT/GMT has said that the nuke could be removed, so don't be editing it out, re-nukedwhymeman wrote:
Until the critical fixes are made, the nuke STAYS.
No not really. Sometimes ticks actually are annoying.RemmyX25 wrote:
If slider ticks sound wrong, you're doing something wrong.
So basically you mean Guidelines > Enjoyability of map?Sakura Hana wrote:
Instead of trying to add more fire, why don't you try to find solutions to make the map fit to the guidelines instead of complaining about the guidelines so you can make them fit the map?
If the ticking sounds don't fit the song, why would you even use Tick Rate 2; is it just for the score increase? or is it to create some sort of artificial difficulty by making players follow the sliders more strictly. The latter doesn't seem to be the intention considering how easy the sliders are, nobody should really be expected to mess up those sliders even with a high tick rate. Also, if you really insist on using Tick Rate 2, you can simply get a tick sound that actually fits the song, instead of muting them altogether. If those ticks prevented the map from being enjoyable, just don't use them in the first place, how hard is that to understand?ZHSteven wrote:
do you notice the tick? that part of music is very soft and slow, but if there is a slider tick sound here it is just like playing music with a high speed metronome..sounds like"don ti ti ti ti ti don"(sorry i am not good at express it).
do you guys think that it to noise of the music? Hit sound is to make a map can sound much better, and to make the player play the map easier get the rythm of the map. But what if the hit sound is already break the balance and beautiful of the sound? Please think twice.
This map hasn't been unranked. The MAT/BAT are doing the right thing by making sure the issue get fixed BEFORE the map gets ranked, there will be even more rage if the map actually got ranked and unranked.ZHSteven wrote:
OK for the rule given, I really disappointed when people unrank map just give a reason like "because the rule says that."
wat. Rules are made to be followed, if everyone start using that "my old map was able to get away with this error, why can't my new map achieve the same" then we might as well not have any guidelines.ZHSteven wrote:
In my opinion, rule is setting up for the mapper can make map make more sense, much better, and sounds beautiful. So it is really don't need to treat the "rule" as "law". Even "law" is not perfect , then how we can treat the "rule" like a "god"?
The mapper breaks the certain rule because the way he made the map appealed to himself, simple as that. The BATs/MATs thought there was no reason to let this get through with breaking such easy-to-follow rules, which is why the map has been nuked.ZHSteven wrote:
I think a good way of using the rule is if a mapper break the rule, we may first think of why does he/she break the rule? is it make the map even worse or better? Then the reason your step of rank/unrank map will be more reasonable and trustful. People can easily catch the point you agree/disagree and discuss more on that.
Simple "rules god" theory cannot persuade anyone.
Silent ticks making the map more attractive? Are you kidding me, how can muting something make it more attractive unless it was repulsive if you could hear the sound, in that case just don't use so many ticks.cheukhin1985 wrote:
It made the map more ATTRACTIVE and LESS STRANGE, coz' the slider ticks don't match the music
Just because they're "only guidelines" doesn't mean you can ignore them.cheukhin1985 wrote:
PLUS, those are JUST GUIDELINES, DEFINITELY NOT rules.
Let's rank all the bad maps then.cheukhin1985 wrote:
STOP complaining about how bad are those difficulties
Nobody is being rude.cheukhin1985 wrote:
STOP BEING SO RUDE.
How 'bout lowering the tick rate instead. Or find a tick sound that fits, as I mentioned somewhere above.scarlethana wrote:
if silent these slider sounds will make a map more joyful.
why not have a try?
Using a high tick rate isn't a "new pattern", it's simply a technique to increase the max score and make people follow the sliders more strictly.scarlethana wrote:
when new patterns appears it will always meet criticals.
but i guess mapping in osu needs these creative point so that players will not feel boring.
nobody will be pleased with these new ranked map in a same pattern.
I don't mind CTB-specific diffs nor do I know the rules about those maps so I'm not gonna comment on this.scarlethana wrote:
and i feel "CTB diffs shouldn't be ranked" this is unfair.
just for only few people have CTB mod skill? or score in CTB diffs is high enough?
so why not give CTB player a right to choose they really need instead make a decision for them?
I think you read it wrong, it's not a good excuse for the mistake. Also BATs can and have made mistakes with ranking maps, what's wrong with that?scarlethana wrote:
"Don't use older maps for examples" is a good excuse to cover a 'mistake' ?
at least i don't think mafiamaster did something wrong.
[attachment=0:578c6]1.png[/attachment:578c6]
That is a very old post, i'd still prefer whymeman to check into thisDJPop wrote:
http://osu.ppy.sh/forum/viewtopic.php?f=29&t=26523
Old but this post is true, peppy said it was rankeable then it is rankeable, what is the problem NOW? .__.Sakura Hana wrote:
That is a very old post, i'd still prefer whymeman to check into thisDJPop wrote:
http://osu.ppy.sh/forum/viewtopic.php?f=29&t=26523
Tbh i dont see where peppy said yes?mikhe wrote:
Old but this post is true, peppy said it was rankeable then it is rankeable, what is the problem NOW? .__.
P.S: WHY!!, why if taiko players have specific diff, why we can't!!! unfair -.-"
DJPop wrote:
This inform me not to fucked up the rules whatever how unreasonable the rules are
What?...DJPop wrote:
DJPop wrote:
This inform me not to fucked up the rules whatever how unreasonable the rules are
Then why so many people agree with my unreasonable text?Blue Dragon wrote:
What?...
And this informs us modders to not try to help you whatever how unreasonable is your whining.
Who agreed? People who love Hatsune Miku? -.- Also, keep in mind, that a lot of experienced modders/mappers are not agreeing with you.DJPop wrote:
Then why so many people agree with my unreasonable text?Blue Dragon wrote:
What?...
And this informs us modders to not try to help you whatever how unreasonable is your whining.
I have told the reasons, and then I got a nuke.
Don't put yourself above anyone ok? Everyone's opinion matters, not only opinions of "experienced modders/mappers".Blue Dragon wrote:
Who agreed? People who love Hatsune Miku? -.- Also, keep in mind, that a lot of experienced modders/mappers are not agreeing with you.
You told the reasons, but we told you even more reasons saying it's not rankable, you didn't listen and still whined about it, so nuke. Yeah.
Okay, so you mean "star!!! star!!!" people are right?Natteke wrote:
Don't put yourself above anyone ok? Everyone's opinion matters, not only opinions of "experienced modders/mappers".Blue Dragon wrote:
Who agreed? People who love Hatsune Miku? -.- Also, keep in mind, that a lot of experienced modders/mappers are not agreeing with you.
You told the reasons, but we told you even more reasons saying it's not rankable, you didn't listen and still whined about it, so nuke. Yeah.
... you shall regret these words!!Blue Dragon wrote:
Call braian5234 here and he'll be right then.
Play standard diffs with CTB mode then.KRZY wrote:
Just offering my two cents:
imo, CTB diffs shouldn't be unrankable. But a CTB diff that makes people go "lolwtf who other than mikhe or kenji or (insert CTB pro here) can FC this" should be unrankable. Remember, CTB diffs should be for CTB players, not CTB pros.
See how taiko diffs have evolved since the first taiko diff was ranked. Take a lesson from the precedent.
DJPop wrote:
Play standard diffs with CTB mode then.KRZY wrote:
Just offering my two cents:
imo, CTB diffs shouldn't be unrankable. But a CTB diff that makes people go "lolwtf who other than mikhe or kenji or (insert CTB pro here) can FC this" should be unrankable. Remember, CTB diffs should be for CTB players, not CTB pros.
See how taiko diffs have evolved since the first taiko diff was ranked. Take a lesson from the precedent.
For this one, I don't think anything he want is just want to increase the score. I have ever tried rate 1, rate 0.5, but no one really suit the map. Also, as I say, at this part of the music, it is really hard to find a suitable tick sound for this, because here the music is soooo soft, any tick sound here will be noise..Glass wrote:
If the ticking sounds don't fit the song, why would you even use Tick Rate 2; is it just for the score increase? or is it to create some sort of artificial difficulty by making players follow the sliders more strictly. The latter doesn't seem to be the intention considering how easy the sliders are, nobody should really be expected to mess up those sliders even with a high tick rate. Also, if you really insist on using Tick Rate 2, you can simply get a tick sound that actually fits the song, instead of muting them altogether. If those ticks prevented the map from being enjoyable, just don't use them in the first place, how hard is that to understand?
Glass wrote:
This map hasn't been unranked. The MAT/BAT are doing the right thing by making sure the issue get fixed BEFORE the map gets ranked, there will be even more rage if the map actually got ranked and unranked.
When there is old time, we haven't reached an agreement that how to judge the good map. So that is why the rules has been made I think. Why some old maps are bad is because even a less-experienced mapper like me have the ability to say" that dam shit is not for human to play!!!" But are you thinkinh this map is not playable or it is really bad just because the silenced tick and slider?Glass wrote:
wat. Rules are made to be followed, if everyone start using that "my old map was able to get away with this error, why can't my new map achieve the same" then we might as well not have any guidelines.
Ok.. sorry for troubble you, but what I want to say is just get disoppionted with people saying "doing sth is unrankable" without giving any reason. If it have a good reason here to support the unrankable thing, I think I will accept it.Glass wrote:
The mapper breaks the certain rule because the way he made the map appealed to himself, simple as that. The BATs/MATs thought there was no reason to let this get through with breaking such easy-to-follow rules, which is why the map has been nuked.
I still don't get why you're talking about 'god'.
Ok , this time you persuade me already~ I agree with your point~ but.. I think it is also hard to find a way to deal with the tick..MetalMario201 wrote:
As a mapper, it's important to distinguish "I don't like the sound of ticks in general" from "The tick sound/frequency is unsuitable to this music." If you just don't like ticks period, feel free to use an osu! skin (as opposed to a map skin) which makes them silent. But it's important to keep a balanced, fair map that fits with osu!'s standards and a player's expectations. Players expect ticks to be present, have a rhythmic quality, not be too (in)frequent, and make a sound. This is their cue that they're completing the slider successfully. (I can and do actually tell if I've 300ed or 100ed a slider based on whether the slide sound cuts out early.)
At the end of the day, this is what ranking guidelines mean: they establish some qualities a player can expect to be true for all maps. osu! isn't an art project--it's a game. So there are times when you need to compromise on your artistic vision to create a better gaming experience.
[/quote]KRZY wrote:
Just offering my two cents:
imo, CTB diffs shouldn't be unrankable. But a CTB diff that makes people go "lolwtf who other than mikhe or kenji or (insert CTB pro here) can FC this" should be unrankable. Remember, CTB diffs should be for CTB players, not CTB pros.
See how taiko diffs have evolved since the first taiko diff was ranked. Take a lesson from the precedent.
I am not going to star this map.
DJPop wrote:
Great, now I've to wait for him BAT to get this nuke out. But when?
Critical fixes being unsilencing the ticks (and yeah, what you have now is as good as silenced as you can't hear it at all) and not skinning away sliderpoint10/30.png. MM201's slidertick suggestion would work well.Whymeman wrote:
Until the critical fixes are made, the nuke STAYS.
Used MM's hitsound, you can check it.Sakura Hana wrote:
I still can't hear any ticks >_>
But you used timing sections to make them all silent...?DJPop wrote:
Used MM's hitsound, you can check it.Sakura Hana wrote:
I still can't hear any ticks >_>
Sakura Hana wrote:
Try:
00:12:588 (1,2,3) - Volume 60%
Fixed.
00:17:388 (1,2,3) - ^
Fixed.
00:25:788 (1) - Volume 90%
Not fit.
Don't tell me there is the law "all ticks must be heard" D:James2250 wrote:
But you used timing sections to make them all silent...?
Well that is kind of the point of the whole silent ticks are unrankable thingDJPop wrote:
Sakura Hana wrote:
Try:
00:12:588 (1,2,3) - Volume 60%
Fixed.
00:17:388 (1,2,3) - ^
Fixed.
00:25:788 (1) - Volume 90%
Not fit.Don't tell me there is the law "all ticks must be heard" D:James2250 wrote:
But you used timing sections to make them all silent...?
my ranked snsd map has silent slider ticksLunah wrote:
where ?RandomJibberish wrote:
Well that is kind of the point of the whole silent ticks are unrankable thing
i know so many maps ranked with slider ticks silenced, with timing sections or with the hitsound silenced