forum

Hatsune Miku - Hatsune Miku no Gekishou

posted
Total Posts
205
Topic Starter
DJPop
This beatmap was submitted using in-game submission on อา. 9 มกราคม 2554 at 10:44:41 PM

Artist: Hatsune Miku
Title: Hatsune Miku no Gekishou
Source: VOCALOID
Tags: The Singing Passion of cosMo BousouP Project DIVA 2nd kanpakyin
BPM: 200
Filesize: 18002kb
Play Time: 02:23
Difficulties Available:
  1. Easy (0.97 stars, 117 notes)
  2. Hard (4.4 stars, 265 notes)
  3. Kanpakyin's Taiko (4.83 stars, 692 notes)
  4. Normal (2.73 stars, 183 notes)
  5. Prayed (4.89 stars, 537 notes)
Download: Hatsune Miku - Hatsune Miku no Gekishou
Download: Hatsune Miku - Hatsune Miku no Gekishou (no video)
Information: Scores/Beatmap Listing
---------------
111th beatmap.

The hardest song from Project DIVA 2nd.

CTB diff is now UNRANKABLE!!
Please download it here instead.
Mapped by ZHSteven.
Krisom
Oh man you beated me to it :<! (I was also working on this song)

May I do an Extreme/insane diff? Also, I have the video BG if you need it.

Psst, add "project diva 2nd" to tags, don't feed me kudosu
EDIT: Also, add "intense singing" to tags as the English translation for this song is "The Intense Singing of Hatsune Miku"
EDIT2: Also, I'm not sure but I know this song as "Hatsune Miku no geki shou", not "no Gekishou", that's the title I got from the Project Diva ost at least, so recheck and add an space between Geki and Shou if needed...
digiaria
:)
Topic Starter
DJPop

Krisom wrote:

Oh man you beated me to it :<! (I was also working on this song)
Actually, this map stayed in my PC for 5 months before I continue mapping.

May I do an Extreme/insane diff?
Yes, but pls keep score between 6m-9m (I want to keep highscore between gaps between Hard and Prayed).

Also, I have the video BG if you need it.
Let's see :3

Psst, add "project diva 2nd" to tags, don't feed me kudosu
Added.
EDIT: Also, add "intense singing" to tags as the English translation for this song is "The Intense Singing of Hatsune Miku"
Added.
EDIT2: Also, I'm not sure but I know this song as "Hatsune Miku no geki shou", not "no Gekishou", that's the title I got from the Project Diva ost at least, so recheck and add an space between Geki and Shou if needed...
I want to keep it "Gekishou" since my old miku maps are written without space.
Verdisphena
I can make a taiko diff?
ZHSteven
:D 111th map~ really a funny number~
o btw can I make a ctb map? 8-)
kanpakyin
Taiko again>.<
OK?

Edit:This song BPM should be 200!?
I think 200 is more make sance than 100.__.
Topic Starter
DJPop

ZHSteven wrote:

:D 111th map~ really a funny number~
o btw can I make a ctb map? 8-)
Yes :D

kanpakyin wrote:

Edit:This song BPM should be 200!?
I think 200 is more make sance than 100.__.
BPMx0.25 is unrankable.

kanpakyin wrote:

Taiko again>.<
OK?

Verdisphena wrote:

I can make a taiko diff?
This song is quite hard to make a good Taiko map, are you sure you can handle it? :?
[Shalon]
nahh, so many taiko diff req, I'm so happy that now, so many taiko mapper in here.

but, In my view, to make this map's taiko map is.... extremely hard, indeed :?
mekadon_old

[Shalon] wrote:

In my view, to make this map's taiko map is.... extremely hard, indeed :?
This. And good luck, you taiko mappers~
That means there will be 7 diffs in your map? Hmm :3
Songstar.
[Shalon]

mekadon wrote:

[Shalon] wrote:

In my view, to make this map's taiko map is.... extremely hard, indeed :?
This. And good luck, you taiko mappers~
That means there will be 7 diffs in your map? Hmm :3
Songstar.
If you mean 4 of DJPop's map and 3 of taiko maps, nope.
I won't make this map's taiko diff.
Cuz I can't sure that If I mapping this map, that will be good to play.(Maybe that will extremely hard)
I don't want to mapping the map that I can't make with confidence.
kanpakyin
FireballFlame
Fun song! :)


I took a look at the timing. Please set it as follows:

BPM is 200. It's a fast song and 100 doesn't fit.
SPOILER

DJPop wrote:

BPMx0.25 is unrankable.
That's no problem, just divide the slider velocity by 2 and you'll get your old speeds back. ;)
The first timing section should start at the beginning of the first measure. Offset 2.980 works best imo.

The tempo stays the same throughout the song, but the timing signature changes. For the first section, 4/4 is correct, but to time the song properly, you'll need some more red timing sections with the following properties:
  1. offset 22.180, signature 3/4
  2. offset 25.780, signature 4/4
  3. offset 47.380, signature 3/4
  4. offset 64.180, signature 4/4
  5. offset 88.180, signature 7/4 *
  6. offset 94.480, signature 4/4
* This is not yet selectable in the editor, although it will be soon. For now, you'll have to edit the .osu file manually:
Create the section, save, find the respective line in the file and change the 3rd value to 7.

Star~
mercury2004
ขอให้เสร็จไวๆนะฮะ
Topic Starter
DJPop

FireballFlame wrote:

blah blah blah ...
Timing fixed, thanks. :)
Krisom
Ok, tuned down what I sent you and used Fireball's timing
Includes a nice colorhax at the end. Also, this fits pretty well the diff spread you wanted imo.
Download: Hatsune Miku - Hatsune Miku no Gekishou (DJPop) [Krisom's Intense].osu


Also, for anyone intrested in my original version, here's what I did in the beginning:
SPOILER
ATTACH[Hatsune Miku - Hatsune Miku no Gekishou (DJPop) [Krisom's Extreme].osu]

I'll send you the video later, I have to get going. Good luck!
/me stars
/me kudosu stars


Download: Hatsune Miku - Hatsune Miku no Gekishou (DJPop) [Krisom's Extreme].osu
Verdisphena
Fuuuu~
Only a suggestions for the taiko diff

02:11:688 to 02:16:488 is better using 1/ 3 for the streams, remember, is only a suggestion
Akosss
Star :)
Topic Starter
DJPop

Krisom wrote:

Includes a nice colorhax at the end.
I've tried coding that but didn't work... How did you do? :roll:
Krisom
Fisrt, add 5 colors.
Then, everytime you see the white combocolor appearing, go here...
http://osu.ppy.sh/ss/36702

And change it for the green combocolor to avoid the white combocolor appearing
Then, at the end, go here again, and...
http://osu.ppy.sh/ss/36703

Select the White combocolor (Black does a nice effect too)
ZHSteven
OK I finished..
Download: Hatsune Miku - Hatsune Miku no Gekishou (DJPop) [Steven's CTB(test)].osu
But I am not sure about the streams..need further testing..
First time mapping those hell streams~~~lol~~
TKiller
let's see

[Prayed]

00:05:388 (1) - new combo on last note in the stack is frustrating a bit, I think. And it doesn't look good for my eyes either

00:11:538 (6,7) - imo needs more spacing

00:13:788 - 00:21:888 - hearing normalhit sound on every slider is boring and kind of disturbing, try alternating it with softwhistle, you'll probably like it

00:36:588 (7,10) - why no finishes here?

00:37:488 (11) - I'd made that 1,6 spaced like the triples before

00:47:388 - 00:54:438 - add some softwhistles?

01:13:788 - 01:23:238 - I understand why previous part had no hitsounds, but this one seriously needs some softwhistles. And probably some finishes.

02:16:488 - 02:18:813 - please, please don't make spacing gaps in streams, even if they are slow like these. It frustrates a lot. I can't force you to change them and this stream isn't impossible even for me (I am bad at mouse control), but please keep this note in mind

02:29:688 - add 3 more notes here please. Map will be even more fun if you add them :D



Krisom's diff has some pretty ridiculous for me spacings so I'll keep myself from commenting on it.
Topic Starter
DJPop

TKiller wrote:

[Prayed]

00:05:388 (1) - new combo on last note in the stack is frustrating a bit, I think. And it doesn't look good for my eyes either
Fixed.

00:11:538 (6,7) - imo needs more spacing
Fixed.

00:13:788 - 00:21:888 - hearing normalhit sound on every slider is boring and kind of disturbing, try alternating it with softwhistle, you'll probably like it
Added.

00:36:588 (7,10) - why no finishes here?
Intended.

00:37:488 (11) - I'd made that 1,6 spaced like the triples before
???

00:47:388 - 00:54:438 - add some softwhistles?
Added.

01:13:788 - 01:23:238 - I understand why previous part had no hitsounds, but this one seriously needs some softwhistles. And probably some finishes.
Added.

02:16:488 - 02:18:813 - please, please don't make spacing gaps in streams, even if they are slow like these. It frustrates a lot. I can't force you to change them and this stream isn't impossible even for me (I am bad at mouse control), but please keep this note in mind
Changed a bit.

02:29:688 - add 3 more notes here please. Map will be even more fun if you add them :D
I can't sync those notes certainly.


Krisom's diff has some pretty ridiculous for me spacings so I'll keep myself from commenting on it.
Even me think like you, inclined... :(
OzzyOzrock
Ooh! I remember seeing this song in a video for Project Diva, but never knew the the name... now I've found it! Lol.
Krisom
Ok Ok, reduced some jumps here and there.

Download: Hatsune Miku - Hatsune Miku no Gekishou (DJPop) [Krisom's Intense].osu
banvi
ohhh , Gekishou lol
mikhe
Excelent, and.. seven levels? rankeable?? i want to see ^^
Verdisphena

mikhe wrote:

seven levels? rankeable??
Yes
CapnDavid
:)
Muya
Star~
Garven
Video.

http://puu.sh/s7t

Blame Krisom. :V
Topic Starter
DJPop

Garven wrote:

Video.

http://puu.sh/s7t

Blame Krisom. :V


:o :o :o
Snowy Dream
Djpop :D
Star~
Garven
Krisom said you wanted the vid that he had just without sound, which had that box effect applied. Ah well, here's another one at 10 megs that looks a little better due to higher resolution. Still artifacts like crazy due to the background gradient though. :/

http://puu.sh/smL
Rucker
crazy 1/3 lol
Saten
Star~
lovhin456
Hey DJPop ~

General;
- Your mp3 is 256 kbps, but if you submitted before the rule of "no mp3s that are more than 192 kbps" was up then that's fine

Skin;
- Fruit catcher shouldn't be cirno, she has nothing to do with this song ... maybe use this one I made ??


- Delete play-skip-0 and play-skip-1, they aren't used
- Maybe use these spinner-osu, spinner-clear and spinner-spin ?? I think they would look good
Download: Hatsune Miku - Hatsune Miku no Gekishou.rar
- No comboburst ?? ;w;

Easy;
- Is okk ~

Normal;
- Is okk ~

Hard;
- Is okk ~

Krisom's Intense;
- Is okk ~

Prayed;
- Is okk ~

Kanpakyin's Taiko;
- Sounds okk

Steven's CtB;
- I can't understand how is a good CtB diff supposed to be ... but I guess this is okk ...

* Star ~ ;w; I didn't really mod orz



Miu Matsuoka
:idea:
KSHR
:)
Topic Starter
DJPop

Garven wrote:

Krisom said you wanted the vid that he had just without sound, which had that box effect applied. Ah well, here's another one at 10 megs that looks a little better due to higher resolution. Still artifacts like crazy due to the background gradient though. :/
http://puu.sh/smL
Thanks :)

lovhin456 wrote:

General;
- Your mp3 is 256 kbps, but if you submitted before the rule of "no mp3s that are more than 192 kbps" was up then that's fine
It's VBR. The bit rate shows the song's most value, average is 160kbps.

Skin;
- Fruit catcher shouldn't be cirno, she has nothing to do with this song ... maybe use this one I made ??
Really appreciated :)
- Delete play-skip-0 and play-skip-1, they aren't used
Deleted.
- Maybe use these spinner-osu, spinner-clear and spinner-spin ?? I think they would look good
Added.
- No comboburst ?? ;w;
Can't find any good one ;w;
Shana
Starrrrrrrrrrr
Tomoka Rin
star~
jericho2442
ok first off i did some asking around and the 6 diff limit includes taiko and CTB diff's, so sorry but your gonna have to remove something since your diff are over the max amount. srry :/


Easy
01:00:588 (3) - this note timing is REALLY odd and dont play good, just a normal note at 01:00:888 plays much better

Normal
00:50:688 - a note would go great here
01:01:788 (1) - this dont really need a new combo on, remove it i say

Hard
02:14:388 - add a note here so flows with 02:14:688 (2,3) atm its REALLY odd with them being different even though the music is the same

Krisom's Intense
slider tick rate 1 please, 0.5 dont really suit it

maps fine, just one tiiiny niggle xD 02:23:613 (8,1) - these need to be abit closer like the rest of the notes

-------------------
lol set of maps xD, anyway enjoy a star
Krisom

jericho2442 wrote:

Krisom's Intense
slider tick rate 1 please, 0.5 dont really suit it
Could you do this for me? It wont break anything in my diff
Topic Starter
DJPop

jericho2442 wrote:

Easy
01:00:588 (3) - this note timing is REALLY odd and dont play good, just a normal note at 01:00:888 plays much better
I don't like it ;_;

Normal
00:50:688 - a note would go great here
Not much fit imo.
01:01:788 (1) - this dont really need a new combo on, remove it i say
Fixed.

Hard
02:14:388 - add a note here so flows with 02:14:688 (2,3) atm its REALLY odd with them being different even though the music is the same
Added.

Krisom's Intense
slider tick rate 1 please, 0.5 dont really suit it
Fixed.

jericho2442 wrote:

ok first off i did some asking around and the 6 diff limit includes taiko and CTB diff's, so sorry but your gonna have to remove something since your diff are over the max amount. srry :/
If that so... I've to remove Krisom's because I want to save Taiko & CTB diffs for Taiko & CTB players :(
l3lueskyiiz
อยากเล่น Project Diva 2nd ลงแล้วเล่นไม่ได้ QAQ
thekillerhjkhjk
i cant mod ctb or taiko :x


[general]

first timing section sounds better as 200.07 bpm
english subtitles? im curious to know what its saying



[prayed]
00:11:388 (3,4,5,6,7,8,9,10,11) - even up this pattern?
01:23:388 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - ( ゚A゚)
02:16:488 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3) - umm... would you mind making this a bit more humanly possible?
02:18:888 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1) - ಠ_ಠ srsly?
[Kristom's insane]
00:12:438 (6,1) - move up to make 2-6 a pentagon shape

[hard]

ok

[normal]

ok

[easy]

ok

starring


[also, this is part of a mod4mod]
Topic Starter
DJPop

thekillerhjkhjk wrote:

[general]
first timing section sounds better as 200.07 bpm
200bpm is better imo.
english subtitles? im curious to know what its saying
http://www.youtube.com/watch?v=fEYkYf5cgvU

[prayed]
00:11:388 (3,4,5,6,7,8,9,10,11) - even up this pattern?
I don't understand - -"
01:23:388 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - ( ゚A゚)
( ´▽`).・: ゚ ・。'.
02:16:488 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3) - umm... would you mind making this a bit more humanly possible?
It's possible :D
02:18:888 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1) - ಠ_ಠ srsly?
Yeah.
lepidopodus
Just fast checked Taiko map.

Kanpakyin's Taiko
- Those big notes are still random for me :P (Yup, I'm quite conservative.)
00:57:213 (75,76,77) - Delete 77 and make 75 --> k.

I didn't mod this so if I have chance to mod this one, I'll star then.
Verdisphena
Play with easy (mod) is so fun >w<
kanpakyin

lepidopodus wrote:

Just fast checked Taiko map.

Kanpakyin's Taiko
- Those big notes are still random for me :P (Yup, I'm quite conservative.)lol
00:57:213 (75,76,77) - Delete 77 and make 75 --> k.done

I didn't mod this so if I have chance to mod this one, I'll star then.
Thank lepidopo -w-

Download: Hatsune Miku - Hatsune Miku no Gekishou (DJPop) [Kanpakyin's Taiko].osu
climbb65588
Oh, I love this song. Star~

Um ... may I map one more taiko diff? I have already told kanpakyin about that, and he also agree that.
( It doesn't means that mine substitute his. )
Topic Starter
DJPop
6 is the limit, I can't take any more guest diffs :o
climbb65588

DJPop wrote:

6 is the limit, I can't take any more guest diffs :o
Oh ... I'm really regretful for that. But thway, support kanpakyin :)
mekadon_old
"Sometimes miracles do happen by coincidence, go ahead and take a star"
Cristian
New Fan Here of your maps The star will help you (again)
New diff?
Miu Matsuoka
hi :3
here's some slight modding for [Steven's CTB]

0:27:588 (1) remove the slider finish hitsound
0:28:188 - 0:35:088 - change hitsound patterns similar to 0:37:788 - 0:44:688
0:36:588 (4) change the hitsound from wistle to finish
0:37:188 (10) ^
0:44:988 (1) add finish hitsound
0:45:588 (4) ^
0:46:188 (7) ^
2:16:488 - 2:18:888 - o_O is this possible!?
2:28:788 (1) remove spinner sound?
ZHSteven

cheukhin1985 wrote:

hi :3
here's some slight modding for [Steven's CTB]

0:27:588 (1) remove the slider finish hitsound Fixed
0:28:188 - 0:35:088 - change hitsound patterns similar to 0:37:788 - 0:44:688 some part fixed
0:36:588 (4) change the hitsound from wistle to finish fixed
0:37:188 (10) ^ fixed
0:44:988 (1) add finish hitsound fixed
0:45:588 (4) ^ fixed
0:46:188 (7) ^ fixed
2:16:488 - 2:18:888 - o_O is this possible!? yes it is possible.. a lot of pros test and told me that~~plz refer to this post~~
2:28:788 (1) remove spinner sound? yea.. i want to remove, but i don't know how to... I have change the volume to 0 but still can here something.. could you give me a hand?

anyway, a lot of hitsound mod~~ i know i am noob at it..
thx for modding~
Download: Hatsune Miku - Hatsune Miku no Gekishou (DJPop) [Steven's CTB].osu
Topic Starter
DJPop
Updated... Please don't change any hitsounds I've done in your diff :(

ZHSteven wrote:

yea.. i want to remove, but i don't know how to... I have change the volume to 0 but still can here something.. could you give me a hand?
I can't silence it because I don't know what is the name of the wav file.
Verdisphena

:?: :?: :?: ...
Miu Matsuoka

DJPop wrote:

Updated... Please don't change any hitsounds I've done in your diff :(

ZHSteven wrote:

yea.. i want to remove, but i don't know how to... I have change the volume to 0 but still can here something.. could you give me a hand?
I can't silence it because I don't know what is the name of the wav file.
Spinner sound: 'spinnerspin.wav'
Spinner bonus sound: 'spinnerbonus.wav'
;)
Topic Starter
DJPop

Verdisphena wrote:


:?: :?: :?: ...
Extend time before map ends.

cheukhin1985 wrote:

Spinner sound: 'spinnerspin.wav'
Spinner bonus sound: 'spinnerbonus.wav'
;)
Included since first submitted :?
ZHSteven

DJPop wrote:

Updated... Please don't change any hitsounds I've done in your diff :(

ZHSteven wrote:

yea.. i want to remove, but i don't know how to... I have change the volume to 0 but still can here something.. could you give me a hand?
I can't silence it because I don't know what is the name of the wav file.
I am really Sorry..but that post only did hitsound mod, I know I am not good at it..So.. :(
Sushi
Another Miku map heh? =.=

Silencing slidertick AND sliderslide = NO

sliderticks may be silenced just for few cases, like one slidertick misplaced.

and making transparent sliderpoints.. sigh...

[Normal]
00:17:388 (1,2,3) - instead of making all these slider ends silent, use soft hitsounds. Silencing notes everytime like that is Hurr
02:29:688 (1) - As this is not the end of the spinner, I recommand not making it silent. try instead using some soft whistle HS for exemple.

[Hard]

why why why why why why why you know it's already been said not to do that.
Even if you'll say "But I didn't stack any notes I did it manually" This Is Not A Reason.
00:12:588 (1,2,3) - Same thing as Normal
00:25:788 (1) - This looks awful.
01:57:288 (1) - from here. Put the volume down, you can't even hear the music while doing these. Besides, try to hitsound that differently (like with soft set) because this is Ear Rape
02:16:488 (1) - same thing.
02:29:688 (1) - Same as Normal

[Prayed]
same thing about end sliders silenced.
same thing about ear rape
02:16:488 (1) - I was afraid to see something like that while modding the other diffs. and now I face my fears.
02:29:688 (1) - view earlier etc
This is not fun to play at all :(

[Taiko]
why no video?
I find the taiko really but really poor. Why? because it's based mainly on the Lyrics. it feels like a common osu diff played in taiko.
Besides, the parts during the mikustream just sound horrible : All the 5 streams feels like a random on (feels like the kats are randomly placed)
Dislikes.

[CTB]
dshggku:lj;,gfndkjvh
That's all I'll say.

I'm not Happy, Djpop.
Krisom
Why I'm I still on tags?
Topic Starter
DJPop

Sushi wrote:

Silencing slidertick AND sliderslide = NO
sliderticks may be silenced just for few cases, like one slidertick misplaced.
Then why my maps are ranked with those things?

and making transparent sliderpoints.. sigh...
Have some ranked maps with it too.

[Normal]
00:17:388 (1,2,3) - instead of making all these slider ends silent, use soft hitsounds. Silencing notes everytime like that is Hurr
X
02:29:688 (1) - As this is not the end of the spinner, I recommand not making it silent. try instead using some soft whistle HS for exemple.
X

[Hard]
why why why why why why why you know it's already been said not to do that.
Even if you'll say "But I didn't stack any notes I did it manually" This Is Not A Reason.
Set stack 0.2 and everthings crash!
00:12:588 (1,2,3) - Same thing as Normal
X
00:25:788 (1) - This looks awful.
New trick to do.
01:57:288 (1) - from here. Put the volume down, you can't even hear the music while doing these. Besides, try to hitsound that differently (like with soft set) because this is Ear Rape
Fixed.
02:16:488 (1) - same thing.
Fixed.
02:29:688 (1) - Same as Normal
X

[Prayed]
same thing about end sliders silenced.
X
same thing about ear rape
Fixed.
02:16:488 (1) - I was afraid to see something like that while modding the other diffs. and now I face my fears.
X
02:29:688 (1) - view earlier etc
X

[Taiko]
why no video?
Weird letterbox.
I find the taiko really but really poor. Why? because it's based mainly on the Lyrics. it feels like a common osu diff played in taiko.
Besides, the parts during the mikustream just sound horrible : All the 5 streams feels like a random on (feels like the kats are randomly placed)
Dislikes.
@Kanpakyin

[CTB]
dshggku:lj;,gfndkjvh
That's all I'll say.
meh, CTB players like it.

Krisom wrote:

Why I'm I still on tags?
Fixed. Thanks for telling.
RandomJibberish

DJPop wrote:

Sushi wrote:

Silencing slidertick AND sliderslide = NO
sliderticks may be silenced just for few cases, like one slidertick misplaced.
Then why my maps are ranked with those things?

and making transparent sliderpoints.. sigh...
Have some ranked maps with it too.
Jussoyaknow, having ranked maps with it doesn't mean it isn't wrong. FYI Silenced sliderticks and sliderslide and skinned away ticks are both unrankable. Just because you're popular enough to get away with it on occasion doesn't mean you're completely free from the rules
whymeman

DJPop wrote:

Silencing slidertick AND sliderslide = NO
sliderticks may be silenced just for few cases, like one slidertick misplaced.
Then why my maps are ranked with those things?

and making transparent sliderpoints.. sigh...
Have some ranked maps with it too.
Just because you've done it before doesn't mean its right. It SHOULDN'T have been ranked like that in the first place, but as opinions go around about these things, crap falls from the sky. Don't use older maps for examples and seriously..... transparent slider points? Come on... :|

ALSO

WHY is Steven's CTB 1st offset diffrent from the other difficulties? And what is up with the timing?

1. Offset: 1,788ms BPM: 400.00
2. Offset: 2,388ms BPM: Inhereted (2x)
8. Offset: 2,988ms BPM: 200.00
9. Offset: 3,288ms BPM: Inhereted (1x)
56. Offset: 64,038ms BPM: Inhereted (0.5x)


You can't physically change the BPM to get a faster slider speed. Its unrankable and this is the total of 5 (out of 3) BPM speeds. Plus, CTB maps are unrankable...
Sakura

DJPop wrote:

Silencing slidertick AND sliderslide = NO
sliderticks may be silenced just for few cases, like one slidertick misplaced.
Then why my maps are ranked with those things?

and making transparent sliderpoints.. sigh...
Have some ranked maps with it too.
Sorry DJPop but i agree with Sushi, this is a rythm game, so hitsounds are important, and that doesn't mean you can silence them, if the hitsound can be muted then it probably shouldn't be there in the first place, in the way you used them they could have a LOWER volume but not completely mute.

Additionally, i dont know where it was started but i remember peppy saying that he didnt give CTB diffs an icon because they weren't rankable, not sure about the rules about that now, however they AND taiko diffs still count towards the 2 insane limit and you got 3 insanes 1 for each game mode, there's no real reason to make a CTB diff since most of the stuff can be done in an osu! standard diff as well, unlike taiko which has special rules like slider speed and hitsound arrangement and stuff.
Derekku

Sakura Hana wrote:

Additionally, i dont know where it was started but i remember peppy saying that he didnt give CTB diffs an icon because they weren't rankable
They're technically rankable, but really shouldn't be needed.

Sakura Hana wrote:

not sure about the rules about that now, however they AND taiko diffs still count towards the 2 insane limit and you got 3 insanes 1 for each game mode
Apparently taiko insanes don't count towards the insane limit anymore. Not sure about ctb insanes, though.

I digress... I also disagree with the silence techniques in this map for being both silly and unrankable. Change them.
Sakura

whymeman wrote:

1. Offset: 1,788ms BPM: 400.00
2. Offset: 2,388ms BPM: Inhereted (2x)
8. Offset: 2,988ms BPM: 200.00
9. Offset: 3,288ms BPM: Inhereted (1x)
56. Offset: 64,038ms BPM: Inhereted (0.5x)


You can't physically change the BPM to get a faster slider speed. Its unrankable and this is the total of 5 (out of 3) BPM speeds.
Yeah that's slider speed abuse, and we've had a problem with a map recently... you're basically doubling the BPM and using a 2x slider speed line to achieve 4x? wth
ZHSteven

Sakura Hana wrote:

Additionally, i dont know where it was started but i remember peppy saying that he didnt give CTB diffs an icon because they weren't rankable, not sure about the rules about that now, however they AND taiko diffs still count towards the 2 insane limit and you got 3 insanes 1 for each game mode, there's no real reason to make a CTB diff since most of the stuff can be done in an osu! standard diff as well, unlike taiko which has special rules like slider speed and hitsound arrangement and stuff.
Seriously, I can accept "most of the stuff in standard mod can be also good in CTB diff", but it doesn't mean that we don't need a ctb only map ,because when arrange some of the good partern in ctb diff, it is extremely horrible in standard mode(some unexpected X2 slider, note after or before the spinner, some awesome red jump and max jumps), if you refer to the map inside of my signature, you will see the difference.
Also, diff in standard mode when play in ctb mode can be also awful(like in standard, the continuous triples or long streams with not big spacing may be very fun of play but very boring and stupid in CTB mode, and the so-called"horiZontal jumps" is harm to the ctb mode).
like the famous marisa, kanbu. That will be very fun in standard mode but boring in ctb.
And the most important thing is, joynama, hebi, and me(maybe another pro find it already)find the biggest bug-----"bug jumps(impossible jumps without red fruit" in ctb mode, and it is not easy to fix, So i think we really need to have a specific ctb being approved.
maps to refer:
Renard - Banned Forever
Shin Hae Chul - Sticks and Stones

I made a test map in order to test the bug jump.
Mutsuhiko Izumi - Tengoku to Jigoku
So I think we also need specific diff for ctb now.


Edit:
also, you are talking about the timing inside my diff? ok all I want to do is to make the first slider fill in the plate. 200 bpm is not enough.
OK, if that is unrankable, I will change it into note instead~~
Download: Hatsune Miku - Hatsune Miku no Gekishou (DJPop) [Steven's CTB].osu
Sakura
Hold up there, i just got some info that CTB only diffs are unrankable so it cannot be included in this mapset if it wants to be ranked
orioncomet
nothing i would say here @_@! just back and read what other ppl have said


But I still think that slience sliderslide is ok XD~ don't mind me
kanpakyin

Sushi wrote:

[Taiko]
why no video?
I find the taiko really but really poor. Why? because it's based mainly on the Lyrics. it feels like a common osu diff played in taiko.
Besides, the parts during the mikustream just sound horrible : All the 5 streams feels like a random on (feels like the kats are randomly placed)
Dislikes. :|
First I want to said that...Taiko uausally follow the Lyrics if I am not following that...It poor of that
Than..5 stream is basic..I can do any long stream in this song because it is difficult if BPM200 put a lot of long stream
Topic Starter
DJPop
You guys always critical unrankable things, but have you guys remembered that there is no rules but they're guidelines.

viewtopic.php?f=6&t=439

And I believe some people who critical to this map not ever touch it again when it gets ranked even things are fixed or not.


Why I silence those sliderslide and slidertick? Because I HATE them.
Sliderslide sounds are just like something dragging along the floor, hearing them while playing is freaking annoying.
Slidertick sounds aren't that annoying, but don't match the music in many cases, I'd prefer to mute them even slider tick rate 0.5 no exception.


Sakura Hana wrote:

Hold up there, i just got some info that CTB only diffs are unrankable so it cannot be included in this mapset if it wants to be ranked
First was Taiko, and now CTB!? One of the most stupid rule I've ever seen.
If CTB diff is unrankable, while the specific CTB mode option is available to choose?
There are many CTB players now and surely want to play maps which suitable for CTB mode.
Do you want to prevent CTB players to have fun?


whymeman wrote:

WHY is Steven's CTB 1st offset diffrent from the other difficulties? And what is up with the timing?
Change BPM doesn't mean the speed of falling fruit will change.
That 800bpm is just to make the fruit falling with wider spacings.
You can't take the natural guidelines to judge special case like CTB maps.
Only thing can critical CTB diffs is any type of spacing mods.


If there are rules about unrankable things. Make a topic publicly and stick it so everyone knows that whatever they shouldn't do.

Then again, I disagree that silent slider sounds are unrankable, however,
I really more disagree that specific CTB diffs are unrankable.
Kuzino
star~!
Krisom

DJPop wrote:

That 800bpm is just to make the fruit falling with wider spacings.
The metronome will change on the selection screen in a weird way that wont fit the music. You should know this. Also, if he want wider spacing, he can always, you know, turn distance snap off.

That's all I'll say here.
Froslass
DJPop...


I am disappoint.







Okay I like the map don't kill me Krisom! D:
maay
huh, I'd think rules guidelines should be applied to improve a map or to maintain its gameplay, not to worsen it like you guys are implying

Krisom wrote:

DJPop wrote:

That 800bpm is just to make the fruit falling with wider spacings.
The metronome will change on the selection screen in a weird way that wont fit the music. You should know this.
why, yes, you're right. When Steven's CTB diff is selected on the selection screen, the effect he used would force the osu! button to oscillate like crazy for... 2 seconds. Damn, that would totally destroy the map...

Krisom wrote:

Also, if he want wider spacing, he can always, you know, turn distance snap off.
in that case he'd have to change the slider for circles, thus losing the color homogeneity effect. Its no big deal, but I like it the way it is. Would keeping it the way it is harm anyone at all?

As for silencing the sliderslide... what for? I don't think this would affect the gameplay in any way, and it would just worsen the map because that fan-like noise doesn't really fit this song... unless I understood something wrong, at least.

By the way:

peppy wrote:

READ THIS: All guidelines are exactly that: GUIDELINES. They are NOT rules and may be broken in special cases. If you are wanting to break a guideline, ask yourself only this: Does what I'm doing make sense? Is it more fun to play like this compared to if i had to stick to the guidelines? If you answer yes to both these questions then it is probably OK.
I think both DJPop and ZHSteven can answer "yes" to both of peppy's questions, as their methods make sense and its more fun to play that way.

If you guys want to force the guidelines on them anyway, fine, go on, but that'd be ruining a good map for no reason, imo. :(

have my star :p
James2250
Ok silent slider slide I don't care about and can be silenced as far as I am concerned.

DJPop wrote:

Slidertick sounds aren't that annoying, but don't match the music in many cases, I'd prefer to mute them even slider tick rate 0.5 no exception.
Not true, 99% of the time slider ticks do match the music (thats how they were designed in the first place) But you can keep arguing over that, I don't think it will get too far if BATs disagree


According to BATs peppy himself has said ctb at the current time is not allowed to be ranked until an icon is created on the ranked list. Assuming this is true you have no argument here. I'm not getting into the other arguments because people disagree on them and it won't solve much, but remove ctb and post it in your song info for people to play.
Natteke

DJPop wrote:

You guys always critical unrankable things, but have you guys remembered that there is no rules but they're guidelines.

viewtopic.php?f=6&t=439

And I believe some people who critical to this map not ever touch it again when it gets ranked even things are fixed or not.
Why I silence those sliderslide and slidertick? Because I HATE them.
Sliderslide sounds are just like something dragging along the floor, hearing them while playing is freaking annoying.
Slidertick sounds aren't that annoying, but don't match the music in many cases, I'd prefer to mute them even slider tick rate 0.5 no exception.
This is so true.
whymeman

DJPop wrote:

You guys always critical unrankable things, but have you guys remembered that there is no rules but they're guidelines.

viewtopic.php?f=6&t=439

And I believe some people who critical to this map not ever touch it again when it gets ranked even things are fixed or not.


Why I silence those sliderslide and slidertick? Because I HATE them.
Sliderslide sounds are just like something dragging along the floor, hearing them while playing is freaking annoying.
Slidertick sounds aren't that annoying, but don't match the music in many cases, I'd prefer to mute them even slider tick rate 0.5 no exception.


Sakura Hana wrote:

Hold up there, i just got some info that CTB only diffs are unrankable so it cannot be included in this mapset if it wants to be ranked
First was Taiko, and now CTB!? One of the most stupid rule I've ever seen.
If CTB diff is unrankable, while the specific CTB mode option is available to choose?
There are many CTB players now and surely want to play maps which suitable for CTB mode.
Do you want to prevent CTB players to have fun?


whymeman wrote:

WHY is Steven's CTB 1st offset diffrent from the other difficulties? And what is up with the timing?
Change BPM doesn't mean the speed of falling fruit will change.
That 800bpm is just to make the fruit falling with wider spacings.
You can't take the natural guidelines to judge special case like CTB maps.
Only thing can critical CTB diffs is any type of spacing mods.


If there are rules about unrankable things. Make a topic publicly and stick it so everyone knows that whatever they shouldn't do.

Then again, I disagree that silent slider sounds are unrankable, however,
I really more disagree that specific CTB diffs are unrankable.
First of all.... what the hell is wrong with you? You're letting your own damm mapper's pride make you lose sense of things. Also, for someone who is claimed to be one of the "best mappers" in the MAT, you're being VERY arrogant. Stop saying "Its just guidelines, not rules" as an excuse to make it okay to break those guidelines especially for things you need to have either a really damm good reason for doing it, or its just stright up unrankable. Seriously, you need to get more information before you make such asinine claims. And also, don't even think of using your popularity to let you have room to do anything you want. Its not going to work. I've noticed you've let the popularity consume you to the point your "ideas" of beatmapping is really getting corrupt and..... I don't give two shits you have over 100 ranked maps. Since you can't even listen to the damm suggestions, I suggest you force yourself to take some time to open your eyes to reality while you make the PROPER FIXES to the map. Until the critical fixes are made, the nuke STAYS.
James2250
Yeah I knew nuke was coming

All this over nothing

Make slider tick soft so you can just hear it (most people don't mind it anyway) alter the timing slightly and post the ctb difficulty in song info so that people can still enjoy it. Why does it have to be so hard.
Topic Starter
DJPop
This is fucking non-sense, how I intend to do thing I think it's right and I was imputed I can do whatever because I'm popular?
How the hell you think in that way? >:(

If you want to get rid of things you called unrankable, then fine. I'll do it.
This inform me not to fucked up the rules whatever how unreasonable the rules are >:(

Now, temporary removed.
Verdisphena
Why god... WHY ;_;
Cut himself*
[Exit]

whymeman wrote:

First of all.... what the hell is wrong with you? You're letting your own damm mapper's pride make you lose sense of things. Also, for someone who is claimed to be one of the "best mappers" in the MAT, you're being VERY arrogant. Stop saying "Its just guidelines, not rules" as an excuse to make it okay to break those guidelines especially for things you need to have either a really damm good reason for doing it, or its just stright up unrankable. Seriously, you need to get more information before you make such asinine claims. And also, don't even think of using your popularity to let you have room to do anything you want. Its not going to work. I've noticed you've let the popularity consume you to the point your "ideas" of beatmapping is really getting corrupt and..... I don't give two shits you have over 100 ranked maps. Since you can't even listen to the damm suggestions, I suggest you force yourself to take some time to open your eyes to reality while you make the PROPER FIXES to the map. Until the critical fixes are made, the nuke STAYS.
Sorry to DJ pop, but I agree this opinion.

When I played you old maps in 2009, it is good

But nowadays, something wrong.

So plz go back to your first intention :)
James2250
(Something tells me this topic should be locked until DJPop uploads the changes, nothing good can happen here atm)
Sakura

James2250 wrote:

(Something tells me this topic should be locked until DJPop uploads the changes, nothing good can happen here atm)
I couldnt agree more
ztrot
No real reason to lock it. But If I see any flaming or rage posts from this point on I'll eat your kids.
joynama

DJPop wrote:

You guys always critical unrankable things, but have you guys remembered that there is no rules but they're guidelines.

viewtopic.php?f=6&t=439

And I believe some people who critical to this map not ever touch it again when it gets ranked even things are fixed or not.


Why I silence those sliderslide and slidertick? Because I HATE them.
Sliderslide sounds are just like something dragging along the floor, hearing them while playing is freaking annoying.
Slidertick sounds aren't that annoying, but don't match the music in many cases, I'd prefer to mute them even slider tick rate 0.5 no exception.


Sakura Hana wrote:

Hold up there, i just got some info that CTB only diffs are unrankable so it cannot be included in this mapset if it wants to be ranked
First was Taiko, and now CTB!? One of the most stupid rule I've ever seen.
If CTB diff is unrankable, while the specific CTB mode option is available to choose?
There are many CTB players now and surely want to play maps which suitable for CTB mode.
Do you want to prevent CTB players to have fun?


whymeman wrote:

WHY is Steven's CTB 1st offset diffrent from the other difficulties? And what is up with the timing?
Change BPM doesn't mean the speed of falling fruit will change.
That 800bpm is just to make the fruit falling with wider spacings.
You can't take the natural guidelines to judge special case like CTB maps.
Only thing can critical CTB diffs is any type of spacing mods.


If there are rules about unrankable things. Make a topic publicly and stick it so everyone knows that whatever they shouldn't do.

Then again, I disagree that silent slider sounds are unrankable, however,
I really more disagree that specific CTB diffs are unrankable.
Totally agree and, star~ :)
Silver Flash
silder no sound does not affect the CTB. so star :)
hy1hy1hy
i agree with DJPOP
and i really hope this map can be ranked, of course, including the CTB diff
that "CTB diff is unrankable" is fool.
ZHSteven
I guess the reason why DJpop want to silence the slider tick is that

do you notice the tick? that part of music is very soft and slow, but if there is a slider tick sound here it is just like playing music with a high speed metronome..sounds like"don ti ti ti ti ti don"(sorry i am not good at express it ;) ).
do you guys think that it to noise of the music? Hit sound is to make a map can sound much better, and to make the player play the map easier get the rythm of the map. But what if the hit sound is already break the balance and beautiful of the sound? Please think twice.

OK for the rule given, I really disappointed when people unrank map just give a reason like "because the rule says that."

In my opinion, rule is setting up for the mapper can make map make more sense, much better, and sounds beautiful. So it is really don't need to treat the "rule" as "law". Even "law" is not perfect , then how we can treat the "rule" like a "god"?

I think a good way of using the rule is if a mapper break the rule, we may first think of why does he/she break the rule? is it make the map even worse or better? Then the reason your step of rank/unrank map will be more reasonable and trustful. People can easily catch the point you agree/disagree and discuss more on that.
Simple "rules god" theory cannot persuade anyone.


My point of ctb diff and silence tick is already given in this post and earlier post in this thread. I am welcome of people discuss with me about that. So If I see some one disagree with me only with "rule", I am really sorry but I will ignore you..
When I finish this I realized that this post is dam long,..Thank you for reading.. :)
arien666
Then, why peppy add 'CtB-only' setting on Allowed Modes on editor?
It's like making CtB diffs

I don't agree about 'CtB = Unrankable' ;_;
No Mode-specific maps are unrankable.
There needs same chance.



I dunno but...
I wonder if there's CtB mapping guideline ;_;
Really necessery...
show more
Please sign in to reply.

New reply