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Hatsune Miku - Hatsune Miku no Gekishou

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lepidopodus
Just fast checked Taiko map.

Kanpakyin's Taiko
- Those big notes are still random for me :P (Yup, I'm quite conservative.)
00:57:213 (75,76,77) - Delete 77 and make 75 --> k.

I didn't mod this so if I have chance to mod this one, I'll star then.
Verdisphena
Play with easy (mod) is so fun >w<
kanpakyin

lepidopodus wrote:

Just fast checked Taiko map.

Kanpakyin's Taiko
- Those big notes are still random for me :P (Yup, I'm quite conservative.)lol
00:57:213 (75,76,77) - Delete 77 and make 75 --> k.done

I didn't mod this so if I have chance to mod this one, I'll star then.
Thank lepidopo -w-

Download: Hatsune Miku - Hatsune Miku no Gekishou (DJPop) [Kanpakyin's Taiko].osu
climbb65588
Oh, I love this song. Star~

Um ... may I map one more taiko diff? I have already told kanpakyin about that, and he also agree that.
( It doesn't means that mine substitute his. )
Topic Starter
DJPop
6 is the limit, I can't take any more guest diffs :o
climbb65588

DJPop wrote:

6 is the limit, I can't take any more guest diffs :o
Oh ... I'm really regretful for that. But thway, support kanpakyin :)
mekadon_old
"Sometimes miracles do happen by coincidence, go ahead and take a star"
Cristian
New Fan Here of your maps The star will help you (again)
New diff?
Miu Matsuoka
hi :3
here's some slight modding for [Steven's CTB]

0:27:588 (1) remove the slider finish hitsound
0:28:188 - 0:35:088 - change hitsound patterns similar to 0:37:788 - 0:44:688
0:36:588 (4) change the hitsound from wistle to finish
0:37:188 (10) ^
0:44:988 (1) add finish hitsound
0:45:588 (4) ^
0:46:188 (7) ^
2:16:488 - 2:18:888 - o_O is this possible!?
2:28:788 (1) remove spinner sound?
ZHSteven

cheukhin1985 wrote:

hi :3
here's some slight modding for [Steven's CTB]

0:27:588 (1) remove the slider finish hitsound Fixed
0:28:188 - 0:35:088 - change hitsound patterns similar to 0:37:788 - 0:44:688 some part fixed
0:36:588 (4) change the hitsound from wistle to finish fixed
0:37:188 (10) ^ fixed
0:44:988 (1) add finish hitsound fixed
0:45:588 (4) ^ fixed
0:46:188 (7) ^ fixed
2:16:488 - 2:18:888 - o_O is this possible!? yes it is possible.. a lot of pros test and told me that~~plz refer to this post~~
2:28:788 (1) remove spinner sound? yea.. i want to remove, but i don't know how to... I have change the volume to 0 but still can here something.. could you give me a hand?

anyway, a lot of hitsound mod~~ i know i am noob at it..
thx for modding~
Download: Hatsune Miku - Hatsune Miku no Gekishou (DJPop) [Steven's CTB].osu
Topic Starter
DJPop
Updated... Please don't change any hitsounds I've done in your diff :(

ZHSteven wrote:

yea.. i want to remove, but i don't know how to... I have change the volume to 0 but still can here something.. could you give me a hand?
I can't silence it because I don't know what is the name of the wav file.
Verdisphena

:?: :?: :?: ...
Miu Matsuoka

DJPop wrote:

Updated... Please don't change any hitsounds I've done in your diff :(

ZHSteven wrote:

yea.. i want to remove, but i don't know how to... I have change the volume to 0 but still can here something.. could you give me a hand?
I can't silence it because I don't know what is the name of the wav file.
Spinner sound: 'spinnerspin.wav'
Spinner bonus sound: 'spinnerbonus.wav'
;)
Topic Starter
DJPop

Verdisphena wrote:


:?: :?: :?: ...
Extend time before map ends.

cheukhin1985 wrote:

Spinner sound: 'spinnerspin.wav'
Spinner bonus sound: 'spinnerbonus.wav'
;)
Included since first submitted :?
ZHSteven

DJPop wrote:

Updated... Please don't change any hitsounds I've done in your diff :(

ZHSteven wrote:

yea.. i want to remove, but i don't know how to... I have change the volume to 0 but still can here something.. could you give me a hand?
I can't silence it because I don't know what is the name of the wav file.
I am really Sorry..but that post only did hitsound mod, I know I am not good at it..So.. :(
Sushi
Another Miku map heh? =.=

Silencing slidertick AND sliderslide = NO

sliderticks may be silenced just for few cases, like one slidertick misplaced.

and making transparent sliderpoints.. sigh...

[Normal]
00:17:388 (1,2,3) - instead of making all these slider ends silent, use soft hitsounds. Silencing notes everytime like that is Hurr
02:29:688 (1) - As this is not the end of the spinner, I recommand not making it silent. try instead using some soft whistle HS for exemple.

[Hard]

why why why why why why why you know it's already been said not to do that.
Even if you'll say "But I didn't stack any notes I did it manually" This Is Not A Reason.
00:12:588 (1,2,3) - Same thing as Normal
00:25:788 (1) - This looks awful.
01:57:288 (1) - from here. Put the volume down, you can't even hear the music while doing these. Besides, try to hitsound that differently (like with soft set) because this is Ear Rape
02:16:488 (1) - same thing.
02:29:688 (1) - Same as Normal

[Prayed]
same thing about end sliders silenced.
same thing about ear rape
02:16:488 (1) - I was afraid to see something like that while modding the other diffs. and now I face my fears.
02:29:688 (1) - view earlier etc
This is not fun to play at all :(

[Taiko]
why no video?
I find the taiko really but really poor. Why? because it's based mainly on the Lyrics. it feels like a common osu diff played in taiko.
Besides, the parts during the mikustream just sound horrible : All the 5 streams feels like a random on (feels like the kats are randomly placed)
Dislikes.

[CTB]
dshggku:lj;,gfndkjvh
That's all I'll say.

I'm not Happy, Djpop.
Krisom
Why I'm I still on tags?
Topic Starter
DJPop

Sushi wrote:

Silencing slidertick AND sliderslide = NO
sliderticks may be silenced just for few cases, like one slidertick misplaced.
Then why my maps are ranked with those things?

and making transparent sliderpoints.. sigh...
Have some ranked maps with it too.

[Normal]
00:17:388 (1,2,3) - instead of making all these slider ends silent, use soft hitsounds. Silencing notes everytime like that is Hurr
X
02:29:688 (1) - As this is not the end of the spinner, I recommand not making it silent. try instead using some soft whistle HS for exemple.
X

[Hard]
why why why why why why why you know it's already been said not to do that.
Even if you'll say "But I didn't stack any notes I did it manually" This Is Not A Reason.
Set stack 0.2 and everthings crash!
00:12:588 (1,2,3) - Same thing as Normal
X
00:25:788 (1) - This looks awful.
New trick to do.
01:57:288 (1) - from here. Put the volume down, you can't even hear the music while doing these. Besides, try to hitsound that differently (like with soft set) because this is Ear Rape
Fixed.
02:16:488 (1) - same thing.
Fixed.
02:29:688 (1) - Same as Normal
X

[Prayed]
same thing about end sliders silenced.
X
same thing about ear rape
Fixed.
02:16:488 (1) - I was afraid to see something like that while modding the other diffs. and now I face my fears.
X
02:29:688 (1) - view earlier etc
X

[Taiko]
why no video?
Weird letterbox.
I find the taiko really but really poor. Why? because it's based mainly on the Lyrics. it feels like a common osu diff played in taiko.
Besides, the parts during the mikustream just sound horrible : All the 5 streams feels like a random on (feels like the kats are randomly placed)
Dislikes.
@Kanpakyin

[CTB]
dshggku:lj;,gfndkjvh
That's all I'll say.
meh, CTB players like it.

Krisom wrote:

Why I'm I still on tags?
Fixed. Thanks for telling.
RandomJibberish

DJPop wrote:

Sushi wrote:

Silencing slidertick AND sliderslide = NO
sliderticks may be silenced just for few cases, like one slidertick misplaced.
Then why my maps are ranked with those things?

and making transparent sliderpoints.. sigh...
Have some ranked maps with it too.
Jussoyaknow, having ranked maps with it doesn't mean it isn't wrong. FYI Silenced sliderticks and sliderslide and skinned away ticks are both unrankable. Just because you're popular enough to get away with it on occasion doesn't mean you're completely free from the rules
whymeman

DJPop wrote:

Silencing slidertick AND sliderslide = NO
sliderticks may be silenced just for few cases, like one slidertick misplaced.
Then why my maps are ranked with those things?

and making transparent sliderpoints.. sigh...
Have some ranked maps with it too.
Just because you've done it before doesn't mean its right. It SHOULDN'T have been ranked like that in the first place, but as opinions go around about these things, crap falls from the sky. Don't use older maps for examples and seriously..... transparent slider points? Come on... :|

ALSO

WHY is Steven's CTB 1st offset diffrent from the other difficulties? And what is up with the timing?

1. Offset: 1,788ms BPM: 400.00
2. Offset: 2,388ms BPM: Inhereted (2x)
8. Offset: 2,988ms BPM: 200.00
9. Offset: 3,288ms BPM: Inhereted (1x)
56. Offset: 64,038ms BPM: Inhereted (0.5x)


You can't physically change the BPM to get a faster slider speed. Its unrankable and this is the total of 5 (out of 3) BPM speeds. Plus, CTB maps are unrankable...
Sakura

DJPop wrote:

Silencing slidertick AND sliderslide = NO
sliderticks may be silenced just for few cases, like one slidertick misplaced.
Then why my maps are ranked with those things?

and making transparent sliderpoints.. sigh...
Have some ranked maps with it too.
Sorry DJPop but i agree with Sushi, this is a rythm game, so hitsounds are important, and that doesn't mean you can silence them, if the hitsound can be muted then it probably shouldn't be there in the first place, in the way you used them they could have a LOWER volume but not completely mute.

Additionally, i dont know where it was started but i remember peppy saying that he didnt give CTB diffs an icon because they weren't rankable, not sure about the rules about that now, however they AND taiko diffs still count towards the 2 insane limit and you got 3 insanes 1 for each game mode, there's no real reason to make a CTB diff since most of the stuff can be done in an osu! standard diff as well, unlike taiko which has special rules like slider speed and hitsound arrangement and stuff.
Derekku

Sakura Hana wrote:

Additionally, i dont know where it was started but i remember peppy saying that he didnt give CTB diffs an icon because they weren't rankable
They're technically rankable, but really shouldn't be needed.

Sakura Hana wrote:

not sure about the rules about that now, however they AND taiko diffs still count towards the 2 insane limit and you got 3 insanes 1 for each game mode
Apparently taiko insanes don't count towards the insane limit anymore. Not sure about ctb insanes, though.

I digress... I also disagree with the silence techniques in this map for being both silly and unrankable. Change them.
Sakura

whymeman wrote:

1. Offset: 1,788ms BPM: 400.00
2. Offset: 2,388ms BPM: Inhereted (2x)
8. Offset: 2,988ms BPM: 200.00
9. Offset: 3,288ms BPM: Inhereted (1x)
56. Offset: 64,038ms BPM: Inhereted (0.5x)


You can't physically change the BPM to get a faster slider speed. Its unrankable and this is the total of 5 (out of 3) BPM speeds.
Yeah that's slider speed abuse, and we've had a problem with a map recently... you're basically doubling the BPM and using a 2x slider speed line to achieve 4x? wth
ZHSteven

Sakura Hana wrote:

Additionally, i dont know where it was started but i remember peppy saying that he didnt give CTB diffs an icon because they weren't rankable, not sure about the rules about that now, however they AND taiko diffs still count towards the 2 insane limit and you got 3 insanes 1 for each game mode, there's no real reason to make a CTB diff since most of the stuff can be done in an osu! standard diff as well, unlike taiko which has special rules like slider speed and hitsound arrangement and stuff.
Seriously, I can accept "most of the stuff in standard mod can be also good in CTB diff", but it doesn't mean that we don't need a ctb only map ,because when arrange some of the good partern in ctb diff, it is extremely horrible in standard mode(some unexpected X2 slider, note after or before the spinner, some awesome red jump and max jumps), if you refer to the map inside of my signature, you will see the difference.
Also, diff in standard mode when play in ctb mode can be also awful(like in standard, the continuous triples or long streams with not big spacing may be very fun of play but very boring and stupid in CTB mode, and the so-called"horiZontal jumps" is harm to the ctb mode).
like the famous marisa, kanbu. That will be very fun in standard mode but boring in ctb.
And the most important thing is, joynama, hebi, and me(maybe another pro find it already)find the biggest bug-----"bug jumps(impossible jumps without red fruit" in ctb mode, and it is not easy to fix, So i think we really need to have a specific ctb being approved.
maps to refer:
Renard - Banned Forever
Shin Hae Chul - Sticks and Stones

I made a test map in order to test the bug jump.
Mutsuhiko Izumi - Tengoku to Jigoku
So I think we also need specific diff for ctb now.


Edit:
also, you are talking about the timing inside my diff? ok all I want to do is to make the first slider fill in the plate. 200 bpm is not enough.
OK, if that is unrankable, I will change it into note instead~~
Download: Hatsune Miku - Hatsune Miku no Gekishou (DJPop) [Steven's CTB].osu
Sakura
Hold up there, i just got some info that CTB only diffs are unrankable so it cannot be included in this mapset if it wants to be ranked
orioncomet
nothing i would say here @_@! just back and read what other ppl have said


But I still think that slience sliderslide is ok XD~ don't mind me
kanpakyin

Sushi wrote:

[Taiko]
why no video?
I find the taiko really but really poor. Why? because it's based mainly on the Lyrics. it feels like a common osu diff played in taiko.
Besides, the parts during the mikustream just sound horrible : All the 5 streams feels like a random on (feels like the kats are randomly placed)
Dislikes. :|
First I want to said that...Taiko uausally follow the Lyrics if I am not following that...It poor of that
Than..5 stream is basic..I can do any long stream in this song because it is difficult if BPM200 put a lot of long stream
Topic Starter
DJPop
You guys always critical unrankable things, but have you guys remembered that there is no rules but they're guidelines.

viewtopic.php?f=6&t=439

And I believe some people who critical to this map not ever touch it again when it gets ranked even things are fixed or not.


Why I silence those sliderslide and slidertick? Because I HATE them.
Sliderslide sounds are just like something dragging along the floor, hearing them while playing is freaking annoying.
Slidertick sounds aren't that annoying, but don't match the music in many cases, I'd prefer to mute them even slider tick rate 0.5 no exception.


Sakura Hana wrote:

Hold up there, i just got some info that CTB only diffs are unrankable so it cannot be included in this mapset if it wants to be ranked
First was Taiko, and now CTB!? One of the most stupid rule I've ever seen.
If CTB diff is unrankable, while the specific CTB mode option is available to choose?
There are many CTB players now and surely want to play maps which suitable for CTB mode.
Do you want to prevent CTB players to have fun?


whymeman wrote:

WHY is Steven's CTB 1st offset diffrent from the other difficulties? And what is up with the timing?
Change BPM doesn't mean the speed of falling fruit will change.
That 800bpm is just to make the fruit falling with wider spacings.
You can't take the natural guidelines to judge special case like CTB maps.
Only thing can critical CTB diffs is any type of spacing mods.


If there are rules about unrankable things. Make a topic publicly and stick it so everyone knows that whatever they shouldn't do.

Then again, I disagree that silent slider sounds are unrankable, however,
I really more disagree that specific CTB diffs are unrankable.
Kuzino
star~!
Krisom

DJPop wrote:

That 800bpm is just to make the fruit falling with wider spacings.
The metronome will change on the selection screen in a weird way that wont fit the music. You should know this. Also, if he want wider spacing, he can always, you know, turn distance snap off.

That's all I'll say here.
Froslass
DJPop...


I am disappoint.







Okay I like the map don't kill me Krisom! D:
maay
huh, I'd think rules guidelines should be applied to improve a map or to maintain its gameplay, not to worsen it like you guys are implying

Krisom wrote:

DJPop wrote:

That 800bpm is just to make the fruit falling with wider spacings.
The metronome will change on the selection screen in a weird way that wont fit the music. You should know this.
why, yes, you're right. When Steven's CTB diff is selected on the selection screen, the effect he used would force the osu! button to oscillate like crazy for... 2 seconds. Damn, that would totally destroy the map...

Krisom wrote:

Also, if he want wider spacing, he can always, you know, turn distance snap off.
in that case he'd have to change the slider for circles, thus losing the color homogeneity effect. Its no big deal, but I like it the way it is. Would keeping it the way it is harm anyone at all?

As for silencing the sliderslide... what for? I don't think this would affect the gameplay in any way, and it would just worsen the map because that fan-like noise doesn't really fit this song... unless I understood something wrong, at least.

By the way:

peppy wrote:

READ THIS: All guidelines are exactly that: GUIDELINES. They are NOT rules and may be broken in special cases. If you are wanting to break a guideline, ask yourself only this: Does what I'm doing make sense? Is it more fun to play like this compared to if i had to stick to the guidelines? If you answer yes to both these questions then it is probably OK.
I think both DJPop and ZHSteven can answer "yes" to both of peppy's questions, as their methods make sense and its more fun to play that way.

If you guys want to force the guidelines on them anyway, fine, go on, but that'd be ruining a good map for no reason, imo. :(

have my star :p
James2250
Ok silent slider slide I don't care about and can be silenced as far as I am concerned.

DJPop wrote:

Slidertick sounds aren't that annoying, but don't match the music in many cases, I'd prefer to mute them even slider tick rate 0.5 no exception.
Not true, 99% of the time slider ticks do match the music (thats how they were designed in the first place) But you can keep arguing over that, I don't think it will get too far if BATs disagree


According to BATs peppy himself has said ctb at the current time is not allowed to be ranked until an icon is created on the ranked list. Assuming this is true you have no argument here. I'm not getting into the other arguments because people disagree on them and it won't solve much, but remove ctb and post it in your song info for people to play.
Natteke

DJPop wrote:

You guys always critical unrankable things, but have you guys remembered that there is no rules but they're guidelines.

viewtopic.php?f=6&t=439

And I believe some people who critical to this map not ever touch it again when it gets ranked even things are fixed or not.
Why I silence those sliderslide and slidertick? Because I HATE them.
Sliderslide sounds are just like something dragging along the floor, hearing them while playing is freaking annoying.
Slidertick sounds aren't that annoying, but don't match the music in many cases, I'd prefer to mute them even slider tick rate 0.5 no exception.
This is so true.
whymeman

DJPop wrote:

You guys always critical unrankable things, but have you guys remembered that there is no rules but they're guidelines.

viewtopic.php?f=6&t=439

And I believe some people who critical to this map not ever touch it again when it gets ranked even things are fixed or not.


Why I silence those sliderslide and slidertick? Because I HATE them.
Sliderslide sounds are just like something dragging along the floor, hearing them while playing is freaking annoying.
Slidertick sounds aren't that annoying, but don't match the music in many cases, I'd prefer to mute them even slider tick rate 0.5 no exception.


Sakura Hana wrote:

Hold up there, i just got some info that CTB only diffs are unrankable so it cannot be included in this mapset if it wants to be ranked
First was Taiko, and now CTB!? One of the most stupid rule I've ever seen.
If CTB diff is unrankable, while the specific CTB mode option is available to choose?
There are many CTB players now and surely want to play maps which suitable for CTB mode.
Do you want to prevent CTB players to have fun?


whymeman wrote:

WHY is Steven's CTB 1st offset diffrent from the other difficulties? And what is up with the timing?
Change BPM doesn't mean the speed of falling fruit will change.
That 800bpm is just to make the fruit falling with wider spacings.
You can't take the natural guidelines to judge special case like CTB maps.
Only thing can critical CTB diffs is any type of spacing mods.


If there are rules about unrankable things. Make a topic publicly and stick it so everyone knows that whatever they shouldn't do.

Then again, I disagree that silent slider sounds are unrankable, however,
I really more disagree that specific CTB diffs are unrankable.
First of all.... what the hell is wrong with you? You're letting your own damm mapper's pride make you lose sense of things. Also, for someone who is claimed to be one of the "best mappers" in the MAT, you're being VERY arrogant. Stop saying "Its just guidelines, not rules" as an excuse to make it okay to break those guidelines especially for things you need to have either a really damm good reason for doing it, or its just stright up unrankable. Seriously, you need to get more information before you make such asinine claims. And also, don't even think of using your popularity to let you have room to do anything you want. Its not going to work. I've noticed you've let the popularity consume you to the point your "ideas" of beatmapping is really getting corrupt and..... I don't give two shits you have over 100 ranked maps. Since you can't even listen to the damm suggestions, I suggest you force yourself to take some time to open your eyes to reality while you make the PROPER FIXES to the map. Until the critical fixes are made, the nuke STAYS.
James2250
Yeah I knew nuke was coming

All this over nothing

Make slider tick soft so you can just hear it (most people don't mind it anyway) alter the timing slightly and post the ctb difficulty in song info so that people can still enjoy it. Why does it have to be so hard.
Topic Starter
DJPop
This is fucking non-sense, how I intend to do thing I think it's right and I was imputed I can do whatever because I'm popular?
How the hell you think in that way? >:(

If you want to get rid of things you called unrankable, then fine. I'll do it.
This inform me not to fucked up the rules whatever how unreasonable the rules are >:(

Now, temporary removed.
Verdisphena
Why god... WHY ;_;
Cut himself*
[Exit]

whymeman wrote:

First of all.... what the hell is wrong with you? You're letting your own damm mapper's pride make you lose sense of things. Also, for someone who is claimed to be one of the "best mappers" in the MAT, you're being VERY arrogant. Stop saying "Its just guidelines, not rules" as an excuse to make it okay to break those guidelines especially for things you need to have either a really damm good reason for doing it, or its just stright up unrankable. Seriously, you need to get more information before you make such asinine claims. And also, don't even think of using your popularity to let you have room to do anything you want. Its not going to work. I've noticed you've let the popularity consume you to the point your "ideas" of beatmapping is really getting corrupt and..... I don't give two shits you have over 100 ranked maps. Since you can't even listen to the damm suggestions, I suggest you force yourself to take some time to open your eyes to reality while you make the PROPER FIXES to the map. Until the critical fixes are made, the nuke STAYS.
Sorry to DJ pop, but I agree this opinion.

When I played you old maps in 2009, it is good

But nowadays, something wrong.

So plz go back to your first intention :)
James2250
(Something tells me this topic should be locked until DJPop uploads the changes, nothing good can happen here atm)
Sakura

James2250 wrote:

(Something tells me this topic should be locked until DJPop uploads the changes, nothing good can happen here atm)
I couldnt agree more
ztrot
No real reason to lock it. But If I see any flaming or rage posts from this point on I'll eat your kids.
joynama

DJPop wrote:

You guys always critical unrankable things, but have you guys remembered that there is no rules but they're guidelines.

viewtopic.php?f=6&t=439

And I believe some people who critical to this map not ever touch it again when it gets ranked even things are fixed or not.


Why I silence those sliderslide and slidertick? Because I HATE them.
Sliderslide sounds are just like something dragging along the floor, hearing them while playing is freaking annoying.
Slidertick sounds aren't that annoying, but don't match the music in many cases, I'd prefer to mute them even slider tick rate 0.5 no exception.


Sakura Hana wrote:

Hold up there, i just got some info that CTB only diffs are unrankable so it cannot be included in this mapset if it wants to be ranked
First was Taiko, and now CTB!? One of the most stupid rule I've ever seen.
If CTB diff is unrankable, while the specific CTB mode option is available to choose?
There are many CTB players now and surely want to play maps which suitable for CTB mode.
Do you want to prevent CTB players to have fun?


whymeman wrote:

WHY is Steven's CTB 1st offset diffrent from the other difficulties? And what is up with the timing?
Change BPM doesn't mean the speed of falling fruit will change.
That 800bpm is just to make the fruit falling with wider spacings.
You can't take the natural guidelines to judge special case like CTB maps.
Only thing can critical CTB diffs is any type of spacing mods.


If there are rules about unrankable things. Make a topic publicly and stick it so everyone knows that whatever they shouldn't do.

Then again, I disagree that silent slider sounds are unrankable, however,
I really more disagree that specific CTB diffs are unrankable.
Totally agree and, star~ :)
Silver Flash
silder no sound does not affect the CTB. so star :)
hy1hy1hy
i agree with DJPOP
and i really hope this map can be ranked, of course, including the CTB diff
that "CTB diff is unrankable" is fool.
ZHSteven
I guess the reason why DJpop want to silence the slider tick is that

do you notice the tick? that part of music is very soft and slow, but if there is a slider tick sound here it is just like playing music with a high speed metronome..sounds like"don ti ti ti ti ti don"(sorry i am not good at express it ;) ).
do you guys think that it to noise of the music? Hit sound is to make a map can sound much better, and to make the player play the map easier get the rythm of the map. But what if the hit sound is already break the balance and beautiful of the sound? Please think twice.

OK for the rule given, I really disappointed when people unrank map just give a reason like "because the rule says that."

In my opinion, rule is setting up for the mapper can make map make more sense, much better, and sounds beautiful. So it is really don't need to treat the "rule" as "law". Even "law" is not perfect , then how we can treat the "rule" like a "god"?

I think a good way of using the rule is if a mapper break the rule, we may first think of why does he/she break the rule? is it make the map even worse or better? Then the reason your step of rank/unrank map will be more reasonable and trustful. People can easily catch the point you agree/disagree and discuss more on that.
Simple "rules god" theory cannot persuade anyone.


My point of ctb diff and silence tick is already given in this post and earlier post in this thread. I am welcome of people discuss with me about that. So If I see some one disagree with me only with "rule", I am really sorry but I will ignore you..
When I finish this I realized that this post is dam long,..Thank you for reading.. :)
arien666
Then, why peppy add 'CtB-only' setting on Allowed Modes on editor?
It's like making CtB diffs

I don't agree about 'CtB = Unrankable' ;_;
No Mode-specific maps are unrankable.
There needs same chance.



I dunno but...
I wonder if there's CtB mapping guideline ;_;
Really necessery...
Miu Matsuoka

DJPop wrote:

You guys always critical unrankable things, but have you guys remembered that there is no rules but they're guidelines. too right

viewtopic.php?f=6&t=439 just guidelines

And I believe some people who critical to this map not ever touch it again when it gets ranked even things are fixed or not.


Why I silence those sliderslide and slidertick? Because I HATE them.
Sliderslide sounds are just like something dragging along the floor, hearing them while playing is freaking annoying.
Slidertick sounds aren't that annoying, but don't match the music in many cases, I'd prefer to mute them even slider tick rate 0.5 no exception. RIGHT


Sakura Hana wrote:

Hold up there, i just got some info that CTB only diffs are unrankable so it cannot be included in this mapset if it wants to be ranked
First was Taiko, and now CTB!? One of the most stupid rule I've ever seen.
If CTB diff is unrankable, while the specific CTB mode option is available to choose?
There are many CTB players now and surely want to play maps which suitable for CTB mode.
Do you want to prevent CTB players to have fun?
Totally agreed


whymeman wrote:

WHY is Steven's CTB 1st offset diffrent from the other difficulties? And what is up with the timing?
Change BPM doesn't mean the speed of falling fruit will change.
That 800bpm is just to make the fruit falling with wider spacings.
You can't take the natural guidelines to judge special case like CTB maps.
Only thing can critical CTB diffs is any type of spacing mods.
true


If there are rules about unrankable things. Make a topic publicly and stick it so everyone knows that whatever they shouldn't do.

Then again, I disagree that silent slider sounds are unrankable, however,
I really more disagree that specific CTB diffs are unrankable.
Totally agreed DJPop.
Silencing the slider sounds is NEVER a bad idea.
It made the map more ATTRACTIVE and LESS STRANGE, coz' the slider ticks don't match the music
PLUS, those are JUST GUIDELINES, DEFINITELY NOT rules.
STOP complaining about how bad are those difficulties
STOP BEING SO RUDE.
TKiller
huh.
Sakura

cheukhin1985 wrote:

Totally agreed DJPop.
Silencing the slider sounds is NEVER a bad idea.
It made the map more ATTRACTIVE and LESS STRANGE, coz' the slider ticks don't match the music Sliderticks were designed to match the song rythm, if they are sound strange, you are doing it wrong
PLUS, those are JUST GUIDELINES, DEFINITELY NOT rules.
STOP complaining about how bad are those difficulties I'm not complaining about how bad the difficulties were, i was only commenting that CTB diffs are unrankable atm
STOP BEING SO RUDE.
Instead of trying to add more fire, why don't you try to find solutions to make the map fit to the guidelines instead of complaining about the guidelines so you can make them fit the map?
James2250

cheukhin1985 wrote:

Totally agreed DJPop.
Silencing the slider sounds is NEVER a bad idea.
It made the map more ATTRACTIVE and LESS STRANGE, coz' the slider ticks don't match the music
PLUS, those are JUST GUIDELINES, DEFINITELY NOT rules.
STOP complaining about how bad are those difficulties
STOP BEING SO RUDE.
So erm which part of this post can I complain about first
scarlethana

DJPop wrote:

You guys always critical unrankable things, but have you guys remembered that there is no rules but they're guidelines.

viewtopic.php?f=6&t=439

And I believe some people who critical to this map not ever touch it again when it gets ranked even things are fixed or not.

Why I silence those sliderslide and slidertick? Because I HATE them.
Sliderslide sounds are just like something dragging along the floor, hearing them while playing is freaking annoying.
Slidertick sounds aren't that annoying, but don't match the music in many cases, I'd prefer to mute them even slider tick rate 0.5 no exception.

First was Taiko, and now CTB!? One of the most stupid rule I've ever seen.
If CTB diff is unrankable, while the specific CTB mode option is available to choose?
There are many CTB players now and surely want to play maps which suitable for CTB mode.
Do you want to prevent CTB players to have fun?

If there are rules about unrankable things. Make a topic publicly and stick it so everyone knows that whatever they shouldn't do.

Then again, I disagree that silent slider sounds are unrankable, however,
I really more disagree that specific CTB diffs are unrankable.

ZHSteven wrote:

Seriously, I can accept "most of the stuff in standard mod can be also good in CTB diff", but it doesn't mean that we don't need a ctb only map ,because when arrange some of the good partern in ctb diff, it is extremely horrible in standard mode(some unexpected X2 slider, note after or before the spinner, some awesome red jump and max jumps), if you refer to the map inside of my signature, you will see the difference.
Also, diff in standard mode when play in ctb mode can be also awful(like in standard, the continuous triples or long streams with not big spacing may be very fun of play but very boring and stupid in CTB mode, and the so-called"horiZontal jumps" is harm to the ctb mode).
like the famous marisa, kanbu. That will be very fun in standard mode but boring in ctb.
And the most important thing is, joynama, hebi, and me(maybe another pro find it already)find the biggest bug-----"bug jumps(impossible jumps without red fruit" in ctb mode, and it is not easy to fix, So i think we really need to have a specific ctb being approved.
i agree with djpop and steven.
if silent these slider sounds will make a map more joyful.
why not have a try?

when new patterns appears it will always meet criticals.
but i guess mapping in osu needs these creative point so that players will not feel boring.
nobody will be pleased with these new ranked map in a same pattern.

and i feel "CTB diffs shouldn't be ranked" this is unfair.
just for only few people have CTB mod skill? or score in CTB diffs is high enough?
so why not give CTB player a right to choose they really need instead make a decision for them?

"Don't use older maps for examples" is a good excuse to cover a 'mistake' ?
at least i don't think mafiamaster did something wrong.

Froslass
DON'T KILL MAPPERS' SPIRITS


sorry i just had to do that
mm201
Here, have a non-obtrusive ticksound:
http://puu.sh/yBx
Sakura

whymeman wrote:

Until the critical fixes are made, the nuke STAYS.
As far as i see, no BAT/GMT has said that the nuke could be removed, so don't be editing it out, re-nuked
RemmyX25
I glanced the thread and noticed the war. I really don't want a part of it. But i'll leave my 2 cents here...

If slider ticks sound wrong, you're doing something wrong.


EDIT: also, just because they are marked as Guidelines doesn't exactly mean you can say "fuck all, i can do whatever I want."

/me leaves thread.
Natteke

RemmyX25 wrote:

If slider ticks sound wrong, you're doing something wrong.
No not really. Sometimes ticks actually are annoying.

Sakura Hana wrote:

Instead of trying to add more fire, why don't you try to find solutions to make the map fit to the guidelines instead of complaining about the guidelines so you can make them fit the map?
So basically you mean Guidelines > Enjoyability of map?

I seriously don't understand why you guys are so sticked to rules ._.
Glass

ZHSteven wrote:

do you notice the tick? that part of music is very soft and slow, but if there is a slider tick sound here it is just like playing music with a high speed metronome..sounds like"don ti ti ti ti ti don"(sorry i am not good at express it ;) ).
do you guys think that it to noise of the music? Hit sound is to make a map can sound much better, and to make the player play the map easier get the rythm of the map. But what if the hit sound is already break the balance and beautiful of the sound? Please think twice.
If the ticking sounds don't fit the song, why would you even use Tick Rate 2; is it just for the score increase? or is it to create some sort of artificial difficulty by making players follow the sliders more strictly. The latter doesn't seem to be the intention considering how easy the sliders are, nobody should really be expected to mess up those sliders even with a high tick rate. Also, if you really insist on using Tick Rate 2, you can simply get a tick sound that actually fits the song, instead of muting them altogether. If those ticks prevented the map from being enjoyable, just don't use them in the first place, how hard is that to understand?

ZHSteven wrote:

OK for the rule given, I really disappointed when people unrank map just give a reason like "because the rule says that."
This map hasn't been unranked. The MAT/BAT are doing the right thing by making sure the issue get fixed BEFORE the map gets ranked, there will be even more rage if the map actually got ranked and unranked.

ZHSteven wrote:

In my opinion, rule is setting up for the mapper can make map make more sense, much better, and sounds beautiful. So it is really don't need to treat the "rule" as "law". Even "law" is not perfect , then how we can treat the "rule" like a "god"?
wat. Rules are made to be followed, if everyone start using that "my old map was able to get away with this error, why can't my new map achieve the same" then we might as well not have any guidelines.

ZHSteven wrote:

I think a good way of using the rule is if a mapper break the rule, we may first think of why does he/she break the rule? is it make the map even worse or better? Then the reason your step of rank/unrank map will be more reasonable and trustful. People can easily catch the point you agree/disagree and discuss more on that.
Simple "rules god" theory cannot persuade anyone.
The mapper breaks the certain rule because the way he made the map appealed to himself, simple as that. The BATs/MATs thought there was no reason to let this get through with breaking such easy-to-follow rules, which is why the map has been nuked.
I still don't get why you're talking about 'god'.
------------

cheukhin1985 wrote:

It made the map more ATTRACTIVE and LESS STRANGE, coz' the slider ticks don't match the music
Silent ticks making the map more attractive? Are you kidding me, how can muting something make it more attractive unless it was repulsive if you could hear the sound, in that case just don't use so many ticks.

cheukhin1985 wrote:

PLUS, those are JUST GUIDELINES, DEFINITELY NOT rules.
Just because they're "only guidelines" doesn't mean you can ignore them.

cheukhin1985 wrote:

STOP complaining about how bad are those difficulties
Let's rank all the bad maps then.
PS: from what I've read, nobody said the map itself was bad.

cheukhin1985 wrote:

STOP BEING SO RUDE.
Nobody is being rude.
------------

scarlethana wrote:

if silent these slider sounds will make a map more joyful.
why not have a try?
How 'bout lowering the tick rate instead. Or find a tick sound that fits, as I mentioned somewhere above.

scarlethana wrote:

when new patterns appears it will always meet criticals.
but i guess mapping in osu needs these creative point so that players will not feel boring.
nobody will be pleased with these new ranked map in a same pattern.
Using a high tick rate isn't a "new pattern", it's simply a technique to increase the max score and make people follow the sliders more strictly.

scarlethana wrote:

and i feel "CTB diffs shouldn't be ranked" this is unfair.
just for only few people have CTB mod skill? or score in CTB diffs is high enough?
so why not give CTB player a right to choose they really need instead make a decision for them?
I don't mind CTB-specific diffs nor do I know the rules about those maps so I'm not gonna comment on this.

scarlethana wrote:

"Don't use older maps for examples" is a good excuse to cover a 'mistake' ?
at least i don't think mafiamaster did something wrong.
[attachment=0:578c6]1.png[/attachment:578c6]
I think you read it wrong, it's not a good excuse for the mistake. Also BATs can and have made mistakes with ranking maps, what's wrong with that?
------------
Sorry for butting in, just had to reply to some of these.

@DJPop, as an alternate solution, perhaps you can just edit the default tick sound to lower the volume instead of muting it completely, if you really insist on using tick rate 2.

Good luck.
mm201
As a mapper, it's important to distinguish "I don't like the sound of ticks in general" from "The tick sound/frequency is unsuitable to this music." If you just don't like ticks period, feel free to use an osu! skin (as opposed to a map skin) which makes them silent. But it's important to keep a balanced, fair map that fits with osu!'s standards and a player's expectations. Players expect ticks to be present, have a rhythmic quality, not be too (in)frequent, and make a sound. This is their cue that they're completing the slider successfully. (I can and do actually tell if I've 300ed or 100ed a slider based on whether the slide sound cuts out early.)

At the end of the day, this is what ranking guidelines mean: they establish some qualities a player can expect to be true for all maps. osu! isn't an art project--it's a game. So there are times when you need to compromise on your artistic vision to create a better gaming experience.
ztrot
/me agrees
James2250
(funny that such a simple thing needs huge page long debates) In future just add it to the ranking guidelines as one of the "has to be done" things

But yeah I agree with everything said on this page
Lunah_old
:lol: ss'd :3

Ibuki Suika
For Real man 8-)
Miu Matsuoka
hm, let's just stop arguing and wait for the next update :|
Topic Starter
DJPop
Sakura

DJPop wrote:

http://osu.ppy.sh/forum/viewtopic.php?f=29&t=26523
That is a very old post, i'd still prefer whymeman to check into this

Edit:
I could just link also an old post since you like them so much: viewtopic.php?p=410446#p410446 which would pretty much invalidate any reason you have to use 3 Insanes on your mapset, times change and so do rules, and afaik CTB right now is unrankable, or do you mean to say you have a post that is newer?
Topic Starter
DJPop
Miu Matsuoka
Yay it's back!!
mikhe

Sakura Hana wrote:

DJPop wrote:

http://osu.ppy.sh/forum/viewtopic.php?f=29&t=26523
That is a very old post, i'd still prefer whymeman to check into this
Old but this post is true, peppy said it was rankeable then it is rankeable, what is the problem NOW? .__.

P.S: WHY!!, why if taiko players have specific diff, why we can't!!! unfair -.-"
Sakura

mikhe wrote:

Old but this post is true, peppy said it was rankeable then it is rankeable, what is the problem NOW? .__.

P.S: WHY!!, why if taiko players have specific diff, why we can't!!! unfair -.-"
Tbh i dont see where peppy said yes?
Froslass
OMG guys he removed the CTB diff it's the end of the world his map will be never as fun



Seriously, DJPop?....



lrn2guidelines.
Topic Starter
DJPop

DJPop wrote:

This inform me not to fucked up the rules whatever how unreasonable the rules are >:(
Froslass

DJPop wrote:

DJPop wrote:

This inform me not to fucked up the rules whatever how unreasonable the rules are >:(
What?...

And this informs us modders to not try to help you whatever how unreasonable is your whining.
Topic Starter
DJPop

Blue Dragon wrote:

What?...
And this informs us modders to not try to help you whatever how unreasonable is your whining.
Then why so many people agree with my unreasonable text?

I have told the reasons, and then I got a nuke.

Looks like whatever I insist, they don't care and take the map death.



PS. remove CTB just to give away a nuke, ok?
And I've fixed those silent things too.
Froslass

DJPop wrote:

Blue Dragon wrote:

What?...
And this informs us modders to not try to help you whatever how unreasonable is your whining.
Then why so many people agree with my unreasonable text?

I have told the reasons, and then I got a nuke.
Who agreed? People who love Hatsune Miku? -.- Also, keep in mind, that a lot of experienced modders/mappers are not agreeing with you.

You told the reasons, but we told you even more reasons saying it's not rankable, you didn't listen and still whined about it, so nuke. Yeah.
shajohn81
:)
Natteke

Blue Dragon wrote:

Who agreed? People who love Hatsune Miku? -.- Also, keep in mind, that a lot of experienced modders/mappers are not agreeing with you.

You told the reasons, but we told you even more reasons saying it's not rankable, you didn't listen and still whined about it, so nuke. Yeah.
Don't put yourself above anyone ok? Everyone's opinion matters, not only opinions of "experienced modders/mappers".
Froslass

Natteke wrote:

Blue Dragon wrote:

Who agreed? People who love Hatsune Miku? -.- Also, keep in mind, that a lot of experienced modders/mappers are not agreeing with you.

You told the reasons, but we told you even more reasons saying it's not rankable, you didn't listen and still whined about it, so nuke. Yeah.
Don't put yourself above anyone ok? Everyone's opinion matters, not only opinions of "experienced modders/mappers".
Okay, so you mean "star!!! star!!!" people are right?


Call braian5234 here and he'll be right then.
KRZY
Just offering my two cents:

imo, CTB diffs shouldn't be unrankable. But a CTB diff that makes people go "lolwtf who other than mikhe or kenji or (insert CTB pro here) can FC this" should be unrankable. Remember, CTB diffs should be for CTB players, not CTB pros.

See how taiko diffs have evolved since the first taiko diff was ranked. Take a lesson from the precedent.


I am not going to star this map.
ouranhshc
yay double standards.




Anyway, i love the map and the slider speed changes. some of the beat divisor sound a little weird in some parts.
maay

Blue Dragon wrote:

Call braian5234 here and he'll be right then.
... you shall regret these words!!
Topic Starter
DJPop
Great, now I've to wait for him BAT to get this nuke out. But when?


KRZY wrote:

Just offering my two cents:

imo, CTB diffs shouldn't be unrankable. But a CTB diff that makes people go "lolwtf who other than mikhe or kenji or (insert CTB pro here) can FC this" should be unrankable. Remember, CTB diffs should be for CTB players, not CTB pros.

See how taiko diffs have evolved since the first taiko diff was ranked. Take a lesson from the precedent.
Play standard diffs with CTB mode then.
KRZY

DJPop wrote:

KRZY wrote:

Just offering my two cents:

imo, CTB diffs shouldn't be unrankable. But a CTB diff that makes people go "lolwtf who other than mikhe or kenji or (insert CTB pro here) can FC this" should be unrankable. Remember, CTB diffs should be for CTB players, not CTB pros.

See how taiko diffs have evolved since the first taiko diff was ranked. Take a lesson from the precedent.
Play standard diffs with CTB mode then.


You miss the point. Get off your high horse and learn to listen to the public.
ZHSteven
ouch~~

Glass wrote:

If the ticking sounds don't fit the song, why would you even use Tick Rate 2; is it just for the score increase? or is it to create some sort of artificial difficulty by making players follow the sliders more strictly. The latter doesn't seem to be the intention considering how easy the sliders are, nobody should really be expected to mess up those sliders even with a high tick rate. Also, if you really insist on using Tick Rate 2, you can simply get a tick sound that actually fits the song, instead of muting them altogether. If those ticks prevented the map from being enjoyable, just don't use them in the first place, how hard is that to understand?
For this one, I don't think anything he want is just want to increase the score. I have ever tried rate 1, rate 0.5, but no one really suit the map. Also, as I say, at this part of the music, it is really hard to find a suitable tick sound for this, because here the music is soooo soft, any tick sound here will be noise..

Glass wrote:

This map hasn't been unranked. The MAT/BAT are doing the right thing by making sure the issue get fixed BEFORE the map gets ranked, there will be even more rage if the map actually got ranked and unranked.

Oh..I am really sorry.. My English sucks..What I want to say is "people contridict of the map."~~lol

Glass wrote:

wat. Rules are made to be followed, if everyone start using that "my old map was able to get away with this error, why can't my new map achieve the same" then we might as well not have any guidelines.
When there is old time, we haven't reached an agreement that how to judge the good map. So that is why the rules has been made I think. Why some old maps are bad is because even a less-experienced mapper like me have the ability to say" that dam shit is not for human to play!!!" But are you thinkinh this map is not playable or it is really bad just because the silenced tick and slider?

Here is just my personal complain, don't get angry or something~I apologize~lol
SPOILER
just because some of the so-called rules.. a lot of good map is forbidden. Some of shit map has been approved. That is the so-called "rules" done for osu right now.

Glass wrote:

The mapper breaks the certain rule because the way he made the map appealed to himself, simple as that. The BATs/MATs thought there was no reason to let this get through with breaking such easy-to-follow rules, which is why the map has been nuked.
I still don't get why you're talking about 'god'.
Ok.. sorry for troubble you, but what I want to say is just get disoppionted with people saying "doing sth is unrankable" without giving any reason. If it have a good reason here to support the unrankable thing, I think I will accept it.


MetalMario201 wrote:

As a mapper, it's important to distinguish "I don't like the sound of ticks in general" from "The tick sound/frequency is unsuitable to this music." If you just don't like ticks period, feel free to use an osu! skin (as opposed to a map skin) which makes them silent. But it's important to keep a balanced, fair map that fits with osu!'s standards and a player's expectations. Players expect ticks to be present, have a rhythmic quality, not be too (in)frequent, and make a sound. This is their cue that they're completing the slider successfully. (I can and do actually tell if I've 300ed or 100ed a slider based on whether the slide sound cuts out early.)

At the end of the day, this is what ranking guidelines mean: they establish some qualities a player can expect to be true for all maps. osu! isn't an art project--it's a game. So there are times when you need to compromise on your artistic vision to create a better gaming experience.
Ok , this time you persuade me already~ I agree with your point~ but.. I think it is also hard to find a way to deal with the tick..

KRZY wrote:

Just offering my two cents:

imo, CTB diffs shouldn't be unrankable. But a CTB diff that makes people go "lolwtf who other than mikhe or kenji or (insert CTB pro here) can FC this" should be unrankable. Remember, CTB diffs should be for CTB players, not CTB pros.

See how taiko diffs have evolved since the first taiko diff was ranked. Take a lesson from the precedent.


I am not going to star this map.
[/quote]
I totally agreed your point.
the reason why I want to make a ctb dif is, this map is full of death streams inside. It is fun of playing in standard, but realy boring when play in ctb mode. I am pretty sure that mikhe, pieguy will Hid+FL this song within 200 PC. So I decide to make a ctb diff that is not waste the time of the ctb players.
I know a face-to-pros diff is realy don't need for this mapset, so anything I am trying to do inside my diff is to make the map not easy to fail, easy to get a great combo but really hard to fc.

I wish to let every level of the player can enjoy my map.
So before I realeased my diff, first I ask some pors to test some part is possible or not.
Then, I am trying to reduce any unnecessary hard part I have ever made. Lastly, I do some test with my non-pro friend.
After they said"ok, It is playable, I can enjoy this", I published this to DJpop, and tell him this is not a final version, still need further testing..
If you have tested my map, I am expecting you give me more information about what do you think of my map? At which point you think that is to extreme for you? I will consider it seriously and try to make it better~ Thank you very much~
valuable_old
go to ranked 8-)
Lunah_old
RandomJibberish

DJPop wrote:

Great, now I've to wait for him BAT to get this nuke out. But when?

Whymeman wrote:

Until the critical fixes are made, the nuke STAYS.
Critical fixes being unsilencing the ticks (and yeah, what you have now is as good as silenced as you can't hear it at all) and not skinning away sliderpoint10/30.png. MM201's slidertick suggestion would work well.

You also don't need fruit plate in the folder btw
Topic Starter
DJPop
Done.

Using MM's hitsound.
Skin fixed.
Sakura
I still can't hear any ticks >_>

Try:
00:12:588 (1,2,3) - Volume 60%
00:17:388 (1,2,3) - ^
00:25:788 (1) - Volume 90%
Oh yeah that's for [Prayed]

I don't know about you but those ticks sound really good when you can actually hear them

Although that's not skinning away sliderticks anymore so yeeaaahh....
Topic Starter
DJPop

Sakura Hana wrote:

I still can't hear any ticks >_>
Used MM's hitsound, you can check it.
James2250

DJPop wrote:

Sakura Hana wrote:

I still can't hear any ticks >_>
Used MM's hitsound, you can check it.
But you used timing sections to make them all silent...?
Topic Starter
DJPop

Sakura Hana wrote:

Try:
00:12:588 (1,2,3) - Volume 60%
Fixed.
00:17:388 (1,2,3) - ^
Fixed.
00:25:788 (1) - Volume 90%
Not fit.

James2250 wrote:

But you used timing sections to make them all silent...?
Don't tell me there is the law "all ticks must be heard" D:
Louis Cyphre
Have my star
RandomJibberish

DJPop wrote:

Sakura Hana wrote:

Try:
00:12:588 (1,2,3) - Volume 60%
Fixed.
00:17:388 (1,2,3) - ^
Fixed.
00:25:788 (1) - Volume 90%
Not fit.

James2250 wrote:

But you used timing sections to make them all silent...?
Don't tell me there is the law "all ticks must be heard" D:
Well that is kind of the point of the whole silent ticks are unrankable thing
Lunah_old

RandomJibberish wrote:

Well that is kind of the point of the whole silent ticks are unrankable thing
where ?

i know so many maps ranked with slider ticks silenced, with timing sections or with the hitsound silenced :o
ignorethis
well a few things

1. The mp3 bitrate is 249kbps, please recompress. oh nvm, it's VBR
2. Stack leniency isn't allowed to be set to minimum, consider moving right 2 or 3 grids. I can see why you use minimum (set to 0.2 and everything messes up), but I need a confirm.
3. The sliderticks... hmm. I can barely hear them tbh
4. (In every diff) 01:42:888 - 02:02:088: There can be more varieties in rhythm here, not just repeating 1/4 sliders. With some changes the map will look even more great

Great map and song :D and nice choice of BG
ouranhshc

Lunah wrote:

RandomJibberish wrote:

Well that is kind of the point of the whole silent ticks are unrankable thing
where ?

i know so many maps ranked with slider ticks silenced, with timing sections or with the hitsound silenced :o
my ranked snsd map has silent slider ticks
NotShinta

Lunah wrote:

RandomJibberish wrote:

Well that is kind of the point of the whole silent ticks are unrankable thing
where ?

i know so many maps ranked with slider ticks silenced, with timing sections or with the hitsound silenced :o
'Some other map does it so it must be okay for this map to do it' is not an excuse ever, I'm afraid.


Yeah, I'd rather not get too involved in this, but you use the word 'law' like it's here for no reason. Please listen to the useful posts in this thread, and keep them in mind for future maps. Though that's been said before.
Lunah_old
TKiller
RETARDS
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