ouch~~
Glass wrote:
If the ticking sounds don't fit the song, why would you even use Tick Rate 2; is it just for the score increase? or is it to create some sort of artificial difficulty by making players follow the sliders more strictly. The latter doesn't seem to be the intention considering how easy the sliders are, nobody should really be expected to mess up those sliders even with a high tick rate. Also, if you really insist on using Tick Rate 2, you can simply get a tick sound that actually fits the song, instead of muting them altogether. If those ticks prevented the map from being enjoyable, just don't use them in the first place, how hard is that to understand?
For this one, I don't think anything he want is just want to increase the score. I have ever tried rate 1, rate 0.5, but no one really suit the map. Also, as I say, at this part of the music, it is really hard to find a suitable tick sound for this, because here the music is soooo soft, any tick sound here will be noise..
Glass wrote:
This map hasn't been unranked. The MAT/BAT are doing the right thing by making sure the issue get fixed BEFORE the map gets ranked, there will be even more rage if the map actually got ranked and unranked.
Oh..I am really sorry.. My English sucks..What I want to say is "people contridict of the map."~~lol
Glass wrote:
wat. Rules are made to be followed, if everyone start using that "my old map was able to get away with this error, why can't my new map achieve the same" then we might as well not have any guidelines.
When there is old time, we haven't reached an agreement that how to judge the good map. So that is why the rules has been made I think. Why some old maps are bad is because even a less-experienced mapper like me have the ability to say" that dam shit is not for human to play!!!" But are you thinkinh this map is not playable or it is really bad just because the silenced tick and slider?
Here is just my personal complain, don't get angry or something~I apologize~lol
SPOILERjust because some of the so-called rules.. a lot of good map is forbidden. Some of shit map has been approved. That is the so-called "rules" done for osu right now.
Glass wrote:
The mapper breaks the certain rule because the way he made the map appealed to himself, simple as that. The BATs/MATs thought there was no reason to let this get through with breaking such easy-to-follow rules, which is why the map has been nuked.
I still don't get why you're talking about 'god'.
Ok.. sorry for troubble you, but what I want to say is just get disoppionted with people saying "doing sth is unrankable" without giving any reason. If it have a good reason here to support the unrankable thing, I think I will accept it.
MetalMario201 wrote:
As a mapper, it's important to distinguish "I don't like the sound of ticks in general" from "The tick sound/frequency is unsuitable to this music." If you just don't like ticks period, feel free to use an osu! skin (as opposed to a map skin) which makes them silent. But it's important to keep a balanced, fair map that fits with osu!'s standards and a player's expectations. Players expect ticks to be present, have a rhythmic quality, not be too (in)frequent, and make a sound. This is their cue that they're completing the slider successfully. (I can and do actually tell if I've 300ed or 100ed a slider based on whether the slide sound cuts out early.)
At the end of the day, this is what ranking guidelines mean: they establish some qualities a player can expect to be true for all maps. osu! isn't an art project--it's a game. So there are times when you need to compromise on your artistic vision to create a better gaming experience.
Ok , this time you persuade me already~ I agree with your point~ but.. I think it is also hard to find a way to deal with the tick..
KRZY wrote:
Just offering my two cents:
imo, CTB diffs shouldn't be unrankable. But a CTB diff that makes people go "lolwtf who other than mikhe or kenji or (insert CTB pro here) can FC this" should be unrankable. Remember, CTB diffs should be for CTB players, not CTB pros.
See how taiko diffs have evolved since the first taiko diff was ranked. Take a lesson from the precedent.
I am not going to star this map.
[/quote]
I totally agreed your point.
the reason why I want to make a ctb dif is, this map is full of death streams inside. It is fun of playing in standard, but realy boring when play in ctb mode. I am pretty sure that mikhe, pieguy will Hid+FL this song within 200 PC. So I decide to make a ctb diff that is not waste the time of the ctb players.
I know a face-to-pros diff is realy don't need for this mapset, so anything I am trying to do inside my diff is to make the map not easy to fail, easy to get a great combo but really hard to fc.
I wish to let every level of the player can enjoy my map.
So before I realeased my diff, first I ask some pors to test some part is possible or not.
Then, I am trying to reduce any unnecessary hard part I have ever made. Lastly, I do some test with my non-pro friend.
After they said"ok, It is playable, I can enjoy this", I published this to DJpop, and tell him this is not a final version, still need further testing..
If you have tested my map, I am expecting you give me more information about what do you think of my map? At which point you think that is to extreme for you? I will consider it seriously and try to make it better~ Thank you very much~