
Krisom wrote:
Oh man you beated me to it :<! (I was also working on this song)
Actually, this map stayed in my PC for 5 months before I continue mapping.
May I do an Extreme/insane diff?
Yes, but pls keep score between 6m-9m (I want to keep highscore between gaps between Hard and Prayed).
Also, I have the video BG if you need it.
Let's see :3
Psst, add "project diva 2nd" to tags, don't feed me kudosu
Added.
EDIT: Also, add "intense singing" to tags as the English translation for this song is "The Intense Singing of Hatsune Miku"
Added.
EDIT2: Also, I'm not sure but I know this song as "Hatsune Miku no geki shou", not "no Gekishou", that's the title I got from the Project Diva ost at least, so recheck and add an space between Geki and Shou if needed...
I want to keep it "Gekishou" since my old miku maps are written without space.
YesZHSteven wrote:
:D 111th map~ really a funny number~
o btw can I make a ctb map?
kanpakyin wrote:
Edit:This song BPM should be 200!?
I think 200 is more make sance than 100.__.
BPMx0.25 is unrankable.
kanpakyin wrote:
Taiko again>.<
OK?
This song is quite hard to make a good Taiko map, are you sure you can handle it?Verdisphena wrote:
I can make a taiko diff?
If you mean 4 of DJPop's map and 3 of taiko maps, nope.mekadon wrote:
This. And good luck, you taiko mappers~[Shalon] wrote:
In my view, to make this map's taiko map is.... extremely hard, indeed
That means there will be 7 diffs in your map? Hmm :3
Songstar.
That's no problem, just divide the slider velocity by 2 and you'll get your old speeds back.DJPop wrote:
BPMx0.25 is unrankable.
Timing fixed, thanks.FireballFlame wrote:
blah blah blah ...
I've tried coding that but didn't work... How did you do?Krisom wrote:
Includes a nice colorhax at the end.
TKiller wrote:
[Prayed]
00:05:388 (1) - new combo on last note in the stack is frustrating a bit, I think. And it doesn't look good for my eyes either
Fixed.
00:11:538 (6,7) - imo needs more spacing
Fixed.
00:13:788 - 00:21:888 - hearing normalhit sound on every slider is boring and kind of disturbing, try alternating it with softwhistle, you'll probably like it
Added.
00:36:588 (7,10) - why no finishes here?
Intended.
00:37:488 (11) - I'd made that 1,6 spaced like the triples before
???
00:47:388 - 00:54:438 - add some softwhistles?
Added.
01:13:788 - 01:23:238 - I understand why previous part had no hitsounds, but this one seriously needs some softwhistles. And probably some finishes.
Added.
02:16:488 - 02:18:813 - please, please don't make spacing gaps in streams, even if they are slow like these. It frustrates a lot. I can't force you to change them and this stream isn't impossible even for me (I am bad at mouse control), but please keep this note in mind
Changed a bit.
02:29:688 - add 3 more notes here please. Map will be even more fun if you add them
I can't sync those notes certainly.
Krisom's diff has some pretty ridiculous for me spacings so I'll keep myself from commenting on it.
Even me think like you, inclined...
Yesmikhe wrote:
seven levels? rankeable??
Garven wrote:
Krisom said you wanted the vid that he had just without sound, which had that box effect applied. Ah well, here's another one at 10 megs that looks a little better due to higher resolution. Still artifacts like crazy due to the background gradient though. :/
http://puu.sh/smL
Thanks
lovhin456 wrote:
General;
- Your mp3 is 256 kbps, but if you submitted before the rule of "no mp3s that are more than 192 kbps" was up then that's fine
It's VBR. The bit rate shows the song's most value, average is 160kbps.
Skin;
- Fruit catcher shouldn't be cirno, she has nothing to do with this song ... maybe use this one I made ??
Really appreciated![]()
- Delete play-skip-0 and play-skip-1, they aren't used
Deleted.
- Maybe use these spinner-osu, spinner-clear and spinner-spin ?? I think they would look good
Added.
- No comboburst ?? ;w;
Can't find any good one ;w;
Could you do this for me? It wont break anything in my diffjericho2442 wrote:
Krisom's Intense
slider tick rate 1 please, 0.5 dont really suit it
jericho2442 wrote:
Easy
01:00:588 (3) - this note timing is REALLY odd and dont play good, just a normal note at 01:00:888 plays much better
I don't like it ;_;
Normal
00:50:688 - a note would go great here
Not much fit imo.
01:01:788 (1) - this dont really need a new combo on, remove it i say
Fixed.
Hard
02:14:388 - add a note here so flows with 02:14:688 (2,3) atm its REALLY odd with them being different even though the music is the same
Added.
Krisom's Intense
slider tick rate 1 please, 0.5 dont really suit it
Fixed.
If that so... I've to remove Krisom's because I want to save Taiko & CTB diffs for Taiko & CTB playersjericho2442 wrote:
ok first off i did some asking around and the 6 diff limit includes taiko and CTB diff's, so sorry but your gonna have to remove something since your diff are over the max amount. srry :/
thekillerhjkhjk wrote:
[general]
first timing section sounds better as 200.07 bpm
200bpm is better imo.
english subtitles? im curious to know what its saying
http://www.youtube.com/watch?v=fEYkYf5cgvU
[prayed]
00:11:388 (3,4,5,6,7,8,9,10,11) - even up this pattern?
I don't understand - -"
01:23:388 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - ( ゚A゚)
( ´▽`).・: ゚ ・。'.
02:16:488 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3) - umm... would you mind making this a bit more humanly possible?
It's possible![]()
02:18:888 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1) - ಠ_ಠ srsly?
Yeah.
Thank lepidopo -w-lepidopodus wrote:
Just fast checked Taiko map.
Kanpakyin's Taiko
- Those big notes are still random for me(Yup, I'm quite conservative.)lol
00:57:213 (75,76,77) - Delete 77 and make 75 --> k.done
I didn't mod this so if I have chance to mod this one, I'll star then.
Oh ... I'm really regretful for that. But thway, support kanpakyinDJPop wrote:
6 is the limit, I can't take any more guest diffs
cheukhin1985 wrote:
hi :3
here's some slight modding for [Steven's CTB]
0:27:588 (1) remove the slider finish hitsound Fixed
0:28:188 - 0:35:088 - change hitsound patterns similar to 0:37:788 - 0:44:688 some part fixed
0:36:588 (4) change the hitsound from wistle to finish fixed
0:37:188 (10) ^ fixed
0:44:988 (1) add finish hitsound fixed
0:45:588 (4) ^ fixed
0:46:188 (7) ^ fixed
2:16:488 - 2:18:888 - o_O is this possible!? yes it is possible.. a lot of pros test and told me that~~plz refer to this post~~
2:28:788 (1) remove spinner sound? yea.. i want to remove, but i don't know how to... I have change the volume to 0 but still can here something.. could you give me a hand?
I can't silence it because I don't know what is the name of the wav file.ZHSteven wrote:
yea.. i want to remove, but i don't know how to... I have change the volume to 0 but still can here something.. could you give me a hand?
Spinner sound: 'spinnerspin.wav'DJPop wrote:
Updated... Please don't change any hitsounds I've done in your diff
I can't silence it because I don't know what is the name of the wav file.ZHSteven wrote:
yea.. i want to remove, but i don't know how to... I have change the volume to 0 but still can here something.. could you give me a hand?
Extend time before map ends.Verdisphena wrote:
![]()
![]()
...
Included since first submittedcheukhin1985 wrote:
Spinner sound: 'spinnerspin.wav'
Spinner bonus sound: 'spinnerbonus.wav'
I am really Sorry..but that post only did hitsound mod, I know I am not good at it..So..DJPop wrote:
Updated... Please don't change any hitsounds I've done in your diff
I can't silence it because I don't know what is the name of the wav file.ZHSteven wrote:
yea.. i want to remove, but i don't know how to... I have change the volume to 0 but still can here something.. could you give me a hand?
Sushi wrote:
Silencing slidertick AND sliderslide = NO
sliderticks may be silenced just for few cases, like one slidertick misplaced.
Then why my maps are ranked with those things?
and making transparent sliderpoints.. sigh...
Have some ranked maps with it too.
[Normal]
00:17:388 (1,2,3) - instead of making all these slider ends silent, use soft hitsounds. Silencing notes everytime like that is Hurr
X
02:29:688 (1) - As this is not the end of the spinner, I recommand not making it silent. try instead using some soft whistle HS for exemple.
X
[Hard]
why why why why why why why you know it's already been said not to do that.
Even if you'll say "But I didn't stack any notes I did it manually" This Is Not A Reason.
Set stack 0.2 and everthings crash!
00:12:588 (1,2,3) - Same thing as Normal
X
00:25:788 (1) - This looks awful.
New trick to do.
01:57:288 (1) - from here. Put the volume down, you can't even hear the music while doing these. Besides, try to hitsound that differently (like with soft set) because this is Ear Rape
Fixed.
02:16:488 (1) - same thing.
Fixed.
02:29:688 (1) - Same as Normal
X
[Prayed]
same thing about end sliders silenced.
X
same thing about ear rape
Fixed.
02:16:488 (1) - I was afraid to see something like that while modding the other diffs. and now I face my fears.
X
02:29:688 (1) - view earlier etc
X
[Taiko]
why no video?
Weird letterbox.
I find the taiko really but really poor. Why? because it's based mainly on the Lyrics. it feels like a common osu diff played in taiko.
Besides, the parts during the mikustream just sound horrible : All the 5 streams feels like a random on (feels like the kats are randomly placed)
Dislikes.
@Kanpakyin
[CTB]
dshggku:lj;,gfndkjvh
That's all I'll say.
meh, CTB players like it.
Krisom wrote:
Why I'm I still on tags?
Fixed. Thanks for telling.
Jussoyaknow, having ranked maps with it doesn't mean it isn't wrong. FYI Silenced sliderticks and sliderslide and skinned away ticks are both unrankable. Just because you're popular enough to get away with it on occasion doesn't mean you're completely free from the rulesDJPop wrote:
Sushi wrote:
Silencing slidertick AND sliderslide = NO
sliderticks may be silenced just for few cases, like one slidertick misplaced.
Then why my maps are ranked with those things?
and making transparent sliderpoints.. sigh...
Have some ranked maps with it too.
Just because you've done it before doesn't mean its right. It SHOULDN'T have been ranked like that in the first place, but as opinions go around about these things, crap falls from the sky. Don't use older maps for examples and seriously..... transparent slider points? Come on...DJPop wrote:
Silencing slidertick AND sliderslide = NO
sliderticks may be silenced just for few cases, like one slidertick misplaced.
Then why my maps are ranked with those things?
and making transparent sliderpoints.. sigh...
Have some ranked maps with it too.
Sorry DJPop but i agree with Sushi, this is a rythm game, so hitsounds are important, and that doesn't mean you can silence them, if the hitsound can be muted then it probably shouldn't be there in the first place, in the way you used them they could have a LOWER volume but not completely mute.DJPop wrote:
Silencing slidertick AND sliderslide = NO
sliderticks may be silenced just for few cases, like one slidertick misplaced.
Then why my maps are ranked with those things?
and making transparent sliderpoints.. sigh...
Have some ranked maps with it too.
They're technically rankable, but really shouldn't be needed.Sakura Hana wrote:
Additionally, i dont know where it was started but i remember peppy saying that he didnt give CTB diffs an icon because they weren't rankable
Apparently taiko insanes don't count towards the insane limit anymore. Not sure about ctb insanes, though.Sakura Hana wrote:
not sure about the rules about that now, however they AND taiko diffs still count towards the 2 insane limit and you got 3 insanes 1 for each game mode
Yeah that's slider speed abuse, and we've had a problem with a map recently... you're basically doubling the BPM and using a 2x slider speed line to achieve 4x? wthwhymeman wrote:
1. Offset: 1,788ms BPM: 400.00
2. Offset: 2,388ms BPM: Inhereted (2x)
8. Offset: 2,988ms BPM: 200.00
9. Offset: 3,288ms BPM: Inhereted (1x)
56. Offset: 64,038ms BPM: Inhereted (0.5x)
You can't physically change the BPM to get a faster slider speed. Its unrankable and this is the total of 5 (out of 3) BPM speeds.
Seriously, I can accept "most of the stuff in standard mod can be also good in CTB diff", but it doesn't mean that we don't need a ctb only map ,because when arrange some of the good partern in ctb diff, it is extremely horrible in standard mode(some unexpected X2 slider, note after or before the spinner, some awesome red jump and max jumps), if you refer to the map inside of my signature, you will see the difference.Sakura Hana wrote:
Additionally, i dont know where it was started but i remember peppy saying that he didnt give CTB diffs an icon because they weren't rankable, not sure about the rules about that now, however they AND taiko diffs still count towards the 2 insane limit and you got 3 insanes 1 for each game mode, there's no real reason to make a CTB diff since most of the stuff can be done in an osu! standard diff as well, unlike taiko which has special rules like slider speed and hitsound arrangement and stuff.
First I want to said that...Taiko uausally follow the Lyrics if I am not following that...It poor of thatSushi wrote:
[Taiko]
why no video?
I find the taiko really but really poor. Why? because it's based mainly on the Lyrics. it feels like a common osu diff played in taiko.
Besides, the parts during the mikustream just sound horrible : All the 5 streams feels like a random on (feels like the kats are randomly placed)
Dislikes.
First was Taiko, and now CTB!? One of the most stupid rule I've ever seen.Sakura Hana wrote:
Hold up there, i just got some info that CTB only diffs are unrankable so it cannot be included in this mapset if it wants to be ranked
Change BPM doesn't mean the speed of falling fruit will change.whymeman wrote:
WHY is Steven's CTB 1st offset diffrent from the other difficulties? And what is up with the timing?
The metronome will change on the selection screen in a weird way that wont fit the music. You should know this. Also, if he want wider spacing, he can always, you know, turn distance snap off.DJPop wrote:
That 800bpm is just to make the fruit falling with wider spacings.
why, yes, you're right. When Steven's CTB diff is selected on the selection screen, the effect he used would force the osu! button to oscillate like crazy for... 2 seconds. Damn, that would totally destroy the map...Krisom wrote:
The metronome will change on the selection screen in a weird way that wont fit the music. You should know this.DJPop wrote:
That 800bpm is just to make the fruit falling with wider spacings.
in that case he'd have to change the slider for circles, thus losing the color homogeneity effect. Its no big deal, but I like it the way it is. Would keeping it the way it is harm anyone at all?Krisom wrote:
Also, if he want wider spacing, he can always, you know, turn distance snap off.
I think both DJPop and ZHSteven can answer "yes" to both of peppy's questions, as their methods make sense and its more fun to play that way.peppy wrote:
READ THIS: All guidelines are exactly that: GUIDELINES. They are NOT rules and may be broken in special cases. If you are wanting to break a guideline, ask yourself only this: Does what I'm doing make sense? Is it more fun to play like this compared to if i had to stick to the guidelines? If you answer yes to both these questions then it is probably OK.
Not true, 99% of the time slider ticks do match the music (thats how they were designed in the first place) But you can keep arguing over that, I don't think it will get too far if BATs disagreeDJPop wrote:
Slidertick sounds aren't that annoying, but don't match the music in many cases, I'd prefer to mute them even slider tick rate 0.5 no exception.
This is so true.DJPop wrote:
You guys always critical unrankable things, but have you guys remembered that there is no rules but they're guidelines.
viewtopic.php?f=6&t=439
And I believe some people who critical to this map not ever touch it again when it gets ranked even things are fixed or not.
Why I silence those sliderslide and slidertick? Because I HATE them.
Sliderslide sounds are just like something dragging along the floor, hearing them while playing is freaking annoying.
Slidertick sounds aren't that annoying, but don't match the music in many cases, I'd prefer to mute them even slider tick rate 0.5 no exception.
First of all.... what the hell is wrong with you? You're letting your own damm mapper's pride make you lose sense of things. Also, for someone who is claimed to be one of the "best mappers" in the MAT, you're being VERY arrogant. Stop saying "Its just guidelines, not rules" as an excuse to make it okay to break those guidelines especially for things you need to have either a really damm good reason for doing it, or its just stright up unrankable. Seriously, you need to get more information before you make such asinine claims. And also, don't even think of using your popularity to let you have room to do anything you want. Its not going to work. I've noticed you've let the popularity consume you to the point your "ideas" of beatmapping is really getting corrupt and..... I don't give two shits you have over 100 ranked maps. Since you can't even listen to the damm suggestions, I suggest you force yourself to take some time to open your eyes to reality while you make the PROPER FIXES to the map. Until the critical fixes are made, the nuke STAYS.DJPop wrote:
You guys always critical unrankable things, but have you guys remembered that there is no rules but they're guidelines.
viewtopic.php?f=6&t=439
And I believe some people who critical to this map not ever touch it again when it gets ranked even things are fixed or not.
Why I silence those sliderslide and slidertick? Because I HATE them.
Sliderslide sounds are just like something dragging along the floor, hearing them while playing is freaking annoying.
Slidertick sounds aren't that annoying, but don't match the music in many cases, I'd prefer to mute them even slider tick rate 0.5 no exception.First was Taiko, and now CTB!? One of the most stupid rule I've ever seen.Sakura Hana wrote:
Hold up there, i just got some info that CTB only diffs are unrankable so it cannot be included in this mapset if it wants to be ranked
If CTB diff is unrankable, while the specific CTB mode option is available to choose?
There are many CTB players now and surely want to play maps which suitable for CTB mode.
Do you want to prevent CTB players to have fun?Change BPM doesn't mean the speed of falling fruit will change.whymeman wrote:
WHY is Steven's CTB 1st offset diffrent from the other difficulties? And what is up with the timing?
That 800bpm is just to make the fruit falling with wider spacings.
You can't take the natural guidelines to judge special case like CTB maps.
Only thing can critical CTB diffs is any type of spacing mods.
If there are rules about unrankable things. Make a topic publicly and stick it so everyone knows that whatever they shouldn't do.
Then again, I disagree that silent slider sounds are unrankable, however,
I really more disagree that specific CTB diffs are unrankable.
Sorry to DJ pop, but I agree this opinion.whymeman wrote:
First of all.... what the hell is wrong with you? You're letting your own damm mapper's pride make you lose sense of things. Also, for someone who is claimed to be one of the "best mappers" in the MAT, you're being VERY arrogant. Stop saying "Its just guidelines, not rules" as an excuse to make it okay to break those guidelines especially for things you need to have either a really damm good reason for doing it, or its just stright up unrankable. Seriously, you need to get more information before you make such asinine claims. And also, don't even think of using your popularity to let you have room to do anything you want. Its not going to work. I've noticed you've let the popularity consume you to the point your "ideas" of beatmapping is really getting corrupt and..... I don't give two shits you have over 100 ranked maps. Since you can't even listen to the damm suggestions, I suggest you force yourself to take some time to open your eyes to reality while you make the PROPER FIXES to the map. Until the critical fixes are made, the nuke STAYS.
I couldnt agree moreJames2250 wrote:
(Something tells me this topic should be locked until DJPop uploads the changes, nothing good can happen here atm)
Totally agree and, star~DJPop wrote:
You guys always critical unrankable things, but have you guys remembered that there is no rules but they're guidelines.
viewtopic.php?f=6&t=439
And I believe some people who critical to this map not ever touch it again when it gets ranked even things are fixed or not.
Why I silence those sliderslide and slidertick? Because I HATE them.
Sliderslide sounds are just like something dragging along the floor, hearing them while playing is freaking annoying.
Slidertick sounds aren't that annoying, but don't match the music in many cases, I'd prefer to mute them even slider tick rate 0.5 no exception.First was Taiko, and now CTB!? One of the most stupid rule I've ever seen.Sakura Hana wrote:
Hold up there, i just got some info that CTB only diffs are unrankable so it cannot be included in this mapset if it wants to be ranked
If CTB diff is unrankable, while the specific CTB mode option is available to choose?
There are many CTB players now and surely want to play maps which suitable for CTB mode.
Do you want to prevent CTB players to have fun?Change BPM doesn't mean the speed of falling fruit will change.whymeman wrote:
WHY is Steven's CTB 1st offset diffrent from the other difficulties? And what is up with the timing?
That 800bpm is just to make the fruit falling with wider spacings.
You can't take the natural guidelines to judge special case like CTB maps.
Only thing can critical CTB diffs is any type of spacing mods.
If there are rules about unrankable things. Make a topic publicly and stick it so everyone knows that whatever they shouldn't do.
Then again, I disagree that silent slider sounds are unrankable, however,
I really more disagree that specific CTB diffs are unrankable.
Totally agreed DJPop.DJPop wrote:
You guys always critical unrankable things, but have you guys remembered that there is no rules but they're guidelines. too right
viewtopic.php?f=6&t=439 just guidelines
And I believe some people who critical to this map not ever touch it again when it gets ranked even things are fixed or not.
Why I silence those sliderslide and slidertick? Because I HATE them.
Sliderslide sounds are just like something dragging along the floor, hearing them while playing is freaking annoying.
Slidertick sounds aren't that annoying, but don't match the music in many cases, I'd prefer to mute them even slider tick rate 0.5 no exception. RIGHTFirst was Taiko, and now CTB!? One of the most stupid rule I've ever seen.Sakura Hana wrote:
Hold up there, i just got some info that CTB only diffs are unrankable so it cannot be included in this mapset if it wants to be ranked
If CTB diff is unrankable, while the specific CTB mode option is available to choose?
There are many CTB players now and surely want to play maps which suitable for CTB mode.
Do you want to prevent CTB players to have fun?
Totally agreedChange BPM doesn't mean the speed of falling fruit will change.whymeman wrote:
WHY is Steven's CTB 1st offset diffrent from the other difficulties? And what is up with the timing?
That 800bpm is just to make the fruit falling with wider spacings.
You can't take the natural guidelines to judge special case like CTB maps.
Only thing can critical CTB diffs is any type of spacing mods.
true
If there are rules about unrankable things. Make a topic publicly and stick it so everyone knows that whatever they shouldn't do.
Then again, I disagree that silent slider sounds are unrankable, however,
I really more disagree that specific CTB diffs are unrankable.
Instead of trying to add more fire, why don't you try to find solutions to make the map fit to the guidelines instead of complaining about the guidelines so you can make them fit the map?cheukhin1985 wrote:
Totally agreed DJPop.
Silencing the slider sounds is NEVER a bad idea.
It made the map more ATTRACTIVE and LESS STRANGE, coz' the slider ticks don't match the music Sliderticks were designed to match the song rythm, if they are sound strange, you are doing it wrong
PLUS, those are JUST GUIDELINES, DEFINITELY NOT rules.
STOP complaining about how bad are those difficulties I'm not complaining about how bad the difficulties were, i was only commenting that CTB diffs are unrankable atm
STOP BEING SO RUDE.
So erm which part of this post can I complain about firstcheukhin1985 wrote:
Totally agreed DJPop.
Silencing the slider sounds is NEVER a bad idea.
It made the map more ATTRACTIVE and LESS STRANGE, coz' the slider ticks don't match the music
PLUS, those are JUST GUIDELINES, DEFINITELY NOT rules.
STOP complaining about how bad are those difficulties
STOP BEING SO RUDE.
DJPop wrote:
You guys always critical unrankable things, but have you guys remembered that there is no rules but they're guidelines.
viewtopic.php?f=6&t=439
And I believe some people who critical to this map not ever touch it again when it gets ranked even things are fixed or not.
Why I silence those sliderslide and slidertick? Because I HATE them.
Sliderslide sounds are just like something dragging along the floor, hearing them while playing is freaking annoying.
Slidertick sounds aren't that annoying, but don't match the music in many cases, I'd prefer to mute them even slider tick rate 0.5 no exception.
First was Taiko, and now CTB!? One of the most stupid rule I've ever seen.
If CTB diff is unrankable, while the specific CTB mode option is available to choose?
There are many CTB players now and surely want to play maps which suitable for CTB mode.
Do you want to prevent CTB players to have fun?
If there are rules about unrankable things. Make a topic publicly and stick it so everyone knows that whatever they shouldn't do.
Then again, I disagree that silent slider sounds are unrankable, however,
I really more disagree that specific CTB diffs are unrankable.
i agree with djpop and steven.ZHSteven wrote:
Seriously, I can accept "most of the stuff in standard mod can be also good in CTB diff", but it doesn't mean that we don't need a ctb only map ,because when arrange some of the good partern in ctb diff, it is extremely horrible in standard mode(some unexpected X2 slider, note after or before the spinner, some awesome red jump and max jumps), if you refer to the map inside of my signature, you will see the difference.
Also, diff in standard mode when play in ctb mode can be also awful(like in standard, the continuous triples or long streams with not big spacing may be very fun of play but very boring and stupid in CTB mode, and the so-called"horiZontal jumps" is harm to the ctb mode).
like the famous marisa, kanbu. That will be very fun in standard mode but boring in ctb.
And the most important thing is, joynama, hebi, and me(maybe another pro find it already)find the biggest bug-----"bug jumps(impossible jumps without red fruit" in ctb mode, and it is not easy to fix, So i think we really need to have a specific ctb being approved.