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Rebecca Kneubuhl & Gabriel Mann - Guide You Home

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Rusty
cool! :)
Behon
Pretty epic-sounding song.

Easy:
Other difficulties switch to Normal hitsounds about a minute in. Why doesn't this one?
00:23:070 (1,2,3,4): Take the whistle off at least one of these, otherwise it gets repetitive.
00:30:945 (4): Add a finish?
00:46:695 (4): Make a new combo.

Normal:
02:00:945 (7): Don't stack this on top of the previous 3, it's confusing.

Hard:
00:39:945 (1): Add a finish?
01:38:070 (6,7,8): Stacking really close beats like this seems more suited for an Insane difficulty. There are also other instances of this throughout this difficulty.
01:42:945 (10): Add a finish to the top end?
01:55:320 (7): Don't stack this on top of the previous 3, it's confusing.
02:26:070 (1,2,3,4,5): These shouldn't be put so close to each other, it will make players click them sooner than they should.

Insane:
00:21:195 (7): Finish at the end of the slider?

Starred.
Jerrysr
nice map 8-)
fuffolo
INSANE:

Song:

I Find it so different from normally osu song, and that's why i like this "shit" <3

Notes:

00:36:570 (1,2,3,4) - Distance snap, maybe try to have a different distance or position, " for me" it's not so good :o
03:38:820 (1,2,3) - ^
03:56:070 (1,2,3,4) - ^

Storyboard:

01:59:820 (1) - You'd better to type "Slow" as storyboard, because a player normally remember the previous modification x2 and then will do that, so explain as well as you've done in the other part of the song :D
02:05:820 (1) - No SB here, maybe you're tired XD
02:48:570 (1) - What about this flashing "time x0.5" a lot of time before? xD




Anyways, this is a good work, hope will me a masterpiece ;D Star'D ~
Beuchi
Hi~

Remember these are just suggestions you can always ignore :P

~All Diffs~
- This song uses a 3/4 Time Signature, please change this D:
- Delete spyro down of the dragon from tags, since you already have this on source. You may want to delete "final song" too, I'm not sure of how accurate would this be when searching... xD
- I recommend to map all the diffs to the same length... =x

Skin:
- You should make custom score numbers or make the HP bar a bit smaller, it covers the first one =x http://osu.ppy.sh/ss/40971
- As I already told you on IRC, red/yellow combination doesn't fit too much with the purple spyro bar, maybe use a brown/light yellow combination?

~Easy~
- Overall Difficulty -1?
- Use 1 Tickrate? I don't know, 2 feels a bit too much for me, just an opinion.

00:57:945 (1) - Allign with (2) to make the combo look better.
01:16:132 (1) - The endpoint of the spinner sounds weird... next point would be the next white tick, but that's too close of the next note... could you make something with this? >.<
01:31:320 (2) - Allign with (1) and (3) to make the combo look better.
01:38:632 (5) - Fix spacing here!
01:56:445 (1) - Woah this is definitely not good for an Easy =x Fix spacing here!
02:07:695 (2) - Allign with (1) and (3) to make the combo look better.
02:09:945 (4) - Allign with (3) to make the combo look better.
02:21:195 (1,2) - Make these symmetrical?
02:23:445 (1) - Same issue as the previous spinner I pointed out, it sounds weird >.<

~TraceTheKriken's Normal~
- Use the same colors as the other diffs?
- HP Drain -2? It's too high imo...
- Um... What's the reason to have 2.00 slider velocity if you have it halved during the whole map? ._. Use something around 1.20.

01:58:882 (2) - This note feels weird, also it isn't following anything on the song, maybe delete it?
02:01:132 (1) - Finish this spinner on the previous white tick.
02:56:820 (6) - Finish this slider on the red tick.
03:07:132 (2,3,4,5,6,7) - This stream is probably too long for being a Normal diff, maybe try replacing this by a repeating slider?
03:08:445 (1) - Copypasting the chorus once again here would be too much, try mapping something different!! (Though it's already different, but I think you should make something different from the first and second ones)
03:41:820 (1) - A 8 secs spinner is too long, make it smaller and map a bit more D:
03:56:070 (1) - Same here, but this one doesn't make sense while you have something pretty mappable on the music D:

~Hard~
- HP Drain +1-2? It's maybe too low...
- As a start, I'll say that I find the spacing too harsh here, specially when the spacing in Normal is pretty small, reduce it a bit? :/

00:32:820 (2) - Fix spacing here!
01:01:507 (3,4,5,6,7,8) - Try to make cleaner and well-alligned patterns, it will make your map look a lot better.
01:18:570 (1) - This jump is too harsh =(
01:34:695 (12) - Stack properly under (10).
01:37:695 (5) - Stack properly under (1)
02:05:820 (1) - The volume of the hitsounds in this section is too high, mind reducing it a bit? =x
02:14:538 (1) - This spinner is too short :/
02:26:070 (1,2,3,4,5) - This sudden spacing change feels a bit random imo oxo;
02:27:945 (1) - Finish this spinner at 02:31:320? The actual end is too close to the next note >:
02:39:195 (1) - I would say to fix the spacing here... the antijump is so evil ;_;
02:45:757 (5) - Stack properly under (2).
02:50:070 (2) - This volume change is too extreme, increase the volume a bit, maybe leave it like at the next section (02:50:070)?
02:58:695 (7,1,1) - Again, this is too harsh D:
03:17:538 (1) - Too short spinner, I would say this is even unrankable, but it reaches 2000 bonus on Autoplay...
03:23:163 (1) - ^
03:24:945 (x) - Missing note here?
03:42:195 (1,2,3,4,5,6) - ... D:! What happened here ;x; it all goes hype...
04:02:445 (1) - Again, the volume here is too low and the change is too sudden =x

~Insane~
- No breaks? In a 4 minute song? D:!
- I would really leave the beginning unmapped, it's just making a rythm that doesn't exist on the song actually, so just start at the same point as the other diffs >:
- Personally, I don't think the 2x parts really fit the song, I see them more like "how to add difficulty to the map". If you really want a speed up at the choruses though, you can make a slight speed change like maybe... 1.30x-1.50x. Double is too much here.

00:36:570 (1,2,3,4) - Try to mantain the same spacing on the same combo. This spacing change is a bit out of place anyways >:
00:57:945 (7) - Volume is too high here >.<
01:16:038 (1) - End this spinner at 01:18:195.
01:39:570 (1) - Too harsh map imo, it's even more evil when you realize the spacing changes here too D:
01:51:288 (4,5,6) - Move this a 1/4 later (starting on red tick)
02:50:445 (1) - Volume is too slow here! >.<
03:41:257 (1) - Too short spinner =x
03:56:070 (1) - Again the sudden spacing change... =/

This needs a lot of improvement >_<, specially the hardest diffs. Easy and Normal are pretty nice, but then at Hard you start putting high spacings and jumps/streams that don't really fit the song and makes the map much harder than it should be. Insane is pretty overmapped too, most of the jumps or streams feel like you just wanted the map to be HARD and don't fit a calm and nice song like this >.<

Good luck with this!! >w</ The song is soooo beautiful, I loved it <3
Topic Starter
Vergence
Thanks Beuchi-chan :D
Kudosu for you :3
MayNyu
^^ so nice!!! awww
i love juuuuumps and this map does it so :D take my star ~*!
rustbell
Easy Hard Insane
3/4 beats

Insane
01:16:038 (1) - end spinner here
01:24:945 (7) - add finish and remove the green lines?
01:51:288 (4,5,6) - 1/4 rear
02:03:195 (1) - finish?
02:50:445 - volume too low :O
03:30:195 (2) - 3/4 :O?
03:50:445 (4) - ^
03:56:445 (2) - 1 tiny grid up

nice song and map :D
Topic Starter
Vergence

Sprosive wrote:

Easy Hard Insane
3/4 beats

Insane
01:16:038 (1) - end spinner here
01:24:945 (7) - add finish and remove the green lines?
01:51:288 (4,5,6) - 1/4 rear
02:03:195 (1) - finish?
02:50:445 - volume too low :O
03:30:195 (2) - 3/4 :O?
03:50:445 (4) - ^
03:56:445 (2) - 1 tiny grid up

nice song and map :D
thanks for the quick mod :D
Niko
star :з
Dottedline
Star :3
arien666
star :3
Wait...

Nevermind, just annoying osb file but deleted :3
jericho2442
Error Mod

NoHItter eats pancake XD.jpg is 960x768. we advise 4:3 ratio for osu backgrounds, maybe fix this like 800x600 and 1024x768

average 128 mp3, its ok i guess but not great sounding >_>

Easy
00:32:070 (1,2,3) - spacing, these note all have the same timing so they should have the same spacing, please give them all the same spacing

only thing i would say about this diff is there is a LOT of ugly sliders

TraceTheKriken's Normal
Hard has lower HP drain than this Normal LOL lower it

ok this map has problems, tooo much focus on trying to get red timing rhythms over what suits the song

00:39:945 (1,2,3) - (2) in this combo feels very bad to play, either move (2) to 00:42:945 or put notes at 00:42:570 and 00:42:945
01:02:820 (1,2,3,4,5,6,7,8,9) - 2 spacings in this combo. why?
01:56:445 (1,2,3,4,5,6,7,8) - broken spacing,make sure all the note in this combo have the same spacing not loads of different ones
02:12:945 (5,6,7,8,9) - same here
02:56:445 (5,6) - same
03:33:570 (4) - end it at 03:34:695 then add a note at 03:34:882
03:40:320 (6) - new combo
03:56:070 (1,2) - space these out more to follow the rest of the combo

this map needs work, :/

Hard
00:26:445 (8,9) - this jump dont really suit, give it normal spacing
00:35:445 (9) - add finish hitsound?
00:58:320 (1,2,3,4) - same as the normal, mostly every note in the combo has a different spacing, please give it one since theres no need for so many spacings
01:17:632 (6) - move closer to (5)
01:54:195 (3) - new combo, breaking your pattern
01:55:695 (1) - remove new combo, above change makes this pointless
02:41:445 (1,2,3,4,5,6,7,8,9,10) - this part feels out of time to the music, i think what your following dont follow the overall tempo, thus this sounds totally weird when playing, it felt intime to me when i used a 1/8 tick, so yea :/
02:55:320 (1,2,3,4,5,6,7) - bad idea to give this the same spacing as the combo's before what was 1/2 when these are 1/1. i advise to widen the spacing abit here
02:59:070 (1) - put this notes spacing perfectly in the middle of the note before and after it, plays better
03:23:163 (1) - this spinner feels horrid to play since its "barely" rankable
03:24:945 - add a note here

Insane
Maybe think of lowering the HP drain 1, your choice though ;)

01:09:945 (1,2,3) - timing wise this dont play good at all, like this is better


01:40:695 (4) - new combo
01:51:288 (4,5,6) - out of time, move these forward to start at 01:51:382

---------------------------------
lotta work left to do on these maps, but good luck :)
Topic Starter
Vergence
thanks jericho :D :D :D :D :D
Omega
IRC mod; I tested insane. Things to remember:
Consider reducing health drain.
See if reducing the approach rate would fit, I think it's a bit too fast for the mood of the song.
Combo colors don't exactly make sense to me. But okay.
Some of the stacks sound just like bursts. I can't hear anything from the song to validate them.
Try to find an MP3 file with a higher volume.
And if not, at least reduce comboburst volume, and hitsound volume.

All in all, I like the song, map, and background :D Have a star.
zaru-d
hoshi
NikolasWinter
Good insane=)
Shinespark
nice song and well mapped star ^^
yongtw123
Overall:
Offset seems wrong, but I can't get a good one.
Consult pro timing help.

[Easy]
00:47:820 (4) - down 1 grid
01:11:445 (5) - this is a bit noisy :/
01:16:320 (2,3) - up 1 grid, and right 1 grid
01:38:070 (4,5) - hmmm, not wrong, but I'd like to suggest this:02:07:695 (2,4) - compare the spacing here. Fix them.
02:23:445 (4) - a bit noisy :

[TraceTheKriken's Normal]
00:59:632 (6) - though indeed following the vocal, it just sounds weird to end here. I'd put two more notes here 00:59:820 and 01:00:195. (if you decide to fix these, do so to other similar ones in this diff)
01:55:695 (3) - too close from (2)
02:56:820 (6) - a bit far from next note
03:57:945 (4) - a bit far from previous note

[Hard]
Spacing fluctuations all over the place. Please use distance snap and reposition all notes.
I won't list spacing errors below.

00:59:820 (x) - I'd add a note here (if you decide to fix this, do so to other similar spots)
01:07:132 (8,9) - I think these are a little overmapped.
01:36:195 (1,2,3,4) - not a perfect diamond
02:18:945 (1,2,3,4,5,6) - - The rhythm don't fit the music, IMO
02:42:945 (9) - a bit repeating too much?
03:10:695 (x) - maybe a note here?
03:13:882 (4,5,6,7,8,9,10) - use perfect geometry
03:17:632 (2) - I don't think this is necessary
03:26:257 (x) - add a note here (following the drumming)?
03:28:695 (x) - ^
03:30:945 (x) - ^
03:32:820 (x) - ^
03:33:195 (x) - ^
03:44:257 (x) - ^
03:46:882 (1,2,3,4,5,6,7,8) - cramped! Maybe not stack these?

[Insane]
[Hard], in my opinion, has already maxed out the rhythm possible on this song.
Adding anymore beats will make the diff overmapped.
And that's the case of [Insane].
I find a lot of rhythm that is unnecessary or awkward.
Sorry I can't really mod this diff... :(

And due to that reason, I withhold my star.
But still, good luck!
Astom
Rdy

-EDIT-

Download: SB Insane V2.rar
theMikeAG
Easy: 00:46:695 (1,2,3,4) - You have a clap on the 3rd note when it needs to be on the 1st and 2nd to follow the rhythm.
00:48:945 (1,2,3,4,5,6,7) - Try removing the Clap on the tail end of (2) and placing new claps on (4) and (6).
01:19:320 (3,4,5) - I personally think that putting Claps on these three notes would sound really cool. That's just me though.
01:20:445 (1) - You might want to place a Cymbal at the end of this spinner. Might make the map sound even more epic. :)
01:54:945 (4) - A clap on the first rebound would sound nice.

TraceTheKriken's Normal: I'm not going to go into detail on this difficulty. I'm too tired from modding Normal and Hard. ;)

Hard: 00:29:820 (4,5) - These repeaters sound off. You might want to change them to something more like this. http://osu.ppy.sh/ss/41251
01:07:695 (10) - A finish really doesn't sound appropriate here.
01:36:195 (1,2,3,4,5) - This pattern is not symetrical!! :o
01:55:695 (1) - Remove new combo?
02:11:820 (3,1) - Maybe move Beat (1) to the left one space?
02:18:945 (1,2,3,4) - There isn't anything wrong with this pattern. I just want to say that it is really cool! :D
02:56:820 (2,3,4) - This isn't symetrical either! :o
02:59:070 (1,1) - Remove new combos?
03:51:007 (1) - Timing Section Shenanigans in this spinner?

Insane: I don't even want to know. Hard was already outragously difficult. :o

Don't let this lengthy mod post get you down. I modded this map in such detail, because it was already awesome. ;)
Starred.
Topic Starter
Vergence
Thanks yongtw123 and theMikeAG ^^
:D:D:D
[Dango]
yeah~!
GJ! >▽<
star~!!
taNa
nice map~
Beuchi
Quick recheck by request, this still needs a lot of improvement though >:

~Easy~
- Map until the end?

00:24:195 (3,4,5) - Inconsistent spacing.
00:26:445 (5) - I'd end this slider at 00:27:570, it sounds a lot better.
00:30:570 (3,4) - Inconsistent spacing.
01:18:570 (1) - Don't put jumps on easy diffs!! Fix spacing please.
01:33:945 (5) - Stack under (3)'s startpoint.
02:05:820 (1) - This slider is too close to the end of the spinner for an Easy, let the newbies recover from spinners!! Maybe finish the spinner 1/1 note earlier (white tick)?
02:26:070 (1) - Fix spacing here.

~TraceTheKriken's Normal~
- The slider velocity is still 2.00 halved during the entire map using inherited sections, which is nonsense >: Use something around 1.20 or 1.30 >:

03:06:757 (1,2) - Make this a whole slider, it's a lot more readable.

~Hard~
- Tags didn't change here from the last mod.
- The general spacing is still too harsh imo (I think you didn't touch it though xD), Normal has a very little spacing and Insane has even a smaller spacing than Hard D:

01:10:320 (5) - Don't make spacing changes on the same combo!! Fix spacing here.
01:42:570 (9) - Move a bit up to fix the spacing.
02:09:945 (6) - This jump is too harsh D:
02:15:570 (1,2,3) - Same as above.
02:18:945 (1,2,3,4,5,6) - Uh, decrease spacing here? >:
02:56:820 (2) - Move away, it's too close from the slider.
03:23:070 (1) - This spinner is too short >.<
04:09:195 (1) - Finish the spinner at 04:12:476?

~Insane~
- No breaks? In a 4 minute song? D:! (Yes, saying this again, I don't think it's fair but it's totally up to you oxo)
- I would really leave the beginning unmapped, it's just making a rythm that doesn't exist on the song actually, so just start at the same point as the other diffs >: (Saying this again too, it really doesn't follow anything on the song :/)

01:59:820 (1) - Missing warning =x
03:41:257 (1) - Too short spinner.
04:01:320 (3) - Warning here too?

The main problem I see on insane is the mix of looong and fast jumps with some places when the spacing goes suddenly so small. In my honest opinion the map would be insane enough with just the speedups, but probably other people don't think it's that bad... xD

Good luck again~ (don't kudosu this, btw)
Masana
star :) good luck!
Kurai
star
Lilac
[Easy]
The end of the difficulty is abrupt. You should try and map to the end like the other difficulties.

[Normal]
Slider speed at the beginning is broken. BIG NO NO. Actually. That's so bad, I'm going to stop modding here.
Jinxy
[Hard]
Nazi: 00:43:320 (2,3,4,1) - Erm, why not make (2) horizontally opposite of 00:42:195 (1), and stack (4,1) on it?
00:58:320 (1,2,3,4) - Kind of too many whistles
01:01:882 (5,6,7,8) - ^
Nazi: 01:17:632 (6) - One grid left to it looks balanced on (4,5)?
Nazi: 01:22:320 (5) - One grid right

[Insane]
Nazi: 00:27:382 (6,7) - (6) 1 grid up, and (7) 2 grids up and one grid right
Nazi: 03:56:445 (2,3,4) - 1 grid up

Yeah, lots of Nazis. Anyway, starred.
Rigeru_old
:D
Topic Starter
Vergence

JInxyjem wrote:

[Hard]
Nazi: 00:43:320 (2,3,4,1) - Erm, why not make (2) horizontally opposite of 00:42:195 (1), and stack (4,1) on it?
00:58:320 (1,2,3,4) - Kind of too many whistles
01:01:882 (5,6,7,8) - ^
Nazi: 01:17:632 (6) - One grid left to it looks balanced on (4,5)?
Nazi: 01:22:320 (5) - One grid right

[Insane]
Nazi: 00:27:382 (6,7) - (6) 1 grid up, and (7) 2 grids up and one grid right
Nazi: 03:56:445 (2,3,4) - 1 grid up

Yeah, lots of Nazis. Anyway, starred.
Done :D Thanks Lilac and JInxyjem
Sharp
:|
Magicphoenix
:O
WubWoofWolf
:o
naptime
:oops:
dNextGen
afasfafgasfa
KRZY
Great work with the hitsounds.

Star!
Longbow_old
Very nice work here. Solid mapping throughout and the hitsounds fit nicely. Star'd.
Dark Layer
jamp very nice!

give you star~!
IceBeam
Kiai time is different on each difficulty.

[Easy]
00:39:945 (1) - Finish or any other hitsound.
01:17:820 ~ Why all these notes are silenced?
01:35:070 (6) - Stack it.
02:03:382 - Too short break,unrankable,probably.
02:15:570 (1) - Isn't is too far?
02:26:070 (1) - Fix distance.

[Normal]
01:16:507 (1) - 1 grid right.
01:46:882 (5,6) - ^
01:54:757 (1,2,3) - Fix distance.

[Hard]
01:24:945 - Finish.
02:12:195 (1) - Place it between (3) and (2),please.
02:59:070 (1) - Remove NC.
03:15:195 (1) - Stack with (8),looks bad otherwise.

[Insane]
This song doesn't really need Insane,Hard was hard enough to be the hardest difficulty.
Mainly the problem not in how difficult it is,the problem is in notes.They're overused.

However,song is pretty nice.
Star~
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