Nostalgic Festival
00:00:348 (1) - Man, beginning the map at the corner of the screen is really bad for player positioning xP Especially mouse users.
00:13:829 (5,6) - Why is this not a slider :S Considering how you mapped 00:13:069 (3,4) - .
00:16:867 (5,6) - etc..^
00:18:765 (2,1) - This is way too big, and it causes the jump onto 00:19:145 (2,1) - to feel totally unemphasized.
00:20:474 (1,2,1,2) - Same ideas here. Your emphasis is misplaced and you're suddenly emphasizing red ticks. It causes the jump on 00:21:423 (2,1) - to feel unimportant comparativeily cuz of the similar spacing being used earlier.
You're clearly mapping these jumps for aesthetic purposes but theyre hurting playability.
00:24:272 (1,2,3,4,1) - If you rotated thsi 120 degrees it would flow so much better considering the counterclockwise movement you had earlier
Uhh I really can't agree with how you map this lmao... If you actually plan to make convincing changes to what i mentioned earlier, then you can poke me to mod the rest of the diff.
Mun's Expert
00:06:992 (1,2,3) - Why the sudden change in structure here?
00:11:360 (3,4) - Why stack? :S
00:21:044 (5,6) - Why the huge 1/4 jump here xp
00:25:980 (1,4) - Can you not overlap? lmao
00:35:854 (3,4,5) - This just looks bad cuz its a different visual structure compared to just an object before. Two competing grid structures end up causing structural inconsistenties
00:47:626 (2,3,4) - Why are they so close together they touch like that xd. your cs is high enough xd
00:49:525 (3,1) - Looks off visually xP make more symmetrical or something.
Shizuku's Extra
00:10:791 (1,1) - Stacks
00:25:411 - Don't understand why you dont map this. But i can understand every other part. it's just here theres also the insturment
This is great. This is how you should map a gimmick honestly. There are overlapping/stacking/hard to read patterns but they are really well integrated. you have a baseline that is "normal" mapping so when you switch to sections that are different, they feel unique and special. Good job!
Mirash's Extra
00:05:664 (2) - Why is this clickable and not the tail.
00:06:993 (3) - Why does this have 3 repeats? Its different from earlier by a lot..
00:17:721 (1) - How about just a triplet... this is just going to mess ppl up tbh lol.
00:21:423 (1,2,3,4) - Why do there need to be doublets here xd.
00:25:031 (1,1,2,1,2,3,1,2,3) - Playability suffers a lot just for the sake of emphasizing the map differently, and you end up not accounting for a lot of strong notes like 00:25:980 (3) - .
00:30:158 (1,2,1,1,2) - Is it necessary to make these cross screen in an otherwise calm section. Just feels really forced.
01:07:183 - 01:13:829 - Just why...
Trynna's Insane
00:15:537 (1,2,3) - 2>3 more emphasis and 1>2 less of a jump.
00:57:689 (6) - Quite hard to read since its in the middle of a spaced triplet. Can you do something diferent here?
01:00:348 (5,6) - No need to deviate from the pattern here follow 1/2 and 3/4's spacing.
01:03:955 - Why not map the vocal? 01:01:677 (2,3,4,5,6,7) - these were all following vocals (and percussion) so not mapping vocal will sound really off even if you weren't intending to map vocals.
01:15:348 (3,4,5) - Visually this just looks rather off.
Delis
00:32:816 (7) - This could use a bit more emphasis imo
00:34:335 (2,3) - Why did this have to be stacked tho xd
00:50:094 (3) - Move this to somewhere like 398||277? Gives it more emphasis and fits the slider-break movement better i think. Also 4 can use a bigger jump imo
01:08:512 (4,1) - Why isn't this Ctrl+G"ed compare ur rhythm to 01:11:550 (4,5) - considering the vocals. 01:14:588 (4) -01:20:664 (4,5,6) - etccc ..
Bariton's Insane
00:06:993 (3,1,2) - Why isn't this mapped with repeats too?
00:13:639 (4,5) - Why is this a stack? Shouldn't you do a jump for the violin since you emphasize it with a jump other places ?00:13:069 (3) - 00:16:107 (2) -00:16:866 (1) - .
00:18:006 (5) - The violin is suddenly mapped to a slider-end xP when you were mappign it to jumps for the 3 places i mentioned earlier
00:26:740 (3) - I would recommend removing the repeat and mapping something on 00:27:310 - .
00:35:854 (2,3) - Why is this stacked tho, theres a snare xP. 00:31:487 (3,4) - This is different from here?
[]
You guys are trying too hard to be creative, but there is no baseline "standard mapping" to deviate from though. The issue with making everything creative is, if there is nothing to deviate from, it doesn't come across as unique or special, just different. Look at Shizuku's approach if you want a good idea of how to properly implement creative elements.
00:00:348 (1) - Man, beginning the map at the corner of the screen is really bad for player positioning xP Especially mouse users.
00:13:829 (5,6) - Why is this not a slider :S Considering how you mapped 00:13:069 (3,4) - .
00:16:867 (5,6) - etc..^
00:18:765 (2,1) - This is way too big, and it causes the jump onto 00:19:145 (2,1) - to feel totally unemphasized.
00:20:474 (1,2,1,2) - Same ideas here. Your emphasis is misplaced and you're suddenly emphasizing red ticks. It causes the jump on 00:21:423 (2,1) - to feel unimportant comparativeily cuz of the similar spacing being used earlier.
You're clearly mapping these jumps for aesthetic purposes but theyre hurting playability.
00:24:272 (1,2,3,4,1) - If you rotated thsi 120 degrees it would flow so much better considering the counterclockwise movement you had earlier
~
00:25:411 - Why isn't this mapped tho lol...https://puu.sh/y1DgL.png
Uhh I really can't agree with how you map this lmao... If you actually plan to make convincing changes to what i mentioned earlier, then you can poke me to mod the rest of the diff.
Mun's Expert
00:06:992 (1,2,3) - Why the sudden change in structure here?
00:11:360 (3,4) - Why stack? :S
00:21:044 (5,6) - Why the huge 1/4 jump here xp
00:25:980 (1,4) - Can you not overlap? lmao
00:35:854 (3,4,5) - This just looks bad cuz its a different visual structure compared to just an object before. Two competing grid structures end up causing structural inconsistenties
00:47:626 (2,3,4) - Why are they so close together they touch like that xd. your cs is high enough xd
00:49:525 (3,1) - Looks off visually xP make more symmetrical or something.
Shizuku's Extra
00:10:791 (1,1) - Stacks
00:25:411 - Don't understand why you dont map this. But i can understand every other part. it's just here theres also the insturment
This is great. This is how you should map a gimmick honestly. There are overlapping/stacking/hard to read patterns but they are really well integrated. you have a baseline that is "normal" mapping so when you switch to sections that are different, they feel unique and special. Good job!
Mirash's Extra
00:05:664 (2) - Why is this clickable and not the tail.
00:06:993 (3) - Why does this have 3 repeats? Its different from earlier by a lot..
00:17:721 (1) - How about just a triplet... this is just going to mess ppl up tbh lol.
00:21:423 (1,2,3,4) - Why do there need to be doublets here xd.
00:25:031 (1,1,2,1,2,3,1,2,3) - Playability suffers a lot just for the sake of emphasizing the map differently, and you end up not accounting for a lot of strong notes like 00:25:980 (3) - .
00:30:158 (1,2,1,1,2) - Is it necessary to make these cross screen in an otherwise calm section. Just feels really forced.
01:07:183 - 01:13:829 - Just why...
Trynna's Insane
00:15:537 (1,2,3) - 2>3 more emphasis and 1>2 less of a jump.
00:57:689 (6) - Quite hard to read since its in the middle of a spaced triplet. Can you do something diferent here?
01:00:348 (5,6) - No need to deviate from the pattern here follow 1/2 and 3/4's spacing.
01:03:955 - Why not map the vocal? 01:01:677 (2,3,4,5,6,7) - these were all following vocals (and percussion) so not mapping vocal will sound really off even if you weren't intending to map vocals.
01:15:348 (3,4,5) - Visually this just looks rather off.
Delis
00:32:816 (7) - This could use a bit more emphasis imo
00:34:335 (2,3) - Why did this have to be stacked tho xd
00:50:094 (3) - Move this to somewhere like 398||277? Gives it more emphasis and fits the slider-break movement better i think. Also 4 can use a bigger jump imo
01:08:512 (4,1) - Why isn't this Ctrl+G"ed compare ur rhythm to 01:11:550 (4,5) - considering the vocals. 01:14:588 (4) -01:20:664 (4,5,6) - etccc ..
Bariton's Insane
00:06:993 (3,1,2) - Why isn't this mapped with repeats too?
00:13:639 (4,5) - Why is this a stack? Shouldn't you do a jump for the violin since you emphasize it with a jump other places ?00:13:069 (3) - 00:16:107 (2) -00:16:866 (1) - .
00:18:006 (5) - The violin is suddenly mapped to a slider-end xP when you were mappign it to jumps for the 3 places i mentioned earlier
00:26:740 (3) - I would recommend removing the repeat and mapping something on 00:27:310 - .
00:35:854 (2,3) - Why is this stacked tho, theres a snare xP. 00:31:487 (3,4) - This is different from here?
[]
You guys are trying too hard to be creative, but there is no baseline "standard mapping" to deviate from though. The issue with making everything creative is, if there is nothing to deviate from, it doesn't come across as unique or special, just different. Look at Shizuku's approach if you want a good idea of how to properly implement creative elements.