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Azumi Waki, Marika Kouno, Machico - Umapyoi Densetsu

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Lasse
most things were already discussed in irc, some additional comments:

bg quality and resolution are pretty low :/

hitsounding
00:36:956 - suddenly having 29% here makes it really weird to play, should be same volume as before/after
00:31:133 (5,6,7) - would add drum claps to all of these (set additions to drums, keep sampleset on auto https://i.imgur.com/ZwuTvri.jpg and add claps)
00:36:868 (6,7,8) - ^
00:50:721 - 00:50:809 (3) - ^
00:55:486 (1) - add finish for cymbal

same volume for the whole map is a bit lol, you could just make the kiai 75% maybe? sounded a bit quiet anyways

insane
00:38:368 (1) - 00:39:780 (1) - either map both as circle or both as 1/4 slider, don't represent the same thing so inconsistently
00:53:721 (5,1) - stack here is a bit broken

hard
00:42:780 (1,1,1,1) - would reduce nc spam to https://i.imgur.com/qvLI5Jx.jpg
01:15:250 (1) - shape looks so unbalanced and doesn't fit well with your others. something like https://i.imgur.com/mL8bNUz.jpg should work

normal
00:35:544 (4,1) - shouldn't this be a stack like your similar 1/2 patterns?
01:16:662 (1,2) - copy pasting same shape for both would look way nicer imo

easy
00:28:662 (5) - nc to be consistent with the part

source for metadata?
[]

map looks okay now I think, let me know when you replied
Topic Starter
Bariton
aaaaaaaaaa
Lasse
recheck or whatever
this is a bit nicer quality wise:
http://puu.sh/xSnmU/0bec567a2a.jpg

normal
01:18:074 (1) - missing hitsound (check what you did on other diffs)

hard
01:15:250 (1) - think tail here was supposed to be stacked on 01:14:191 (3) - ? (not really noticeable ingame though)

I meant some official website or similar that confirms your current metadata
researched a bit and found:
https://umamusume.jp/music/detail.php?id=cd1 which makes it seem like artist has to be adjusted
waiting for reply from people that are better at dealing with that stuff, will let you know once I got an answer
Topic Starter
Bariton

Lasse wrote:

recheck or whatever
this is a bit nicer quality wise:
http://puu.sh/xSnmU/0bec567a2a.jpg

normal
01:18:074 (1) - missing hitsound (check what you did on other diffs) ye

hard
01:15:250 (1) - think tail here was supposed to be stacked on 01:14:191 (3) - ? (not really noticeable ingame though) not really but fixed

I meant some official website or similar that confirms your current metadata
researched a bit and found:
https://umamusume.jp/music/detail.php?id=cd1 which makes it seem like artist has to be adjusted
waiting for reply from people that are better at dealing with that stuff, will let you know once I got an answer
fixed again sorry i'm dumb

@edit: metadata source! http://vgmdb.net/album/62355


-added character/composer names to the tags
Lasse
https://umamusume.jp/music/detail.php?id=cd1

unicode title: うまぴょい伝説
romanized title: Umapyoi Densetsu

unicode artist: スペシャルウィーク (CV.和氣あず未)、サイレンススズカ (CV.高野麻里佳)、トウカイテイオー (CV.Machico)
romanized artist: Special Week (CV.Azumi Waki), Silence Suzuka (CV.Marika Kouno), Toukai Teioh (CV.Machico)

if that thing is too much (idk how long artist name can be), then using
unicode artist: 和氣あず未、高野麻里佳、Machico
romanized artist: Azumi Waki, Marika Kouno, Machico
should be fine

can't check what you currently have in unicode fields so make sure to use this
Topic Starter
Bariton
updated
pimp
you can call me mystic pimp, because i predict these things 8-)
Lasse
b
Topic Starter
Bariton
ITCH
timemon
gratz on bubbled! :)
Net0
Great job, nice to see that you're moving faster than me xD
Topic Starter
Bariton
thank you guys! ;w;
victorfernando
:(
Topic Starter
Bariton
xeros estrelados
Karen
I
00:32:721 (1) - unnecessary, i know it's for the vocal but still, it's not that important imo
00:36:780 (5,6,7,8) - can you move it down to avoid the overlap with 00:36:603 (4) - since it looks so bad
00:38:368 (1) - 00:39:780 (1) - same as above
00:42:427 (3,4) - hmm i'd suggest to make a triple here because a triple would fit more and also for making the pattern different from 00:42:780 (1,2,1,2) - this.
00:43:662 (2,1) - the overlap is kinda annoying
00:45:250 - sounds pretty bad here, can you make it clickable? the beat is strong so it's weird that you followed it with a slider tail

H
00:44:897 (4,5) - is this on purpose? should it be a double+slider?
00:53:191 (3,5) - it would be better to avoid the stack in a Hard diff of this level, it's hard to read for some players

N
00:31:133 (2,1) - why is it a jump

call me back for qualify
Topic Starter
Bariton
updated!!!!!!
Karen
q
Topic Starter
Bariton
timemon
that was fast wow
Chewin
Oh damn this was in my queue and I was gonna mod it xP
Congratulation!
Topic Starter
Bariton
waitWHAT!!!!!!!
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