hello from the M4M q~
- 00:05:382 (1,2,3) - Make 1/2 timing with a gray combo and 1/1 with brown?
00:11:582 (2,2) - Overlap those
01:03:382 (2,4) - ctrl + g and move them back
01:04:582 (1) - Form a triangle with 01:03:782 (3,4) ?
01:31:782 (1) - This slider is the only downbeat in this section missing spacing emphasis
01:46:782 (2) - Moving it a little more away from teh slider could be better since it helps (at least me personally) aim it better
01:51:382 (3,4) - Stacking here is sort of anticlimatic as this jump section should be aimed to be different from the previous part which contained a lot of them
01:52:182 (2,3) - Space out more? As the two strongest sounds in the buildup they should be clearly further apart
01:56:582 (3,1) - Bad flow, use lower half of the screen and clokwise rotation to help the player re-aim after the slider before
02:06:382 (5) - ctrl + j? (I'd stick to keeping the flow and change the rotation on a downbeat)
02:11:382 (4) - Suggest placing this one more in front of the slider (or further from it) - makes the patter's movement a lot smoother
02:13:382 (1) - - Would ctrl + j as it fits the previous slider's movement requirements more efficiently
03:13:582 (2) - Kind of kills the purpose of spacing out the downbeat (overlap with 03:12:782 (2) ? ) (also best section in the map I think <3)
03:17:782 (2) - Place higher? The placement forces slider leniency abuse but this might be too much and also could be harder to read
03:21:382 (1) - Switch rotation here and not at the (4)
03:34:182 (1) - ^
04:12:582 (3) - I don't like the placement of this note since it disrupts the flow
04:12:782 (4,1) - You could go for a blanket here
04:35:182 (4,1) - ^
04:35:582 (1,2,3) - Form an equilateral triangle here
05:12:182 (1,2) - You stacked 1/2s but didn't do it here, why?