Does it please you to be a contrarian against self-evident logic? Do you fancy yourself a defender of the proletariat against evil elitists with their intellectual arguments and reasoning?
Let's go over some statements and pick apart your ill-reasoned arguments:
fun =/= good
If that's not the case, then does that mean that Justin Bieber's Baby is superior to Vivaldi's Four Seasons? Obviously not, and obviously intrinsic quality and value is not derived solely from how "popular" or "fun" it is.
ppv2 is does create bad incentives that detracts from the quality of mapping
You use Toumei Elegy as the foundation of your argument, not even taking into consideration it hasn't been #1 for a long time and the fact that it's a decent farm map. We could get in to a big discussion about what determines the "fun factor", but it's a moot point, the current #1 that has been in the top spot for a long time is a PP map, Hitorigo, and so are the large majority of all top-played maps. Maps that are extremely popular that aren't really good PP maps are the exception, not the rule.
It is highly evident that these PP maps are nothing but the result mappers trying as hard as possible to create a map determined by the arbitrary criteria of PPv2. These maps always follow the same formula: easy for the most part, but with a few overmapped jumps at specific intervals, the jumps being at certain angles that makes them as easy as possible to hit. There is very little creativity involved in creating these formulaic maps. How on earth can you call maps like this "good", or say that they have great intrinsic value above something you would find coming of a factory line? You can't. You have to admit that the arbitrary criteria of PPV2 creates an incentive to create maps of inferior quality.
It is analogous to pop music vs classical: the pop song of the week may be more popular amongst the masses compared to classical music, however the classical compositions will always be regarded as great masterpieces throughout time and people who take the time to enjoy them can find great beauty and majesty. Compared to pop songs, which even those who listen to them will soon forget the ones they were listening to a month ago and move on to something else.
So the PPv2 definitely influence maps in a negative way.
Now that that's cleared up, you might ask the question, "why does it matter if maps are all PP maps, as long as people enjoy the game"? Well it might be all fine and good for you, a self-admitted PP farmed who takes pleasure primarily from getting more PP. But for those of us who actually are interested in map quality, playing ar8 or niche maps, maps that have fun and unique jump patterns or really any quality that makes them not suitable for PP farming have a hard time. Not only because mappers barely make those sorts of maps any more, but because it creates an environment that's hard to deviate from the norm and actually make maps to satisfy niche audiences.
And so, it's not our or mappers' problem for having preferences that deviate from the majority playerbase of PP farmers, the problem is you failing to address a real problem that is inhibiting mapping in osu!.
Let's go over some statements and pick apart your ill-reasoned arguments:
fun =/= good
If that's not the case, then does that mean that Justin Bieber's Baby is superior to Vivaldi's Four Seasons? Obviously not, and obviously intrinsic quality and value is not derived solely from how "popular" or "fun" it is.
ppv2 is does create bad incentives that detracts from the quality of mapping
You use Toumei Elegy as the foundation of your argument, not even taking into consideration it hasn't been #1 for a long time and the fact that it's a decent farm map. We could get in to a big discussion about what determines the "fun factor", but it's a moot point, the current #1 that has been in the top spot for a long time is a PP map, Hitorigo, and so are the large majority of all top-played maps. Maps that are extremely popular that aren't really good PP maps are the exception, not the rule.
It is highly evident that these PP maps are nothing but the result mappers trying as hard as possible to create a map determined by the arbitrary criteria of PPv2. These maps always follow the same formula: easy for the most part, but with a few overmapped jumps at specific intervals, the jumps being at certain angles that makes them as easy as possible to hit. There is very little creativity involved in creating these formulaic maps. How on earth can you call maps like this "good", or say that they have great intrinsic value above something you would find coming of a factory line? You can't. You have to admit that the arbitrary criteria of PPV2 creates an incentive to create maps of inferior quality.
It is analogous to pop music vs classical: the pop song of the week may be more popular amongst the masses compared to classical music, however the classical compositions will always be regarded as great masterpieces throughout time and people who take the time to enjoy them can find great beauty and majesty. Compared to pop songs, which even those who listen to them will soon forget the ones they were listening to a month ago and move on to something else.
So the PPv2 definitely influence maps in a negative way.
Now that that's cleared up, you might ask the question, "why does it matter if maps are all PP maps, as long as people enjoy the game"? Well it might be all fine and good for you, a self-admitted PP farmed who takes pleasure primarily from getting more PP. But for those of us who actually are interested in map quality, playing ar8 or niche maps, maps that have fun and unique jump patterns or really any quality that makes them not suitable for PP farming have a hard time. Not only because mappers barely make those sorts of maps any more, but because it creates an environment that's hard to deviate from the norm and actually make maps to satisfy niche audiences.
And so, it's not our or mappers' problem for having preferences that deviate from the majority playerbase of PP farmers, the problem is you failing to address a real problem that is inhibiting mapping in osu!.
Maybe it's elitism (yes, even 5 digit players are "elitist" these days apparently), or maybe it's just that they're right and you're wrong.Yolshka wrote:
Looks like a copy pasta meme to me tbh.ManuelOsuPlayer wrote:
PP mapping it's not even enjoyable to play. Just boring patterns on 80% of maps what you could say they all was made by the same guy. Not even different music styles. Some of them are obviously copy and paste of patterns from other maps. Rotate 30° the patt....blablablablablabla
It's kinda sad to see that it plagued into even low 5 digits.
But elitists are in every community, don't think we can do anything about it.