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Tokisawa Nao - BRYNHILDR IN THE DARKNESS -Ver. EJECTED- [Osu

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Topic Starter
error_exe777

Wonki wrote:

Hello

HD
00:09:981 (9981|2) - this shoulde be like 00:12:208 (12208|2,12345|3,12483|0) - there are same sounds. you're right ish. the first one you selected is one sound, and the other contains two if you listen closely. there is a difference

00:17:576 (17576|3,17714|0,17714|1,17714|2,17851|3,17851|1,17851|2) -

Recommend this. easier than before. I LIKE IT thanksksksk

NM
00:35:609 (35609|1,35746|0) - switch them kk

00:52:953 (52953|0,53228|1) - Long note will save the feeling. nah i like the feeling tbh

00:54:054 - ~ 00:56:257 - feels so empty. 00:54:054 (54054|0) - It would be nice to replace this with long notes. t's empty for a reason.
it's too erratic for anything to be mapped, especially in a NM


01:00:386 (60386|3,60386|2) - Reduce 1note. There is no drums, no effects. mm okay

Good luck
thanksksksks
Unlucky_w
Hi M4M

I wish i was bn :c


perhaps soon lol xd

EZ
00:58:459 - Missing note, feels strong here.

01:01:212 - Remove 4, and replace by the first column note. Pretty sure the sound isn't very dense to be a triple compare to doubles.

01:21:309 (81309|3) - Sampleset auto?

NM
00:24:321 (24321|1) - Finish, to emphasize and make consistent sounds

00:58:459 (58459|1) - Would make sampleset drum for this
00:59:010 (59010|0) - ^

01:01:212 (61212|0) - finish hitsound

01:18:832 (78832|1) - Missing normal hitsound
01:21:034 (81034|1) - ^

Pattern is all good.

HD
00:05:133 - Add note, since 00:00:285 - is a double, so make consistency.
00:07:557 - ^, Then maybe for this one too.

00:51:852 (51852|3,51920|2,51989|0,52058|1) - I don't think these should be LN, but just notes

00:14:410 (14410|1) - Normal hitsound?

00:29:827 - For doubles like these, don't put any hitsounds like 00:30:928 - and for triple like 00:32:580 - put normal hitsounds. That is to make the hitsound consistent. (until 00:43:661 - )
01:14:427 (74427|2,74427|0) - Sampleset auto

Patterns are good, but hitsounds should be just a bit consistent, kinda feel like it's randomly placed; or was it to emphasize, either way it's good.

Good luck :)
Topic Starter
error_exe777

FastYoshi wrote:

Hi M4M

I wish i was bn :c is that a compliment towards the map? if so, thanksssss. tbh i need BN's as most mods now are minimal af


perhaps soon lol xd

EZ
00:58:459 - Missing note, feels strong here. changed

01:01:212 - Remove 4, and replace by the first column note. Pretty sure the sound isn't very dense to be a triple compare to doubles. eh didn't really understand what you meant, sorry

01:21:309 (81309|3) - Sampleset auto? shit fixed

NM
00:24:321 (24321|1) - Finish, to emphasize and make consistent sounds okay

00:58:459 (58459|1) - Would make sampleset drum for this
00:59:010 (59010|0) - ^ done

01:01:212 (61212|0) - finish hitsound kay

01:18:832 (78832|1) - Missing normal hitsound
01:21:034 (81034|1) - ^ done

Pattern is all good.

HD
00:05:133 - Add note, since 00:00:285 - is a double, so make consistency.
00:07:557 - ^, Then maybe for this one too. i didn't like the double anyway so i just got rid of it

00:51:852 (51852|3,51920|2,51989|0,52058|1) - I don't think these should be LN, but just notes nah i'll pass, i like the LN theme of this section

00:14:410 (14410|1) - Normal hitsound? oops done

00:29:827 - For doubles like these, don't put any hitsounds like 00:30:928 - and for triple like 00:32:580 - put normal hitsounds. That is to make the hitsound consistent. (until 00:43:661 - ) all changed ish
01:14:427 (74427|2,74427|0) - Sampleset auto changed

Patterns are good, but hitsounds should be just a bit consistent, kinda feel like it's randomly placed; or was it to emphasize, either way it's good.

Good luck :)
thank you! i fixed all the hitsound inconsistencies as i knew i had to fix them at some point. thank you for the hitsound help as well!
DustMoon
hi~ya!
1|2|3|4|
EZ
1.reference your NM diffhttps://puu.sh/xlpW8/1e4a140146.jpg ,00:08:466 (8466|2) - i think this LN should start00:08:618 -
2.00:18:815 (18815|1,18815|0) - why double this ,reference your NM diffhttps://puu.sh/xlpXV/b4fca91002.jpg,you use one LN+single to mapping this sound,i think 1 note is enough.
3.00:26:524 - advice:https://puu.sh/xlq3y/42f0021c34.jpg
4.00:35:333 (35333|1) - move to 1 for balance
5.01:06:443 (66443|3,66443|2) - change pattern to (2,4,),fun
NM
1.00:25:973 (25973|0,25973|3) - why double this,compare 00:25:422 (25422|0,25422|3) - there not have heavy durm.
2.00:35:471 (35471|2) - ghost note
3.01:13:050 (73050|2) - move to 2
Good luck! :)
Topic Starter
error_exe777

DustMoon wrote:

hi~ya!
1|2|3|4|
EZ
1.reference your NM diffhttps://puu.sh/xlpW8/1e4a140146.jpg ,00:08:466 (8466|2) - i think this LN should start00:08:618 - i don't like the 1/2 but i'll do it for now
2.00:18:815 (18815|1,18815|0) - why double this ,reference your NM diffhttps://puu.sh/xlpXV/b4fca91002.jpg,you use one LN+single to mapping this sound,i think 1 note is enough. no, they're both doubles
3.00:26:524 - advice:https://puu.sh/xlq3y/42f0021c34.jpg okay
4.00:35:333 (35333|1) - move to 1 for balance sure
5.01:06:443 (66443|3,66443|2) - change pattern to (2,4,),fun why not
NM
1.00:25:973 (25973|0,25973|3) - why double this,compare 00:25:422 (25422|0,25422|3) - there not have heavy durm. no??????????
they are the same

2.00:35:471 (35471|2) - ghost note no it isnt
3.01:13:050 (73050|2) - move to 2 nope, i want to avoid the anchor
Good luck! :)
thank you!
ABD007
EZ
should be in the same column imo 00:35:884 (35884|0,36022|1) -

good map , gl for ranked :)
Topic Starter
error_exe777

Kyousukee wrote:

EZ
should be in the same column imo 00:35:884 (35884|0,36022|1) - ill pass because its an EZ diff

good map , gl for ranked :)
thank you for the effort lmao
Asherz007
Remod request through PMs (no kds)

Looks considerably cleaner, I have to say. Nice work. :)

[General]
I would've thought using custom hitsounds would have been a better idea, but eh, each to their own I guess.

Maybe move the preview point to 00:56:257?

0|1|2|3

Probably not going to be able to catch everything, but I'll do what I can.
As independent difficulties, they play fine, but together as a set, there are a few progression issues in my opinion.
As always, anything you don't understand, send a PM.

EZ
  1. 00:08:466 (8466|1,8618|2) - Without what the LN is mapped to having a concrete starting point, I reckon you could simplify slightly by just starting the LN from the other note instead. (Besides, having this sudden 1/2 after a fairly long 1/1 stream could be a little odd.)
  2. 00:16:613 - The gap in difficulty between EZ and NM here is a little too large for my liking. EZ is fairly empty, whereas NM has this dense-ish 1/2 jumpstream going on, so I reckon EZ will need to be buffed a little bit. (Until 00:18:815)
  3. 00:53:503 (53503|3,53779|2) - Perhaps you may want these two as LNs as well, up to you.
  4. 00:57:082 - What about that reverse sound here? (like you mapped for 00:13:034 (13034|0) for example)
  5. 00:58:459 (58459|3,58459|0) - I think for this to be double feels a little inconsistent, given that other kicks around here are just singles.
  6. 01:02:864 (62864|1,63139|0) - Minor concern about this being in the same hand. Might be a little awkward for new players, though not that critical to change.
  7. 01:04:240 (64240|1) - Sound's pretty strong here, you might want a double for it.
  8. 01:07:819 (67819|2,68921|0) - Pretty sure you want these to be doubles as well (to follow snare doubles consistency?)

NM
  1. 00:09:981 (9981|1) - Based on the fact that you follow the main tune here, covering these two independent notes with an LN seems a little counterintuitive. I mean, it fits within a normal difficulty since the notes are on 1/2s. (Happens quite a lot so I'll just mention it this once.)
  2. 00:10:969 (10969|3) - You might want to consider making these (and every other time they show up) 1/2 shorter, to make it more consistent with HD.
  3. 00:26:524 (26524|1) - I'd make this 1/4 longer just so the release can be timed better by players (there's still some noise going on there so it is justifiable)
  4. 00:36:435 - Feel like there may be a progression problem from this to HD. Concept-wise, there are 1/2 jacks in HD, while this is all 2/1 chords. Might want to reduce how many notes are in each chord so you can also put the 1/2 streams in.
  5. 00:52:953 (52953|0) - I'd think about making this a 1/1 LN to cover the 1/3 thing you do in HD.
  6. 00:53:228 (53228|1) - Same here, and perhaps move into RH as well.
  7. 01:00:661 (60661|0,60661|3,60937|2,60937|1,61212|3,61212|0) - Layering-wise this is quite different to HD, which is kinda odd if you ask me.
  8. 01:06:718 (66718|2,66925|1) - Although it's accurate at the moment, I'd still think about extending these to the next note just to make it easier for players to time the release. (Either way works though.)
  9. 01:07:269 (67269|3) - This supposed to be a double instead of single?
  10. 01:11:674 (71674|0,71674|1,71674|2,72775|2,72775|0,72775|3) - Not quite sure why both of these are 3-note chords. Perhaps remove one of the notes from each of them.
  11. 01:22:686 - It's still fine to have an extra note in col 0 here. Probably an LN.

HD
Feel like there are a few notes that aren't snapped correctly. Might just be me though.
The layering structure also appears to change throughout the difficulty, which is fine, albeit a little odd for me.

  1. 00:09:981 (9981|2) - Having this as one LN instead of two appears to be inconsistent with later in the diff.
  2. 00:10:694 (10694|3,10969|3) - This thing ends up in col 3 too many times in a row imo.
  3. 00:26:524 (26524|3,26524|2,26730|2,26730|3,26868|1,26868|0,27074|3,27074|2,27350|0,27350|1) - Still confused about this. First off, not quite sure why there are all doubles, given that (I think) 00:27:625 (27625|3,27625|2) should be a triple. Then there are the 1/4 gaps which I'm not quite sure what you're doing with, which makes this excessively awkward, more so given the BPM.
  4. 00:30:561 (30561|0,30837|3,31112|0,31250|1) - Think you might have incorrectly snapped these? Makes more sense for them to be on 1/2s.
  5. 00:33:314 (33314|3,33452|2,33865|2,34003|1) - Same for these. I know there's a slight delay on the strings, but including the delay breaks the stream pattern which doesn't make much sense to me.
  6. 00:35:609 (35609|1,35609|0,35746|2,35746|3) - Not sure why doubles, because I'm sure you would've wanted 00:35:884 to have a triple, right?
  7. 00:43:042 (43042|1,43180|1,43317|0,43455|0,43593|2,43730|2,43868|3,44005|3,44143|2,44281|2) - Nice try for variation, but I think having these jacks alternate hands every time rather than two was a better idea because, as it is now, this creates a little too much strain on the right hand.
  8. 00:54:054 - I'm sure I've already given my opinion on this fill-in. I'll still suggest its removal regardless.
  9. 01:04:585 (64585|3,64585|1,64791|1,64791|3,65066|2,65066|0,65342|0,65342|3) - The 1/4 gap is a little too cruel at this bpm. Besides, not sure why each one needs two LNs when one would do just fine.
  10. 01:06:718 (66718|1,66718|0,66925|1,66925|2,67131|3,67131|2) - I think doubles here feels a little unjustified as well. Keeping the 1/4 gap here should be ok, as long as the notes are in the same column.

That's about all I can spot I reckon.

Hope this helps. :)
Topic Starter
error_exe777

Asherz007 wrote:

Remod request through PMs (no kds)

Looks considerably cleaner, I have to say. Nice work. :)

[General]
I would've thought using custom hitsounds would have been a better idea, but eh, each to their own I guess. ugh cba. it's too late now anyway.

Maybe move the preview point to 00:56:257? nah i do like where it is

0|1|2|3

Probably not going to be able to catch everything, but I'll do what I can.
As independent difficulties, they play fine, but together as a set, there are a few progression issues in my opinion.
As always, anything you don't understand, send a PM.

EZ
  1. 00:08:466 (8466|1,8618|2) - Without what the LN is mapped to having a concrete starting point, I reckon you could simplify slightly by just starting the LN from the other note instead. (Besides, having this sudden 1/2 after a fairly long 1/1 stream could be a little odd.) ya a previous modder said it should be the same as NM but i do prefer it starting before
  2. 00:16:613 - The gap in difficulty between EZ and NM here is a little too large for my liking. EZ is fairly empty, whereas NM has this dense-ish 1/2 jumpstream going on, so I reckon EZ will need to be buffed a little bit. (Until 00:18:815) i agree, but it's difficult where i don't want a long 1/2 stream for an EZ, especially with the high BPM so i added some 1/1 where suited. i'll wait for a BN's word for final on this bit
  3. 00:53:503 (53503|3,53779|2) - Perhaps you may want these two as LNs as well, up to you. ehhhh, not really. it's a similar style to NM and the two LNs are there for a 1/3 rhythm, where the notes represent the change well imo
  4. 00:57:082 - What about that reverse sound here? (like you mapped for 00:13:034 (13034|0) for example) oops fixed
  5. 00:58:459 (58459|3,58459|0) - I think for this to be double feels a little inconsistent, given that other kicks around here are just singles. i changed the selected notes to a single
  6. 01:02:864 (62864|1,63139|0) - Minor concern about this being in the same hand. Might be a little awkward for new players, though not that critical to change. i moved it to the other side because i remember those patterns being hell for me
  7. 01:04:240 (64240|1) - Sound's pretty strong here, you might want a double for it. i agree, changed
  8. 01:07:819 (67819|2,68921|0) - Pretty sure you want these to be doubles as well (to follow snare doubles consistency?) ya okay

NM
  1. 00:09:981 (9981|1) - Based on the fact that you follow the main tune here, covering these two independent notes with an LN seems a little counterintuitive. I mean, it fits within a normal difficulty since the notes are on 1/2s. (Happens quite a lot so I'll just mention it this once.) right, the first two LN's are for the bass, not the melody. i'll explain the third one below
  2. 00:10:969 (10969|3) - You might want to consider making these (and every other time they show up) 1/2 shorter, to make it more consistent with HD. thats a good idea. these LN's have no correlation to any real sound to be completely honest so it would make more sense to be 1/2 shorter
  3. 00:26:524 (26524|1) - I'd make this 1/4 longer just so the release can be timed better by players (there's still some noise going on there so it is justifiable) sure
  4. 00:36:435 - Feel like there may be a progression problem from this to HD. Concept-wise, there are 1/2 jacks in HD, while this is all 2/1 chords. Might want to reduce how many notes are in each chord so you can also put the 1/2 streams in. aHhHHhH i dont know. i mean, overall the density isn't actually horrifically bad, but i do understand where you're coming from. i will wait for a BN's say, because i have no bloody idea
  5. 00:52:953 (52953|0) - I'd think about making this a 1/1 LN to cover the 1/3 thing you do in HD. GOOD IDEA
  6. 00:53:228 (53228|1) - Same here, and perhaps move into RH as well. did that before you said
  7. 01:00:661 (60661|0,60661|3,60937|2,60937|1,61212|3,61212|0) - Layering-wise this is quite different to HD, which is kinda odd if you ask me. why NM was harder than HD for this bit beats me. fixed
  8. 01:06:718 (66718|2,66925|1) - Although it's accurate at the moment, I'd still think about extending these to the next note just to make it easier for players to time the release. (Either way works though.) ill pass because it wont kill the player to hold them tbh
  9. 01:07:269 (67269|3) - This supposed to be a double instead of single? oops fixed
  10. 01:11:674 (71674|0,71674|1,71674|2,72775|2,72775|0,72775|3) - Not quite sure why both of these are 3-note chords. Perhaps remove one of the notes from each of them. okay
  11. 01:22:686 - It's still fine to have an extra note in col 0 here. Probably an LN.ill pass, i do want to keep it as it is

HD
Feel like there are a few notes that aren't snapped correctly. Might just be me though.
The layering structure also appears to change throughout the difficulty, which is fine, albeit a little odd for me.

  1. 00:09:981 (9981|2) - Having this as one LN instead of two appears to be inconsistent with later in the diff. that is because the one you selected is one sound, whereas the others are 2
  2. 00:10:694 (10694|3,10969|3) - This thing ends up in col 3 too many times in a row imo. HAHAHAA didnt see this. fixed
  3. 00:26:524 (26524|3,26524|2,26730|2,26730|3,26868|1,26868|0,27074|3,27074|2,27350|0,27350|1) - Still confused about this. First off, not quite sure why there are all doubles, given that (I think) 00:27:625 (27625|3,27625|2) should be a triple. Then there are the 1/4 gaps which I'm not quite sure what you're doing with, which makes this excessively awkward, more so given the BPM. as a matter of fact i never considered making them singles. i do like them as singles, changed
  4. 00:30:561 (30561|0,30837|3,31112|0,31250|1) - Think you might have incorrectly snapped these? Makes more sense for them to be on 1/2s. no, when you listen closely it is snapped how it is. plus a BN said to do so lmao
  5. 00:33:314 (33314|3,33452|2,33865|2,34003|1) - Same for these. I know there's a slight delay on the strings, but including the delay breaks the stream pattern which doesn't make much sense to me. ehh i guess but ill keep it for now
  6. 00:35:609 (35609|1,35609|0,35746|2,35746|3) - Not sure why doubles, because I'm sure you would've wanted 00:35:884 to have a triple, right? yeahhh, but when you listen at 25% it becomes clear the last two sets need to be doubles.
  7. 00:43:042 (43042|1,43180|1,43317|0,43455|0,43593|2,43730|2,43868|3,44005|3,44143|2,44281|2) - Nice try for variation, but I think having these jacks alternate hands every time rather than two was a better idea because, as it is now, this creates a little too much strain on the right hand. it was for PR but ill change it anyway, after seeing the third jack you selected
  8. 00:54:054 - I'm sure I've already given my opinion on this fill-in. I'll still suggest its removal regardless. this is where we have different opinions. i will keep it, because cba to explain. sorry lmao
  9. 01:04:585 (64585|3,64585|1,64791|1,64791|3,65066|2,65066|0,65342|0,65342|3) - The 1/4 gap is a little too cruel at this bpm. Besides, not sure why each one needs two LNs when one would do just fine. nahnahnah i like the 1/4 gap. im enjoy peoples pain so ima keep. anway, they do call for 2 LNs when listened at a slower playback. (this song does well at tricking you into thinking a sound isnt intense or loud when it is
  10. 01:06:718 (66718|1,66718|0,66925|1,66925|2,67131|3,67131|2) - I think doubles here feels a little unjustified as well. Keeping the 1/4 gap here should be ok, as long as the notes are in the same column. ehhhh makes it the same as NM and i don't really want that tbh

That's about all I can spot I reckon.

Hope this helps. :)
ASHERZ FOR BN ASHERZ FOR BN

thank you loads!

you better bLOODY TAKE THAT BN TEST OR I WILL SLIT YOUR THROAT. when you can :oops:
Topic Starter
error_exe777
custom hitsounding is sodfbhidbfkvbaia
Umo-

error_exe777 wrote:

custom hitsounding is sodfbhidbfkvbaia
I can't agree more
Topic Starter
error_exe777
5 TIMES I'VE HAD TO GO THROUGH MY MAP AND FIX ALL THE NOTES THAT DON'T HAVE ANY SOUND ATTACHED TO THEM BECAUSE MY INCOMPETENT ASS KEPT UPDATING THE FILES FROM THE OLD HITSOUND DIFF i want to die
Umo-

error_exe777 wrote:

5 TIMES I'VE HAD TO GO THROUGH MY MAP AND FIX ALL THE NOTES THAT DON'T HAVE ANY SOUND ATTACHED TO THEM BECAUSE MY INCOMPETENT ASS KEPT UPDATING THE FILES FROM THE OLD HITSOUND DIFF i want to die
HA
Topic Starter
error_exe777

Umo- wrote:

error_exe777 wrote:

5 TIMES I'VE HAD TO GO THROUGH MY MAP AND FIX ALL THE NOTES THAT DON'T HAVE ANY SOUND ATTACHED TO THEM BECAUSE MY INCOMPETENT ASS KEPT UPDATING THE FILES FROM THE OLD HITSOUND DIFF i want to die
HA
iF yOu hAvE nOtHiNg uSeFul tO sAy tHeN dOn'T sAy aNytHinG

Mod my map while you're at it thanks ; ))))))))))
Umo-

error_exe777 wrote:

iF yOu hAvE nOtHiNg uSeFul tO sAy tHeN dOn'T sAy aNytHinG

Mod my map while you're at it thanks ; )))
Guess I could check it again
No Kudosu
Normal
00:08:618 (8618|0) - I belive that LN is for vocals or that weird beeping sounds in the background, if it's for vocals move it to 00:08:567 -
00:45:107 (45107|3,45107|0) - diffrend sound from 00:44:831 (44831|0,44831|3) - so you could rearange the notes
00:57:220 (57220|1) - end at 00:57:358 - same as 00:21:981 (21981|1,22119|0,22119|3) -
00:58:459 (58459|1,58734|1) - should they really be in the same column? I feel like that is kinda weird to play since all other notes are not stacked01:07:819 (67819|1,67819|2,67819|0) - I dont think that triple works for NM that good, change it to double also https://osu.ppy.sh/ss/9030764 make sure that you only have 1 hitsound per note, not 3 hitsounds on 3 notes
HD
00:00:285 (285|2,1497|0,2709|1,3921|0,5133|1) - could change those notes to doubles since they have a diffrend sound from other notes and they will stick out nicely imo
00:12:896 (12896|1,13171|1) - I think they shouldn't be stacked
00:18:402 (18402|2) - gn?
00:27:625 - on this part you have most of the jacks on the left hand I belive so try to rearange them a bit
00:45:244 (45244|0,45244|3,45244|1) - imo double works better
00:55:339 (55339|3,55385|2,55477|0,55522|1) - shat starts like at 00:55:224 -
00:56:119 (56119|0,56119|1,56257|0,56257|1) - note really a fan of that since the sound is diffrend on each note
01:04:516 (64516|2,64516|0,64585|3,64585|1) - ctrl+h
k good luck
Curiossity
m4m from your queue owo

1|2|3|4

EZ
00:00:285 (285|0) - for this starting part, you might want to have some pitch relevancy since it's a slow pattern. e.g. move 00:01:800 (1800|3) - to col. 1, 00:02:103 (2103|2,2406|0) - to columns 2 and 3, then keep repeating the pattern that way.

00:08:466 (8466|2) - maybe start this ln a beat later, so that you have one more note for the piano section. also since there's a strong sound the ln could represent that starts a beat later.

00:35:609 (35609|3) - this pattern feels a bit too smooth for the music, maybe have the first two notes on col. 1 and 4, then the next three on col. 2,3,2 to emphasize the change... i'm not sure if a reverse in the roll pattern is enough to justify the song is all

00:49:649 (49649|1) - maybe move this ln to col. 3 since 00:45:244 (45244|2) - this ln is the same pitch.

00:54:054 (54054|1) - you maybe could make this note an LN that ends at 00:55:706 (55706|1) - then have one note on col. 3 where it ends, to represent the strange sound section and its end

01:00:111 (60111|0,60386|3) - imo, these lns don't feel right as lns, especially coming before 01:00:661 (60661|2,60937|1) - which do feel like lns. if you catch my drift, idk

01:09:471 (69471|3) - maybe make this note into an ln that ends at 01:10:572 (70572|0) - then make this note an ln that ends at 01:11:674 (71674|2) - here, for the voice singing in the bg. you mapped the voice right before so it feels fitting but of course it's your call

01:11:674 (71674|2,72224|3) - after these two jumps, the notes here 01:12:775 (72775|1,73050|2,73325|0,73463|3) - feel a bit weak, although i do understand that it might be a bit dense for an EZ to make them all jumps. maybe you can find a balance or something

NM
00:00:285 (285|0) - not really sure if you could use pitch relevancy here or not, but maybe idk. you could have the 1/2 notes be on the same line to be an anchor and then use pr for the 1/1 notes, but that might be a bit too much. just a suggestion

00:08:618 (8618|0) - same thing as the ln in EZ, maybe start it 1/2 beat later and have one more note in this beginning section

00:17:301 (17301|2,17576|0,18127|1,18402|3,18677|1) - these are ghost notes, i think

00:19:641 (19641|2) - sound here? there's a drum or something you should probably note

00:21:843 (21843|0) - same, also in a few other similar places

00:25:698 (25698|0) - note for violin? although the current pattern is fine, so maybe not

00:54:054 (54054|1) - eh, you could map a bit of this section here, maybe just a few notes or something but silence is boring and a break really isn't necessary imo

01:07:269 (67269|3) - some issues with pitch relevancy on these lns starting here, you have it fine in HD so maybe follow those for the ones here

01:08:921 (68921|1,68921|0,68921|3) - so here a snare is 3 notes but 01:10:022 (70022|1,70022|3) - here it's only two, maybe try to make these consistent. i would assume that making snares 2 notes and kicks 1 would work for this kind of density, but that's your call

01:22:686 (82686|2) - make this a hand, i would think it's much more powerful than the kicks and snares beforehand.

HD
00:00:285 (285|2) - so for this diff you could defnintely do some pr stuff with these intro notes like the ideas i threw out in NM, but then again it's only a HD. idk

00:08:618 (8618|3) - same as before, make it start a 1/2 beat later and add one note here

00:09:981 (9981|2) - this should be two notes since there's a violin thing halfway through

00:12:208 (12208|2,12345|3) - these notes are the same pitch so maybe make this a 1/2 jack with shorter lns or something. for pitch relevancy

00:17:301 (17301|2,17576|3) - possibly ghost

00:18:127 (18127|1,18402|2,18677|3) - same

00:25:698 (25698|3) - add a note here on 4

00:40:610 (40610|1) - some of these snaps are weird but i guess they sound okay

00:44:418 (44418|0) - maybe note here for the violin

00:45:244 (45244|3) - starting here, definitely use pitch relevancy to sort the notes, otherwise you'll have some strange patterns that don't really make sense to play

00:50:750 (50750|2) - add notes here and 00:51:163 (51163|2) - here, for the beeps in the music.

01:01:900 (61900|3,61900|2) - move this to col. 12 and 01:02:176 (62176|1,62176|0) - this to col. 34 for pitch relevancy... you could even move both 01:02:038 (62038|3,62038|2,62176|0,62176|1) - to col. 23 or 14 if you wanted, since it's a different sound than 01:01:487 (61487|3,61487|2,61625|2,61625|3) - somewhat

01:06:718 (66718|0,66718|1,66925|2,66925|1,67131|3,67131|2) - these are also the same sound, so maybe have them in the same columns (23 is what i'm thinking)

01:14:427 (74427|2) - the snapping for the violin starting here feels a bit off, maybe check it out. feels odd how it is though... same goes for the other parts 01:16:629 (76629|3) - 01:18:832 (78832|3) - and 01:21:034 (81034|3) - the violin might be coming in a bit early or something

good luck!
Topic Starter
error_exe777

Umo- wrote:

error_exe777 wrote:

iF yOu hAvE nOtHiNg uSeFul tO sAy tHeN dOn'T sAy aNytHinG

Mod my map while you're at it thanks ; )))
Guess I could check it again
No Kudosu
Normal
00:08:618 (8618|0) - I belive that LN is for vocals or that weird beeping sounds in the background, if it's for vocals move it to 00:08:567 - thats a bloody weird snap ill pass
00:45:107 (45107|3,45107|0) - diffrend sound from 00:44:831 (44831|0,44831|3) - so you could rearange the notes i don't see any problem with how it is now, it makes it more fluent as it is as well
00:57:220 (57220|1) - end at 00:57:358 - same as 00:21:981 (21981|1,22119|0,22119|3) - OOPS FIXED
00:58:459 (58459|1,58734|1) - should they really be in the same column? I feel like that is kinda weird to play since all other notes are not stacked okay i changed it01:07:819 (67819|1,67819|2,67819|0) - I dont think that triple works for NM that good, change it to double ehhh maybe i'll keep it in mind also https://osu.ppy.sh/ss/9030764 make sure that you only have 1 hitsound per note, not 3 hitsounds on 3 notes oufghaspifhasifh what will happen to the other notes? will they stay as the sampleset???? idk im new to custom shit
HD
00:00:285 (285|2,1497|0,2709|1,3921|0,5133|1) - could change those notes to doubles since they have a diffrend sound from other notes and they will stick out nicely imo ya i did it before but then i have to add more half way through the beginning section and that's weird. i think i'll keep it
00:12:896 (12896|1,13171|1) - I think they shouldn't be stacked oooooo nah i love these stacks. this is more personal but i will keep it.
and frankly there is nothing wrong with them, the music calls for it

00:18:402 (18402|2) - gn? nah
00:27:625 - on this part you have most of the jacks on the left hand I belive so try to rearange them a bit as a matter of fact there are 8 jacks on the left and 6 on the right, but i could rearrange one to even it i guess
00:45:244 (45244|0,45244|3,45244|1) - imo double works better mmm okay
00:55:339 (55339|3,55385|2,55477|0,55522|1) - shat starts like at 00:55:224 - lmao can't tell if shat is a typo. even if it's actually a word i dunno what it means sorry
00:56:119 (56119|0,56119|1,56257|0,56257|1) - note really a fan of that since the sound is diffrend on each note eh maybe, ill consider it
01:04:516 (64516|2,64516|0,64585|3,64585|1) - ctrl+h lihadpighapi i love it thanks
k good luck
JBFVIVIABVF I WAS JOKING HAHAHAHAHAHAHAHA

thanks for the re mod hahahahahahaha

Curiossity wrote:

m4m from your queue owo

1|2|3|4

EZ
00:00:285 (285|0) - for this starting part, you might want to have some pitch relevancy since it's a slow pattern. e.g. move 00:01:800 (1800|3) - to col. 1, 00:02:103 (2103|2,2406|0) - to columns 2 and 3, then keep repeating the pattern that way. currently its mapped for PR so idk. i prefer it as it is because it gives more variation than going 4-3-2-1-2-3 ya know

00:08:466 (8466|2) - maybe start this ln a beat later, so that you have one more note for the piano section. also since there's a strong sound the ln could represent that starts a beat later. nah ill keep for consistency between diffs

00:35:609 (35609|3) - this pattern feels a bit too smooth for the music, maybe have the first two notes on col. 1 and 4, then the next three on col. 2,3,2 to emphasize the change... i'm not sure if a reverse in the roll pattern is enough to justify the song is all i love it thanks

00:49:649 (49649|1) - maybe move this ln to col. 3 since 00:45:244 (45244|2) - this ln is the same pitch. sure

00:54:054 (54054|1) - you maybe could make this note an LN that ends at 00:55:706 (55706|1) - then have one note on col. 3 where it ends, to represent the strange sound section and its end i'll pass because one LN doesn't give the section justice, i think it's better left empty

01:00:111 (60111|0,60386|3) - imo, these lns don't feel right as lns, especially coming before 01:00:661 (60661|2,60937|1) - which do feel like lns. if you catch my drift, idk yas i do changed

01:09:471 (69471|3) - maybe make this note into an ln that ends at 01:10:572 (70572|0) - then make this note an ln that ends at 01:11:674 (71674|2) - here, for the voice singing in the bg. you mapped the voice right before so it feels fitting but of course it's your call nah i do like it as it is tbh,
gives a bit of spice


01:11:674 (71674|2,72224|3) - after these two jumps, the notes here 01:12:775 (72775|1,73050|2,73325|0,73463|3) - feel a bit weak, although i do understand that it might be a bit dense for an EZ to make them all jumps. maybe you can find a balance or something i understand but i don't see any way around it tbh. i'll keep for now but if someone makes a good suggestion ill apply it

NM
00:00:285 (285|0) - not really sure if you could use pitch relevancy here or not, but maybe idk. you could have the 1/2 notes be on the same line to be an anchor and then use pr for the 1/1 notes, but that might be a bit too much. just a suggestion i didnt map this for PR and i think it's fine tbh

00:08:618 (8618|0) - same thing as the ln in EZ, maybe start it 1/2 beat later and have one more note in this beginning section nah ill pass,
i think i explained in the EZ box


00:17:301 (17301|2,17576|0,18127|1,18402|3,18677|1) - these are ghost notes, i think nah they fine

00:19:641 (19641|2) - sound here? there's a drum or something you should probably note i don't think there is a drum, it might be the hitsound

00:21:843 (21843|0) - same, also in a few other similar places

00:25:698 (25698|0) - note for violin? although the current pattern is fine, so maybe not ??? i don't really see what you envisioned but ill pass

00:54:054 (54054|1) - eh, you could map a bit of this section here, maybe just a few notes or something but silence is boring and a break really isn't necessary imo ldbhadhasdi i dont know, ill think about it, it would be hard to do anything tbh

01:07:269 (67269|3) - some issues with pitch relevancy on these lns starting here, you have it fine in HD so maybe follow those for the ones here all fixed

01:08:921 (68921|1,68921|0,68921|3) - so here a snare is 3 notes but 01:10:022 (70022|1,70022|3) - here it's only two, maybe try to make these consistent. i would assume that making snares 2 notes and kicks 1 would work for this kind of density, but that's your call ehhh idk. i think it works,
can't really explain my logic, sorry ;a;


01:22:686 (82686|2) - make this a hand, i would think it's much more powerful than the kicks and snares beforehand. eeee maybe, ill keep it for now tho

HD
00:00:285 (285|2) - so for this diff you could defnintely do some pr stuff with these intro notes like the ideas i threw out in NM, but then again it's only a HD. idk tbh i don't think pr would work with 4K but eh

00:08:618 (8618|3) - same as before, make it start a 1/2 beat later and add one note here already explained

00:09:981 (9981|2) - this should be two notes since there's a violin thing halfway through nope this is the only one that doesn't have two sounds

00:12:208 (12208|2,12345|3) - these notes are the same pitch so maybe make this a 1/2 jack with shorter lns or something. for pitch relevancy that would ruin the flow tbh

00:17:301 (17301|2,17576|3) - possibly ghost nah

00:18:127 (18127|1,18402|2,18677|3) - same

00:25:698 (25698|3) - add a note here on 4 why? they are the same intensity as the ones before

00:40:610 (40610|1) - some of these snaps are weird but i guess they sound okay rivals told me to do this soooo

00:44:418 (44418|0) - maybe note here for the violin nah i want to keep them as three notes, not two notes and an LN

00:45:244 (45244|3) - starting here, definitely use pitch relevancy to sort the notes, otherwise you'll have some strange patterns that don't really make sense to play ???? i don't see a problem with them tbh

00:50:750 (50750|2) - add notes here and 00:51:163 (51163|2) - here, for the beeps in the music. what

01:01:900 (61900|3,61900|2) - move this to col. 12 and 01:02:176 (62176|1,62176|0) - this to col. 34 for pitch relevancy... you could even move both 01:02:038 (62038|3,62038|2,62176|0,62176|1) - to col. 23 or 14 if you wanted, since it's a different sound than 01:01:487 (61487|3,61487|2,61625|2,61625|3) - somewhat i like how it is tbh

01:06:718 (66718|0,66718|1,66925|2,66925|1,67131|3,67131|2) - these are also the same sound, so maybe have them in the same columns (23 is what i'm thinking) ehhhhh i think a bit of variation is fine, tbh not everything has to be pitch relevant

01:14:427 (74427|2) - the snapping for the violin starting here feels a bit off, maybe check it out. feels odd how it is though... same goes for the other parts 01:16:629 (76629|3) - 01:18:832 (78832|3) - and 01:21:034 (81034|3) - the violin might be coming in a bit early or something i was thinking about this recently but mapping it perfectly seems stupid tbh. i think how it is is fine. if i did map it perfectly, it would ruin flow, look weird and make thi whole section not really enjoyable. not to mention, it doesn't have to be perfect

good luck!
thank you!
Asherz007
My god what have you done with hitsounds. Well, credit to you for making them custom.

[General]
You know, this does have a video and I'm wondering why it's not here. (I'd understand if this was a deliberate choice since it does look a little gory)

HS thingies
So, how are you moving things across difficulties, might I ask? Evidently you're using a hitsound copier because there are some pointless hitsounds storyboarded. (hit Tab to see them) Remove all of them. I'll double check through the hitsounds at a later time and focus on the chart but I'll point out a few more things.

00:45:244 - Might not be a good idea to use kick5 here.

I'd probably make all hitsounds stereo if you can because idek why some of them aren't in the first place. (kick4, kick6)

kick5 is far too loud at 70%. You're looking at something in the ballpark of 30%. Alternatively find some audio editing software to change the volume.
normal-hitfinish (3) is also too loud at 70%, reduce to around 40%.
The grcsaaasssss (wtf is up with that name) I think you might be ok with applying at a higher volume if you wanted to.

If you're applying two of the same thing to a chord, split the volume (so 70 becomes 35 for each note) so that it isn't way too powerful.

E6S appears not to be used?
kick3 appears not to be used?
normal-hitfinish (2) appears not to be used?

1|2|3|4 (Shouldn't be too much here...)

EZ
  1. 00:19:641 (19641|2,21843|2,24046|2,26524|2) - Nice variety on LN placements
  2. 00:35:609 (35609|0,35746|3) - I'm thinking perhaps just focus on the drums here and remove these two notes. Came across as being a little odd.

NM
  1. 00:26:868 - New thing lol. So I presume that each new LN signifies new sound of some sort? If so, I think deliberately leaving this one out is going to look a little odd imo.
  2. 00:27:625 - Any chance I can convince you to do something slightly more dense than 2/1 here?
  3. 01:13:325 (73325|3,73463|2,73601|1) - I'd go 243 here rather than 432 to avoid the 3-note stack in col 4 which seems a little unnecessary.
  4. 01:22:686 - Could have a note in col 1 I guess.

HD
Here we go... So may need the occasional reshuffle every now and then because there's the occasional column bias where one column has more notes than the other three combined. (Like 00:28:726 (28726|1,29001|1,29277|1,29552|1,29827|1,29965|1)) Not intentional by any means, but you might want to change that. (Also the occasional hand bias like 00:39:188 (39188|1,39188|0,39601|1,39738|0,39876|1,40014|0,40289|1,40472|0,40610|1) around because of it.)

  1. 00:04:224 (4224|1,4375|3,4527|1,4678|3) - Any particular reason for this? There's not really any repetitive movement anywhere in the audio for this.
  2. 00:18:264 (18264|2,18402|2) - Perhaps a minor playability concern here, particularly with the LN in col 4 making this quite awkward. Whether you want to do anything about this is up to you, but just letting you know.
  3. 00:30:561 (30561|0,30837|3) - Mwahaha time to repeat myself lul. Right, so I'm still against these being on the 1/6 snap. Reason being, is that more or less all of the strings here have this "delay", which is perfectly natural. However I feel these having these notes at the start of the sound (on the 1/2s imo) rather than at the peak makes much more sense. Besides, introducing somewhat unnecessary 1/6s in a map like this where everything is 1/4s and such seems a little counter-intuitive to me, and only doing this delay thing to some of them is a bit silly, honestly.
  4. 00:36:022 (36022|3,36022|1,36022|0,36159|3,36159|2,36159|0) - I would think about breaking consistency here a little bit and just have these as doubles, since the way you've (stuck to) layering the one before this has prevented that from being a triple, and it doesn't make much sense to have them as chords with a different number of notes in them, given that it's practically the same sound each time.
  5. 00:45:107 (45107|2,45107|1) - Could probably have a triple here?
  6. 00:56:119 (56119|1,56119|0) - Well, if you're not deleting this section then I might as well point something out instead. I think the sound for this actually starts 1/8 earlier... which makes things a little awkward I guess. I would probably have to move them over to the other two columns (because you can't be too mean having a 1/8 gap here on something so irregular)
  7. 00:57:220 (57220|3) - Any reason why 1/1 and not 1/2?
  8. 01:04:585 (64585|2,64585|0) - Feel like this is a curveball... accurate but also awkward... I haven't got anything for this lol
  9. 01:05:066 (65066|0,65066|2,65342|0,65342|3) - Okay. I'm really not in favour of these having 1/4 breaks here, because the sound is held through the entire 1/1. I'd suggest just having one held LN that's 1/1 long and the other note be an SN (so that you can maintain the triple). Also might want to do something to NM so diff progression is ok.
  10. 01:06:168 (66168|0,66168|3,66168|2) - nearly blew my ears off from the combined 210% hs volume
  11. 01:07:269 (67269|0) - Double pls for kick
  12. 01:21:860 (81860|3,81998|2,82135|1,82273|3,82411|2,82548|1) - Not sure why these are carrying the same pattern when they're no long pitch relevant.

Not quite sure what to put at the end of a mod anymore lol
Uh... fix pls? :P
Topic Starter
error_exe777

Asherz007 wrote:

My god what have you done with hitsounds. Well, credit to you for making them custom. HAHAHAHAH the bitch rivals rejected my map because the sample set ones were utter shit, so i added custom hitsounds. they are horrific i know BUt its survivable. the "disable custom hitsounds" option is there for a reason

[General]
You know, this does have a video and I'm wondering why it's not here. (I'd understand if this was a deliberate choice since it does look a little gory) i know, but i haven't included it because it corrupted my file last time soooo im weary. and i want to avoid PG tbh. i can add it if i need to

HS thingies
So, how are you moving things across difficulties, might I ask? Evidently you're using a hitsound copier because there are some pointless hitsounds storyboarded. (hit Tab to see them) Remove all of them. I'll double check through the hitsounds at a later time and focus on the chart but I'll point out a few more things. i used the hitsound copier. i had a hitsound diff but i deleted it bc it kept undoing changes i made which made me very a n g e ry so ya. also yeah i fixed the things

00:45:244 - Might not be a good idea to use kick5 here. kay

I'd probably make all hitsounds stereo if you can because idek why some of them aren't in the first place. (kick4, kick6) idk either i took these hitsounds from a gd on my other map bye. so meh. either way i don't know why it makes such a difference and how to do so lmao

kick5 is far too loud at 70%. You're looking at something in the ballpark of 30%. Alternatively find some audio editing software to change the volume. changed it ingame to 40 oops
normal-hitfinish (3) is also too loud at 70%, reduce to around 40%. done
The grcsaaasssss (wtf is up with that name) I think you might be ok with applying at a higher volume if you wanted to. cba tbh. i like it honestly

If you're applying two of the same thing to a chord, split the volume (so 70 becomes 35 for each note) so that it isn't way too powerful. god okay

E6S appears not to be used?
kick3 appears not to be used?
normal-hitfinish (2) appears not to be used?

all fixed

1|2|3|4 (Shouldn't be too much here...)

EZ
  1. 00:19:641 (19641|2,21843|2,24046|2,26524|2) - Nice variety on LN placements OOPS FIXED
  2. 00:35:609 (35609|0,35746|3) - I'm thinking perhaps just focus on the drums here and remove these two notes. Came across as being a little odd. sure

NM
  1. 00:26:868 - New thing lol. So I presume that each new LN signifies new sound of some sort? If so, I think deliberately leaving this one out is going to look a little odd imo. no because it would be the same as HD pmuch but i did change it
  2. 00:27:625 - Any chance I can convince you to do something slightly more dense than 2/1 here? maybe, give me an idea of how to map it or whether to get rid of the triples and ill think about it
  3. 01:13:325 (73325|3,73463|2,73601|1) - I'd go 243 here rather than 432 to avoid the 3-note stack in col 4 which seems a little unnecessary. you couldve just said ctrl+j but sure
  4. 01:22:686 - Could have a note in col 1 I guess. bitch youre meant to be a BN "i guess" is not good enough. anyway, i want to keep it as a double tbh

HD
Here we go... So may need the occasional reshuffle every now and then because there's the occasional column bias where one column has more notes than the other three combined. (Like 00:28:726 (28726|1,29001|1,29277|1,29552|1,29827|1,29965|1)) Not intentional by any means, but you might want to change that. (Also the occasional hand bias like 00:39:188 (39188|1,39188|0,39601|1,39738|0,39876|1,40014|0,40289|1,40472|0,40610|1) around because of it.) moved your examples lmao.

  1. 00:04:224 (4224|1,4375|3,4527|1,4678|3) - Any particular reason for this? There's not really any repetitive movement anywhere in the audio for this. no not intended fixed
  2. 00:18:264 (18264|2,18402|2) - Perhaps a minor playability concern here, particularly with the LN in col 4 making this quite awkward. Whether you want to do anything about this is up to you, but just letting you know. okay, i dont see a solution tho. ill keep for now
  3. 00:30:561 (30561|0,30837|3) - Mwahaha time to repeat myself lul. Right, so I'm still against these being on the 1/6 snap. Reason being, is that more or less all of the strings here have this "delay", which is perfectly natural. However I feel these having these notes at the start of the sound (on the 1/2s imo) rather than at the peak makes much more sense. Besides, introducing somewhat unnecessary 1/6s in a map like this where everything is 1/4s and such seems a little counter-intuitive to me, and only doing this delay thing to some of them is a bit silly, honestly. livjabnsdivaivh
  4. 00:36:022 (36022|3,36022|1,36022|0,36159|3,36159|2,36159|0) - I would think about breaking consistency here a little bit and just have these as doubles, since the way you've (stuck to) layering the one before this has prevented that from being a triple, and it doesn't make much sense to have them as chords with a different number of notes in them, given that it's practically the same sound each time. okay
  5. 00:45:107 (45107|2,45107|1) - Could probably have a triple here? sure
  6. 00:56:119 (56119|1,56119|0) - Well, if you're not deleting this section then I might as well point something out instead. I think the sound for this actually starts 1/8 earlier... which makes things a little awkward I guess. I would probably have to move them over to the other two columns (because you can't be too mean having a 1/8 gap here on something so irregular) ya i knew this but didnt wanna ctrl h it but eh i will now
  7. 00:57:220 (57220|3) - Any reason why 1/1 and not 1/2? no fixed
  8. 01:04:585 (64585|2,64585|0) - Feel like this is a curveball... accurate but also awkward... I haven't got anything for this lol its fucking weird isnt it
  9. 01:05:066 (65066|0,65066|2,65342|0,65342|3) - Okay. I'm really not in favour of these having 1/4 breaks here, because the sound is held through the entire 1/1. I'd suggest just having one held LN that's 1/1 long and the other note be an SN (so that you can maintain the triple). Also might want to do something to NM so diff progression is ok.
  10. 01:06:168 (66168|0,66168|3,66168|2) - nearly blew my ears off from the combined 210% hs volume LMFAOO fixed
  11. 01:07:269 (67269|0) - Double pls for kick
  12. 01:21:860 (81860|3,81998|2,82135|1,82273|3,82411|2,82548|1) - Not sure why these are carrying the same pattern when they're no long pitch relevant.
    kay fixed

Not quite sure what to put at the end of a mod anymore lol
Uh... fix pls? :P cant really help ya there
coolio
Asherz007
And so starts the journey...

Mini-metadata thing probably? First time trying to do this waaah http://www.vap.co.jp/gokukoku/release/o-s-t.html

irc about hitsounds, metadata, charts, me quadruple checking stuff and complaining about how terrible my laptop is
2017-09-12 20:33 error_exe777: hello so im like halfway inbetween applying this mod and with those FUCKING 1/6 snaps, im so conflicted. i want to apply it but i don't so idk what to do help. im worried bc you say its fine on the 1/2 and i dont wanna risk a future bubble pop because someone else thinks that its 1/6. fucking help pls
2017-09-12 20:34 Asherz007: tbh a bubble pop is nothing to be worried about in all fairness
2017-09-12 20:34 Asherz007: If it's a pop then someone else just doesn't agree
2017-09-12 20:35 error_exe777: i mean yeah okay
2017-09-12 20:35 error_exe777: ah fuck it ill snap it to 1/2
2017-09-12 20:35 error_exe777: thanks
2017-09-12 20:35 Asherz007: lol np
2017-09-12 20:35 Asherz007: When you're done let me know bc I need to double check hs
2017-09-12 20:35 error_exe777: yeah okay
2017-09-12 20:45 error_exe777: wait do i give you kudos
2017-09-12 20:45 Asherz007: no bc recheck
2017-09-12 20:46 Asherz007: At least that's how it's gone anyway
2017-09-12 20:46 error_exe777: okay
2017-09-12 20:47 error_exe777: okay i updated it
2017-09-12 20:47 error_exe777: sorry if i made hitsound mistakes
2017-09-12 20:47 Asherz007: dw I'll keep checking them
2017-09-12 20:47 error_exe777: it took so long to do i probably missed some in ez sorryyyyy
2017-09-12 20:47 Asherz007: not to worry I'll look through it
2017-09-12 20:47 Asherz007: Time to delete and redl lol
2017-09-12 20:48 Asherz007: Oh by the way, not including vid?
2017-09-12 20:48 error_exe777: probably not because pg stuff
2017-09-12 20:48 Asherz007: Thought so
2017-09-12 20:48 Asherz007: fair enough
2017-09-12 20:49 Asherz007: Have too many damn chrome tabs open xd
2017-09-12 20:49 error_exe777: its a pain in the ass sometimes
2017-09-12 20:49 Asherz007: so slowwwwwwwwww
2017-09-12 20:49 Asherz007: grr
2017-09-12 20:49 error_exe777: ripp
2017-09-12 20:50 Asherz007: omg it took 15 seconds to delete the map lmfao
2017-09-12 20:51 error_exe777: HAHAHAH youve got your specs on your profile right
2017-09-12 20:51 Asherz007: yep xd
2017-09-12 20:51 error_exe777: rip lmaoo
2017-09-12 20:52 error_exe777: i mean my gpu broke so im stuck with shitty intergrated graphics
2017-09-12 20:52 Asherz007: btw
2017-09-12 20:52 error_exe777: i get like 90 fps when editing which is embarrising tbh
2017-09-12 20:52 error_exe777: ya
2017-09-12 20:52 Asherz007: oh wait nvm lol
2017-09-12 20:52 Asherz007: hannnnnnnng on
2017-09-12 20:53 Asherz007: cmon slowwwwwwwwww pc
2017-09-12 20:53 error_exe777: hahahahhaa
2017-09-12 20:54 Asherz007: Better play map just in case something weird happened lul
2017-09-12 20:55 error_exe777: oh shit i forgot to check ai mod
2017-09-12 20:55 error_exe777: nevermind its fine
2017-09-12 20:56 Asherz007: plays pretty nicely tbh https://osu.ppy.sh/ss/9075846
2017-09-12 20:56 error_exe777: woah thanks
2017-09-12 20:56 error_exe777: i cant play for shit so
2017-09-12 20:56 Asherz007: lol
2017-09-12 20:56 error_exe777: i can get 94% if im lucky
2017-09-12 20:56 Asherz007: Yeah I get that from my maps too
2017-09-12 20:57 error_exe777: why i decided to map a 5.2* marathon i dont know
2017-09-12 20:57 Asherz007: your hsing will do for this one but you definitely need to learn how to hs properly next time lol
2017-09-12 20:57 error_exe777: guess ill have to rely on test plays
2017-09-12 20:57 error_exe777: IM SORRY ;=;
2017-09-12 20:57 error_exe777: i tried
2017-09-12 20:58 Asherz007: Hey look not to worry
2017-09-12 20:58 error_exe777: i jumped in know absolutely nothing lmao
2017-09-12 20:58 error_exe777: so they are shit
2017-09-12 20:58 Asherz007: But like, no need to use a bazillion kick sounds lol
2017-09-12 20:58 error_exe777: if people dont like it they can disable custom hitsounds
2017-09-12 20:59 error_exe777: as long as it works
2017-09-12 20:59 Asherz007: hs feel much more balanced tho, so that's good. :)
2017-09-12 20:59 error_exe777: thank youu
2017-09-12 20:59 error_exe777: though that kick 5 gave me a headache
2017-09-12 21:01 Asherz007: It crashed xd
2017-09-12 21:02 error_exe777: wait what did
2017-09-12 21:02 Asherz007: osu
2017-09-12 21:02 error_exe777: HAHAHAHA
2017-09-12 21:02 error_exe777: ri
2017-09-12 21:02 error_exe777: rip*
2017-09-12 21:03 Asherz007: Yeah thanks rub it in my face lmfao
2017-09-12 21:03 error_exe777: sorry lmaoo
2017-09-12 21:04 Asherz007: 00:31:479 (31479|2) - this the right hitsound?
2017-09-12 21:04 Just checking because *shrug*
2017-09-12 21:05 error_exe777: yeah? why wouldnt it be
2017-09-12 21:05 Asherz007: idk almost felt like something else should be here but whatever lul
2017-09-12 21:05 error_exe777: lmao
2017-09-12 21:06 Asherz007: 00:44:143 (44143|1) - kick1 here because?
2017-09-12 21:07 error_exe777: uhhh i have no idea actually
2017-09-12 21:07 error_exe777: probably from old hs diff
2017-09-12 21:07 Asherz007: lol
2017-09-12 21:07 error_exe777: changed that
2017-09-12 21:07 Asherz007: okie dokie
2017-09-12 21:07 Asherz007: I presume 2 bass-dry @35% there now?
2017-09-12 21:08 error_exe777: yehh
2017-09-12 21:08 Asherz007: k
2017-09-12 21:09 Asherz007: 00:54:054 (54054|0,54054|3) - just comparing with NM which has the china crash thing
2017-09-12 21:09 error_exe777: ooo okay fixing that
2017-09-12 21:10 Asherz007: which one's not right
2017-09-12 21:10 error_exe777: hd
2017-09-12 21:10 error_exe777: i thi
2017-09-12 21:10 error_exe777: nk
2017-09-12 21:10 Asherz007: it would be replace drum_b whatever with it
2017-09-12 21:10 Asherz007: (Nice n awkward hs names btw)
2017-09-12 21:11 error_exe777: LMAO i got them from so many different places as i couldnt find a good pack
2017-09-12 21:14 Asherz007: I think that's it for HD
2017-09-12 21:14 error_exe777: thats reassuring
2017-09-12 21:14 Asherz007: Did you remove everything from the storyboard
2017-09-12 21:14 Asherz007: for the other 2 diffs
2017-09-12 21:15 error_exe777: yeah
2017-09-12 21:15 Asherz007: k sweet
2017-09-12 21:15 Asherz007: oh btw umo- says hi lol
2017-09-12 21:16 error_exe777: say hello back
2017-09-12 21:16 Asherz007: lol
2017-09-12 21:16 error_exe777: im too lazy to make my own chat
2017-09-12 21:17 Asherz007: tbh I reckon the only thing this would get popped for if it does would be for 00:27:625 - this section from NM to HD
2017-09-12 21:18 error_exe777: yeah
2017-09-12 21:18 error_exe777: right so
2017-09-12 21:18 error_exe777: i did ask in the reply to the mod but ill say it again
2017-09-12 21:18 error_exe777: is it worth it
2017-09-12 21:19 Asherz007: Ultimately your choice
2017-09-12 21:19 Asherz007: It's not a massive problem per se imo
2017-09-12 21:20 error_exe777: it would balance the spread a little
2017-09-12 21:20 error_exe777: but i think its worth the risk at the moment
2017-09-12 21:20 Asherz007: Yeah sure thing
2017-09-12 21:20 error_exe777: if another person comes along and pops it
2017-09-12 21:20 error_exe777: then ill add it
2017-09-12 21:20 Asherz007: 00:57:358 - btw kick2 intentional here?
2017-09-12 21:20 error_exe777: it wont take more than 5 minutes
2017-09-12 21:21 error_exe777: nope
2017-09-12 21:21 error_exe777: no idea where that came from tb
2017-09-12 21:21 Asherz007: lol
2017-09-12 21:21 error_exe777: tbh*
2017-09-12 21:21 Asherz007: Thought it sounded a little odd
2017-09-12 21:21 Asherz007: That's on all diffs
2017-09-12 21:21 error_exe777: oh is it
2017-09-12 21:21 Asherz007: What're you gonna do for it
2017-09-12 21:21 error_exe777: okay brb
2017-09-12 21:21 Asherz007: k
2017-09-12 21:22 error_exe777: just changed it to dry bass
2017-09-12 21:22 Asherz007: k +balance on HD?
2017-09-12 21:23 error_exe777: yeah yeah
2017-09-12 21:23 Asherz007: gotta check...
2017-09-12 21:23 error_exe777: its drilled into my head dw
2017-09-12 21:23 Asherz007: First times are always annoying for stuff grr
2017-09-12 21:24 error_exe777: pfffft i know
2017-09-12 21:24 Asherz007: 01:14:427 (74427|1,74427|2) - missed one on NM
2017-09-12 21:24 Asherz007: Oh maybe more than one lol
2017-09-12 21:25 error_exe777: yeah i was looking
2017-09-12 21:25 error_exe777: okay lemme fix
2017-09-12 21:25 Asherz007: I'll check EZ while you're doing that then
2017-09-12 21:26 error_exe777: okay all balanced
2017-09-12 21:28 Asherz007: 01:06:168 (66168|0,66443|1,66443|3) - (ez) missed a few balances
2017-09-12 21:28 Asherz007: You kinda balanced to the wrong number lol
2017-09-12 21:28 Asherz007: Think it was 40% for that
2017-09-12 21:29 error_exe777: yeah it was
2017-09-12 21:29 error_exe777: done those ones
2017-09-12 21:29 Asherz007: Think there might have been a couple more that I've just completely lost lol
2017-09-12 21:30 Asherz007: 01:07:819 (67819|2,67819|0,68921|0,68921|2) - these ones too?
2017-09-12 21:30 error_exe777: yeah thought so
2017-09-12 21:30 error_exe777: ill go through and fix them brb
2017-09-12 21:30 Asherz007: right
2017-09-12 21:31 error_exe777: well that was easy
2017-09-12 21:31 Asherz007: lol
2017-09-12 21:31 Asherz007: k gonna need ya to update and I'll have another look through just in case
2017-09-12 21:32 error_exe777: okay
2017-09-12 21:32 error_exe777: updated
2017-09-12 21:32 Asherz007: and osu glitching out again for me lul
2017-09-12 21:33 Asherz007: I suppose the last question I need to ask is: are you happy with this going forward
2017-09-12 21:33 error_exe777: as in bubble?
2017-09-12 21:33 Asherz007: yeah basically
2017-09-12 21:34 error_exe777: yes
2017-09-12 21:34 Asherz007: osu 100% dying on me
2017-09-12 21:34 error_exe777: hahahahahahahah
2017-09-12 21:34 error_exe777: how many beatmaps do you have
2017-09-12 21:34 Asherz007: too many
2017-09-12 21:34 Asherz007: 39743
2017-09-12 21:34 error_exe777: lmaooo
2017-09-12 21:35 error_exe777: OH MY GOD
2017-09-12 21:35 error_exe777: i have 5200
2017-09-12 21:35 Asherz007: told ya
2017-09-12 21:35 Asherz007: too many xd
2017-09-12 21:35 error_exe777: you could reset osu
2017-09-12 21:35 error_exe777: are we saving this chat
2017-09-12 21:35 Asherz007: done that like 3/4 times already
2017-09-12 21:36 Asherz007: Yeah I've got the log
2017-09-12 21:36 error_exe777: oh
2017-09-12 21:36 error_exe777: okay
2017-09-12 21:36 error_exe777: any bg apps open
2017-09-12 21:36 error_exe777: chrome is a ram hogger sometimes
2017-09-12 21:36 Asherz007: windows shit
2017-09-12 21:37 error_exe777: i mean cortana is taking 200 mb of ram wtf
2017-09-12 21:38 Asherz007: 01:21:860 (81860|3,81998|2,82135|1,82273|3,82411|2,82548|1) - btw did you want to change anything PR wise for this?
2017-09-12 21:39 error_exe777: hd im assuming
2017-09-12 21:39 Asherz007: cus I see no change from earlier lol
2017-09-12 21:39 Asherz007: yep
2017-09-12 21:39 error_exe777: WHAT i changed it
2017-09-12 21:39 Asherz007: lmfao
2017-09-12 21:40 error_exe777: okay that maybe better?
2017-09-12 21:40 error_exe777: gimme a sec ill show you
2017-09-12 21:40 Asherz007: Yeah just an ss will do
2017-09-12 21:41 error_exe777: oh yeah forgot i could do that
2017-09-12 21:41 error_exe777: oh well its on imgur now
2017-09-12 21:41 error_exe777: https://imgur.com/krE7dJx
2017-09-12 21:42 Asherz007: I mean now that it's ascending you could do something like [https://osu.ppy.sh/ss/9076182 this]
2017-09-12 21:42 Asherz007: Which I think would be perfectly fine
2017-09-12 21:43 error_exe777: thats exactly the same
2017-09-12 21:43 error_exe777: lmaoo
2017-09-12 21:43 Asherz007: Yep
2017-09-12 21:43 Asherz007: You kinda didn't zoom out enough lol
2017-09-12 21:43 error_exe777: oh yeah okay
2017-09-12 21:44 error_exe777: sorry lmao
2017-09-12 21:44 Asherz007: (Food's been calling for like 10 minutes lol)
2017-09-12 21:44 Asherz007: Update the map again and I'll come back in 15 or so for a final check. Shouldn't need to change anything tho
2017-09-12 21:44 Asherz007: I want my foooooooood
2017-09-12 21:44 error_exe777: YOU CAN HAVE YOUR FOOD
2017-09-12 21:44 error_exe777: have fun
2017-09-12 21:44 error_exe777: ill be here
2017-09-12 21:54 Asherz007: o/
2017-09-12 21:54 Asherz007: Didn't take as long as I was expecting lol
2017-09-12 21:54 error_exe777: heyyyyy
2017-09-12 21:54 Asherz007: So, we're all good then?
2017-09-12 21:55 error_exe777: youre meant to tell me that lmao
2017-09-12 21:55 Asherz007: You have the last say silly
2017-09-12 21:55 error_exe777: lvjbhdvhdihgb okay
2017-09-12 21:55 error_exe777: im good
2017-09-12 21:55 error_exe777: im happy
2017-09-12 21:55 Asherz007: I mean I've got no issues with it, so are you happy with it as is lol
2017-09-12 21:56 Asherz007: Everything up to date blah blah blah that kind of thing
2017-09-12 21:56 error_exe777: yeah im fine
2017-09-12 21:56 error_exe777: yep all updated
2017-09-12 21:56 error_exe777: do the typical check
2017-09-12 21:56 error_exe777: timing
2017-09-12 21:56 error_exe777: metadata ec
2017-09-12 21:56 error_exe777: etc
2017-09-12 21:56 Asherz007: Did you copy them from a ranked set
2017-09-12 21:57 error_exe777: i copied the timing
2017-09-12 21:57 error_exe777: from the mania ranked set
2017-09-12 21:57 error_exe777: it varies between all the maps
2017-09-12 21:57 Asherz007: Right shit totally forgot about tags
2017-09-12 21:57 error_exe777: good enough
2017-09-12 21:58 Asherz007: so essentially there shouldn't be anything in the tags that's elsewhere in the metadata
2017-09-12 21:58 Asherz007: so...
2017-09-12 21:58 error_exe777: okay lemme look
2017-09-12 21:59 error_exe777: i mean the romanised title is in the tags
2017-09-12 21:59 error_exe777: yet the kana title is in the source
2017-09-12 21:59 error_exe777: so thats fine??
2017-09-12 21:59 Asherz007: remove op (in opening),
2017-09-12 21:59 Asherz007: brynhildr (in title)
2017-09-12 21:59 error_exe777: okay
2017-09-12 21:59 Asherz007: ejected (in title)
2017-09-12 21:59 Asherz007: May also want to add short version to tags? idk
2017-09-12 22:00 error_exe777: there isnt a full version
2017-09-12 22:00 Asherz007: Oh lol
2017-09-12 22:00 error_exe777: wait
2017-09-12 22:00 Asherz007: nvm then xd
2017-09-12 22:00 error_exe777: so ill leave it as
2017-09-12 22:00 error_exe777: gokukoku no
2017-09-12 22:00 error_exe777: thats odd tbh
2017-09-12 22:00 Asherz007: yep
2017-09-12 22:00 error_exe777: okay
2017-09-12 22:00 error_exe777: not many tags after that
2017-09-12 22:00 Asherz007: dw the search function looks through all of the metadata
2017-09-12 22:01 Asherz007: lmfao
2017-09-12 22:01 Asherz007: Not surprised
2017-09-12 22:01 error_exe777: lemme put some girl names
2017-09-12 22:01 error_exe777: that works
2017-09-12 22:01 Asherz007: no don't do that lol
2017-09-12 22:01 error_exe777: hahahahhaah
2017-09-12 22:02 error_exe777: wait
2017-09-12 22:02 error_exe777: i know what i can do
2017-09-12 22:02 error_exe777: add buryunhirude
2017-09-12 22:03 Asherz007: wat
2017-09-12 22:03 Asherz007: explain relevance
2017-09-12 22:03 error_exe777: which is the direct romanisation
2017-09-12 22:03 error_exe777: lmao
2017-09-12 22:03 Asherz007: I doubt anyone is gonna look for romanisation but I guess you can put it in?
2017-09-12 22:03 error_exe777: why not tbh
2017-09-12 22:03 Asherz007: lol
2017-09-12 22:04 Asherz007: Oh btw when the map gets qualified it can get DQ'd for a metadata fix so dw too much if it's a little bit wrong now
2017-09-12 22:04 error_exe777: okay let me update it
2017-09-12 22:04 Asherz007: bc they can insta requalify for that
2017-09-12 22:04 error_exe777: so you can double check
2017-09-12 22:04 Asherz007: Just tags now then
2017-09-12 22:04 Asherz007: in all diffs ofc
2017-09-12 22:05 error_exe777: oops yeah
2017-09-12 22:05 Asherz007: nice one lol
2017-09-12 22:06 Asherz007: oh jeez
2017-09-12 22:06 error_exe777: okay updated
2017-09-12 22:06 Asherz007: I think theme can stay but uh remove anime from tags
2017-09-12 22:07 Asherz007: It'll get added as a category once qualified so there's not really any need
2017-09-12 22:07 error_exe777: ehhh okay
2017-09-12 22:07 error_exe777: oh okay
2017-09-12 22:08 error_exe777: okay updated a g a i n
2017-09-12 22:08 Asherz007: lol
2017-09-12 22:08 Asherz007: soz
2017-09-12 22:09 error_exe777: dont worry lmaoo
2017-09-12 22:09 error_exe777: doesnt harm
2017-09-12 22:09 Asherz007: Finally we're there

Nearly there! :)
Protastic101
tfw no "nearly there" smiley face for me smh
Topic Starter
error_exe777

Protastic101 wrote:

tfw no "nearly there" smiley face for me smh
Savage
Umo-
finally
Yukari_Sama
it so faaar D:
Topic Starter
error_exe777
FOR FUTURE MODDERS ETC ETC



also i want an excuse to use this thing
[ Blaze ]
whoa D: !!
Julie


Ayy I'm finally here! Once again, thanks for the m4m x3!


[General]
  1. kick3.wav is unused, please delete it from the folder~

[NM]
  1. 00:03:012 (3012|3,3163|1,3315|3,3466|1) - Why the repetitive pattern when is different pitch. Also check this https://puu.sh/xQdDp/4bb5321b11.png , nearly no note on the first column QAQ!

  2. 00:06:497 - + Here as well, nearly no first column https://puu.sh/xQdGi/445ccf756d.png

  3. 00:08:618 (8618|0) - Same reason as HD.

  4. 00:17:439 (17439|1,17576|0,17714|1,17851|0) - This can be hard. How about making this pattern https://puu.sh/xQdYp/0d6a4ede71.png , much easier and you avoid a trill on the left hand

  5. 00:27:625 - to 00:51:852 - I like how your normal spread pretty well with the HD and EZ, then suddenly = 100% the same rhythm as EZ, and not only that, those rhythm are like WAYY, but like WAYYYYYYYYY too easy (having more note on each line doesn't change much)? Is like a perfect EZ level not a NM xD.
    Like even in the diff, look at that : https://puu.sh/xQea7/9111701a74.png vs https://puu.sh/xQeaK/e363b2bd36.png. Does the beginning of the song have higher intensity? I don't think so (except for this 00:45:244 - +).

[HD]
  1. 00:08:618 (8618|3) - I feel like this can kinda be throwing off a bit, except of course it can be super easy at the same time since is a consistent 1/2 snap for every note in the beginning. But here 2 reason why I kinda find it throwing off.
    First there is no actual sound there, but you still kinda added, it fit the vocal only but that vocal start early (but of course player won't notice that probably). Second is where the feeling can be a little bit weird is the sound at 00:08:694 - which while you press the LN early for no sound, there this sound right after. People might be like : "did they press too early?" Something like that can happen. Also not really suggest that the long LN being at 00:08:694 - since, that sound end at 00:08:845 - , which will be, what is this long LN actually matching for? So I suggest making this 00:08:466 (8466|2) - into the long LN or something like that XD.

  2. 00:10:694 (10694|3,10969|3) - I don't know if you want to change these since is different pitch, I feel like you might have stack it so that it make it a bit different, if you really wanna stack, stack these 2 00:10:969 (10969|3,11244|1) - same pitch.
    Will be quite of work but this section doesn't have much note so should be easy to redo the pattern owo.
    00:12:896 (12896|1,13171|1) - -> stack these 00:13:171 (13171|1,13447|3) -
    00:15:098 (15098|0,15374|0) - -> stack these 00:15:374 (15374|0,15649|1) -
    00:19:503 (19503|3,19779|3) - -> stack these 00:19:779 (19779|3,20054|1) -
    00:21:706 (21706|2,21981|2) - -> stack these 00:21:981 (21981|2,22256|0) -
    00:23:908 (23908|1,24183|1) - -> stack these 00:24:183 (24183|1,24459|3) -
    The reason why I'm suggestion that is some player can actually hear it pretty easy on 100% play back rate, and stacking the same pitch one would sound much better then stacking the not same pitch one owo.

  3. 00:41:803 (41803|0,41941|1,42078|0,42216|1) - You probably really want to remove this left hand trill, so far is been pretty simple, and then this which is a bit harder to acc + the pattern doesn't fit the song at all xD. 00:41:803 (41803|0,42078|0) - This is same pitch so you can leave those same column if you want, or rechange the whole 1/2 stream.

  4. 00:47:309 (47309|3,47447|2,47584|1,47722|0,47860|3,47997|2,48135|0,48273|3,48410|2,48548|1,48686|0) - Not sure if this is intentional, I honestly don't think it is, but don't you feel like the hand is making the same pattern right to left? xD

  5. 00:50:750 - Why is this not map, because the sound you map at those note 00:50:200 (50200|0,50337|3,50475|2,50613|0) - isn't there, well it isn't here too 00:49:236 - . This one 00:50:750 - is the same as this 00:49:236 -. Or remove 00:49:236 -

  6. 00:52:953 (52953|0,53136|0,53228|1,53412|1) - I honestly don't like how the left hand can feel jacky, also they don't have the same pitch, you probably want to play a bit with the pattern so is more balance xD.

  7. 00:55:155 (55155|1) - End it at 00:55:339 - (1/6 snap) , since this LN is match for the same kind of sound as these 00:55:339 (55339|3,55385|2,55477|0,55522|1) - , I don't see why it would end later then the next sound.

  8. 00:55:683 (55683|2,55683|3) - Try snapping this at 1/12 00:55:683 - , seem a tiny bit more accurate.

  9. 00:56:945 (56945|3,57220|3) - Same reason as 00:10:694 (10694|3,10969|3) -
    00:56:945 (56945|3,57220|3) - -> stack these 00:57:220 (57220|3,57495|2) -

  10. 01:01:487 (61487|3,61487|2,61625|2,61625|3,61763|1,61763|0) - Now this is pretty cool, but then 01:01:900 (61900|3,61900|2,62038|3,62038|2,62176|1,62176|0) - ...is not because is the same pattern =w=, but this 01:01:900 (61900|3,61900|2,62038|3,62038|2) - have different pitch unlike this 01:01:487 (61487|2,61487|3,61625|2,61625|3) - so you don't really feel it. Stack this 01:01:900 (61900|3,61900|2) - with this 01:01:763 (61763|1,61763|0) - , and these 01:02:038 (62038|3,62038|2,62176|1,62176|0) - together :D. Will fit way more the song and more enjoyable to play when it fit better owo!

  11. 01:03:690 (63690|0) - Change to HAT2.wav, like this 01:02:589 (62589|1) - , fit better then a random bass.

  12. 01:05:066 (65066|0) - End it at 01:05:342 - , that's where the sound end, like this one 01:05:342 (65342|2) - .

  13. 01:06:168 (66168|2,66168|0,66443|2,66443|0) - hmm why same pattern? Different drum =w=.

  14. 01:19:245 (79245|0,79382|1,79520|0,79657|1) - Pretty sure you can avoid this left hand trill, make it more balance owo. Just like one of the reason above.
Topic Starter
error_exe777

[ Blaze ] wrote:

whoa D: !!
OH SHIT I ACCIDENTALLY GAVE YOU KUDOS OOPS SORRY
[ Blaze ]

error_exe777 wrote:

OH SHIT I ACCIDENTALLY GAVE YOU KUDOS OOPS SORRY
don't worry dad,I forgive you :3
Topic Starter
error_exe777

Julie wrote:



Ayy I'm finally here! Once again, thanks for the m4m x3!


[General]
  1. kick3.wav is unused, please delete it from the folder~ mm thats odd, i can't see it in mine. i re-downloaded the map as well and its not there so eeee

[NM]
  1. 00:03:012 (3012|3,3163|1,3315|3,3466|1) - Why the repetitive pattern when is different pitch. Also check this https://puu.sh/xQdDp/4bb5321b11.png , nearly no note on the first column QAQ! oops fixed

  2. 00:06:497 - + Here as well, nearly no first column https://puu.sh/xQdGi/445ccf756d.png fixed

  3. 00:08:618 (8618|0) - Same reason as HD.

  4. 00:17:439 (17439|1,17576|0,17714|1,17851|0) - This can be hard. How about making this pattern https://puu.sh/xQdYp/0d6a4ede71.png , much easier and you avoid a trill on the left hand i agree changed

  5. 00:27:625 - to 00:51:852 - I like how your normal spread pretty well with the HD and EZ, then suddenly = 100% the same rhythm as EZ, and not only that, those rhythm are like WAYY, but like WAYYYYYYYYY too easy (having more note on each line doesn't change much)? Is like a perfect EZ level not a NM xD.
    Like even in the diff, look at that : https://puu.sh/xQea7/9111701a74.png vs https://puu.sh/xQeaK/e363b2bd36.png. Does the beginning of the song have higher intensity? I don't think so (except for this 00:45:244 - +). aha, waiting for this. honestly, was expecting a pop from this one because its pretty major and please dont. so, asherz argued that because the snaps are weird its hard to decide how to map it, so we just left it. though, i want qualify so im gonna follow your rules lmao. with some advice from asherz i turned the triples into doubles and mapped the 1/1.

[HD]
  1. 00:08:618 (8618|3) - I feel like this can kinda be throwing off a bit, except of course it can be super easy at the same time since is a consistent 1/2 snap for every note in the beginning. But here 2 reason why I kinda find it throwing off.
    First there is no actual sound there, but you still kinda added, it fit the vocal only but that vocal start early (but of course player won't notice that probably). Second is where the feeling can be a little bit weird is the sound at 00:08:694 - which while you press the LN early for no sound, there this sound right after. People might be like : "did they press too early?" Something like that can happen. Also not really suggest that the long LN being at 00:08:694 - since, that sound end at 00:08:845 - , which will be, what is this long LN actually matching for? So I suggest making this 00:08:466 (8466|2) - into the long LN or something like that XD. yeah okay. i skipped the weird sound thing because it was very unorthodox. and

  2. 00:10:694 (10694|3,10969|3) - I don't know if you want to change these since is different pitch, I feel like you might have stack it so that it make it a bit different, if you really wanna stack, stack these 2 00:10:969 (10969|3,11244|1) - same pitch.
    Will be quite of work but this section doesn't have much note so should be easy to redo the pattern owo.
    00:12:896 (12896|1,13171|1) - -> stack these 00:13:171 (13171|1,13447|3) -
    00:15:098 (15098|0,15374|0) - -> stack these 00:15:374 (15374|0,15649|1) -
    00:19:503 (19503|3,19779|3) - -> stack these 00:19:779 (19779|3,20054|1) -
    00:21:706 (21706|2,21981|2) - -> stack these 00:21:981 (21981|2,22256|0) -
    00:23:908 (23908|1,24183|1) - -> stack these 00:24:183 (24183|1,24459|3) -
    The reason why I'm suggestion that is some player can actually hear it pretty easy on 100% play back rate, and stacking the same pitch one would sound much better then stacking the not same pitch one owo. no thanks, ill explain why. its hard to explain but i think these stacks fit. when listening to the violin thing, the first of the two LNs kind of feels like an abrupt stop, compared with the surrounding sounds. kind of like taking in a sudden breath very quickly. then, the second one is like the exhale in my example. it feels very singular. its a bit abstract but i hope you can understand. lmao if not speak in game

  3. 00:41:803 (41803|0,41941|1,42078|0,42216|1) - You probably really want to remove this left hand trill, so far is been pretty simple, and then this which is a bit harder to acc + the pattern doesn't fit the song at all xD. 00:41:803 (41803|0,42078|0) - This is same pitch so you can leave those same column if you want, or rechange the whole 1/2 stream. moved some

  4. 00:47:309 (47309|3,47447|2,47584|1,47722|0,47860|3,47997|2,48135|0,48273|3,48410|2,48548|1,48686|0) - Not sure if this is intentional, I honestly don't think it is, but don't you feel like the hand is making the same pattern right to left? xD fixed

  5. 00:50:750 - Why is this not map, because the sound you map at those note 00:50:200 (50200|0,50337|3,50475|2,50613|0) - isn't there, well it isn't here too 00:49:236 - . This one 00:50:750 - is the same as this 00:49:236 -. Or remove 00:49:236 - eeee, wanted emphasis on the main sound but i can hear it so i added it

  6. 00:52:953 (52953|0,53136|0,53228|1,53412|1) - I honestly don't like how the left hand can feel jacky, also they don't have the same pitch, you probably want to play a bit with the pattern so is more balance xD. oki moved some

  7. 00:55:155 (55155|1) - End it at 00:55:339 - (1/6 snap) , since this LN is match for the same kind of sound as these 00:55:339 (55339|3,55385|2,55477|0,55522|1) - , I don't see why it would end later then the next sound. oki

  8. 00:55:683 (55683|2,55683|3) - Try snapping this at 1/12 00:55:683 - , seem a tiny bit more accurate. sure

  9. 00:56:945 (56945|3,57220|3) - Same reason as 00:10:694 (10694|3,10969|3) -
    00:56:945 (56945|3,57220|3) - -> stack these 00:57:220 (57220|3,57495|2) - same for me as well

  10. 01:01:487 (61487|3,61487|2,61625|2,61625|3,61763|1,61763|0) - Now this is pretty cool, but then 01:01:900 (61900|3,61900|2,62038|3,62038|2,62176|1,62176|0) - ...is not because is the same pattern =w=, but this 01:01:900 (61900|3,61900|2,62038|3,62038|2) - have different pitch unlike this 01:01:487 (61487|2,61487|3,61625|2,61625|3) - so you don't really feel it. Stack this 01:01:900 (61900|3,61900|2) - with this 01:01:763 (61763|1,61763|0) - , and these 01:02:038 (62038|3,62038|2,62176|1,62176|0) - together :D. Will fit way more the song and more enjoyable to play when it fit better owo! woahh cool idea, thanks. blame rivals for the old pattern lmao. also, not a massive fan of the 3 jacked notes now but i guess its fine

  11. 01:03:690 (63690|0) - Change to HAT2.wav, like this 01:02:589 (62589|1) - , fit better then a random bass. sure

  12. 01:05:066 (65066|0) - End it at 01:05:342 - , that's where the sound end, like this one 01:05:342 (65342|2) - . OOPS FIXED

  13. 01:06:168 (66168|2,66168|0,66443|2,66443|0) - hmm why same pattern? Different drum =w=. never thought about that, fixed.

  14. 01:19:245 (79245|0,79382|1,79520|0,79657|1) - Pretty sure you can avoid this left hand trill, make it more balance owo. Just like one of the reason above.fixed
owowowowo thank you so much

if you don't understand anything i said contact me if i haven't done it yet lmao
Umo-

[ Blaze ] wrote:

error_exe777 wrote:

OH SHIT I ACCIDENTALLY GAVE YOU KUDOS OOPS SORRY
don't worry dad,I forgive you :3
back off
he mine
Julie
Last re-check~
Sorry took me a while, got so lazy after the convention XD.



  • [NM]
  1. 00:08:618 (8618|1) - Same reason as HD

  2. 00:17:851 (17851|2) - Not really a bad thing but um, move this to 2nd column to avoid the jack? Like even these same drum 00:25:422 (25422|0,25422|3,25560|2,25560|1,25835|1,25835|2,25973|0,25973|3) - you didn't jack on NM, and on that part it have a lots of notes, so that would help the right hand a lots XD.



  • [HD]
  1. 00:08:618 (8618|1) - Why is there still a note there, the LN was fix, but why keep another note there? Unless you can explain me the new sound. The sound you "skipped the weird sound" is of course later, so of course you're not matching that sound like you said, but what are you matching here? It can''t be the vocal as well since it start earlier, I'm confuse ;w;!
Topic Starter
error_exe777

Julie wrote:

Last re-check~
Sorry took me a while, got so lazy after the convention XD.



  • [NM]
  1. 00:08:618 (8618|1) - Same reason as HD fixed

  2. 00:17:851 (17851|2) - Not really a bad thing but um, move this to 2nd column to avoid the jack? Like even these same drum 00:25:422 (25422|0,25422|3,25560|2,25560|1,25835|1,25835|2,25973|0,25973|3) - you didn't jack on NM, and on that part it have a lots of notes, so that would help the right hand a lots XD. oops fixed



  • [HD]
  1. 00:08:618 (8618|1) - Why is there still a note there, the LN was fix, but why keep another note there? Unless you can explain me the new sound. The sound you "skipped the weird sound" is of course later, so of course you're not matching that sound like you said, but what are you matching here? It can''t be the vocal as well since it start earlier, I'm confuse ;w;! it was there because the melody sound is there. but it is faint so i deleted it.
okay. applied them all, fixed NM aimod problems, moved a few around in EZ to balance them. i'm happy with it lksjflskfjlsdkfjldskjf
Protastic101
Hitsounds are unnecessarily complicated imo.

[General]
  1. With how often bass-dry(2) is used, you might as well just make it the hitnormal and avoid having to sample import everything in then. That said though, I think it would have been better to use a softer sound such as a hihat or tambourine as the hitnormal cause the kicks stand out pretty well from the music, especially in the beginning, and could possibly mislead players into thinking there should be emphasis when there isn't.
  2. Could you make snare2 any quieter? The sample itself is so quiet, it might as well not exist in the music. Might even just consider using a different such as this cause I think it's more fitting with the music.
  3. Finish1 is only used once throughout the entire map and it sounds kind of close to the normal-hitfinish (3), so I'd just remove it from the folder tbh and replace 00:18:815 (18815|0) - with one of your other crashes.
  4. Finally, with how many kicks/snares/everything else you have, I'm pretty sure you could just condense a lot of that into three or four samples rather than the 17 different samples you have now. Like, you could just pick one of the kicks and use that for the entirety of the map because there's very little difference between the four aside from maybe their loudness. As for the snare, as I said before, it's so quiet that you could probs just remove snare2 and use snare1 instead. The crashes might be ok with having two - the china cymbal and normal-hitfinish3.
[HD]
00:24:734 (24734|1,24734|0) - 00:25:147 (25147|2,25147|0) - tfw can't divide 70 by 2
00:28:175 (28175|3,28175|2) - 00:35:746 (35746|3,35746|2) - 00:35:609 (35609|1,35609|0) - ^

00:36:435 (36435|3) - Make this 70% and then replace the hitsound on 00:36:435 (36435|1) - with kick1 to be consistent with the rest of the section's hitsounding pattern.

00:45:244 (45244|1,45244|3) - Both of these need to be at 35% to be consistent with the hitsound volume of all the other kicks in the section.

01:01:212 (61212|3,61212|1) - I think it'd be better to combine this hitsound into one hihat at 70% and then with the empty note, you could add a snare1 or something for the sharp snareshot.

01:03:139 (63139|3,63139|1) - Why's this at 20% vol each when everything else has been at 35% vol when doubled up? Really tho, there's a snare in the music so I'd add the snare2 to it and just combine the hitsounds to be 70% - kick5 and 70% snare2 or smth.

01:03:414 (63414|3,63414|0,63414|1) - Again, for volume consistency, make these three notes be at volumes of 23% - 23% - 24%

01:04:240 - Would also consider having a snare here too cause it's the same sound as 00:59:836 - but is missing what I think is the loudest and most noticeable piece of percussion in a song.

01:06:168 (66168|3,66168|2,66168|0) - Is it supposed to be 14% of 13% for each hitsound like at 01:04:240 (64240|1,64240|3,64240|2) - :thinking:

01:07:269 - Tbh, don't see why you only use a single here. I think a jump would have been better cause there's already a snare hitsound despite the song only having a kick there.

01:07:819 (67819|1,67819|3,67819|2) - Similar thing I mentioned at 01:04:240 -

01:07:544 (67544|3,68095|0,68645|0,69196|1,69746|1,70297|1) - And so on. I kind of disagree with your usage of snare samples in place of hihats which is what the music is playing at this moment in time. As I said earlier tho, the snare is so quiet that it might as well not be there, so it feels more like there just isn't a sample here at all cause there's such little feedback.

01:16:079 - Starting here, I'd put a kick or something that isn't the bass dry on the first and third downbeat of every note cause as it is now, it just blends in with the other bass dry kicks at 01:16:354 (76354|1,76491|2,76767|2,76904|1) - and so on.
Topic Starter
error_exe777

Protastic101 wrote:

Hitsounds are unnecessarily complicated imo. MY PC HAS CRASHED 3 TIMES DURING THIS IM NOT BEING DETAILED ANYMORE FUCK MY LIFE

[General]
  1. With how often bass-dry(2) is used, you might as well just make it the hitnormal and avoid having to sample import everything in then. That said though, I think it would have been better to use a softer sound such as a hihat or tambourine as the hitnormal cause the kicks stand out pretty well from the music, especially in the beginning, and could possibly mislead players into thinking there should be emphasis when there isn't. no i like bassdry because it helps clarify that the sounds are there, as some snaps are weird in the song. and, i dont need to make it a Hitnormal since its already done right???????????????????
  2. Could you make snare2 any quieter? The sample itself is so quiet, it might as well not exist in the music. Might even just consider using a different such as this cause I think it's more fitting with the music. explained below
  3. Finish1 is only used once throughout the entire map and it sounds kind of close to the normal-hitfinish (3), so I'd just remove it from the folder tbh and replace 00:18:815 (18815|0) - with one of your other crashes. sure
  4. Finally, with how many kicks/snares/everything else you have, I'm pretty sure you could just condense a lot of that into three or four samples rather than the 17 different samples you have now. Like, you could just pick one of the kicks and use that for the entirety of the map because there's very little difference between the four aside from maybe their loudness. As for the snare, as I said before, it's so quiet that you could probs just remove snare2 and use snare1 instead. The crashes might be ok with having two - the china cymbal and normal-hitfinish3. maybe? the kicks represent the different kicks within the song, and give some noice variation, the snares i can understand i changed them all to snare 1, and cymbals, you answered your own question lmao
[HD]
00:24:734 (24734|1,24734|0) - 00:25:147 (25147|2,25147|0) - tfw can't divide 70 by 2
00:28:175 (28175|3,28175|2) - 00:35:746 (35746|3,35746|2) - 00:35:609 (35609|1,35609|0) - ^ BE QUIET

00:36:435 (36435|3) - Make this 70% and then replace the hitsound on 00:36:435 (36435|1) - with kick1 to be consistent with the rest of the section's hitsounding pattern. sure

00:45:244 (45244|1,45244|3) - Both of these need to be at 35% to be consistent with the hitsound volume of all the other kicks in the section. why didn't you add it to the list above :thinking:

01:01:212 (61212|3,61212|1) - I think it'd be better to combine this hitsound into one hihat at 70% and then with the empty note, you could add a snare1 or something for the sharp snareshot. done

01:03:139 (63139|3,63139|1) - Why's this at 20% vol each when everything else has been at 35% vol when doubled up? Really tho, there's a snare in the music so I'd add the snare2 to it and just combine the hitsounds to be 70% - kick5 and 70% snare2 or smth. lol why not fixed

01:03:414 (63414|3,63414|0,63414|1) - Again, for volume consistency, make these three notes be at volumes of 23% - 23% - 24% fine

01:04:240 - Would also consider having a snare here too cause it's the same sound as 00:59:836 - but is missing what I think is the loudest and most noticeable piece of percussion in a song. its more intense tho and the snare is softer than a kick so ill pass

01:06:168 (66168|3,66168|2,66168|0) - Is it supposed to be 14% of 13% for each hitsound like at 01:04:240 (64240|1,64240|3,64240|2) - :thinking: english please lmao. also, changed the 14% ones to 13% if that was what you wanted

01:07:269 - Tbh, don't see why you only use a single here. I think a jump would have been better cause there's already a snare hitsound despite the song only having a kick there. a jump would be cancer to play though so naaaaaaaa

01:07:819 (67819|1,67819|3,67819|2) - Similar thing I mentioned at 01:04:240 -

01:07:544 (67544|3,68095|0,68645|0,69196|1,69746|1,70297|1) - And so on. I kind of disagree with your usage of snare samples in place of hihats which is what the music is playing at this moment in time. As I said earlier tho, the snare is so quiet that it might as well not be there, so it feels more like there just isn't a sample here at all cause there's such little feedback. now that they're snare1 as well it sounds like cancer tbh. ill change em to the hihats.

01:16:079 - Starting here, I'd put a kick or something that isn't the bass dry on the first and third downbeat of every note cause as it is now, it just blends in with the other bass dry kicks at 01:16:354 (76354|1,76491|2,76767|2,76904|1) - and so on. dont really understand what you're saying oops.
well, either way i dont have a problem tbh but eeeeeeeeeeeeeeeeeeeeeeeeee
now that this is done can you please qualify it ; ))))))))))))))))))))))))))))))))))))))))
Topic Starter
error_exe777
okay re-done Hitsounding
Protastic101
How to know you've done a good job BNing


[HD]
00:25:422 - 00:25:560 - 00:25:835 - 00:25:973 - Shouldn't these be triples + LNs for the orchestral strings cause 00:17:714 - is essentially the same thing but mapped differently.

00:36:435 (36435|1) - Think it might be better to bridge the 1/1 distance between the two chords here if you move this to col 3 and then make 00:36:159 (36159|1) - a 1/1 LN as it visually and physically connects the hold there which makes it more intuitive to play imo

01:00:661 (60661|2,60661|1) - I'd control H here so that all the LNs aren't only on the left hand and that they're a bit more balanced that way.


[NM]
00:35:333 (35333|3,35471|2,35609|0,35746|1) - I think it'd be nice to overlap these LNs to differentiate them from the orchestral synths in the previous measure https://osu.ppy.sh/ss/9391556

00:49:925 (49925|3) - I'd probs make this a 1/1 LN for the powering down kind of sound

00:45:244 - Actually in this section, I think you could more closely follow the synth rather than only a 1/1 rhythm that doesnt really emphasize anything, smth like this https://osu.ppy.sh/ss/9391579

01:06:718 (66718|1,66925|2,67131|3) - Would be cool to stack this in the same column for pitch relevancy since they're the same sound or something, but also 217 bpm so it's up to you


[EZ]
00:34:232 - feels a bit empty here to not have any notes or LNs or any sort of representation for the orchestral synths here. I think using some basic 1/1 LNs would work instead, like this https://osu.ppy.sh/ss/9391601
00:43:042 - Same as above. It's kind of necessary too imo to better bridge the gap between normal and easy as you can quite clearly see the difference in the above screenshot when I was referencing it.

00:55:431 - I think it'd be nice to add a note in col 1 so that it's stacked with 00:55:155 (55155|0) - due to the synth here being a repetitive kind of beep or whatever.

00:58:459 - Similarly, I'd try to add a bit of variation here in order to better emphasize the moments in which the music dies down a bit to better bring out the strings in the music and their faster moving line.

01:04:791 (64791|1) - Seems like the same synth as used at 01:05:066 (65066|0,65342|1) - but different pitch, so it's visually separated from the two notes after despite it belonging with them as a group. I'd do this instead https://osu.ppy.sh/ss/9391619


irc hitsound check
2017-10-24 16:43 Protastic101: http://puu.sh/y6iIj.png e x c u s e m e , i t s t i l l i s n t a v e t o
2017-10-24 16:43 error_exe777: shush
2017-10-24 16:43 error_exe777: what else am i meant to out
2017-10-24 16:43 error_exe777: put
2017-10-24 16:43 Protastic101: your hitnormal literally makes me want to kms
2017-10-24 16:44 error_exe777: give me another one and ill change it ;)))))
2017-10-24 16:44 Protastic101: 00:00:285 - to 00:09:981 - can you use like 40% vol or smth so I can hear more than just "kickkickkickkick"
2017-10-24 16:45 Protastic101: https://puu.sh/y6iOu.wav
2017-10-24 16:45 error_exe777: done
2017-10-24 16:45 error_exe777: that will do i guess
2017-10-24 16:45 error_exe777: let me update it before you carry on
2017-10-24 16:45 Protastic101: ew gross
2017-10-24 16:45 Protastic101: updating smh
2017-10-24 16:47 Protastic101: needs better bg
2017-10-24 16:47 error_exe777: this hitnormal is horrifying
2017-10-24 16:47 Protastic101: youre horrifying
2017-10-24 16:48 error_exe777: r u d e
2017-10-24 16:48 error_exe777: no i cant keep this
2017-10-24 16:48 error_exe777: pls give me a better one ;-;
2017-10-24 16:48 error_exe777: hs that is
2017-10-24 16:48 error_exe777: not bg
2017-10-24 16:48 Protastic101: https://puu.sh/y6iWG.wav
2017-10-24 16:48 error_exe777: broken link
2017-10-24 16:49 Protastic101: puush actually hates me
2017-10-24 16:49 error_exe777: LMAO
2017-10-24 16:49 error_exe777: thats better
2017-10-24 16:51 error_exe777: updated
2017-10-24 16:52 Protastic101: 00:00:285 - fam, your red line also needs to be 40% otherwise you have conflicting settings
2017-10-24 16:52 error_exe777: shuSh
2017-10-24 16:52 Protastic101: actually, can you just set everything to 40% cause you're sample importing anyways so it only affects the hitnormal
2017-10-24 16:55 error_exe777: there
2017-10-24 16:55 error_exe777: re write this suggestion
2017-10-24 16:56 Protastic101: ill rewrite a pop instead
2017-10-24 16:56 Protastic101: smh
2017-10-24 16:56 Protastic101: 00:35:333 (35333|0) - tfw no kick
2017-10-24 16:56 error_exe777: added for that one
2017-10-24 16:56 Protastic101: this is hard diff btw
2017-10-24 16:56 error_exe777: do you want it on all of them
2017-10-24 16:56 error_exe777: yeah
2017-10-24 16:57 Protastic101: 00:40:289 (40289|2) - shouldnt you add a snare here or smth cause the snare still plays but it's kind of drowned out by the crash so I dont really care
2017-10-24 16:57 Protastic101: yeah, if you can apply whatever I say regarding hitsounds to the other two diffs, please do
2017-10-24 16:57 error_exe777: nah cymbal is more prominent
2017-10-24 16:57 error_exe777: and yeah will do gimme a sec
2017-10-24 16:58 Protastic101: tfw no sec for me smh
2017-10-24 16:58 error_exe777: be quiet
2017-10-24 16:58 error_exe777: you can carry one
2017-10-24 16:58 error_exe777: on
2017-10-24 16:58 Protastic101: 00:49:925 - perfect
2017-10-24 16:58 Protastic101: opportunity
2017-10-24 16:58 Protastic101: for
2017-10-24 16:58 Protastic101: sv
2017-10-24 16:58 Protastic101: smh
2017-10-24 16:59 error_exe777: guess i can add it
2017-10-24 16:59 Protastic101: no, im half joking
2017-10-24 16:59 Protastic101: only add it if you want
2017-10-24 16:59 Protastic101: the sv I have in mind is a 1/16 gradual slowdown
2017-10-24 16:59 error_exe777: oh
2017-10-24 16:59 error_exe777: nvm then
2017-10-24 17:00 Protastic101: you do you fam i dont really care
2017-10-24 17:00 Protastic101: 00:54:054 (54054|3,54054|0) - you hate me
2017-10-24 17:00 error_exe777: just saw that oops
2017-10-24 17:00 Protastic101: im feeling unloved
2017-10-24 17:00 error_exe777: fixed
2017-10-24 17:01 error_exe777: good
2017-10-24 17:01 Protastic101: 01:00:386 (60386|2) - do you really need a kick here? There's only a hihat in the music; it isnt as heavy hitting as 01:00:111 - tbh
2017-10-24 17:01 Protastic101: fuck
2017-10-24 17:01 Protastic101: ill unlove your map
2017-10-24 17:01 Protastic101: wait
2017-10-24 17:01 Protastic101: that doesnt work
2017-10-24 17:01 error_exe777: technically its still a kick so i want it there
2017-10-24 17:02 error_exe777: unlove
2017-10-24 17:02 error_exe777: you never loved it in the first place
2017-10-24 17:02 Protastic101: 01:00:386 - im p sure this isnt a kick
2017-10-24 17:02 Protastic101: for your information
2017-10-24 17:02 error_exe777: well idc
2017-10-24 17:03 error_exe777: it sounds okay
2017-10-24 17:03 Protastic101: i dont love anything so this map is ok
2017-10-24 17:03 error_exe777: its not like it doesnt work
2017-10-24 17:03 Protastic101: but it's like
2017-10-24 17:03 error_exe777: thats reassuring
2017-10-24 17:03 Protastic101: kick snare kick (hi im a kick i shouldnt be here but you know)
2017-10-24 17:03 error_exe777: i dont wanna leave the note blank
2017-10-24 17:05 Protastic101: ugh, i cant come up with a good example for this smh
2017-10-24 17:05 error_exe777: you're wasting time
2017-10-24 17:05 error_exe777: fine ill delete it brb
2017-10-24 17:05 Protastic101: no, it was going to be funny but then I lost it
2017-10-24 17:05 error_exe777: oh
2017-10-24 17:05 error_exe777: well im still deleting it to make you happty
2017-10-24 17:05 error_exe777: happy
2017-10-24 17:06 Protastic101: if you remove the kick sample, I'd also remove a note and just make it a single cause there really isnt any percussion at that moment of time
2017-10-24 17:06 Protastic101: and adding one without having done so earlier confuses the player as they're expecting you only to hitsound what's in the music and not create your own rhythm at the same time
2017-10-24 17:06 Protastic101: which is fine btw, you just have to do it consistently
2017-10-24 17:06 Protastic101: a n y w a y s
2017-10-24 17:06 Protastic101: here's wonderwall
2017-10-24 17:07 error_exe777: what do you want me to do
2017-10-24 17:07 Protastic101: 01:02:313 (62313|2) - uhm excuse me, where's my snare
2017-10-24 17:07 Protastic101: 01:00:386 (60386|2) - remove this kick, and while you're at it, remove yourself too
2017-10-24 17:07 Protastic101: jkjk
2017-10-24 17:08 Protastic101: 01:03:414 (63414|0) - should this also be a snare or smth, I dunno it sounds really similar to 01:03:139 (63139|1) - but with like extra synthy whooshhhhh
2017-10-24 17:08 error_exe777: done both
2017-10-24 17:08 error_exe777: yeah but making it the same HS is odd since they a r e different sounds
2017-10-24 17:08 error_exe777: so just to differentiate it ill keep
2017-10-24 17:08 Protastic101: aka no change desu
2017-10-24 17:09 Protastic101: 01:03:965 (63965|2) - i cant tell if there's a kick here or not
2017-10-24 17:09 Protastic101: if there is, you should add a kick sample if not i dunno, keep it as is
2017-10-24 17:09 error_exe777: kinda? its too faint for me to want to do anything anyway
2017-10-24 17:09 Protastic101: yeah, that's what I thought
2017-10-24 17:09 error_exe777: nothing can be heard at 100% anyway
2017-10-24 17:10 Protastic101: 01:06:443 (66443|1) - but fam, this is a snare but you used a kick
2017-10-24 17:10 Protastic101: you betrayed my trust of hitsounds
2017-10-24 17:10 error_exe777: oops
2017-10-24 17:10 Protastic101: 01:06:718 (66718|1,66925|2,67131|3) - for these, why not use the drum thing.wav that you've used for other synths like 01:04:516 (64516|1,64585|0) -
2017-10-24 17:11 error_exe777: good idea
2017-10-24 17:11 Protastic101: 01:17:730 (77730|3) - should you add a cymbal 2 or whatever the thing with the super loud tssssssss cause of the tambourine hit thing in the music?
2017-10-24 17:11 Protastic101: oh hey, that didnt take too long
2017-10-24 17:11 Protastic101: can you update so I can recheck the hard diff real quick
2017-10-24 17:11 Protastic101: and you've also been applying this to the other diffs too right?
2017-10-24 17:13 error_exe777: yes
2017-10-24 17:13 error_exe777: will update in a sec
2017-10-24 17:13 Protastic101: see how much easier life is when you know how to hitsound?
2017-10-24 17:13 Protastic101: smh
2017-10-24 17:14 error_exe777: just fixed a problem between ez and NM
2017-10-24 17:14 Protastic101: was that problem the mapper
2017-10-24 17:14 Protastic101: jk
2017-10-24 17:14 error_exe777: before you see
2017-10-24 17:14 error_exe777: die
2017-10-24 17:15 Protastic101: if i die, then who will bubble your map
2017-10-24 17:15 Protastic101: :thinking:
2017-10-24 17:15 Protastic101: s m h
2017-10-24 17:15 error_exe777: julie :weary:
2017-10-24 17:15 Protastic101: yeah but she's :thinking:
2017-10-24 17:15 Protastic101: ugh, im tired
2017-10-24 17:15 error_exe777: updating
2017-10-24 17:15 Protastic101: I was supposed to be napping
2017-10-24 17:15 Protastic101: but you're like "no, my map"
2017-10-24 17:15 error_exe777: yes
2017-10-24 17:15 error_exe777: you promised me :((((
2017-10-24 17:16 Protastic101: yeah but i break promises all the time
2017-10-24 17:16 Protastic101: smh
2017-10-24 17:16 Protastic101: jkjk
2017-10-24 17:16 Protastic101: well i mean
2017-10-24 17:16 Protastic101: I dunno
2017-10-24 17:16 error_exe777: thats not a good thing
2017-10-24 17:16 Protastic101: I rarely make promises tbh
2017-10-24 17:16 Protastic101: like for stuff that actually matters irl
2017-10-24 17:17 error_exe777: i dont do promises
2017-10-24 17:17 Protastic101: 0:29:277 bass-dry (2).wav@35%
2017-10-24 17:17 Protastic101: https://cdn.discordapp.com/attachments/ ... a509d.jpeg
2017-10-24 17:17 error_exe777: what
2017-10-24 17:18 Protastic101: tab
2017-10-24 17:18 Protastic101: storyboard hitsounds
2017-10-24 17:18 error_exe777: oops
2017-10-24 17:18 Protastic101: 0:32:580 bass-dry (2).wav@35%
2017-10-24 17:19 Protastic101: oh lol, you actually have a .osb file in your folder
2017-10-24 17:19 Protastic101: can you like
2017-10-24 17:19 Protastic101: delete that
2017-10-24 17:19 Protastic101: thx
2017-10-24 17:19 error_exe777: let me delete all storyboarded hs's brb
2017-10-24 17:19 error_exe777: also what is that tho
2017-10-24 17:20 Protastic101: http://puu.sh/y6kc1.png child what are you doing
2017-10-24 17:20 Protastic101: .osb is for storyboards
2017-10-24 17:20 Protastic101: but you dont have a storyboard
2017-10-24 17:21 error_exe777: the storyboarded hs's wont delete
2017-10-24 17:21 Protastic101: right click them
2017-10-24 17:21 error_exe777: i have you dumb shit
2017-10-24 17:21 error_exe777: i exit and come back
2017-10-24 17:21 error_exe777: and they still there
2017-10-24 17:21 Protastic101: delete .osb
2017-10-24 17:22 error_exe777: okay
2017-10-24 17:22 Protastic101: does it work now
2017-10-24 17:22 error_exe777: gone
2017-10-24 17:23 error_exe777: they disappeared afterwards
2017-10-24 17:23 error_exe777: literal ghost notes
2017-10-24 17:23 Protastic101: s m h
2017-10-24 17:23 Protastic101: ok well anyways
2017-10-24 17:24 Protastic101: update cause i need to make sure that's out of the folder or you're getting insta popped by the next bn lul
2017-10-24 17:24 error_exe777: yes
2017-10-24 17:24 Protastic101: tfw no pop for me s mh
2017-10-24 17:24 Protastic101: actually wait
2017-10-24 17:24 Protastic101: i have no bubbled maps
2017-10-24 17:24 error_exe777: there
2017-10-24 17:24 Protastic101: or maps close to rank
2017-10-24 17:24 Protastic101: noooooooooooo
2017-10-24 17:25 error_exe777: next time you say tfw im gonna neck myself
2017-10-24 17:25 Protastic101: tfw error still hasnt necked himself despite talking to me for this long already
2017-10-24 17:25 error_exe777: spoke too soon
2017-10-24 17:25 Protastic101: im disappointed
2017-10-24 17:26 Protastic101: reeee, everything is still at 85% except for the intro even tho I /eriughhefbv
2017-10-24 17:26 error_exe777: :((
2017-10-24 17:26 error_exe777: oh
2017-10-24 17:26 error_exe777: you wanted me to change it all
2017-10-24 17:26 error_exe777: oop
2017-10-24 17:26 error_exe777: s
2017-10-24 17:27 Protastic101: yeah, i realized afterwards that cause everything is sample imported, you just need to change the vol of the hitnormal
2017-10-24 17:27 error_exe777: brb
2017-10-24 17:27 Protastic101: u g h
2017-10-24 17:28 error_exe777: okay all changed
2017-10-24 17:28 Protastic101: ok gr8
2017-10-24 17:29 error_exe777: are we doing chart now
2017-10-24 17:29 Protastic101: 01:00:386 (60386|2,60386|3) - tfw i suggested to remove a note and you're like "i removed the kick"
2017-10-24 17:29 Protastic101: 01:01:212 (61212|3) - shouldnt there be a snare here
2017-10-24 17:29 error_exe777: wait
2017-10-24 17:29 Protastic101: ew, i dont want to check the chart tho smh
2017-10-24 17:29 error_exe777: i dont wanna make it a double because emphasis
2017-10-24 17:30 Protastic101: what, both places I highlighted are jumps lul
2017-10-24 17:30 error_exe777: there isnt a snare either
2017-10-24 17:30 Protastic101: 01:00:386 (60386|3,60386|2) - I mean, if you dont have a kick here and all this is is a hihat, then I'd just leave it as a single
2017-10-24 17:30 error_exe777: wait
2017-10-24 17:30 error_exe777: yeah
2017-10-24 17:30 error_exe777: shit
2017-10-24 17:31 Protastic101: shit to which one
2017-10-24 17:31 error_exe777: all of it
2017-10-24 17:31 error_exe777: lets try again
2017-10-24 17:31 Protastic101: i need to know which one I have to word vomit some more explanations for
2017-10-24 17:31 error_exe777: ill delete the double
2017-10-24 17:31 Protastic101: o cool
2017-10-24 17:31 error_exe777: done
2017-10-24 17:33 Protastic101: ok
2017-10-24 17:33 Protastic101: hard diff is fine then
2017-10-24 17:34 error_exe777: nice
2017-10-24 17:34 Protastic101: hitsound wise at least
2017-10-24 17:34 Protastic101: i have yet to look at the chart
2017-10-24 17:34 error_exe777: oh
2017-10-24 17:34 error_exe777: let me update it one sex
2017-10-24 17:34 error_exe777: sec
2017-10-24 17:34 error_exe777: before you look at NM
2017-10-24 17:34 Protastic101: o no
2017-10-24 17:35 error_exe777: done
2017-10-24 17:37 Protastic101: youre gonna hate me or smth but like
2017-10-24 17:37 Protastic101: https://osu.ppy.sh/ss/9390404 fam, ur spread is ??? :D ???
2017-10-24 17:37 error_exe777: oh god
2017-10-24 17:37 error_exe777: i was just looking at that
2017-10-24 17:37 error_exe777: let me map 1/1 in NM brb
2017-10-24 17:38 Protastic101: tfw
2017-10-24 17:38 Protastic101: 00:54:054 - also you should at least try to add something here in the normal rather than just leaving it all blank
2017-10-24 17:38 Protastic101: that's like some serious undermapping
2017-10-24 17:39 Protastic101: 01:01:212 (61212|0) - wait didnt you say you were gonna add a snare in the hard diff or smth
2017-10-24 17:39 error_exe777: eeeEeEeE
2017-10-24 17:39 error_exe777: no i skipped the HS
2017-10-24 17:39 error_exe777: dunno why
2017-10-24 17:39 error_exe777: because there isnt really a snare
2017-10-24 17:39 error_exe777: more of just a strong sound
2017-10-24 17:39 Protastic101: eh ok
2017-10-24 17:39 Protastic101: im not sure how I feel about the spread from normal to hard tho
2017-10-24 17:40 Protastic101: hard is like hands + jumps + constant 1/2 streams and normal is just 1/1 jumpstreams
2017-10-24 17:40 error_exe777: kiai is fine imo
2017-10-24 17:40 Protastic101: ACTION is editing [https://osu.ppy.sh/b/1343951 Tokisawa Nao - BRYNHILDR IN THE DARKNESS -Ver. EJECTED- [EZ]]
2017-10-24 17:40 Protastic101: 00:19:641 (19641|2) - tfw no kick
2017-10-24 17:40 Protastic101: 00:21:843 (21843|1) - ^
2017-10-24 17:40 Protastic101: smh, what was ash even doing when he bubbled this tbh
2017-10-24 17:41 Protastic101: I love that child and all but this is just aaaaaa
2017-10-24 17:41 error_exe777: o well
2017-10-24 17:41 error_exe777: it was his first bubble let him off
2017-10-24 17:41 Protastic101: was it?
2017-10-24 17:41 error_exe777: yes
2017-10-24 17:41 Protastic101: I thought he bubbled smth else first
2017-10-24 17:41 Protastic101: like
2017-10-24 17:41 Protastic101: not my map
2017-10-24 17:41 Protastic101: smh
2017-10-24 17:42 error_exe777: no
2017-10-24 17:42 error_exe777: mine was first ;))
2017-10-24 17:42 Protastic101: I dunno, I tried to help him along though and give him tips and stuff on what to do
2017-10-24 17:42 Protastic101: and then he bubbled this
2017-10-24 17:42 Protastic101: and I was like
2017-10-24 17:42 Protastic101: "child what are you actually doing"
2017-10-24 17:42 error_exe777: HAHAHAH
2017-10-24 17:43 Protastic101: im pinning it on nerves tbh
2017-10-24 17:43 Protastic101: first icons always tend to suck a bit
2017-10-24 17:44 Protastic101: 00:52:953 (52953|0) - btw, you should overlap this with 00:53:228 (53228|1) - to represent the fact that the sounds are part of the same 1/3 burst rather than being separate
2017-10-24 17:44 error_exe777: fair enough
2017-10-24 17:44 Protastic101: 00:54:054 - also y u gotta leave this empty
2017-10-24 17:44 error_exe777: wait
2017-10-24 17:44 Protastic101: im so
2017-10-24 17:44 error_exe777: overlap
2017-10-24 17:44 Protastic101: sad
2017-10-24 17:44 error_exe777: what are you on
2017-10-24 17:44 Protastic101: overlap aka extend 00:52:953 (52953|0) - to 00:53:503 -
2017-10-24 17:44 error_exe777: oh
2017-10-24 17:44 error_exe777: i thought you meant literally
2017-10-24 17:45 Protastic101: well i mean
2017-10-24 17:45 Protastic101: it's a high level mapping technique :^)))))))))))))))))
2017-10-24 17:45 Protastic101: 01:22:411 (82411|0) - tfw kick here but not in the other two diffs
2017-10-24 17:45 error_exe777: i didnt fill that because i thought it would be too much for lower difs
2017-10-24 17:45 Protastic101: s m h
2017-10-24 17:45 Protastic101: nah, I think it's fine
2017-10-24 17:46 Protastic101: You can put them on separate hands if you think that makes it easier, but overlapping LNs helps to show the continuation of the sound rather than it having an abrupt stop and release
2017-10-24 17:46 error_exe777: i was talking about 00:54:054 -
2017-10-24 17:46 Protastic101: ohhhh
2017-10-24 17:46 Protastic101: just use some simple 1/1 LNs or smth
2017-10-24 17:47 Protastic101: I mean, the normal has the same problem of going from complete silence to hard's overlapping LNs and weird 1/6 gap thingy
2017-10-24 17:47 error_exe777: okay did EZ
2017-10-24 17:48 Protastic101: ugh, do I actually have to recheck everything now
2017-10-24 17:48 Protastic101: what show/game is this even from
2017-10-24 17:49 error_exe777: an anime
2017-10-24 17:49 error_exe777: brynhildr in the darkness
2017-10-24 17:49 error_exe777: the anime is really bad
2017-10-24 17:49 error_exe777: like
2017-10-24 17:49 error_exe777: shit
2017-10-24 17:49 Protastic101: what's it about
2017-10-24 17:49 error_exe777: but the manga is so
2017-10-24 17:49 Protastic101: tbh it looks like a steins gate knock off
2017-10-24 17:49 error_exe777: dfldskfjsdlkf
2017-10-24 17:49 error_exe777: manga is amazing
2017-10-24 17:49 error_exe777: no
2017-10-24 17:49 error_exe777: its kinda like elfen leid
2017-10-24 17:49 error_exe777: about girls with superpowers from aliens
2017-10-24 17:49 error_exe777: but its dark
2017-10-24 17:49 Protastic101: o
2017-10-24 17:51 Protastic101: well anyways
2017-10-24 17:51 Protastic101: ima play something and then get off and do homework
2017-10-24 17:51 Protastic101: ill recheck diffs and stuff tomorrow
2017-10-24 17:51 error_exe777: okay
2017-10-24 17:51 error_exe777: have fun
2017-10-24 17:51 Protastic101: or not, i dunno, depends on whether my teachers hate me enough to pile on all the homework for the weekend or smth
2017-10-24 17:52 error_exe777: okay
2017-10-24 17:52 error_exe777: whatever
Topic Starter
error_exe777

Protastic101 wrote:

How to know you've done a good job BNing


[HD]
00:25:422 - 00:25:560 - 00:25:835 - 00:25:973 - Shouldn't these be triples + LNs for the orchestral strings cause 00:17:714 - is essentially the same thing but mapped differently. yeah but i did it for play-ability. especially at a high BPM, it's awkward to play with the LNs, but i do understand. i originally had it mapped with triples and LNs but it was cancer tbh. though, at 00:17:714 - i got rid of the LNs to make it consistent

00:36:435 (36435|1) - Think it might be better to bridge the 1/1 distance between the two chords here if you move this to col 3 and then make 00:36:159 (36159|1) - a 1/1 LN as it visually and physically connects the hold there which makes it more intuitive to play imo sure

01:00:661 (60661|2,60661|1) - I'd control H here so that all the LNs aren't only on the left hand and that they're a bit more balanced that way. good idea done


[NM]
00:35:333 (35333|3,35471|2,35609|0,35746|1) - I think it'd be nice to overlap these LNs to differentiate them from the orchestral synths in the previous measure https://osu.ppy.sh/ss/9391556 that pattern is very questionable. like, especially for a NM diff its weird. i'm gonna keep on the fact that i dont want to over-complicate things in a lower diff.

00:49:925 (49925|3) - I'd probs make this a 1/1 LN for the powering down kind of sound sure

00:45:244 - Actually in this section, I think you could more closely follow the synth rather than only a 1/1 rhythm that doesnt really emphasize anything, smth like this https://osu.ppy.sh/ss/9391579 eeee changed to my own pattern

01:06:718 (66718|1,66925|2,67131|3) - Would be cool to stack this in the same column for pitch relevancy since they're the same sound or something, but also 217 bpm so it's up to you yeah not in a NM. and, i didnt stack them fully in HD either so no thanks


[EZ]
00:34:232 - feels a bit empty here to not have any notes or LNs or any sort of representation for the orchestral synths here. I think using some basic 1/1 LNs would work instead, like this https://osu.ppy.sh/ss/9391601
00:43:042 - Same as above. It's kind of necessary too imo to better bridge the gap between normal and easy as you can quite clearly see the difference in the above screenshot when I was referencing it. you and your overlapping, i really dont think it suits in most of these sections. this one specifically, i added just 1/1 to bridge it better

00:55:431 - I think it'd be nice to add a note in col 1 so that it's stacked with 00:55:155 (55155|0) - due to the synth here being a repetitive kind of beep or whatever. sure, did same in NM

00:58:459 - Similarly, I'd try to add a bit of variation here in order to better emphasize the moments in which the music dies down a bit to better bring out the strings in the music and their faster moving line. moved some

01:04:791 (64791|1) - Seems like the same synth as used at 01:05:066 (65066|0,65342|1) - but different pitch, so it's visually separated from the two notes after despite it belonging with them as a group. I'd do this instead https://osu.ppy.sh/ss/9391619 done


irc hitsound check
2017-10-24 16:43 Protastic101: http://puu.sh/y6iIj.png e x c u s e m e , i t s t i l l i s n t a v e t o
2017-10-24 16:43 error_exe777: shush
2017-10-24 16:43 error_exe777: what else am i meant to out
2017-10-24 16:43 error_exe777: put
2017-10-24 16:43 Protastic101: your hitnormal literally makes me want to kms
2017-10-24 16:44 error_exe777: give me another one and ill change it ;)))))
2017-10-24 16:44 Protastic101: 00:00:285 - to 00:09:981 - can you use like 40% vol or smth so I can hear more than just "kickkickkickkick"
2017-10-24 16:45 Protastic101: https://puu.sh/y6iOu.wav
2017-10-24 16:45 error_exe777: done
2017-10-24 16:45 error_exe777: that will do i guess
2017-10-24 16:45 error_exe777: let me update it before you carry on
2017-10-24 16:45 Protastic101: ew gross
2017-10-24 16:45 Protastic101: updating smh
2017-10-24 16:47 Protastic101: needs better bg
2017-10-24 16:47 error_exe777: this hitnormal is horrifying
2017-10-24 16:47 Protastic101: youre horrifying
2017-10-24 16:48 error_exe777: r u d e
2017-10-24 16:48 error_exe777: no i cant keep this
2017-10-24 16:48 error_exe777: pls give me a better one ;-;
2017-10-24 16:48 error_exe777: hs that is
2017-10-24 16:48 error_exe777: not bg
2017-10-24 16:48 Protastic101: https://puu.sh/y6iWG.wav
2017-10-24 16:48 error_exe777: broken link
2017-10-24 16:49 Protastic101: puush actually hates me
2017-10-24 16:49 error_exe777: LMAO
2017-10-24 16:49 error_exe777: thats better
2017-10-24 16:51 error_exe777: updated
2017-10-24 16:52 Protastic101: 00:00:285 - fam, your red line also needs to be 40% otherwise you have conflicting settings
2017-10-24 16:52 error_exe777: shuSh
2017-10-24 16:52 Protastic101: actually, can you just set everything to 40% cause you're sample importing anyways so it only affects the hitnormal
2017-10-24 16:55 error_exe777: there
2017-10-24 16:55 error_exe777: re write this suggestion
2017-10-24 16:56 Protastic101: ill rewrite a pop instead
2017-10-24 16:56 Protastic101: smh
2017-10-24 16:56 Protastic101: 00:35:333 (35333|0) - tfw no kick
2017-10-24 16:56 error_exe777: added for that one
2017-10-24 16:56 Protastic101: this is hard diff btw
2017-10-24 16:56 error_exe777: do you want it on all of them
2017-10-24 16:56 error_exe777: yeah
2017-10-24 16:57 Protastic101: 00:40:289 (40289|2) - shouldnt you add a snare here or smth cause the snare still plays but it's kind of drowned out by the crash so I dont really care
2017-10-24 16:57 Protastic101: yeah, if you can apply whatever I say regarding hitsounds to the other two diffs, please do
2017-10-24 16:57 error_exe777: nah cymbal is more prominent
2017-10-24 16:57 error_exe777: and yeah will do gimme a sec
2017-10-24 16:58 Protastic101: tfw no sec for me smh
2017-10-24 16:58 error_exe777: be quiet
2017-10-24 16:58 error_exe777: you can carry one
2017-10-24 16:58 error_exe777: on
2017-10-24 16:58 Protastic101: 00:49:925 - perfect
2017-10-24 16:58 Protastic101: opportunity
2017-10-24 16:58 Protastic101: for
2017-10-24 16:58 Protastic101: sv
2017-10-24 16:58 Protastic101: smh
2017-10-24 16:59 error_exe777: guess i can add it
2017-10-24 16:59 Protastic101: no, im half joking
2017-10-24 16:59 Protastic101: only add it if you want
2017-10-24 16:59 Protastic101: the sv I have in mind is a 1/16 gradual slowdown
2017-10-24 16:59 error_exe777: oh
2017-10-24 16:59 error_exe777: nvm then
2017-10-24 17:00 Protastic101: you do you fam i dont really care
2017-10-24 17:00 Protastic101: 00:54:054 (54054|3,54054|0) - you hate me
2017-10-24 17:00 error_exe777: just saw that oops
2017-10-24 17:00 Protastic101: im feeling unloved
2017-10-24 17:00 error_exe777: fixed
2017-10-24 17:01 error_exe777: good
2017-10-24 17:01 Protastic101: 01:00:386 (60386|2) - do you really need a kick here? There's only a hihat in the music; it isnt as heavy hitting as 01:00:111 - tbh
2017-10-24 17:01 Protastic101: fuck
2017-10-24 17:01 Protastic101: ill unlove your map
2017-10-24 17:01 Protastic101: wait
2017-10-24 17:01 Protastic101: that doesnt work
2017-10-24 17:01 error_exe777: technically its still a kick so i want it there
2017-10-24 17:02 error_exe777: unlove
2017-10-24 17:02 error_exe777: you never loved it in the first place
2017-10-24 17:02 Protastic101: 01:00:386 - im p sure this isnt a kick
2017-10-24 17:02 Protastic101: for your information
2017-10-24 17:02 error_exe777: well idc
2017-10-24 17:03 error_exe777: it sounds okay
2017-10-24 17:03 Protastic101: i dont love anything so this map is ok
2017-10-24 17:03 error_exe777: its not like it doesnt work
2017-10-24 17:03 Protastic101: but it's like
2017-10-24 17:03 error_exe777: thats reassuring
2017-10-24 17:03 Protastic101: kick snare kick (hi im a kick i shouldnt be here but you know)
2017-10-24 17:03 error_exe777: i dont wanna leave the note blank
2017-10-24 17:05 Protastic101: ugh, i cant come up with a good example for this smh
2017-10-24 17:05 error_exe777: you're wasting time
2017-10-24 17:05 error_exe777: fine ill delete it brb
2017-10-24 17:05 Protastic101: no, it was going to be funny but then I lost it
2017-10-24 17:05 error_exe777: oh
2017-10-24 17:05 error_exe777: well im still deleting it to make you happty
2017-10-24 17:05 error_exe777: happy
2017-10-24 17:06 Protastic101: if you remove the kick sample, I'd also remove a note and just make it a single cause there really isnt any percussion at that moment of time
2017-10-24 17:06 Protastic101: and adding one without having done so earlier confuses the player as they're expecting you only to hitsound what's in the music and not create your own rhythm at the same time
2017-10-24 17:06 Protastic101: which is fine btw, you just have to do it consistently
2017-10-24 17:06 Protastic101: a n y w a y s
2017-10-24 17:06 Protastic101: here's wonderwall
2017-10-24 17:07 error_exe777: what do you want me to do
2017-10-24 17:07 Protastic101: 01:02:313 (62313|2) - uhm excuse me, where's my snare
2017-10-24 17:07 Protastic101: 01:00:386 (60386|2) - remove this kick, and while you're at it, remove yourself too
2017-10-24 17:07 Protastic101: jkjk
2017-10-24 17:08 Protastic101: 01:03:414 (63414|0) - should this also be a snare or smth, I dunno it sounds really similar to 01:03:139 (63139|1) - but with like extra synthy whooshhhhh
2017-10-24 17:08 error_exe777: done both
2017-10-24 17:08 error_exe777: yeah but making it the same HS is odd since they a r e different sounds
2017-10-24 17:08 error_exe777: so just to differentiate it ill keep
2017-10-24 17:08 Protastic101: aka no change desu
2017-10-24 17:09 Protastic101: 01:03:965 (63965|2) - i cant tell if there's a kick here or not
2017-10-24 17:09 Protastic101: if there is, you should add a kick sample if not i dunno, keep it as is
2017-10-24 17:09 error_exe777: kinda? its too faint for me to want to do anything anyway
2017-10-24 17:09 Protastic101: yeah, that's what I thought
2017-10-24 17:09 error_exe777: nothing can be heard at 100% anyway
2017-10-24 17:10 Protastic101: 01:06:443 (66443|1) - but fam, this is a snare but you used a kick
2017-10-24 17:10 Protastic101: you betrayed my trust of hitsounds
2017-10-24 17:10 error_exe777: oops
2017-10-24 17:10 Protastic101: 01:06:718 (66718|1,66925|2,67131|3) - for these, why not use the drum thing.wav that you've used for other synths like 01:04:516 (64516|1,64585|0) -
2017-10-24 17:11 error_exe777: good idea
2017-10-24 17:11 Protastic101: 01:17:730 (77730|3) - should you add a cymbal 2 or whatever the thing with the super loud tssssssss cause of the tambourine hit thing in the music?
2017-10-24 17:11 Protastic101: oh hey, that didnt take too long
2017-10-24 17:11 Protastic101: can you update so I can recheck the hard diff real quick
2017-10-24 17:11 Protastic101: and you've also been applying this to the other diffs too right?
2017-10-24 17:13 error_exe777: yes
2017-10-24 17:13 error_exe777: will update in a sec
2017-10-24 17:13 Protastic101: see how much easier life is when you know how to hitsound?
2017-10-24 17:13 Protastic101: smh
2017-10-24 17:14 error_exe777: just fixed a problem between ez and NM
2017-10-24 17:14 Protastic101: was that problem the mapper
2017-10-24 17:14 Protastic101: jk
2017-10-24 17:14 error_exe777: before you see
2017-10-24 17:14 error_exe777: die
2017-10-24 17:15 Protastic101: if i die, then who will bubble your map
2017-10-24 17:15 Protastic101: :thinking:
2017-10-24 17:15 Protastic101: s m h
2017-10-24 17:15 error_exe777: julie :weary:
2017-10-24 17:15 Protastic101: yeah but she's :thinking:
2017-10-24 17:15 Protastic101: ugh, im tired
2017-10-24 17:15 error_exe777: updating
2017-10-24 17:15 Protastic101: I was supposed to be napping
2017-10-24 17:15 Protastic101: but you're like "no, my map"
2017-10-24 17:15 error_exe777: yes
2017-10-24 17:15 error_exe777: you promised me :((((
2017-10-24 17:16 Protastic101: yeah but i break promises all the time
2017-10-24 17:16 Protastic101: smh
2017-10-24 17:16 Protastic101: jkjk
2017-10-24 17:16 Protastic101: well i mean
2017-10-24 17:16 Protastic101: I dunno
2017-10-24 17:16 error_exe777: thats not a good thing
2017-10-24 17:16 Protastic101: I rarely make promises tbh
2017-10-24 17:16 Protastic101: like for stuff that actually matters irl
2017-10-24 17:17 error_exe777: i dont do promises
2017-10-24 17:17 Protastic101: 0:29:277 bass-dry (2).wav@35%
2017-10-24 17:17 Protastic101: https://cdn.discordapp.com/attachments/ ... a509d.jpeg
2017-10-24 17:17 error_exe777: what
2017-10-24 17:18 Protastic101: tab
2017-10-24 17:18 Protastic101: storyboard hitsounds
2017-10-24 17:18 error_exe777: oops
2017-10-24 17:18 Protastic101: 0:32:580 bass-dry (2).wav@35%
2017-10-24 17:19 Protastic101: oh lol, you actually have a .osb file in your folder
2017-10-24 17:19 Protastic101: can you like
2017-10-24 17:19 Protastic101: delete that
2017-10-24 17:19 Protastic101: thx
2017-10-24 17:19 error_exe777: let me delete all storyboarded hs's brb
2017-10-24 17:19 error_exe777: also what is that tho
2017-10-24 17:20 Protastic101: http://puu.sh/y6kc1.png child what are you doing
2017-10-24 17:20 Protastic101: .osb is for storyboards
2017-10-24 17:20 Protastic101: but you dont have a storyboard
2017-10-24 17:21 error_exe777: the storyboarded hs's wont delete
2017-10-24 17:21 Protastic101: right click them
2017-10-24 17:21 error_exe777: i have you dumb shit
2017-10-24 17:21 error_exe777: i exit and come back
2017-10-24 17:21 error_exe777: and they still there
2017-10-24 17:21 Protastic101: delete .osb
2017-10-24 17:22 error_exe777: okay
2017-10-24 17:22 Protastic101: does it work now
2017-10-24 17:22 error_exe777: gone
2017-10-24 17:23 error_exe777: they disappeared afterwards
2017-10-24 17:23 error_exe777: literal ghost notes
2017-10-24 17:23 Protastic101: s m h
2017-10-24 17:23 Protastic101: ok well anyways
2017-10-24 17:24 Protastic101: update cause i need to make sure that's out of the folder or you're getting insta popped by the next bn lul
2017-10-24 17:24 error_exe777: yes
2017-10-24 17:24 Protastic101: tfw no pop for me s mh
2017-10-24 17:24 Protastic101: actually wait
2017-10-24 17:24 Protastic101: i have no bubbled maps
2017-10-24 17:24 error_exe777: there
2017-10-24 17:24 Protastic101: or maps close to rank
2017-10-24 17:24 Protastic101: noooooooooooo
2017-10-24 17:25 error_exe777: next time you say tfw im gonna neck myself
2017-10-24 17:25 Protastic101: tfw error still hasnt necked himself despite talking to me for this long already
2017-10-24 17:25 error_exe777: spoke too soon
2017-10-24 17:25 Protastic101: im disappointed
2017-10-24 17:26 Protastic101: reeee, everything is still at 85% except for the intro even tho I /eriughhefbv
2017-10-24 17:26 error_exe777: :((
2017-10-24 17:26 error_exe777: oh
2017-10-24 17:26 error_exe777: you wanted me to change it all
2017-10-24 17:26 error_exe777: oop
2017-10-24 17:26 error_exe777: s
2017-10-24 17:27 Protastic101: yeah, i realized afterwards that cause everything is sample imported, you just need to change the vol of the hitnormal
2017-10-24 17:27 error_exe777: brb
2017-10-24 17:27 Protastic101: u g h
2017-10-24 17:28 error_exe777: okay all changed
2017-10-24 17:28 Protastic101: ok gr8
2017-10-24 17:29 error_exe777: are we doing chart now
2017-10-24 17:29 Protastic101: 01:00:386 (60386|2,60386|3) - tfw i suggested to remove a note and you're like "i removed the kick"
2017-10-24 17:29 Protastic101: 01:01:212 (61212|3) - shouldnt there be a snare here
2017-10-24 17:29 error_exe777: wait
2017-10-24 17:29 Protastic101: ew, i dont want to check the chart tho smh
2017-10-24 17:29 error_exe777: i dont wanna make it a double because emphasis
2017-10-24 17:30 Protastic101: what, both places I highlighted are jumps lul
2017-10-24 17:30 error_exe777: there isnt a snare either
2017-10-24 17:30 Protastic101: 01:00:386 (60386|3,60386|2) - I mean, if you dont have a kick here and all this is is a hihat, then I'd just leave it as a single
2017-10-24 17:30 error_exe777: wait
2017-10-24 17:30 error_exe777: yeah
2017-10-24 17:30 error_exe777: shit
2017-10-24 17:31 Protastic101: shit to which one
2017-10-24 17:31 error_exe777: all of it
2017-10-24 17:31 error_exe777: lets try again
2017-10-24 17:31 Protastic101: i need to know which one I have to word vomit some more explanations for
2017-10-24 17:31 error_exe777: ill delete the double
2017-10-24 17:31 Protastic101: o cool
2017-10-24 17:31 error_exe777: done
2017-10-24 17:33 Protastic101: ok
2017-10-24 17:33 Protastic101: hard diff is fine then
2017-10-24 17:34 error_exe777: nice
2017-10-24 17:34 Protastic101: hitsound wise at least
2017-10-24 17:34 Protastic101: i have yet to look at the chart
2017-10-24 17:34 error_exe777: oh
2017-10-24 17:34 error_exe777: let me update it one sex
2017-10-24 17:34 error_exe777: sec
2017-10-24 17:34 error_exe777: before you look at NM
2017-10-24 17:34 Protastic101: o no
2017-10-24 17:35 error_exe777: done
2017-10-24 17:37 Protastic101: youre gonna hate me or smth but like
2017-10-24 17:37 Protastic101: https://osu.ppy.sh/ss/9390404 fam, ur spread is ??? :D ???
2017-10-24 17:37 error_exe777: oh god
2017-10-24 17:37 error_exe777: i was just looking at that
2017-10-24 17:37 error_exe777: let me map 1/1 in NM brb
2017-10-24 17:38 Protastic101: tfw
2017-10-24 17:38 Protastic101: 00:54:054 - also you should at least try to add something here in the normal rather than just leaving it all blank
2017-10-24 17:38 Protastic101: that's like some serious undermapping
2017-10-24 17:39 Protastic101: 01:01:212 (61212|0) - wait didnt you say you were gonna add a snare in the hard diff or smth
2017-10-24 17:39 error_exe777: eeeEeEeE
2017-10-24 17:39 error_exe777: no i skipped the HS
2017-10-24 17:39 error_exe777: dunno why
2017-10-24 17:39 error_exe777: because there isnt really a snare
2017-10-24 17:39 error_exe777: more of just a strong sound
2017-10-24 17:39 Protastic101: eh ok
2017-10-24 17:39 Protastic101: im not sure how I feel about the spread from normal to hard tho
2017-10-24 17:40 Protastic101: hard is like hands + jumps + constant 1/2 streams and normal is just 1/1 jumpstreams
2017-10-24 17:40 error_exe777: kiai is fine imo
2017-10-24 17:40 Protastic101: ACTION is editing [https://osu.ppy.sh/b/1343951 Tokisawa Nao - BRYNHILDR IN THE DARKNESS -Ver. EJECTED- [EZ]]
2017-10-24 17:40 Protastic101: 00:19:641 (19641|2) - tfw no kick
2017-10-24 17:40 Protastic101: 00:21:843 (21843|1) - ^
2017-10-24 17:40 Protastic101: smh, what was ash even doing when he bubbled this tbh
2017-10-24 17:41 Protastic101: I love that child and all but this is just aaaaaa
2017-10-24 17:41 error_exe777: o well
2017-10-24 17:41 error_exe777: it was his first bubble let him off
2017-10-24 17:41 Protastic101: was it?
2017-10-24 17:41 error_exe777: yes
2017-10-24 17:41 Protastic101: I thought he bubbled smth else first
2017-10-24 17:41 Protastic101: like
2017-10-24 17:41 Protastic101: not my map
2017-10-24 17:41 Protastic101: smh
2017-10-24 17:42 error_exe777: no
2017-10-24 17:42 error_exe777: mine was first ;))
2017-10-24 17:42 Protastic101: I dunno, I tried to help him along though and give him tips and stuff on what to do
2017-10-24 17:42 Protastic101: and then he bubbled this
2017-10-24 17:42 Protastic101: and I was like
2017-10-24 17:42 Protastic101: "child what are you actually doing"
2017-10-24 17:42 error_exe777: HAHAHAH
2017-10-24 17:43 Protastic101: im pinning it on nerves tbh
2017-10-24 17:43 Protastic101: first icons always tend to suck a bit
2017-10-24 17:44 Protastic101: 00:52:953 (52953|0) - btw, you should overlap this with 00:53:228 (53228|1) - to represent the fact that the sounds are part of the same 1/3 burst rather than being separate
2017-10-24 17:44 error_exe777: fair enough
2017-10-24 17:44 Protastic101: 00:54:054 - also y u gotta leave this empty
2017-10-24 17:44 error_exe777: wait
2017-10-24 17:44 Protastic101: im so
2017-10-24 17:44 error_exe777: overlap
2017-10-24 17:44 Protastic101: sad
2017-10-24 17:44 error_exe777: what are you on
2017-10-24 17:44 Protastic101: overlap aka extend 00:52:953 (52953|0) - to 00:53:503 -
2017-10-24 17:44 error_exe777: oh
2017-10-24 17:44 error_exe777: i thought you meant literally
2017-10-24 17:45 Protastic101: well i mean
2017-10-24 17:45 Protastic101: it's a high level mapping technique :^)))))))))))))))))
2017-10-24 17:45 Protastic101: 01:22:411 (82411|0) - tfw kick here but not in the other two diffs
2017-10-24 17:45 error_exe777: i didnt fill that because i thought it would be too much for lower difs
2017-10-24 17:45 Protastic101: s m h
2017-10-24 17:45 Protastic101: nah, I think it's fine
2017-10-24 17:46 Protastic101: You can put them on separate hands if you think that makes it easier, but overlapping LNs helps to show the continuation of the sound rather than it having an abrupt stop and release
2017-10-24 17:46 error_exe777: i was talking about 00:54:054 -
2017-10-24 17:46 Protastic101: ohhhh
2017-10-24 17:46 Protastic101: just use some simple 1/1 LNs or smth
2017-10-24 17:47 Protastic101: I mean, the normal has the same problem of going from complete silence to hard's overlapping LNs and weird 1/6 gap thingy
2017-10-24 17:47 error_exe777: okay did EZ
2017-10-24 17:48 Protastic101: ugh, do I actually have to recheck everything now
2017-10-24 17:48 Protastic101: what show/game is this even from
2017-10-24 17:49 error_exe777: an anime
2017-10-24 17:49 error_exe777: brynhildr in the darkness
2017-10-24 17:49 error_exe777: the anime is really bad
2017-10-24 17:49 error_exe777: like
2017-10-24 17:49 error_exe777: shit
2017-10-24 17:49 Protastic101: what's it about
2017-10-24 17:49 error_exe777: but the manga is so
2017-10-24 17:49 Protastic101: tbh it looks like a steins gate knock off
2017-10-24 17:49 error_exe777: dfldskfjsdlkf
2017-10-24 17:49 error_exe777: manga is amazing
2017-10-24 17:49 error_exe777: no
2017-10-24 17:49 error_exe777: its kinda like elfen leid
2017-10-24 17:49 error_exe777: about girls with superpowers from aliens
2017-10-24 17:49 error_exe777: but its dark
2017-10-24 17:49 Protastic101: o
2017-10-24 17:51 Protastic101: well anyways
2017-10-24 17:51 Protastic101: ima play something and then get off and do homework
2017-10-24 17:51 Protastic101: ill recheck diffs and stuff tomorrow
2017-10-24 17:51 error_exe777: okay
2017-10-24 17:51 error_exe777: have fun
2017-10-24 17:51 Protastic101: or not, i dunno, depends on whether my teachers hate me enough to pile on all the homework for the weekend or smth
2017-10-24 17:52 error_exe777: okay
2017-10-24 17:52 error_exe777: whatever
right, fixed HS's n shit please let this go somewhere now i pray to god
[ Blaze ]
GO QUALIFY THIS !!!!
Topic Starter
error_exe777

[ Blaze ] wrote:

GO QUALIFY THIS !!!!
gonna need a re-bub first though : ((((((

however ash said he'd qualify so dkjflkdsajfskdjf

thank youuuuu
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