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Tokisawa Nao - BRYNHILDR IN THE DARKNESS -Ver. EJECTED- [Osu

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Topic Starter
error_exe777

Rivals_7 wrote:

M4M
1234

[HD]

00:24:046 (24046|3,24321|3,24321|2,24459|2,24734|2,24734|3,24872|2,25147|3,25147|2) - a little bit too much for the right hand dont you think? changed it to balance

00:25:422 (25422|1,25422|3,25422|2,25560|1,25560|2,25560|0,25835|3,25835|0,25835|2,25973|3,25973|2,25973|1) - holy celestia there's no way this is comfortable in 218 bpm lol. at least reduce the LN i guess alright, i kept the LN's inbetween the doubles to make gameplay easier

00:34:232 - would do something like - https://puu.sh/x0yhw/5b7ede2385.png - becus pitch xd mm, okay. changed for both sections

00:37:536 (37536|1,37696|0,37834|1,38086|1,38224|0,38362|1,38637|1,38775|1) - k somehow, majority of this diff are on the hand balancing stuff (this one is many of them). try to rearrange them okay, thanks

00:50:613 (50613|0) - to - 00:51:576 (51576|1) - i feel like there's something missing around here personally, i don't. however, it may be down to the main sound dropping out and making the vocal more prominent, so this section is fine honestly.

00:55:155 (55155|0,55201|1,55247|3,55293|2,55339|0,55385|1,55431|3,55477|2,55522|0) - i dont hear anything relevant to 1/6 burst at alll lmao but eh this is really hard to map

This visualizes all the noise in this part (on 1/12). they're not straight 1/6, some are exist 1/12
maybe try to figure out things here (pls dont use old ranked map as an excuse. we're in 2017 and thats totally irrelevant HAHAHA that map is a dumpster fire, honestly. i made this map because that map let this song down, and i wanted a better set. anyway i digress) ugh this section is a pain in the ass. i made those previous 1/6 bursts into LN's as it sounds at full speed, and added two 1/6 notes for a different sound. i swear this part has been mention in every mod omg

01:00:111 - add note for kicks. you did that everywhere else so why not here? looks inconsistent initally i couldn't hear them so i didn't implement them. i can hear them now somehow so i added them

01:01:487 (61487|2,61625|2,61763|0,61763|2,61900|0,61900|1,62038|1,62038|2,62176|2,62176|3,62313|3) - god no, all the one handed jacks and random triple jacks makes me wanna quit w
suggestion i think
hahahahah calm down it's not that bad. but okay i changed it to what you said

01:03:965 (63965|1,63965|0,63965|2) - tfw no snare but three noter. so how do you explain - 01:02:864 (62864|2,62864|3) - ? they're the same
01:08:370 (68370|3,68370|0,68370|2) - same
01:09:471 (69471|2,69471|0,69471|1) - smea
01:10:572 (70572|3,70572|2,70572|1) - jeff alright alright i get my doubles and triples mixed up when LN's are involved. i fixed these

01:14:427 (74427|2,74702|2,74977|2) - :thonk: pls at least avoid stacks like this. not aesthetic man okay, i listened to this section 16 times to make sure each column didn't have stacks more than 2

01:17:914 (77914|1,78006|0,78097|1,78281|0,78281|1) - kms tbh (the heck you handle 1/6 mini LN trill lol) okay, i changed them to avoid that part you highlighted. i don't find it awkward to play but okayy

-------------------------------------------

about the snapping you ask for, I found most of violin melody are not landed correctly in 1/4. ex: - 00:30:516 (30516|0,30791|3) - they should be moved to 1/6 line above ( - 00:30:561 - 00:30:837 - respectively).
00:31:101 (31101|3,31238|1) - this as well

considering the snapping are kinda irrational due to song nature, the lower diff might be simplifed under 1/4 snaps to avoid issues of using relatively high snap in easier diff as they need more proper timing to hit and most newbies ofc cant do that gah thank you
-----------------------------------------

[NM]

01:17:455 (77455|0,77730|1,78006|0,78281|1,78556|0,78832|1) - if i must say, not really aesthetic imo. plays kinda bland too. maybe something like
okay changed

pmuch thats the only thing i could tell pfft really. that's reassuring

[EZ]

spread is kinda lel

from here you see EZ -> NM difference. firstly, Look at LN position between them. Not consistent
secondly, the gap between them is suprisingly huge despite the SR being reasonable but i dont think any BN will let this through. This make the newbies who want to progress from EZ will definitely having a hard time passing the NM itself. on the other hand, the difference between NM and HD arent really huge

some of the NM's short notes are only converted into LN in HD. you also want to see hows do you manage the LN as well there

two solution. buff the EZ diff, or add a new diff between them.

also near the last section

why is EZ had an equal density with NM??

nothing to say about the pattern tho as you might remap some of the section to buff it anyways i 'buffed' it. basically, i mapped 1/1s for the main synth sound, and a couple other changed. when compared to NM it's fine now, and it only added minimal SR. the one bit i didn't change was the last section. i had to map the cymbal as i can't avoid it in the EZ. there is a difference so ima keep it. if another BN says no then i'll change it lmao

GL o/


gahhhh thank youuuuuuuuuuuuuuuuuuuuuuuuuuuuu where do i get more BN's pls
FadillSan
NM req from my queue~

Free Reject
| 1 | 2 | 3 | 4 |

EZ
00:05:133 (5133|0) - how about doble ?
00:07:557 (7557|3) - this too
00:19:641 - add LN here, end at double
00:21:843 - this too
00:24:046 - and this too
00:46:896 (46896|3) - move to 1
00:47:447 (47447|0) - move to 4
NM
00:31:204 - add LN here, end at triple
00:40:014 - here too
Just can give a little mod :( you map is already awesome ><
Good luck~
Topic Starter
error_exe777

FadillSan wrote:

NM req from my queue~

Free Reject
| 1 | 2 | 3 | 4 |

EZ
00:05:133 (5133|0) - how about doble ?
00:07:557 (7557|3) - this too ima keep because the sound is too soft and drained by the main synth. plus it's EZ
00:19:641 - add LN here, end at double
00:21:843 - this too
00:24:046 - and this too these i applied to keep consistent with the previous half
00:46:896 (46896|3) - move to 1
00:47:447 (47447|0) - move to 4 applied both
NM
00:31:204 - add LN here, end at triple
00:40:014 - here too i can hear the sound, but it seems kind of unorthodox. i will keep it
Just can give a little mod :( you map is already awesome ><
Good luck~
aweee thank youuuuuuuuuu
Deep Sea
Hello OwenF
m4m

EZ
00:17:439 - add note here
00:54:054 - add note
00:57:082 - ^

NM
00:10:969 - change these lns on this https://osu.ppy.sh/ss/8772565 as example, this pattern will be more pleasant to play for new players
00:15:443 - 00:19:779 - 00:21:981 - 00:24:183 - 00:57:220 - ^


HD
00:01:648 - https://osu.ppy.sh/ss/8772439
00:03:466 - https://osu.ppy.sh/ss/8772451
00:13:584 (13584|0) - move to 3
00:13:860 - https://osu.ppy.sh/ss/8772461
00:19:916 - https://osu.ppy.sh/ss/8772468
00:22:945 - http://osu.ppy.sh/ss/8772470
00:26:730 - https://osu.ppy.sh/ss/8772476
00:50:750 - add note to 4
00:51:163 - add note to 3
00:55:155 - add note to 1
01:01:487 - http://osu.ppy.sh/ss/8772500
01:05:066 - https://osu.ppy.sh/ss/8772505
Topic Starter
error_exe777

[Shana Lesus] wrote:

Hello OwenF
m4m

EZ
00:17:439 - add note here i see where you are coming from, but i want to keep it because it puts emphasis on the drums. and for a new player to adapt to the 1/2 easier
00:54:054 - add note okay
00:57:082 - ^ no, because where i'm mapping the synth on only 1/1s, there isn't one there, as it is skipped.

NM
00:10:969 - change these lns on this https://osu.ppy.sh/ss/8772565 as example, this pattern will be more pleasant to play for new players
00:15:443 - 00:19:779 - 00:21:981 - 00:24:183 - 00:57:220 - ^ right, i'll take this into consideration. it seems okay both ways really. i'll make my mind up eventually


HD
00:01:648 - https://osu.ppy.sh/ss/8772439
00:03:466 - https://osu.ppy.sh/ss/8772451 why? i can't see why it's not fine at the moment, so i don't see any reason to change it to what you suggested. if's it's PR then eh. the song is very erratic and it represents it well tbh
00:13:584 (13584|0) - move to 3 okay
00:13:860 - https://osu.ppy.sh/ss/8772461 PR
00:19:916 - https://osu.ppy.sh/ss/8772468 PR
00:22:945 - http://osu.ppy.sh/ss/8772470 PR
00:26:730 - https://osu.ppy.sh/ss/8772476 wtf. i can kinda see where your're coming from but eh, it suits better as a LN
00:50:750 - add note to 4
00:51:163 - add note to 3 these two nah bc what i'm charting doesn't show any sound. unless i can't hear it. lots of people have said so but it just seems like overmapping
00:55:155 - add note to 1 okay
01:01:487 - http://osu.ppy.sh/ss/8772500 ughh this is always mention. as it is plays the best of all the suggestions i've had, and it's from a BN so ima keep
01:05:066 - https://osu.ppy.sh/ss/8772505 mm, i think it suits the music better as it is, but i'll see
thank youuuuuu
Yukari_Sama
yoho m4m req from my queue

COLUMN
1|2|3|4
EZ
00:31:479 (31479|1,31479|0) - repeatable with 00:30:378 (30378|0,30378|1) -
00:41:390 (41390|1) - i think move to col 3 for avoid jack
NM
00:12:483 (12483|1,12758|2) - i think move to left is better
just one :''3
HD
00:25:147 (25147|2,25147|1,25147|0) - why 3 note ? snare sound is not too audible
just one again :''3
sorry little mod,, this map is good,,,

GL~ :) :)
Topic Starter
error_exe777

atian540 wrote:

yoho m4m req from my queue

COLUMN
1|2|3|4
EZ
00:31:479 (31479|1,31479|0) - repeatable with 00:30:378 (30378|0,30378|1) - okay fixed
00:41:390 (41390|1) - i think move to col 3 for avoid jack sure
NM
00:12:483 (12483|1,12758|2) - i think move to left is better ima keep, to keep the section consistent and it does work fine as its not representing the synth, but instead the bass
just one :''3
HD
00:25:147 (25147|2,25147|1,25147|0) - why 3 note ? snare sound is not too audible mm, okay. fixed
just one again :''3
sorry little mod,, this map is good,,,

GL~ :) :)
thank youuuuuuuuuuuuuuuuu
[ Blaze ]


hi,NM req on Illusionary Border Queue
feel free to reject,I still need learn about modding

column
l1l2l3l4l



EZ
00:51:852 (51852|2) - move to 1 to avoid
00:52:127 (52127|3) - move to 3
00:52:402 (52402|2) - move to 4
00:52:678 (52678|1) - move to 3
00:58:459 (58459|0,58459|3) - delete 1 note?I think it's low sound from this
01:01:763 (61763|2) - ctrl+h
01:02:038 (62038|1) - move to 1
01:02:313 (62313|1) - ctrl+h
01:06:168 (66168|3) - move dis to 01:06:443 (66443|2) - for better place

NM
00:03:466 (3466|1,3921|1,4375|1,4830|1,5284|1,5739|1,6194|1) - anchor,avoid the pattern like that
00:11:657 (11657|2,11795|1) - ctrl+h
00:11:932 (11932|3) - change the note to LN on column 1
00:16:337 (16337|1) - ^ on same column
00:16:613 (16613|2,16613|3) - delete 1 note,low sound
00:26:111 (26111|2,26248|1,26386|0) - ctrl+h
00:41:390 (41390|2,41941|2,42491|2,43042|2) - oh look,another anchor
00:45:107 (45107|3) - move to 2
00:45:244 (45244|1) - move to 4
01:10:572 (70572|0,71123|0,71674|0,72224|0) - same problem
01:12:224 (72224|2) - move to 4
01:13:325 (73325|3,73325|2,73463|3,73463|2,73601|1,73876|2,73876|3) - https://osu.ppy.sh/ss/8800982 how bout dis?

HD
00:10:969 (10969|3,11107|2) - switch the position to avoid
00:13:171 (13171|3,13309|0) - ^
00:15:374 (15374|3,15511|2) - ^
00:17:163 (17163|0,17301|2,17439|1,17576|3,17714|1,17714|2,17714|0,17851|3,17851|2,17851|1,17989|0,18127|1,18264|
3,18264|2,18264|0,18402|2,18540|1,18677|3) - rearrange this,too much LN (i think)
00:19:779 (19779|3,19916|2) - switch
00:24:183 (24183|1,24321|2,24321|3) - ctrl+h
00:24:596 (24596|2,24734|1,24734|0) - ^
00:24:872 (24872|1) - move to 1
00:25:147 (25147|2,25147|0) - switch
00:25:422 (25422|0,25422|1,25560|2,25560|1,25560|3,25698|0,25835|2,25835|1,25973|3,25973|0,25973|1,26111|2) -
https://osu.ppy.sh/ss/8801073 maybe like dis?
00:26:524 (26524|2,26524|3,26730|0,26730|1,26868|0,26868|3,27074|2,27074|1,27350|0,27350|3,27625|2,27625|1) -
https://osu.ppy.sh/ss/8801095 how about this?
00:29:965 (29965|1) - ctrl+h
00:31:112 (31112|3) - ^
00:32:030 (32030|2) - ^
00:32:167 (32167|0) - move to 3
00:36:435 (36435|0) - remove dis,low sound
00:36:572 (36572|3) - move to 3
00:37:398 (37398|3) - ctrl+h
00:37:719 (37719|0,37857|1) - ^
00:38:362 (38362|2) - move to 1
00:38:775 (38775|1,38912|3) - ctrl+h
00:40:977 (40977|0) - move to 2
00:42:078 (42078|0) - ctrl+h
00:44:281 (44281|3,44281|1,44281|2) - ^ to avoid more note on column 4
00:45:244 (45244|1,45657|1,46070|1,46483|1,46896|1) - anchor,rearrange
01:01:625 (61625|2,61625|3,61763|0,61763|1,61900|3,61900|2,62038|2,62038|3,62176|0,62176|1) - this look weird,better
if you rearrange
01:04:516 (64516|2,64516|0,64585|3,64585|1,64791|1,64791|3,65066|2,65066|0) - https://osu.ppy.sh/ss/8801196 my
suggestion
01:06:168 (66168|0) - delete 1 note
01:07:544 (67544|2) - move to 4
01:08:095 (68095|3) - ctrl+h
01:18:281 (78281|3) - delete 1 note from column 4?

umm,,I just give my best suggestion,so that is my result :lol:
maybe can be helpful ;)

and goodluck with your map!
Topic Starter
error_exe777

[ Blaze ] wrote:



hi,NM req on Illusionary Border Queue
feel free to reject,I still need learn about modding

column
l1l2l3l4l



EZ
00:51:852 (51852|2) - move to 1 to avoid to avoid what lol
00:52:127 (52127|3) - move to 3
00:52:402 (52402|2) - move to 4
00:52:678 (52678|1) - move to 3 prefer the layout atm
00:58:459 (58459|0,58459|3) - delete 1 note?I think it's low sound from this mm okay
01:01:763 (61763|2) - ctrl+h
01:02:038 (62038|1) - move to 1
01:02:313 (62313|1) - ctrl+h changed it to something slightly different
01:06:168 (66168|3) - move dis to 01:06:443 (66443|2) - for better place kay

NM
00:03:466 (3466|1,3921|1,4375|1,4830|1,5284|1,5739|1,6194|1) - anchor,avoid the pattern like that changed
00:11:657 (11657|2,11795|1) - ctrl+h
00:11:932 (11932|3) - change the note to LN on column 1
00:16:337 (16337|1) - ^ on same column didn't take your suggestion but did change it for PR
00:16:613 (16613|2,16613|3) - delete 1 note,low sound Okay
00:26:111 (26111|2,26248|1,26386|0) - ctrl+h wtf
00:41:390 (41390|2,41941|2,42491|2,43042|2) - oh look,another anchor okay, okay. i changed it
00:45:107 (45107|3) - move to 2
00:45:244 (45244|1) - move to 4 prefer current pattern
01:10:572 (70572|0,71123|0,71674|0,72224|0) - same problem changed
01:12:224 (72224|2) - move to 4 kay
01:13:325 (73325|3,73325|2,73463|3,73463|2,73601|1,73876|2,73876|3) - https://osu.ppy.sh/ss/8800982 how bout dis? i agree doubles is a bit much, so i changed it to something slightly different

HD
00:10:969 (10969|3,11107|2) - switch the position to avoid all the ones telling me to change this ima ignore becase its fine the way it is. the music calls for it really. and its completely consistent so i dont want to change it around
00:13:171 (13171|3,13309|0) - ^
00:15:374 (15374|3,15511|2) - ^
00:17:163 (17163|0,17301|2,17439|1,17576|3,17714|1,17714|2,17714|0,17851|3,17851|2,17851|1,17989|0,18127|1,18264|
3,18264|2,18264|0,18402|2,18540|1,18677|3) - rearrange this,too much LN (i think) eh, keep
00:19:779 (19779|3,19916|2) - switch
00:24:183 (24183|1,24321|2,24321|3) - ctrl+h
00:24:596 (24596|2,24734|1,24734|0) - ^
00:24:872 (24872|1) - move to 1
00:25:147 (25147|2,25147|0) - switch
00:25:422 (25422|0,25422|1,25560|2,25560|1,25560|3,25698|0,25835|2,25835|1,25973|3,25973|0,25973|1,26111|2) -
https://osu.ppy.sh/ss/8801073 maybe like dis? i like it, thanks
00:26:524 (26524|2,26524|3,26730|0,26730|1,26868|0,26868|3,27074|2,27074|1,27350|0,27350|3,27625|2,27625|1) -
https://osu.ppy.sh/ss/8801095 how about this? nah
00:29:965 (29965|1) - ctrl+h again, these are gonna be ignored because the jacks are for PR
00:31:112 (31112|3) - ^ okay
00:32:030 (32030|2) - ^
00:32:167 (32167|0) - move to 3 nah its fine
00:36:435 (36435|0) - remove dis,low sound what
00:36:572 (36572|3) - move to 3
00:37:398 (37398|3) - ctrl+h
00:37:719 (37719|0,37857|1) - ^
00:38:362 (38362|2) - move to 1
00:38:775 (38775|1,38912|3) - ctrl+h
00:40:977 (40977|0) - move to 2
00:42:078 (42078|0) - ctrl+h
00:44:281 (44281|3,44281|1,44281|2) - ^ to avoid more note on column 4
00:45:244 (45244|1,45657|1,46070|1,46483|1,46896|1) - anchor,rearrange okay
01:01:625 (61625|2,61625|3,61763|0,61763|1,61900|3,61900|2,62038|2,62038|3,62176|0,62176|1) - this look weird,better
if you rearrange eh its fine
01:04:516 (64516|2,64516|0,64585|3,64585|1,64791|1,64791|3,65066|2,65066|0) - https://osu.ppy.sh/ss/8801196 my
suggestion no thanks
01:06:168 (66168|0) - delete 1 note
01:07:544 (67544|2) - move to 4
01:08:095 (68095|3) - ctrl+h all three done
01:18:281 (78281|3) - delete 1 note from column 4? nah

ill admit, i got jumbled up with this diff, so i just ignored some. sorry about that

umm,,I just give my best suggestion,so that is my result :lol:
maybe can be helpful ;)

and goodluck with your map!
thank youuuuuu
Critical_Star
Hi, from m4m :)

EZ
00:18:540 (18540|3) - remove this? since u are just catching drum beats,just like how u empty tehe space at 00:17:439 - 00:17:989 -
00:26:524 - suggestion > http://puu.sh/x87Jl/3b0edd4a17.png
00:35:333 (35333|3) - i can't really catch the LN instrumental here, suggestion > http://puu.sh/x87KD/4e1b6ad796.png this could be better
01:00:386 (60386|1) - move to 4?
01:21:034 (81034|3,81309|2) - CTRL+G?


NM
00:17:026 (17026|2,17301|2,17576|0) - seems to be a ghost note to me, will suggest to remove it since there is no solid intrumental base there
00:18:127 (18127|1,18402|3,18677|1) - could make NM a lot easier by deleting some note here, catching the main instrumental base here is good
00:26:661 (26661|3) - start at 00:26:868 - is much noticeable for the sound

HD
00:14:410 (14410|3,14548|1) - swap the placement here to variate the pattern
00:17:301 (17301|2,17439|1,17576|3,17714|1,17714|2,17714|0,17851|3,17851|2,17851|1,17989|0,18127|1,18264|3,18264|2,18264|0,18402|2,18540|1,18677|3) - you might wanna recheck here like i mention before in HD, pretty sure some of them are ghost note
00:35:333 (35333|1,35471|2) - move to 1-4?
00:36:435 - add 1 more note for cymbal
00:55:339 (55339|3) - suggestion > http://puu.sh/x880D/dd5ef67bf1.png
01:05:342 (65342|3,65342|0) - suggestion > http://puu.sh/x8841/48983209f5.png
01:06:305 - missing note i assume

Good Luck! :)
Topic Starter
error_exe777

Critical_Star wrote:

Hi, from m4m :)

EZ
00:18:540 (18540|3) - remove this? since u are just catching drum beats,just like how u empty tehe space at 00:17:439 - 00:17:989 - okay
00:26:524 - suggestion > http://puu.sh/x87Jl/3b0edd4a17.png sure
00:35:333 (35333|3) - i can't really catch the LN instrumental here, suggestion > http://puu.sh/x87KD/4e1b6ad796.png this could be better mm okay
01:00:386 (60386|1) - move to 4? kay
01:21:034 (81034|3,81309|2) - CTRL+G? hai


NM
00:17:026 (17026|2,17301|2,17576|0) - seems to be a ghost note to me, will suggest to remove it since there is no solid intrumental base there
00:18:127 (18127|1,18402|3,18677|1) - could make NM a lot easier by deleting some note here, catching the main instrumental base here is good as for these, i think they're fine. i see where you are coming from definitely, but it's clear at full playback, and at slower playbacks it is hearable, mostly from the small dip in volume before the next sound.
00:26:661 (26661|3) - start at 00:26:868 - is much noticeable for the sound lol what. if anything its 1/4 above or below. i did change it tho

HD
00:14:410 (14410|3,14548|1) - swap the placement here to variate the pattern sure
00:17:301 (17301|2,17439|1,17576|3,17714|1,17714|2,17714|0,17851|3,17851|2,17851|1,17989|0,18127|1,18264|3,18264|2,18264|0,18402|2,18540|1,18677|3) - you might wanna recheck here like i mention before in HD, pretty sure some of them are ghost note same as i said before
00:35:333 (35333|1,35471|2) - move to 1-4? okay
00:36:435 - add 1 more note for cymbal mmmm, okay
00:55:339 (55339|3) - suggestion > http://puu.sh/x880D/dd5ef67bf1.png i needed suggestions for this part, thank you
01:05:342 (65342|3,65342|0) - suggestion > http://puu.sh/x8841/48983209f5.png ooooo i like it thanks
01:06:305 - missing note i assume no because i'm not charting the synth here

Good Luck! :)
thank youuuuuuuuuuuuuuuuuuuuuuuu
Wonki
Hello

HD
00:09:981 (9981|2) - this shoulde be like 00:12:208 (12208|2,12345|3,12483|0) - there are same sounds.

00:17:576 (17576|3,17714|0,17714|1,17714|2,17851|3,17851|1,17851|2) -

Recommend this. easier than before.

NM
00:35:609 (35609|1,35746|0) - switch them

00:52:953 (52953|0,53228|1) - Long note will save the feeling.

00:54:054 - ~ 00:56:257 - feels so empty. 00:54:054 (54054|0) - It would be nice to replace this with long notes.

01:00:386 (60386|3,60386|2) - Reduce 1note. There is no drums, no effects.

Good luck
Topic Starter
error_exe777

Wonki wrote:

Hello

HD
00:09:981 (9981|2) - this shoulde be like 00:12:208 (12208|2,12345|3,12483|0) - there are same sounds. you're right ish. the first one you selected is one sound, and the other contains two if you listen closely. there is a difference

00:17:576 (17576|3,17714|0,17714|1,17714|2,17851|3,17851|1,17851|2) -

Recommend this. easier than before. I LIKE IT thanksksksk

NM
00:35:609 (35609|1,35746|0) - switch them kk

00:52:953 (52953|0,53228|1) - Long note will save the feeling. nah i like the feeling tbh

00:54:054 - ~ 00:56:257 - feels so empty. 00:54:054 (54054|0) - It would be nice to replace this with long notes. t's empty for a reason.
it's too erratic for anything to be mapped, especially in a NM


01:00:386 (60386|3,60386|2) - Reduce 1note. There is no drums, no effects. mm okay

Good luck
thanksksksks
Unlucky_w
Hi M4M

I wish i was bn :c


perhaps soon lol xd

EZ
00:58:459 - Missing note, feels strong here.

01:01:212 - Remove 4, and replace by the first column note. Pretty sure the sound isn't very dense to be a triple compare to doubles.

01:21:309 (81309|3) - Sampleset auto?

NM
00:24:321 (24321|1) - Finish, to emphasize and make consistent sounds

00:58:459 (58459|1) - Would make sampleset drum for this
00:59:010 (59010|0) - ^

01:01:212 (61212|0) - finish hitsound

01:18:832 (78832|1) - Missing normal hitsound
01:21:034 (81034|1) - ^

Pattern is all good.

HD
00:05:133 - Add note, since 00:00:285 - is a double, so make consistency.
00:07:557 - ^, Then maybe for this one too.

00:51:852 (51852|3,51920|2,51989|0,52058|1) - I don't think these should be LN, but just notes

00:14:410 (14410|1) - Normal hitsound?

00:29:827 - For doubles like these, don't put any hitsounds like 00:30:928 - and for triple like 00:32:580 - put normal hitsounds. That is to make the hitsound consistent. (until 00:43:661 - )
01:14:427 (74427|2,74427|0) - Sampleset auto

Patterns are good, but hitsounds should be just a bit consistent, kinda feel like it's randomly placed; or was it to emphasize, either way it's good.

Good luck :)
Topic Starter
error_exe777

FastYoshi wrote:

Hi M4M

I wish i was bn :c is that a compliment towards the map? if so, thanksssss. tbh i need BN's as most mods now are minimal af


perhaps soon lol xd

EZ
00:58:459 - Missing note, feels strong here. changed

01:01:212 - Remove 4, and replace by the first column note. Pretty sure the sound isn't very dense to be a triple compare to doubles. eh didn't really understand what you meant, sorry

01:21:309 (81309|3) - Sampleset auto? shit fixed

NM
00:24:321 (24321|1) - Finish, to emphasize and make consistent sounds okay

00:58:459 (58459|1) - Would make sampleset drum for this
00:59:010 (59010|0) - ^ done

01:01:212 (61212|0) - finish hitsound kay

01:18:832 (78832|1) - Missing normal hitsound
01:21:034 (81034|1) - ^ done

Pattern is all good.

HD
00:05:133 - Add note, since 00:00:285 - is a double, so make consistency.
00:07:557 - ^, Then maybe for this one too. i didn't like the double anyway so i just got rid of it

00:51:852 (51852|3,51920|2,51989|0,52058|1) - I don't think these should be LN, but just notes nah i'll pass, i like the LN theme of this section

00:14:410 (14410|1) - Normal hitsound? oops done

00:29:827 - For doubles like these, don't put any hitsounds like 00:30:928 - and for triple like 00:32:580 - put normal hitsounds. That is to make the hitsound consistent. (until 00:43:661 - ) all changed ish
01:14:427 (74427|2,74427|0) - Sampleset auto changed

Patterns are good, but hitsounds should be just a bit consistent, kinda feel like it's randomly placed; or was it to emphasize, either way it's good.

Good luck :)
thank you! i fixed all the hitsound inconsistencies as i knew i had to fix them at some point. thank you for the hitsound help as well!
DustMoon
hi~ya!
1|2|3|4|
EZ
1.reference your NM diffhttps://puu.sh/xlpW8/1e4a140146.jpg ,00:08:466 (8466|2) - i think this LN should start00:08:618 -
2.00:18:815 (18815|1,18815|0) - why double this ,reference your NM diffhttps://puu.sh/xlpXV/b4fca91002.jpg,you use one LN+single to mapping this sound,i think 1 note is enough.
3.00:26:524 - advice:https://puu.sh/xlq3y/42f0021c34.jpg
4.00:35:333 (35333|1) - move to 1 for balance
5.01:06:443 (66443|3,66443|2) - change pattern to (2,4,),fun
NM
1.00:25:973 (25973|0,25973|3) - why double this,compare 00:25:422 (25422|0,25422|3) - there not have heavy durm.
2.00:35:471 (35471|2) - ghost note
3.01:13:050 (73050|2) - move to 2
Good luck! :)
Topic Starter
error_exe777

DustMoon wrote:

hi~ya!
1|2|3|4|
EZ
1.reference your NM diffhttps://puu.sh/xlpW8/1e4a140146.jpg ,00:08:466 (8466|2) - i think this LN should start00:08:618 - i don't like the 1/2 but i'll do it for now
2.00:18:815 (18815|1,18815|0) - why double this ,reference your NM diffhttps://puu.sh/xlpXV/b4fca91002.jpg,you use one LN+single to mapping this sound,i think 1 note is enough. no, they're both doubles
3.00:26:524 - advice:https://puu.sh/xlq3y/42f0021c34.jpg okay
4.00:35:333 (35333|1) - move to 1 for balance sure
5.01:06:443 (66443|3,66443|2) - change pattern to (2,4,),fun why not
NM
1.00:25:973 (25973|0,25973|3) - why double this,compare 00:25:422 (25422|0,25422|3) - there not have heavy durm. no??????????
they are the same

2.00:35:471 (35471|2) - ghost note no it isnt
3.01:13:050 (73050|2) - move to 2 nope, i want to avoid the anchor
Good luck! :)
thank you!
ABD007
EZ
should be in the same column imo 00:35:884 (35884|0,36022|1) -

good map , gl for ranked :)
Topic Starter
error_exe777

Kyousukee wrote:

EZ
should be in the same column imo 00:35:884 (35884|0,36022|1) - ill pass because its an EZ diff

good map , gl for ranked :)
thank you for the effort lmao
Asherz007
Remod request through PMs (no kds)

Looks considerably cleaner, I have to say. Nice work. :)

[General]
I would've thought using custom hitsounds would have been a better idea, but eh, each to their own I guess.

Maybe move the preview point to 00:56:257?

0|1|2|3

Probably not going to be able to catch everything, but I'll do what I can.
As independent difficulties, they play fine, but together as a set, there are a few progression issues in my opinion.
As always, anything you don't understand, send a PM.

EZ
  1. 00:08:466 (8466|1,8618|2) - Without what the LN is mapped to having a concrete starting point, I reckon you could simplify slightly by just starting the LN from the other note instead. (Besides, having this sudden 1/2 after a fairly long 1/1 stream could be a little odd.)
  2. 00:16:613 - The gap in difficulty between EZ and NM here is a little too large for my liking. EZ is fairly empty, whereas NM has this dense-ish 1/2 jumpstream going on, so I reckon EZ will need to be buffed a little bit. (Until 00:18:815)
  3. 00:53:503 (53503|3,53779|2) - Perhaps you may want these two as LNs as well, up to you.
  4. 00:57:082 - What about that reverse sound here? (like you mapped for 00:13:034 (13034|0) for example)
  5. 00:58:459 (58459|3,58459|0) - I think for this to be double feels a little inconsistent, given that other kicks around here are just singles.
  6. 01:02:864 (62864|1,63139|0) - Minor concern about this being in the same hand. Might be a little awkward for new players, though not that critical to change.
  7. 01:04:240 (64240|1) - Sound's pretty strong here, you might want a double for it.
  8. 01:07:819 (67819|2,68921|0) - Pretty sure you want these to be doubles as well (to follow snare doubles consistency?)

NM
  1. 00:09:981 (9981|1) - Based on the fact that you follow the main tune here, covering these two independent notes with an LN seems a little counterintuitive. I mean, it fits within a normal difficulty since the notes are on 1/2s. (Happens quite a lot so I'll just mention it this once.)
  2. 00:10:969 (10969|3) - You might want to consider making these (and every other time they show up) 1/2 shorter, to make it more consistent with HD.
  3. 00:26:524 (26524|1) - I'd make this 1/4 longer just so the release can be timed better by players (there's still some noise going on there so it is justifiable)
  4. 00:36:435 - Feel like there may be a progression problem from this to HD. Concept-wise, there are 1/2 jacks in HD, while this is all 2/1 chords. Might want to reduce how many notes are in each chord so you can also put the 1/2 streams in.
  5. 00:52:953 (52953|0) - I'd think about making this a 1/1 LN to cover the 1/3 thing you do in HD.
  6. 00:53:228 (53228|1) - Same here, and perhaps move into RH as well.
  7. 01:00:661 (60661|0,60661|3,60937|2,60937|1,61212|3,61212|0) - Layering-wise this is quite different to HD, which is kinda odd if you ask me.
  8. 01:06:718 (66718|2,66925|1) - Although it's accurate at the moment, I'd still think about extending these to the next note just to make it easier for players to time the release. (Either way works though.)
  9. 01:07:269 (67269|3) - This supposed to be a double instead of single?
  10. 01:11:674 (71674|0,71674|1,71674|2,72775|2,72775|0,72775|3) - Not quite sure why both of these are 3-note chords. Perhaps remove one of the notes from each of them.
  11. 01:22:686 - It's still fine to have an extra note in col 0 here. Probably an LN.

HD
Feel like there are a few notes that aren't snapped correctly. Might just be me though.
The layering structure also appears to change throughout the difficulty, which is fine, albeit a little odd for me.

  1. 00:09:981 (9981|2) - Having this as one LN instead of two appears to be inconsistent with later in the diff.
  2. 00:10:694 (10694|3,10969|3) - This thing ends up in col 3 too many times in a row imo.
  3. 00:26:524 (26524|3,26524|2,26730|2,26730|3,26868|1,26868|0,27074|3,27074|2,27350|0,27350|1) - Still confused about this. First off, not quite sure why there are all doubles, given that (I think) 00:27:625 (27625|3,27625|2) should be a triple. Then there are the 1/4 gaps which I'm not quite sure what you're doing with, which makes this excessively awkward, more so given the BPM.
  4. 00:30:561 (30561|0,30837|3,31112|0,31250|1) - Think you might have incorrectly snapped these? Makes more sense for them to be on 1/2s.
  5. 00:33:314 (33314|3,33452|2,33865|2,34003|1) - Same for these. I know there's a slight delay on the strings, but including the delay breaks the stream pattern which doesn't make much sense to me.
  6. 00:35:609 (35609|1,35609|0,35746|2,35746|3) - Not sure why doubles, because I'm sure you would've wanted 00:35:884 to have a triple, right?
  7. 00:43:042 (43042|1,43180|1,43317|0,43455|0,43593|2,43730|2,43868|3,44005|3,44143|2,44281|2) - Nice try for variation, but I think having these jacks alternate hands every time rather than two was a better idea because, as it is now, this creates a little too much strain on the right hand.
  8. 00:54:054 - I'm sure I've already given my opinion on this fill-in. I'll still suggest its removal regardless.
  9. 01:04:585 (64585|3,64585|1,64791|1,64791|3,65066|2,65066|0,65342|0,65342|3) - The 1/4 gap is a little too cruel at this bpm. Besides, not sure why each one needs two LNs when one would do just fine.
  10. 01:06:718 (66718|1,66718|0,66925|1,66925|2,67131|3,67131|2) - I think doubles here feels a little unjustified as well. Keeping the 1/4 gap here should be ok, as long as the notes are in the same column.

That's about all I can spot I reckon.

Hope this helps. :)
Topic Starter
error_exe777

Asherz007 wrote:

Remod request through PMs (no kds)

Looks considerably cleaner, I have to say. Nice work. :)

[General]
I would've thought using custom hitsounds would have been a better idea, but eh, each to their own I guess. ugh cba. it's too late now anyway.

Maybe move the preview point to 00:56:257? nah i do like where it is

0|1|2|3

Probably not going to be able to catch everything, but I'll do what I can.
As independent difficulties, they play fine, but together as a set, there are a few progression issues in my opinion.
As always, anything you don't understand, send a PM.

EZ
  1. 00:08:466 (8466|1,8618|2) - Without what the LN is mapped to having a concrete starting point, I reckon you could simplify slightly by just starting the LN from the other note instead. (Besides, having this sudden 1/2 after a fairly long 1/1 stream could be a little odd.) ya a previous modder said it should be the same as NM but i do prefer it starting before
  2. 00:16:613 - The gap in difficulty between EZ and NM here is a little too large for my liking. EZ is fairly empty, whereas NM has this dense-ish 1/2 jumpstream going on, so I reckon EZ will need to be buffed a little bit. (Until 00:18:815) i agree, but it's difficult where i don't want a long 1/2 stream for an EZ, especially with the high BPM so i added some 1/1 where suited. i'll wait for a BN's word for final on this bit
  3. 00:53:503 (53503|3,53779|2) - Perhaps you may want these two as LNs as well, up to you. ehhhh, not really. it's a similar style to NM and the two LNs are there for a 1/3 rhythm, where the notes represent the change well imo
  4. 00:57:082 - What about that reverse sound here? (like you mapped for 00:13:034 (13034|0) for example) oops fixed
  5. 00:58:459 (58459|3,58459|0) - I think for this to be double feels a little inconsistent, given that other kicks around here are just singles. i changed the selected notes to a single
  6. 01:02:864 (62864|1,63139|0) - Minor concern about this being in the same hand. Might be a little awkward for new players, though not that critical to change. i moved it to the other side because i remember those patterns being hell for me
  7. 01:04:240 (64240|1) - Sound's pretty strong here, you might want a double for it. i agree, changed
  8. 01:07:819 (67819|2,68921|0) - Pretty sure you want these to be doubles as well (to follow snare doubles consistency?) ya okay

NM
  1. 00:09:981 (9981|1) - Based on the fact that you follow the main tune here, covering these two independent notes with an LN seems a little counterintuitive. I mean, it fits within a normal difficulty since the notes are on 1/2s. (Happens quite a lot so I'll just mention it this once.) right, the first two LN's are for the bass, not the melody. i'll explain the third one below
  2. 00:10:969 (10969|3) - You might want to consider making these (and every other time they show up) 1/2 shorter, to make it more consistent with HD. thats a good idea. these LN's have no correlation to any real sound to be completely honest so it would make more sense to be 1/2 shorter
  3. 00:26:524 (26524|1) - I'd make this 1/4 longer just so the release can be timed better by players (there's still some noise going on there so it is justifiable) sure
  4. 00:36:435 - Feel like there may be a progression problem from this to HD. Concept-wise, there are 1/2 jacks in HD, while this is all 2/1 chords. Might want to reduce how many notes are in each chord so you can also put the 1/2 streams in. aHhHHhH i dont know. i mean, overall the density isn't actually horrifically bad, but i do understand where you're coming from. i will wait for a BN's say, because i have no bloody idea
  5. 00:52:953 (52953|0) - I'd think about making this a 1/1 LN to cover the 1/3 thing you do in HD. GOOD IDEA
  6. 00:53:228 (53228|1) - Same here, and perhaps move into RH as well. did that before you said
  7. 01:00:661 (60661|0,60661|3,60937|2,60937|1,61212|3,61212|0) - Layering-wise this is quite different to HD, which is kinda odd if you ask me. why NM was harder than HD for this bit beats me. fixed
  8. 01:06:718 (66718|2,66925|1) - Although it's accurate at the moment, I'd still think about extending these to the next note just to make it easier for players to time the release. (Either way works though.) ill pass because it wont kill the player to hold them tbh
  9. 01:07:269 (67269|3) - This supposed to be a double instead of single? oops fixed
  10. 01:11:674 (71674|0,71674|1,71674|2,72775|2,72775|0,72775|3) - Not quite sure why both of these are 3-note chords. Perhaps remove one of the notes from each of them. okay
  11. 01:22:686 - It's still fine to have an extra note in col 0 here. Probably an LN.ill pass, i do want to keep it as it is

HD
Feel like there are a few notes that aren't snapped correctly. Might just be me though.
The layering structure also appears to change throughout the difficulty, which is fine, albeit a little odd for me.

  1. 00:09:981 (9981|2) - Having this as one LN instead of two appears to be inconsistent with later in the diff. that is because the one you selected is one sound, whereas the others are 2
  2. 00:10:694 (10694|3,10969|3) - This thing ends up in col 3 too many times in a row imo. HAHAHAA didnt see this. fixed
  3. 00:26:524 (26524|3,26524|2,26730|2,26730|3,26868|1,26868|0,27074|3,27074|2,27350|0,27350|1) - Still confused about this. First off, not quite sure why there are all doubles, given that (I think) 00:27:625 (27625|3,27625|2) should be a triple. Then there are the 1/4 gaps which I'm not quite sure what you're doing with, which makes this excessively awkward, more so given the BPM. as a matter of fact i never considered making them singles. i do like them as singles, changed
  4. 00:30:561 (30561|0,30837|3,31112|0,31250|1) - Think you might have incorrectly snapped these? Makes more sense for them to be on 1/2s. no, when you listen closely it is snapped how it is. plus a BN said to do so lmao
  5. 00:33:314 (33314|3,33452|2,33865|2,34003|1) - Same for these. I know there's a slight delay on the strings, but including the delay breaks the stream pattern which doesn't make much sense to me. ehh i guess but ill keep it for now
  6. 00:35:609 (35609|1,35609|0,35746|2,35746|3) - Not sure why doubles, because I'm sure you would've wanted 00:35:884 to have a triple, right? yeahhh, but when you listen at 25% it becomes clear the last two sets need to be doubles.
  7. 00:43:042 (43042|1,43180|1,43317|0,43455|0,43593|2,43730|2,43868|3,44005|3,44143|2,44281|2) - Nice try for variation, but I think having these jacks alternate hands every time rather than two was a better idea because, as it is now, this creates a little too much strain on the right hand. it was for PR but ill change it anyway, after seeing the third jack you selected
  8. 00:54:054 - I'm sure I've already given my opinion on this fill-in. I'll still suggest its removal regardless. this is where we have different opinions. i will keep it, because cba to explain. sorry lmao
  9. 01:04:585 (64585|3,64585|1,64791|1,64791|3,65066|2,65066|0,65342|0,65342|3) - The 1/4 gap is a little too cruel at this bpm. Besides, not sure why each one needs two LNs when one would do just fine. nahnahnah i like the 1/4 gap. im enjoy peoples pain so ima keep. anway, they do call for 2 LNs when listened at a slower playback. (this song does well at tricking you into thinking a sound isnt intense or loud when it is
  10. 01:06:718 (66718|1,66718|0,66925|1,66925|2,67131|3,67131|2) - I think doubles here feels a little unjustified as well. Keeping the 1/4 gap here should be ok, as long as the notes are in the same column. ehhhh makes it the same as NM and i don't really want that tbh

That's about all I can spot I reckon.

Hope this helps. :)
ASHERZ FOR BN ASHERZ FOR BN

thank you loads!

you better bLOODY TAKE THAT BN TEST OR I WILL SLIT YOUR THROAT. when you can :oops:
Topic Starter
error_exe777
custom hitsounding is sodfbhidbfkvbaia
Umo-

error_exe777 wrote:

custom hitsounding is sodfbhidbfkvbaia
I can't agree more
Topic Starter
error_exe777
5 TIMES I'VE HAD TO GO THROUGH MY MAP AND FIX ALL THE NOTES THAT DON'T HAVE ANY SOUND ATTACHED TO THEM BECAUSE MY INCOMPETENT ASS KEPT UPDATING THE FILES FROM THE OLD HITSOUND DIFF i want to die
Umo-

error_exe777 wrote:

5 TIMES I'VE HAD TO GO THROUGH MY MAP AND FIX ALL THE NOTES THAT DON'T HAVE ANY SOUND ATTACHED TO THEM BECAUSE MY INCOMPETENT ASS KEPT UPDATING THE FILES FROM THE OLD HITSOUND DIFF i want to die
HA
Topic Starter
error_exe777

Umo- wrote:

error_exe777 wrote:

5 TIMES I'VE HAD TO GO THROUGH MY MAP AND FIX ALL THE NOTES THAT DON'T HAVE ANY SOUND ATTACHED TO THEM BECAUSE MY INCOMPETENT ASS KEPT UPDATING THE FILES FROM THE OLD HITSOUND DIFF i want to die
HA
iF yOu hAvE nOtHiNg uSeFul tO sAy tHeN dOn'T sAy aNytHinG

Mod my map while you're at it thanks ; ))))))))))
Umo-

error_exe777 wrote:

iF yOu hAvE nOtHiNg uSeFul tO sAy tHeN dOn'T sAy aNytHinG

Mod my map while you're at it thanks ; )))
Guess I could check it again
No Kudosu
Normal
00:08:618 (8618|0) - I belive that LN is for vocals or that weird beeping sounds in the background, if it's for vocals move it to 00:08:567 -
00:45:107 (45107|3,45107|0) - diffrend sound from 00:44:831 (44831|0,44831|3) - so you could rearange the notes
00:57:220 (57220|1) - end at 00:57:358 - same as 00:21:981 (21981|1,22119|0,22119|3) -
00:58:459 (58459|1,58734|1) - should they really be in the same column? I feel like that is kinda weird to play since all other notes are not stacked01:07:819 (67819|1,67819|2,67819|0) - I dont think that triple works for NM that good, change it to double also https://osu.ppy.sh/ss/9030764 make sure that you only have 1 hitsound per note, not 3 hitsounds on 3 notes
HD
00:00:285 (285|2,1497|0,2709|1,3921|0,5133|1) - could change those notes to doubles since they have a diffrend sound from other notes and they will stick out nicely imo
00:12:896 (12896|1,13171|1) - I think they shouldn't be stacked
00:18:402 (18402|2) - gn?
00:27:625 - on this part you have most of the jacks on the left hand I belive so try to rearange them a bit
00:45:244 (45244|0,45244|3,45244|1) - imo double works better
00:55:339 (55339|3,55385|2,55477|0,55522|1) - shat starts like at 00:55:224 -
00:56:119 (56119|0,56119|1,56257|0,56257|1) - note really a fan of that since the sound is diffrend on each note
01:04:516 (64516|2,64516|0,64585|3,64585|1) - ctrl+h
k good luck
Curiossity
m4m from your queue owo

1|2|3|4

EZ
00:00:285 (285|0) - for this starting part, you might want to have some pitch relevancy since it's a slow pattern. e.g. move 00:01:800 (1800|3) - to col. 1, 00:02:103 (2103|2,2406|0) - to columns 2 and 3, then keep repeating the pattern that way.

00:08:466 (8466|2) - maybe start this ln a beat later, so that you have one more note for the piano section. also since there's a strong sound the ln could represent that starts a beat later.

00:35:609 (35609|3) - this pattern feels a bit too smooth for the music, maybe have the first two notes on col. 1 and 4, then the next three on col. 2,3,2 to emphasize the change... i'm not sure if a reverse in the roll pattern is enough to justify the song is all

00:49:649 (49649|1) - maybe move this ln to col. 3 since 00:45:244 (45244|2) - this ln is the same pitch.

00:54:054 (54054|1) - you maybe could make this note an LN that ends at 00:55:706 (55706|1) - then have one note on col. 3 where it ends, to represent the strange sound section and its end

01:00:111 (60111|0,60386|3) - imo, these lns don't feel right as lns, especially coming before 01:00:661 (60661|2,60937|1) - which do feel like lns. if you catch my drift, idk

01:09:471 (69471|3) - maybe make this note into an ln that ends at 01:10:572 (70572|0) - then make this note an ln that ends at 01:11:674 (71674|2) - here, for the voice singing in the bg. you mapped the voice right before so it feels fitting but of course it's your call

01:11:674 (71674|2,72224|3) - after these two jumps, the notes here 01:12:775 (72775|1,73050|2,73325|0,73463|3) - feel a bit weak, although i do understand that it might be a bit dense for an EZ to make them all jumps. maybe you can find a balance or something

NM
00:00:285 (285|0) - not really sure if you could use pitch relevancy here or not, but maybe idk. you could have the 1/2 notes be on the same line to be an anchor and then use pr for the 1/1 notes, but that might be a bit too much. just a suggestion

00:08:618 (8618|0) - same thing as the ln in EZ, maybe start it 1/2 beat later and have one more note in this beginning section

00:17:301 (17301|2,17576|0,18127|1,18402|3,18677|1) - these are ghost notes, i think

00:19:641 (19641|2) - sound here? there's a drum or something you should probably note

00:21:843 (21843|0) - same, also in a few other similar places

00:25:698 (25698|0) - note for violin? although the current pattern is fine, so maybe not

00:54:054 (54054|1) - eh, you could map a bit of this section here, maybe just a few notes or something but silence is boring and a break really isn't necessary imo

01:07:269 (67269|3) - some issues with pitch relevancy on these lns starting here, you have it fine in HD so maybe follow those for the ones here

01:08:921 (68921|1,68921|0,68921|3) - so here a snare is 3 notes but 01:10:022 (70022|1,70022|3) - here it's only two, maybe try to make these consistent. i would assume that making snares 2 notes and kicks 1 would work for this kind of density, but that's your call

01:22:686 (82686|2) - make this a hand, i would think it's much more powerful than the kicks and snares beforehand.

HD
00:00:285 (285|2) - so for this diff you could defnintely do some pr stuff with these intro notes like the ideas i threw out in NM, but then again it's only a HD. idk

00:08:618 (8618|3) - same as before, make it start a 1/2 beat later and add one note here

00:09:981 (9981|2) - this should be two notes since there's a violin thing halfway through

00:12:208 (12208|2,12345|3) - these notes are the same pitch so maybe make this a 1/2 jack with shorter lns or something. for pitch relevancy

00:17:301 (17301|2,17576|3) - possibly ghost

00:18:127 (18127|1,18402|2,18677|3) - same

00:25:698 (25698|3) - add a note here on 4

00:40:610 (40610|1) - some of these snaps are weird but i guess they sound okay

00:44:418 (44418|0) - maybe note here for the violin

00:45:244 (45244|3) - starting here, definitely use pitch relevancy to sort the notes, otherwise you'll have some strange patterns that don't really make sense to play

00:50:750 (50750|2) - add notes here and 00:51:163 (51163|2) - here, for the beeps in the music.

01:01:900 (61900|3,61900|2) - move this to col. 12 and 01:02:176 (62176|1,62176|0) - this to col. 34 for pitch relevancy... you could even move both 01:02:038 (62038|3,62038|2,62176|0,62176|1) - to col. 23 or 14 if you wanted, since it's a different sound than 01:01:487 (61487|3,61487|2,61625|2,61625|3) - somewhat

01:06:718 (66718|0,66718|1,66925|2,66925|1,67131|3,67131|2) - these are also the same sound, so maybe have them in the same columns (23 is what i'm thinking)

01:14:427 (74427|2) - the snapping for the violin starting here feels a bit off, maybe check it out. feels odd how it is though... same goes for the other parts 01:16:629 (76629|3) - 01:18:832 (78832|3) - and 01:21:034 (81034|3) - the violin might be coming in a bit early or something

good luck!
Topic Starter
error_exe777

Umo- wrote:

error_exe777 wrote:

iF yOu hAvE nOtHiNg uSeFul tO sAy tHeN dOn'T sAy aNytHinG

Mod my map while you're at it thanks ; )))
Guess I could check it again
No Kudosu
Normal
00:08:618 (8618|0) - I belive that LN is for vocals or that weird beeping sounds in the background, if it's for vocals move it to 00:08:567 - thats a bloody weird snap ill pass
00:45:107 (45107|3,45107|0) - diffrend sound from 00:44:831 (44831|0,44831|3) - so you could rearange the notes i don't see any problem with how it is now, it makes it more fluent as it is as well
00:57:220 (57220|1) - end at 00:57:358 - same as 00:21:981 (21981|1,22119|0,22119|3) - OOPS FIXED
00:58:459 (58459|1,58734|1) - should they really be in the same column? I feel like that is kinda weird to play since all other notes are not stacked okay i changed it01:07:819 (67819|1,67819|2,67819|0) - I dont think that triple works for NM that good, change it to double ehhh maybe i'll keep it in mind also https://osu.ppy.sh/ss/9030764 make sure that you only have 1 hitsound per note, not 3 hitsounds on 3 notes oufghaspifhasifh what will happen to the other notes? will they stay as the sampleset???? idk im new to custom shit
HD
00:00:285 (285|2,1497|0,2709|1,3921|0,5133|1) - could change those notes to doubles since they have a diffrend sound from other notes and they will stick out nicely imo ya i did it before but then i have to add more half way through the beginning section and that's weird. i think i'll keep it
00:12:896 (12896|1,13171|1) - I think they shouldn't be stacked oooooo nah i love these stacks. this is more personal but i will keep it.
and frankly there is nothing wrong with them, the music calls for it

00:18:402 (18402|2) - gn? nah
00:27:625 - on this part you have most of the jacks on the left hand I belive so try to rearange them a bit as a matter of fact there are 8 jacks on the left and 6 on the right, but i could rearrange one to even it i guess
00:45:244 (45244|0,45244|3,45244|1) - imo double works better mmm okay
00:55:339 (55339|3,55385|2,55477|0,55522|1) - shat starts like at 00:55:224 - lmao can't tell if shat is a typo. even if it's actually a word i dunno what it means sorry
00:56:119 (56119|0,56119|1,56257|0,56257|1) - note really a fan of that since the sound is diffrend on each note eh maybe, ill consider it
01:04:516 (64516|2,64516|0,64585|3,64585|1) - ctrl+h lihadpighapi i love it thanks
k good luck
JBFVIVIABVF I WAS JOKING HAHAHAHAHAHAHAHA

thanks for the re mod hahahahahahaha

Curiossity wrote:

m4m from your queue owo

1|2|3|4

EZ
00:00:285 (285|0) - for this starting part, you might want to have some pitch relevancy since it's a slow pattern. e.g. move 00:01:800 (1800|3) - to col. 1, 00:02:103 (2103|2,2406|0) - to columns 2 and 3, then keep repeating the pattern that way. currently its mapped for PR so idk. i prefer it as it is because it gives more variation than going 4-3-2-1-2-3 ya know

00:08:466 (8466|2) - maybe start this ln a beat later, so that you have one more note for the piano section. also since there's a strong sound the ln could represent that starts a beat later. nah ill keep for consistency between diffs

00:35:609 (35609|3) - this pattern feels a bit too smooth for the music, maybe have the first two notes on col. 1 and 4, then the next three on col. 2,3,2 to emphasize the change... i'm not sure if a reverse in the roll pattern is enough to justify the song is all i love it thanks

00:49:649 (49649|1) - maybe move this ln to col. 3 since 00:45:244 (45244|2) - this ln is the same pitch. sure

00:54:054 (54054|1) - you maybe could make this note an LN that ends at 00:55:706 (55706|1) - then have one note on col. 3 where it ends, to represent the strange sound section and its end i'll pass because one LN doesn't give the section justice, i think it's better left empty

01:00:111 (60111|0,60386|3) - imo, these lns don't feel right as lns, especially coming before 01:00:661 (60661|2,60937|1) - which do feel like lns. if you catch my drift, idk yas i do changed

01:09:471 (69471|3) - maybe make this note into an ln that ends at 01:10:572 (70572|0) - then make this note an ln that ends at 01:11:674 (71674|2) - here, for the voice singing in the bg. you mapped the voice right before so it feels fitting but of course it's your call nah i do like it as it is tbh,
gives a bit of spice


01:11:674 (71674|2,72224|3) - after these two jumps, the notes here 01:12:775 (72775|1,73050|2,73325|0,73463|3) - feel a bit weak, although i do understand that it might be a bit dense for an EZ to make them all jumps. maybe you can find a balance or something i understand but i don't see any way around it tbh. i'll keep for now but if someone makes a good suggestion ill apply it

NM
00:00:285 (285|0) - not really sure if you could use pitch relevancy here or not, but maybe idk. you could have the 1/2 notes be on the same line to be an anchor and then use pr for the 1/1 notes, but that might be a bit too much. just a suggestion i didnt map this for PR and i think it's fine tbh

00:08:618 (8618|0) - same thing as the ln in EZ, maybe start it 1/2 beat later and have one more note in this beginning section nah ill pass,
i think i explained in the EZ box


00:17:301 (17301|2,17576|0,18127|1,18402|3,18677|1) - these are ghost notes, i think nah they fine

00:19:641 (19641|2) - sound here? there's a drum or something you should probably note i don't think there is a drum, it might be the hitsound

00:21:843 (21843|0) - same, also in a few other similar places

00:25:698 (25698|0) - note for violin? although the current pattern is fine, so maybe not ??? i don't really see what you envisioned but ill pass

00:54:054 (54054|1) - eh, you could map a bit of this section here, maybe just a few notes or something but silence is boring and a break really isn't necessary imo ldbhadhasdi i dont know, ill think about it, it would be hard to do anything tbh

01:07:269 (67269|3) - some issues with pitch relevancy on these lns starting here, you have it fine in HD so maybe follow those for the ones here all fixed

01:08:921 (68921|1,68921|0,68921|3) - so here a snare is 3 notes but 01:10:022 (70022|1,70022|3) - here it's only two, maybe try to make these consistent. i would assume that making snares 2 notes and kicks 1 would work for this kind of density, but that's your call ehhh idk. i think it works,
can't really explain my logic, sorry ;a;


01:22:686 (82686|2) - make this a hand, i would think it's much more powerful than the kicks and snares beforehand. eeee maybe, ill keep it for now tho

HD
00:00:285 (285|2) - so for this diff you could defnintely do some pr stuff with these intro notes like the ideas i threw out in NM, but then again it's only a HD. idk tbh i don't think pr would work with 4K but eh

00:08:618 (8618|3) - same as before, make it start a 1/2 beat later and add one note here already explained

00:09:981 (9981|2) - this should be two notes since there's a violin thing halfway through nope this is the only one that doesn't have two sounds

00:12:208 (12208|2,12345|3) - these notes are the same pitch so maybe make this a 1/2 jack with shorter lns or something. for pitch relevancy that would ruin the flow tbh

00:17:301 (17301|2,17576|3) - possibly ghost nah

00:18:127 (18127|1,18402|2,18677|3) - same

00:25:698 (25698|3) - add a note here on 4 why? they are the same intensity as the ones before

00:40:610 (40610|1) - some of these snaps are weird but i guess they sound okay rivals told me to do this soooo

00:44:418 (44418|0) - maybe note here for the violin nah i want to keep them as three notes, not two notes and an LN

00:45:244 (45244|3) - starting here, definitely use pitch relevancy to sort the notes, otherwise you'll have some strange patterns that don't really make sense to play ???? i don't see a problem with them tbh

00:50:750 (50750|2) - add notes here and 00:51:163 (51163|2) - here, for the beeps in the music. what

01:01:900 (61900|3,61900|2) - move this to col. 12 and 01:02:176 (62176|1,62176|0) - this to col. 34 for pitch relevancy... you could even move both 01:02:038 (62038|3,62038|2,62176|0,62176|1) - to col. 23 or 14 if you wanted, since it's a different sound than 01:01:487 (61487|3,61487|2,61625|2,61625|3) - somewhat i like how it is tbh

01:06:718 (66718|0,66718|1,66925|2,66925|1,67131|3,67131|2) - these are also the same sound, so maybe have them in the same columns (23 is what i'm thinking) ehhhhh i think a bit of variation is fine, tbh not everything has to be pitch relevant

01:14:427 (74427|2) - the snapping for the violin starting here feels a bit off, maybe check it out. feels odd how it is though... same goes for the other parts 01:16:629 (76629|3) - 01:18:832 (78832|3) - and 01:21:034 (81034|3) - the violin might be coming in a bit early or something i was thinking about this recently but mapping it perfectly seems stupid tbh. i think how it is is fine. if i did map it perfectly, it would ruin flow, look weird and make thi whole section not really enjoyable. not to mention, it doesn't have to be perfect

good luck!
thank you!
Asherz007
My god what have you done with hitsounds. Well, credit to you for making them custom.

[General]
You know, this does have a video and I'm wondering why it's not here. (I'd understand if this was a deliberate choice since it does look a little gory)

HS thingies
So, how are you moving things across difficulties, might I ask? Evidently you're using a hitsound copier because there are some pointless hitsounds storyboarded. (hit Tab to see them) Remove all of them. I'll double check through the hitsounds at a later time and focus on the chart but I'll point out a few more things.

00:45:244 - Might not be a good idea to use kick5 here.

I'd probably make all hitsounds stereo if you can because idek why some of them aren't in the first place. (kick4, kick6)

kick5 is far too loud at 70%. You're looking at something in the ballpark of 30%. Alternatively find some audio editing software to change the volume.
normal-hitfinish (3) is also too loud at 70%, reduce to around 40%.
The grcsaaasssss (wtf is up with that name) I think you might be ok with applying at a higher volume if you wanted to.

If you're applying two of the same thing to a chord, split the volume (so 70 becomes 35 for each note) so that it isn't way too powerful.

E6S appears not to be used?
kick3 appears not to be used?
normal-hitfinish (2) appears not to be used?

1|2|3|4 (Shouldn't be too much here...)

EZ
  1. 00:19:641 (19641|2,21843|2,24046|2,26524|2) - Nice variety on LN placements
  2. 00:35:609 (35609|0,35746|3) - I'm thinking perhaps just focus on the drums here and remove these two notes. Came across as being a little odd.

NM
  1. 00:26:868 - New thing lol. So I presume that each new LN signifies new sound of some sort? If so, I think deliberately leaving this one out is going to look a little odd imo.
  2. 00:27:625 - Any chance I can convince you to do something slightly more dense than 2/1 here?
  3. 01:13:325 (73325|3,73463|2,73601|1) - I'd go 243 here rather than 432 to avoid the 3-note stack in col 4 which seems a little unnecessary.
  4. 01:22:686 - Could have a note in col 1 I guess.

HD
Here we go... So may need the occasional reshuffle every now and then because there's the occasional column bias where one column has more notes than the other three combined. (Like 00:28:726 (28726|1,29001|1,29277|1,29552|1,29827|1,29965|1)) Not intentional by any means, but you might want to change that. (Also the occasional hand bias like 00:39:188 (39188|1,39188|0,39601|1,39738|0,39876|1,40014|0,40289|1,40472|0,40610|1) around because of it.)

  1. 00:04:224 (4224|1,4375|3,4527|1,4678|3) - Any particular reason for this? There's not really any repetitive movement anywhere in the audio for this.
  2. 00:18:264 (18264|2,18402|2) - Perhaps a minor playability concern here, particularly with the LN in col 4 making this quite awkward. Whether you want to do anything about this is up to you, but just letting you know.
  3. 00:30:561 (30561|0,30837|3) - Mwahaha time to repeat myself lul. Right, so I'm still against these being on the 1/6 snap. Reason being, is that more or less all of the strings here have this "delay", which is perfectly natural. However I feel these having these notes at the start of the sound (on the 1/2s imo) rather than at the peak makes much more sense. Besides, introducing somewhat unnecessary 1/6s in a map like this where everything is 1/4s and such seems a little counter-intuitive to me, and only doing this delay thing to some of them is a bit silly, honestly.
  4. 00:36:022 (36022|3,36022|1,36022|0,36159|3,36159|2,36159|0) - I would think about breaking consistency here a little bit and just have these as doubles, since the way you've (stuck to) layering the one before this has prevented that from being a triple, and it doesn't make much sense to have them as chords with a different number of notes in them, given that it's practically the same sound each time.
  5. 00:45:107 (45107|2,45107|1) - Could probably have a triple here?
  6. 00:56:119 (56119|1,56119|0) - Well, if you're not deleting this section then I might as well point something out instead. I think the sound for this actually starts 1/8 earlier... which makes things a little awkward I guess. I would probably have to move them over to the other two columns (because you can't be too mean having a 1/8 gap here on something so irregular)
  7. 00:57:220 (57220|3) - Any reason why 1/1 and not 1/2?
  8. 01:04:585 (64585|2,64585|0) - Feel like this is a curveball... accurate but also awkward... I haven't got anything for this lol
  9. 01:05:066 (65066|0,65066|2,65342|0,65342|3) - Okay. I'm really not in favour of these having 1/4 breaks here, because the sound is held through the entire 1/1. I'd suggest just having one held LN that's 1/1 long and the other note be an SN (so that you can maintain the triple). Also might want to do something to NM so diff progression is ok.
  10. 01:06:168 (66168|0,66168|3,66168|2) - nearly blew my ears off from the combined 210% hs volume
  11. 01:07:269 (67269|0) - Double pls for kick
  12. 01:21:860 (81860|3,81998|2,82135|1,82273|3,82411|2,82548|1) - Not sure why these are carrying the same pattern when they're no long pitch relevant.

Not quite sure what to put at the end of a mod anymore lol
Uh... fix pls? :P
Topic Starter
error_exe777

Asherz007 wrote:

My god what have you done with hitsounds. Well, credit to you for making them custom. HAHAHAHAH the bitch rivals rejected my map because the sample set ones were utter shit, so i added custom hitsounds. they are horrific i know BUt its survivable. the "disable custom hitsounds" option is there for a reason

[General]
You know, this does have a video and I'm wondering why it's not here. (I'd understand if this was a deliberate choice since it does look a little gory) i know, but i haven't included it because it corrupted my file last time soooo im weary. and i want to avoid PG tbh. i can add it if i need to

HS thingies
So, how are you moving things across difficulties, might I ask? Evidently you're using a hitsound copier because there are some pointless hitsounds storyboarded. (hit Tab to see them) Remove all of them. I'll double check through the hitsounds at a later time and focus on the chart but I'll point out a few more things. i used the hitsound copier. i had a hitsound diff but i deleted it bc it kept undoing changes i made which made me very a n g e ry so ya. also yeah i fixed the things

00:45:244 - Might not be a good idea to use kick5 here. kay

I'd probably make all hitsounds stereo if you can because idek why some of them aren't in the first place. (kick4, kick6) idk either i took these hitsounds from a gd on my other map bye. so meh. either way i don't know why it makes such a difference and how to do so lmao

kick5 is far too loud at 70%. You're looking at something in the ballpark of 30%. Alternatively find some audio editing software to change the volume. changed it ingame to 40 oops
normal-hitfinish (3) is also too loud at 70%, reduce to around 40%. done
The grcsaaasssss (wtf is up with that name) I think you might be ok with applying at a higher volume if you wanted to. cba tbh. i like it honestly

If you're applying two of the same thing to a chord, split the volume (so 70 becomes 35 for each note) so that it isn't way too powerful. god okay

E6S appears not to be used?
kick3 appears not to be used?
normal-hitfinish (2) appears not to be used?

all fixed

1|2|3|4 (Shouldn't be too much here...)

EZ
  1. 00:19:641 (19641|2,21843|2,24046|2,26524|2) - Nice variety on LN placements OOPS FIXED
  2. 00:35:609 (35609|0,35746|3) - I'm thinking perhaps just focus on the drums here and remove these two notes. Came across as being a little odd. sure

NM
  1. 00:26:868 - New thing lol. So I presume that each new LN signifies new sound of some sort? If so, I think deliberately leaving this one out is going to look a little odd imo. no because it would be the same as HD pmuch but i did change it
  2. 00:27:625 - Any chance I can convince you to do something slightly more dense than 2/1 here? maybe, give me an idea of how to map it or whether to get rid of the triples and ill think about it
  3. 01:13:325 (73325|3,73463|2,73601|1) - I'd go 243 here rather than 432 to avoid the 3-note stack in col 4 which seems a little unnecessary. you couldve just said ctrl+j but sure
  4. 01:22:686 - Could have a note in col 1 I guess. bitch youre meant to be a BN "i guess" is not good enough. anyway, i want to keep it as a double tbh

HD
Here we go... So may need the occasional reshuffle every now and then because there's the occasional column bias where one column has more notes than the other three combined. (Like 00:28:726 (28726|1,29001|1,29277|1,29552|1,29827|1,29965|1)) Not intentional by any means, but you might want to change that. (Also the occasional hand bias like 00:39:188 (39188|1,39188|0,39601|1,39738|0,39876|1,40014|0,40289|1,40472|0,40610|1) around because of it.) moved your examples lmao.

  1. 00:04:224 (4224|1,4375|3,4527|1,4678|3) - Any particular reason for this? There's not really any repetitive movement anywhere in the audio for this. no not intended fixed
  2. 00:18:264 (18264|2,18402|2) - Perhaps a minor playability concern here, particularly with the LN in col 4 making this quite awkward. Whether you want to do anything about this is up to you, but just letting you know. okay, i dont see a solution tho. ill keep for now
  3. 00:30:561 (30561|0,30837|3) - Mwahaha time to repeat myself lul. Right, so I'm still against these being on the 1/6 snap. Reason being, is that more or less all of the strings here have this "delay", which is perfectly natural. However I feel these having these notes at the start of the sound (on the 1/2s imo) rather than at the peak makes much more sense. Besides, introducing somewhat unnecessary 1/6s in a map like this where everything is 1/4s and such seems a little counter-intuitive to me, and only doing this delay thing to some of them is a bit silly, honestly. livjabnsdivaivh
  4. 00:36:022 (36022|3,36022|1,36022|0,36159|3,36159|2,36159|0) - I would think about breaking consistency here a little bit and just have these as doubles, since the way you've (stuck to) layering the one before this has prevented that from being a triple, and it doesn't make much sense to have them as chords with a different number of notes in them, given that it's practically the same sound each time. okay
  5. 00:45:107 (45107|2,45107|1) - Could probably have a triple here? sure
  6. 00:56:119 (56119|1,56119|0) - Well, if you're not deleting this section then I might as well point something out instead. I think the sound for this actually starts 1/8 earlier... which makes things a little awkward I guess. I would probably have to move them over to the other two columns (because you can't be too mean having a 1/8 gap here on something so irregular) ya i knew this but didnt wanna ctrl h it but eh i will now
  7. 00:57:220 (57220|3) - Any reason why 1/1 and not 1/2? no fixed
  8. 01:04:585 (64585|2,64585|0) - Feel like this is a curveball... accurate but also awkward... I haven't got anything for this lol its fucking weird isnt it
  9. 01:05:066 (65066|0,65066|2,65342|0,65342|3) - Okay. I'm really not in favour of these having 1/4 breaks here, because the sound is held through the entire 1/1. I'd suggest just having one held LN that's 1/1 long and the other note be an SN (so that you can maintain the triple). Also might want to do something to NM so diff progression is ok.
  10. 01:06:168 (66168|0,66168|3,66168|2) - nearly blew my ears off from the combined 210% hs volume LMFAOO fixed
  11. 01:07:269 (67269|0) - Double pls for kick
  12. 01:21:860 (81860|3,81998|2,82135|1,82273|3,82411|2,82548|1) - Not sure why these are carrying the same pattern when they're no long pitch relevant.
    kay fixed

Not quite sure what to put at the end of a mod anymore lol
Uh... fix pls? :P cant really help ya there
coolio
Asherz007
And so starts the journey...

Mini-metadata thing probably? First time trying to do this waaah http://www.vap.co.jp/gokukoku/release/o-s-t.html

irc about hitsounds, metadata, charts, me quadruple checking stuff and complaining about how terrible my laptop is
2017-09-12 20:33 error_exe777: hello so im like halfway inbetween applying this mod and with those FUCKING 1/6 snaps, im so conflicted. i want to apply it but i don't so idk what to do help. im worried bc you say its fine on the 1/2 and i dont wanna risk a future bubble pop because someone else thinks that its 1/6. fucking help pls
2017-09-12 20:34 Asherz007: tbh a bubble pop is nothing to be worried about in all fairness
2017-09-12 20:34 Asherz007: If it's a pop then someone else just doesn't agree
2017-09-12 20:35 error_exe777: i mean yeah okay
2017-09-12 20:35 error_exe777: ah fuck it ill snap it to 1/2
2017-09-12 20:35 error_exe777: thanks
2017-09-12 20:35 Asherz007: lol np
2017-09-12 20:35 Asherz007: When you're done let me know bc I need to double check hs
2017-09-12 20:35 error_exe777: yeah okay
2017-09-12 20:45 error_exe777: wait do i give you kudos
2017-09-12 20:45 Asherz007: no bc recheck
2017-09-12 20:46 Asherz007: At least that's how it's gone anyway
2017-09-12 20:46 error_exe777: okay
2017-09-12 20:47 error_exe777: okay i updated it
2017-09-12 20:47 error_exe777: sorry if i made hitsound mistakes
2017-09-12 20:47 Asherz007: dw I'll keep checking them
2017-09-12 20:47 error_exe777: it took so long to do i probably missed some in ez sorryyyyy
2017-09-12 20:47 Asherz007: not to worry I'll look through it
2017-09-12 20:47 Asherz007: Time to delete and redl lol
2017-09-12 20:48 Asherz007: Oh by the way, not including vid?
2017-09-12 20:48 error_exe777: probably not because pg stuff
2017-09-12 20:48 Asherz007: Thought so
2017-09-12 20:48 Asherz007: fair enough
2017-09-12 20:49 Asherz007: Have too many damn chrome tabs open xd
2017-09-12 20:49 error_exe777: its a pain in the ass sometimes
2017-09-12 20:49 Asherz007: so slowwwwwwwwww
2017-09-12 20:49 Asherz007: grr
2017-09-12 20:49 error_exe777: ripp
2017-09-12 20:50 Asherz007: omg it took 15 seconds to delete the map lmfao
2017-09-12 20:51 error_exe777: HAHAHAH youve got your specs on your profile right
2017-09-12 20:51 Asherz007: yep xd
2017-09-12 20:51 error_exe777: rip lmaoo
2017-09-12 20:52 error_exe777: i mean my gpu broke so im stuck with shitty intergrated graphics
2017-09-12 20:52 Asherz007: btw
2017-09-12 20:52 error_exe777: i get like 90 fps when editing which is embarrising tbh
2017-09-12 20:52 error_exe777: ya
2017-09-12 20:52 Asherz007: oh wait nvm lol
2017-09-12 20:52 Asherz007: hannnnnnnng on
2017-09-12 20:53 Asherz007: cmon slowwwwwwwwww pc
2017-09-12 20:53 error_exe777: hahahahhaa
2017-09-12 20:54 Asherz007: Better play map just in case something weird happened lul
2017-09-12 20:55 error_exe777: oh shit i forgot to check ai mod
2017-09-12 20:55 error_exe777: nevermind its fine
2017-09-12 20:56 Asherz007: plays pretty nicely tbh https://osu.ppy.sh/ss/9075846
2017-09-12 20:56 error_exe777: woah thanks
2017-09-12 20:56 error_exe777: i cant play for shit so
2017-09-12 20:56 Asherz007: lol
2017-09-12 20:56 error_exe777: i can get 94% if im lucky
2017-09-12 20:56 Asherz007: Yeah I get that from my maps too
2017-09-12 20:57 error_exe777: why i decided to map a 5.2* marathon i dont know
2017-09-12 20:57 Asherz007: your hsing will do for this one but you definitely need to learn how to hs properly next time lol
2017-09-12 20:57 error_exe777: guess ill have to rely on test plays
2017-09-12 20:57 error_exe777: IM SORRY ;=;
2017-09-12 20:57 error_exe777: i tried
2017-09-12 20:58 Asherz007: Hey look not to worry
2017-09-12 20:58 error_exe777: i jumped in know absolutely nothing lmao
2017-09-12 20:58 error_exe777: so they are shit
2017-09-12 20:58 Asherz007: But like, no need to use a bazillion kick sounds lol
2017-09-12 20:58 error_exe777: if people dont like it they can disable custom hitsounds
2017-09-12 20:59 error_exe777: as long as it works
2017-09-12 20:59 Asherz007: hs feel much more balanced tho, so that's good. :)
2017-09-12 20:59 error_exe777: thank youu
2017-09-12 20:59 error_exe777: though that kick 5 gave me a headache
2017-09-12 21:01 Asherz007: It crashed xd
2017-09-12 21:02 error_exe777: wait what did
2017-09-12 21:02 Asherz007: osu
2017-09-12 21:02 error_exe777: HAHAHAHA
2017-09-12 21:02 error_exe777: ri
2017-09-12 21:02 error_exe777: rip*
2017-09-12 21:03 Asherz007: Yeah thanks rub it in my face lmfao
2017-09-12 21:03 error_exe777: sorry lmaoo
2017-09-12 21:04 Asherz007: 00:31:479 (31479|2) - this the right hitsound?
2017-09-12 21:04 Just checking because *shrug*
2017-09-12 21:05 error_exe777: yeah? why wouldnt it be
2017-09-12 21:05 Asherz007: idk almost felt like something else should be here but whatever lul
2017-09-12 21:05 error_exe777: lmao
2017-09-12 21:06 Asherz007: 00:44:143 (44143|1) - kick1 here because?
2017-09-12 21:07 error_exe777: uhhh i have no idea actually
2017-09-12 21:07 error_exe777: probably from old hs diff
2017-09-12 21:07 Asherz007: lol
2017-09-12 21:07 error_exe777: changed that
2017-09-12 21:07 Asherz007: okie dokie
2017-09-12 21:07 Asherz007: I presume 2 bass-dry @35% there now?
2017-09-12 21:08 error_exe777: yehh
2017-09-12 21:08 Asherz007: k
2017-09-12 21:09 Asherz007: 00:54:054 (54054|0,54054|3) - just comparing with NM which has the china crash thing
2017-09-12 21:09 error_exe777: ooo okay fixing that
2017-09-12 21:10 Asherz007: which one's not right
2017-09-12 21:10 error_exe777: hd
2017-09-12 21:10 error_exe777: i thi
2017-09-12 21:10 error_exe777: nk
2017-09-12 21:10 Asherz007: it would be replace drum_b whatever with it
2017-09-12 21:10 Asherz007: (Nice n awkward hs names btw)
2017-09-12 21:11 error_exe777: LMAO i got them from so many different places as i couldnt find a good pack
2017-09-12 21:14 Asherz007: I think that's it for HD
2017-09-12 21:14 error_exe777: thats reassuring
2017-09-12 21:14 Asherz007: Did you remove everything from the storyboard
2017-09-12 21:14 Asherz007: for the other 2 diffs
2017-09-12 21:15 error_exe777: yeah
2017-09-12 21:15 Asherz007: k sweet
2017-09-12 21:15 Asherz007: oh btw umo- says hi lol
2017-09-12 21:16 error_exe777: say hello back
2017-09-12 21:16 Asherz007: lol
2017-09-12 21:16 error_exe777: im too lazy to make my own chat
2017-09-12 21:17 Asherz007: tbh I reckon the only thing this would get popped for if it does would be for 00:27:625 - this section from NM to HD
2017-09-12 21:18 error_exe777: yeah
2017-09-12 21:18 error_exe777: right so
2017-09-12 21:18 error_exe777: i did ask in the reply to the mod but ill say it again
2017-09-12 21:18 error_exe777: is it worth it
2017-09-12 21:19 Asherz007: Ultimately your choice
2017-09-12 21:19 Asherz007: It's not a massive problem per se imo
2017-09-12 21:20 error_exe777: it would balance the spread a little
2017-09-12 21:20 error_exe777: but i think its worth the risk at the moment
2017-09-12 21:20 Asherz007: Yeah sure thing
2017-09-12 21:20 error_exe777: if another person comes along and pops it
2017-09-12 21:20 error_exe777: then ill add it
2017-09-12 21:20 Asherz007: 00:57:358 - btw kick2 intentional here?
2017-09-12 21:20 error_exe777: it wont take more than 5 minutes
2017-09-12 21:21 error_exe777: nope
2017-09-12 21:21 error_exe777: no idea where that came from tb
2017-09-12 21:21 Asherz007: lol
2017-09-12 21:21 error_exe777: tbh*
2017-09-12 21:21 Asherz007: Thought it sounded a little odd
2017-09-12 21:21 Asherz007: That's on all diffs
2017-09-12 21:21 error_exe777: oh is it
2017-09-12 21:21 Asherz007: What're you gonna do for it
2017-09-12 21:21 error_exe777: okay brb
2017-09-12 21:21 Asherz007: k
2017-09-12 21:22 error_exe777: just changed it to dry bass
2017-09-12 21:22 Asherz007: k +balance on HD?
2017-09-12 21:23 error_exe777: yeah yeah
2017-09-12 21:23 Asherz007: gotta check...
2017-09-12 21:23 error_exe777: its drilled into my head dw
2017-09-12 21:23 Asherz007: First times are always annoying for stuff grr
2017-09-12 21:24 error_exe777: pfffft i know
2017-09-12 21:24 Asherz007: 01:14:427 (74427|1,74427|2) - missed one on NM
2017-09-12 21:24 Asherz007: Oh maybe more than one lol
2017-09-12 21:25 error_exe777: yeah i was looking
2017-09-12 21:25 error_exe777: okay lemme fix
2017-09-12 21:25 Asherz007: I'll check EZ while you're doing that then
2017-09-12 21:26 error_exe777: okay all balanced
2017-09-12 21:28 Asherz007: 01:06:168 (66168|0,66443|1,66443|3) - (ez) missed a few balances
2017-09-12 21:28 Asherz007: You kinda balanced to the wrong number lol
2017-09-12 21:28 Asherz007: Think it was 40% for that
2017-09-12 21:29 error_exe777: yeah it was
2017-09-12 21:29 error_exe777: done those ones
2017-09-12 21:29 Asherz007: Think there might have been a couple more that I've just completely lost lol
2017-09-12 21:30 Asherz007: 01:07:819 (67819|2,67819|0,68921|0,68921|2) - these ones too?
2017-09-12 21:30 error_exe777: yeah thought so
2017-09-12 21:30 error_exe777: ill go through and fix them brb
2017-09-12 21:30 Asherz007: right
2017-09-12 21:31 error_exe777: well that was easy
2017-09-12 21:31 Asherz007: lol
2017-09-12 21:31 Asherz007: k gonna need ya to update and I'll have another look through just in case
2017-09-12 21:32 error_exe777: okay
2017-09-12 21:32 error_exe777: updated
2017-09-12 21:32 Asherz007: and osu glitching out again for me lul
2017-09-12 21:33 Asherz007: I suppose the last question I need to ask is: are you happy with this going forward
2017-09-12 21:33 error_exe777: as in bubble?
2017-09-12 21:33 Asherz007: yeah basically
2017-09-12 21:34 error_exe777: yes
2017-09-12 21:34 Asherz007: osu 100% dying on me
2017-09-12 21:34 error_exe777: hahahahahahahah
2017-09-12 21:34 error_exe777: how many beatmaps do you have
2017-09-12 21:34 Asherz007: too many
2017-09-12 21:34 Asherz007: 39743
2017-09-12 21:34 error_exe777: lmaooo
2017-09-12 21:35 error_exe777: OH MY GOD
2017-09-12 21:35 error_exe777: i have 5200
2017-09-12 21:35 Asherz007: told ya
2017-09-12 21:35 Asherz007: too many xd
2017-09-12 21:35 error_exe777: you could reset osu
2017-09-12 21:35 error_exe777: are we saving this chat
2017-09-12 21:35 Asherz007: done that like 3/4 times already
2017-09-12 21:36 Asherz007: Yeah I've got the log
2017-09-12 21:36 error_exe777: oh
2017-09-12 21:36 error_exe777: okay
2017-09-12 21:36 error_exe777: any bg apps open
2017-09-12 21:36 error_exe777: chrome is a ram hogger sometimes
2017-09-12 21:36 Asherz007: windows shit
2017-09-12 21:37 error_exe777: i mean cortana is taking 200 mb of ram wtf
2017-09-12 21:38 Asherz007: 01:21:860 (81860|3,81998|2,82135|1,82273|3,82411|2,82548|1) - btw did you want to change anything PR wise for this?
2017-09-12 21:39 error_exe777: hd im assuming
2017-09-12 21:39 Asherz007: cus I see no change from earlier lol
2017-09-12 21:39 Asherz007: yep
2017-09-12 21:39 error_exe777: WHAT i changed it
2017-09-12 21:39 Asherz007: lmfao
2017-09-12 21:40 error_exe777: okay that maybe better?
2017-09-12 21:40 error_exe777: gimme a sec ill show you
2017-09-12 21:40 Asherz007: Yeah just an ss will do
2017-09-12 21:41 error_exe777: oh yeah forgot i could do that
2017-09-12 21:41 error_exe777: oh well its on imgur now
2017-09-12 21:41 error_exe777: https://imgur.com/krE7dJx
2017-09-12 21:42 Asherz007: I mean now that it's ascending you could do something like [https://osu.ppy.sh/ss/9076182 this]
2017-09-12 21:42 Asherz007: Which I think would be perfectly fine
2017-09-12 21:43 error_exe777: thats exactly the same
2017-09-12 21:43 error_exe777: lmaoo
2017-09-12 21:43 Asherz007: Yep
2017-09-12 21:43 Asherz007: You kinda didn't zoom out enough lol
2017-09-12 21:43 error_exe777: oh yeah okay
2017-09-12 21:44 error_exe777: sorry lmao
2017-09-12 21:44 Asherz007: (Food's been calling for like 10 minutes lol)
2017-09-12 21:44 Asherz007: Update the map again and I'll come back in 15 or so for a final check. Shouldn't need to change anything tho
2017-09-12 21:44 Asherz007: I want my foooooooood
2017-09-12 21:44 error_exe777: YOU CAN HAVE YOUR FOOD
2017-09-12 21:44 error_exe777: have fun
2017-09-12 21:44 error_exe777: ill be here
2017-09-12 21:54 Asherz007: o/
2017-09-12 21:54 Asherz007: Didn't take as long as I was expecting lol
2017-09-12 21:54 error_exe777: heyyyyy
2017-09-12 21:54 Asherz007: So, we're all good then?
2017-09-12 21:55 error_exe777: youre meant to tell me that lmao
2017-09-12 21:55 Asherz007: You have the last say silly
2017-09-12 21:55 error_exe777: lvjbhdvhdihgb okay
2017-09-12 21:55 error_exe777: im good
2017-09-12 21:55 error_exe777: im happy
2017-09-12 21:55 Asherz007: I mean I've got no issues with it, so are you happy with it as is lol
2017-09-12 21:56 Asherz007: Everything up to date blah blah blah that kind of thing
2017-09-12 21:56 error_exe777: yeah im fine
2017-09-12 21:56 error_exe777: yep all updated
2017-09-12 21:56 error_exe777: do the typical check
2017-09-12 21:56 error_exe777: timing
2017-09-12 21:56 error_exe777: metadata ec
2017-09-12 21:56 error_exe777: etc
2017-09-12 21:56 Asherz007: Did you copy them from a ranked set
2017-09-12 21:57 error_exe777: i copied the timing
2017-09-12 21:57 error_exe777: from the mania ranked set
2017-09-12 21:57 error_exe777: it varies between all the maps
2017-09-12 21:57 Asherz007: Right shit totally forgot about tags
2017-09-12 21:57 error_exe777: good enough
2017-09-12 21:58 Asherz007: so essentially there shouldn't be anything in the tags that's elsewhere in the metadata
2017-09-12 21:58 Asherz007: so...
2017-09-12 21:58 error_exe777: okay lemme look
2017-09-12 21:59 error_exe777: i mean the romanised title is in the tags
2017-09-12 21:59 error_exe777: yet the kana title is in the source
2017-09-12 21:59 error_exe777: so thats fine??
2017-09-12 21:59 Asherz007: remove op (in opening),
2017-09-12 21:59 Asherz007: brynhildr (in title)
2017-09-12 21:59 error_exe777: okay
2017-09-12 21:59 Asherz007: ejected (in title)
2017-09-12 21:59 Asherz007: May also want to add short version to tags? idk
2017-09-12 22:00 error_exe777: there isnt a full version
2017-09-12 22:00 Asherz007: Oh lol
2017-09-12 22:00 error_exe777: wait
2017-09-12 22:00 Asherz007: nvm then xd
2017-09-12 22:00 error_exe777: so ill leave it as
2017-09-12 22:00 error_exe777: gokukoku no
2017-09-12 22:00 error_exe777: thats odd tbh
2017-09-12 22:00 Asherz007: yep
2017-09-12 22:00 error_exe777: okay
2017-09-12 22:00 error_exe777: not many tags after that
2017-09-12 22:00 Asherz007: dw the search function looks through all of the metadata
2017-09-12 22:01 Asherz007: lmfao
2017-09-12 22:01 Asherz007: Not surprised
2017-09-12 22:01 error_exe777: lemme put some girl names
2017-09-12 22:01 error_exe777: that works
2017-09-12 22:01 Asherz007: no don't do that lol
2017-09-12 22:01 error_exe777: hahahahhaah
2017-09-12 22:02 error_exe777: wait
2017-09-12 22:02 error_exe777: i know what i can do
2017-09-12 22:02 error_exe777: add buryunhirude
2017-09-12 22:03 Asherz007: wat
2017-09-12 22:03 Asherz007: explain relevance
2017-09-12 22:03 error_exe777: which is the direct romanisation
2017-09-12 22:03 error_exe777: lmao
2017-09-12 22:03 Asherz007: I doubt anyone is gonna look for romanisation but I guess you can put it in?
2017-09-12 22:03 error_exe777: why not tbh
2017-09-12 22:03 Asherz007: lol
2017-09-12 22:04 Asherz007: Oh btw when the map gets qualified it can get DQ'd for a metadata fix so dw too much if it's a little bit wrong now
2017-09-12 22:04 error_exe777: okay let me update it
2017-09-12 22:04 Asherz007: bc they can insta requalify for that
2017-09-12 22:04 error_exe777: so you can double check
2017-09-12 22:04 Asherz007: Just tags now then
2017-09-12 22:04 Asherz007: in all diffs ofc
2017-09-12 22:05 error_exe777: oops yeah
2017-09-12 22:05 Asherz007: nice one lol
2017-09-12 22:06 Asherz007: oh jeez
2017-09-12 22:06 error_exe777: okay updated
2017-09-12 22:06 Asherz007: I think theme can stay but uh remove anime from tags
2017-09-12 22:07 Asherz007: It'll get added as a category once qualified so there's not really any need
2017-09-12 22:07 error_exe777: ehhh okay
2017-09-12 22:07 error_exe777: oh okay
2017-09-12 22:08 error_exe777: okay updated a g a i n
2017-09-12 22:08 Asherz007: lol
2017-09-12 22:08 Asherz007: soz
2017-09-12 22:09 error_exe777: dont worry lmaoo
2017-09-12 22:09 error_exe777: doesnt harm
2017-09-12 22:09 Asherz007: Finally we're there

Nearly there! :)
Protastic101
tfw no "nearly there" smiley face for me smh
Topic Starter
error_exe777

Protastic101 wrote:

tfw no "nearly there" smiley face for me smh
Savage
Umo-
finally
Yukari_Sama
it so faaar D:
Topic Starter
error_exe777
FOR FUTURE MODDERS ETC ETC



also i want an excuse to use this thing
[ Blaze ]
whoa D: !!
Julie


Ayy I'm finally here! Once again, thanks for the m4m x3!


[General]
  1. kick3.wav is unused, please delete it from the folder~

[NM]
  1. 00:03:012 (3012|3,3163|1,3315|3,3466|1) - Why the repetitive pattern when is different pitch. Also check this https://puu.sh/xQdDp/4bb5321b11.png , nearly no note on the first column QAQ!

  2. 00:06:497 - + Here as well, nearly no first column https://puu.sh/xQdGi/445ccf756d.png

  3. 00:08:618 (8618|0) - Same reason as HD.

  4. 00:17:439 (17439|1,17576|0,17714|1,17851|0) - This can be hard. How about making this pattern https://puu.sh/xQdYp/0d6a4ede71.png , much easier and you avoid a trill on the left hand

  5. 00:27:625 - to 00:51:852 - I like how your normal spread pretty well with the HD and EZ, then suddenly = 100% the same rhythm as EZ, and not only that, those rhythm are like WAYY, but like WAYYYYYYYYY too easy (having more note on each line doesn't change much)? Is like a perfect EZ level not a NM xD.
    Like even in the diff, look at that : https://puu.sh/xQea7/9111701a74.png vs https://puu.sh/xQeaK/e363b2bd36.png. Does the beginning of the song have higher intensity? I don't think so (except for this 00:45:244 - +).

[HD]
  1. 00:08:618 (8618|3) - I feel like this can kinda be throwing off a bit, except of course it can be super easy at the same time since is a consistent 1/2 snap for every note in the beginning. But here 2 reason why I kinda find it throwing off.
    First there is no actual sound there, but you still kinda added, it fit the vocal only but that vocal start early (but of course player won't notice that probably). Second is where the feeling can be a little bit weird is the sound at 00:08:694 - which while you press the LN early for no sound, there this sound right after. People might be like : "did they press too early?" Something like that can happen. Also not really suggest that the long LN being at 00:08:694 - since, that sound end at 00:08:845 - , which will be, what is this long LN actually matching for? So I suggest making this 00:08:466 (8466|2) - into the long LN or something like that XD.

  2. 00:10:694 (10694|3,10969|3) - I don't know if you want to change these since is different pitch, I feel like you might have stack it so that it make it a bit different, if you really wanna stack, stack these 2 00:10:969 (10969|3,11244|1) - same pitch.
    Will be quite of work but this section doesn't have much note so should be easy to redo the pattern owo.
    00:12:896 (12896|1,13171|1) - -> stack these 00:13:171 (13171|1,13447|3) -
    00:15:098 (15098|0,15374|0) - -> stack these 00:15:374 (15374|0,15649|1) -
    00:19:503 (19503|3,19779|3) - -> stack these 00:19:779 (19779|3,20054|1) -
    00:21:706 (21706|2,21981|2) - -> stack these 00:21:981 (21981|2,22256|0) -
    00:23:908 (23908|1,24183|1) - -> stack these 00:24:183 (24183|1,24459|3) -
    The reason why I'm suggestion that is some player can actually hear it pretty easy on 100% play back rate, and stacking the same pitch one would sound much better then stacking the not same pitch one owo.

  3. 00:41:803 (41803|0,41941|1,42078|0,42216|1) - You probably really want to remove this left hand trill, so far is been pretty simple, and then this which is a bit harder to acc + the pattern doesn't fit the song at all xD. 00:41:803 (41803|0,42078|0) - This is same pitch so you can leave those same column if you want, or rechange the whole 1/2 stream.

  4. 00:47:309 (47309|3,47447|2,47584|1,47722|0,47860|3,47997|2,48135|0,48273|3,48410|2,48548|1,48686|0) - Not sure if this is intentional, I honestly don't think it is, but don't you feel like the hand is making the same pattern right to left? xD

  5. 00:50:750 - Why is this not map, because the sound you map at those note 00:50:200 (50200|0,50337|3,50475|2,50613|0) - isn't there, well it isn't here too 00:49:236 - . This one 00:50:750 - is the same as this 00:49:236 -. Or remove 00:49:236 -

  6. 00:52:953 (52953|0,53136|0,53228|1,53412|1) - I honestly don't like how the left hand can feel jacky, also they don't have the same pitch, you probably want to play a bit with the pattern so is more balance xD.

  7. 00:55:155 (55155|1) - End it at 00:55:339 - (1/6 snap) , since this LN is match for the same kind of sound as these 00:55:339 (55339|3,55385|2,55477|0,55522|1) - , I don't see why it would end later then the next sound.

  8. 00:55:683 (55683|2,55683|3) - Try snapping this at 1/12 00:55:683 - , seem a tiny bit more accurate.

  9. 00:56:945 (56945|3,57220|3) - Same reason as 00:10:694 (10694|3,10969|3) -
    00:56:945 (56945|3,57220|3) - -> stack these 00:57:220 (57220|3,57495|2) -

  10. 01:01:487 (61487|3,61487|2,61625|2,61625|3,61763|1,61763|0) - Now this is pretty cool, but then 01:01:900 (61900|3,61900|2,62038|3,62038|2,62176|1,62176|0) - ...is not because is the same pattern =w=, but this 01:01:900 (61900|3,61900|2,62038|3,62038|2) - have different pitch unlike this 01:01:487 (61487|2,61487|3,61625|2,61625|3) - so you don't really feel it. Stack this 01:01:900 (61900|3,61900|2) - with this 01:01:763 (61763|1,61763|0) - , and these 01:02:038 (62038|3,62038|2,62176|1,62176|0) - together :D. Will fit way more the song and more enjoyable to play when it fit better owo!

  11. 01:03:690 (63690|0) - Change to HAT2.wav, like this 01:02:589 (62589|1) - , fit better then a random bass.

  12. 01:05:066 (65066|0) - End it at 01:05:342 - , that's where the sound end, like this one 01:05:342 (65342|2) - .

  13. 01:06:168 (66168|2,66168|0,66443|2,66443|0) - hmm why same pattern? Different drum =w=.

  14. 01:19:245 (79245|0,79382|1,79520|0,79657|1) - Pretty sure you can avoid this left hand trill, make it more balance owo. Just like one of the reason above.
Topic Starter
error_exe777

[ Blaze ] wrote:

whoa D: !!
OH SHIT I ACCIDENTALLY GAVE YOU KUDOS OOPS SORRY
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