Didn't reply to blankets cuz I just fixed what I thought needed fixing.Owens wrote:
Hey hey m4m
[General]
Siiiick map, i really love it, there is not that much to say imo, but i'll do my best, and good luck ranking this
[Daybreak]
00:11:896 (4) - I think this should be better if it was clickable imo
00:14:655 (4) - ^ etc.. - i'm focusing more on the stronger violin so i made the head clickable only
00:22:068 (1) - This blanket can be improved
00:32:672 - why not do something like you did here 01:38:965 (1) - ? - cuz there's another drum there at 1:38 but not earlier
01:08:620 (2,3,4) - that was better like this 00:54:482 (1,2,3,4,1) - imo - they're two different things though lol
01:06:896 (1,2) - why theses too has same sv while every other are like that 01:12:413 (1,2) - (shitty english lol) - same pitch others have descending pitch
01:16:206 (1,2) - this is terrible to play :/ - will keep in mind
01:21:379 (1,2,3,4,5,6,7,8) - what about increase DS progressivly ? - it gives enough emphasis as it is, and the repeated jumping plus upward movement is straining enough imo
01:24:137 (1) - ctrl+g? - doesn't really matter since you hold it anyways
01:26:896 (1,1,1,1,1) - wow, sick *-* - thanks
01:30:000 (2) - blanket :v
02:06:896 (1) - blanket
02:06:206 (1,3) - you can easily improve this
02:16:551 (1,2) - :p
02:33:103 (1) - sick but, it should increase sv instead of decrease sv imo - it's all the same sv o.o...
03:06:551 (3) - this isnt rythmed or its just me ?
03:06:206 (2) - ^ - fixed all
03:28:794 (4) - weird :v - its fine xd
04:10:001 (2) - blanket
04:17:588 (5) - ^
05:07:588 (1) - same as before
05:12:932 (9) - blanket :v
05:18:277 (8) - ^
siiiiick Kreygasm ♥ thats all for me
probably gonna mod sendan life if bubble Kappa
Other things not replied to are fixed.
Thank you!!Gus wrote:
hi! again from your queue
again my pics are huge lol
[Daybreak]
00:32:241 (4) - nc to signify 1/8? - unneeded imo
00:35:517 (7,8) - might look more aesthetically pleasing with a slight rotation - they're mirrored already
00:49:655 (1) - make this a shorter slider, have it end on the blue tick, and then put a slider on the next white tick 00:50:000 - here to emphasize that lil noise there - the pause and stack emphasize it plenty imo
00:54:310 (4) - again NC? - ^
01:05:344 (3,4,5,6,7,8) - im honestly not too big a fan of how this looks/plays, i'd suggest stacking (3) and (4) on (5), same with (6) and (7) on (8). its better this way imo and gives much more power to 01:06:034 (9,10,1) - I wanted to go for a more flowy movement rather than snappy here so I'll keep it how it is, I think it looks fine xD
01:06:034 (9,10,1) - this seems to be gud
01:08:793 (3,4) - i would say make this a kickslider. would give more power to 01:08:965 (1) - and would probably look a little less wonky - supposed to look wonky and decrease in spacing so that the player slows down here
01:26:896 (1,1,1,1) - i love this - thanks
01:38:448 (4) - nc
01:38:965 (1) - i'd copy paste this slider and rotate it 01:39:310 (2) - here instead of using two different slider designs... alternatively, make the second one more exotic. I love what you did here 04:13:450 (1,2,1) -
01:49:482 (3,4,5,6,7,8) - if you agreed with me earlier on these triples, here is another point where changes should be made
01:52:931 (3,4) - change into a kickslider for reasons mentioned earlier.. im going to stop mentioning this and the thing above now, but other instances of these two things I pointed out occur at 3:40, 3:43, 4:23, and 4:27ish
01:56:379 (1,1) - considering this is a kickslider jump, the distance and angle is absolutely crazy here. 01:12:241 (1,1) - compared to this similar part, anyways. i would make it easier here - adjusted slightly
02:09:482 (1) - NC since very high SV? - it's perfectly readable
02:27:758 - i say add a note on this red tick - not following that, plus the pause and lack of movement on 02:27:586 (1,2) - emphasizes the sound on 1 a lot more
02:29:655 (4,5) - i think there should be a little bit of distance between these notes here since they are on very different sounds. i dont like the partial stack here. -
02:29:310 (2,3) - perhaps using the same DS as you used between these would work well.
02:29:310 (2,3) - alternatively, you could just change these into notes and make a jump pattern.. would work too - it's just a heavy anti jump, the emphasis is on the 4 and the 5 is just filler (for all 3 points)
03:06:788 (1,2) - why not use a similar slider design for these two?
03:20:001 (1) - I guess this slider design seems somewhat out of place? 03:18:622 (1) - copypaste this and rotate it - they're different enough sounds to fit imo
03:28:794 (4) - nc
03:38:277 (2,3,4,5) - this is a lot different structurally from the similar section in the first kiai 01:03:793 (2,3,4,1) here - woops fixed
03:46:725 (1) - ctrl g - doesn't really need it
04:12:932 (4) - again nc
04:28:622 (5) - not a big fan of this slider design either, make it a little more curved mayhaps? 04:30:346 (1) - like this? - kinda subjective lol but i like it as it is
04:30:863 (1) - ctrl g here too? - unneeded ^^
04:35:519 (7,1) - very nazi but inconsistent spacing with 02:01:034 (7,1) -
04:39:484 (5) - also could ctrl g here - i think it plays fine as is
05:02:243 - add note
05:03:794 (2) - compare this to the earlier section just like it, this note was a kickslider. in the earlier suggestion I also 05:04:139 (4,5) - thought that these should have spacing. looking at this pattern again, I seriously think just being 4 jumpy notes would fit the rhythm a lot more, so I suggest going back and doing that to the similar part that occurs around 2:28ish???
05:20:001 (1) - i think you should map this ending, its so perfectly creepy and would be an excellent addition to finishing the map off! plus the map is pretty dope and it leaves me wanting more at the end haha - problem is it fades out so it would stop really abruptly lol i just decided to not map it
think thats just about it... this is really well put together, I pointed out any structural or rhythmic issues I could find