uwu
Didn't reply to blankets cuz I just fixed what I thought needed fixing.Owens wrote:
Hey hey m4m
[General]
Siiiick map, i really love it, there is not that much to say imo, but i'll do my best, and good luck ranking this
[Daybreak]
00:11:896 (4) - I think this should be better if it was clickable imo
00:14:655 (4) - ^ etc.. - i'm focusing more on the stronger violin so i made the head clickable only
00:22:068 (1) - This blanket can be improved
00:32:672 - why not do something like you did here 01:38:965 (1) - ? - cuz there's another drum there at 1:38 but not earlier
01:08:620 (2,3,4) - that was better like this 00:54:482 (1,2,3,4,1) - imo - they're two different things though lol
01:06:896 (1,2) - why theses too has same sv while every other are like that 01:12:413 (1,2) - (shitty english lol) - same pitch others have descending pitch
01:16:206 (1,2) - this is terrible to play :/ - will keep in mind
01:21:379 (1,2,3,4,5,6,7,8) - what about increase DS progressivly ? - it gives enough emphasis as it is, and the repeated jumping plus upward movement is straining enough imo
01:24:137 (1) - ctrl+g? - doesn't really matter since you hold it anyways
01:26:896 (1,1,1,1,1) - wow, sick *-* - thanks
01:30:000 (2) - blanket :v
02:06:896 (1) - blanket
02:06:206 (1,3) - you can easily improve this
02:16:551 (1,2) - :p
02:33:103 (1) - sick but, it should increase sv instead of decrease sv imo - it's all the same sv o.o...
03:06:551 (3) - this isnt rythmed or its just me ?
03:06:206 (2) - ^ - fixed all
03:28:794 (4) - weird :v - its fine xd
04:10:001 (2) - blanket
04:17:588 (5) - ^
05:07:588 (1) - same as before
05:12:932 (9) - blanket :v
05:18:277 (8) - ^
siiiiick Kreygasm ♥ thats all for me
probably gonna mod sendan life if bubble Kappa
Thank you!!Gus wrote:
hi! again from your queue
again my pics are huge lol
[Daybreak]
00:32:241 (4) - nc to signify 1/8? - unneeded imo
00:35:517 (7,8) - might look more aesthetically pleasing with a slight rotation - they're mirrored already
00:49:655 (1) - make this a shorter slider, have it end on the blue tick, and then put a slider on the next white tick 00:50:000 - here to emphasize that lil noise there - the pause and stack emphasize it plenty imo
00:54:310 (4) - again NC? - ^
01:05:344 (3,4,5,6,7,8) - im honestly not too big a fan of how this looks/plays, i'd suggest stacking (3) and (4) on (5), same with (6) and (7) on (8). its better this way imo and gives much more power to 01:06:034 (9,10,1) - I wanted to go for a more flowy movement rather than snappy here so I'll keep it how it is, I think it looks fine xD
01:06:034 (9,10,1) - this seems to be gud
01:08:793 (3,4) - i would say make this a kickslider. would give more power to 01:08:965 (1) - and would probably look a little less wonky - supposed to look wonky and decrease in spacing so that the player slows down here
01:26:896 (1,1,1,1) - i love this - thanks
01:38:448 (4) - nc
01:38:965 (1) - i'd copy paste this slider and rotate it 01:39:310 (2) - here instead of using two different slider designs... alternatively, make the second one more exotic. I love what you did here 04:13:450 (1,2,1) -
01:49:482 (3,4,5,6,7,8) - if you agreed with me earlier on these triples, here is another point where changes should be made
01:52:931 (3,4) - change into a kickslider for reasons mentioned earlier.. im going to stop mentioning this and the thing above now, but other instances of these two things I pointed out occur at 3:40, 3:43, 4:23, and 4:27ish
01:56:379 (1,1) - considering this is a kickslider jump, the distance and angle is absolutely crazy here. 01:12:241 (1,1) - compared to this similar part, anyways. i would make it easier here - adjusted slightly
02:09:482 (1) - NC since very high SV? - it's perfectly readable
02:27:758 - i say add a note on this red tick - not following that, plus the pause and lack of movement on 02:27:586 (1,2) - emphasizes the sound on 1 a lot more
02:29:655 (4,5) - i think there should be a little bit of distance between these notes here since they are on very different sounds. i dont like the partial stack here. -
02:29:310 (2,3) - perhaps using the same DS as you used between these would work well.
02:29:310 (2,3) - alternatively, you could just change these into notes and make a jump pattern.. would work too - it's just a heavy anti jump, the emphasis is on the 4 and the 5 is just filler (for all 3 points)
03:06:788 (1,2) - why not use a similar slider design for these two?
03:20:001 (1) - I guess this slider design seems somewhat out of place? 03:18:622 (1) - copypaste this and rotate it - they're different enough sounds to fit imo
03:28:794 (4) - nc
03:38:277 (2,3,4,5) - this is a lot different structurally from the similar section in the first kiai 01:03:793 (2,3,4,1) here - woops fixed
03:46:725 (1) - ctrl g - doesn't really need it
04:12:932 (4) - again nc
04:28:622 (5) - not a big fan of this slider design either, make it a little more curved mayhaps? 04:30:346 (1) - like this? - kinda subjective lol but i like it as it is
04:30:863 (1) - ctrl g here too? - unneeded ^^
04:35:519 (7,1) - very nazi but inconsistent spacing with 02:01:034 (7,1) -
04:39:484 (5) - also could ctrl g here - i think it plays fine as is
05:02:243 - add note
05:03:794 (2) - compare this to the earlier section just like it, this note was a kickslider. in the earlier suggestion I also 05:04:139 (4,5) - thought that these should have spacing. looking at this pattern again, I seriously think just being 4 jumpy notes would fit the rhythm a lot more, so I suggest going back and doing that to the similar part that occurs around 2:28ish???
05:20:001 (1) - i think you should map this ending, its so perfectly creepy and would be an excellent addition to finishing the map off! plus the map is pretty dope and it leaves me wanting more at the end haha - problem is it fades out so it would stop really abruptly lol i just decided to not map it
think thats just about it... this is really well put together, I pointed out any structural or rhythmic issues I could find
All snapping shit was fixed when I timed it, thanks.FoxyGrandpa wrote:
hi honey
m4m part 1
- [some edgy shit]
Good map w
- 00:32:241 (4) - This sound sticks out like crazy but having it not NC'd sorta kills the emphasis that would go along with the SV increase.
- 00:54:310 (4) - Saem
- 00:59:655 (2,3,4) - Kinda minor but u could do something like this it look cool and still keeps the circular flow and whatnot - what i have does this fine
- 01:38:448 (4) - seam
- 02:40:517 (3,9) - Imperfect overlap xp
- 02:58:448 (2,3,4) - These are 1/3 https://puu.sh/xgXMo/6490725dbd.png the correct rhythm
- 03:02:068 (1,2,1,2,3,4,5) - These are all so off timed jesus, 03:02:068 (1) - should end on 03:02:701 - and 03:02:931 (2) - should be on 03:02:873 - . And 03:03:620 (3,4,5) - should be nudged back to 1/3 https://puu.sh/xgXW6/dfaf9b68fe.png. - fixed all
- 03:28:794 (4) - Same as above
- 04:12:932 (4) - don't repeat the same point like 5 times lol i got it the first time also no it doesn't need an nc >:
Didn't reply to blankets but looked at them if they mattered.Lorkee wrote:
Hiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiim5m!!xd
- 01:05:344 (3,4,5,6,7,8) - <3
- 01:44:137 (3,1) - Fix blanket.
- 02:09:310 (5,6) - ^
- 03:07:588 - The section after this point uses cool angles to represent the music except this part 03:19:743 (5,6,7,1,2,3,4) - I feel like it's too plain compared to the others. :s - it's not really supposed to stand out that much, so the kiai gets more oomph you know
- 04:47:760 (5,6) - Angle is too wide?
- 04:55:691 (3,4) - Blanket...
- 04:57:932 (1,2) - ^
- 05:19:312 (5) - NC?- not really necessary
- Maybe you can separate 05:18:622 (1,2,3,4) - from 05:19:312 (5,6,7,8) - should be a gradual decrease imo
- Love this map!
Thanks for the good mod!Yasaija 714 wrote:
m5m!!
DaybreakMaybe Sendan Life will post tomorrow
- 00:13:275 (5,6,7) - Some of the spacing are really confusing me like
they are having different interval but same distance between. Intervals are very contradictory - the 1/4 slider plays like a circle so it should be fine
00:13:275 (5,6) - I recommend to keep distance away- 00:32:413 (1,2,3,4) - This is a very strange placement
This is because all objects are at different distances.
00:32:413 (1,2) - How about copying this and placing it in the location 00:32:586 (3,4) -- 00:43:448 (4) - Patternally I think this is a circle
00:21:379 (4,5) - 00:26:896 (4,5) - 00:48:965 (4,5) - just like here- 00:55:862 (1) - I encourage you to turn the end of the slider down Image
00:56:206 (2) - I think that the player will be able to grasp the flow of the next slider- 01:01:034 (3) - Since the speed of the slider has changed, it is better to add NC - the change is so minor it doesn't really matter
- 01:03:793 (2,3) - 00:58:275 (2,3) - Why are the distances different?
- 01:08:793 (3,4,1) - I think the image is more beautiful Image
01:08:275 (1,3) - 01:08:879 (4,1) - The distance is different but it looks beautiful by making similar distances- 01:38:620 (1,2,3,4) - 00:32:413 (1,2,3,4) - Same
- 02:15:000 (6,1) - Since the slider's direction of travel is the same, aim is likely to get confused
02:15:000 (6) - Ctrl+G is better- 02:33:448 (2,3,4) - I will Add NC
- 03:29:656 (1,2) - Given your mapping I thought it was blanket here
- 03:35:519 (3) - 01:01:034 (3) - Same
- 03:40:519 (9,10,1) - Why is the distance only 0.4 here?
01:06:034 (9,10,1) - 01:50:172 (9,10,1) - 04:24:656 (9,10,1) - This is distance 0.6- 05:07:933 (2,3,4) - 02:33:448 (2,3,4) - Same
- 05:28:277 - 05:28:363 - Please delete green line - don't really need to, used for reference o/
Good luck!
Thanks for high quality mod but how did that slider get shorter what im still confused..Opsi wrote:
Here's the mod you asked for, as promised won't say much about aesthetics (I can see why based on how many blanket mods are here LOL), which seem p gud anyway[Sliderbreak]
- 00:22:586 (2,3) - Spacing is significantly higher than the rest of this section; using almost equal spacing to 00:21:551 (5,1) - emphasizes it too much and detracts from the strong snare imo
- 00:41:120 (6,7,8,1) - Not a fan of how this flows; seems inconsistent with the smooth flow you continuously used before 00:33:103 (1) -; I'd suggest using flow similar to 00:29:827 (5,6,7,8,1) - even if it's a new section due to how the song basically repeats - it's not the uncomfortable, i'd say it flows fine
- 00:48:793 (3,4,5,1) - I think this could be done better emphasis wise; 00:48:793 (3) - isn't nearly as emphasized as 00:48:448 (2,5) - despite still being the iconic violin, and 00:49:310 (1) - isn't emphasized nearly as drastically as previous instance such as 00:43:448 (4,5,1) - ; the wide angle may make up for the similar spacing but I also think it doesn't flow as harshly as you mapped it before as it actually somewhat promotes clockwise circular flow; personally I'd just lower the spacing before the snare for the latter problem - 3 is actually quite weak compared to 4,5 so i won't change those, but i do agree 1 could use more emphasis so i adjusted that
- 00:52:413 (1,2,3,4) - The jagged flow from 1 seems a bit odd here and seems inconsistent with the motion to the next slider at 00:53:103 (4) - ; I also think that adding another circle 1/4 before 00:53:103 (4) - would give the measure more rhythmic consistency; personally I would also make 00:52:758 (3) - similar to 00:52:413 (1,4) - considering they're the same bass sound - adjusted this
- 00:55:172 (1) - Aww yee let's go
- 01:00:689 (1,2,3,4) - This (and other instances of this pattern) doesn't seem to exactly fit with the music as the strong wubs are on 1 and 3 only; I would suggest giving less priority to 2 and 4 by making them simply circles or using lower SV; personally I would do the latter as you did at 01:12:068 (2,1) - 01:56:206 (2,1) - etc since using circles at a lower spacing seems inconsistent in this section - they are on all notes i seperated them according to the emphasis you mention but the wub i follow is present on all of them
- 01:02:413 (2,1) - Not that much of a fan of how this plays since flow is interrupted due to the sliders going in the same circular direction at different speeds, which is quite different from the motion that you used in 00:56:896 (2,1) - and before and feels more natural and fun to play, personally; I would suggest perhaps rotating 01:02:758 (1,2) - so that 01:02:758 (1) - blankets the sliderend of 01:02:068 (1) - or another equivalent that preserves flow - i tried to adjust this
- 01:06:896 (1,2) - Don't really know why these are suddenly equal with the sv overlap pattern you established so far; I can understand why you did so for wubs such as 01:10:344 (1,2) - , but this seems unnecessarily inconsistent; same for the other instances of this (I'm assuming you have a good reason which I'd like to know, personally all I can think of is for variation from 01:08:620 (2) - but valuing consistency would be wiser imo) - the pitch of the wubs actually stays the same here this time, so i didn't vary the sv, it happens in all sections so i applied it consistently in that respect
- 01:11:724 (1) - Really lacking in emphasis, I would rotate this as well so that the flow is harsher like most of this section; perhaps so that the red node is blanketed by 01:11:379 (1) - (which you could also move to blanket 01:11:034 (3) - kds pls hUE) - the sv increase does this for me since it changes quite drastically imo
- 01:18:448 (6) - Maybe make this into a 1/4 slider for the offbeat violin; this measure feels a bit empty of 1/4 compared to the next ones
- 01:21:379 (1,2,3,4,5,6,7,8) - nut
- 01:25:517 (1,2,3,4,5,6) - Emphasis and flow are spot on this measure wow
- 01:40:344 (2,1,2) - This on the other hand is quite nasty honestly, too much jagged clockwise flow that feels quite awkward to play as a result along with not that much emphasis - adjusted
- 01:42:068 (1) - You may hate me for this but this overlaps the sliderbody of 01:42:413 (2) - too much compared to the many other times this pattern occurs
- 01:48:965 (1) - The spacing here seems to imply that it'll be a 1/4 gap rather than 1/2, along with the lack of 1/2 gaps between sliders this section, as well as 01:04:827 (1) - having a 1/4 gap, so yeah extend the slider (make it fancier or smth if size is an issue hurr durr) so it has a 1/4 gap - yep adjusted this
- 02:00:172 (2,3) - Plays kind of weirdly due to the angle and the reduction in spacing; personally ctrl+g feels much better
- 02:05:517 (2) - Someone forgot to press Q x D
- 02:10:172 (3) - I'd consider making this into a triple considering there's a very strong 1/4 sound on the sliderend that you can't really represent well with just a normal 1/4 slider; if you want to keep this rhythm you should emphasize it properly like you did at 02:04:655 (3) - since it's really weak rn - i disagree on the grounds that i can barely hear what you're talking about lol but adjusted the emphasis
- 02:12:758 (2,3,4,5) - Personally disagree with these and other instances rhythmically considering violin is on 02:12:758 (2,3,5) - but 4 is a slider instead of 5 for some reason; I'd probably make 4 a circle for the bass on 5 to still be a circle as well; this would also give some rhythmic variance to strong wubs such as 02:15:862 (4) - that you use the same rhythm and just slightly higher sv for - i think i did like this in the last part but didn't change it in the first part, fixed
- 02:21:206 (3,4) - This low spacing coupled with the SL abuse doesn't really suit the intensity of the song here IMO, the wub feels very underemphasized compared to the previous iteration on 02:15:689 (3,4) - adjusted
- 02:31:551 (7) - Consider moving this to 02:30:344 (1) - 's head as I think the wider angle for circular flow and lower spacing compared to the snare on 02:31:379 (6) - fits the violin nicely
- 02:32:413 (4) - There's a unique bell sound here, maybe show it as a circle or 1/8 slider instead - don't hear it
- 02:36:724 (6) - I'd suggest using higher sv here and other similar instances for the wub instead of just making it an ordinary slider, the resulting sv drop for the snare on the next slider would also emphasize it further too - i think just spacing it more works
- 02:38:620 (1) - Maybe make the sliderend clickable as a 1/4 slider for the distinctive sound since it honestly feels unnatural after so many 1/4 slider gaps you used, and it feels much too similar to when you ignored the sound at 02:35:862 (1) - idk why it's not 1/4 but made it 1/4
- 02:45:517 (1,1,1,1,2,3,4,5,1,1,2,3,4,5,1,1,2,3,1,1,2,3,4,1,1,2,3,1,2,1,2,3,4,5,1,2) - fix blanket kds pls ty
- 03:06:788 (1,2) - Consider ctrl+g or an equivalent since the sudden violin breaking the silence is really underspaced rn imo - you mean overspaced? it's pretty easy to hit so i think it's fine
- 03:23:450 (3,1) - Honestly these seem way too visually similar along with similar flow as 03:23:277 (2,3) - for there to not really be much emphasis, but this is pretty nitpicky
- 03:28:277 (1,2,3,4) - I'd reposition this so that 03:28:794 (4) - is directly facing 03:28:450 (2) - so it's symmetrical like all the other times you used this pattern
- 03:34:484 (3,4,1) - The equal distance with snapping flow doesn't really suit the snare IMO, maybe reposition 03:34:656 (4) - so that it's better emphasized such as at 03:33:450 (5) - 's head
- 03:40:519 (9,10,1) - Not really necessary but I'd personally try to continue the symmetry of the last two triples like this for more structure and harsher circular flow that plays pretty well - ehhhhhhh i think it's fine since the first 2 are the only really symmetrical ones i need
- 03:43:450 (1,2) - Remember what I said about the circle overlapping slider too much compared to before
Ye XD- 03:43:794 (2,3) - I'd space this out just because you did so in the first rendition of this drop back at 01:03:793 (2,3) - xd
- 03:46:208 (1) - I think ctrl+g would give more emphasis through circular flow as well as to better show the similarity to 03:45:863 (1) - , but you use this motion often so up to you
- 04:19:656 (2,3) - wtf how'd you get 3 to be smaller without using a green line wHAt WWHHHUUUUU UHHMM I DONT KNOW LOL
- 04:24:656 (9,10,1) - Same as what I suggested before perhaps about symmetry, considering that it is really similar to 04:24:312 (6,7,8) - as roughly a 45 degree rotation - nah only first 2 are symmetrical!
- 04:38:277 (6,7) - I believe you had the same thing at 02:14:827 (5,6) - before you applied yasaijia's mod; do the same here and ctrl+g 7
- Not as much stuff for the second half since a lot of the song repeats, hope some of this helped
Good luck Mir
Good map Mir
Good song Mir
Good bye Mir
Thanks Ploodible!Plaudible wrote:
hihiRusty K - All That We Lost
General
- normal-hitnormal feels quiet tbh, could use more feedback for triples like 03:40:174 (6,7,8) - or other 1/4 rhythms where this occurs - raised volume
map
- 00:12:413 (1) - What I really liked about your later instances of this slow part is how you use the slider at the end to sort of sustain the synth rhythm there like at 03:15:863 (1) - . This rhythm instead here makes the held out synth feel more tense since you're focusing on strings, though maybe using more of those sliders at the end instead of circles would make it feel nicer. - imo there is a difference, the violin is no longer present, so i focused more on the synths in the second part. I don't really want to take away focus from the violin in the early parts since it's quite unique there and the piano in the second part continues from the slow part before so it's not that unique anymore after having been exclusively mapped to for 30 seconds
- 00:32:413 (1,2,3,4) - , 00:54:482 (1,2,3,4) - Personally feels overemphasized to me, it's just the drums with nothing else. It'd be really cool to build some contrast in emphasis by keeping the spacing at 00:54:827 (1) - the same but maybe doing something like this to give those drums a little less intensity: http://puu.sh/xruGk/c6a0581039.jpg. This'd make the wub part a lot cooler as opposed to making things more difficult from the start here since this stream is pretty hard to play. same for other reps - nerfed all
- 01:00:862 (2,4) - This sorta oversimplifies this imo. Strong synths fall on 01:00:689 (1,3) - with the deeper wubs on the other 2 sliders. It'd be cool to contrast them in some way, maybe by SV or something to make them each more individually emphasized. - replaced with circles instead
- 02:12:068 (2) - Feels aesthetically out of place a bit, overlap more like 00:55:862 (1,2) - and such - would rather not, the sounds are much more obviously copy-pasted so the overlap distance is noticeably shorter, unlike the rest of the noises that are variable in some way
- 02:27:586 (1,2,3,4,5,6) - What happened to mapping strings here like 02:16:551 (1,2,3,4,5,6,7,8) - there's a cool different sounding wub sequence here that i feel deserves more attention than the strings i mapped all those other times so i ignored them here. they're also ignored in the latter section for the same reasons 05:02:070 (1,2,3,4,5,6,1) -
- 03:07:412 - no circle here/ it does the weird synth pulse thing, would be cool
- 03:33:450 (5,4) -
- 03:35:174 (1,2,3,4), 04:19:656 (2,3) - Same thing on these wubs
- 04:56:208 (6) - More symmetrical? Rotated it and it was bit off, would be kyoot
all i got, gr8 map call me b
Mir wrote:
Speed rank smh
Mir wrote:
Speed rank smh