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Rusty K - All That We Lost

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Total Posts
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Topic Starter
Mir
This beatmap was submitted using in-game submission on Sunday, September 10, 2017 at 10:58:15 AM

Artist: Rusty K
Title: All That We Lost
Tags: dark orchestral dnb neurofunk overtech otm001 compression loudness war
BPM: 174
Filesize: 9137kb
Play Time: 05:20
Difficulties Available:
  1. Daybreak (5.63 stars, 1378 notes)
Download: Rusty K - All That We Lost
Information: Scores/Beatmap Listing
---------------
"'All That We Lost' Kicking the release off with one of the most ground breaking tracks you will hear this year 'All That We Lost' starts off with a deep medley of haunting, war torn vocals, choppy beats and signature melodical elements, precluding into a huge orchestral breakdown with the hypnotic voice prominent throughout before the tune drops into a frenzy of huge razor sharp synths, heavy drum breaks laced with the musical medleys Rusty K is well renowned for. Teasing listeners with the powerful, yet dark vocals, mystifying orchestral crescendos and solid bass hits throughout 'All That We Lost' dishes out an abrasive punch, escalating in each succession taking you on a journey waiting to be found."

Thanks C00L for timing the cancer piano.
Nokashi
Please dont finish your maps faster than I can mod them thanks!
Topic Starter
Mir
uwu
Owens
Hey hey m4m


[General]

Siiiick map, i really love it, there is not that much to say imo, but i'll do my best, and good luck ranking this :D

[Daybreak]

00:11:896 (4) - I think this should be better if it was clickable imo
00:14:655 (4) - ^ etc..
00:22:068 (1) - This blanket can be improved
00:32:672 - why not do something like you did here 01:38:965 (1) - ?
01:08:620 (2,3,4) - that was better like this 00:54:482 (1,2,3,4,1) - imo
01:06:896 (1,2) - why theses too has same sv while every other are like that 01:12:413 (1,2) - (shitty english lol)
01:16:206 (1,2) - this is terrible to play :/
01:21:379 (1,2,3,4,5,6,7,8) - what about increase DS progressivly ?
01:24:137 (1) - ctrl+g?
01:26:896 (1,1,1,1,1) - wow, sick *-*
01:30:000 (2) - blanket :v
02:06:896 (1) - blanket
02:06:206 (1,3) - you can easily improve this
02:16:551 (1,2) - :p
02:33:103 (1) - sick but, it should increase sv instead of decrease sv imo
03:06:551 (3) - this isnt rythmed or its just me ?
03:06:206 (2) - ^
03:28:794 (4) - weird :v
04:10:001 (2) - blanket
04:17:588 (5) - ^
05:07:588 (1) - same as before
05:12:932 (9) - blanket :v
05:18:277 (8) - ^
siiiiick Kreygasm ♥ thats all for me :)
probably gonna mod sendan life if bubble Kappa
Gus
hi! again from your queue
again my pics are huge lol

[Daybreak]
00:32:241 (4) - nc to signify 1/8?

00:35:517 (7,8) - might look more aesthetically pleasing with a slight rotation

00:49:655 (1) - make this a shorter slider, have it end on the blue tick, and then put a slider on the next white tick 00:50:000 - here to emphasize that lil noise there

00:54:310 (4) - again NC?

01:05:344 (3,4,5,6,7,8) - im honestly not too big a fan of how this looks/plays, i'd suggest stacking (3) and (4) on (5), same with (6) and (7) on (8). its better this way imo and gives much more power to 01:06:034 (9,10,1) -

01:06:034 (9,10,1) - this seems to be gud

01:08:793 (3,4) - i would say make this a kickslider. would give more power to 01:08:965 (1) - and would probably look a little less wonky

01:26:896 (1,1,1,1) - i love this

01:38:448 (4) - nc

01:38:965 (1) - i'd copy paste this slider and rotate it 01:39:310 (2) - here instead of using two different slider designs... alternatively, make the second one more exotic. I love what you did here 04:13:450 (1,2,1) -

01:49:482 (3,4,5,6,7,8) - if you agreed with me earlier on these triples, here is another point where changes should be made

01:52:931 (3,4) - change into a kickslider for reasons mentioned earlier.. im going to stop mentioning this and the thing above now, but other instances of these two things I pointed out occur at 3:40, 3:43, 4:23, and 4:27ish

01:56:379 (1,1) - considering this is a kickslider jump, the distance and angle is absolutely crazy here. 01:12:241 (1,1) - compared to this similar part, anyways. i would make it easier here

02:09:482 (1) - NC since very high SV?

02:27:758 - i say add a note on this red tick

02:29:655 (4,5) - i think there should be a little bit of distance between these notes here since they are on very different sounds. i dont like the partial stack here.

02:29:310 (2,3) - perhaps using the same DS as you used between these would work well.

02:29:310 (2,3) - alternatively, you could just change these into notes and make a jump pattern.. would work too

03:06:788 (1,2) - why not use a similar slider design for these two?

03:20:001 (1) - I guess this slider design seems somewhat out of place? 03:18:622 (1) - copypaste this and rotate it

03:28:794 (4) - nc

03:38:277 (2,3,4,5) - this is a lot different structurally from the similar section in the first kiai 01:03:793 (2,3,4,1) here

03:46:725 (1) - ctrl g

04:12:932 (4) - again nc

04:28:622 (5) - not a big fan of this slider design either, make it a little more curved mayhaps? 04:30:346 (1) - like this?

04:30:863 (1) - ctrl g here too?

04:35:519 (7,1) - very nazi but inconsistent spacing with 02:01:034 (7,1) -

04:39:484 (5) - also could ctrl g here

05:02:243 - add note

05:03:794 (2) - compare this to the earlier section just like it, this note was a kickslider. in the earlier suggestion I also 05:04:139 (4,5) - thought that these should have spacing. looking at this pattern again, I seriously think just being 4 jumpy notes would fit the rhythm a lot more, so I suggest going back and doing that to the similar part that occurs around 2:28ish???

05:20:001 (1) - i think you should map this ending, its so perfectly creepy and would be an excellent addition to finishing the map off! plus the map is pretty dope and it leaves me wanting more at the end haha


think thats just about it... this is really well put together, I pointed out any structural or rhythmic issues I could find
Topic Starter
Mir

Owens wrote:

Hey hey m4m


[General]

Siiiick map, i really love it, there is not that much to say imo, but i'll do my best, and good luck ranking this :D

[Daybreak]

00:11:896 (4) - I think this should be better if it was clickable imo
00:14:655 (4) - ^ etc.. - i'm focusing more on the stronger violin so i made the head clickable only
00:22:068 (1) - This blanket can be improved
00:32:672 - why not do something like you did here 01:38:965 (1) - ? - cuz there's another drum there at 1:38 but not earlier
01:08:620 (2,3,4) - that was better like this 00:54:482 (1,2,3,4,1) - imo - they're two different things though lol
01:06:896 (1,2) - why theses too has same sv while every other are like that 01:12:413 (1,2) - (shitty english lol) - same pitch others have descending pitch
01:16:206 (1,2) - this is terrible to play :/ - will keep in mind
01:21:379 (1,2,3,4,5,6,7,8) - what about increase DS progressivly ? - it gives enough emphasis as it is, and the repeated jumping plus upward movement is straining enough imo
01:24:137 (1) - ctrl+g? - doesn't really matter since you hold it anyways
01:26:896 (1,1,1,1,1) - wow, sick *-* - thanks :D
01:30:000 (2) - blanket :v
02:06:896 (1) - blanket
02:06:206 (1,3) - you can easily improve this
02:16:551 (1,2) - :p
02:33:103 (1) - sick but, it should increase sv instead of decrease sv imo - it's all the same sv o.o...
03:06:551 (3) - this isnt rythmed or its just me ?
03:06:206 (2) - ^ - fixed all
03:28:794 (4) - weird :v - its fine xd
04:10:001 (2) - blanket
04:17:588 (5) - ^
05:07:588 (1) - same as before
05:12:932 (9) - blanket :v
05:18:277 (8) - ^
siiiiick Kreygasm ♥ thats all for me :)
probably gonna mod sendan life if bubble Kappa
Didn't reply to blankets cuz I just fixed what I thought needed fixing.
Other things not replied to are fixed.

Gus wrote:

hi! again from your queue
again my pics are huge lol

[Daybreak]
00:32:241 (4) - nc to signify 1/8? - unneeded imo

00:35:517 (7,8) - might look more aesthetically pleasing with a slight rotation - they're mirrored already

00:49:655 (1) - make this a shorter slider, have it end on the blue tick, and then put a slider on the next white tick 00:50:000 - here to emphasize that lil noise there - the pause and stack emphasize it plenty imo

00:54:310 (4) - again NC? - ^

01:05:344 (3,4,5,6,7,8) - im honestly not too big a fan of how this looks/plays, i'd suggest stacking (3) and (4) on (5), same with (6) and (7) on (8). its better this way imo and gives much more power to 01:06:034 (9,10,1) - I wanted to go for a more flowy movement rather than snappy here so I'll keep it how it is, I think it looks fine xD

01:06:034 (9,10,1) - this seems to be gud

01:08:793 (3,4) - i would say make this a kickslider. would give more power to 01:08:965 (1) - and would probably look a little less wonky - supposed to look wonky and decrease in spacing so that the player slows down here

01:26:896 (1,1,1,1) - i love this - thanks :D

01:38:448 (4) - nc

01:38:965 (1) - i'd copy paste this slider and rotate it 01:39:310 (2) - here instead of using two different slider designs... alternatively, make the second one more exotic. I love what you did here 04:13:450 (1,2,1) -

01:49:482 (3,4,5,6,7,8) - if you agreed with me earlier on these triples, here is another point where changes should be made

01:52:931 (3,4) - change into a kickslider for reasons mentioned earlier.. im going to stop mentioning this and the thing above now, but other instances of these two things I pointed out occur at 3:40, 3:43, 4:23, and 4:27ish

01:56:379 (1,1) - considering this is a kickslider jump, the distance and angle is absolutely crazy here. 01:12:241 (1,1) - compared to this similar part, anyways. i would make it easier here - adjusted slightly

02:09:482 (1) - NC since very high SV? - it's perfectly readable

02:27:758 - i say add a note on this red tick - not following that, plus the pause and lack of movement on 02:27:586 (1,2) - emphasizes the sound on 1 a lot more

02:29:655 (4,5) - i think there should be a little bit of distance between these notes here since they are on very different sounds. i dont like the partial stack here. -

02:29:310 (2,3) - perhaps using the same DS as you used between these would work well.

02:29:310 (2,3) - alternatively, you could just change these into notes and make a jump pattern.. would work too - it's just a heavy anti jump, the emphasis is on the 4 and the 5 is just filler (for all 3 points)

03:06:788 (1,2) - why not use a similar slider design for these two?

03:20:001 (1) - I guess this slider design seems somewhat out of place? 03:18:622 (1) - copypaste this and rotate it - they're different enough sounds to fit imo

03:28:794 (4) - nc

03:38:277 (2,3,4,5) - this is a lot different structurally from the similar section in the first kiai 01:03:793 (2,3,4,1) here - woops fixed

03:46:725 (1) - ctrl g - doesn't really need it

04:12:932 (4) - again nc

04:28:622 (5) - not a big fan of this slider design either, make it a little more curved mayhaps? 04:30:346 (1) - like this? - kinda subjective lol but i like it as it is

04:30:863 (1) - ctrl g here too? - unneeded ^^

04:35:519 (7,1) - very nazi but inconsistent spacing with 02:01:034 (7,1) -

04:39:484 (5) - also could ctrl g here - i think it plays fine as is

05:02:243 - add note

05:03:794 (2) - compare this to the earlier section just like it, this note was a kickslider. in the earlier suggestion I also 05:04:139 (4,5) - thought that these should have spacing. looking at this pattern again, I seriously think just being 4 jumpy notes would fit the rhythm a lot more, so I suggest going back and doing that to the similar part that occurs around 2:28ish???

05:20:001 (1) - i think you should map this ending, its so perfectly creepy and would be an excellent addition to finishing the map off! plus the map is pretty dope and it leaves me wanting more at the end haha - problem is it fades out so it would stop really abruptly lol i just decided to not map it


think thats just about it... this is really well put together, I pointed out any structural or rhythmic issues I could find
Thank you!!
Enitoni
It is obligatory to post this:

Foxy Grandpa
hi honey

m4m part 1

  • [some edgy shit]
  1. 00:32:241 (4) - This sound sticks out like crazy but having it not NC'd sorta kills the emphasis that would go along with the SV increase.
  2. 00:54:310 (4) - Saem
  3. 00:59:655 (2,3,4) - Kinda minor but u could do something like this it look cool and still keeps the circular flow and whatnot
  4. 01:38:448 (4) - seam
  5. 02:40:517 (3,9) - Imperfect overlap xp
  6. 02:58:448 (2,3,4) - These are 1/3 https://puu.sh/xgXMo/6490725dbd.png the correct rhythm
  7. 03:02:068 (1,2,1,2,3,4,5) - These are all so off timed jesus, 03:02:068 (1) - should end on 03:02:701 - and 03:02:931 (2) - should be on 03:02:873 - . And 03:03:620 (3,4,5) - should be nudged back to 1/3 https://puu.sh/xgXW6/dfaf9b68fe.png.
  8. 03:28:794 (4) - Same as above
  9. 04:12:932 (4) - d
Good map w
Topic Starter
Mir

FoxyGrandpa wrote:

hi honey

m4m part 1

  • [some edgy shit]
  1. 00:32:241 (4) - This sound sticks out like crazy but having it not NC'd sorta kills the emphasis that would go along with the SV increase.
  2. 00:54:310 (4) - Saem
  3. 00:59:655 (2,3,4) - Kinda minor but u could do something like this it look cool and still keeps the circular flow and whatnot - what i have does this fine
  4. 01:38:448 (4) - seam
  5. 02:40:517 (3,9) - Imperfect overlap xp
  6. 02:58:448 (2,3,4) - These are 1/3 https://puu.sh/xgXMo/6490725dbd.png the correct rhythm
  7. 03:02:068 (1,2,1,2,3,4,5) - These are all so off timed jesus, 03:02:068 (1) - should end on 03:02:701 - and 03:02:931 (2) - should be on 03:02:873 - . And 03:03:620 (3,4,5) - should be nudged back to 1/3 https://puu.sh/xgXW6/dfaf9b68fe.png. - fixed all
  8. 03:28:794 (4) - Same as above
  9. 04:12:932 (4) - don't repeat the same point like 5 times lol i got it the first time also no it doesn't need an nc >:
Good map w
All snapping shit was fixed when I timed it, thanks.
Lorkee
Hiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiim5m!!xd

  1. 01:05:344 (3,4,5,6,7,8) - <3
  2. 01:44:137 (3,1) - Fix blanket.
  3. 02:09:310 (5,6) - ^
  4. 03:07:588 - The section after this point uses cool angles to represent the music except this part 03:19:743 (5,6,7,1,2,3,4) - I feel like it's too plain compared to the others. :s[quote][/quote]
  5. 04:47:760 (5,6) - Angle is too wide?
  6. 04:55:691 (3,4) - Blanket...
  7. 04:57:932 (1,2) - ^
  8. 05:19:312 (5) - NC?
  9. Maybe you can separate 05:18:622 (1,2,3,4) - from 05:19:312 (5,6,7,8) -
  10. Love this map! :D
Topic Starter
Mir

Lorkee wrote:

Hiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiim5m!!xd

  1. 01:05:344 (3,4,5,6,7,8) - <3
  2. 01:44:137 (3,1) - Fix blanket.
  3. 02:09:310 (5,6) - ^
  4. 03:07:588 - The section after this point uses cool angles to represent the music except this part 03:19:743 (5,6,7,1,2,3,4) - I feel like it's too plain compared to the others. :s - it's not really supposed to stand out that much, so the kiai gets more oomph you know
  5. 04:47:760 (5,6) - Angle is too wide?
  6. 04:55:691 (3,4) - Blanket...
  7. 04:57:932 (1,2) - ^
  8. 05:19:312 (5) - NC?- not really necessary
  9. Maybe you can separate 05:18:622 (1,2,3,4) - from 05:19:312 (5,6,7,8) - should be a gradual decrease imo
  10. Love this map! :D
Didn't reply to blankets but looked at them if they mattered.

Thanks!
DeletedUser_423548
m5m!!

Daybreak
  1. 00:13:275 (5,6,7) - Some of the spacing are really confusing me like
    they are having different interval but same distance between. Intervals are very contradictory
    00:13:275 (5,6) - I recommend to keep distance away
  2. 00:32:413 (1,2,3,4) - This is a very strange placement
    This is because all objects are at different distances.
    00:32:413 (1,2) - How about copying this and placing it in the location 00:32:586 (3,4) -
  3. 00:43:448 (4) - Patternally I think this is a circle
    00:21:379 (4,5) - 00:26:896 (4,5) - 00:48:965 (4,5) - just like here
  4. 00:55:862 (1) - I encourage you to turn the end of the slider down Image
    00:56:206 (2) - I think that the player will be able to grasp the flow of the next slider
  5. 01:01:034 (3) - Since the speed of the slider has changed, it is better to add NC
  6. 01:03:793 (2,3) - 00:58:275 (2,3) - Why are the distances different?
  7. 01:08:793 (3,4,1) - I think the image is more beautiful Image
    01:08:275 (1,3) - 01:08:879 (4,1) - The distance is different but it looks beautiful by making similar distances
  8. 01:38:620 (1,2,3,4) - 00:32:413 (1,2,3,4) - Same
  9. 02:15:000 (6,1) - Since the slider's direction of travel is the same, aim is likely to get confused
    02:15:000 (6) - Ctrl+G is better
  10. 02:33:448 (2,3,4) - I will Add NC
  11. 03:29:656 (1,2) - Given your mapping I thought it was blanket here
  12. 03:35:519 (3) - 01:01:034 (3) - Same
  13. 03:40:519 (9,10,1) - Why is the distance only 0.4 here?
    01:06:034 (9,10,1) - 01:50:172 (9,10,1) - 04:24:656 (9,10,1) - This is distance 0.6
  14. 05:07:933 (2,3,4) - 02:33:448 (2,3,4) - Same
  15. 05:28:277 - 05:28:363 - Please delete green line
Maybe Sendan Life will post tomorrow

Good luck!
Topic Starter
Mir

Yasaija 714 wrote:

m5m!!

Daybreak
  1. 00:13:275 (5,6,7) - Some of the spacing are really confusing me like
    they are having different interval but same distance between. Intervals are very contradictory - the 1/4 slider plays like a circle so it should be fine
    00:13:275 (5,6) - I recommend to keep distance away
  2. 00:32:413 (1,2,3,4) - This is a very strange placement
    This is because all objects are at different distances.
    00:32:413 (1,2) - How about copying this and placing it in the location 00:32:586 (3,4) -
  3. 00:43:448 (4) - Patternally I think this is a circle
    00:21:379 (4,5) - 00:26:896 (4,5) - 00:48:965 (4,5) - just like here
  4. 00:55:862 (1) - I encourage you to turn the end of the slider down Image
    00:56:206 (2) - I think that the player will be able to grasp the flow of the next slider
  5. 01:01:034 (3) - Since the speed of the slider has changed, it is better to add NC - the change is so minor it doesn't really matter
  6. 01:03:793 (2,3) - 00:58:275 (2,3) - Why are the distances different?
  7. 01:08:793 (3,4,1) - I think the image is more beautiful Image
    01:08:275 (1,3) - 01:08:879 (4,1) - The distance is different but it looks beautiful by making similar distances
  8. 01:38:620 (1,2,3,4) - 00:32:413 (1,2,3,4) - Same
  9. 02:15:000 (6,1) - Since the slider's direction of travel is the same, aim is likely to get confused
    02:15:000 (6) - Ctrl+G is better
  10. 02:33:448 (2,3,4) - I will Add NC
  11. 03:29:656 (1,2) - Given your mapping I thought it was blanket here
  12. 03:35:519 (3) - 01:01:034 (3) - Same
  13. 03:40:519 (9,10,1) - Why is the distance only 0.4 here?
    01:06:034 (9,10,1) - 01:50:172 (9,10,1) - 04:24:656 (9,10,1) - This is distance 0.6
  14. 05:07:933 (2,3,4) - 02:33:448 (2,3,4) - Same
  15. 05:28:277 - 05:28:363 - Please delete green line - don't really need to, used for reference o/
Maybe Sendan Life will post tomorrow

Good luck!
Thanks for the good mod!
Pira
Here's the mod you asked for, as promised won't say much about aesthetics (I can see why based on how many blanket mods are here LOL), which seem p gud anyway

[Sliderbreak]
  1. 00:22:586 (2,3) - Spacing is significantly higher than the rest of this section; using almost equal spacing to 00:21:551 (5,1) - emphasizes it too much and detracts from the strong snare imo
  2. 00:41:120 (6,7,8,1) - Not a fan of how this flows; seems inconsistent with the smooth flow you continuously used before 00:33:103 (1) -; I'd suggest using flow similar to 00:29:827 (5,6,7,8,1) - even if it's a new section due to how the song basically repeats
  3. 00:48:793 (3,4,5,1) - I think this could be done better emphasis wise; 00:48:793 (3) - isn't nearly as emphasized as 00:48:448 (2,5) - despite still being the iconic violin, and 00:49:310 (1) - isn't emphasized nearly as drastically as previous instance such as 00:43:448 (4,5,1) - ; the wide angle may make up for the similar spacing but I also think it doesn't flow as harshly as you mapped it before as it actually somewhat promotes clockwise circular flow; personally I'd just lower the spacing before the snare for the latter problem
  4. 00:52:413 (1,2,3,4) - The jagged flow from 1 seems a bit odd here and seems inconsistent with the motion to the next slider at 00:53:103 (4) - ; I also think that adding another circle 1/4 before 00:53:103 (4) - would give the measure more rhythmic consistency; personally I would also make 00:52:758 (3) - similar to 00:52:413 (1,4) - considering they're the same bass sound
  5. 00:55:172 (1) - Aww yee let's go
  6. 01:00:689 (1,2,3,4) - This (and other instances of this pattern) doesn't seem to exactly fit with the music as the strong wubs are on 1 and 3 only; I would suggest giving less priority to 2 and 4 by making them simply circles or using lower SV; personally I would do the latter as you did at 01:12:068 (2,1) - 01:56:206 (2,1) - etc since using circles at a lower spacing seems inconsistent in this section
  7. 01:02:413 (2,1) - Not that much of a fan of how this plays since flow is interrupted due to the sliders going in the same circular direction at different speeds, which is quite different from the motion that you used in 00:56:896 (2,1) - and before and feels more natural and fun to play, personally; I would suggest perhaps rotating 01:02:758 (1,2) - so that 01:02:758 (1) - blankets the sliderend of 01:02:068 (1) - or another equivalent that preserves flow
  8. 01:06:896 (1,2) - Don't really know why these are suddenly equal with the sv overlap pattern you established so far; I can understand why you did so for wubs such as 01:10:344 (1,2) - , but this seems unnecessarily inconsistent; same for the other instances of this (I'm assuming you have a good reason which I'd like to know, personally all I can think of is for variation from 01:08:620 (2) - but valuing consistency would be wiser imo)
  9. 01:11:724 (1) - Really lacking in emphasis, I would rotate this as well so that the flow is harsher like most of this section; perhaps so that the red node is blanketed by 01:11:379 (1) - (which you could also move to blanket 01:11:034 (3) - kds pls hUE)
  10. 01:18:448 (6) - Maybe make this into a 1/4 slider for the offbeat violin; this measure feels a bit empty of 1/4 compared to the next ones
  11. 01:21:379 (1,2,3,4,5,6,7,8) - nut
  12. 01:25:517 (1,2,3,4,5,6) - Emphasis and flow are spot on this measure wow
  13. 01:40:344 (2,1,2) - This on the other hand is quite nasty honestly, too much jagged clockwise flow that feels quite awkward to play as a result along with not that much emphasis
  14. 01:42:068 (1) - You may hate me for this but this overlaps the sliderbody of 01:42:413 (2) - too much compared to the many other times this pattern occurs
  15. 01:48:965 (1) - The spacing here seems to imply that it'll be a 1/4 gap rather than 1/2, along with the lack of 1/2 gaps between sliders this section, as well as 01:04:827 (1) - having a 1/4 gap, so yeah extend the slider (make it fancier or smth if size is an issue hurr durr) so it has a 1/4 gap
  16. 02:00:172 (2,3) - Plays kind of weirdly due to the angle and the reduction in spacing; personally ctrl+g feels much better
  17. 02:05:517 (2) - Someone forgot to press Q x D
  18. 02:10:172 (3) - I'd consider making this into a triple considering there's a very strong 1/4 sound on the sliderend that you can't really represent well with just a normal 1/4 slider; if you want to keep this rhythm you should emphasize it properly like you did at 02:04:655 (3) - since it's really weak rn
  19. 02:12:758 (2,3,4,5) - Personally disagree with these and other instances rhythmically considering violin is on 02:12:758 (2,3,5) - but 4 is a slider instead of 5 for some reason; I'd probably make 4 a circle for the bass on 5 to still be a circle as well; this would also give some rhythmic variance to strong wubs such as 02:15:862 (4) - that you use the same rhythm and just slightly higher sv for
  20. 02:21:206 (3,4) - This low spacing coupled with the SL abuse doesn't really suit the intensity of the song here IMO, the wub feels very underemphasized compared to the previous iteration on 02:15:689 (3,4) -
  21. 02:31:551 (7) - Consider moving this to 02:30:344 (1) - 's head as I think the wider angle for circular flow and lower spacing compared to the snare on 02:31:379 (6) - fits the violin nicely
  22. 02:32:413 (4) - There's a unique bell sound here, maybe show it as a circle or 1/8 slider instead
  23. 02:36:724 (6) - I'd suggest using higher sv here and other similar instances for the wub instead of just making it an ordinary slider, the resulting sv drop for the snare on the next slider would also emphasize it further too
  24. 02:38:620 (1) - Maybe make the sliderend clickable as a 1/4 slider for the distinctive sound since it honestly feels unnatural after so many 1/4 slider gaps you used, and it feels much too similar to when you ignored the sound at 02:35:862 (1) -
  25. 02:45:517 (1,1,1,1,2,3,4,5,1,1,2,3,4,5,1,1,2,3,1,1,2,3,4,1,1,2,3,1,2,1,2,3,4,5,1,2) - fix blanket kds pls ty
  26. 03:06:788 (1,2) - Consider ctrl+g or an equivalent since the sudden violin breaking the silence is really underspaced rn imo
  27. 03:23:450 (3,1) - Honestly these seem way too visually similar along with similar flow as 03:23:277 (2,3) - for there to not really be much emphasis, but this is pretty nitpicky
  28. 03:28:277 (1,2,3,4) - I'd reposition this so that 03:28:794 (4) - is directly facing 03:28:450 (2) - so it's symmetrical like all the other times you used this pattern
  29. 03:34:484 (3,4,1) - The equal distance with snapping flow doesn't really suit the snare IMO, maybe reposition 03:34:656 (4) - so that it's better emphasized such as at 03:33:450 (5) - 's head
  30. 03:40:519 (9,10,1) - Not really necessary but I'd personally try to continue the symmetry of the last two triples like this for more structure and harsher circular flow that plays pretty well
  31. 03:43:450 (1,2) - Remember what I said about the circle overlapping slider too much compared to before



    Ye XD
  32. 03:43:794 (2,3) - I'd space this out just because you did so in the first rendition of this drop back at 01:03:793 (2,3) - xd
  33. 03:46:208 (1) - I think ctrl+g would give more emphasis through circular flow as well as to better show the similarity to 03:45:863 (1) - , but you use this motion often so up to you
  34. 04:19:656 (2,3) - wtf how'd you get 3 to be smaller without using a green line wHAt
  35. 04:24:656 (9,10,1) - Same as what I suggested before perhaps about symmetry, considering that it is really similar to 04:24:312 (6,7,8) - as roughly a 45 degree rotation
  36. 04:38:277 (6,7) - I believe you had the same thing at 02:14:827 (5,6) - before you applied yasaijia's mod; do the same here and ctrl+g 7
  37. Not as much stuff for the second half since a lot of the song repeats, hope some of this helped

Good luck Mir

Good map Mir

Good song Mir

Good bye Mir
Topic Starter
Mir

Opsi wrote:

Here's the mod you asked for, as promised won't say much about aesthetics (I can see why based on how many blanket mods are here LOL), which seem p gud anyway

[Sliderbreak]
  1. 00:22:586 (2,3) - Spacing is significantly higher than the rest of this section; using almost equal spacing to 00:21:551 (5,1) - emphasizes it too much and detracts from the strong snare imo
  2. 00:41:120 (6,7,8,1) - Not a fan of how this flows; seems inconsistent with the smooth flow you continuously used before 00:33:103 (1) -; I'd suggest using flow similar to 00:29:827 (5,6,7,8,1) - even if it's a new section due to how the song basically repeats - it's not the uncomfortable, i'd say it flows fine
  3. 00:48:793 (3,4,5,1) - I think this could be done better emphasis wise; 00:48:793 (3) - isn't nearly as emphasized as 00:48:448 (2,5) - despite still being the iconic violin, and 00:49:310 (1) - isn't emphasized nearly as drastically as previous instance such as 00:43:448 (4,5,1) - ; the wide angle may make up for the similar spacing but I also think it doesn't flow as harshly as you mapped it before as it actually somewhat promotes clockwise circular flow; personally I'd just lower the spacing before the snare for the latter problem - 3 is actually quite weak compared to 4,5 so i won't change those, but i do agree 1 could use more emphasis so i adjusted that
  4. 00:52:413 (1,2,3,4) - The jagged flow from 1 seems a bit odd here and seems inconsistent with the motion to the next slider at 00:53:103 (4) - ; I also think that adding another circle 1/4 before 00:53:103 (4) - would give the measure more rhythmic consistency; personally I would also make 00:52:758 (3) - similar to 00:52:413 (1,4) - considering they're the same bass sound - adjusted this
  5. 00:55:172 (1) - Aww yee let's go
  6. 01:00:689 (1,2,3,4) - This (and other instances of this pattern) doesn't seem to exactly fit with the music as the strong wubs are on 1 and 3 only; I would suggest giving less priority to 2 and 4 by making them simply circles or using lower SV; personally I would do the latter as you did at 01:12:068 (2,1) - 01:56:206 (2,1) - etc since using circles at a lower spacing seems inconsistent in this section - they are on all notes i seperated them according to the emphasis you mention but the wub i follow is present on all of them
  7. 01:02:413 (2,1) - Not that much of a fan of how this plays since flow is interrupted due to the sliders going in the same circular direction at different speeds, which is quite different from the motion that you used in 00:56:896 (2,1) - and before and feels more natural and fun to play, personally; I would suggest perhaps rotating 01:02:758 (1,2) - so that 01:02:758 (1) - blankets the sliderend of 01:02:068 (1) - or another equivalent that preserves flow - i tried to adjust this
  8. 01:06:896 (1,2) - Don't really know why these are suddenly equal with the sv overlap pattern you established so far; I can understand why you did so for wubs such as 01:10:344 (1,2) - , but this seems unnecessarily inconsistent; same for the other instances of this (I'm assuming you have a good reason which I'd like to know, personally all I can think of is for variation from 01:08:620 (2) - but valuing consistency would be wiser imo) - the pitch of the wubs actually stays the same here this time, so i didn't vary the sv, it happens in all sections so i applied it consistently in that respect
  9. 01:11:724 (1) - Really lacking in emphasis, I would rotate this as well so that the flow is harsher like most of this section; perhaps so that the red node is blanketed by 01:11:379 (1) - (which you could also move to blanket 01:11:034 (3) - kds pls hUE) - the sv increase does this for me since it changes quite drastically imo
  10. 01:18:448 (6) - Maybe make this into a 1/4 slider for the offbeat violin; this measure feels a bit empty of 1/4 compared to the next ones
  11. 01:21:379 (1,2,3,4,5,6,7,8) - nut
  12. 01:25:517 (1,2,3,4,5,6) - Emphasis and flow are spot on this measure wow
  13. 01:40:344 (2,1,2) - This on the other hand is quite nasty honestly, too much jagged clockwise flow that feels quite awkward to play as a result along with not that much emphasis - adjusted
  14. 01:42:068 (1) - You may hate me for this but this overlaps the sliderbody of 01:42:413 (2) - too much compared to the many other times this pattern occurs
  15. 01:48:965 (1) - The spacing here seems to imply that it'll be a 1/4 gap rather than 1/2, along with the lack of 1/2 gaps between sliders this section, as well as 01:04:827 (1) - having a 1/4 gap, so yeah extend the slider (make it fancier or smth if size is an issue hurr durr) so it has a 1/4 gap - yep adjusted this
  16. 02:00:172 (2,3) - Plays kind of weirdly due to the angle and the reduction in spacing; personally ctrl+g feels much better
  17. 02:05:517 (2) - Someone forgot to press Q x D
  18. 02:10:172 (3) - I'd consider making this into a triple considering there's a very strong 1/4 sound on the sliderend that you can't really represent well with just a normal 1/4 slider; if you want to keep this rhythm you should emphasize it properly like you did at 02:04:655 (3) - since it's really weak rn - i disagree on the grounds that i can barely hear what you're talking about lol but adjusted the emphasis
  19. 02:12:758 (2,3,4,5) - Personally disagree with these and other instances rhythmically considering violin is on 02:12:758 (2,3,5) - but 4 is a slider instead of 5 for some reason; I'd probably make 4 a circle for the bass on 5 to still be a circle as well; this would also give some rhythmic variance to strong wubs such as 02:15:862 (4) - that you use the same rhythm and just slightly higher sv for - i think i did like this in the last part but didn't change it in the first part, fixed
  20. 02:21:206 (3,4) - This low spacing coupled with the SL abuse doesn't really suit the intensity of the song here IMO, the wub feels very underemphasized compared to the previous iteration on 02:15:689 (3,4) - adjusted
  21. 02:31:551 (7) - Consider moving this to 02:30:344 (1) - 's head as I think the wider angle for circular flow and lower spacing compared to the snare on 02:31:379 (6) - fits the violin nicely
  22. 02:32:413 (4) - There's a unique bell sound here, maybe show it as a circle or 1/8 slider instead - don't hear it :x
  23. 02:36:724 (6) - I'd suggest using higher sv here and other similar instances for the wub instead of just making it an ordinary slider, the resulting sv drop for the snare on the next slider would also emphasize it further too - i think just spacing it more works
  24. 02:38:620 (1) - Maybe make the sliderend clickable as a 1/4 slider for the distinctive sound since it honestly feels unnatural after so many 1/4 slider gaps you used, and it feels much too similar to when you ignored the sound at 02:35:862 (1) - idk why it's not 1/4 but made it 1/4
  25. 02:45:517 (1,1,1,1,2,3,4,5,1,1,2,3,4,5,1,1,2,3,1,1,2,3,4,1,1,2,3,1,2,1,2,3,4,5,1,2) - fix blanket kds pls ty
  26. 03:06:788 (1,2) - Consider ctrl+g or an equivalent since the sudden violin breaking the silence is really underspaced rn imo - you mean overspaced? it's pretty easy to hit so i think it's fine
  27. 03:23:450 (3,1) - Honestly these seem way too visually similar along with similar flow as 03:23:277 (2,3) - for there to not really be much emphasis, but this is pretty nitpicky
  28. 03:28:277 (1,2,3,4) - I'd reposition this so that 03:28:794 (4) - is directly facing 03:28:450 (2) - so it's symmetrical like all the other times you used this pattern
  29. 03:34:484 (3,4,1) - The equal distance with snapping flow doesn't really suit the snare IMO, maybe reposition 03:34:656 (4) - so that it's better emphasized such as at 03:33:450 (5) - 's head
  30. 03:40:519 (9,10,1) - Not really necessary but I'd personally try to continue the symmetry of the last two triples like this for more structure and harsher circular flow that plays pretty well - ehhhhhhh i think it's fine since the first 2 are the only really symmetrical ones i need
  31. 03:43:450 (1,2) - Remember what I said about the circle overlapping slider too much compared to before



    Ye XD
  32. 03:43:794 (2,3) - I'd space this out just because you did so in the first rendition of this drop back at 01:03:793 (2,3) - xd
  33. 03:46:208 (1) - I think ctrl+g would give more emphasis through circular flow as well as to better show the similarity to 03:45:863 (1) - , but you use this motion often so up to you
  34. 04:19:656 (2,3) - wtf how'd you get 3 to be smaller without using a green line wHAt WWHHHUUUUU UHHMM I DONT KNOW LOL
  35. 04:24:656 (9,10,1) - Same as what I suggested before perhaps about symmetry, considering that it is really similar to 04:24:312 (6,7,8) - as roughly a 45 degree rotation - nah only first 2 are symmetrical!
  36. 04:38:277 (6,7) - I believe you had the same thing at 02:14:827 (5,6) - before you applied yasaijia's mod; do the same here and ctrl+g 7
  37. Not as much stuff for the second half since a lot of the song repeats, hope some of this helped

Good luck Mir

Good map Mir

Good song Mir

Good bye Mir
Thanks for high quality mod but how did that slider get shorter what im still confused..
C00L
i tim'd :@
Plaudible
hihi
Rusty K - All That We Lost

General
  1. normal-hitnormal feels quiet tbh, could use more feedback for triples like 03:40:174 (6,7,8) - or other 1/4 rhythms where this occurs


map

  1. 00:12:413 (1) - What I really liked about your later instances of this slow part is how you use the slider at the end to sort of sustain the synth rhythm there like at 03:15:863 (1) - . This rhythm instead here makes the held out synth feel more tense since you're focusing on strings, though maybe using more of those sliders at the end instead of circles would make it feel nicer.
  2. 00:32:413 (1,2,3,4) - , 00:54:482 (1,2,3,4) - Personally feels overemphasized to me, it's just the drums with nothing else. It'd be really cool to build some contrast in emphasis by keeping the spacing at 00:54:827 (1) - the same but maybe doing something like this to give those drums a little less intensity: http://puu.sh/xruGk/c6a0581039.jpg. This'd make the wub part a lot cooler as opposed to making things more difficult from the start here since this stream is pretty hard to play. same for other reps
  3. 01:00:862 (2,4) - This sorta oversimplifies this imo. Strong synths fall on 01:00:689 (1,3) - with the deeper wubs on the other 2 sliders. It'd be cool to contrast them in some way, maybe by SV or something to make them each more individually emphasized.
  4. 02:12:068 (2) - Feels aesthetically out of place a bit, overlap more like 00:55:862 (1,2) - and such
  5. 02:27:586 (1,2,3,4,5,6) - What happened to mapping strings here :( like 02:16:551 (1,2,3,4,5,6,7,8) -
  6. 03:07:412 - no circle here/ it does the weird synth pulse thing, would be cool
  7. 03:33:450 (5,4) -
  8. 03:35:174 (1,2,3,4), 04:19:656 (2,3) - Same thing on these wubs
  9. 04:56:208 (6) - More symmetrical? Rotated it and it was bit off, would be kyoot

all i got, gr8 map :D call me b
Topic Starter
Mir

Plaudible wrote:

hihi
Rusty K - All That We Lost

General
  1. normal-hitnormal feels quiet tbh, could use more feedback for triples like 03:40:174 (6,7,8) - or other 1/4 rhythms where this occurs - raised volume


map

  1. 00:12:413 (1) - What I really liked about your later instances of this slow part is how you use the slider at the end to sort of sustain the synth rhythm there like at 03:15:863 (1) - . This rhythm instead here makes the held out synth feel more tense since you're focusing on strings, though maybe using more of those sliders at the end instead of circles would make it feel nicer. - imo there is a difference, the violin is no longer present, so i focused more on the synths in the second part. I don't really want to take away focus from the violin in the early parts since it's quite unique there and the piano in the second part continues from the slow part before so it's not that unique anymore after having been exclusively mapped to for 30 seconds
  2. 00:32:413 (1,2,3,4) - , 00:54:482 (1,2,3,4) - Personally feels overemphasized to me, it's just the drums with nothing else. It'd be really cool to build some contrast in emphasis by keeping the spacing at 00:54:827 (1) - the same but maybe doing something like this to give those drums a little less intensity: http://puu.sh/xruGk/c6a0581039.jpg. This'd make the wub part a lot cooler as opposed to making things more difficult from the start here since this stream is pretty hard to play. same for other reps - nerfed all
  3. 01:00:862 (2,4) - This sorta oversimplifies this imo. Strong synths fall on 01:00:689 (1,3) - with the deeper wubs on the other 2 sliders. It'd be cool to contrast them in some way, maybe by SV or something to make them each more individually emphasized. - replaced with circles instead
  4. 02:12:068 (2) - Feels aesthetically out of place a bit, overlap more like 00:55:862 (1,2) - and such - would rather not, the sounds are much more obviously copy-pasted so the overlap distance is noticeably shorter, unlike the rest of the noises that are variable in some way
  5. 02:27:586 (1,2,3,4,5,6) - What happened to mapping strings here :( like 02:16:551 (1,2,3,4,5,6,7,8) - there's a cool different sounding wub sequence here that i feel deserves more attention than the strings i mapped all those other times so i ignored them here. they're also ignored in the latter section for the same reasons 05:02:070 (1,2,3,4,5,6,1) -
  6. 03:07:412 - no circle here/ it does the weird synth pulse thing, would be cool
  7. 03:33:450 (5,4) -
  8. 03:35:174 (1,2,3,4), 04:19:656 (2,3) - Same thing on these wubs
  9. 04:56:208 (6) - More symmetrical? Rotated it and it was bit off, would be kyoot

all i got, gr8 map :D call me b
Thanks Ploodible!
Plaudible
rub a dub dub heres a bubble for your wub
Nozhomi

Mir wrote:

Speed rank smh
Seijiro

Mir wrote:

Speed rank smh
Feerum
Hihi~

Mir did request a DQ to improve some pattern.
Topic Starter
Mir
Ready to go again. eeeeeeeee
Shurelia
mir is just being mir afterall
Vivyanne
Mir is the master of getting his own maps DQd
Topic Starter
Mir
tbh i'd rather fix my own mistakes and keep the map in good condition than either let it get ranked with an obvious mistake or let someone else clean up after me

is that so wrong? :roll:
Shurelia
nope.

but there's also something can be called as "double checking(or more) my own creation so when i finally presenting this to other people , i won't have any regrets at all and i won't have to looking back at this thing anymore since i'm already sure that it'll be okay".

that's why , next time you shouldn't force things up
Topic Starter
Mir
thats what i did lol

sometimes mistakes like this just happen out of nowhere and you can't really expect them :/
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