accepting gd xd?
oh and the bpm should be 96 i suppose
oh and the bpm should be 96 i suppose
There is no problem, the map only counts drain time the until sliderhead of the the last object and that one is 10 sec long so the drain is actually 5:02ShiiTsuin wrote:
I know s you'll already know this but you need a full spread to get the right, right?
<5 minutes isn't approvable, and this song is 4:50~ feelsbadman.
Good luck anyways, might try and mod some time in the future
Kalkililria PryoitooildjiyjdsRiven wrote:
Kalokairina Pyrotechnimata
CookieBite wrote:
hi from ur queue
[Pyrotechnic]
- 00:28:182 (1) - the flow here isn't smooth enough i think so i suggest rotate it clockwise 270 degree and ctrl+g it for better circular flow changed it
- 00:51:307 (3,4,5) - the spacing here seems weird for me, not sure what you are emphasizing Emphasizing the drum
- 01:48:494 (2) - ctrl+g for better circular flow as 01:48:182 (1) - is heading to the right direction I like the flowbreak here.
spent like 15 min try to give as many suggestions as possible but this map seems really solid enough so i can't do much sorry
Fixed them both.timemon wrote:
offset at 248192,312.5,4,2,2,80,1,1 (04:08:192 - ) should be 248200 or around that number, atm it is indeed early
and offset at 258182,312.5,4,2,2,80,1,1 (04:18:182 - )should be 258196 or around that number, atm it is also early
the red lines before seem to be fine
Jennglebells wrote:
from your queue c:
[Pyrotechnic]
- 00:29:744 (4) - seems to not exactly play well, its going against the clockwise flow by a little more than what i consider comfortable, maybe ctrl+g unless you are intentionally doing it by that much? Was intentional fore mphasis.
- (nitpicking sorry)01:08:807 (2) - could you rotate it by 15 anti-clockwise so it forms a better shape visual with 01:08:182 (1) - ? youre gonna have to adjust notes after it though D: Good point, fixed.
- 03:28:494 (2) - ctrl+j maybe? i think it looks better (but you'd have to do so for 03:30:994 (2) - as well so maybe not) Prefer current yea xP
cute song as well uwu
The Ash Raichu wrote:
From your queue:
[Pyrotechnic:]
-00:16:932 (3,4,5,6) - These are stacked perfectly, and yet 01:25:682 (1,2,3,4,5,6,7,8) - these aren't, yet are representing the same section of the song with similar intensity. Different interpretations.
-04:52:724 (1) - Not that I don't love this, but I don't think the piano note is too quiet for most people to hear unless their volume is at max. For the effort it looks like that took, I honestly think this would be better as a circle. Changed the timing yea. and changed mp3
Ryuusei Aika wrote:
m4m
diff name
02:32:869 (2,1) - this tiny overlap looks not quite well. try to avoid it? Ew, i didnt even notice this. yea fixed
04:11:317 (2,3,1) - try to use same ds? can keep your consistency the jump is for emphasis.
nice song
Thanks for the mods everyone!ShogunMoon wrote:
Heyo!~
the check!
- Pyrotechnic
Fixed all stacks!
- 00:41:619 (3,5) - not really stacking
- 01:32:557 (3,4) - ^
- 01:41:932 (1,2) - make them similar
- 01:45:057 (4,5) - ^
- 01:58:338 (2,3) - imperfect stack on the tails
- 01:54:432 - why do you jump this strong sound? you need to map it because 01:54:744 - this is the same sound and you mapped it. same sound here too 01:50:057 (4,5) - here too lul 01:59:275 (1,2,3,4) On the second I want to emphasize piano so thats why its different.
- 02:25:682 (1,3) - not really stacking on the tails
- 02:31:307 (3,1) - imperfect stack lol
- 02:43:494 (1,2) - ^
- 02:44:744 (1,2) - ^
- 03:10:057 (4,1) - ^
- 03:44:432 - you jumped a cymbal sound :/ It doesn't fit the rhythm i've been following all through here so its awkward to just map it randomly
- 03:47:244 (3,2) - not very stacking
- 04:43:182 (1,2) - ^
gl!~
Ohwow wrote:
from ur q
04:11:790 (1,3) - why not blanket these? Prefer not to cuz i want the linear movement instead of rotational that blanket gives
Hmm for 01:05:369 (2,3,4) - 02:22:869 (2,3,4) - 03:32:869 (2,3,4) - the spacing of these are inconsistent I like them like this. they don't have to be consistent imo, and they create different movements which I think keep the jumps interesting.
well that's 10 minutes xD hope this helps
No reply = fixed, thanks Garden!!Garden wrote:
general thing:
seriously shouldn't bpm be 96? and 01:05:057 - you'll need to add an extra red line at 01:05:682 - to reset downbeats
and need metadata reference
Pyrotechnic:
the beginning should be retimed i guess, many notes are noticeably off like 00:04:432 (3,5) -
01:10:682 - miss a clap?
02:18:807 - 01:45:682 - hitsound missing
02:38:494 (2) - should whistle for the vocal like 02:39:744 (1,1) - etc. ?
02:41:619 (3,4) - 02:42:869 (3,4) - this is the only flipping pattern with different movement design in this section, i suppose this to be a mistake
02:48:182 (4) - 02:53:182 (4) - 04:24:749 - 04:25:218 - maybe add a finish
03:46:932 (1,2,3,4,1,2) - the pattern should be given much more spacing than it currently has, strong 1/2 drums + important instrument transitions
03:56:932 (1,2,3,4,5,6,7,8) - similar point as above, it kinda fits here maybe i'm just personally expecting more movements here Here the isntruments are climbing up in intensity so i only want the last 3 jumps to be strong.
03:50:525 - 03:54:588 - 03:55:525 - 04:00:525 - and etc. up to you but i suggest following these drumsounds, it won't affect your following vocals imo I think it makes rhythms too dense here. I really like having the gaps. they create a nice stop/go movement and fit my instrumental rhythm better.
04:50:588 - slidertick sound is off, need some timing adjustments fixing the bpm fixed this
04:52:716 (1) - just my extra thoughts, maybe you can add some clock ticking hitsounds to the slider ticks to justify the emptiness of last seconds. (kinda similar to ending of this song: https://osu.ppy.sh/b/588367) fixing the bpm ended up fixing this enough I think.,
call me when you are ready :>
thanks!kanor wrote:
from ur queue
[ Pyrotechnic ]
00:47:244 (4,5) - blanket is not good fixed
01:10:525 (3) - this note on the red line might not really fit for the anti-flow. i like it. i think the rhythm change here fits really well with the drums
02:06:307 (3) - clap and whisle? prefer my current additive rhythm
02:06:620 (4) - delete clap? same, i like the offbeat clap instead of just all white tick claps here
gl
tyty~ updated and ready for 24 hours ^^Natsu wrote:
- 00:58:182 (1) - 10% volume sounds a lot better, with your current one it feels too loud Sure
- 01:01:004 (2,4) - wew monstratita blanket is off xddd
- 01:30:369 (7) - add NC? this beat don't belongs to the previous combo , you already have other short combos such as 01:40:369 (1,2) - yea
- 01:38:494 (1,2,3) - try to stack the tails properly rounding error with osu pixels tbh but i fixed. it'll probably become unfixed anyways after i submit tho cuz osu hates when ppl stack the tails of bezier curve sliders.
- 02:35:057 (3) - not really a fan of having the cymbal in the tail i think it really fits though, at least to support the instruments.
- 04:35:687 (1,2) - stack is off ya
- 04:52:716 (1) - 5% for the slider ticks pls made it 8% so its still audible, cuz 5% and i can't hear it. rule says i can't silence sliderslide and slider tick at the same time ;c
Renumi wrote:
good song, grats