forum

DAOKO x Kenshi Yonezu - Uchiage Hanabi

posted
Total Posts
42
Topic Starter
Monstrata
This beatmap was submitted using in-game submission on August 23, 2017 at 11:40:20 PM

Artist: DAOKO x Kenshi Yonezu
Title: Uchiage Hanabi
Source: 打ち上げ花火、下から見るか?横から見るか?
Tags: Shita kara Miru ka? Yoko kara Miru ka? Movie hachi ハチ summer shaft fireworks should we see it from the side or the bottom them
BPM: 96
Filesize: 32464kb
Play Time: 04:52
Difficulties Available:
  1. Pyrotechnic (4.63 stars, 790 notes)
Download: DAOKO x Kenshi Yonezu - Uchiage Hanabi
Download: DAOKO x Kenshi Yonezu - Uchiage Hanabi (no video)
Information: Scores/Beatmap Listing
---------------


映画『打ち上げ花火、下から見るか?横から見るか?』主題歌
DAOKO × 米津玄師『打上花火』

Short version by alacat
https://osu.ppy.sh/s/651825
alacat
<3
DeletedUser_3638005
Kalokairina Pyrotechnimata
SnowNiNo_
accepting gd xd?
oh and the bpm should be 96 i suppose
Eldergleam
triggered to both artist
thanks Monsta ;)
Regou
lovely song
Kyouren
I want mapping this too!
Bariton
02:31:385 (4) - oops
Enon
Awesome song.
Shii
I know s you'll already know this but you need a full spread to get the right, right?
<5 minutes isn't approvable, and this song is 4:50~ feelsbadman.
Good luck anyways, might try and mod some time in the future
Stack

ShiiTsuin wrote:

I know s you'll already know this but you need a full spread to get the right, right?
<5 minutes isn't approvable, and this song is 4:50~ feelsbadman.
Good luck anyways, might try and mod some time in the future
There is no problem, the map only counts drain time the until sliderhead of the the last object and that one is 10 sec long so the drain is actually 5:02
Jemzuu
aaaaaaa i love u monstrata for mapping this song <3333
Arrival
i have quite some doubts about your timing points variables at the end, i feel like most of them are simply too early

i'll see if i can provide something better soon
Topic Starter
Monstrata
Feel free to just say what you think is early/late. I just timed it quickly for mapping purposes. If its really off I can retime it using wavelengths to get absolutely correct values.
timemon
offset at 248192,312.5,4,2,2,80,1,1 (04:08:192 - ) should be 248200 or around that number, atm it is indeed early

and offset at 258182,312.5,4,2,2,80,1,1 (04:18:182 - )should be 258196 or around that number, atm it is also early

the red lines before seem to be fine
CookieBite
hi from ur queue

[Pyrotechnic]
  1. 00:28:182 (1) - the flow here isn't smooth enough i think so i suggest rotate it clockwise 270 degree and ctrl+g it for better circular flow
  2. 00:51:307 (3,4,5) - the spacing here seems weird for me, not sure what you are emphasizing
  3. 01:48:494 (2) - ctrl+g for better circular flow as 01:48:182 (1) - is heading to the right direction

spent like 15 min try to give as many suggestions as possible but this map seems really solid enough so i can't do much sorry
Jennifer
from your queue c:

[Pyrotechnic]
  1. 00:29:744 (4) - seems to not exactly play well, its going against the clockwise flow by a little more than what i consider comfortable, maybe ctrl+g unless you are intentionally doing it by that much?
  2. (nitpicking sorry)01:08:807 (2) - could you rotate it by 15 anti-clockwise so it forms a better shape visual with 01:08:182 (1) - ? youre gonna have to adjust notes after it though D:
  3. 03:28:494 (2) - ctrl+j maybe? i think it looks better (but you'd have to do so for 03:30:994 (2) - as well so maybe not)

    cute song as well uwu
The Ash Raichu
From your queue:

[Pyrotechnic:]

-00:16:932 (3,4,5,6) - These are stacked perfectly, and yet 01:25:682 (1,2,3,4,5,6,7,8) - these aren't, yet are representing the same section of the song with similar intensity.
-04:52:724 (1) - Not that I don't love this, but I don't think the piano note is too quiet for most people to hear unless their volume is at max. For the effort it looks like that took, I honestly think this would be better as a circle.
Nokashi

Riven wrote:

Kalokairina Pyrotechnimata
Kalkililria Pryoitooildjiyjds
Ryuusei Aika
m4m

diff name
02:32:869 (2,1) - this tiny overlap looks not quite well. try to avoid it?
04:11:317 (2,3,1) - try to use same ds? can keep your consistency

nice song
Ipas
Aw Mr. Monstrata made something new (I guess lol)
03:43:182 (1,2,4) -
Good luck!
Shunao
Heyo!~

the check!

  • Pyrotechnic
  1. 00:41:619 (3,5) - not really stacking
  2. 01:32:557 (3,4) - ^
  3. 01:41:932 (1,2) - make them similar
  4. 01:45:057 (4,5) - ^
  5. 01:58:338 (2,3) - imperfect stack on the tails
  6. 01:54:432 - why do you jump this strong sound? you need to map it because 01:54:744 - this is the same sound and you mapped it. same sound here too 01:50:057 (4,5) - here too lul 01:59:275 (1,2,3,4)
  7. 02:25:682 (1,3) - not really stacking on the tails
  8. 02:31:307 (3,1) - imperfect stack lol
  9. 02:43:494 (1,2) - ^
  10. 02:44:744 (1,2) - ^
  11. 03:10:057 (4,1) - ^
  12. 03:44:432 - you jumped a cymbal sound :/
  13. 03:47:244 (3,2) - not very stacking
  14. 04:43:182 (1,2) - ^
gl!~
Topic Starter
Monstrata

CookieBite wrote:

hi from ur queue

[Pyrotechnic]
  1. 00:28:182 (1) - the flow here isn't smooth enough i think so i suggest rotate it clockwise 270 degree and ctrl+g it for better circular flow changed it
  2. 00:51:307 (3,4,5) - the spacing here seems weird for me, not sure what you are emphasizing Emphasizing the drum
  3. 01:48:494 (2) - ctrl+g for better circular flow as 01:48:182 (1) - is heading to the right direction I like the flowbreak here.

spent like 15 min try to give as many suggestions as possible but this map seems really solid enough so i can't do much sorry

timemon wrote:

offset at 248192,312.5,4,2,2,80,1,1 (04:08:192 - ) should be 248200 or around that number, atm it is indeed early

and offset at 258182,312.5,4,2,2,80,1,1 (04:18:182 - )should be 258196 or around that number, atm it is also early

the red lines before seem to be fine
Fixed them both.

Jennglebells wrote:

from your queue c:

[Pyrotechnic]
  1. 00:29:744 (4) - seems to not exactly play well, its going against the clockwise flow by a little more than what i consider comfortable, maybe ctrl+g unless you are intentionally doing it by that much? Was intentional fore mphasis.
  2. (nitpicking sorry)01:08:807 (2) - could you rotate it by 15 anti-clockwise so it forms a better shape visual with 01:08:182 (1) - ? youre gonna have to adjust notes after it though D: Good point, fixed.
  3. 03:28:494 (2) - ctrl+j maybe? i think it looks better (but you'd have to do so for 03:30:994 (2) - as well so maybe not) Prefer current yea xP

    cute song as well uwu

The Ash Raichu wrote:

From your queue:

[Pyrotechnic:]

-00:16:932 (3,4,5,6) - These are stacked perfectly, and yet 01:25:682 (1,2,3,4,5,6,7,8) - these aren't, yet are representing the same section of the song with similar intensity. Different interpretations.
-04:52:724 (1) - Not that I don't love this, but I don't think the piano note is too quiet for most people to hear unless their volume is at max. For the effort it looks like that took, I honestly think this would be better as a circle. Changed the timing yea. and changed mp3

Ryuusei Aika wrote:

m4m

diff name
02:32:869 (2,1) - this tiny overlap looks not quite well. try to avoid it? Ew, i didnt even notice this. yea fixed
04:11:317 (2,3,1) - try to use same ds? can keep your consistency the jump is for emphasis.

nice song

ShogunMoon wrote:

Heyo!~

the check!

  • Pyrotechnic
  1. 00:41:619 (3,5) - not really stacking
  2. 01:32:557 (3,4) - ^
  3. 01:41:932 (1,2) - make them similar
  4. 01:45:057 (4,5) - ^
  5. 01:58:338 (2,3) - imperfect stack on the tails
  6. 01:54:432 - why do you jump this strong sound? you need to map it because 01:54:744 - this is the same sound and you mapped it. same sound here too 01:50:057 (4,5) - here too lul 01:59:275 (1,2,3,4) On the second I want to emphasize piano so thats why its different.
  7. 02:25:682 (1,3) - not really stacking on the tails
  8. 02:31:307 (3,1) - imperfect stack lol
  9. 02:43:494 (1,2) - ^
  10. 02:44:744 (1,2) - ^
  11. 03:10:057 (4,1) - ^
  12. 03:44:432 - you jumped a cymbal sound :/ It doesn't fit the rhythm i've been following all through here so its awkward to just map it randomly
  13. 03:47:244 (3,2) - not very stacking
  14. 04:43:182 (1,2) - ^
Fixed all stacks!

gl!~
Thanks for the mods everyone!
kanor
from ur queue
[ Pyrotechnic ]
00:47:244 (4,5) - blanket is not good
01:10:525 (3) - this note on the red line might not really fit for the anti-flow.
02:06:307 (3) - clap and whisle?
02:06:620 (4) - delete clap?

gl :)
Ascendance
BG stealer T_T I'd know that ghost foot anywhere
Ohwow
from ur q

04:11:790 (1,3) - why not blanket these?
Hmm for 01:05:369 (2,3,4) - 02:22:869 (2,3,4) - 03:32:869 (2,3,4) - the spacing of these are inconsistent

well that's 10 minutes xD hope this helps
Garden
general thing:
seriously shouldn't bpm be 96? and 01:05:057 - you'll need to add an extra red line at 01:05:682 - to reset downbeats
and need metadata reference

Pyrotechnic:
the beginning should be retimed i guess, many notes are noticeably off like 00:04:432 (3,5) -

01:10:682 - miss a clap?

02:18:807 - 01:45:682 - hitsound missing

02:38:494 (2) - should whistle for the vocal like 02:39:744 (1,1) - etc. ?

02:41:619 (3,4) - 02:42:869 (3,4) - this is the only flipping pattern with different movement design in this section, i suppose this to be a mistake

02:48:182 (4) - 02:53:182 (4) - 04:24:749 - 04:25:218 - maybe add a finish

03:46:932 (1,2,3,4,1,2) - the pattern should be given much more spacing than it currently has, strong 1/2 drums + important instrument transitions

03:56:932 (1,2,3,4,5,6,7,8) - similar point as above, it kinda fits here maybe i'm just personally expecting more movements here

03:50:525 - 03:54:588 - 03:55:525 - 04:00:525 - and etc. up to you but i suggest following these drumsounds, it won't affect your following vocals imo

04:50:588 - slidertick sound is off, need some timing adjustments

04:52:716 (1) - just my extra thoughts, maybe you can add some clock ticking hitsounds to the slider ticks to justify the emptiness of last seconds. (kinda similar to ending of this song: https://osu.ppy.sh/b/588367)


call me when you are ready :>
Topic Starter
Monstrata
Working on retiming the intro, Also yes, bpm is 96 sorry, i forgot to reduce by half. I usually map it like this cuz it's easier to map. Easier to see measures when its white/red ticks instead of red/blue ticks.

Will give a full reply tonight,
Topic Starter
Monstrata

Ohwow wrote:

from ur q

04:11:790 (1,3) - why not blanket these? Prefer not to cuz i want the linear movement instead of rotational that blanket gives
Hmm for 01:05:369 (2,3,4) - 02:22:869 (2,3,4) - 03:32:869 (2,3,4) - the spacing of these are inconsistent I like them like this. they don't have to be consistent imo, and they create different movements which I think keep the jumps interesting.

well that's 10 minutes xD hope this helps

Garden wrote:

general thing:
seriously shouldn't bpm be 96? and 01:05:057 - you'll need to add an extra red line at 01:05:682 - to reset downbeats
and need metadata reference

Pyrotechnic:
the beginning should be retimed i guess, many notes are noticeably off like 00:04:432 (3,5) -

01:10:682 - miss a clap?

02:18:807 - 01:45:682 - hitsound missing

02:38:494 (2) - should whistle for the vocal like 02:39:744 (1,1) - etc. ?

02:41:619 (3,4) - 02:42:869 (3,4) - this is the only flipping pattern with different movement design in this section, i suppose this to be a mistake

02:48:182 (4) - 02:53:182 (4) - 04:24:749 - 04:25:218 - maybe add a finish

03:46:932 (1,2,3,4,1,2) - the pattern should be given much more spacing than it currently has, strong 1/2 drums + important instrument transitions

03:56:932 (1,2,3,4,5,6,7,8) - similar point as above, it kinda fits here maybe i'm just personally expecting more movements here Here the isntruments are climbing up in intensity so i only want the last 3 jumps to be strong.

03:50:525 - 03:54:588 - 03:55:525 - 04:00:525 - and etc. up to you but i suggest following these drumsounds, it won't affect your following vocals imo I think it makes rhythms too dense here. I really like having the gaps. they create a nice stop/go movement and fit my instrumental rhythm better.

04:50:588 - slidertick sound is off, need some timing adjustments fixing the bpm fixed this

04:52:716 (1) - just my extra thoughts, maybe you can add some clock ticking hitsounds to the slider ticks to justify the emptiness of last seconds. (kinda similar to ending of this song: https://osu.ppy.sh/b/588367) fixing the bpm ended up fixing this enough I think.,


call me when you are ready :>
No reply = fixed, thanks Garden!!

metadata: http://daoko.jp/discography/1878/
https://www.youtube.com/watch?v=-tKVN2mAKRI
Topic Starter
Monstrata

kanor wrote:

from ur queue
[ Pyrotechnic ]
00:47:244 (4,5) - blanket is not good fixed
01:10:525 (3) - this note on the red line might not really fit for the anti-flow. i like it. i think the rhythm change here fits really well with the drums
02:06:307 (3) - clap and whisle? prefer my current additive rhythm
02:06:620 (4) - delete clap? same, i like the offbeat clap instead of just all white tick claps here

gl :)
thanks!
Garden
fine
Natsu
p
show more
Please sign in to reply.

New reply