your mod is excellent helped me a lotNikakis wrote:
~Hello from #modreqs!
Infernal:
▲00:16:569 (1) - : Should be clickable because these are drum beats,so maybe put circles instead of a slider.
▲00:18:569 (2,3,4) - : Should be emphasized more since the drum is getting more loud and powerful.
▲00:22:262 (2,3,4) - : Same thing.
▲00:20:262 (3) - Yeah i think these should be clickable,same thing from above.
▲00:22:262 (2,3,4) - : Should be emphasized more,same thing from above.
▲01:20:804 (1) - : I think you should space it out a bit more cause of the strong vocal so you can emphasize it better.
▲01:29:654 (2,3) - : The held vocal starts on the red tick and not on the white tick so i think 1/4 slider would fit better since you mapped the same vocal like this 01:29:204 (1) -
▲01:31:604 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - : I would map this stream line a bit more spaced cause it is getting more intense with the vocal's
''soluçando'' 01:31:604 (1) -
▲01:35:204 (1) - : This slider is too long for no reason since the vocal stops on the red tick,not on the white,so yeah i think 1/2 slider would fit better.
▲01:37:604 (1) - : Same thing
▲01:40:454 (3,4,5,6,7,1,2,3,4,5,6,7) - : I think this sounds better
▲01:44:954 - , 01:45:254 - : There are beats here,why did you ignore them?Should be clickable as circles too.
▲01:46:004 (1) - : The guitar's tone is held here so i would recommend to map a 1/4 slider instead.
▲02:01:454 : I think you want to create a type of a ''break'' here for the player but in my opinion the beat is too noticeable to be ignored.I would recommend to put a circle there,it's a strong beat.
▲02:19:604 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - : I have mentioned that before about this specific stream line,it would be a nice effect if you would space them out cause of the vocal's ''soluçando'' 02:19:604 (1) - .This is just a suggestion of course,i don't wanna ruin your streams,they are perfectly fine
▲02:28:904 (4,1,2,3,1,2,3) - : I think this sounds better
▲02:32:954 - : You should not ignore those beats,they are too strong.Same with 02:33:254,it's a bit more quiet,but it's too noticable to be ignored.
▲02:34:004 (1) - : The guitar's tone is held here so i would recommend to map a 1/4 slider instead.
▲02:40:004 (1,2,3,4,5,1) - : 02:40:004 (1) - This is a held vocal and on the red tick of this slider 02:40:904 (4) - there is no drum beat.So basically,in my opinion those beats should be clickable and maybe do this,sounds better
▲02:41:204 (5) - : It's a nice break here but i think you should map a 1/4 slider here cause of the held vocal but it's still ok.
▲02:49:454 - : Damn dude,this is a pretty strong beat right there,why did you ignore it?I think that you want to create a type of a ''break'' for the player but this beat is too strong to be ignored.
▲03:34:229 - : You should put a note there to create a kind of a triple cause of the guitar's tone.
▲03:45:854 (2,3) - : The circle and the slider is mapped to what?They both don't follow any rhythm.You should map two circles like this with a break for the player.
▲03:47:504 (1) - : Should be emphasized more.Space it out.
▲03:51:104 (1,2,3,4,5,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1) - : I don't understand the concept behind of this part.It should be mapped clearly like this part 03:55:904 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - .Would you focus in the Kiai part of an Imperial Circus Dead Decadence the repetitive dominant beats or the vocals?Obviously,this part is clearly all about the repetitive beats.For example,03:54:404 (1,2,1,2,1,2,1,2) - you should never ignore those repetitive strong drum beats and focus the vocals instead,it makes completely no sense.Ask yourself this question that i just did.
▲04:06:704 (1,2) - : Should be mapped as 1/2 slider in my opinion.
▲04:15:704 (1,2,3,4,5) - : Why these don't have equal spacing like 04:12:704 (1,2,3,4,5) - and you spaced them in for no reason?Just Ctrl+V them lul.
▲04:33:891 (2) - : Delete that,it has no rhythm behind of it.
▲04:34:079 (3,1,2,3,4,5,6) - : In my opinion you should map here a stream line and whenever the guitar's tone is getting louder and louder,the stream line would be spaced more and more.But if you wanna keep it like this,you should put one more reverse tick on this slider 04:34:079 (3) - ,lul.
05:20:354 (4,5,6,7) - : I think this sounds better for the vocal
▲05:47:654 (1,2) - : In my opinion these should be clickable as circles,cause they are drum beats.
▲06:08:954 (1) - : This could be emphasized better,maybe space it out.
▲06:11:654 (1) - : Same thing.
▲06:12:554 (1) - Same thing.
▲06:34:454 (2) - : I think two 1/4 sliders sound better for the vocal
▲06:35:654 (2,3) - : Nah,this slider is too long for no reason.You should map this 06:35:654 (2) - as 1/4 slider and make this 06:36:254 (3) - also as 1/4 slider and move it on the red tick 06:36:104 - .
▲06:53:054 (2) - : Could be emphasized better.
▲06:50:054 (2,3,4,5,6,1,2) - : Isn't this better
▲07:02:654 (3,4,5,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - : I mentioned this part before,i hope you understood why in my opinion these repetitive drum beats should be deathstreams and not jumps.Go read it from above the reason im bored to type it again.
▲07:35:054 (3,4) - : Nerf the distance,there is no reason to emphasize those like that.Should have equal spacing with these 07:34:454 (1,2) - .
▲07:40:454 (1) - : This slider is too round and the player will probably slider break it.Maybe change the slider art to something more creative with some technical angles?
~That's what i found to point out,wish you good luck ranking it maybe!
Thanks for Modding