Hi! from #modreqs. I'll do a quick mod on Insane and focus mostly on the gameplay.
NC = New combo
Blanket = https://puu.sh/ww6lr/79ddf96365.jpg
- Add custom combo colors
00:25:027 (1) - Slider should end on the blue tick.
00:27:673 (1) - Spinner should end at red tick imo, more time for the player to react.
00:43:483 (3) - move to x:368 y:193 for more symmetry with 00:42:835 (4) -
00:48:348 (1) - A strong sound is played here and you want the player to stand still? I would suggest moving 00:48:024 (5,6) - so that they have to move their cursor to get to 00:48:348 (1) -
00:49:159 (3) - NC
00:53:375 (1,2) - Fix blanket
00:57:916 (2,3,4,5,6,1,2,3) - Can be arranged better, looks kinda bad.
01:09:105 (1) - Ctrl + J for better flow
01:17:700 (3,4,5,1,2,3) - I would make into a rotated square instead.
01:42:186 (1,1,1) - This is easily misread as 1/4's and there's not much to do about it, what I would do is make a reversing slider instead but it's all up to you.
01:45:267 (4,1) - Almost crossscreen jump, i would nerf it a tiny bit and add more spacing to the other objects.
01:50:619 (1,2,3,4,5,6,7,1,2,3,4) - This is where most of the SR should come from, yet the circles have less spacing than before the kiai, consider making it larger, and maybe change the patterns. The song becomes more intense so therefore something should change.
- Some of the patterns were IMO hard to play, some were uncomfortable but it's okay since it's atleast different from the usual pp map. Just so u know.
- Consider upping the SV on the kiai, it's more intense than the rest of the map.
Looks good and plays pretty nice, GL!
NC = New combo
Blanket = https://puu.sh/ww6lr/79ddf96365.jpg
General
- Add custom combo colors
Insane
00:25:027 (1) - Slider should end on the blue tick.
00:27:673 (1) - Spinner should end at red tick imo, more time for the player to react.
00:43:483 (3) - move to x:368 y:193 for more symmetry with 00:42:835 (4) -
00:48:348 (1) - A strong sound is played here and you want the player to stand still? I would suggest moving 00:48:024 (5,6) - so that they have to move their cursor to get to 00:48:348 (1) -
00:49:159 (3) - NC
00:53:375 (1,2) - Fix blanket
00:57:916 (2,3,4,5,6,1,2,3) - Can be arranged better, looks kinda bad.
01:09:105 (1) - Ctrl + J for better flow
01:17:700 (3,4,5,1,2,3) - I would make into a rotated square instead.
01:42:186 (1,1,1) - This is easily misread as 1/4's and there's not much to do about it, what I would do is make a reversing slider instead but it's all up to you.
01:45:267 (4,1) - Almost crossscreen jump, i would nerf it a tiny bit and add more spacing to the other objects.
01:50:619 (1,2,3,4,5,6,7,1,2,3,4) - This is where most of the SR should come from, yet the circles have less spacing than before the kiai, consider making it larger, and maybe change the patterns. The song becomes more intense so therefore something should change.
Additional information
- Some of the patterns were IMO hard to play, some were uncomfortable but it's okay since it's atleast different from the usual pp map. Just so u know.
- Consider upping the SV on the kiai, it's more intense than the rest of the map.
End words
Looks good and plays pretty nice, GL!