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Satou Hiromi & KOTOKO - Wizards Complex -Short ver.-

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Asuka_-
Topic Starter
timemon
Alright updated and I have fixed the timing issue on the slow part a bit.

btw you forgot to NC on the Normal diff lol or am I getting a botched osu file?
Kuro Fuyusaki
Heya from my mod queue~

Mod
[General]
  1. Set last spinner at diff Hard, Light Insane, and Insane with HS at vol 5% for fade out sound case
  2. Set the aliases name "wizards complex", "visual novel", and if necessary "op" at Tag section
  3. Didn't set the combo color yet? waiting for GD, or any reason?
[Hard]
  1. Set the HP to 5?
  2. Section between 00:27:592 - and 00:28:889 - feels so empty even tho there's escalating transition between Intro and Verse, i hope you could fill it with something like long slider (spinner would be unreasonable cause it's too short)
  3. 00:32:943 (2) - would try to ctrl+G, so it would feel closer for calm Verse sect?
  4. 00:36:510 (4) - move it to x:263 y:282 for a little pressure (or if u want further to the left so it feels bit jumpy), taking example as 00:38:943 (3,1) -
  5. 01:20:781 (1) - personal preference, reduce it 1/2 tick and add 1 reverse slider so it could emphasis with vocal more (also for the sake of variation so it would looks a bit colorful) and add a note at 01:21:267 - . Oh, you could also add clap at 01:20:943 -
[Light Insane]
  1. Section between 00:27:592 - and 00:28:889 - same case with Hard
  2. 00:13:854 - Add a note? Emphasizing the vocal like the other Intro sect
  3. 00:10:687 (1) - ctrl J blanket the start point with 00:09:354 (4) - so it feels like a new whole start combo, something like
  4. 00:22:364 (1) - i don't know why, but i'm literally bothered by it's curve, maybe something like this would be more neat
  5. 01:02:456 (6) - perhaps, dont stack it and put it on x:174 y:145 (same place as 01:00:835 (4) - ), I feel it isn't really clickable when you stack it with the next slider, EXCEPT you did it on purpose.
  6. 01:40:564 (2,3,4,5) - i don't know why but the flow looks awkward, move it a bit so it will look more neat (also mind the aim). Before After
[Insane]
  1. Set the stack leniency to 5 , the stack note at wide range looks more neat (rather, stack completely), such as 01:25:808 (6) - with 01:26:132 (2) - . Further down to 4, the complete stack will visible at 00:53:862 (2,3) - and 00:56:456 (2,3) - .
  2. 00:08:020 (5) - NC this (you did this on Light Insane)
  3. 00:21:354 (1) - decrease the tick by 1/2 and add a reverse slider by 1 so it could emphasize with vocal
  4. 00:47:537 (4) - Ctrl+G so the flow feels like the opposite of 00:46:240 (4) -
  5. 00:09:354 (1) - delete NC and instead NC 00:10:687 (3) -
  6. 00:43:321 (2,3) - Ctrl+G and don't forget move the HS, so it had a vertical Zig Zag feeling? you seems rarely use low DS at Verse, that's why i mention it
  7. 01:23:700 (5) - How about stack to 01:22:727 (2) - , 01:24:024 (6) - stack to 01:22:402 (1) - and finally rotate 01:24:348 (7,1) - 120 degrees anti-clockwise and stack it to 01:23:051 (3) - .It's a bit complicated to explain, but the idea is making square pattern with two different approach. If it's still complicated, I'll explain it deeply next time if you truly consider this.
Almost all of them is on quick glance, if the set is already full, you could poke me again in the near future for modding the other diff (don't expect too much tho).

Hope it helps~
Asuka_-
@timemon plz fix NC lol

and i checked meta

Title:Wizards Complex -Short ver.-
TitleUnicode:ウィザーズコンプレックス -Short ver.-
Artist:Satou Hiromi & KOTOKO
ArtistUnicode:佐藤ひろ美&KOTOKO
Tags: eroge opening ういんどみる Windmill Oasis

references:
http://windmill.suki.jp/product/wiz/product/
https://twitter.com/Windmill_Oasis/stat ... 9233795073
http://vgmdb.net/album/58600 (not official)

gl^^
Topic Starter
timemon

Kuro Fuyusaki wrote:

Heya from my mod queue~

Mod
[General]
  1. Set last spinner at diff Hard, Light Insane, and Insane with HS at vol 5% for fade out sound case
  2. Set the aliases name "wizards complex", "visual novel", and if necessary "op" at Tag section
  3. Didn't set the combo color yet? waiting for GD, or any reason?
[Hard]
  1. Set the HP to 5?
  2. Section between 00:27:592 - and 00:28:889 - feels so empty even tho there's escalating transition between Intro and Verse, i hope you could fill it with something like long slider (spinner would be unreasonable cause it's too short)
  3. 00:32:943 (2) - would try to ctrl+G, so it would feel closer for calm Verse sect?
  4. 00:36:510 (4) - move it to x:263 y:282 for a little pressure (or if u want further to the left so it feels bit jumpy), taking example as 00:38:943 (3,1) -
  5. 01:20:781 (1) - personal preference, reduce it 1/2 tick and add 1 reverse slider so it could emphasis with vocal more (also for the sake of variation so it would looks a bit colorful) and add a note at 01:21:267 - . Oh, you could also add clap at 01:20:943 -
[Light Insane]
  1. Section between 00:27:592 - and 00:28:889 - same case with Hard
  2. 00:13:854 - Add a note? Emphasizing the vocal like the other Intro sect
  3. 00:10:687 (1) - ctrl J blanket the start point with 00:09:354 (4) - so it feels like a new whole start combo, something like
  4. 00:22:364 (1) - i don't know why, but i'm literally bothered by it's curve, maybe something like this would be more neat
  5. 01:02:456 (6) - perhaps, dont stack it and put it on x:174 y:145 (same place as 01:00:835 (4) - ), I feel it isn't really clickable when you stack it with the next slider, EXCEPT you did it on purpose.
  6. 01:40:564 (2,3,4,5) - i don't know why but the flow looks awkward, move it a bit so it will look more neat (also mind the aim). Before After
[Insane]
  1. Set the stack leniency to 5 , the stack note at wide range looks more neat (rather, stack completely), such as 01:25:808 (6) - with 01:26:132 (2) - . Further down to 4, the complete stack will visible at 00:53:862 (2,3) - and 00:56:456 (2,3) - . Can't, the 1/1 won't stack.
  2. 00:08:020 (5) - NC this (you did this on Light Insane)
  3. 00:21:354 (1) - decrease the tick by 1/2 and add a reverse slider by 1 so it could emphasize with vocal the distance gap would be insane
  4. 00:47:537 (4) - Ctrl+G so the flow feels like the opposite of 00:46:240 (4) -
  5. 00:09:354 (1) - delete NC and instead NC 00:10:687 (3) -
  6. 00:43:321 (2,3) - Ctrl+G and don't forget move the HS, so it had a vertical Zig Zag feeling? you seems rarely use low DS at Verse, that's why i mention it
  7. 01:23:700 (5) - How about stack to 01:22:727 (2) - , 01:24:024 (6) - stack to 01:22:402 (1) - and finally rotate 01:24:348 (7,1) - 120 degrees anti-clockwise and stack it to 01:23:051 (3) - .It's a bit complicated to explain, but the idea is making square pattern with two different approach. If it's still complicated, I'll explain it deeply next time if you truly consider this.
Almost all of them is on quick glance, if the set is already full, you could poke me again in the near future for modding the other diff (don't expect too much tho).

Hope it helps~
Thank you for modding no texts = fixed

Fixed NC
AMX
Hi! from #modreqs. I'll do a quick mod on Insane and focus mostly on the gameplay.

NC = New combo
Blanket = https://puu.sh/ww6lr/79ddf96365.jpg

General



- Add custom combo colors

Insane



00:25:027 (1) - Slider should end on the blue tick.
00:27:673 (1) - Spinner should end at red tick imo, more time for the player to react.
00:43:483 (3) - move to x:368 y:193 for more symmetry with 00:42:835 (4) -
00:48:348 (1) - A strong sound is played here and you want the player to stand still? I would suggest moving 00:48:024 (5,6) - so that they have to move their cursor to get to 00:48:348 (1) -
00:49:159 (3) - NC
00:53:375 (1,2) - Fix blanket
00:57:916 (2,3,4,5,6,1,2,3) - Can be arranged better, looks kinda bad.
01:09:105 (1) - Ctrl + J for better flow
01:17:700 (3,4,5,1,2,3) - I would make into a rotated square instead.
01:42:186 (1,1,1) - This is easily misread as 1/4's and there's not much to do about it, what I would do is make a reversing slider instead but it's all up to you.
01:45:267 (4,1) - Almost crossscreen jump, i would nerf it a tiny bit and add more spacing to the other objects.
01:50:619 (1,2,3,4,5,6,7,1,2,3,4) - This is where most of the SR should come from, yet the circles have less spacing than before the kiai, consider making it larger, and maybe change the patterns. The song becomes more intense so therefore something should change.

Additional information



- Some of the patterns were IMO hard to play, some were uncomfortable but it's okay since it's atleast different from the usual pp map. Just so u know.

- Consider upping the SV on the kiai, it's more intense than the rest of the map.

End words



Looks good and plays pretty nice, GL!
Topic Starter
timemon

AMX wrote:

Hi! from #modreqs. I'll do a quick mod on Insane and focus mostly on the gameplay.

NC = New combo
Blanket = https://puu.sh/ww6lr/79ddf96365.jpg

General



- Add custom combo colors Soon tm

Insane



00:25:027 (1) - Slider should end on the blue tick. Fixed but that's actually not on the blue tick it's a bit later
00:27:673 (1) - Spinner should end at red tick imo, more time for the player to react.
00:43:483 (3) - move to x:368 y:193 for more symmetry with 00:42:835 (4) -
00:48:348 (1) - A strong sound is played here and you want the player to stand still? I would suggest moving 00:48:024 (5,6) - so that they have to move their cursor to get to 00:48:348 (1) - make it even more ridiculous with hilarious flow because why not
00:49:159 (3) - NC
00:53:375 (1,2) - Fix blanket
00:57:916 (2,3,4,5,6,1,2,3) - Can be arranged better, looks kinda bad.
01:09:105 (1) - Ctrl + J for better flow I just ctrl+G it and make the flow non existent because well why not
01:17:700 (3,4,5,1,2,3) - I would make into a rotated square instead. the issue is then every notes will look as if they're equally emphasized when one of them is stronger
01:42:186 (1,1,1) - This is easily misread as 1/4's and there's not much to do about it, what I would do is make a reversing slider instead but it's all up to you. Not really it's quite slow
01:45:267 (4,1) - Almost crossscreen jump, i would nerf it a tiny bit and add more spacing to the other objects. I think it's fine because it's the final circle on the combo
01:50:619 (1,2,3,4,5,6,7,1,2,3,4) - This is where most of the SR should come from, yet the circles have less spacing than before the kiai, consider making it larger, and maybe change the patterns. The song becomes more intense so therefore something should change. Things did change, as the final pattern is extremely weird and does not follow the sharp angle meta stuff, the spacing is reduced to compensate that. also mind the streams. tbh the map could enter pp mode there if I wish with all those 1-2 spam

Additional information



- Some of the patterns were IMO hard to play, some were uncomfortable but it's okay since it's atleast different from the usual pp map. Just so u know.

- Consider upping the SV on the kiai, it's more intense than the rest of the map.

End words



Looks good and plays pretty nice, GL! Thank you for modding! blue texts/ no texts = fixed
ps. my mapping is still not quite so good and im improving. However, my idea or well at least my mapping concept usually relies on Kiai/more intense parts = more complex patterns, not actually bigger spacing. it's not very well implemented in this map I hope to improve it and my mapping in general
Firebool
Ok, i wanted to write this mod yesterday, but when i write last diff i refreshed the pafe, so, i m dumb.))) So i try to copy my mind... again.....

Asuka_-'s Easy
Distance snap is good, but try to reduce starrating below 1.5*
00:21:354 (1,2,3) - mb it should be done like a triangle
00:25:027 - u can start one more spinner from here
01:12:835 (3) - NC
01:14:132 (4) - NC
01:18:835 (3,1) - Ugly
01:36:997 (4,1) - ^
01:40:889 (2,1) - bad overlap
01:44:781 (4,1) - ok, all this forms are ugly, cauze all my is pretty good, smooth.
01:55:808 (4,5) - mb NC on this 2 notes

Asuka_-'s Normal
00:16:020 (1,3) - not the same sliders, but sound is the same. Mb some smooth form here
00:25:027 - again spinner
00:32:619 (5) - NC
00:32:781 (1) - delete NC, i know what u mean here, but there is not a good place for NC, all this moments
01:14:132 (4) - NC
01:15:429 (1) - delete NC
01:46:727 (5) - NC
01:51:916 (5) - NC
Ok, all this diff is so precipitous. try to make it mor smooth. In a flow i mean

Hard
00:14:020 (3) - more turn it. 4-5'
00:15:687 (4) - NC
00:16:020 (1) - delete NC, in all this moments
00:35:862 (2,3) - ugly
01:25:646 (4,1,2) - too qudratish, u know...
01:31:808 (3,4,5,1) - bad flow
01:32:781 (2,1) - only one overlap like that. Or all map should have this type of overlap, or non.
01:48:024 (1,2,4,5,1,2) - ok, one more, but its wierd, really...

Light Insane
00:08:020 (1) - turn it on a some angle
00:14:020 (3) - bad bad bad wave. First - Its vertical. Bad decision. Second - nonsimmetric. Read on the wedsite how to designe it.
00:15:687 (4,1) - NC and delete NC the same like in the prev.
00:22:364 (1) - bad wave #2
00:41:051 (2,3,4) - bad flow. straight line
00:42:835 (4,5,1,2,3) - bad flow. Try (5) swap with (1) and (2) stack with (4)
00:44:781 (2,3) - you have many sliders without an any angle. not a good. try to turn on 4-6'. its more readable
00:51:916 (2,3,4,5,1) - not the same spacing between stream and slider like in the stream.
00:53:375 (1,2) - why not blanket?
01:14:619 (2,3) - square. nah
01:25:970 (1,2,3,4,5,6,7) - dat flow
01:40:159 (10,1) - again, spacing
01:41:375 (1,2) - why not blanket ? [2]
01:42:186 (1) - turn it on 45' clockwise
01:55:321 (2) - same^
dat flow man, dat flow

Insane
00:09:354 (4) - turn it some angle, ok, no more inscription like this, u know...
00:25:027 (1) - this wave are better, but not so good
01:06:348 (5,4) - not a good overlap, cauze u are not following by the form of pattern
01:40:564 (2,5) - same^, but this acceptable more or less
actually this diff is very similar with the prev, and retained the same shortcomings

Well, mostly its a good set, but some shortcomings with flow.
Ok, good luck with that
Topic Starter
timemon

DarkFire wrote:

Ok, i wanted to write this mod yesterday, but when i write last diff i refreshed the pafe, so, i m dumb.))) So i try to copy my mind... again.....

Asuka_-'s Easy
Distance snap is good, but try to reduce starrating below 1.5*
00:21:354 (1,2,3) - mb it should be done like a triangle
00:25:027 - u can start one more spinner from here
01:12:835 (3) - NC
01:14:132 (4) - NC
01:18:835 (3,1) - Ugly
01:36:997 (4,1) - ^
01:40:889 (2,1) - bad overlap
01:44:781 (4,1) - ok, all this forms are ugly, cauze all my is pretty good, smooth.
01:55:808 (4,5) - mb NC on this 2 notes

Asuka_-'s Normal
00:16:020 (1,3) - not the same sliders, but sound is the same. Mb some smooth form here
00:25:027 - again spinner
00:32:619 (5) - NC
00:32:781 (1) - delete NC, i know what u mean here, but there is not a good place for NC, all this moments
01:14:132 (4) - NC
01:15:429 (1) - delete NC
01:46:727 (5) - NC
01:51:916 (5) - NC
Ok, all this diff is so precipitous. try to make it mor smooth. In a flow i mean

Hard
00:14:020 (3) - more turn it. 4-5'
00:15:687 (4) - NC
00:16:020 (1) - delete NC, in all this moments
00:35:862 (2,3) - ugly
01:25:646 (4,1,2) - too qudratish, u know... what
01:31:808 (3,4,5,1) - bad flow flow is good!
01:32:781 (2,1) - only one overlap like that. Or all map should have this type of overlap, or non. It's ok
01:48:024 (1,2,4,5,1,2) - ok, one more, but its wierd, really... this also looks a bit weird, overlap everywhere 00:05:354 (1,2,3,4,1,2,3,4,1,2,3,1,2,3,1,2,3,4,5,6,1,2,3,4,5,1,1,2,1,1,1,1,2,3,4,1,2,3,4,5,1,2,3,4,5,1,2,3,4,1,2,3,4,1,2,3,1,2,3,4,5,1,2,3,1,2,3,4,1,2,3,1,2,3,4,5,1,2,3,4,1,2,3,4,1,2,3,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5,1,2,3,4,1,2,3,1,2,3,1,2,3,4,5,6,1,2,3,1,2,3,4,5,1,2,3,1,2,3,4,5,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5,1,2,3,4,1,2,3,1,2,3,4,1,2,3,4,1,2,3,4,5,6,7,1,2,3,4,1,2,3,4,5,1,1,2,3,4,1,2,3,1,2,3,4,5,1,2,3,4,1,2,3,4,5,6,1,2,3,4,1,2,3,4,1,2,3,4,5,1,2,3,4,5,6,1,2,3,1,2,1,1,2,3,4,1,2,3,4,5,1,2,3,4,1,2,3,1,2,3,4,5,1,2,3,1,2,1,2,1,2,3,4,5,1,2,3,4,5,6,1,2,1,1,1) -

Light Insane
00:08:020 (1) - turn it on a some angle
00:14:020 (3) - bad bad bad wave. First - Its vertical. Bad decision. Second - nonsimmetric. Read on the wedsite how to designe it. Introducing the slider, yeah gonna fix it later.
00:15:687 (4,1) - NC and delete NC the same like in the prev.
00:22:364 (1) - bad wave #2
00:41:051 (2,3,4) - bad flow. straight line it's fine
00:42:835 (4,5,1,2,3) - bad flow. Try (5) swap with (1) and (2) stack with (4) emphasis reasons
00:44:781 (2,3) - you have many sliders without an any angle. not a good. try to turn on 4-6'. its more readable
00:51:916 (2,3,4,5,1) - not the same spacing between stream and slider like in the stream.
00:53:375 (1,2) - why not blanket?
01:14:619 (2,3) - square. nah it's fine
01:25:970 (1,2,3,4,5,6,7) - dat flow amazing flow
01:40:159 (10,1) - again, spacing
01:41:375 (1,2) - why not blanket ? [2]
01:42:186 (1) - turn it on 45' clockwise
01:55:321 (2) - same^ it looks weird here
dat flow man, dat flow

Insane
00:09:354 (4) - turn it some angle, ok, no more inscription like this, u know...
00:25:027 (1) - this wave are better, but not so good
01:06:348 (5,4) - not a good overlap, cauze u are not following by the form of pattern doesn't hurt any readability so im leaveing it there
01:40:564 (2,5) - same^, but this acceptable more or less same^
actually this diff is very similar with the prev, and retained the same shortcomings

Well, mostly its a good set, but some shortcomings with flow.
Ok, good luck with that
no texts = fixed
SUPER HYPER AYA
Hi form Mod Q o/

[Light Insane]
00:05:354 - I dont get why you put an inherited point over the timing point
00:30:673 (2,3) - Stacking those two object considering the large pause in the song felt really wierd to play
00:37:646 (4,1) - Same
01:21:916 (5,1) - Same
01:49:159 (6,1) - Same
01:32:781 (3,4,5) - This doesnt flow well in this context , forcing the player to jump at the opposite motion of the flow
01:40:564 (2,3,4) - Same
02:02:294 - You can remove this timing point since there is no objects after it, unless you just want to silence the spinner's end ?

[Normal]
00:32:619 (5) - Add NC
00:32:781 (1) - Remove NC

[Easy]
01:38:619 (2) - this object doesn't match the song

[Hard]
00:18:354 (5,6,1) - Fix NC
00:21:020 (4,5,1) - Same
00:36:510 (4,1) - Same
00:59:700 (3,1) - Same
01:24:349 (7,1) - I'm starting to think you did those NC on purpose but i dont get why, moreover , you dont need to do so much NC with this drain rate

Nice mapset ! good job you did here !
Topic Starter
timemon

Ayato_k wrote:

Hi form Mod Q o/

[Light Insane]
00:05:354 - I dont get why you put an inherited point over the timing point
00:30:673 (2,3) - Stacking those two object considering the large pause in the song felt really wierd to play it's a common way to deal with 1/1 rhythms
00:37:646 (4,1) - Same
01:21:916 (5,1) - Same
01:49:159 (6,1) - Same
01:32:781 (3,4,5) - This doesnt flow well in this context , forcing the player to jump at the opposite motion of the flow It does not flow well to emphasize a stronger sound.
01:40:564 (2,3,4) - Same
02:02:294 - You can remove this timing point since there is no objects after it, unless you just want to silence the spinner's end ? Yes I want to silence the spinner.

[Normal]
00:32:619 (5) - Add NC
00:32:781 (1) - Remove NC

[Easy]
01:38:619 (2) - this object doesn't match the song

[Hard]
00:18:354 (5,6,1) - Fix NC
00:21:020 (4,5,1) - Same
00:36:510 (4,1) - Same
00:59:700 (3,1) - Same
01:24:349 (7,1) - I'm starting to think you did those NC on purpose but i dont get why, moreover , you dont need to do so much NC with this drain rate I fixed some of the NC you suggested, but generally speaking I NC when there is cymbal or the metronome resets itself.

Nice mapset ! good job you did here ! Thank you for modding
Hollow Delta
From my modding queue doing M4M

General

For Asuka's diffs I suggest removing the symbols at the end of the name as it looks nicer. Their username is already in the tags anyway so they can still search them up.

Asuka's Easy

00:21:354 (1,2) - This timing change is unexpected, so the player will not accurately click this. I highly suggest replacing these with a slider. Also there's a timing point slightly after 2, so it's hard to tell whether it's supposed to be snapped to that or not.

00:23:828 (3) - There's a very distinct sound on the tail of the slider which should be mapped. Emptiness seems awkward considering the held note that continues.

00:37:970 (1,3) - It looks like grey nodes were placed here by mistake.

01:29:862 (1) - 01:32:456 (1) - 01:42:186 (4) - 01:50:619 (1) - 01:54:348 (3) - ^


Asuka's Normal

00:12:020 (2,3) - These don't look good because the alignment seems random. Try copying 2 and using ctrl+s to expand it instead of handplacing a new slider.

00:54:835 (1,2) - These aren't pleasing because they're parallel to each other yet they don't compliment that. A slider body blanket would look good here.


Hard

00:06:354 (2) - Fix blanket

00:35:862 (2,3,4) - This movement is unexpected, so it doesn't play well. You can prob rotate this, but I think you'd have to replace it to map it cleanly and intuitively.

01:29:537 (4) - It'd be more playable if you simplified this to 1 reverse. The gap gives the player a bigger hitbox.

01:37:646 (1,2) - You can hitsound the heads of these to emphasize them.


Insane

00:48:835 (2,3,4) - With the tail of the slider, you can create a triangle with 3 and 4.

01:32:456 (1,2,3,4,5) - This pattern feels random and jagged. Also the spacing is inconsistent as even though there is emphasis on 3, you didn't bring it out with your hitsounds.


Extra

01:08:456 (3,4,1) - This doesn't play well because of how linear it is. You need this to have a sharper angle to act as a handicap.

01:31:808 (3,4,5,6,1,2,3,4,5) - What plane is this built on? These patterns have random angles and distances. I don't think there's any way of fixing these so I'd remap them.

01:50:943 (2,3,4,1,2,3,1,2,3,4) - This pattern visually looks stationary because of the stacking. For a map like this you want flowy, natural looking patterns. This pattern is jagged and doesn't fit the feel of the song. The angles are random too, along with the spacing due to said stacking.


gl
Stack
nm from my queue

General

The hard diff has inconsistent ending time with the other diffs

Why is there a sliderend snapped to 1/16 on the hard diff (00:25:028 (1) - )
Extra

00:48:024 (5) - Why would you place this under the sliderend it forces you to make your cursor stop and then make a huge jump to a less important circle

00:50:294 (3,4) - this really looks like a 1/2 gap

00:57:105 (5,6) - If you are giving 5 this much importance by sapcing then give some to 6 aswell cause it's almost the same sound

01:42:186 (1,1,1) - 1/3 sliders would show the correct gap between them much more clearly as these are pretty unexpected, the nc's help but not enough

01:48:997 (5) - spacing around here is too low here, right after you made 01:48:348 (3,4) - this jump, you would expect something more

01:50:943 (2,3,4,1,2,3,1,2,3,4) - behind most jump sections there is some kind of logic, I can't really see that here, ex: 01:52:402 (4) - why is this jump so short, it's just as loud as the others,
It may sound boring but when I listen to this jump section I hear a clear 12 pattern in the sounds, but the patterns you made don't really reflcet the repetetiveness of the sounds
Lastly, stacking it all is just really annoying to read, it would be better to use some partial overlaps

Flow in this map is the only really weird thing, I just can't see what it wants to do

ex:00:57:429 (1,2,3,4,5,6,1,2,3) - You start by using counterclockwise flow with 123 to then go the other way with 4 and at the end 00:59:051 (3) - is also not where you would expect it cause based form the clockwise flow you just had it should be on the right of 00:58:727 (1) -

ex2: 01:02:619 (1,2,3,4,5) - same thing as above, 123 show ccw flow and then 01:03:429 (4) - comes and messes it up, this would be ok if 4 was a particularly loud sound but it doesn't sound that different to me

ex3: lastly 01:50:619 (1,2,3,4,1,2,3,1,2,3,4) -
01:50:619 (1,2,3,4,1) - is all clockwise flow and then 01:51:591 (2) - messes it up
01:52:402 (4) - this circle also like I mentioned in the mod is just weirdly spaced

Gl with the map
Topic Starter
timemon

Bubblun wrote:

From my modding queue doing M4M

Hard

00:06:354 (2) - Fix blanket

00:35:862 (2,3,4) - This movement is unexpected, so it doesn't play well. You can prob rotate this, but I think you'd have to replace it to map it cleanly and intuitively. remapped

01:29:537 (4) - It'd be more playable if you simplified this to 1 reverse. The gap gives the player a bigger hitbox. Sounds extremely weird.

01:37:646 (1,2) - You can hitsound the heads of these to emphasize them. But I already did tho


Insane

00:48:835 (2,3,4) - With the tail of the slider, you can create a triangle with 3 and 4.

01:32:456 (1,2,3,4,5) - This pattern feels random and jagged. Also the spacing is inconsistent as even though there is emphasis on 3, you didn't bring it out with your hitsounds. rearranged


Extra

01:08:456 (3,4,1) - This doesn't play well because of how linear it is. You need this to have a sharper angle to act as a handicap. rearranged

01:31:808 (3,4,5,6,1,2,3,4,5) - What plane is this built on? These patterns have random angles and distances. I don't think there's any way of fixing these so I'd remap them. remapped

01:50:943 (2,3,4,1,2,3,1,2,3,4) - This pattern visually looks stationary because of the stacking. For a map like this you want flowy, natural looking patterns. This pattern is jagged and doesn't fit the feel of the song. The angles are random too, along with the spacing due to said stacking. remapped


gl thank you for modding not mentioned = fixed

gottagof4ast wrote:

nm from my queue

General

The hard diff has inconsistent ending time with the other diffs oops

Why is there a sliderend snapped to 1/16 on the hard diff (00:25:028 (1) - ) It's like that on every of my diffs
Extra

00:48:024 (5) - Why would you place this under the sliderend it forces you to make your cursor stop and then make a huge jump to a less important circle rearranged

00:50:294 (3,4) - this really looks like a 1/2 gap That's what approach circle is for

00:57:105 (5,6) - If you are giving 5 this much importance by sapcing then give some to 6 aswell cause it's almost the same sound rearranged

01:42:186 (1,1,1) - 1/3 sliders would show the correct gap between them much more clearly as these are pretty unexpected, the nc's help but not enough I think it's fine

01:48:997 (5) - spacing around here is too low here, right after you made 01:48:348 (3,4) - this jump, you would expect something more I want it to be calm

01:50:943 (2,3,4,1,2,3,1,2,3,4) - behind most jump sections there is some kind of logic, I can't really see that here, ex: 01:52:402 (4) - why is this jump so short, it's just as loud as the others,
It may sound boring but when I listen to this jump section I hear a clear 12 pattern in the sounds, but the patterns you made don't really reflcet the repetetiveness of the sounds
Lastly, stacking it all is just really annoying to read, it would be better to use some partial overlaps remapped

Flow in this map is the only really weird thing, I just can't see what it wants to do Because I hate flow xd

ex:00:57:429 (1,2,3,4,5,6,1,2,3) - You start by using counterclockwise flow with 123 to then go the other way with 4 and at the end 00:59:051 (3) - is also not where you would expect it cause based form the clockwise flow you just had it should be on the right of 00:58:727 (1) -

ex2: 01:02:619 (1,2,3,4,5) - same thing as above, 123 show ccw flow and then 01:03:429 (4) - comes and messes it up, this would be ok if 4 was a particularly loud sound but it doesn't sound that different to me

ex3: lastly 01:50:619 (1,2,3,4,1,2,3,1,2,3,4) -
01:50:619 (1,2,3,4,1) - is all clockwise flow and then 01:51:591 (2) - messes it up
01:52:402 (4) - this circle also like I mentioned in the mod is just weirdly spaced

Gl with the map thank you for modding!
Sulfur
Greetings

NM from my q

Easy
  1. 00:18:687 (1) - Remove NC
  2. 00:41:537 (2,3) - I think it would be better to change those to a another 3/2 slider because now 00:41:862 (3) - starts on way weaker sound that it ends
  3. 00:57:429 (1,2) - I think rhythm like this would work better here, this way you can emphasize prominet vocal on 00:58:727 -
  4. 01:07:808 (1,2,3) - Same thing as above, maybe something like this instead?
  5. 01:22:078 (1) - I dont think you have to make this quiet vocal clickable, changing 01:21:429 (3) - to a 1/1 reverse or just a 2/1 slider would work just right here
Normal
  1. 00:35:375 (1,2,3,4) - and 00:38:456 (2,3) - I honestly dont think its a good idea to compitely ignore percussion on white ticks, rhythm feels just so unintuitive. Pehaps something similar to 00:40:564 (1,2,3,4,5,6,7,1,2,3,4,5,6,1,2,3,4,5,6,7) - stuff where
  2. 00:50:943 (1) - I genuinely dont understand what is this mapped to
  3. 00:51:267 (2,3,4) - And once again thing with prominent percusiion. I'd suggest rhythm like this, this way you can follow synth(or whatever this instrument name is) that you wanted to follow so much while not complitely ignoring drums.
Hard looks fine to me, gj

Insane
  1. 00:42:997 (5,1) - Maybe increase spacing between those a little bit to emphasize stong synth(or whatever is it) on 00:43:159 (1) . Same thing applies to 00:45:429 (4,1) - . On a side note i dont think back and forth stuff on 00:42:997 (5,1,2) - is a good idea since (1) - is way more prominent than (2) (and you used pretty linear pattern for pretty much same thing at 00:45:591 (1,2,3,4) - anyway)
  2. 00:45:591 (1,2) - Swap NCs on those so its consistent with the way you NCing 00:42:997 (5,1) - stuff
  3. 01:10:889 (2) - This one feels kinda out of place, theres barely anything strong vocal/drums are on 01:10:727 - and you mapping them just with a sliderend b Maybe two 1/2 slider instead
  4. 01:39:754 (5) - Perhaps you can NC this one to make this stack is a bit easier to read
  5. 01:48:186 (2,3) - I think you can increase spacing between those a little bit to emphasize vocal on (3) better
  6. 01:54:673 (7,1) - Maybe swap NCs on those so its consistent with 01:49:483 (1,2) - (and SV chaange is not that drastic anyway)

Hope it helps, good luck c:
Topic Starter
timemon

Su1fu7 wrote:

Greetings

NM from my q

Hard looks fine to me, gj Thank you!

Insane
  1. 00:42:997 (5,1) - Maybe increase spacing between those a little bit to emphasize stong synth(or whatever is it) on 00:43:159 (1) . Same thing applies to 00:45:429 (4,1) - . On a side note i dont think back and forth stuff on 00:42:997 (5,1,2) - is a good idea since (1) - is way more prominent than (2) (and you used pretty linear pattern for pretty much same thing at 00:45:591 (1,2,3,4) - anyway) Increased the spacing emphasis on 1, but I decide to keep the back n forth pattern because if I do not do that the map flow will change in an extreme way which will require too much effort. though
    I make the jump less linear and bigger spacing
  2. 00:45:591 (1,2) - Swap NCs on those so its consistent with the way you NCing 00:42:997 (5,1) - stuff ye
  3. 01:10:889 (2) - This one feels kinda out of place, theres barely anything strong vocal/drums are on 01:10:727 - and you mapping them just with a sliderend b Maybe two 1/2 slider instead I cannot change the 1/1 slider to 2 1/2 because of how I map the diff, I just simply remove the circle for now
  4. 01:39:754 (5) - Perhaps you can NC this one to make this stack is a bit easier to read k
  5. 01:48:186 (2,3) - I think you can increase spacing between those a little bit to emphasize vocal on (3) better done
  6. 01:54:673 (7,1) - Maybe swap NCs on those so its consistent with 01:49:483 (1,2) - (and SV chaange is not that drastic anyway) idk what you mean about the SV change but I change the NC to match with the other combo.

Hope it helps, good luck c: Thank you, your mod is helpful
Saika0k1
hi mod from my queue

Extra

tbh i dont think theres much to mod but some part need to look good such as 00:57:916 (2,3,4,5,6,1,2,3) - , 01:04:564 (3,4,5,6) - , 01:06:835 (1,2,3,4,5,6) - , 01:15:916 (2,3,4,5,6,7) -
and so on, theres more than what i point out so take a look at them. but otherwise i think this map is well made
Blan_C
Hello, NM from my queue.

Insane

  1. 00:09:354 (4) - This slider reverse support vocal but 00:10:687 (1) - this one do not (beat here 00:11:020 - ). I suggest you to change this to two 1/2 sliders on white ticks and circle 00:12:020 - or 1/2 slider.
  2. 00:30:673 (2,3) - I suggest you to ctrl g these objects. Follow the song better that way.
  3. 00:35:862 (2,3,4) - So the more important beat starts on white tick here. I suggest you to put circle 00:35:862 - and 2 sliders 00:36:024 - and here 00:36:348 - just like you did 00:37:159 (2,3) - there.
  4. 01:38:132 (3,1) - I think this circle is a bit too close to the slider
  5. 01:40:889 (4) - This circle should be closer to 01:40:727 (3) - than 01:41:051 (5) - . Thats because the highest pitch of the vocal is 01:41:051 (5) - there so jump should be most spaced here
Extra
  1. 00:34:321 - This space is empty. Maybe put circles 00:34:078 - 00:34:402 - to support bells here?
  2. 00:37:970 (1) - This slider is okay because there isnt any sounds on red tick but 00:36:997 (2) - this one imo isnt. Guitar comes in in the middle of it on red tick. Maybe 1/2 slider and circle?
Not much to say. Good map! :D
-Keitaro
From my queue.

[Extra]
00:29:862 (4) - A bit left so it will emphasize the spacing.
00:42:997 (5,1,2,3) - To emphasize the song beats, check the box. with 00:42:997 (5,1) - is stacked becouse of the same sound.
00:47:051 (1) - Missing finish hitsound
00:48:186 (6) - I beleive this is too far, try reduce the spacing, the sound isn't really high too.
00:57:916 (2,3,4,5,6) - Star shape is better UwU
00:59:862 (1) - blanket 00:58:889 (2) - or stack with 00:58:240 (4) -
01:05:051 (6) - I beleive you want to place it on the center of the triangle.
01:30:510 (4,1) - unperfect blanket
01:31:808 (3,4,5,6,1,2,3,4,5) - these jumps feels random and confusing imo.
01:36:997 (3,1) - a bit overlap, move 01:37:646 (1) -
01:50:943 (2,3,4,1,2,3,1,2,3,4) - I dont really sure triangles will works here, create some straight line jump or squares.
01:52:564 (5) - NC

[Insane]
00:17:020 - Add a circle to follow 00:18:687 (1,2,3) -
00:42:835 (4,5,1,2,3) - imo, these doesn't flows good.
00:47:051 (1) - Missing finish
01:11:051 (2) - Posibble misread, becouse it looks like your 1/2
01:13:808 (4) - try placing it like something around x:316 y:72 to prevent aesthetic problem
01:14:943 (3,2) - overlap :/
01:30:673 (5,1) - whoa, what?
imgs
NO

OK

[Hard]
00:05:354 (1,3) - Overlap
00:16:020 (3,4) - why not the same pattern as 00:18:687 (3,4,5) -
00:23:828 (1,1) - Fix circular flow

else seems fine
GL with the map.
Topic Starter
timemon

Error- wrote:

From my queue.

[Extra]
00:29:862 (4) - A bit left so it will emphasize the spacing.
00:42:997 (5,1,2,3) - To emphasize the song beats, check the box. with 00:42:997 (5,1) - is stacked becouse of the same sound. Not a good idea on this map, as there is no stacking 1/2
00:47:051 (1) - Missing finish hitsound
00:48:186 (6) - I beleive this is too far, try reduce the spacing, the sound isn't really high too.
00:57:916 (2,3,4,5,6) - Star shape is better UwU
00:59:862 (1) - blanket 00:58:889 (2) - or stack with 00:58:240 (4) -
01:05:051 (6) - I beleive you want to place it on the center of the triangle.
01:30:510 (4,1) - unperfect blanket
01:31:808 (3,4,5,6,1,2,3,4,5) - these jumps feels random and confusing imo. tbh that's what I tried to achieve with the kiai. It is a bit better if you play ingame, but on the editor it is very chaotic.
01:36:997 (3,1) - a bit overlap, move 01:37:646 (1) -
01:50:943 (2,3,4,1,2,3,1,2,3,4) - I dont really sure triangles will works here, create some straight line jump or squares. Changed to a more extreme pattern, tbh this final jump has been reworked like 4 times already but I hope this is the final one.
01:52:564 (5) - NC

[Insane]
00:17:020 - Add a circle to follow 00:18:687 (1,2,3) -
00:42:835 (4,5,1,2,3) - imo, these doesn't flows good. The spacing is small so it's fine
00:47:051 (1) - Missing finish
01:11:051 (2) - Posibble misread, becouse it looks like your 1/2 Changed it a bit
01:13:808 (4) - try placing it like something around x:316 y:72 to prevent aesthetic problem
01:14:943 (3,2) - overlap :/
01:30:673 (5,1) - whoa, what? It's Fine as the 5 slider will be treated as if were a circle, as you wouldn't want to actually follow through this one.
imgs
NO

OK

[Hard]
00:05:354 (1,3) - Overlap
00:16:020 (3,4) - why not the same pattern as 00:18:687 (3,4,5) -
00:23:828 (1,1) - Fix circular flow

else seems fine
GL with the map. Thank you for modding

Blan_C wrote:

Hello, NM from my queue.

Insane

  1. 00:09:354 (4) - This slider reverse support vocal but 00:10:687 (1) - this one do not (beat here 00:11:020 - ). I suggest you to change this to two 1/2 sliders on white ticks and circle 00:12:020 - or 1/2 slider.
  2. 00:30:673 (2,3) - I suggest you to ctrl g these objects. Follow the song better that way. I don't think that's actually better
  3. 00:35:862 (2,3,4) - So the more important beat starts on white tick here. I suggest you to put circle 00:35:862 - and 2 sliders 00:36:024 - and here 00:36:348 - just like you did 00:37:159 (2,3) - there. I don't want to emphasize on them
  4. 01:38:132 (3,1) - I think this circle is a bit too close to the slider
  5. 01:40:889 (4) - This circle should be closer to 01:40:727 (3) - than 01:41:051 (5) - . Thats because the highest pitch of the vocal is 01:41:051 (5) - there so jump should be most spaced here
Extra
  1. 00:34:321 - This space is empty. Maybe put circles 00:34:078 - 00:34:402 - to support bells here? I prefer it to be empty
  2. 00:37:970 (1) - This slider is okay because there isnt any sounds on red tick but 00:36:997 (2) - this one imo isnt. Guitar comes in in the middle of it on red tick. Maybe 1/2 slider and circle? I pretty much ignore sounds that I do not want to focus on.
Not much to say. Good map! :D Thank you for modding!

Saika- wrote:

hi mod from my queue

Extra

tbh i dont think theres much to mod but some part need to look good such as 00:57:916 (2,3,4,5,6,1,2,3) - , 01:04:564 (3,4,5,6) - , 01:06:835 (1,2,3,4,5,6) - , 01:15:916 (2,3,4,5,6,7) -
and so on, theres more than what i point out so take a look at them. but otherwise i think this map is well made
I have rearranged some of the jumps a bit, but I do believe not everything has to look good/flows well. Thank you for modding.
Yoges
M4M

[General]
  1. The "Normal" is more along the lines of an Advanced and is causing some diff spread issues, at least from my view. The jump between then Easy and the "Normal" is a little too large. His use of 1/2 sliders is imo what's causing it because it creates some hellish rhythm density in some sections. I'd look into getting Asuka to try tone the diff down or do one yourself if he can't. SR is not a good measure of playable difficulty if you're going by that.

[Extra]
  1. 00:43:159 (1,2,3) - Why is the spacing getting smaller even tho the sounds are getting brighter? The movement here just feels so unsupported by the music.
  2. 00:52:727 (2,3,4,5) - This pattern just don't fit if I'm honest. They're really underwhelming and like just compare them to every single other jump pattern you've used so far.
  3. 00:58:727 (1,2,3) - Ok so your jump pattern here has a rotation to it. It'd be a good idea to break that rotation for these part of the pattern to express the change in tone of the singers voice. Ctrl+G the 00:58:889 (2,3) - is one suggestion cause it flips the direction of rotation. Like I've noticed there isn't really a lot of logic to most of your jump patterns in relation to the music. Too much of a pain to point them all out and say why. You're kind of just going off aesthetics or "here feels ok" atm. Which... doesn't necessarily mean you can't push it forward. I mean I did that too for my first ranked set. It's just something you should look into getting better at cause I think your maps could improve a lot if you do. And it's something that you can very easily get better at.
  4. 00:59:700 (5,1) - Like the movement these kind of patterns create do have their uses but for me it's just not entirely appropriate for this type of music. You'd be better off sticking to more traditional patterns.
  5. 01:04:727 (4,5,6) - Same as 00:43:159 (1,2,3) - feels like something you should be emphasizing.
  6. 01:15:916 (2,3,4) - Ok so this sets your pattern up to be a rotational jump pattern. But then you're suddenly changing to a back and forth tilted "V" shaped pattern 01:16:402 (5,6,7,1) - why? There's no change in the music to justify it. The movement just feels sooo... unsupported. It'd be better to do the "V" pattern right the way form the beginning.
  7. 01:20:781 (1) - It's a lot more natural if you retrace the pattern starting from 01:20:456 (4) - instead of 01:20:294 (3) -
  8. 01:25:321 (3,4,5,6) - Again just not ideal and really underwhelming. And your transition into the next pattern is pretty poor too 01:25:970 (1,2,3,4) - . When transitioning between patterns it's usually a good idea to continue the movement of the previous pattern in the first note of the new pattern. It's a lot more natural. Don't ask me why it just is.
  9. 01:42:186 (1,1,1) - Yeah you can't just go into 1/3 patterns like that. New combos don't do shit so give up on trying to use them as justification. When you're going into a 1/3 pattern you need a slider for the first 2 sounds that way the player knows the pattern is 1/3. This happens because the player isn't really experiencing the first few notes as 1/3 because the second note is passively mapped by the slider end and the first is on a white tick. In this case tho I think just using a repeat slider would be best because the 1/3 pattern is very short.
  10. 01:48:510 (4,5,6) - Listen to the music, you need emphasis on the (6). Just Ctrl+G it. It'll create a sharper angle which should be enough.

[Insane]
  1. 00:43:483 (3,4) - Bad transition. Same reasoning as my comments on 01:25:321 (3,4,5,6) - for the Extra.
  2. Your jump patterns still suffer as they do in the Expert but other than that the diff is ok i guess.

[Hard]
  1. 00:30:997 (3) - Okay listen to the sound on that slider end and then listen to the sound on this slider head 00:31:483 (4) - Which should be the one that's actively mapped? (Clickable)
  2. 01:02:213 (4,5) - The stack's not perfect and idk if I'd do that on a hard anyway.

[Normal]
  1. 00:43:646 (2,3) - It's probably better to just turn those into a 1/2 slider. I mean the melody is far more prominent than the mute guitar in the background.
  2. 00:46:564 (3,4,5) - Slider end to note to slider head with 1/2 rhythms when the first slider 00:46:564 (3) - is so short is tough for a normal to say the least. You need to tone it down a bit with the 1/2 sliders throughout the diff.
  3. 01:44:132 (4,5,6,7) - 01:45:429 (1,2,3,4,5,6,7,8) - Following on from the last comment. This section is just hell in terms of rhythm density for newer players. The entire diff is more along on the lines of an advanced not a normal which is causing some diff spread issues. You can't go Easy -> Advanced. SR doesn't mean anything btw.

Easy seems fine
Topic Starter
timemon

Yoges wrote:

M4M

[General]
  1. The "Normal" is more along the lines of an Advanced and is causing some diff spread issues, at least from my view. The jump between then Easy and the "Normal" is a little too large. His use of 1/2 sliders is imo what's causing it because it creates some hellish rhythm density in some sections. I'd look into getting Asuka to try tone the diff down or do one yourself if he can't. SR is not a good measure of playable difficulty if you're going by that. I have poked him.

[Extra]
  1. 00:43:159 (1,2,3) - Why is the spacing getting smaller even tho the sounds are getting brighter? The movement here just feels so unsupported by the music. ramped up the spacing
  2. 00:52:727 (2,3,4,5) - This pattern just don't fit if I'm honest. They're really underwhelming and like just compare them to every single other jump pattern you've used so far. remapped the pattern, it should be bettter now.
  3. 00:58:727 (1,2,3) - Ok so your jump pattern here has a rotation to it. It'd be a good idea to break that rotation for these part of the pattern to express the change in tone of the singers voice. Ctrl+G the 00:58:889 (2,3) - is one suggestion cause it flips the direction of rotation. Like I've noticed there isn't really a lot of logic to most of your jump patterns in relation to the music. Too much of a pain to point them all out and say why. You're kind of just going off aesthetics or "here feels ok" atm. Which... doesn't necessarily mean you can't push it forward. I mean I did that too for my first ranked set. It's just something you should look into getting better at cause I think your maps could improve a lot if you do. And it's something that you can very easily get better at. Thank you for pointing out. Yes, I'm still very bad at it and I'm getting the grasp of it. I think I have found a better solution than Ctrl+G on this one. I simply changed the second pattern to a back and forth which is a different pattern together to emphasize the change in the music and relocated the nearby slider.
  4. 00:59:700 (5,1) - Like the movement these kind of patterns create do have their uses but for me it's just not entirely appropriate for this type of music. You'd be better off sticking to more traditional patterns. I think it is pretty cool here. Especially since I remapped the previous point you suggested.
  5. 01:04:727 (4,5,6) - Same as 00:43:159 (1,2,3) - feels like something you should be emphasizing. Increased Spacing and rearranged a bit, though the flow on the final object is a bit weird but that note is a downbeat, should be fine.
  6. 01:15:916 (2,3,4) - Ok so this sets your pattern up to be a rotational jump pattern. But then you're suddenly changing to a back and forth tilted "V" shaped pattern 01:16:402 (5,6,7,1) - why? There's no change in the music to justify it. The movement just feels sooo... unsupported. It'd be better to do the "V" pattern right the way form the beginning. changed to what you suggested
  7. 01:20:781 (1) - It's a lot more natural if you retrace the pattern starting from 01:20:456 (4) - instead of 01:20:294 (3) - okay
  8. 01:25:321 (3,4,5,6) - Again just not ideal and really underwhelming. And your transition into the next pattern is pretty poor too 01:25:970 (1,2,3,4) - . When transitioning between patterns it's usually a good idea to continue the movement of the previous pattern in the first note of the new pattern. It's a lot more natural. Don't ask me why it just is. remapped the first pattern to be a bit more in line with other jumps and rearranged the transition a bit, it should be better now.
  9. 01:42:186 (1,1,1) - Yeah you can't just go into 1/3 patterns like that. New combos don't do shit so give up on trying to use them as justification. When you're going into a 1/3 pattern you need a slider for the first 2 sounds that way the player knows the pattern is 1/3. This happens because the player isn't really experiencing the first few notes as 1/3 because the second note is passively mapped by the slider end and the first is on a white tick. In this case tho I think just using a repeat slider would be best because the 1/3 pattern is very short. Changed to a repeat slider
  10. 01:48:510 (4,5,6) - Listen to the music, you need emphasis on the (6). Just Ctrl+G it. It'll create a sharper angle which should be enough. Thanks.

    I'm surprised you didn't list the final jump here. As you have already pointed out most of my jumps are very random and not much logic behind it. Either the final jump is fine, or it is so bad that you simply just don't want to talk about it.

[Insane]
  1. 00:43:483 (3,4) - Bad transition. Same reasoning as my comments on 01:25:321 (3,4,5,6) - for the Extra. I moved the slider away to help emphasizing it. But, honestly I cannot place anything else or put it elsewhere, As it would require massive remap on the whole section cuz this section is kinda tied to a distance snap.
  2. Your jump patterns still suffer as they do in the Expert but other than that the diff is ok i guess. I have gone and completely remapped some of the jumps, rearranged some. I do think it's different from Extra because on Insane I focus on what's clickable and what's not. Spacing Emphasis and jumps are a lot less on my focus. Otherwise I will literally recreate the Extra on Insane with basically lower spacing.

[Hard]
  1. 00:30:997 (3) - Okay listen to the sound on that slider end and then listen to the sound on this slider head 00:31:483 (4) - Which should be the one that's actively mapped? (Clickable) Strictly changed to only follow one sound only.
  2. 01:02:213 (4,5) - The stack's not perfect and idk if I'd do that on a hard anyway. What do you mean? is that error or something because the stack is perfectly fine on the editor for me it's right under the slider. And I really like it might be a bit tough for the player but it's fun imo.

Thank you so much for modding, you helped a lot! :)
Asuka_-
ill check~!
Asuka_-

DarkFire wrote:

Asuka_-'s Easy
Distance snap is good, but try to reduce starrating below 1.5*
00:21:354 (1,2,3) - mb it should be done like a triangle it's fine
00:25:027 - u can start one more spinner from here nice, but keep for now
01:12:835 (3) - NC no
01:14:132 (4) - NC
01:18:835 (3,1) - Ugly i put for beginner.
01:36:997 (4,1) - ^
01:40:889 (2,1) - bad overlap
01:44:781 (4,1) - ok, all this forms are ugly, cauze all my is pretty good, smooth.
01:55:808 (4,5) - mb NC on this 2 notes no

Asuka_-'s Normal
00:16:020 (1,3) - not the same sliders, but sound is the same. Mb some smooth form here
00:25:027 - again spinner
00:32:619 (5) - NC
00:32:781 (1) - delete NC, i know what u mean here, but there is not a good place for NC, all this moments
01:14:132 (4) - NC
01:15:429 (1) - delete NC
01:46:727 (5) - NC
01:51:916 (5) - NC
Ok, all this diff is so precipitous. try to make it mor smooth. In a flow i mean nc → no change, flow →fixed

Ayato_k wrote:

Hi form Mod Q o/

[Normal]
00:32:619 (5) - Add NC ok
00:32:781 (1) - Remove NC ok

[Easy]
01:38:619 (2) - this object doesn't match the song it's fine imo

Bubblun wrote:

General

For Asuka's diffs I suggest removing the symbols at the end of the name as it looks nicer. Their username is already in the tags anyway so they can still search them up. keep plz lol

Asuka's Easy

00:21:354 (1,2) - This timing change is unexpected, so the player will not accurately click this. I highly suggest replacing these with a slider. Also there's a timing point slightly after 2, so it's hard to tell whether it's supposed to be snapped to that or not. keep for now

00:23:828 (3) - There's a very distinct sound on the tail of the slider which should be mapped. Emptiness seems awkward considering the held note that continues.it's fine imo

00:37:970 (1,3) - It looks like grey nodes were placed here by mistake. hm..?

01:29:862 (1) - 01:32:456 (1) - 01:42:186 (4) - 01:50:619 (1) - 01:54:348 (3) - ^


Asuka's Normal

00:12:020 (2,3) - These don't look good because the alignment seems random. Try copying 2 and using ctrl+s to expand it instead of handplacing a new slider. keep for now

00:54:835 (1,2) - These aren't pleasing because they're parallel to each other yet they don't compliment that. A slider body blanket would look good here. ok

Su1fu7 wrote:

Easy
  1. 00:18:687 (1) - Remove NC ok
  2. 00:41:537 (2,3) - I think it would be better to change those to a another 3/2 slider because now 00:41:862 (3) - starts on way weaker sound that it ends nice
  3. 00:57:429 (1,2) - I think rhythm like this would work better here, this way you can emphasize prominet vocal on 00:58:727 - good but keep for now. caz i wanna change pattern (i think fun)
  4. 01:07:808 (1,2,3) - Same thing as above, maybe something like this instead?
  5. 01:22:078 (1) - I dont think you have to make this quiet vocal clickable, changing 01:21:429 (3) - to a 1/1 reverse or just a 2/1 slider would work just right here nice
Normal
  1. 00:35:375 (1,2,3,4) - and 00:38:456 (2,3) - I honestly dont think its a good idea to compitely ignore percussion on white ticks, rhythm feels just so unintuitive. Pehaps something similar to 00:40:564 (1,2,3,4,5,6,7,1,2,3,4,5,6,1,2,3,4,5,6,7) - stuff where ok
  2. 00:50:943 (1) - I genuinely dont understand what is this mapped to hmm.. keep
  3. 00:51:267 (2,3,4) - And once again thing with prominent percusiion. I'd suggest rhythm like this, this way you can follow synth(or whatever this instrument name is) that you wanted to follow so much while not complitely ignoring drums. fixed my way

Yoges wrote:

M4M

[General]
  1. The "Normal" is more along the lines of an Advanced and is causing some diff spread issues, at least from my view. The jump between then Easy and the "Normal" is a little too large. His use of 1/2 sliders is imo what's causing it because it creates some hellish rhythm density in some sections. I'd look into getting Asuka to try tone the diff down or do one yourself if he can't. SR is not a good measure of playable difficulty if you're going by that. ok!

[Normal]
  1. 00:43:646 (2,3) - It's probably better to just turn those into a 1/2 slider. I mean the melody is far more prominent than the mute guitar in the background. okay
  2. 00:46:564 (3,4,5) - Slider end to note to slider head with 1/2 rhythms when the first slider 00:46:564 (3) - is so short is tough for a normal to say the least. You need to tone it down a bit with the 1/2 sliders throughout the diff. okay
  3. 01:44:132 (4,5,6,7) - 01:45:429 (1,2,3,4,5,6,7,8) - Following on from the last comment. This section is just hell in terms of rhythm density for newer players. The entire diff is more along on the lines of an advanced not a normal which is causing some diff spread issues. You can't go Easy -> Advanced. SR doesn't mean anything btw. okay

nice mod!!
Thanks!!

Normal 2.35→2.24

https://puu.sh/wCUkr/05fb0fd2d2.rar
Jayel
Hey, here's my mod!

These are all suggestions, you don't need to do everything I say below.

[General]
The song starts a little bit late... It would be better if you edit the music file so that the song starts much earlier.

[Asuka_-'s Normal]
00:51:105 (1) How about shortening the slider to make it start at 00:51:267 , and placing circle here instead?
01:57:105 (1) Remove 'Finish'. Making less noise may sound better for the end of the song.

[Hard]
00:17:020 Adding one circle on this point might sound a bit better.
01:51:429 (1), (2) The hitsounds of these points are kinda sudden. Better Remove these and change them into soft hitsounds(or soft whistle).

[Insane]
00:13:854 (2) The distance between the previous slider and this one is a bit too far and confusing for the players to notice the rhythm, I think.
01:51:429 (3), (4) The hitsounds of these points are kinda sudden. Better Remove these and change them into soft hitsounds(or soft whistle).

I think that's all I have to say. Overall, it's very cool and nice map. Good Luck!
Topic Starter
timemon

Jayel wrote:

Hey, here's my mod!

These are all suggestions, you don't need to do everything I say below.

[General]
The song starts a little bit late... It would be better if you edit the music file so that the song starts much earlier. the both full version and short verion are like this

[Hard]
00:17:020 Adding one circle on this point might sound a bit better. done
01:51:429 (1), (2) The hitsounds of these points are kinda sudden. Better Remove these and change them into soft hitsounds(or soft whistle). it's a copy pasted hitsounds from Extra which makes sense why they sound so sudden because they are actually sudden stuff happening in the Extra, I will remove them if many think it's an issue on lower diffs

[Insane]
00:13:854 (2) The distance between the previous slider and this one is a bit too far and confusing for the players to notice the rhythm, I think. It's fine
01:51:429 (3), (4) The hitsounds of these points are kinda sudden. Better Remove these and change them into soft hitsounds(or soft whistle). same as in Hard

I think that's all I have to say. Overall, it's very cool and nice map. Good Luck! Thank you for modding
newton-
from q

[ insane]
  1. as a general point, in the part at 00:30:186 - you use stacks for 1/1 and 1/2 interchangably so the stacks might be hard to read
  2. 00:13:020 (1,3) - maybe make the end of 3 a bit further from 1, right now they feel a bit too close for comfort
  3. 00:13:020 (1,3) - move 2nd point to 374|313 to make curve smoother
  4. 01:05:213 (1) - align bend with head of 01:04:564 (3) - for visuals
  5. 01:15:429 (1,3) - these are way too close, select 01:15:916 (2,3,4) - and move them all so that 4 stacks on 01:15:429 (1) - so these blanket each other instead
[ extra]
  1. 00:07:020 (4) - vocal on end is much stronger than on start imo, make it clickable
  2. 00:16:687 (2,3) - circle then 1/1 slider?
  3. 01:00:673 (3,4) - reposition to blanket 00:59:862 (1) -
  4. 01:48:510 (4,5,6) - blanket is off + i think you could move 6 further away if you wanna emphasize it
good luck!
Chalwa
Hello from queue!
[General]
  1. Nothing
[Easy]
  1. 00:45:754 (1,2,3,4) - I know this one can be hard to change, but let's see at the first part, everywhere are 1/1 breaks between objects except this one pattern where rhythm is kinda confusing. For consistency better are two 3/2 beat reversed slider. I think you can do it, but you must use your imagine and move some objects.
  2. 00:57:429 (1) - I'm kinda confused what this shape is in song? If sounds are simmiliar to rest i prefer to make it symmetrical (like on screen).
  3. 01:42:186 (4,1) - Please keep DS on all map connsistencly, i know this one can be mistake. You should fix it, cause it's really hard to read for newbies.
  4. 01:57:105 - This one sound should be clickable i think, cause it's really very strong one. Spinner isn't clickable thing, so you can move it to next red tick.
[Normal]
  1. I recommend you make DS lower - like 1.0x, cause now this overlaps aren't good i think. Big overlaps > Small Overlaps < No overlaps (for aesthetic ofc).
  2. 01:40:240 (1,2) - Why this sliders are more curved when the sounds are thesame like paterns before?
  3. 01:54:835 (5) - I think you can make this slider more aesthetically, cause now it looks really random. Just make it symmetrical or make more shapes.
  4. 01:57:105 - The same as in Easy diff.
[Hard]
  1. 00:51:591 (3,4,1) - DS between this sliders is really high, it's good for Extra diffs i think, but not for Hard. I really suggest you change it, cause it's too hard for play for "Hard" players.
  2. 01:04:564 (3,4) - If you wanted to blanket this two you should improve it - if not just skip this point, please.
  3. 01:12:024 (2,3) - This stack is unreasonable here since you made stacks only on 1/2 breaks before, so... Also you ccan fix it by unstacking 01:12:673 (4,1) - notes, for keep this patternif you really want.
  4. 01:38:619 (3,4,5,1) - Making jump after triplet on this BPM is really good... but for Insane diffs. Just make it smaller and it will be 100% fine then i think.
Ok, I don't like the song that much, so will skip last two diffs. I hope you will not be angry for me >.<.
GL!
Topic Starter
timemon

newton- wrote:

from q

[ insane]
  1. as a general point, in the part at 00:30:186 - you use stacks for 1/1 and 1/2 interchangably so the stacks might be hard to read The rhythm density is slow enough, it will be fine
  2. 00:13:020 (1,3) - maybe make the end of 3 a bit further from 1, right now they feel a bit too close for comfort k
  3. 00:13:020 (1,3) - move 2nd point to 374|313 to make curve smoother I didn't get what you mean but I tried.
  4. 01:05:213 (1) - align bend with head of 01:04:564 (3) - for visuals why not
  5. 01:15:429 (1,3) - these are way too close, select 01:15:916 (2,3,4) - and move them all so that 4 stacks on 01:15:429 (1) - so these blanket each other instead sure
[ extra]
  1. 00:07:020 (4) - vocal on end is much stronger than on start imo, make it clickable It's a held sound and it should be a slider, I cannot make the end clickable. Cutting a slider a tick short is not a good idea because rhythm density here is supposed to be very low.
  2. 00:16:687 (2,3) - circle then 1/1 slider? What for?
  3. 01:00:673 (3,4) - reposition to blanket 00:59:862 (1) - I never wanted to blanket that lol
  4. 01:48:510 (4,5,6) - blanket is off + i think you could move 6 further away if you wanna emphasize it It is off but it is not noticeable while playing, bending these will be a pain.
good luck! Thank you for modding

Chalwa wrote:

Hello from queue!
[Hard]
  1. 00:51:591 (3,4,1) - DS between this sliders is really high, it's good for Extra diffs i think, but not for Hard. I really suggest you change it, cause it's too hard for play for "Hard" players. I believe this is not that hard, as long as you know you have more than 1 finger.
  2. 01:04:564 (3,4) - If you wanted to blanket this two you should improve it - if not just skip this point, please. didn't intend to blanket
  3. 01:12:024 (2,3) - This stack is unreasonable here since you made stacks only on 1/2 breaks before, so... Also you ccan fix it by unstacking 01:12:673 (4,1) - notes, for keep this patternif you really want. I remapped a bit to make it easier to read
  4. 01:38:619 (3,4,5,1) - Making jump after triplet on this BPM is really good... but for Insane diffs. Just make it smaller and it will be 100% fine then i think.
    reduced the spacing
Ok, I don't like the song that much, so will skip last two diffs. I hope you will not be angry for me >.<.
GL! Thank you for modding!
Mir
on request

Spread between Normal and Easy like Yoges said is pretty questionable, nerfing the Normal would be the best option imo.

[Hard]
- 00:25:028 (1) - Snap to blue?
- 00:43:159 (1,1) - First one skips a piano and second one doesn't so differentiation between these two rhythms is ignored. Maybe instead of a 1/1 on the first one try a reverse slider?
- 00:46:078 (2,3) - Stack here but not 00:47:375 (2,3) - ?
- 01:16:727 (5,1) - Centering this overlap may look cute. // 01:19:321 (3,1) - And similar, it just looks more clean imo
- 01:29:862 (1,2) - Ow this is undermapped heavily, you could make the 1/1 slider a reverse to at least represent the density of the vocals here more appropriately? To be honest I like 01:32:456 (1,2,3,4) - this rhythm a lot more than the one you have for this part already and seeing as it's for the same sounds it looks also inconsistent.
- 01:37:646 (1) - Also skipping a beat you could cover with a reverse, but minor.

Generally seems okay.

[Insane]
- 00:21:354 (1) - Could cover the vocal in the middle of this slider with a reverse too because 00:21:020 (4,5) - map the vocals and then 00:21:354 (1) - skips one of them. To me it sounds a bit weird.
- 00:42:835 (4,5,2,3) - Stacking one and overlapping the other is a bit weird patternwise, why not choose to do one? It's up to you which one but ideally to fit well they could be the same type.
- 00:49:483 (4) - I think this note could use a bit more emphasis, it's quite strong but not spaced much more than 3 is from 2.
- 00:59:862 (1) - Could use more emphasis similar to how you emphasized 00:58:564 (6,1) -
- 01:02:456 (6,1) - 1 also lacking in emphasis imo.
- 01:22:402 (1,2,3,4,5,6,7,1) - Copy-pasted from the Hard diff.. or the other way around... why exactly? I think a variation would be better than having the exact same pattern.
- 01:38:619 (4,5,6,1,2,3,4,1) - This looks a bit cluttered, could you make these a bit less stuck together?
- 01:51:267 (3,4) - Based on your hitsounding these may be better as circles?

[Extra]
- 00:25:027 (1) - Shouldn't this be snapped to the blue tick?
- 00:49:483 (3) - Could use more spacing emphasis for the finish. Maybe stack it on 00:50:132 (1) - or something similar?
- 01:15:916 (2,4,6) - Maybe it'd look nicer if it were centered?
- 01:22:402 (1,2,3,4,5,6,7,1) - Again lol.. almost the same pattern..
- 01:57:105 (1) - This is a bit too easy to hit, maybe move it somewhere down?

Good luck~!
Topic Starter
timemon

Mir wrote:

on request

Spread between Normal and Easy like Yoges said is pretty questionable, nerfing the Normal would be the best option imo. It's already been nerfed, though. After my diffs stop sucking I will probably take a look at the Normal.

[Hard]
- 00:25:028 (1) - Snap to blue? Done
- 00:43:159 (1,1) - First one skips a piano and second one doesn't so differentiation between these two rhythms is ignored. Maybe instead of a 1/1 on the first one try a reverse slider? fixed with circle and slider
- 00:46:078 (2,3) - Stack here but not 00:47:375 (2,3) - ? made it consistent
- 01:16:727 (5,1) - Centering this overlap may look cute. // 01:19:321 (3,1) - And similar, it just looks more clean imo I believe most players do not use sliderend.png, and if I did center it it would cause a bit of space emphasis issue as well
- 01:29:862 (1,2) - Ow this is undermapped heavily, you could make the 1/1 slider a reverse to at least represent the density of the vocals here more appropriately? To be honest I like 01:32:456 (1,2,3,4) - this rhythm a lot more than the one you have for this part already and seeing as it's for the same sounds it looks also inconsistent. changed and arranged to make it consistent
- 01:37:646 (1) - Also skipping a beat you could cover with a reverse, but minor. mmm I was following the vocal

Generally seems okay.

[Insane]
- 00:21:354 (1) - Could cover the vocal in the middle of this slider with a reverse too because 00:21:020 (4,5) - map the vocals and then 00:21:354 (1) - skips one of them. To me it sounds a bit weird. done
- 00:42:835 (4,5,2,3) - Stacking one and overlapping the other is a bit weird patternwise, why not choose to do one? It's up to you which one but ideally to fit well they could be the same type. removed overlap
- 00:49:483 (4) - I think this note could use a bit more emphasis, it's quite strong but not spaced much more than 3 is from 2. increased the spacing a bit
- 00:59:862 (1) - Could use more emphasis similar to how you emphasized 00:58:564 (6,1) - increased spacing
- 01:02:456 (6,1) - 1 also lacking in emphasis imo. more spacing
- 01:22:402 (1,2,3,4,5,6,7,1) - Copy-pasted from the Hard diff.. or the other way around... why exactly? I think a variation would be better than having the exact same pattern. I kind of run out of idea that will play well with 1/1 notes so I just make a square lol
- 01:38:619 (4,5,6,1,2,3,4,1) - This looks a bit cluttered, could you make these a bit less stuck together? done
- 01:51:267 (3,4) - Based on your hitsounding these may be better as circles? It's copy pasted from Extra, atm I changed it back to Insane.
though I might actually use Extra hitsounds and make those circles too


[Extra]
- 00:25:027 (1) - Shouldn't this be snapped to the blue tick? ye
- 00:49:483 (3) - Could use more spacing emphasis for the finish. Maybe stack it on 00:50:132 (1) - or something similar? okay
- 01:15:916 (2,4,6) - Maybe it'd look nicer if it were centered? I tried
- 01:22:402 (1,2,3,4,5,6,7,1) - Again lol.. almost the same pattern.. xd
- 01:57:105 (1) - This is a bit too easy to hit, maybe move it somewhere down? Done!

Good luck~! Thank you for modding, Mir!
Beomsan
hello, from my queue (m4m)
I'm not good at English so I may have said nonsense.

[Extra]
  1. 00:31:646 (4) - 00:31:808 (5) - Increase the distance between these two notes. cuz 00:31:808 (5) - it's quite strong sound
  2. 00:30:673 (2,3) - 00:36:673 (1,2) - etc etc etc, I cannot say that these things are "good FLOW". but explaining it to me is extremely difficult. (because my english skill) I hope you can get advice about this from other pro mappers.
  3. 00:49:159 (1,2,3) - The distance of these notes should be increased. https://imgur-archive.ppy.sh/4C4k5hx.jpg just like this, easy!
  4. 00:55:483 (3,4,1) - 01:05:862 (3,4,5) - What is the difference between these two parts?
    1. distance
    2. NC
  5. 00:39:105 (5) - uh that overlap :(
  6. 00:47:051 (1,2,3) - / 00:47:051 - strongest 00:47:213 (2) - a little week 00:47:375 (3) - weakest but distances are?
  7. 00:59:051 (3,4) - I think these notes should be placed elsewhere. these placements have not been able to express vocals well.
  8. 01:15:916 (2,3,4,5,6,7) - / 01:15:916 (2,3) - 01:16:240 (4,5) - 01:16:565 (6,7) - All of these sounds have different strengths. I wish you could catch these changes well.

    I wanted to explain a lot in one mod so... please check the entire map based on the above mods.
the rest will be next,,,, I don't have time
Asuka_-

Jayel wrote:

[Asuka_-'s Normal]
00:51:105 (1) How about shortening the slider to make it start at 00:51:267 , and placing circle here instead? changed
01:57:105 (1) Remove 'Finish'. Making less noise may sound better for the end of the song. ok

Chalwa wrote:

[Easy]
  1. 00:45:754 (1,2,3,4) - I know this one can be hard to change, but let's see at the first part, everywhere are 1/1 breaks between objects except this one pattern where rhythm is kinda confusing. For consistency better are two 3/2 beat reversed slider. I think you can do it, but you must use your imagine and move some objects. keep for now
  2. 00:57:429 (1) - I'm kinda confused what this shape is in song? If sounds are simmiliar to rest i prefer to make it symmetrical (like on screen). nice
  3. 01:42:186 (4,1) - Please keep DS on all map connsistencly, i know this one can be mistake. You should fix it, cause it's really hard to read for newbies. oh lol
  4. 01:57:105 - This one sound should be clickable i think, cause it's really very strong one. Spinner isn't clickable thing, so you can move it to next red tick. keep
[Normal]
  1. I recommend you make DS lower - like 1.0x, cause now this overlaps aren't good i think. Big overlaps > Small Overlaps < No overlaps (for aesthetic ofc).
    ok change to 1.0
  2. 01:40:240 (1,2) - Why this sliders are more curved when the sounds are thesame like paterns before?
  3. 01:54:835 (5) - I think you can make this slider more aesthetically, cause now it looks really random. Just make it symmetrical or make more shapes.
  4. 01:57:105 - The same as in Easy diff. keep
@Mir fixed. Normal 2.24→2.12

https://puu.sh/wJliG/85af431532.rar
Seolv
m4m, my map: https://osu.ppy.sh/s/629374 (mod Namki's diff and the highest diff btw)

Extra

  1. 00:06:687 (3,4) - you should make the rhythm here different since you're following the vocals from what I could see from the rest of the map, make it something like this
  2. 00:17:187 - There's vocal on here that you should emphasize
  3. 00:21:687 - Same as above
  4. 00:27:673 (1) - It's possible to expand this spinner to 00:29:862 - since you can still hear the held vocal sound
  5. 00:30:997 (3) - Distance Snap
  6. 00:32:619 (1) - ^
  7. 00:33:105 (2,3) - ^
  8. 00:36:024 (3) - This sound has the same amount of emphasis as 00:35:700 (2) - but you put bigger DS? Maybe try to keep the DS consistent while mapping unless there's an emphasized sound.
  9. 00:41:700 (1) - You changed the flow from the previous object, maybe Ctrl+H
  10. 00:57:429 (1) - Why is there such a big spacing difference than in the previous part? There's not too much emphasis in the song so it would be the best to keep it the same
  11. 01:06:835 (1,2,3,4,5,6) - I have no idea why you placed these jumps there, there's not much sounds supporting it, keep the same DS
    01:16:078 (3) - 01:16:402 (5) - 01:16:727 (7) - there's no sound on these circles, maybe make the circles before them slider heads and use these as slider heads.
  12. 01:18:186 (1) - Smaller spacing
  13. 01:18:997 (5) - Same
    01:32:619 (2) - This circle overlaps with 01:31:808 (3) -
    01:36:997 (3,4) - Again, too big spacing, I really don't see the reason behind them.

Insane

  1. 00:05:354 (1,2,3) - Keep the same Distance Snap between objects
  2. 00:11:354 (2) - Why the flow change? It feels weird while playing
  3. 00:15:687 (4) - There's no sound on this circle
  4. 00:18:354 (4) - Same
  5. 00:43:646 (4) - Make the spacing smaller
  6. 00:58:727 (1) - Same
  7. 01:07:483 (4) - This circle directly overlaps with 01:06:835 (2) - which can be uncomfortable for some players to follow, try find a different position for the circle
  8. 01:26:619 (4) - Too big spacing, make it smaller
  9. 01:30:997 (1) - Same
  10. 01:32:456 (1) - It overlaps try make it different position
  11. 01:34:727 (4) - Same, not directly but it would be nice if it was more easy for players to follow
  12. 01:39:267 (3,4) - Why is there bigger spacing than the two circles before it? THere's no emphasis

That's it for my mod, Good Luck :D
Topic Starter
timemon

Beomsan wrote:

hello, from my queue (m4m)
I'm not good at English so I may have said nonsense.

[Extra]
  1. 00:31:646 (4) - 00:31:808 (5) - Increase the distance between these two notes. cuz 00:31:808 (5) - it's quite strong sound
  2. 00:30:673 (2,3) - 00:36:673 (1,2) - etc etc etc, I cannot say that these things are "good FLOW". but explaining it to me is extremely difficult. (because my english skill) I hope you can get advice about this from other pro mappers. Well yeah the map isn't good, I didn't know much about flow when I mapped this.
  3. 00:49:159 (1,2,3) - The distance of these notes should be increased. https://imgur-archive.ppy.sh/4C4k5hx.jpg just like this, easy!
  4. 00:55:483 (3,4,1) - 01:05:862 (3,4,5) - What is the difference between these two parts?
    1. distance
    2. NC fixed
  5. 00:39:105 (5) - uh that overlap :(
  6. 00:47:051 (1,2,3) - / 00:47:051 - strongest 00:47:213 (2) - a little week 00:47:375 (3) - weakest but distances are? You forget that the (3) has snare as well so it's the strongest
  7. 00:59:051 (3,4) - I think these notes should be placed elsewhere. these placements have not been able to express vocals well. I will leave it as is before I can think up of a new pattern but this one provides a good change in the pattern imo
  8. 01:15:916 (2,3,4,5,6,7) - / 01:15:916 (2,3) - 01:16:240 (4,5) - 01:16:565 (6,7) - All of these sounds have different strengths. I wish you could catch these changes well. that's incredibly tough to remap at this stage I just make it one giant jump lol

    I wanted to explain a lot in one mod so... please check the entire map based on the above mods.
the rest will be next,,,, I don't have time Thank you for modding! I will be sure to reapply your suggestion to other parts later im kinda busy with other mapset xd

[ L u k a s ] wrote:

m4m, my map: https://osu.ppy.sh/s/629374 (mod Namki's diff and the highest diff btw)

Extra

  1. 00:06:687 (3,4) - you should make the rhythm here different since you're following the vocals from what I could see from the rest of the map, make it something like this I think it's fine
  2. 00:17:187 - There's vocal on here that you should emphasize The vocal is kinda blury here and I don't want to make it clickable
  3. 00:21:687 - Same as above same
  4. 00:27:673 (1) - It's possible to expand this spinner to 00:29:862 - since you can still hear the held vocal sound I think current is also fine
  5. 00:30:997 (3) - Distance Snap
  6. 00:32:619 (1) - ^
  7. 00:33:105 (2,3) - ^
  8. 00:36:024 (3) - This sound has the same amount of emphasis as 00:35:700 (2) - but you put bigger DS? Maybe try to keep the DS consistent while mapping unless there's an emphasized sound.
  9. 00:41:700 (1) - You changed the flow from the previous object, maybe Ctrl+H wot I think the flow is ok here
  10. 00:57:429 (1) - Why is there such a big spacing difference than in the previous part? There's not too much emphasis in the song so it would be the best to keep it the same
  11. 01:06:835 (1,2,3,4,5,6) - I have no idea why you placed these jumps there, there's not much sounds supporting it, keep the same DS
    01:16:078 (3) - 01:16:402 (5) - 01:16:727 (7) - there's no sound on these circles, maybe make the circles before them slider heads and use these as slider heads. there are sounds there tho
  12. 01:18:186 (1) - Smaller spacing
  13. 01:18:997 (5) - Same
    01:32:619 (2) - This circle overlaps with 01:31:808 (3) -
    01:36:997 (3,4) - Again, too big spacing, I really don't see the reason behind them.

Insane

  1. 00:05:354 (1,2,3) - Keep the same Distance Snap between objects
  2. 00:11:354 (2) - Why the flow change? It feels weird while playing the flow is fine I believe
  3. 00:15:687 (4) - There's no sound on this circle the vocal is singing D:
  4. 00:18:354 (4) - Same the vocal is singing D:
  5. 00:43:646 (4) - Make the spacing smaller
  6. 00:58:727 (1) - Same
  7. 01:07:483 (4) - This circle directly overlaps with 01:06:835 (2) - which can be uncomfortable for some players to follow, try find a different position for the circle
  8. 01:26:619 (4) - Too big spacing, make it smaller
  9. 01:30:997 (1) - Same
  10. 01:32:456 (1) - It overlaps try make it different position
  11. 01:34:727 (4) - Same, not directly but it would be nice if it was more easy for players to follow
  12. 01:39:267 (3,4) - Why is there bigger spacing than the two circles before it? THere's no emphasis stacking is kinda bad for movement imo

That's it for my mod, Good Luck :D Thank you for modding!
no texts = fixed

Why so many mods coming on this mapset but not on other -_- and I have another M4M coming here.

My diffs seem so problematic if I had the time, I would remap tbh.
Beomsan
hello again!

timemon wrote:

[Extra]
  1. 00:30:673 (2,3) - 00:36:673 (1,2) - etc etc etc, I cannot say that these things are "good FLOW". but explaining it to me is extremely difficult. (because my english skill) I hope you can get advice about this from other pro mappers. Well yeah the map isn't good, I didn't know much about flow when I mapped this.
No, that's maybe close to personal opinion. you're doing well i guess

yeah It's time to do the rest things

[Insane]
  1. 00:17:020 (2,3) - ds?
  2. 00:21:687 - I don't want you to ignore this sound.
  3. 00:57:916 (2,3,4,5,6,1,2,3) - too many circles imo. put some sliders instead.
  4. 01:02:619 - You putted a finish here. but the distance is kinda questionable.
  5. 01:08:943 (5,1,2) - I think it is better to have a wider spacing between these notes.
[Hard]
  1. 00:25:027 (1,1) - that ds, this causes confusion imo.
  2. 01:11:051 (3,1) - this overlap is kinda meh to me.
  3. 01:12:673 (4,1) - 01:13:970 (4,1) - these distances are similar with 00:57:267 (5,1) - but they are too different to express them in the same way.
  4. 01:16:727 (5,1) - avoid overlap like this if you can
Easy and Normal is pretty cool (pro)
that's all from me. needs more polish but the format of your mapping is really good so...
good luck!
Rakuen
(◕ᴗ◕✿) Rakuen Diva Trap Modding Queue [osu!standard]

Legend
Default = Normal mods
Blue = Strongly recommended
Red = Unrankable issue

Asuka_-'s Easy

  1. 00:22:354 (2) - Not snapped to the beat
    ^Or maybe make slider from 00:22:364 - to 00:23:091 - ? Since it's easier
  2. 01:12:835 (3) - NC
  3. 01:15:591 (6) - ^
  4. 01:54:835 - Add finish?
  5. 01:55:808 (4,5) - Maybe change to slider? I can barely hear anything since its toning down

Asuka_-'s Normal

  1. 01:14:943 (5) - DS error
  2. 01:51:105 (3) - Extend the slider to 01:51:591 - to have a same rhyhtm with 01:52:402 (6) -
  3. 01:54:835 - Add finish?

Hard

  1. 00:05:354 (1,2,3,4) - There are various of spacing in just 2 seconds, which may look not so clean. Try using 1.4x all the way?
  2. 00:10:687 (1,2,3) - ^
  3. 00:13:854 (2) - This does not match with circle you mapped one second ago, look at 00:11:687 (2,3) - they have totally different rhythm but you somehow doubled up the spacing
  4. 00:17:020 (4) - ^ same, why is the spacing suddenly doubled up
  5. 00:18:354 (1) - ^
  6. 00:19:687 (4) - ^ Then back to 1.4x ? I don't see that part so intense that you should make any unstable jumps
  7. 00:39:510 (2,3,4,5) - They have no difference with the ones you put at Insane diffs, why not make like 00:29:537 (3,4) -
  8. 01:11:537 (1) - I'd not map overlap like that, there is always space for you to map or some where else for this pattern
  9. 01:51:267 (1,2) - Are these whistles intentional? I cant find in any other diffs

Insane

  1. 00:09:354 (4,5,1) - Just minor, make them spaced alike, just move to 1.2x for 00:10:354 (5) -
  2. 00:12:020 (3,4) - The jump should be at (4) instead of (3), you need to know when it's suitable for the jump
  3. 00:22:364 (1) - Personally thinks Ctrl+G fits the anti-clockwise flow better
  4. 00:59:700 (5) - Space further?
  5. 01:11:051 (2) - This is fairly hard to be read, I'd really think it's here 01:10:889 - when playing, cuz look 01:11:375 (3) - it's just too sudden
  6. 01:30:186 (2,3,4) - Make this jump to keep the consistency with other parts like 01:32:456 (1,2,3,4,5) - and 01:40:564 (2,3,4) -
  7. 01:42:835 (1) - Actually the jumps should be around here instead of vocal notes out of nowhere, to emphasis the heavy beats
  8. 01:48:024 (1,2,3,4,5,6,1,2) - I like this part, you did very well here, try to balance the map out
  9. 01:51:591 (4) - Dont think the stack is needed, plenty of space around
  10. 01:52:889 (6) - Ctrl+G? Matches the flow 01:53:213 (1,2,3) - and creates a bit more intense play

I see not much difference between Hard and Insane since most of the notes are snapped to something. Could probably make Hard slightly easier, remove unnecessary jumps and make the notes equally spaced.

Good luck!
~(=^・ω・^)/。・:*:・゚★,。・:*:・゚☆
Topic Starter
timemon

Beomsan wrote:

hello again!

timemon wrote:

[Extra]
  1. 00:30:673 (2,3) - 00:36:673 (1,2) - etc etc etc, I cannot say that these things are "good FLOW". but explaining it to me is extremely difficult. (because my english skill) I hope you can get advice about this from other pro mappers. Well yeah the map isn't good, I didn't know much about flow when I mapped this.
No, that's maybe close to personal opinion. you're doing well i guess

yeah It's time to do the rest things

[Insane]
  1. 00:17:020 (2,3) - ds?
  2. 00:21:687 - I don't want you to ignore this sound. not really ignored, its still caught just not clickable
  3. 00:57:916 (2,3,4,5,6,1,2,3) - too many circles imo. put some sliders instead.
  4. 01:02:619 - You putted a finish here. but the distance is kinda questionable.
  5. 01:08:943 (5,1,2) - I think it is better to have a wider spacing between these notes.
[Hard]
  1. 00:25:027 (1,1) - that ds, this causes confusion imo. looks fine to me
  2. 01:11:051 (3,1) - this overlap is kinda meh to me.
  3. 01:12:673 (4,1) - 01:13:970 (4,1) - these distances are similar with 00:57:267 (5,1) - but they are too different to express them in the same way. I think it's ok
  4. 01:16:727 (5,1) - avoid overlap like this if you can I actually like them lol
Easy and Normal is pretty cool (pro)
that's all from me. needs more polish but the format of your mapping is really good so...
good luck! Thank you for modding! have a nice day

Rakuen wrote:

(◕ᴗ◕✿) Rakuen Diva Trap Modding Queue [osu!standard]

Legend
Default = Normal mods
Blue = Strongly recommended
Red = Unrankable issue

Hard

  1. 00:05:354 (1,2,3,4) - There are various of spacing in just 2 seconds, which may look not so clean. Try using 1.4x all the way?
  2. 00:10:687 (1,2,3) - ^
  3. 00:13:854 (2) - This does not match with circle you mapped one second ago, look at 00:11:687 (2,3) - they have totally different rhythm but you somehow doubled up the spacing
  4. 00:17:020 (4) - ^ same, why is the spacing suddenly doubled up
  5. 00:18:354 (1) - ^
  6. 00:19:687 (4) - ^ Then back to 1.4x ? I don't see that part so intense that you should make any unstable jumps
  7. 00:39:510 (2,3,4,5) - They have no difference with the ones you put at Insane diffs, why not make like 00:29:537 (3,4) - it's ok I think
  8. 01:11:537 (1) - I'd not map overlap like that, there is always space for you to map or some where else for this pattern
  9. 01:51:267 (1,2) - Are these whistles intentional? I cant find in any other diffs copy pasted from Extra lol will probably delete later

Insane

  1. 00:09:354 (4,5,1) - Just minor, make them spaced alike, just move to 1.2x for 00:10:354 (5) -
  2. 00:12:020 (3,4) - The jump should be at (4) instead of (3), you need to know when it's suitable for the jump
  3. 00:22:364 (1) - Personally thinks Ctrl+G fits the anti-clockwise flow better
  4. 00:59:700 (5) - Space further?
  5. 01:11:051 (2) - This is fairly hard to be read, I'd really think it's here 01:10:889 - when playing, cuz look 01:11:375 (3) - it's just too sudden Well not much I can do about this one, unless I space it out really far away
  6. 01:30:186 (2,3,4) - Make this jump to keep the consistency with other parts like 01:32:456 (1,2,3,4,5) - and 01:40:564 (2,3,4) - They can be improved but I think they're all different and should be
  7. 01:42:835 (1) - Actually the jumps should be around here instead of vocal notes out of nowhere, to emphasis the heavy beats I don't get you here
  8. 01:48:024 (1,2,3,4,5,6,1,2) - I like this part, you did very well here, try to balance the map out
  9. 01:51:591 (4) - Dont think the stack is needed, plenty of space around
  10. 01:52:889 (6) - Ctrl+G? Matches the flow 01:53:213 (1,2,3) - and creates a bit more intense play eh I like the kicksliders

I see not much difference between Hard and Insane since most of the notes are snapped to something. Could probably make Hard slightly easier, remove unnecessary jumps and make the notes equally spaced.

Good luck! Thank you for modding!
~(=^・ω・^)/。・:*:・゚★,。・:*:・゚☆
no texts = fixed
Dainesl
heyyyyy it's me!! again, warning, I can't play standard well so a bucket of salt is required when looking at this, also a lot of the examples i show are very very rough because i'm bad at making them look pretty ;;

General
For timing try:

00:05:354 - 90bpm
00:22:364 - 82bpm
00:23:827 - 75bpm
00:25:027 - 72bpm
00:27:592 - 185bpm

i'm not too sure about the 72bpm, i thought it'd be a good idea because it matches up with the vocals instead of having them emphasise the blue tick. get someone to recheck these!

also what about changing some of the diff settings? for example:

Extra: CS4.2, AR9, OD8, HP6.5
Insane: CS4, AR8.7, OD7.3, HP6

but that's just a tiny idea i had, ask others whether the diff settings are ok lol

Extra
00:16:687 (2) - i'd suggest moving this over to the right slightly so that it matches up a little better with the next slider, like this (it doesn't exactly match up but just to give a small example here)

00:22:364 (1) - perhaps place this slightly closer to the previous slider? having this much of a distance change in the beginning is kind of jarring imo. like this maybe? it's still an appropriate distance away from circle 2 and keeps the section more consistent

00:25:027 (1) - if previous timing changes were applied, make this 2 beats long and move the circle after it to accommodate.

00:28:889 - from here to 00:30:997 - there's a bit too much smooth rotation here as Beomsan mentioned, particularly in the first combo. however, perhaps you could change 00:28:889 (1,2) - to be sort of opposite-facing each other, and 00:29:862 (4) - to be a 5-note stream with the slider after it? adjust 00:29:537 (3) - accordingly. as a VERY rough example (ar set to 0)

00:43:321 (2,3,4) - having the pattern repeat the previous one along with that slider placement feels like very strange flow. perhaps have 2 and 3 swapped and adjusted a bit so that 3 has a better flow to 4 while keeping the pattern semi-unique? this, kind of?

01:15:916 (2,4,6) - maybe have these be spaced further apart within themselves? so like, have 2 be a bit closer to 3 but then have 6 be further away from 7 than it is currently; would work nicely for emphasis imo (but i'd say keep 4 where it is right now)

01:18:186 (1,2,3,4) - same as before, but keep 2 in its initial position. the flow after 4 should still work ok even if it's placed further up the playfield.

01:20:781 (1,2,3) - similar to before I guess but also a bit like 00:43:321 - ? not sure what to do here but perhaps 1 could be outside of the previous pattern making more triangles with it, and then 2+3 can be positioned such that there's a sort of trapezoid feel to the flow? like this but a lot cleaner.

01:32:456 (1,2,3,4) - this could be a good opportunity for some more opposite-facing flow, but you'd have to swap 1+2 and make both pairs sliders, so idk,
your choice i guess?

01:38:619 (4,5,6) - place these slightly up and right from where they are now for better flow with 3 and to give the next combo more spacing emphasis, perhaps?

yeh most of my suggestions here are about repeat patterns and flow so idk find the ideas that work for you

Insane
00:14:020 (3) - i'd suggest that you alter the shape of this slider a bit, either by curving the second bit of it as well or by only having the second bit curved in a sort of hook shape. would look nice~

00:43:321 (2,3) - consider swapping and adjusting these similar to the Extra to allow for harsher angles and more emphasis.

00:43:970 (5) - Even though the sliderend's on 3 i'd still say that it's too close to the next slider given how slider leniency works; insane players would be able to abuse that slightly, thus i recommend having the start be slightly further away while keeping the pattern somewhat. a bit like this? although it could be altered if the previous suggestion was followed.

00:57:267 (4) - imo this is too far up and makes the flow awkward. perhaps place at 484,275 or thereabouts?

01:18:997 (4,5,6) - how about replacing these with a slider like 3 but repeated instead? put the sliderend where 4 is right now. could help to separate it from the Extra a bit more plus it has enough spacing to emphasise the next slider. would work well i think?

01:27:267 (1) - this note bothers me because the flow is expected to go one way but instead goes the other. it's like, 01:26:294 (2,3,4) - then goes up, 01:26:781 (5,6,7) - should go up after but instead goes down. imo 1 should be placed a bit above 6 (where exactly i'm not sure but yeh)

01:40:889 (4,5) - bring these a bit closer together and towards 3 to make the angle less soft; would work a bit better for playability imo since right now it's basically like a straight line and then a jut to the left for the slider

01:52:564 (3,4,5) - consider changing this to a 5-plet like you've used throughout the rest of the map for bits like this?

Hard
00:23:454 (2,1) - i'd say place both of these slightly lower down and to the right in order to match the previous slider better (coincidentally it can match the next slider better as well!) as right now it's almost a straight line. it's not much distance but it's a bit weird imo

01:29:375 (2,3,4) - i think this should be brought left/down slightly. in-game looks a bit awkward with respect to the next slider; putting it a little bit closer should help imo considering it's a hard

01:39:267 (2,3) - i'd say either make this a triangle with 1's sliderend or have this be a stack to stop movement for a little bit. I'd recommend the former but your choice here

01:39:754 (4,5,6) - same as 01:29:375 -

yeh i like this diff. looks pretty cool

as beomsan said, just polish further and this should be a nice mapset~

good luck xd
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