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Satou Hiromi & KOTOKO - Wizards Complex -Short ver.-

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Topic Starter
timemon
This beatmap was submitted using in-game submission on 25 July 2017 at 00:18:28

Artist: Satou Hiromi & KOTOKO
Title: Wizards Complex -Short ver.-
Source: ウィザーズコンプレックス
Tags: Eroge opening ういんどみる Windmill Oasis asuka_-
BPM: 90
Filesize: 4031kb
Play Time: 02:02
Difficulties Available:
  1. Asuka_-'s Easy (1.51 stars, 130 notes)
  2. Asuka_-'s Normal (2.12 stars, 190 notes)
  3. Extra (5.29 stars, 384 notes)
  4. Hard (3.38 stars, 300 notes)
  5. Insane (4.25 stars, 353 notes)
Download: Satou Hiromi & KOTOKO - Wizards Complex -Short ver.-
Information: Scores/Beatmap Listing
---------------
#9
For rank w
Easy, and Normal by Asuka_-
Hard, Insane, and Extra by me

BG upscaled PLESAE REDOWNLOAD FOR NEW BG

Metadata
Title:Wizards Complex -Short ver.-
TitleUnicode:ウィザーズコンプレックス -Short ver.-
Artist:Satou Hiromi & KOTOKO
ArtistUnicode:佐藤ひろ美&KOTOKO
Tags: eroge opening ういんどみる Windmill Oasis

references:
http://windmill.suki.jp/product/wiz/product/
https://twitter.com/Windmill_Oasis/stat ... 9233795073
http://vgmdb.net/album/58600 (unofficial)

"ウィザーズコンプレックス"
Vocal: Hiromi Sato, KOTOKO
Lyrics: Hiromi Sato
Compose: Noriyasu Agematsu
Arrange: Ryota Suemasu

Waiting for timing check.
Kaine
/savelog
22:37 Kaine: 00:52:719 (2,3,4,5) - make this a square
22:37 timemon: alright mr modder
22:37 Kaine: dud
22:37 Kaine: 01:15:421 (1,2,3,4,5,6,7) - why arent u gradually increasin spacing here
22:38 Kaine: is this the highest diff or
22:38 Kaine: are you gonna make an extra
22:38 timemon: highest diff
22:39 Kaine: dam u improve fast lol
22:39 timemon: o
22:39 Kaine: 01:42:178 (1,1,1) - should nc these
22:40 Kaine: what
22:40 Kaine: 01:42:178 (1,2,3) -
22:40 Kaine: these
22:40 Kaine: to make it obvious they're 1/3
22:40 timemon: k
22:40 timemon: tbh it's the most retarded 1/3 I have ever seen
22:40 timemon: every songs on this planet use 3/4
22:40 timemon: not 1/3
22:41 Kaine: LOL
22:41 Kaine: yea
22:41 Kaine: tru
22:41 timemon: ok
22:41 timemon: how to make a square
22:41 timemon: help
22:41 Kaine: ctrl-shift-r 90
22:41 Kaine: LOL
22:42 timemon: nvm I got dis
22:42 Kaine: 01:50:611 (1,2,3,4) - i reALLY dont like how you covered up the strongest beats in the map with these sliders
22:42 Kaine: specially if its the highest diff
22:42 timemon: gay af http://osu.ppy.sh/ss/8428285
22:43 timemon: o
22:43 timemon: jump spam incoming?
22:43 Kaine: ye
22:44 Kaine: well
22:44 Kaine: you could replace like
22:45 Kaine: SOME of the 1/2 sliders
22:45 Kaine: like 1/2 slider 2 circles 1/2 slider 2 circles
22:45 Kaine: u feel me
22:45 timemon: o
22:47 timemon: yew
22:48 Kaine: 01:50:611 (1,2,3,4,5,1,2,3,4,5,6,7,8,9,10,1) -
22:48 Kaine: there is SOO much pp potential here tho
22:48 timemon: yeah I changed it
22:48 Kaine: lemme make an extra and i'll draw it out :^)
22:49 timemon: if you can come up with the entire formula then sure
22:49 timemon: I have added more jumps
22:49 Kaine: also
22:49 Kaine: 01:55:800 (1) -
22:49 Kaine: this is the ONLY time you use a sharp angled slider in the entire map
22:50 timemon: 00:41:692 (1) - mfw you're blind
22:50 timemon: but ye it's weird
22:50 Kaine: FUK
22:50 timemon: the red anchor called for me
22:50 Kaine: yea
22:50 Kaine: its ok tho
22:50 Kaine: cuz
22:50 Kaine: its kinda the end section
22:50 timemon: I just put in there so people know that my brain is capable of more than 2 slider shapes
22:51 Kaine: LOOOL
22:51 timemon: good thing you didn't see that sink map
22:52 timemon: 3 min song all have the same jumps and all sliders are almost identical
Asuka_-
im making gd~

you have meta sourse ???
Topic Starter
timemon
http://vgmdb.net/album/58600

I do have the album. I leave all the info on the audio file as is, so everything is the same other than the bitrate.
I use the short ver., however. Making a full spread for a full ver is just not feasible.



ウィザーズコンプレックス -Short ver.- or Wizards Complex -Short ver.-
Vocal: Hiromi Sato, KOTOKO
Lyrics: Hiromi Sato
Compose: Noriyasu Agematsu
Arrange: Ryota Suemasu

here is what is in the link above.
Hikomori
From Queue!

[Hard]
  • 00:10:687 (5) - NC maybe?
    00:13:020 (1) - If you put NC on the last one, remove the combo of this one
    00:15:687 (4) - NC here if you put in last one and remove 00:16:020 (1) - this combo if so
    00:18:354 (3) - ^ and 00:18:687 (1) - ^
    00:21:020 (4) - ^ and 00:21:354 (1) - ^
    00:23:454 (2) - maybe stack this one in the end of the last slider without changing 00:23:828 (1) -
[Light Insane]
  • 00:23:828 (1) - maybe the jump between those two is a ''very'' high jump for a light insane
    01:27:105 (7,1) - ^
[Insane]
  • 01:50:943 (2,3,4,5,6,7,1,2,3,4) - whyare these jumps so spaced? i dont think the rythmis that intense...

That's all for me!
Topic Starter
timemon

[A L P H A] wrote:

From Queue!

[Hard]
  • 00:10:687 (5) - NC maybe?
    00:13:020 (1) - If you put NC on the last one, remove the combo of this one
    00:15:687 (4) - NC here if you put in last one and remove 00:16:020 (1) - this combo if so
    00:18:354 (3) - ^ and 00:18:687 (1) - ^
    00:21:020 (4) - ^ and 00:21:354 (1) - ^
    00:23:454 (2) - maybe stack this one in the end of the last slider without changing 00:23:828 (1) -
[Light Insane]
  • 00:23:828 (1) - maybe the jump between those two is a ''very'' high jump for a light insane
    01:27:105 (7,1) - ^
[Insane]
  • 01:50:943 (2,3,4,5,6,7,1,2,3,4) - whyare these jumps so spaced? i dont think the rythmis that intense...

That's all for me!
Fixed the NC on Hard. Light Insane or not, they're still Insane. Which means they're treated like one.
About the Insane diff, that is the hardest part of the map the song is the most intense there.

Thank you for modding
Gokateigo
Hello from AANH q

light insane
  1. Spinner at the beggining ?
  2. 00:14:020 (2) - ends here 00:15:354 -
  3. 00:23:828 (1,1) - these sliders look horrible + curves are way better than angles in this case
  4. 00:27:673 - spinner
  5. 00:28:889 (1,2) - these sliders are too close (same for all the similar sliders in the map, space them, even if it's light insane)
  6. 01:18:997 (4,5,6) - avoid right angles in light insane diffs
  7. 01:41:051 (5) - ctrl+g

Insane
  1. Use a special diff name or extra, it's 5.13*
  2. spinner at the beggining
  3. 00:26:836 - map this
  4. 00:49:483 (5) - slider
  5. 01:24:348 (7) - bad overlap
  6. 01:44:619 (4) - why small spacing ?
Topic Starter
timemon

Gokateigo wrote:

Hello from AANH q

light insane
  1. Spinner at the beggining ? I don't like it
  2. 00:14:020 (2) - ends here 00:15:354 -
  3. 00:23:828 (1,1) - these sliders look horrible + curves are way better than angles in this case
  4. 00:27:673 - spinner too short to add one imo
  5. 00:28:889 (1,2) - these sliders are too close (same for all the similar sliders in the map, space them, even if it's light insane) This more or less a high star Hard more than Insane. I have to be really careful with the spacing because otherwise it's the same thing as the next diff
  6. 01:18:997 (4,5,6) - avoid right angles in light insane diffs
  7. 01:41:051 (5) - ctrl+g

Insane
  1. Use a special diff name or extra, it's 5.13*
  2. spinner at the beggining I don't like it
  3. 00:26:836 - map this there is nothing to map
  4. 00:49:483 (5) - slider I prefer it to be a circle
  5. 01:24:348 (7) - bad overlap
  6. 01:44:619 (4) - why small spacing ?

Thank you for modding, no texts = fixed.
ps. Extra is 5.25 star rating so this is not really extra xd
Asuka_-
Topic Starter
timemon
Alright updated and I have fixed the timing issue on the slow part a bit.

btw you forgot to NC on the Normal diff lol or am I getting a botched osu file?
Kuro Fuyusaki
Heya from my mod queue~

Mod
[General]
  1. Set last spinner at diff Hard, Light Insane, and Insane with HS at vol 5% for fade out sound case
  2. Set the aliases name "wizards complex", "visual novel", and if necessary "op" at Tag section
  3. Didn't set the combo color yet? waiting for GD, or any reason?
[Hard]
  1. Set the HP to 5?
  2. Section between 00:27:592 - and 00:28:889 - feels so empty even tho there's escalating transition between Intro and Verse, i hope you could fill it with something like long slider (spinner would be unreasonable cause it's too short)
  3. 00:32:943 (2) - would try to ctrl+G, so it would feel closer for calm Verse sect?
  4. 00:36:510 (4) - move it to x:263 y:282 for a little pressure (or if u want further to the left so it feels bit jumpy), taking example as 00:38:943 (3,1) -
  5. 01:20:781 (1) - personal preference, reduce it 1/2 tick and add 1 reverse slider so it could emphasis with vocal more (also for the sake of variation so it would looks a bit colorful) and add a note at 01:21:267 - . Oh, you could also add clap at 01:20:943 -
[Light Insane]
  1. Section between 00:27:592 - and 00:28:889 - same case with Hard
  2. 00:13:854 - Add a note? Emphasizing the vocal like the other Intro sect
  3. 00:10:687 (1) - ctrl J blanket the start point with 00:09:354 (4) - so it feels like a new whole start combo, something like
  4. 00:22:364 (1) - i don't know why, but i'm literally bothered by it's curve, maybe something like this would be more neat
  5. 01:02:456 (6) - perhaps, dont stack it and put it on x:174 y:145 (same place as 01:00:835 (4) - ), I feel it isn't really clickable when you stack it with the next slider, EXCEPT you did it on purpose.
  6. 01:40:564 (2,3,4,5) - i don't know why but the flow looks awkward, move it a bit so it will look more neat (also mind the aim). Before After
[Insane]
  1. Set the stack leniency to 5 , the stack note at wide range looks more neat (rather, stack completely), such as 01:25:808 (6) - with 01:26:132 (2) - . Further down to 4, the complete stack will visible at 00:53:862 (2,3) - and 00:56:456 (2,3) - .
  2. 00:08:020 (5) - NC this (you did this on Light Insane)
  3. 00:21:354 (1) - decrease the tick by 1/2 and add a reverse slider by 1 so it could emphasize with vocal
  4. 00:47:537 (4) - Ctrl+G so the flow feels like the opposite of 00:46:240 (4) -
  5. 00:09:354 (1) - delete NC and instead NC 00:10:687 (3) -
  6. 00:43:321 (2,3) - Ctrl+G and don't forget move the HS, so it had a vertical Zig Zag feeling? you seems rarely use low DS at Verse, that's why i mention it
  7. 01:23:700 (5) - How about stack to 01:22:727 (2) - , 01:24:024 (6) - stack to 01:22:402 (1) - and finally rotate 01:24:348 (7,1) - 120 degrees anti-clockwise and stack it to 01:23:051 (3) - .It's a bit complicated to explain, but the idea is making square pattern with two different approach. If it's still complicated, I'll explain it deeply next time if you truly consider this.
Almost all of them is on quick glance, if the set is already full, you could poke me again in the near future for modding the other diff (don't expect too much tho).

Hope it helps~
Asuka_-
@timemon plz fix NC lol

and i checked meta

Title:Wizards Complex -Short ver.-
TitleUnicode:ウィザーズコンプレックス -Short ver.-
Artist:Satou Hiromi & KOTOKO
ArtistUnicode:佐藤ひろ美&KOTOKO
Tags: eroge opening ういんどみる Windmill Oasis

references:
http://windmill.suki.jp/product/wiz/product/
https://twitter.com/Windmill_Oasis/stat ... 9233795073
http://vgmdb.net/album/58600 (not official)

gl^^
Topic Starter
timemon

Kuro Fuyusaki wrote:

Heya from my mod queue~

Mod
[General]
  1. Set last spinner at diff Hard, Light Insane, and Insane with HS at vol 5% for fade out sound case
  2. Set the aliases name "wizards complex", "visual novel", and if necessary "op" at Tag section
  3. Didn't set the combo color yet? waiting for GD, or any reason?
[Hard]
  1. Set the HP to 5?
  2. Section between 00:27:592 - and 00:28:889 - feels so empty even tho there's escalating transition between Intro and Verse, i hope you could fill it with something like long slider (spinner would be unreasonable cause it's too short)
  3. 00:32:943 (2) - would try to ctrl+G, so it would feel closer for calm Verse sect?
  4. 00:36:510 (4) - move it to x:263 y:282 for a little pressure (or if u want further to the left so it feels bit jumpy), taking example as 00:38:943 (3,1) -
  5. 01:20:781 (1) - personal preference, reduce it 1/2 tick and add 1 reverse slider so it could emphasis with vocal more (also for the sake of variation so it would looks a bit colorful) and add a note at 01:21:267 - . Oh, you could also add clap at 01:20:943 -
[Light Insane]
  1. Section between 00:27:592 - and 00:28:889 - same case with Hard
  2. 00:13:854 - Add a note? Emphasizing the vocal like the other Intro sect
  3. 00:10:687 (1) - ctrl J blanket the start point with 00:09:354 (4) - so it feels like a new whole start combo, something like
  4. 00:22:364 (1) - i don't know why, but i'm literally bothered by it's curve, maybe something like this would be more neat
  5. 01:02:456 (6) - perhaps, dont stack it and put it on x:174 y:145 (same place as 01:00:835 (4) - ), I feel it isn't really clickable when you stack it with the next slider, EXCEPT you did it on purpose.
  6. 01:40:564 (2,3,4,5) - i don't know why but the flow looks awkward, move it a bit so it will look more neat (also mind the aim). Before After
[Insane]
  1. Set the stack leniency to 5 , the stack note at wide range looks more neat (rather, stack completely), such as 01:25:808 (6) - with 01:26:132 (2) - . Further down to 4, the complete stack will visible at 00:53:862 (2,3) - and 00:56:456 (2,3) - . Can't, the 1/1 won't stack.
  2. 00:08:020 (5) - NC this (you did this on Light Insane)
  3. 00:21:354 (1) - decrease the tick by 1/2 and add a reverse slider by 1 so it could emphasize with vocal the distance gap would be insane
  4. 00:47:537 (4) - Ctrl+G so the flow feels like the opposite of 00:46:240 (4) -
  5. 00:09:354 (1) - delete NC and instead NC 00:10:687 (3) -
  6. 00:43:321 (2,3) - Ctrl+G and don't forget move the HS, so it had a vertical Zig Zag feeling? you seems rarely use low DS at Verse, that's why i mention it
  7. 01:23:700 (5) - How about stack to 01:22:727 (2) - , 01:24:024 (6) - stack to 01:22:402 (1) - and finally rotate 01:24:348 (7,1) - 120 degrees anti-clockwise and stack it to 01:23:051 (3) - .It's a bit complicated to explain, but the idea is making square pattern with two different approach. If it's still complicated, I'll explain it deeply next time if you truly consider this.
Almost all of them is on quick glance, if the set is already full, you could poke me again in the near future for modding the other diff (don't expect too much tho).

Hope it helps~
Thank you for modding no texts = fixed

Fixed NC
AMX
Hi! from #modreqs. I'll do a quick mod on Insane and focus mostly on the gameplay.

NC = New combo
Blanket = https://puu.sh/ww6lr/79ddf96365.jpg

General



- Add custom combo colors

Insane



00:25:027 (1) - Slider should end on the blue tick.
00:27:673 (1) - Spinner should end at red tick imo, more time for the player to react.
00:43:483 (3) - move to x:368 y:193 for more symmetry with 00:42:835 (4) -
00:48:348 (1) - A strong sound is played here and you want the player to stand still? I would suggest moving 00:48:024 (5,6) - so that they have to move their cursor to get to 00:48:348 (1) -
00:49:159 (3) - NC
00:53:375 (1,2) - Fix blanket
00:57:916 (2,3,4,5,6,1,2,3) - Can be arranged better, looks kinda bad.
01:09:105 (1) - Ctrl + J for better flow
01:17:700 (3,4,5,1,2,3) - I would make into a rotated square instead.
01:42:186 (1,1,1) - This is easily misread as 1/4's and there's not much to do about it, what I would do is make a reversing slider instead but it's all up to you.
01:45:267 (4,1) - Almost crossscreen jump, i would nerf it a tiny bit and add more spacing to the other objects.
01:50:619 (1,2,3,4,5,6,7,1,2,3,4) - This is where most of the SR should come from, yet the circles have less spacing than before the kiai, consider making it larger, and maybe change the patterns. The song becomes more intense so therefore something should change.

Additional information



- Some of the patterns were IMO hard to play, some were uncomfortable but it's okay since it's atleast different from the usual pp map. Just so u know.

- Consider upping the SV on the kiai, it's more intense than the rest of the map.

End words



Looks good and plays pretty nice, GL!
Topic Starter
timemon

AMX wrote:

Hi! from #modreqs. I'll do a quick mod on Insane and focus mostly on the gameplay.

NC = New combo
Blanket = https://puu.sh/ww6lr/79ddf96365.jpg

General



- Add custom combo colors Soon tm

Insane



00:25:027 (1) - Slider should end on the blue tick. Fixed but that's actually not on the blue tick it's a bit later
00:27:673 (1) - Spinner should end at red tick imo, more time for the player to react.
00:43:483 (3) - move to x:368 y:193 for more symmetry with 00:42:835 (4) -
00:48:348 (1) - A strong sound is played here and you want the player to stand still? I would suggest moving 00:48:024 (5,6) - so that they have to move their cursor to get to 00:48:348 (1) - make it even more ridiculous with hilarious flow because why not
00:49:159 (3) - NC
00:53:375 (1,2) - Fix blanket
00:57:916 (2,3,4,5,6,1,2,3) - Can be arranged better, looks kinda bad.
01:09:105 (1) - Ctrl + J for better flow I just ctrl+G it and make the flow non existent because well why not
01:17:700 (3,4,5,1,2,3) - I would make into a rotated square instead. the issue is then every notes will look as if they're equally emphasized when one of them is stronger
01:42:186 (1,1,1) - This is easily misread as 1/4's and there's not much to do about it, what I would do is make a reversing slider instead but it's all up to you. Not really it's quite slow
01:45:267 (4,1) - Almost crossscreen jump, i would nerf it a tiny bit and add more spacing to the other objects. I think it's fine because it's the final circle on the combo
01:50:619 (1,2,3,4,5,6,7,1,2,3,4) - This is where most of the SR should come from, yet the circles have less spacing than before the kiai, consider making it larger, and maybe change the patterns. The song becomes more intense so therefore something should change. Things did change, as the final pattern is extremely weird and does not follow the sharp angle meta stuff, the spacing is reduced to compensate that. also mind the streams. tbh the map could enter pp mode there if I wish with all those 1-2 spam

Additional information



- Some of the patterns were IMO hard to play, some were uncomfortable but it's okay since it's atleast different from the usual pp map. Just so u know.

- Consider upping the SV on the kiai, it's more intense than the rest of the map.

End words



Looks good and plays pretty nice, GL! Thank you for modding! blue texts/ no texts = fixed
ps. my mapping is still not quite so good and im improving. However, my idea or well at least my mapping concept usually relies on Kiai/more intense parts = more complex patterns, not actually bigger spacing. it's not very well implemented in this map I hope to improve it and my mapping in general
Firebool
Ok, i wanted to write this mod yesterday, but when i write last diff i refreshed the pafe, so, i m dumb.))) So i try to copy my mind... again.....

Asuka_-'s Easy
Distance snap is good, but try to reduce starrating below 1.5*
00:21:354 (1,2,3) - mb it should be done like a triangle
00:25:027 - u can start one more spinner from here
01:12:835 (3) - NC
01:14:132 (4) - NC
01:18:835 (3,1) - Ugly
01:36:997 (4,1) - ^
01:40:889 (2,1) - bad overlap
01:44:781 (4,1) - ok, all this forms are ugly, cauze all my is pretty good, smooth.
01:55:808 (4,5) - mb NC on this 2 notes

Asuka_-'s Normal
00:16:020 (1,3) - not the same sliders, but sound is the same. Mb some smooth form here
00:25:027 - again spinner
00:32:619 (5) - NC
00:32:781 (1) - delete NC, i know what u mean here, but there is not a good place for NC, all this moments
01:14:132 (4) - NC
01:15:429 (1) - delete NC
01:46:727 (5) - NC
01:51:916 (5) - NC
Ok, all this diff is so precipitous. try to make it mor smooth. In a flow i mean

Hard
00:14:020 (3) - more turn it. 4-5'
00:15:687 (4) - NC
00:16:020 (1) - delete NC, in all this moments
00:35:862 (2,3) - ugly
01:25:646 (4,1,2) - too qudratish, u know...
01:31:808 (3,4,5,1) - bad flow
01:32:781 (2,1) - only one overlap like that. Or all map should have this type of overlap, or non.
01:48:024 (1,2,4,5,1,2) - ok, one more, but its wierd, really...

Light Insane
00:08:020 (1) - turn it on a some angle
00:14:020 (3) - bad bad bad wave. First - Its vertical. Bad decision. Second - nonsimmetric. Read on the wedsite how to designe it.
00:15:687 (4,1) - NC and delete NC the same like in the prev.
00:22:364 (1) - bad wave #2
00:41:051 (2,3,4) - bad flow. straight line
00:42:835 (4,5,1,2,3) - bad flow. Try (5) swap with (1) and (2) stack with (4)
00:44:781 (2,3) - you have many sliders without an any angle. not a good. try to turn on 4-6'. its more readable
00:51:916 (2,3,4,5,1) - not the same spacing between stream and slider like in the stream.
00:53:375 (1,2) - why not blanket?
01:14:619 (2,3) - square. nah
01:25:970 (1,2,3,4,5,6,7) - dat flow
01:40:159 (10,1) - again, spacing
01:41:375 (1,2) - why not blanket ? [2]
01:42:186 (1) - turn it on 45' clockwise
01:55:321 (2) - same^
dat flow man, dat flow

Insane
00:09:354 (4) - turn it some angle, ok, no more inscription like this, u know...
00:25:027 (1) - this wave are better, but not so good
01:06:348 (5,4) - not a good overlap, cauze u are not following by the form of pattern
01:40:564 (2,5) - same^, but this acceptable more or less
actually this diff is very similar with the prev, and retained the same shortcomings

Well, mostly its a good set, but some shortcomings with flow.
Ok, good luck with that
Topic Starter
timemon

DarkFire wrote:

Ok, i wanted to write this mod yesterday, but when i write last diff i refreshed the pafe, so, i m dumb.))) So i try to copy my mind... again.....

Asuka_-'s Easy
Distance snap is good, but try to reduce starrating below 1.5*
00:21:354 (1,2,3) - mb it should be done like a triangle
00:25:027 - u can start one more spinner from here
01:12:835 (3) - NC
01:14:132 (4) - NC
01:18:835 (3,1) - Ugly
01:36:997 (4,1) - ^
01:40:889 (2,1) - bad overlap
01:44:781 (4,1) - ok, all this forms are ugly, cauze all my is pretty good, smooth.
01:55:808 (4,5) - mb NC on this 2 notes

Asuka_-'s Normal
00:16:020 (1,3) - not the same sliders, but sound is the same. Mb some smooth form here
00:25:027 - again spinner
00:32:619 (5) - NC
00:32:781 (1) - delete NC, i know what u mean here, but there is not a good place for NC, all this moments
01:14:132 (4) - NC
01:15:429 (1) - delete NC
01:46:727 (5) - NC
01:51:916 (5) - NC
Ok, all this diff is so precipitous. try to make it mor smooth. In a flow i mean

Hard
00:14:020 (3) - more turn it. 4-5'
00:15:687 (4) - NC
00:16:020 (1) - delete NC, in all this moments
00:35:862 (2,3) - ugly
01:25:646 (4,1,2) - too qudratish, u know... what
01:31:808 (3,4,5,1) - bad flow flow is good!
01:32:781 (2,1) - only one overlap like that. Or all map should have this type of overlap, or non. It's ok
01:48:024 (1,2,4,5,1,2) - ok, one more, but its wierd, really... this also looks a bit weird, overlap everywhere 00:05:354 (1,2,3,4,1,2,3,4,1,2,3,1,2,3,1,2,3,4,5,6,1,2,3,4,5,1,1,2,1,1,1,1,2,3,4,1,2,3,4,5,1,2,3,4,5,1,2,3,4,1,2,3,4,1,2,3,1,2,3,4,5,1,2,3,1,2,3,4,1,2,3,1,2,3,4,5,1,2,3,4,1,2,3,4,1,2,3,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5,1,2,3,4,1,2,3,1,2,3,1,2,3,4,5,6,1,2,3,1,2,3,4,5,1,2,3,1,2,3,4,5,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5,1,2,3,4,1,2,3,1,2,3,4,1,2,3,4,1,2,3,4,5,6,7,1,2,3,4,1,2,3,4,5,1,1,2,3,4,1,2,3,1,2,3,4,5,1,2,3,4,1,2,3,4,5,6,1,2,3,4,1,2,3,4,1,2,3,4,5,1,2,3,4,5,6,1,2,3,1,2,1,1,2,3,4,1,2,3,4,5,1,2,3,4,1,2,3,1,2,3,4,5,1,2,3,1,2,1,2,1,2,3,4,5,1,2,3,4,5,6,1,2,1,1,1) -

Light Insane
00:08:020 (1) - turn it on a some angle
00:14:020 (3) - bad bad bad wave. First - Its vertical. Bad decision. Second - nonsimmetric. Read on the wedsite how to designe it. Introducing the slider, yeah gonna fix it later.
00:15:687 (4,1) - NC and delete NC the same like in the prev.
00:22:364 (1) - bad wave #2
00:41:051 (2,3,4) - bad flow. straight line it's fine
00:42:835 (4,5,1,2,3) - bad flow. Try (5) swap with (1) and (2) stack with (4) emphasis reasons
00:44:781 (2,3) - you have many sliders without an any angle. not a good. try to turn on 4-6'. its more readable
00:51:916 (2,3,4,5,1) - not the same spacing between stream and slider like in the stream.
00:53:375 (1,2) - why not blanket?
01:14:619 (2,3) - square. nah it's fine
01:25:970 (1,2,3,4,5,6,7) - dat flow amazing flow
01:40:159 (10,1) - again, spacing
01:41:375 (1,2) - why not blanket ? [2]
01:42:186 (1) - turn it on 45' clockwise
01:55:321 (2) - same^ it looks weird here
dat flow man, dat flow

Insane
00:09:354 (4) - turn it some angle, ok, no more inscription like this, u know...
00:25:027 (1) - this wave are better, but not so good
01:06:348 (5,4) - not a good overlap, cauze u are not following by the form of pattern doesn't hurt any readability so im leaveing it there
01:40:564 (2,5) - same^, but this acceptable more or less same^
actually this diff is very similar with the prev, and retained the same shortcomings

Well, mostly its a good set, but some shortcomings with flow.
Ok, good luck with that
no texts = fixed
SUPER HYPER AYA
Hi form Mod Q o/

[Light Insane]
00:05:354 - I dont get why you put an inherited point over the timing point
00:30:673 (2,3) - Stacking those two object considering the large pause in the song felt really wierd to play
00:37:646 (4,1) - Same
01:21:916 (5,1) - Same
01:49:159 (6,1) - Same
01:32:781 (3,4,5) - This doesnt flow well in this context , forcing the player to jump at the opposite motion of the flow
01:40:564 (2,3,4) - Same
02:02:294 - You can remove this timing point since there is no objects after it, unless you just want to silence the spinner's end ?

[Normal]
00:32:619 (5) - Add NC
00:32:781 (1) - Remove NC

[Easy]
01:38:619 (2) - this object doesn't match the song

[Hard]
00:18:354 (5,6,1) - Fix NC
00:21:020 (4,5,1) - Same
00:36:510 (4,1) - Same
00:59:700 (3,1) - Same
01:24:349 (7,1) - I'm starting to think you did those NC on purpose but i dont get why, moreover , you dont need to do so much NC with this drain rate

Nice mapset ! good job you did here !
Topic Starter
timemon

Ayato_k wrote:

Hi form Mod Q o/

[Light Insane]
00:05:354 - I dont get why you put an inherited point over the timing point
00:30:673 (2,3) - Stacking those two object considering the large pause in the song felt really wierd to play it's a common way to deal with 1/1 rhythms
00:37:646 (4,1) - Same
01:21:916 (5,1) - Same
01:49:159 (6,1) - Same
01:32:781 (3,4,5) - This doesnt flow well in this context , forcing the player to jump at the opposite motion of the flow It does not flow well to emphasize a stronger sound.
01:40:564 (2,3,4) - Same
02:02:294 - You can remove this timing point since there is no objects after it, unless you just want to silence the spinner's end ? Yes I want to silence the spinner.

[Normal]
00:32:619 (5) - Add NC
00:32:781 (1) - Remove NC

[Easy]
01:38:619 (2) - this object doesn't match the song

[Hard]
00:18:354 (5,6,1) - Fix NC
00:21:020 (4,5,1) - Same
00:36:510 (4,1) - Same
00:59:700 (3,1) - Same
01:24:349 (7,1) - I'm starting to think you did those NC on purpose but i dont get why, moreover , you dont need to do so much NC with this drain rate I fixed some of the NC you suggested, but generally speaking I NC when there is cymbal or the metronome resets itself.

Nice mapset ! good job you did here ! Thank you for modding
Hollow Delta
From my modding queue doing M4M

General

For Asuka's diffs I suggest removing the symbols at the end of the name as it looks nicer. Their username is already in the tags anyway so they can still search them up.

Asuka's Easy

00:21:354 (1,2) - This timing change is unexpected, so the player will not accurately click this. I highly suggest replacing these with a slider. Also there's a timing point slightly after 2, so it's hard to tell whether it's supposed to be snapped to that or not.

00:23:828 (3) - There's a very distinct sound on the tail of the slider which should be mapped. Emptiness seems awkward considering the held note that continues.

00:37:970 (1,3) - It looks like grey nodes were placed here by mistake.

01:29:862 (1) - 01:32:456 (1) - 01:42:186 (4) - 01:50:619 (1) - 01:54:348 (3) - ^


Asuka's Normal

00:12:020 (2,3) - These don't look good because the alignment seems random. Try copying 2 and using ctrl+s to expand it instead of handplacing a new slider.

00:54:835 (1,2) - These aren't pleasing because they're parallel to each other yet they don't compliment that. A slider body blanket would look good here.


Hard

00:06:354 (2) - Fix blanket

00:35:862 (2,3,4) - This movement is unexpected, so it doesn't play well. You can prob rotate this, but I think you'd have to replace it to map it cleanly and intuitively.

01:29:537 (4) - It'd be more playable if you simplified this to 1 reverse. The gap gives the player a bigger hitbox.

01:37:646 (1,2) - You can hitsound the heads of these to emphasize them.


Insane

00:48:835 (2,3,4) - With the tail of the slider, you can create a triangle with 3 and 4.

01:32:456 (1,2,3,4,5) - This pattern feels random and jagged. Also the spacing is inconsistent as even though there is emphasis on 3, you didn't bring it out with your hitsounds.


Extra

01:08:456 (3,4,1) - This doesn't play well because of how linear it is. You need this to have a sharper angle to act as a handicap.

01:31:808 (3,4,5,6,1,2,3,4,5) - What plane is this built on? These patterns have random angles and distances. I don't think there's any way of fixing these so I'd remap them.

01:50:943 (2,3,4,1,2,3,1,2,3,4) - This pattern visually looks stationary because of the stacking. For a map like this you want flowy, natural looking patterns. This pattern is jagged and doesn't fit the feel of the song. The angles are random too, along with the spacing due to said stacking.


gl
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