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aran - Moonbound feat. Yukacco (USAO Remix)

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Topic Starter
Kujinn

Nailim wrote:

  1. 00:06:842 (7,2) - not overlapped as intended
  2. 00:50:980 (7) - not quite the blanket to 00:51:842 (3,4,5,6,7) -
  3. 00:52:359 (8) - a little off the circle its supposed to be overlapping
  4. 01:24:084 (1) - i would consider flipping this so the slider flows into the next circle better ._ ., I don't think so.
  5. 01:27:532 (3) - (if above applied, ctrl+g this + moving 01:27:359 (2) - seems like a good idea to stay consistent)
  6. 01:50:635 (1) - this starting not no 01:49:859 (8) - but offset like a dirty overlap seems very odd.
  7. 02:34:773 (1) - not quite overlapped correctly
  8. 02:50:808 (5,1) - same deal as ^
  9. 02:56:153 (1,2) - "stacking" these to 02:56:497 (1) - with no gap since the difference in intensity is not that high
  10. 03:14:773 (2) - not quite the overlap to 03:14:428 (1) -
  11. 03:37:101 (2,3) - you dont have stacking enabled in your editor, but this looks totally wrong http://i.imgur.com/jd5ej76.png
  12. 03:59:859 (2,1) - same deal as ^
  13. 04:18:222 (1) - you might wanna fake-stack this with 04:17:187 (2,3,4) - (manually stack them all over each other)
  14. 04:42:877 (9,3) - same issue with the stacking, looks completly off http://i.imgur.com/XgFXSbA.png
dope map fam gl
applied most, apart from the stacking, I didn't see much of an issue with them.

Thanks for mod
TheKingHenry
Hello mod from my queue~
Luminescence
  1. 00:08:566 (1,3,4,5) - overlaps like these don't really work even if this was intended. And anyways for the specifically these patterns I wouldn't overlap it at all anyways
  2. 00:52:015 (5,8) - fix stack
  3. 01:20:118 (7) - would work better if it was off from 01:19:601 (4) - to another direction, as in how the pattern flows (something like 90 degrees clock-wise, to somewhere around x:250y:40 perhaps) Anyways point being that would make the circle smoother
  4. 01:35:463 (2,3,4) - dis looks p broken lol
  5. 01:39:601 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) - kinda low spacing compared to the music, feels lacking
  6. 01:49:601 (5) - I'd recommend NCing when you do drastic direction changes on tick like this
  7. 02:12:618 (6,1) - please make it line up with the straight line that is 02:12:359 (3,4,5,6) - (the DS can ofc be still the jump, also don't break the blanket while doing it)
  8. 02:44:601 (2,3) - blankets like this don't look as good as they could, as you can see the sliderend of 02:44:601 (2) - kinda "cutting" towards the body of 02:44:773 (3) - ; basically the visual distance doesn't stay equal. Rotate 02:44:601 (2) - little anti-clockwise and that should do it
  9. 03:36:842 (1,2,3) - another broken stack
  10. 03:40:980 - same as with the earlier one
  11. 03:50:980 (5) - here as well
  12. I guess other than that it's mostly similar things again
Good luck!
Topic Starter
Kujinn
no reply = applied

TheKingHenry wrote:

Hello mod from my queue~
Luminescence
  1. 00:08:566 (1,3,4,5) - overlaps like these don't really work even if this was intended. And anyways for the specifically these patterns I wouldn't overlap it at all anyways
  2. 00:52:015 (5,8) - fix stack
  3. 01:20:118 (7) - would work better if it was off from 01:19:601 (4) - to another direction, as in how the pattern flows (something like 90 degrees clock-wise, to somewhere around x:250y:40 perhaps) Anyways point being that would make the circle smoother
  4. 01:35:463 (2,3,4) - dis looks p broken lol
  5. 01:39:601 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) - kinda low spacing compared to the music, feels lacking not really, there's a build up where I would increase spacing, no reason to increase it here.
  6. 01:49:601 (5) - I'd recommend NCing when you do drastic direction changes on tick like this
  7. 02:12:618 (6,1) - please make it line up with the straight line that is 02:12:359 (3,4,5,6) - (the DS can ofc be still the jump, also don't break the blanket while doing it)
  8. 02:44:601 (2,3) - blankets like this don't look as good as they could, as you can see the sliderend of 02:44:601 (2) - kinda "cutting" towards the body of 02:44:773 (3) - ; basically the visual distance doesn't stay equal. Rotate 02:44:601 (2) - little anti-clockwise and that should do it
  9. 03:36:842 (1,2,3) - another broken stack
  10. 03:40:980 - same as with the earlier one
  11. 03:50:980 (5) - here as well
  12. I guess other than that it's mostly similar things again
Good luck!
thanks for mod
Mir
SPOILER
23:44 Mir: oye
23:44 Mir: are you thereeee
23:44 Kujinn: aye
23:45 Mir: are you busy
23:45 Kujinn: nope
23:45 *Mir is editing [https://osu.ppy.sh/b/1300260 aran - Moonbound feat. Yukacco (USAO Remix) [Luminescence]]
23:45 Mir: wanna talk
23:45 Kujinn: sure
23:45 Mir: ok so having looked at the map once already
23:45 Mir: i pretty much gave you all the issues i had with it lol
23:46 Mir: this is worth starring from me, i like the map
23:46 Mir: but there's one pretty big glaring problem that i can see
23:46 Mir: 04:15:463 - 04:36:066 - this section
23:47 Mir: 04:36:153 - 04:56:842 - is nearly the same intensity as this section
23:47 Mir: stream spacing, overall spacing is very very similar
23:47 Mir: this kind of uhm
23:47 Mir: personally i feel like it could be differentiated better if you nerfed the latter section more
23:47 Mir: just overall
23:48 Mir: and it doesn't have to be by much, just a noticeable amount
23:48 Mir: 00:11:325 - same occurs at the beginning here where this section is the same intensity as 00:33:394 - this one
23:48 Mir: relatively* the same
23:49 Mir: there are other more really really minor things but i'll save that for the mod i post, but i wanted to hear your thoughts on that
23:50 Kujinn: hmm, I guess I could make changes to them. I did feel that 04:36:153 - 04:58:222 - should be more intense
23:50 Kujinn: I guess I could replace some unnecessary streams and stuff
23:50 Mir: on the contrary it should be less intense no?
23:50 Mir: since some instruments disappear and the vocal layer goes away as well
23:51 Mir: whereas the section before it has extra instruments
23:52 Kujinn: hmm
23:53 Kujinn: I dunno, I feel like the second part should be more intense, maybe its just me
23:53 Mir: could you explain why maybe?
23:56 Kujinn: I feel like with the continuous melody playing and that sound I mapped the streams and kick sliders to, (I dunno what it is), I feel like it should be more dense than previous section.
23:57 Mir: mm, it's true the density of the section rhythmically is higher
23:57 Mir: alright, i can agree with that
23:57 Mir: as long as one is nerfed xD
23:58 Kujinn: hmm, maybe I could increase spacing between notes on first section? Just to make it a little more intense
23:59 Mir: hm hm
00:02 Mir: but then
00:02 Mir: that would be increasing both sections' intensities in different ways
00:02 Mir: one in rhythm and one in spacing
00:02 Mir: or am i misunderstanding you
00:04 Kujinn: would that necessarly be a bad thing though?
00:04 Mir: well it would kill the idea of differentiating intensity that i originally proposed i think
00:09 Kujinn: OMG
00:09 Kujinn: sorry my pc crashed >_<
00:09 Mir: np xD
00:10 Kujinn: so what were we talking about?
00:11 Mir: http://i.imgur.com/BavlT96.png
00:11 Kujinn: oh right
00:12 Kujinn: emm
00:12 Kujinn: I guess I could lower the intensity of the second section if thats the case
00:14 Kujinn: I dunno if I should change anything dramatically, but maybe something small like not having these jumps 04:40:980 (5,6,7,8) - 04:46:497 (5,6,7,8) -
00:15 Mir: 04:47:704 (3,4,5,6,7) - these could be lower spacing
00:15 Mir: like
00:15 Mir: scaled to about .850 - .9
00:15 Mir: would work pretty well
00:15 Mir: along with nerfing some of those jumps
00:15 Kujinn: alright cool I'll do that.
00:16 Mir: for both sections ye
00:17 Mir: my mod'll be pretty short uhh, probably just polish things
00:18 Mir: loliwasabouttosaymaybegetanothermodortwobutlookslikeit'sfine
00:18 Mir: i don't know if i'll have it done tomorrow, but you can count on tuesday
00:18 Kujinn: XD
00:18 Kujinn: sure no problem
00:18 Mir: my school is having a retarded CAS assembly where i have to perform and stuff
00:18 Mir: it's so annoying uwu
00:19 Kujinn: LOOL
00:19 Kujinn: unlucky xD

We talked about intensity briefly because it would be better than if I made a post about it.

Gonna mod this sometime on Tuesday hopefully, but for now take this star so you know I'm coming back lol.
sahuang
Mod

Please enable stacking in editor and recheck your snap. 04:42:877 (9,3,4,5,6,7) - etc you need to stack them manually.
00:32:877 (4) - you might want to ctrl+G this slider since the distance for 00:32:015 (1,2,3,4,5) - should be consistent
00:49:601 (8,1) - weird overlap imo, also
00:52:359 (8,1) - nazi blanket
01:22:359 (1,2,3,4) - more aesthetics maybe, this is kind of random
01:36:670 (4,1) - any reason why distance suddenly becomes so huge?
02:33:222 (1,2,3) - very confusing DS
02:51:325 (1,2,3) - same here, maybe spread them a bit.
03:07:187 (3,4,5,6) - probably more aesthetics as well

Not bad, I guess some random jumps can be improved but that's only a minor issue. Since someone already starred it, good luck~~
Topic Starter
Kujinn

My Angel Azusa wrote:

Mod

Please enable stacking in editor and recheck your snap. 04:42:877 (9,3,4,5,6,7) - etc you need to stack them manually. fixed
00:32:877 (4) - you might want to ctrl+G this slider since the distance for 00:32:015 (1,2,3,4,5) - should be consistent fixed
00:49:601 (8,1) - weird overlap imo, also fixed
00:52:359 (8,1) - nazi blanket fixed
01:22:359 (1,2,3,4) - more aesthetics maybe, this is kind of random fixed
01:36:670 (4,1) - any reason why distance suddenly becomes so huge? didn't really seem that big when I first mapped it, lowered distance a little
02:33:222 (1,2,3) - very confusing DS was confused there for a second then realised why it was confusing.
02:51:325 (1,2,3) - same here, maybe spread them a bit. fixed
03:07:187 (3,4,5,6) - probably more aesthetics as well fixed

Not bad, I guess some random jumps can be improved but that's only a minor issue. Since someone already starred it, good luck~~
Thanks!!
Mir
Follow-up:
! - 00:00:291 - Volume level conflict here with your timing lines.
I'm dumb i didn't redl LUL
[ ]
- 00:02:015 (2,3) - May be too high spacing for intro since the song is fairly low intensity here, and considering 00:00:291 (1,2,3) - and 00:07:532 (2,3) - it's a bit high.
- 00:03:911 (6) - I wouldn't overmap an intro, circle works fine here // 00:06:670 (6) - 00:09:428 (6) - and similar cases
- 00:13:566 (6) - Using a circle here instead of the kick would help differentiate the snare on 00:13:739 (7) - or vice-versia (circle on snare, 1/4 slider on kick) //00:21:842 (6,7) - Similar cases.. but patterning will suffer
- 00:16:497 (7,8,1) - Spacing seems a bit high here still :?
- 00:19:946 (2,3,4,5,6,7) - Also related to intensity - flow here is pretty harsh and a sharp angle into linear stream requires a lot of cursor control I personally don't think the song calls for
- 00:20:980 (1,3,4,5) - These are pretty close visually, maybe spread out slightly? // 01:29:428 (5,1) -
- 00:22:704 (2,8,9) - Triangle? http://i.imgur.com/mHm7jf2.png
- 00:44:946 (3,4,5,6,7) - An explanation on why this 5 active + 2 passive 1/4 is used and sometimes only 00:42:187 (3,4,5,6,7) - is used would be appreciated~
- 01:03:739 (1) - Slider ticks around here start getting inaudible, maybe raise the volume of this section slightly so they're safely audible?
- 01:40:635 (5,1) - I still feel like this lacks a massive amount of potential emphasis.. // 03:42:015 (5,1) -
- 01:51:670 (1,2,3,4) - 01:57:187 (1,2,1,2) - Inconsistent NCing.
- 01:52:877 (3,1,2) - What about this? http://i.imgur.com/drO5IUe.jpg
- 01:54:084 (1) - 01:59:601 (1,2) - Shouldn't these be treated the same?
- 01:59:601 (1,2,1,1,3) - Overlaps could be cleaned up a bit
- 02:20:291 (4,5,1) - Visual distance could be more even // 02:40:980 (3,4,1) -
- 02:22:532 (2,3,1) - I managed to do it http://i.imgur.com/XF8sz5H.png :3c
- 02:35:808 (4) - Hmm, what about making these circles instead so they differ from 02:36:325 (2) - which have kicks on them?
- 03:19:946 (4) - Two circles? 03:18:911 (1,2,3) - Sounds like it's following vocals so
- 03:29:946 (1,2) - http://i.imgur.com/oJXFXuB.png :(
- 03:33:739 (6,1) - 1/10 blanket
- 04:08:049 (2) - What about making this only a circle because there isn't a wub on it, just a drum. It's also spaced the same as 04:07:187 (1,1) - and I misread it for 1/1 when it isn't 1/1 despite the NC because of the slider being 1/8. I associated it with the wubs and since one happens at 04:08:222 - I got confused
- 04:24:601 (1,2,3,1) - Nazi but this DS is inconsistent between every note :?
- 04:42:187 (3,4,5,6,7) - Spacing differs noticeably from 04:39:428 (3,4,5,6,7) - but why? o.o // 04:44:946 (3,4,5,6,7) - 04:47:704 (3,4,5,6,7) - (check the consistency of your stream spacing basically, you use .8x, .7x and .6x and it's noticeable)
- 04:58:911 (3,4,5,6) - Could be a neater square: http://i.imgur.com/8SHtyZ9.png
- 05:05:808 (3,4) - These have lower pitch ding sounds on them but 05:05:463 (2) - has a higher sound yet they all feel the same :(. Wouldn't 05:05:463 (2) be a good candidate for circles now that I think about it?

lolextrapointsattheend
Topic Starter
Kujinn

Mir wrote:

Follow-up:
! - 00:00:291 - Volume level conflict here with your timing lines.
! - Make sure the following are used and if not, delete them:
  1. drum-hitwhistle99.wav
  2. soft-hitclap11.wav
  3. soft-hitfinish10.wav
but I already did

[ ]
- 00:02:015 (2,3) - May be too high spacing for intro since the song is fairly low intensity here, and considering 00:00:291 (1,2,3) - and 00:07:532 (2,3) - it's a bit high. Placed 00:02:015 (2) - underneath 00:01:670 (1) - and did a ctrl g for 00:02:187 (3) - this should help fix spacing issue.
- 00:03:911 (6) - I wouldn't overmap an intro, circle works fine here // 00:06:670 (6) - 00:09:428 (6) - and similar cases
- 00:13:566 (6) - Using a circle here instead of the kick would help differentiate the snare on 00:13:739 (7) - or vice-versia (circle on snare, 1/4 slider on kick) //00:21:842 (6,7) - Similar cases.. but patterning will suffer When it comes to the ones with the patterns, I rather keep it the way it is. It emphasizes the melody rather than the drums.
- 00:16:497 (7,8,1) - Spacing seems a bit high here still :? lowered spacing on 00:16:497 (7,8) - and ctrl g 00:16:842 (1) -
- 00:19:946 (2,3,4,5,6,7) - Also related to intensity - flow here is pretty harsh and a sharp angle into linear stream requires a lot of cursor control I personally don't think the song calls for changed up the stream a little, it has a much wider angle but should be more playable
- 00:20:980 (1,3,4,5) - These are pretty close visually, maybe spread out slightly? // 01:29:428 (5,1) -
- 00:22:704 (2,8,9) - Triangle? http://i.imgur.com/mHm7jf2.png
- 00:44:946 (3,4,5,6,7) - An explanation on why this 5 active + 2 passive 1/4 is used and sometimes only 00:42:187 (3,4,5,6,7) - is used would be appreciated~ Well, probably so that this section doesn't feel very repetitive. Adding variety to make it more fun to play as long as it follows the music, though, I don't know why I mapped 00:44:946 (3,4,5,6,7) - with 5 stacked notes and nothing else similar to it, so I changed it to a triple and a circle placed on 00:45:463 (8) - slider end, also ctrl g the same slider.
- 01:03:739 (1) - Slider ticks around here start getting inaudible, maybe raise the volume of this section slightly so they're safely audible? increased volume by 10
- 01:40:635 (5,1) - I still feel like this lacks a massive amount of potential emphasis.. // 03:42:015 (5,1) - Spaced out 5 and 1 so that they don't stack, this should probably fix it.
- 01:51:670 (1,2,3,4) - 01:57:187 (1,2,1,2) - Inconsistent NCing. fixed
- 01:52:877 (3,1,2) - What about this? http://i.imgur.com/drO5IUe.jpg bruh, how did I not see that.
- 01:54:084 (1) - 01:59:601 (1,2) - Shouldn't these be treated the same? yep, my bad, fixed.
- 01:59:601 (1,2,1,1,3) - Overlaps could be cleaned up a bit fixed
- 02:20:291 (4,5,1) - Visual distance could be more even // 02:40:980 (3,4,1) - Should be close to even if not exactly.
- 02:22:532 (2,3,1) - I managed to do it http://i.imgur.com/XF8sz5H.png :3c took me a while but I got it
- 02:35:808 (4) - Hmm, what about making these circles instead so they differ from 02:36:325 (2) - which have kicks on them? Made the change, had to adjust placement of circles as some aren't suited to where kicks were.
- 03:19:946 (4) - Two circles? 03:18:911 (1,2,3) - Sounds like it's following vocals so
- 03:29:946 (1,2) - http://i.imgur.com/oJXFXuB.png :(
- 03:33:739 (6,1) - 1/10 blanket
- 04:08:049 (2) - What about making this only a circle because there isn't a wub on it, just a drum. It's also spaced the same as 04:07:187 (1,1) - and I misread it for 1/1 when it isn't 1/1 despite the NC because of the slider being 1/8. I associated it with the wubs and since one happens at 04:08:222 - I got confused alright made the change, I thought it would be more fun to have it this way but I can see how it causes confusion.
- 04:24:601 (1,2,3,1) - Nazi but this DS is inconsistent between every note :?
- 04:42:187 (3,4,5,6,7) - Spacing differs noticeably from 04:39:428 (3,4,5,6,7) - but why? o.o // 04:44:946 (3,4,5,6,7) - 04:47:704 (3,4,5,6,7) - (check the consistency of your stream spacing basically, you use .8x, .7x and .6x and it's noticeable) made all streams .7
- 04:58:911 (3,4,5,6) - Could be a neater square: http://i.imgur.com/8SHtyZ9.png
- 05:05:808 (3,4) - These have lower pitch ding sounds on them but 05:05:463 (2) - has a higher sound yet they all feel the same :(. Wouldn't 05:05:463 (2) be a good candidate for circles now that I think about it? Made 2 into 2 circle and 2 sliders right after.

lolextrapointsattheend
Thanks for mod!
Lasse
seems like mir already did most of the work here 👀

you should add "and" to tags
also "alpha" for album name and "unitone" => http://unitone.fm/alpha/

anime
00:02:015 (2,3) - doesn't fit your overall visuals/ovelap usage in this part, so it looks really out of place, any other arrangement should be better. sth like https://lasse.s-ul.eu/vgrB38yi.jpg would be a simple solution. make sure to rearrange following objects a bit too if you change this
00:00:291 - to 00:11:325 - why does this part use kick samples on snares? you did it right when the part repeats on 04:58:222 (1) - lol

00:10:291 (2) - on spots like this, where you have sampleset=drum and add whistles, you should probably set additions=soft so you don't get random drum whistles (unless that is intended)
same happens on a lot of spots later, if it's not intended why not just replace soft-hitwhistle and drum-hitwhistle both with the default soft whistle for a simple fix and more consistent hitsounding even if people use skins with custom hs

00:32:359 (2,3) - feels quite undermapped for such distinct drums and with melody on 00:32:532 - I think something like https://lasse.s-ul.eu/wLsoAo4F.jpg could work
00:33:222 (1) - https://lasse.s-ul.eu/L4CdQSeQ.jpg might want to remove a repeat from this
01:14:773 - how about ending the first spinner here and starting a new one like 1/8 after it? would fit well with what vocals do there https://lasse.s-ul.eu/lxOyZ3UO.jpg
01:17:532 - part could also use snares and kicks since they still play with low volume. currently seems a bit too empty hitsound wise
01:36:842 (1) - what happened to this poor wave // 01:50:635 (1) - etc. could really have them look a bit less broken

01:51:670 (1,2,3,4) - 01:54:428 (1,2,3,4) - sounds are different, but sound pattern+rhythm seems tgo be the same, so consistent rhythm would make sense.
think either all kicksliders or something like https://lasse.s-ul.eu/pUmiXPGV.jpg to emphasize the alternating wub-drum pattern. or if you want more variety keep the first one and just change 01:54:601 (2) - to circle

02:01:670 (1,1) - snapping?? if you want to keep current shapes you will need ~1.7x sv
02:04:084 (1) - something like https://lasse.s-ul.eu/oQcnkkTB.jpg would look cleaner here
03:18:222 (1,2,3,4) - why no gradual volume decrease instead :c

03:20:118 (5,1) - seems quite overspaced in comparison to the whole part
03:50:635 (1,2,3,4,1,2,3,4) - why is this so much harder than 01:49:256 (1,2,3,4,1,2,3,4) - ? same buildup
04:01:670 - forgot to toggle off kiai here like on 02:00:291 -
04:07:187 (1,1,1) - mute sliderends cause 1/8 hitsounds rhythm doesn't fit here. actually, same for 02:05:118 (1) - 02:10:635 (1) - 04:08:868 -
04:07:877 (1,2) - how about something like https://lasse.s-ul.eu/uqJjRu4p.jpg ? I think that makes it more clear and doesn't use that sudden huge wide angle thing
04:08:566 (1) - 1/8 extension makes this quite inconsistent with your other rhythms, even the exact same thing at 03:57:532 (1,1) - is mapped with 1/4
04:24:601 (1,2,3) - these could be lower volume (~50) would make a nice contrast
04:57:187 (2,3) - same as before
04:58:049 (1) - ^
[]

feel free to call me back after it's bubbled
Topic Starter
Kujinn

Lasse wrote:

seems like mir already did most of the work here 👀

you should add "and" to tags
also "alpha" for album name and "unitone" => http://unitone.fm/alpha/

anime
00:02:015 (2,3) - doesn't fit your overall visuals/ovelap usage in this part, so it looks really out of place, any other arrangement should be better. sth like https://lasse.s-ul.eu/vgrB38yi.jpg would be a simple solution. make sure to rearrange following objects a bit too if you change this fixed
00:00:291 - to 00:11:325 - why does this part use kick samples on snares? you did it right when the part repeats on 04:58:222 (1) - lol my bad, fixed

00:10:291 (2) - on spots like this, where you have sampleset=drum and add whistles, you should probably set additions=soft so you don't get random drum whistles (unless that is intended)
same happens on a lot of spots later, if it's not intended why not just replace soft-hitwhistle and drum-hitwhistle both with the default soft whistle for a simple fix and more consistent hitsounding even if people use skins with custom hs fixed, I didn't think it would be much of an issue when I mapped forgetting that I don't use default skin all whistles sound the same.

00:32:359 (2,3) - feels quite undermapped for such distinct drums and with melody on 00:32:532 - I think something like https://lasse.s-ul.eu/wLsoAo4F.jpg could work Yup
00:33:222 (1) - https://lasse.s-ul.eu/L4CdQSeQ.jpg might want to remove a repeat from this buzz slider best represents the sounds, but I guess I'll replace with a triple.
01:14:773 - how about ending the first spinner here and starting a new one like 1/8 after it? would fit well with what vocals do there https://lasse.s-ul.eu/lxOyZ3UO.jpg yup
01:17:532 - part could also use snares and kicks since they still play with low volume. currently seems a bit too empty hitsound wise alright,
added them in

01:36:842 (1) - what happened to this poor wave // 01:50:635 (1) - etc. could really have them look a bit less broken Fixed it, I think.

01:51:670 (1,2,3,4) - 01:54:428 (1,2,3,4) - sounds are different, but sound pattern+rhythm seems tgo be the same, so consistent rhythm would make sense.
think either all kicksliders or something like https://lasse.s-ul.eu/pUmiXPGV.jpg to emphasize the alternating wub-drum pattern. or if you want more variety keep the first one and just change 01:54:601 (2) - to circle I think it works better when they're all kick sliders so I went with the second suggestion.

02:01:670 (1,1) - snapping?? if you want to keep current shapes you will need ~1.7x sv Fixed, how did I not see this.
02:04:084 (1) - something like https://lasse.s-ul.eu/oQcnkkTB.jpg would look cleaner here
03:18:222 (1,2,3,4) - why no gradual volume decrease instead :c my bad, added.

03:20:118 (5,1) - seems quite overspaced in comparison to the whole part lowered space.
03:50:635 (1,2,3,4,1,2,3,4) - why is this so much harder than 01:49:256 (1,2,3,4,1,2,3,4) - ? same buildup oh shi, the first one was remapped, I didn't realize stream was more spaced. Fixed.
04:01:670 - forgot to toggle off kiai here like on 02:00:291 - yup, did that before I started applying mods actually :P
04:07:187 (1,1,1) - mute sliderends cause 1/8 hitsounds rhythm doesn't fit here. actually, same for 02:05:118 (1) - 02:10:635 (1) - 04:08:868 - last one wasn't supposed to be 1/8 so increase to 1.3x so it ends on blue tick.
04:07:877 (1,2) - how about something like https://lasse.s-ul.eu/uqJjRu4p.jpg ? I think that makes it more clear and doesn't use that sudden huge wide angle thing mmm, I guess it does make it more clear, applied.
04:08:566 (1) - 1/8 extension makes this quite inconsistent with your other rhythms, even the exact same thing at 03:57:532 (1,1) - is mapped with 1/4 corrected it earlier.
04:24:601 (1,2,3) - these could be lower volume (~50) would make a nice contrast Added.
04:57:187 (2,3) - same as before yup
04:58:049 (1) - ^ yup
[]

feel free to call me back after it's bubbled
Awesome, Thanks!!
Mir
Looking good!

Metadata: http://unitone.fm/alpha/

Made other changes regarding differentiation and I went nazi mode for a bit at the end.
SPOILER
18:27 Mir: lol.
18:27 Mir: of all the people it had to be lasse xD
18:27 Mir: cool looks like you're pretty much set
18:28 Kujinn: lol, was the only tier 2 queue that didn't close 5 seconds after opening
18:28 Mir: ikr
18:28 Mir: if you manage to finish replying to that today call me for bubble
18:29 Kujinn: okay ^^
18:50 Kujinn: alright, applied mods
18:51 Mir: rip 0.07*
18:51 Mir: 00:08:566 (1,3,4,5) - seem a bit close
18:52 Mir: do you use stacking in the editor
18:53 Kujinn: lol, just started using it recently
18:53 Mir: eyes emoji
18:53 Mir: it's good, do use it ;w;
18:54 Mir: 00:44:084 (6) - do you un-symmetry these on purpose
18:56 Kujinn: well, not on purpose, I just never realise their out of shape until someone tells me :P
18:56 Mir: a LOT of them are out of shape xD
18:56 Mir: 00:41:670 (1) -
18:57 Mir: oh btw 00:55:463 - this section is beautiful i really like it
18:58 Mir: 01:22:704 (3) - 268,336 /me runs
18:58 Kujinn: thanks ^^
18:59 Kujinn: LOL omg
18:59 Mir: 01:43:394 (5,1) - 01:40:635 (5,1) - consistency?
19:00 Kujinn: oh right, the first one I changed from yoges' mod. But I couldn't really do the same with the second
19:01 Kujinn: I might just revert the first one back to the way it was
19:01 Mir: i prefer the first one tbh
19:01 Mir: better emphasis
19:06 Kujinn: hmm
19:06 Kujinn: I dunno, just doesn't feel right doing it with the second
19:06 Kujinn: doesn't give that same emphasis
19:06 Mir: i guess you can revert the first then
19:06 Mir: it's not like it's that much more emphasis cuz slider end anyways
19:07 Kujinn: true
19:07 Mir: 02:08:739 (1) - what about circle here
19:08 Mir: 02:08:566 (1,1) - these two are unique wubs
19:08 Mir: but that slider takes away from that feeling imo
19:09 Mir: 02:30:980 (3) - nazi symmetry uuw
19:10 Mir: 02:34:773 (1,3) - also these seem a bit close, maybe move 3 a bit away
19:11 Kujinn: yep
19:11 Kujinn: to all the above btw
19:11 Mir: okayo~
19:11 Mir: 02:38:739 (1,2,3) - 2 seems a bit far here lol
19:12 Mir: fuck the blanket http://i.imgur.com/cIxd7jQ.png
19:13 Kujinn: and the stack ;_;
19:13 Mir: FUCK STACKZ
19:13 Mir: jk
19:13 Mir: hmm
19:13 Mir: how bout this http://i.imgur.com/l3yqfO8.png
19:15 Kujinn: wait what? what did you do?
19:15 Mir: i moved 1 and 3
19:17 Kujinn: alright, this works
19:17 Mir: ayy
19:18 Mir: 02:51:670 (2,4) - stacking.png
19:18 Kujinn: LOL oops
19:19 Mir: 03:42:015 (5,1) - eyes
19:19 Mir: i think we should call this the 5,1 dilemma
19:20 Kujinn: hmm
19:21 Kujinn: if I move it closer
19:22 Kujinn: 03:42:359 (1,2,3) - these will also be too close
19:22 Mir: but previous section
19:22 Mir: you reverted right
19:23 Kujinn: oh
19:23 Kujinn: I may have reverted the wrong thing
19:24 Mir: :thinking:
19:24 Kujinn: thought you were talking about these two 01:43:394 (5,1) -
19:24 Mir: i was
19:26 Kujinn: you weren't talking about reverting this 01:40:635 (5,1) - ?
19:26 Mir: i was talking about reverting that
19:26 Mir: to be the same as 01:43:394 (5,1) -
19:26 Mir: but now that you did
19:26 Mir: 03:44:773 (5,1) -
19:27 Mir: 03:43:394 (5,1) -
19:27 Mir: it's inconsistent whether you revert it or not
19:27 Mir: so you should choose one imo
19:30 Kujinn: umm
19:31 Kujinn: i have no clue what to do LOL
19:31 Mir: i would change 01:43:394 (5,1) -
19:31 Mir: let me give you a suggestion for a pattern
19:32 Mir: [http://i.imgur.com/z8vCoHM.jpg image 1] [http://i.imgur.com/Q0HKs88.jpg image 2 (where i moved 2 after i saw there was a stack)]
19:36 Kujinn: alright cool
19:37 Mir: okay cool
19:37 Mir: 04:02:532 (7,1) - eyes
19:38 Mir: intentional overlap?
19:38 Kujinn: mmm, ye kind of
19:39 Mir: how about making it more overlapped
19:39 Kujinn: maybe a little bit closer to 04:03:049 (1) - slider head?
19:39 Kujinn: ya
19:39 Mir: yea thought so xD
19:40 Mir: 04:27:359 (5,6) - uh
19:40 Mir: emphasis here is unusually low
19:41 Kujinn: could have 04:27:359 (5) - facing up
19:41 Mir: you can do something with that and 04:26:497 (1,2) -
19:41 Mir: maybe
19:42 Mir: something like this http://i.imgur.com/DIsVlWq.jpg?
19:44 Kujinn: yeah that looks good
19:45 Mir: also that 1,6 proximity :D
19:47 Kujinn: got it
19:47 Kujinn: oo, I see potential stack, but might ruin pattern
19:47 Mir: up to you to implement
19:47 Mir: 04:36:153 (1,2,5) - visual distance here is ded maybe move the stream over a bit
19:49 Kujinn: yep
19:49 Mir: 04:38:739 (9) - circle here?
19:49 Mir: hm
19:49 Mir: wait
19:49 Mir: that'd be saying it for the whole section would it
19:49 Mir: 04:44:084 (8,9) - eyes
19:49 Mir: might as wel
19:50 Mir: differentiation of the ding ding and snare is inconsistent anyways
19:50 Mir: 04:49:601 (8,9) - 04:45:463 (8,9) - example
19:51 Kujinn: so, should just change all last kicks of that combo to circle
19:51 Mir: yeah for differentiation purposes
19:51 Mir: makes the snare stand out
19:53 Kujinn: aight
19:54 Mir: that should be it, tell me when you update so i can check again the parts we mentioned
19:58 Kujinn: updated
19:59 Mir: 00:11:325 - did you do it here too
19:59 Mir: 00:15:118 (8,9) - eyes
20:00 Kujinn: OH
20:00 Kujinn: mb
20:01 Mir: 01:44:256 (3) - is off a bit xd
20:03 Kujinn: yup
20:03 Mir: 03:56:842 (1,1) - gud stack
20:04 *Mir has engaged nazi mode
20:04 Mir: 04:16:842 (1) -
20:04 Mir: 04:25:118 (1) -
20:04 Kujinn: lol
20:05 Mir: 04:31:670 (7) - :eyes:
20:05 Mir: okok those are like
20:05 Mir: the most noticeable ones
20:05 Mir: the rest are ojk
20:05 Mir: ye
20:05 Mir: looks good after you applied the rest
20:06 Kujinn: aye
20:06 Kujinn: that second last one was so wonky lol
20:07 Mir: xd
20:07 Kujinn: updated ~
20:14 Mir: alright
20:14 Mir: you got metadata for this?
20:15 Mir: oh did lasse post it
20:15 Mir: maybe he did
20:15 Kujinn: ye i didnt have any until lasse posted
20:15 Mir: alright seemsgood.png
20:16 Kujinn: awesome.png

Alrighty Kujinn, good luck!

Bubbled.
Topic Starter
Kujinn
yay!
Lasse
qualified
Hikomori
OOOOOOO GG!
Mir
Yatta!!!
Akitoshi
oh hey gratz
Topic Starter
Kujinn
YAAYY!!

Thanks Guys ^^
DeRandom Otaku
Nice
Grats
Stack
cool map

gratz!
domSaur
gra ts
-jordan-
nice!
Mentai
pls map more aran

thank
LowAccuracySS
gratz
sahuang

Akitoshi wrote:

oh hey gratz
victorfernando
Nice <333333
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