- 00:11:325 (1,2,3,4,5,6,7) - 00:14:084 (1,2,3,4,5,6,7) - 00:16:842 (1,2,3,4,5,6,7) - etc. The kick 00:11:670 (2) - has a bit of punch using apposing movement would better emphasize it than spacing. For example moving 00:11:670 (2) - to (390, 250) ctrl+g 00:16:842 (1) - and moving the whole pattern close to the center of the play screen like this. When the player plays the sliders, in between the objects there's a bit of what I like to call momentum, driving the mouse towards whatever direction it was moving at a certain intensity. If you place the next object opposite to the direction of momentum you're causing the player to do work against the momentum which creates that feeling of emphasis. Mo's done a video on this already I suggest you check it out https://www.youtube.com/watch?v=0uGeZzyobSY . (The way a player responds to slider momentum is different to note momentum if you think I'm contradicting the video.
Silders don't induce an acceleration). - 00:21:842 (6,7) - select both of them and hit ctrl+g and move the (8) closer like 00:27:187 (5,6,7,8) - . There isn't really enough movement here the way you have it. The mouse just sort of stays in the same area of the screen (in the middle of those sliders).
- 01:02:187 (1) - The transition to that is a lot more snappy than the other notes.
- 01:20:291 (1,2,3,1,2,3,1,2,3,4) - Seeing as you're perfectly capable of mapping the melody I don't know why you chose to use 1/2 slider spam 01:17:532 (1,2,3,1,2,3) - . It just straight up doesn't follow the music. I hate when I see this in ranked maps especially, it's just either deliberately being lazy or it's done by the inexperienced for the purpose of variety while completely ignoring the song. I'm assuming you did it for the later in which case I'd advise against it, this section isn't very long so you don't need a lot of variety to keep the player interested and if you do still want variety then make a different rhythm that actually uses the melody.
- 01:25:118 (1,2,3,4) - Do this. What you have does have it's application for certain sounds but for here it's better to just use back and forth linear motion (relates back to momentum and acceleration).
- 01:36:497 (3,4,1) - 01:36:842 (1) - ctrl+j that and move it back ontop of the (2) You're using rotational movement here so it's important to continue it into the slider head smoothly unless you're trying to express some weird sound which I don't see here. Also when making wave slider keep the opposing lines of the Z shape parallel. It's just cleaner that way.
- 01:26:325 (2,3) - These should definitely be note then slider. Clicks aren't landing on the sounds with emphasis with your pattern.
- 01:40:463 (4,5) - 01:41:842 (4,5) - I don't see a change in the music that would call for less spacing.
- 01:43:394 (5) - I'd do something like this here cause it just transitions better into the (1). With your current pattern the player expects the (1) to be somewhere in like the lower right half of the screen cause you're using repetition. You could also change the (1) but that would be more work cause you need to change the notes after it too.
- 01:51:842 (2,3,4,1) - This one's more of a personal preference but I find rotational movement to be dogshit for emphasis. I'd do something more like that cause you get opposing momentum and more emphasis on the (1).
- 02:02:359 (2,3) - That's just a single sound. I know there's a bit more of a punch at the beginning and the end but it'd be better expressed as a single 1/2 slider.
- 02:03:394 (3) - is the same sound as 02:03:049 (1) - and 02:03:222 (2) - so why's it just a note?
- 02:06:670 (4) - And everywhere else you've done it.
- 02:27:187 (3,1) - You need more of a snap for the transition between the notes to express the punch on the kick. Opposing momentum would be a little too strong so I'd suggest something along the lines of a right angle.
- 02:41:325 (4,1,2,3) - This is pretty much how the movement in this plays out. When heads are close together like this players will not follow sliders fully. You're going to have to work around this. In some cases you can even use this to your advantage but that's not here.
- 02:54:084 (1) - Momentum and acceleration, also repetition. Player will expect head to be in the upper left of the screen and again, unless you're trying to emphasize some weird sound I'd suggest not going against that.
- 02:56:153 (1) - Turning those into two notes would probably be better to express the melody cause the drums here have completely faded out.
- 03:14:342 - You should continue the previous pattern with the off beat 1/2 sliders for this bit cause that melody. You can map both the main melody and the off beat one too in this section. You should stop mapping the offbeat one at like 03:16:153 (1) - cause that's where it fades out.
- 03:42:015 (5) - Same as before.
- 03:59:428 (4,2,1) - The (1) starts appearing before the (4) disappears so it doesn't look that nice.
- 04:06:153 (1) - Needs more snap.
- 04:52:187 (6,7,8) - Same as before.
Gl with the mapset boi