SPOILER
Daoski wrote:
Small mod cuz I got called out lolz for Deli's Insane00:01:523 (3,4,5,6) - i think u can make this diamond shape all the circle heads form more symmetrical for sure wanted a triangle here ><
00:06:323 (6,1) - maybe apply blanket? it just seems weird to see it so close and curved like that and not blanket fixed
00:08:723 (7) - not sure if intended, but maybe try putting a new combo here and switching the NC's for 00:10:403 (1,3) - it's intended because I don't wanna put a nc on the end of streams.
00:13:283 (4,5) - and 01:03:923 (10,1,2,3) - i think deserves more spacing... but it's up to you I prefer the short spacing to be anti jump.
00:49:043 (5,6) - maybe could make this just a single repeating 1/2 slider to match this one 00:47:123 (1) - but the song is different o o
01:43:643 (1,2) - if you'll map it like this I don't think you should be ignoring the blue tick 01:43:883 - cuz theres music for it too.. might as well turn that 1/2 slider into a repeating 1/4 or u can ignore this and just make it a triple to make it more dt-friendly xd xd big kappa im an evil that trying to eliminate dt players here
I don't really expect these suggestions to be good or anything because noob mapper here but gl!:)
- Frontier - wrote:
m4m. sorry if my mod bad because this map is really good! ;w;
[Delis]GL~[/notice]
- You use hitsound different from the other diffs. ya because it's a guest difficulty?
- 00:06:323 (6,1) - you may blanket these. done
- 00:08:723 (7) - nc this? no
- 00:23:843 (1,2) - maybe add nc at (2) instead? no
- 00:58:643 (3,4) - i think this jump is pretty far since you make a low jump before. maybe move a little bit closer? adjusted a bit
-Nya- wrote:
Hi, from modreqs.Delis’ Insane:
- 00:02:003 (5,6) –I suggest increasing the distance of these a bit to emphasize the strong beats on the objects. Imo the beats on (5) and (6) is stronger than the beat on 00:01:763 (4) – So a placement like this would be nice:
Imo it’s best to use correct spacing to emphasize the correct beats. seriously you guys take the emphasis thing too serious, why do I have to make maps worse in playing because of emphasis? plus it's a calm part of the song I don't think any care for emphasis is needed.- 00:03:443 (2) –A bigger spacing here would also be nice since the beat on the head of the slider asks for it. It’ll also support the spacing that you used here: 00:02:723 (1) – So something like this:disagree. as I said above it's a calm part of the song I don't need any emphasis on this.
- 00:06:323 (6) –There is no significant/strong beat on this circle so supporting it with a big jump like that don’t really make sense. The intensity remains the same to 00:04:883 (1,2,3,4,5) – so the spacing should also reflect that. So something like this: but there's actually a sound that you would think an emphasis as you wanted 00:02:003 (5) - emphasized accordingly? and this is emphasized by making anti-jump, it obviously could work.
I also want to point out that the jump should actually be on a beat like: 00:06:563 (1) – because of the finish so more emphasis is needed.- 00:06:563 (1) –The shape of this slider can be improved. I think you tried to create a blanket with 00:06:323 (6,1) – but it doesn’t look that good. fixed because people pointed out this
Just lifting the tail of (1) a bit will already make a difference.- 00:07:883 –Rather add a note here. The beat is very strong so mapping it out will be better. no drum.
- 00:08:723 (7) –NC should be added here to support the beginning of the new section and also to be consistent with previous NC’ing patterns. The current pattern gets a bit too long. 00:09:443 (1) - here instead because I hate a nc on the end of a stream.
- 00:10:643 (3) –The NC should rather be added on the big white tick since the stronger beat is here and also for consistency. So remove NC here and add NC here: 00:10:643 (3) – hell no. I never added a nc on stacked circles, or rather (3) of a triplet either.
- 00:12:083 (7) –Add a bit more spacing here. The music isn’t that calm so more spacing would be good. Try X:32 Y:324 sure
- There are a few spacings that I don’t agree with because of the music that’s not intense enough for spacings like that so the spacing don’t support the intensity of the music. Here are a few examples: 00:18:803 (2) - 00:21:443 (9) – 00:33:443 (5) - 00:36:323 (6) - though all of them play good, or osu! standard mapping is just making everything as music provides, I must not try making something creative while against the music a bit?
- 00:31:163 –The stream should actually start here so add a note here to support that. ignored the drum because I had to put a 1/8 instead of 1/4.
- 00:31:763 (5) –The new combo should start here so add new combo here and remove NC here: 00:32:483 (1) – nah definitely my newcombo style that explained in reply.
- 00:34:763 –A note should be added here to create a triple for consistency with 00:19:403 (4) – etc and also because there’s a beat that should be mapped out. variety of rhythm.
- 01:22:163 (4) – You placed a really big jump on this object but at the other similar beats you have rather low spacings: 01:21:203 (10,7) - etc. Try to stay consistent with spacings like this. Not exactly, obviously, but just make sure there isn’t really big differences in the spacings that you use this isn't a "really big jump" when it's after a 1/2 slider or whatever. a jump in this game can be really easy to catch if it is after sliders,
probably you should've given a testplay on this before pointing out. and eh I completely disagree with the consistent part since I don't map for modders nor mappers, players usually like variety of patterns/rhythms better than just full of consistencies. all of them are intentionally made inconsistent.- 01:36:803 (1) – This is such a strong beat but there’s hardly any spacing to emphasize that. It’s strange since the previous objects have nice jumps but the object that has the most important beat has almost no spacing. I suggest you doublecheck the spacing and ensure that it represents the music correctly. anti-jump can work as a emphasis, thank you.
I don’t want to repeat myself the entire time so I’ll just give an overall opinion. The spacings can still be improved. Some spacings are big at beats that’s not strong or sifnificant at all and other beats don’t have spacings to support the strong beats. This also causes inconsistencies.
The new combo’s are also inconsistent at some places and the reason is because you added a NC on some big white ticks and no NC’s on other big white ticks. Rather keep your combo’ing consistenct by placing NC’s on all big white ticks (where necessary) and strong beats. Here are a few examples in the kiai: 01:04:403 (3) - 01:08:243 (3) - 01:12:083 (7) - 01:15:923 (7) – etc. my ncs are usually following the vocals or phrases. I never tried to be consistent that trying to put ncs on per stanza so this currently is fine as is. if you still are against my nc usage then give a reason why I have to put ncs on every the biggest white tick besides "because everyone does" or "metronome blabla". if it's just because for consistency, I would deny the stuff since I did all of them based on vocals or pattern looking rather than consistent and I prefer how it works much better.
Good Luck~
hohol454 wrote:
m4m, really like the Normal
Delis' Insane
won't comment on spacing since previous mod did that
00:06:563 (1) - improve blanket done
00:38:003 (3,4,5,6,7) - just make it normal, it's not consistent with other streams and the map is 3.5* D: what is wrong with this, it's a normal stream.
00:51:683 (3,4,5) - this is just ugly disagree.
00:53:843 (8,9,10,1,2) - doesn't work because the stack is interrupted by 1/4 slider. current one works far better
00:56:243 (7,1,2) - make symmetric nah
GL with rank
thanks for mods
https://puu.sh/vjjDp/0589bb112e.zip