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posted
This beatmap was submitted using in-game submission on Thursday, August 31, 2017 at 6:04:56 PM

Artist: yozurino*
Title: Mirai Melody
Source: オトメ*ドメイン
Tags: otome domain qualia palette ぱれっと eroge ending visual novel yozuca lotta rino -Hakurei- Delis
BPM: 125
Filesize: 3857kb
Play Time: 02:00
Difficulties Available:
  1. Delis' Insane (3.53 stars, 418 notes)
  2. Easy (1.24 stars, 94 notes)
  3. Hard (2.52 stars, 262 notes)
  4. Normal (1.62 stars, 174 notes)


Download: yozurino* - Mirai Melody
Information: Scores/Beatmap Listing
---------------
mp3 from Left
posted
Small mod cuz I got called out lolz for Deli's Insane
00:01:523 (3,4,5,6) - i think u can make this diamond shape all the circle heads form more symmetrical for sure

00:06:323 (6,1) - maybe apply blanket? it just seems weird to see it so close and curved like that and not blanket :o

00:08:723 (7) - not sure if intended, but maybe try putting a new combo here and switching the NC's for 00:10:403 (1,3) - :D

00:13:283 (4,5) - and 01:03:923 (10,1,2,3) - i think deserves more spacing... but it's up to you :)

00:49:043 (5,6) - maybe could make this just a single repeating 1/2 slider to match this one 00:47:123 (1) -

01:43:643 (1,2) - if you'll map it like this I don't think you should be ignoring the blue tick 01:43:883 - cuz theres music for it too.. might as well turn that 1/2 slider into a repeating 1/4 :D or u can ignore this and just make it a triple to make it more dt-friendly xd xd big kappa

I don't really expect these suggestions to be good or anything because noob mapper here but gl!:)
posted
m4m. sorry if my mod bad because this map is really good! ;w;
[Generak]
  1. OD and HP in Normal diff is equal to Hard diff. Looks weird.
  2. Difficulty spread is kinda unstable. xP


[Easy]
  1. 00:49:043 (2,3) - not perfectly blanket ;w; you may move (3) to x:340 y:94 for a perfect blanket.


[Normal]
  1. 00:30:563 (5,6) - not perfectly blanket ;w; you may move (6) to x:265 y:189 for a perfect blanket.
  2. 01:36:563 (5,6) - you may wanna stack these
  3. 01:44:483 (3,4) - ^


[Hard]
  1. 00:54:323 (4,1) - not perfectly blanket ;w; you may move (4) to x:261 y:264 for a perfect blanket.
  2. 00:56:483 (4) - I know you're trying to follow the vocal here. but i'll recommend to make something like this to follow the rhythm? (my opinion ;D)


[Delis]
  1. You use hitsound different from the other diffs.
  2. 00:06:323 (6,1) - you may blanket these. :o
  3. 00:08:723 (7) - nc this?
  4. 00:23:843 (1,2) - maybe add nc at (2) instead?
  5. 00:58:643 (3,4) - i think this jump is pretty far since you make a low jump before. maybe move a little bit closer?


GL~
posted
Hi, from modreqs.
General:
  1. The gap between Insane and Hard bothers me a bit, but I’ll explain the problem in the mod for “Hard” specifically since the Hard’s difficulty can be raised a bit.
Delis’ Insane:
  1. 00:02:003 (5,6) –I suggest increasing the distance of these a bit to emphasize the strong beats on the objects. Imo the beats on (5) and (6) is stronger than the beat on 00:01:763 (4) – So a placement like this would be nice:

    Imo it’s best to use correct spacing to emphasize the correct beats.
  2. 00:03:443 (2) –A bigger spacing here would also be nice since the beat on the head of the slider asks for it. It’ll also support the spacing that you used here: 00:02:723 (1) – So something like this:
  3. 00:06:323 (6) –There is no significant/strong beat on this circle so supporting it with a big jump like that don’t really make sense. The intensity remains the same to 00:04:883 (1,2,3,4,5) – so the spacing should also reflect that. So something like this:

    I also want to point out that the jump should actually be on a beat like: 00:06:563 (1) – because of the finish so more emphasis is needed.
  4. 00:06:563 (1) –The shape of this slider can be improved. I think you tried to create a blanket with 00:06:323 (6,1) – but it doesn’t look that good.

    Just lifting the tail of (1) a bit will already make a difference.
  5. 00:07:883 –Rather add a note here. The beat is very strong so mapping it out will be better.
  6. 00:08:723 (7) –NC should be added here to support the beginning of the new section and also to be consistent with previous NC’ing patterns. The current pattern gets a bit too long.
  7. 00:10:643 (3) –The NC should rather be added on the big white tick since the stronger beat is here and also for consistency. So remove NC here and add NC here: 00:10:643 (3) –
  8. 00:12:083 (7) –Add a bit more spacing here. The music isn’t that calm so more spacing would be good. Try X:32 Y:324
  9. There are a few spacings that I don’t agree with because of the music that’s not intense enough for spacings like that so the spacing don’t support the intensity of the music. Here are a few examples: 00:18:803 (2) - 00:21:443 (9) – 00:33:443 (5) - 00:36:323 (6) -
  10. 00:31:163 –The stream should actually start here so add a note here to support that.
  11. 00:31:763 (5) –The new combo should start here so add new combo here and remove NC here: 00:32:483 (1) –
  12. 00:34:763 –A note should be added here to create a triple for consistency with 00:19:403 (4) – etc and also because there’s a beat that should be mapped out.
  13. 01:22:163 (4) – You placed a really big jump on this object but at the other similar beats you have rather low spacings: 01:21:203 (10,7) - etc. Try to stay consistent with spacings like this. Not exactly, obviously, but just make sure there isn’t really big differences in the spacings that you use
  14. 01:36:803 (1) – This is such a strong beat but there’s hardly any spacing to emphasize that. It’s strange since the previous objects have nice jumps but the object that has the most important beat has almost no spacing. I suggest you doublecheck the spacing and ensure that it represents the music correctly.
I don’t want to repeat myself the entire time so I’ll just give an overall opinion. The spacings can still be improved. Some spacings are big at beats that’s not strong or sifnificant at all and other beats don’t have spacings to support the strong beats. This also causes inconsistencies.

The new combo’s are also inconsistent at some places and the reason is because you added a NC on some big white ticks and no NC’s on other big white ticks. Rather keep your combo’ing consistenct by placing NC’s on all big white ticks (where necessary) and strong beats. Here are a few examples in the kiai: 01:04:403 (3) - 01:08:243 (3) - 01:12:083 (7) - 01:15:923 (7) – etc.
Hard:
  1. Lift the HP and OD a bit. 5 for a Hard is a bit too low imo. Since the Insane is 7 I suggest 6 or 5.5
  2. I’ll start the mod for the “Hard” off with suggestions on how you can make the diff a bit more difficult to fill the gap between Hard and Insane more. There is actually just one thing you can do and that is jumps. Not big jumps; medium/small jumps. I will point out a few places where that would fit in nicely: 00:02:723 (1) - 00:06:563 (1) - 00:14:243 (1) - 00:45:923 (4) - 01:00:323 (1) - 01:10:883 (4) - 01:18:563 (4) - 01:26:243 (4) – etc. These are just suggestions so it’s up to you where you want to place your jumps but just ensure that they maintain a level of consistency.
  3. The hitsounds from 00:01:043 (1) – to 00:04:163 (4) – can use some work. They are very soft, I can hardly hear them. Rather use Delis’ hitsounds in the Insane. His are nice. This will probably apply to the other two diffs too.
  4. 00:21:683 (3,2) –Nazi, but perfect this stack.
  5. 00:23:603 (4) –Make this slider a different shape so that these sliders: 00:24:083 (1,2,3) – stand out more with the beginning of the new vocal.
  6. 00:56:483 (1) –Hmm, this shape really bothers me and the biggest reason is because of the slider beneath it: 00:55:763 (3) – It looks unpolished. You can try something like this:
  7. 01:20:963 (4,1)- This pattern can be a bit more exciting. You can try doing that by changing the shape of 01:21:443 (1) – Having two straight sliders placed right after one another in that way is a bit simple.
  8. 01:35:123 (1,2,3,4) –Since these beats are quite strong it would be better to space them out and not stack them. It helps with more emphasis.
Normal:
  1. The HP and OD is similar to the Hard. This may be a mistake. If you decide to lift the settings in the Hard then the settings in the Normal is fine, but if you don’t then lower the HP and OD to 4.
The only thing I want to point out about the Normal is the slidershapes. I feel you can try to use different slidershapes and not just curved/straight sliders. It’s just to make it more interesting and visually better.
Easy:
  1. 00:19:043 (4,1) –Make these parallel to each other. They will look better aesthetically. So something like this:
  2. 00:42:323 (3,1,2,3,1,2) –You used quite a few straight sliders after each other and it can start to feel very repetitive. I suggest trying to replace some of those straight sliders with a different shape just to spice things up a bit.
  3. 00:54:803 (1,2,3,4,1) -^, I suggest changing 00:58:643 (1) – at least since it’s the start of a new combo.
Good Luck~
posted

- Frontier - wrote:

m4m. sorry if my mod bad because this map is really good! ;w;
[Generak]
  1. OD and HP in Normal diff is equal to Hard diff. Looks weird. done
  2. Difficulty spread is kinda unstable. xP .-.


[Easy]
  1. 00:49:043 (2,3) - not perfectly blanket ;w; you may move (3) to x:340 y:94 for a perfect blanket. fixed it on my own


[Normal]
  1. 00:30:563 (5,6) - not perfectly blanket ;w; you may move (6) to x:265 y:189 for a perfect blanket. .-.
  2. 01:36:563 (5,6) - you may wanna stack these it is .-.
  3. 01:44:483 (3,4) - ^ oops


[Hard]
  1. 00:54:323 (4,1) - not perfectly blanket ;w; you may move (4) to x:261 y:264 for a perfect blanket. .-.
  2. 00:56:483 (4) - I know you're trying to follow the vocal here. but i'll recommend to make something like this to follow the rhythm? (my opinion ;D) cool, but i wanna keep this ;w;


GL~

-Nya- wrote:

Hi, from modreqs.
General:
  1. The gap between Insane and Hard bothers me a bit, but I’ll explain the problem in the mod for “Hard” specifically since the Hard’s difficulty can be raised a bit.
Hard:
  1. Lift the HP and OD a bit. 5 for a Hard is a bit too low imo. Since the Insane is 7 I suggest 6 or 5.5 did
  2. I’ll start the mod for the “Hard” off with suggestions on how you can make the diff a bit more difficult to fill the gap between Hard and Insane more. There is actually just one thing you can do and that is jumps. Not big jumps; medium/small jumps. I will point out a few places where that would fit in nicely: 00:02:723 (1) - 00:06:563 (1) - 00:14:243 (1) - 00:45:923 (4) - 01:00:323 (1) - 01:10:883 (4) - 01:18:563 (4) - 01:26:243 (4) – etc. These are just suggestions so it’s up to you where you want to place your jumps but just ensure that they maintain a level of consistency. i didn't even want to set any jumps on this diff at first
  3. The hitsounds from 00:01:043 (1) – to 00:04:163 (4) – can use some work. They are very soft, I can hardly hear them. Rather use Delis’ hitsounds in the Insane. His are nice. This will probably apply to the other two diffs too. nah. that's his own hitsound work on his diff. mine's mine .-.
  4. 00:21:683 (3,2) –Nazi, but perfect this stack. wew ok
  5. 00:23:603 (4) –Make this slider a different shape so that these sliders: 00:24:083 (1,2,3) – stand out more with the beginning of the new vocal. i'd rather not
  6. 00:56:483 (1) –Hmm, this shape really bothers me and the biggest reason is because of the slider beneath it: 00:55:763 (3) – It looks unpolished. You can try something like this: i don't totally like trying to make 00:54:803 (1) - underneath from ur suggestion
  7. 01:20:963 (4,1)- This pattern can be a bit more exciting. You can try doing that by changing the shape of 01:21:443 (1) – Having two straight sliders placed right after one another in that way is a bit simple. consistency pls
  8. 01:35:123 (1,2,3,4) –Since these beats are quite strong it would be better to space them out and not stack them. It helps with more emphasis. stacking looks fit rather than spacing them out .-.
Normal:
  1. The HP and OD is similar to the Hard. This may be a mistake. If you decide to lift the settings in the Hard then the settings in the Normal is fine, but if you don’t then lower the HP and OD to 4. fixed on my own
The only thing I want to point out about the Normal is the slidershapes. I feel you can try to use different slidershapes and not just curved/straight sliders. It’s just to make it more interesting and visually better. having a simple sliders like this are better :(
Easy:
  1. 00:19:043 (4,1) –Make these parallel to each other. They will look better aesthetically. So something like this: nope
  2. 00:42:323 (3,1,2,3,1,2) –You used quite a few straight sliders after each other and it can start to feel very repetitive. I suggest trying to replace some of those straight sliders with a different shape just to spice things up a bit. i think it's fine
  3. 00:54:803 (1,2,3,4,1) -^, I suggest changing 00:58:643 (1) – at least since it’s the start of a new combo. i wanna keep it based on its slider pattern
Good Luck~
thx!
posted
m4m, really like the Normal
Easy
01:06:323 (3) - could move down so it so it looks better with 2
01:23:603 (1) - move right for the same reason

Normal
absolutely nothing

Hard
00:06:563 (1) - stack with 00:05:603 (2) - you stack something in this pattern everywhere else I think. Also, why is it sharp? every other slider is straight or curved
00:16:403 (1,2,3) - change placement to be more like 00:23:603 (4,1,2) - or go the other way and make the sliderends end in the middle of next slider. Either extreme looks better
01:00:323 (1) - straighter slider curving upwards looks better, like 00:52:403 (3,1,2) -
01:18:563 (4) - stands out a lot. Music is not much different from 01:33:923 (4) - and similar moments, but the slider is unique

Delis' Insane
won't comment on spacing since previous mod did that
00:06:563 (1) - improve blanket
00:38:003 (3,4,5,6,7) - just make it normal, it's not consistent with other streams and the map is 3.5*
00:51:683 (3,4,5) - this is just ugly
00:53:843 (8,9,10,1,2) - doesn't work because the stack is interrupted by 1/4 slider.

00:56:243 (7,1,2) - make symmetric

GL with rank
posted
SPOILER

Daoski wrote:

Small mod cuz I got called out lolz for Deli's Insane
00:01:523 (3,4,5,6) - i think u can make this diamond shape all the circle heads form more symmetrical for sure wanted a triangle here ><

00:06:323 (6,1) - maybe apply blanket? it just seems weird to see it so close and curved like that and not blanket :ofixed

00:08:723 (7) - not sure if intended, but maybe try putting a new combo here and switching the NC's for 00:10:403 (1,3) - :Dit's intended because I don't wanna put a nc on the end of streams.

00:13:283 (4,5) - and 01:03:923 (10,1,2,3) - i think deserves more spacing... but it's up to you :)I prefer the short spacing to be anti jump.

00:49:043 (5,6) - maybe could make this just a single repeating 1/2 slider to match this one 00:47:123 (1) - but the song is different o o

01:43:643 (1,2) - if you'll map it like this I don't think you should be ignoring the blue tick 01:43:883 - cuz theres music for it too.. might as well turn that 1/2 slider into a repeating 1/4 :D or u can ignore this and just make it a triple to make it more dt-friendly xd xd big kappa im an evil that trying to eliminate dt players here

I don't really expect these suggestions to be good or anything because noob mapper here but gl!:)

- Frontier - wrote:

m4m. sorry if my mod bad because this map is really good! ;w;

[Delis]
  1. You use hitsound different from the other diffs. ya because it's a guest difficulty?
  2. 00:06:323 (6,1) - you may blanket these. :odone
  3. 00:08:723 (7) - nc this? no
  4. 00:23:843 (1,2) - maybe add nc at (2) instead? no
  5. 00:58:643 (3,4) - i think this jump is pretty far since you make a low jump before. maybe move a little bit closer? adjusted a bit


GL~[/notice]

-Nya- wrote:

Hi, from modreqs.
Delis’ Insane:
  1. 00:02:003 (5,6) –I suggest increasing the distance of these a bit to emphasize the strong beats on the objects. Imo the beats on (5) and (6) is stronger than the beat on 00:01:763 (4) – So a placement like this would be nice:

    Imo it’s best to use correct spacing to emphasize the correct beats. seriously you guys take the emphasis thing too serious, why do I have to make maps worse in playing because of emphasis? plus it's a calm part of the song I don't think any care for emphasis is needed.
  2. 00:03:443 (2) –A bigger spacing here would also be nice since the beat on the head of the slider asks for it. It’ll also support the spacing that you used here: 00:02:723 (1) – So something like this:disagree. as I said above it's a calm part of the song I don't need any emphasis on this.
  3. 00:06:323 (6) –There is no significant/strong beat on this circle so supporting it with a big jump like that don’t really make sense. The intensity remains the same to 00:04:883 (1,2,3,4,5) – so the spacing should also reflect that. So something like this: but there's actually a sound that you would think an emphasis as you wanted 00:02:003 (5) - emphasized accordingly? and this is emphasized by making anti-jump, it obviously could work.

    I also want to point out that the jump should actually be on a beat like: 00:06:563 (1) – because of the finish so more emphasis is needed.
  4. 00:06:563 (1) –The shape of this slider can be improved. I think you tried to create a blanket with 00:06:323 (6,1) – but it doesn’t look that good. fixed because people pointed out this

    Just lifting the tail of (1) a bit will already make a difference.
  5. 00:07:883 –Rather add a note here. The beat is very strong so mapping it out will be better. no drum.
  6. 00:08:723 (7) –NC should be added here to support the beginning of the new section and also to be consistent with previous NC’ing patterns. The current pattern gets a bit too long. 00:09:443 (1) - here instead because I hate a nc on the end of a stream.
  7. 00:10:643 (3) –The NC should rather be added on the big white tick since the stronger beat is here and also for consistency. So remove NC here and add NC here: 00:10:643 (3) – hell no. I never added a nc on stacked circles, or rather (3) of a triplet either.
  8. 00:12:083 (7) –Add a bit more spacing here. The music isn’t that calm so more spacing would be good. Try X:32 Y:324 sure
  9. There are a few spacings that I don’t agree with because of the music that’s not intense enough for spacings like that so the spacing don’t support the intensity of the music. Here are a few examples: 00:18:803 (2) - 00:21:443 (9) – 00:33:443 (5) - 00:36:323 (6) - though all of them play good, or osu! standard mapping is just making everything as music provides, I must not try making something creative while against the music a bit?
  10. 00:31:163 –The stream should actually start here so add a note here to support that. ignored the drum because I had to put a 1/8 instead of 1/4.
  11. 00:31:763 (5) –The new combo should start here so add new combo here and remove NC here: 00:32:483 (1) – nah definitely my newcombo style that explained in reply.
  12. 00:34:763 –A note should be added here to create a triple for consistency with 00:19:403 (4) – etc and also because there’s a beat that should be mapped out. variety of rhythm.
  13. 01:22:163 (4) – You placed a really big jump on this object but at the other similar beats you have rather low spacings: 01:21:203 (10,7) - etc. Try to stay consistent with spacings like this. Not exactly, obviously, but just make sure there isn’t really big differences in the spacings that you use this isn't a "really big jump" when it's after a 1/2 slider or whatever. a jump in this game can be really easy to catch if it is after sliders,
    probably you should've given a testplay on this before pointing out. and eh I completely disagree with the consistent part since I don't map for modders nor mappers, players usually like variety of patterns/rhythms better than just full of consistencies. all of them are intentionally made inconsistent.
  14. 01:36:803 (1) – This is such a strong beat but there’s hardly any spacing to emphasize that. It’s strange since the previous objects have nice jumps but the object that has the most important beat has almost no spacing. I suggest you doublecheck the spacing and ensure that it represents the music correctly. anti-jump can work as a emphasis, thank you.
I don’t want to repeat myself the entire time so I’ll just give an overall opinion. The spacings can still be improved. Some spacings are big at beats that’s not strong or sifnificant at all and other beats don’t have spacings to support the strong beats. This also causes inconsistencies.

The new combo’s are also inconsistent at some places and the reason is because you added a NC on some big white ticks and no NC’s on other big white ticks. Rather keep your combo’ing consistenct by placing NC’s on all big white ticks (where necessary) and strong beats. Here are a few examples in the kiai: 01:04:403 (3) - 01:08:243 (3) - 01:12:083 (7) - 01:15:923 (7) – etc. my ncs are usually following the vocals or phrases. I never tried to be consistent that trying to put ncs on per stanza so this currently is fine as is. if you still are against my nc usage then give a reason why I have to put ncs on every the biggest white tick besides "because everyone does" or "metronome blabla". if it's just because for consistency, I would deny the stuff since I did all of them based on vocals or pattern looking rather than consistent and I prefer how it works much better.

Good Luck~

hohol454 wrote:

m4m, really like the Normal

Delis' Insane
won't comment on spacing since previous mod did that
00:06:563 (1) - improve blanket done
00:38:003 (3,4,5,6,7) - just make it normal, it's not consistent with other streams and the map is 3.5* D: what is wrong with this, it's a normal stream.
00:51:683 (3,4,5) - this is just ugly disagree.
00:53:843 (8,9,10,1,2) - doesn't work because the stack is interrupted by 1/4 slider. current one works far better

00:56:243 (7,1,2) - make symmetric nah

GL with rank


thanks for mods
https://puu.sh/vjjDp/0589bb112e.zip
posted
From my queue

For the beginning of the song, I suggest you lower the slider velocity, as the song is calm right now

[Delis' Insane]

Rename the difficulty name to Delis' Hard, it is not Insane
Lower the HP to something between 5-6, HP 7 seems a bit unnecessary for this level of difficulty
00:07:883 - Place a hitcircle here, it snaps to the instrument that is being mapped to
01:03:803 - ^

[Hard]

00:20:483 - Vocals are ignored here, replace 00:20:243 (1) - with a 1/2th slider and place a hitcircle here at 00:20:243

Sorry for the short mod, I'm a noob modder
posted
about loweing the sv, the current sv and its own spread for this are ok with it

about the diff name change, why would we want to do that? and why did i make a 2.5* hard diff then?

for that point on hard diff, well i wanna keep that cuz it looks suit there imo

thx!

updated delis'
posted
[Easy]
Seems good, the only thing I could say (and that's reaaaallly unimportant) is that some blankets aren't perfect. 01:09:203 (2,3) -
Also, this slider is still a lil edgy when the ball is around 01:02:483 (1) -

[Normal]
Unintuitive rhythm at specific part of d song. Honestly don't know what player wouldn't instantly assume that 00:18:323 (3) - is on 00:18:083 - because of the lyrics and so on. 00:26:003 (3) - same
00:33:683 (4) - I guess concept would kick into the player's brain for this time.

[Hard]
00:12:083 (4,5) - this little gap looks awful in context of the entire map
00:45:923 (4,5) - same
01:02:003 (5,6) - same
^maybe try to only put tripples when you are coming to them from bottom/right side?

[Delis' Insane]
00:11:363 - 00:11:843 - smells like a stream cookin. Sounds like a stream cookin. Either way, same music as this 00:09:443 (1,2,3) - so map it accordingly
00:12:563 (1,2) - would love to see this emphasised
00:25:523 (5,1) - ctrl+g this (rhythm-wise, not spacing).
01:07:043 - you mustn't ignore the drums here, you didn't ignore them back at the beginning of the song
01:33:203 (3) - emphasise this, not 01:33:443 (1) -
01:35:123 (3,4) - 01:35:843 (1,2) - Please emphasise these beats somehow. Pref with spacing and flow change, the flower jumps simply do not fit here. NC doesn't count as an emphasis. 01:32:003 (1,1) - this is a good example of emphasis IMO, follow it.
01:43:763 (2) - 01:45:683 (4) - claps should be on these, not the blue ticks. It makes it rhythmless if you put it on blue tick. This is already going to ruin a lot of SSes ayy lmao, might as well make it easier to grasp rhythmically.
01:44:963 - I think the rhythm here should be this: http://puu.sh/vkhwP/a7485331c4.png. It feels like you are messing up the rhythm for the sake of completing that blue tick gimmick on 01:45:563 (2) -

Have fun lads.
posted
m4m here

Easy:
00:45:203 (3,1,2) - placement seems like there’s something special here but there’s no relation between the 3 notes
01:16:883 (2) - split into 2 circles because piano/violin, if that’s not too hard for this diff
01:23:603 (1,2) - could be a circle and then a repeat slider instead
01:38:003 (4) - nothing significant here while the important beat is completely missed, probably just delete this and extend 3 by half a beat (nice place for player to rest too)

Normal:
00:47:843 (2,3) - combine into one slider; besides lower note density is good here (and 00:51:683 (2,3) -)
01:27:443 (1) - move left to avoid overlap

Hard:
00:01:043 (1,2) - could have two 1/2 sliders here instead to make strong thing clickable (and 00:04:883 (1,2) -)
00:12:323 (5,6,1) - looks ugly because stack touching previous note (and 00:46:643 (5,6,7) -, 01:02:243 (6,7,1) -)
00:25:763 (1) - could do circle and 1/1 slider instead for strong vocal (and 00:41:123 (1) -, 00:56:483 (1) -)
01:20:243 (2,3,4) - looks bad because 3 looks like it’s closer to 4 even though ds is the same

Delis’ Insane:
00:06:563 (1,2) - it would be cool if you stacked these sliders like at 01:40:643 (1,2) -
00:34:643 (4,5) - make it a triple, like you did at 00:36:563 (7,8,9) - for the same thing
01:04:163 (1,2,3) - move this a bit so the stack isn’t touching the stream
01:44:963 (1) - this starts on something barely audible and ends on a strong sound, maybe this rhythm instead:

(this could replace 00:10:643 (3,4,5) - too)

hmm mapping without spacing emphasis (for delis) is weird to me, but i hope i could still help lol
Good luck!
posted

Haganenno wrote:

[Easy]
Seems good, the only thing I could say (and that's reaaaallly unimportant) is that some blankets aren't perfect. 01:09:203 (2,3) - wtf D:
Also, this slider is still a lil edgy when the ball is around 01:02:483 (1) - idk about that, but i'll see how it goes

[Normal]
Unintuitive rhythm at specific part of d song. Honestly don't know what player wouldn't instantly assume that 00:18:323 (3) - is on 00:18:083 - because of the lyrics and so on. 00:26:003 (3) - same lol. but i'd rather not adding too much notes
00:33:683 (4) - I guess concept would kick into the player's brain for this time. again lol

[Hard]
00:12:083 (4,5) - this little gap looks awful in context of the entire map i'd blame the stack since i used DS only here
00:45:923 (4,5) - same ^
01:02:003 (5,6) - same ^
^maybe try to only put tripples when you are coming to them from bottom/right side? i don't totally like doing that on every Hard diff :(

Have fun lads.

vekt0r wrote:

m4m here

Easy:
00:45:203 (3,1,2) - placement seems like there’s something special here but there’s no relation between the 3 notes oh rly? try to listen again from the vocal there
01:16:883 (2) - split into 2 circles because piano/violin, if that’s not too hard for this diff slider is enough for a vocal
01:23:603 (1,2) - could be a circle and then a repeat slider instead that doesn't suit rly well if i do that from the song
01:38:003 (4) - nothing significant here while the important beat is completely missed, probably just delete this and extend 3 by half a beat (nice place for player to rest too) i'd rather not. kinda a bit too much for the beginner players

Normal:
00:47:843 (2,3) - combine into one slider; besides lower note density is good here (and 00:51:683 (2,3) -) i think having a slider on (3) looks cute to represent a piano note there
01:27:443 (1) - move left to avoid overlap but it's a linear note pattern ;w;

Hard:
00:01:043 (1,2) - could have two 1/2 sliders here instead to make strong thing clickable (and 00:04:883 (1,2) -) but isn't that fit enough with the guitar for a 1/1 sliders? it ain't cute if i set a 2 1/2 sliders on the start of the map :(
00:12:323 (5,6,1) - looks ugly because stack touching previous note (and 00:46:643 (5,6,7) -, 01:02:243 (6,7,1) -) ya same reason from the previous mod
00:25:763 (1) - could do circle and 1/1 slider instead for strong vocal (and 00:41:123 (1) -, 00:56:483 (1) -) but isn't that enough rather than making it a bit more harder for the sake of following vocals ;w;
01:20:243 (2,3,4) - looks bad because 3 looks like it’s closer to 4 even though ds is the same it isn't that close. it was stacked so it looked like the (3) was getting closer to (4)

Good luck!
thx!
posted
I forgot to mention that I did this as a M4M from your queue https://osu.ppy.sh/s/492069, good luck mate.
posted
From Game chat


  • [Easy]
  1. 00:01:043 - why sampleset drum?
    I think that Additions drum is better
  2. 00:17:363 (2,3,4,2) - Is not it the same rhythm?
  3. 00:42:323 (3) - why DS1.12?
  4. 01:11:993 (4,1) - miss?

  • [Normal]
  1. 01:35:843 (3,5) - I will use NC to set a punctuate

  • [Delis's Insane]
  1. 00:10:163 (4) - 00:08:723 (7) - の最後にstackではだめですか?
  2. 00:35:843 (4,5) - 真上にあがると00:36:083 (5,6) - でaimが戻ることになりやりづらかったので00:38:003 (3) - の最後にstackなんてどうですか?
  3. 00:40:403 (5,6,7) - 静かなパートなのに連続でDS2.00はちょっと広げすぎな気もします(6)を縮めてもいいと思います
    00:40:643 (6,1) - overlapでもありますし
  4. 00:53:843 (8,1,2) - (8)と(2)をstackするなら(1)のキックスライダーはなるべく離したほうがプレイヤー側が理解しやすいです
    キックスライダーの後のstackだとどうしても判断が鈍ってしまいます
  5. 01:26:963 (3,4,7,8) - (8)をもう少し離してもいいと思います
    コピー反転すると離れすぎにもなりますが01:27:443 (4) - のPrevが1.87なら01:28:403 (8) - は1.4辺りにあってもいいと思います


I like lit120 very much!
Please call me whenever you need mod. I will go soon when I have time :)

Good luck!
posted
NM from my queue~

[Easy]



00:07:763 (3,1) - anu, fix this blanket? seems doesn't really perfect imo
00:34:403 (4,1) - how about.. duplicate 00:34:403 (4) - and then CTRL+J, CTRL+G, then reverse. It will looks better
01:02:483 (1) - Doesn't looks really smooth (click it to see more detail)
01:11:993 (4) - Isn't this should be 01:11:843 ?

[Normal]
Seems gud

[Hard]
00:11:603 (3,4,5) - Stacking makes the spacing weird tho
00:16:403 (1,2,3) - *optional* These could be better imo
00:23:123 (3,4) - Fix spacing
00:37:043 (4,1) - Unperfect parallel
00:55:763 (3,1) - example maybe?
01:17:843 (1,2,3) - Fix these triangle

[Delis]
00:50:963 (1) - CTRL + Down 2x?
01:07:283 (1,2,3) - Fix this triangle?
Else seems fine

bad mod lol
good map, gl!
posted
[Easy]
00:10:643 (3,1) - this stack is so confused for new player ;w; so how about change pattern not 2/1 stack?
01:11:993 (4,1) - wtf??? lol 01:11:993 (4) - delete this xd

[Delis' Insane]
00:06:323 (6,1) - make perfect blanket? or..
00:15:443 (4,5,6) - i feel weird this stack ;w; how about move these notes to 167 292?

lol too short mod xd GL!
posted

Yasaija 714 wrote:

From Game chat


  • [Easy]
  1. 00:01:043 - why sampleset drum? becuz custom hitsound stuff and i heard a drum beat there, idk if it's just me
    I think that Additions drum is better
  2. 00:17:363 (2,3,4,2) - Is not it the same rhythm? different from those 2 parts
  3. 00:42:323 (3) - why DS1.12? how...?
  4. 01:11:993 (4,1) - miss? oops

  • [Normal]
  1. 01:35:843 (3,5) - I will use NC to set a punctuate they won't be able to find it where if i nc those .-.


I like lit120 very much!
Please call me whenever you need mod. I will go soon when I have time :)

Good luck!

Error- wrote:

NM from my queue~

[Easy]
u didn't see anything


00:07:763 (3,1) - anu, fix this blanket? seems doesn't really perfect imo blame stack glitch
00:34:403 (4,1) - how about.. duplicate 00:34:403 (4) - and then CTRL+J, CTRL+G, then reverse. It will looks better nahh i like this one
01:02:483 (1) - Doesn't looks really smooth (click it to see more detail) i need help
01:11:993 (4) - Isn't this should be 01:11:843 ? downbeat pls

[Normal]
Seems gud

[Hard]
00:11:603 (3,4,5) - Stacking makes the spacing weird tho ikr? i wanna blame stacks though
00:16:403 (1,2,3) - *optional* These could be better imo nah it's ok
00:23:123 (3,4) - Fix spacing but it's already like 1x DS .-.
00:37:043 (4,1) - Unperfect parallel wdym? it's already parallel .-.
00:55:763 (3,1) - example maybe? not rly my intention to make it like that
01:17:843 (1,2,3) - Fix these triangle fixed

bad mod lol
good map, gl!

[C u r i] wrote:

[Easy]
00:10:643 (3,1) - this stack is so confused for new player ;w; so how about change pattern not 2/1 stack? isn't that readable for them? ;w;
01:11:993 (4,1) - wtf??? lol 01:11:993 (4) - delete this xd already did lol

lol too short mod xd GL!
thx!
posted

[ - Zekks - ] wrote:

From my queue

For the beginning of the song, I suggest you lower the slider velocity, as the song is calm right now

[Delis' Insane]

Rename the difficulty name to Delis' Hard, it is not Insane the owner of beatmap has explained everything
Lower the HP to something between 5-6, HP 7 seems a bit unnecessary for this level of difficulty sure
00:07:883 - Place a hitcircle here, it snaps to the instrument that is being mapped to no drum
01:03:803 - ^ I wanted a 9 of stream here, not longer or shorter.

Sorry for the short mod, I'm a noob modder

Haganenno wrote:

[Delis' Insane]
00:11:363 - 00:11:843 - smells like a stream cookin. Sounds like a stream cookin. Either way, same music as this 00:09:443 (1,2,3) - so map it accordingly picking every sound in music is boring to play, there should be a variety inconsistently.
00:12:563 (1,2) - would love to see this emphasised disagree.
00:25:523 (5,1) - ctrl+g this (rhythm-wise, not spacing). no I want this to be a pair with 00:25:043 (4) -
01:07:043 - you mustn't ignore the drums here, you didn't ignore them back at the beginning of the song so you already have got the reason of inconsistency in my map.
01:33:203 (3) - emphasise this, not 01:33:443 (1) - lo why, you guys told me to emphasize all the cymbal sound because it's big sound as fuck!!!!! and then you tell me I shouldn't have emphasized it? my sides.
01:35:123 (3,4) - 01:35:843 (1,2) - Please emphasise these beats somehow. Pref with spacing and flow change, the flower jumps simply do not fit here. NC doesn't count as an emphasis. 01:32:003 (1,1) - this is a good example of emphasis IMO, follow it. I don't need an emphasis here, no thanks.
01:43:763 (2) - 01:45:683 (4) - claps should be on these, not the blue ticks. It makes it rhythmless if you put it on blue tick. This is already going to ruin a lot of SSes ayy lmao, might as well make it easier to grasp rhythmically. yea was wrongly hitsounded
01:44:963 - I think the rhythm here should be this: http://puu.sh/vkhwP/a7485331c4.png. It feels like you are messing up the rhythm for the sake of completing that blue tick gimmick on 01:45:563 (2) - no need them to be clickable

Have fun lads.

vekt0r wrote:

m4m here

Delis’ Insane:
00:06:563 (1,2) - it would be cool if you stacked these sliders like at 01:40:643 (1,2) -prefer as is
00:34:643 (4,5) - make it a triple, like you did at 00:36:563 (7,8,9) - for the same thing nah
01:04:163 (1,2,3) - move this a bit so the stack isn’t touching the stream ok
01:44:963 (1) - this starts on something barely audible and ends on a strong sound, maybe this rhythm instead: no

(this could replace 00:10:643 (3,4,5) - too)

hmm mapping without spacing emphasis (for delis) is weird to me, but i hope i could still help lol
Good luck!

Yasaija 714 wrote:

From Game chat


  • [Delis's Insane]
  1. 00:10:163 (4) - 00:08:723 (7) - の最後にstackではだめですか? 流れが悪くなるのではO_O
  2. 00:35:843 (4,5) - 真上にあがると00:36:083 (5,6) - でaimが戻ることになりやりづらかったので00:38:003 (3) - の最後にstackなんてどうですか?変えました
  3. 00:40:403 (5,6,7) - 静かなパートなのに連続でDS2.00はちょっと広げすぎな気もします(6)を縮めてもいいと思います distanceで言えば
    00:33:923 (1,2,3) - 等とさほど差は無く、尚且つ折り返しの単発は現在のmapping metaでは、ある程度離れていても叩きやすい配置となっているのでプレイ面においての離れすぎ、感は微塵も無いと思います。あと個人的な理由として一つ、00:40:643 (6,7,8) - を正三角形にしたくないので><

    00:40:643 (6,1) - overlapでもありますし
  4. 00:53:843 (8,1,2) - (8)と(2)をstackするなら(1)のキックスライダーはなるべく離したほうがプレイヤー側が理解しやすいです あくまで両方ともスライダーである以上、出現と同時にスライダー全体も見えるようになるのでここのリズムがわからなくなる、と言ったような事にはならないかと思います。プラス、離してしまうと自分のマッピングとは一切異なる配置になってしまうので変更したくないです。
    キックスライダーの後のstackだとどうしても判断が鈍ってしまいます
  5. 01:26:963 (3,4,7,8) - (8)をもう少し離してもいいと思います 01:27:443 (4) - がまず大分異なる音なので、今ぐらいの差があってちょうどいいと思います。01:28:403 (8) - が手前のスライダーと近い理由としては、anti-jumpからのジャンプでボーカルを強調させ、01:29:123 (2,1,2) - への流れを作る為です。01:26:723 (1,2,3,4,5,6,7,8,1,2,1,2,3,4,5) - 一帯すべてをある程度飛ばした配置にしてしまうと全く違う物になるので。
    コピー反転すると離れすぎにもなりますが01:27:443 (4) - のPrevが1.87なら01:28:403 (8) - は1.4辺りにあってもいいと思います


I like lit120 very much!
Please call me whenever you need mod. I will go soon when I have time :)

Good luck!

Error- wrote:

NM from my queue~

[Delis]
00:50:963 (1) - CTRL + Down 2x? no reason to do that
01:07:283 (1,2,3) - Fix this triangle? ya probably
Else seems fine

bad mod lol
good map, gl!

[C u r i] wrote:

[Delis' Insane]
00:06:323 (6,1) - make perfect blanket? or.. or what? it's fine as long as it blankets
00:15:443 (4,5,6) - i feel weird this stack ;w; how about move these notes to 167 292? but they're at x167 y292 from beginning :O

lol too short mod xd GL!


thanks for mods ~w~
https://puu.sh/vmtwF/87238fc63f.zip
posted
updated delis'
posted
from my q

[general]
i have a weird feeling that the drum-hitnormal kinda blends with the music. better check it out twice before getting this ranked
the spread gap between Hard and Insane is somehow problematic because hard contains less denser rhythms, few triplets and regular spacing (i mean no jumps) while Insane looks kinda like a jumpy diff and fullfilled with some streams. You can increase the note density of Hard or just simply map an Light Insane.

[easy]
suggest to increase the stack leniency to 0.6 for instance. lower stack leniency can easily confuse the newbie players imo
00:01:043 (1,2) - the blanket looks a bit off. just move it by 1 grid to right in order to fix the blanket
00:02:003 (2) - missing drum sampleset on its repeat
00:03:923 (3) - shouldn't be drum hitfinish and soft hitwhistle on its tail? there's a stronger cymbal sound and a hitfinish would work great with that cymbal and also, to be consistent with 00:05:843 (2) -
00:04:883 (1) - you've missed a drum hitwhistle
00:05:843 (2) - just my opinion. i would unstack this slider from 00:03:923 (3) -'s head because i know that i can read it easily, but the new players cannot because they're not familiarized with stacks imo so better unstack it.you can place the slider like in this picture after unstacking it http://puu.sh/vnxrr/e57e1440e2.jpg. same goes for 00:12:563 (1) - http://puu.sh/vnxum/c31123bfb4.jpg
00:07:763 (3) - this blanket looks pretty off. it should be like this so it won't be off anymore http://puu.sh/vnxxE/f62950ae69.jpg
00:40:403 (2) - this slider is not even hitsounded. you've missed a hitwhistle on its head and maybe a hitclap on its tail
01:09:203 (2) - missing hitwhistle on its head
01:15:923 (1) - again the blanket is off. try to move 01:16:883 (2) - like 3 grids to right in order to fix the blanket
01:46:163 (4) - imo moving this note at 246|67 it would improve the flow a lot but you have to do some pattern changes afterwards

[normal]
OD to 4?
00:33:683 (4,5) - this pattern looks somehow...sloppy imo because they're overlapping and i don't think this is intentional. you can move 00:34:643 (5) - and the other sliders on the down side like in this picture http://puu.sh/vnz1q/f87d8dd43a.jpg basically to 443|319.
01:35:123 (1,2,3,4) - tbh, i won't do something like this because it could be a bit hard for the new players since they're not so famialirized with the stacks. better unstack all four of them

[hard]
00:10:163 (4) - instead having just a boring 1/2 slider which kinda ignored the music, but on other hand it follows but not really nice you can split it into an 1/1 note + doublets like in this picture http://puu.sh/vnzzp/4596c29562.jpg. these doublets have the role to emphasize the violin you somehow follow the music but actually you're ignoring the violin which is pretty noticeable so that's why you didn't follow really well the song here
00:12:323 (4,5,6,1) - increasing the spacing a bit just for the sake of avoiding any potential overlap wouldn't hurt
01:44:243 (4) - same stuff as i said for 00:10:163 (4) -

[insane]
00:23:963 - maybe add an 1/4 note here? the guitar is really noticeable imo
00:31:763 (5,1) - swapping the nc would be nice because the new stanza is actually on 00:31:763 (5) - and not on 00:32:483 (1) -
00:34:763 - no 1/4 note to emphasize the guitar more properly?
01:07:283 (1,2) - would be better to have triplets here instead of only two notes in order to distinguish the guitar and the violin
01:18:563 (7,8) - i think this is the only 1/2 stack from this whole diff and it kinda breaks the consistency imo so an unstack wouldn't hurt
01:43:523 - i think you've missed an 1/2 note here because the violin calls for doublets here imo
01:45:443 - same here as above ^
pay more attention on NCs because many of them weren't placed on where is the new stanza

nice mapset i really like the rhythms from lower diffs how they sound but the only disturbing thing is the spread gap between Hard and Insane
good luck!
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