Hi, from modreqs.
I don’t want to repeat myself the entire time so I’ll just give an overall opinion. The spacings can still be improved. Some spacings are big at beats that’s not strong or sifnificant at all and other beats don’t have spacings to support the strong beats. This also causes inconsistencies.
The new combo’s are also inconsistent at some places and the reason is because you added a NC on some big white ticks and no NC’s on other big white ticks. Rather keep your combo’ing consistenct by placing NC’s on all big white ticks (where necessary) and strong beats. Here are a few examples in the kiai: 01:04:403 (3) - 01:08:243 (3) - 01:12:083 (7) - 01:15:923 (7) – etc.
The only thing I want to point out about the Normal is the slidershapes. I feel you can try to use different slidershapes and not just curved/straight sliders. It’s just to make it more interesting and visually better.
Good Luck~
General:
- The gap between Insane and Hard bothers me a bit, but I’ll explain the problem in the mod for “Hard” specifically since the Hard’s difficulty can be raised a bit.
Delis’ Insane:
- 00:02:003 (5,6) –I suggest increasing the distance of these a bit to emphasize the strong beats on the objects. Imo the beats on (5) and (6) is stronger than the beat on 00:01:763 (4) – So a placement like this would be nice:
Imo it’s best to use correct spacing to emphasize the correct beats. - 00:03:443 (2) –A bigger spacing here would also be nice since the beat on the head of the slider asks for it. It’ll also support the spacing that you used here: 00:02:723 (1) – So something like this:
- 00:06:323 (6) –There is no significant/strong beat on this circle so supporting it with a big jump like that don’t really make sense. The intensity remains the same to 00:04:883 (1,2,3,4,5) – so the spacing should also reflect that. So something like this:
I also want to point out that the jump should actually be on a beat like: 00:06:563 (1) – because of the finish so more emphasis is needed. - 00:06:563 (1) –The shape of this slider can be improved. I think you tried to create a blanket with 00:06:323 (6,1) – but it doesn’t look that good.
Just lifting the tail of (1) a bit will already make a difference. - 00:07:883 –Rather add a note here. The beat is very strong so mapping it out will be better.
- 00:08:723 (7) –NC should be added here to support the beginning of the new section and also to be consistent with previous NC’ing patterns. The current pattern gets a bit too long.
- 00:10:643 (3) –The NC should rather be added on the big white tick since the stronger beat is here and also for consistency. So remove NC here and add NC here: 00:10:643 (3) –
- 00:12:083 (7) –Add a bit more spacing here. The music isn’t that calm so more spacing would be good. Try X:32 Y:324
- There are a few spacings that I don’t agree with because of the music that’s not intense enough for spacings like that so the spacing don’t support the intensity of the music. Here are a few examples: 00:18:803 (2) - 00:21:443 (9) – 00:33:443 (5) - 00:36:323 (6) -
- 00:31:163 –The stream should actually start here so add a note here to support that.
- 00:31:763 (5) –The new combo should start here so add new combo here and remove NC here: 00:32:483 (1) –
- 00:34:763 –A note should be added here to create a triple for consistency with 00:19:403 (4) – etc and also because there’s a beat that should be mapped out.
- 01:22:163 (4) – You placed a really big jump on this object but at the other similar beats you have rather low spacings: 01:21:203 (10,7) - etc. Try to stay consistent with spacings like this. Not exactly, obviously, but just make sure there isn’t really big differences in the spacings that you use
- 01:36:803 (1) – This is such a strong beat but there’s hardly any spacing to emphasize that. It’s strange since the previous objects have nice jumps but the object that has the most important beat has almost no spacing. I suggest you doublecheck the spacing and ensure that it represents the music correctly.
I don’t want to repeat myself the entire time so I’ll just give an overall opinion. The spacings can still be improved. Some spacings are big at beats that’s not strong or sifnificant at all and other beats don’t have spacings to support the strong beats. This also causes inconsistencies.
The new combo’s are also inconsistent at some places and the reason is because you added a NC on some big white ticks and no NC’s on other big white ticks. Rather keep your combo’ing consistenct by placing NC’s on all big white ticks (where necessary) and strong beats. Here are a few examples in the kiai: 01:04:403 (3) - 01:08:243 (3) - 01:12:083 (7) - 01:15:923 (7) – etc.
Hard:
- Lift the HP and OD a bit. 5 for a Hard is a bit too low imo. Since the Insane is 7 I suggest 6 or 5.5
- I’ll start the mod for the “Hard” off with suggestions on how you can make the diff a bit more difficult to fill the gap between Hard and Insane more. There is actually just one thing you can do and that is jumps. Not big jumps; medium/small jumps. I will point out a few places where that would fit in nicely: 00:02:723 (1) - 00:06:563 (1) - 00:14:243 (1) - 00:45:923 (4) - 01:00:323 (1) - 01:10:883 (4) - 01:18:563 (4) - 01:26:243 (4) – etc. These are just suggestions so it’s up to you where you want to place your jumps but just ensure that they maintain a level of consistency.
- The hitsounds from 00:01:043 (1) – to 00:04:163 (4) – can use some work. They are very soft, I can hardly hear them. Rather use Delis’ hitsounds in the Insane. His are nice. This will probably apply to the other two diffs too.
- 00:21:683 (3,2) –Nazi, but perfect this stack.
- 00:23:603 (4) –Make this slider a different shape so that these sliders: 00:24:083 (1,2,3) – stand out more with the beginning of the new vocal.
- 00:56:483 (1) –Hmm, this shape really bothers me and the biggest reason is because of the slider beneath it: 00:55:763 (3) – It looks unpolished. You can try something like this:
- 01:20:963 (4,1)- This pattern can be a bit more exciting. You can try doing that by changing the shape of 01:21:443 (1) – Having two straight sliders placed right after one another in that way is a bit simple.
- 01:35:123 (1,2,3,4) –Since these beats are quite strong it would be better to space them out and not stack them. It helps with more emphasis.
Normal:
- The HP and OD is similar to the Hard. This may be a mistake. If you decide to lift the settings in the Hard then the settings in the Normal is fine, but if you don’t then lower the HP and OD to 4.
The only thing I want to point out about the Normal is the slidershapes. I feel you can try to use different slidershapes and not just curved/straight sliders. It’s just to make it more interesting and visually better.
Easy:
- 00:19:043 (4,1) –Make these parallel to each other. They will look better aesthetically. So something like this:
- 00:42:323 (3,1,2,3,1,2) –You used quite a few straight sliders after each other and it can start to feel very repetitive. I suggest trying to replace some of those straight sliders with a different shape just to spice things up a bit.
- 00:54:803 (1,2,3,4,1) -^, I suggest changing 00:58:643 (1) – at least since it’s the start of a new combo.
Good Luck~